Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Aug 10, 2020 6:10:23 GMT
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. As a storytelling element, ship weapons aren’t even that meaningful most of the time. If the Normandy didn’t give a parting shot to the already-dead Sovereign, we wouldn’t even feel the difference, because the Normandy’s apparent possession of weapons did nothing for us through the entire game. All that ever mattered was it being our character’s personal base of operations. If our next protagonist wasn’t in any formal organization, and just used an old freighter as their ship like in Firefly, we wouldn’t care about weapons there either. Alternatively, they could throw in a space combat system. (No, I can't come up with any sort of business case for it. But since they've made a lot of bad business decisions lately, I reserve the right to daydream about them making mistakes I'd like.) I have no problem with people daydreaming about things they might like to see in Mass Effect, but I think the problem is when BioWare goes to implement those daydreams especially without what seems a good way to implement it into the premise of the game. I know people disagree with me on that opinion, but I see a lot of things BioWare has done based on what people have been saying online over the years in both the Mass Effect and Dragon Age franchises. That was why I was excited about Anthem for I was hoping it would go back to a BioWare game that wasn't shaped by people daydreaming of what BioWare should do. If anyone at BioWare ever wanted to know my opinion I would suggest that they need to do less in their next game and build up from that while not going back and re-inventing the wheel based on people's daydreams, but I guess that is my daydream.
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Post by Son of Dorn on Aug 10, 2020 6:22:42 GMT
Alternatively, they could throw in a space combat system. (No, I can't come up with any sort of business case for it. But since they've made a lot of bad business decisions lately, I reserve the right to daydream about them making mistakes I'd like.) I have no problem with people daydreaming about things they might like to see in Mass Effect, but I think the problem is when BioWare goes to implement those daydreams especially without what seems a good way to implement it into the premise of the game. I know people disagree with me on that opinion, but I see a lot of things BioWare has done based on what people have been saying online over the years in both the Mass Effect and Dragon Age franchises. That was why I was excited about Anthem for I was hoping it would go back to a BioWare game that wasn't shaped by people daydreaming of what BioWare should do. If anyone at BioWare ever wanted to know my opinion I would suggest that they need to do less in their next game and build up from that while not going back and re-inventing the wheel based on people's daydreams, but I guess that is my daydream. That's what fanfics are for. Making daydreams a reality for ME and DA.
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Post by SirSourpuss on Aug 10, 2020 8:33:55 GMT
First I will admit I don't follow any other developer as closely as BioWare, but it just seems a lot of vocal people want all BioWare games to turn out like Star Citizen where the kitchen sink and everything else has been thrown into the game I don't think that's what people really cared about. Otherwise, they would have been all over Andromeda. Which seems to be a common problem, even Jedi: Fallen Order and Ghost of Tsushima seem to have that problem as well where if you go beyond the wallpaper of the fidelity of the game and look under the hood there is almost nothing original there. No longer games seem to have the "do what we do well and focus on that" its all about throwing all kinds of additional systems and features into the game to try and get more people to buy the game. Again, it's not the busy work that sells ME. If the game has it, if it does it well, that's great, but again, it's not what sold ME. Gameplay is, effectively, secondary to Mass Effect. That is why I make the comments about BioWare giving people what they want and its not that those people don't want a good game, but the features they say should be added harm the development of the game True. Especially when you need to make a game in 18 months. To me the biggest problem of Mass Effect 3 was all the cameos of the Mass Effect 2 team and how they were implemented. I think the game would have been far better off if BioWare stuck to what I believe was their original choice of only have a few characters return from Mass Effect 2, but decided to give people what they were claiming they wanted to see with all their favorite characters returning to the game. So now they have a bunch of extra characters to find room for in the game and also to find a spot to place them if they happened to die in Mass Effect 2 content isn't lost when given to them. That then causes BioWare developers to create a temporary NPC to fill the role if the squad member died in Mass Effect 2 and making sure the role fits the returning characters too. So that does take time and developers away from other areas of the game to give a result that I doubt many people liked and more then likely had a chain reaction down the entire development schedule. So the people that wanted it weren't happy because they didn't get what they probably envisions and the people that didn't care weren't happy because other areas of Mass Effect 3 could have been negatively impacted. Of course all guesswork on my part, but its just how I see BioWare making changes based on what is posted online can cause and the end result is nobody is happy. I think that, at least, the ME2 LIs should have had a bigger role in ME3. Jacob upright cheats on you and they forgot Thane was even an LI. Whatever, BioWare. This is why I like Dragon Age’s model. I don’t need to have the same roster dragged about for multiple games to be satisfied. I don't think the roster was dragged, anymore than the LotR cast was, the SW cast was, the Star Trek casts are etc. etc. etc. I can tell you, Dragon Age has already lost me, because of that. I can't keep up with it and I have very little interest in following it.
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Post by SirSourpuss on Aug 10, 2020 8:40:45 GMT
MEA is better game than ME1 in all departments. In some production values, sure. Not in most every other department. I don't speak twitter, for example.
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Post by themikefest on Aug 10, 2020 11:25:07 GMT
*Watches as Harby let's the Normandy fly away while the ship is in front of it* Riiiight... 🤣😒🤣 Hey, Normandy's helping Harbinger there. He wants people to run away from the beam; no sense discouraging it. I'm more bothered by why the uninjured squadmates on the SR-2 didn't join the fight. I'm more bothered by everyone suffering from temporary blindlness not noticing the reaper flying away leaving the beam unguarded.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Aug 10, 2020 12:58:53 GMT
First I will admit I don't follow any other developer as closely as BioWare, but it just seems a lot of vocal people want all BioWare games to turn out like Star Citizen where the kitchen sink and everything else has been thrown into the game (1) I don't think that's what people really cared about. Otherwise, they would have been all over Andromeda. Which seems to be a common problem, even Jedi: Fallen Order and Ghost of Tsushima seem to have that problem as well where if you go beyond the wallpaper of the fidelity of the game and look under the hood there is almost nothing original there. No longer games seem to have the "do what we do well and focus on that" its all about throwing all kinds of additional systems and features into the game to try and get more people to buy the game. (2) Again, it's not the busy work that sells ME. If the game has it, if it does it well, that's great, but again, it's not what sold ME. Gameplay is, effectively, secondary to Mass Effect. That is why I make the comments about BioWare giving people what they want and its not that those people don't want a good game, but the features they say should be added harm the development of the game True. Especially when you need to make a game in 18 months. To me the biggest problem of Mass Effect 3 was all the cameos of the Mass Effect 2 team and how they were implemented. I think the game would have been far better off if BioWare stuck to what I believe was their original choice of only have a few characters return from Mass Effect 2, but decided to give people what they were claiming they wanted to see with all their favorite characters returning to the game. So now they have a bunch of extra characters to find room for in the game and also to find a spot to place them if they happened to die in Mass Effect 2 content isn't lost when given to them. That then causes BioWare developers to create a temporary NPC to fill the role if the squad member died in Mass Effect 2 and making sure the role fits the returning characters too. So that does take time and developers away from other areas of the game to give a result that I doubt many people liked and more then likely had a chain reaction down the entire development schedule. So the people that wanted it weren't happy because they didn't get what they probably envisions and the people that didn't care weren't happy because other areas of Mass Effect 3 could have been negatively impacted. Of course all guesswork on my part, but its just how I see BioWare making changes based on what is posted online can cause and the end result is nobody is happy. (3) I think that, at least, the ME2 LIs should have had a bigger role in ME3. Jacob upright cheats on you and they forgot Thane was even an LI. Whatever, BioWare. This is why I like Dragon Age’s model. I don’t need to have the same roster dragged about for multiple games to be satisfied. I don't think the roster was dragged, anymore than the LotR cast was, the SW cast was, the Star Trek casts are etc. etc. etc. I can tell you, Dragon Age has already lost me, because of that. I can't keep up with it and I have very little interest in following it. (1) I have seen plenty of that with Andromeda for people are telling BioWare to go back to The Milky Way and make the games more like the Shepard Trilogy. They might not be coming out and saying the game needs to have a specific system, but there are plenty of comments about changes they need to make to the game. (2) Gameplay is important even if people aren't playing just for that. Bad gameplay can hurt the story of a game just as much as a bad story because you aren't enjoying the time when you aren't part of the story. I think we saw that with Mass Effect 1 and the amount of comments pointing out how bad the combat was or how people comments on how good the combat systems were in Mass Effect 3. I know I wouldn't care how the story ends if the gameplay is a complete slog and it was hard for me to complete Mass Effect 1 the first time because of how the game played. (3) Depends on what you want when you talk about having a bigger role for LIs. Again it becomes about the time required to animate all that content and generally content such as conversations becomes a lot more work so when you have nine different romance options to cover it ties up the animators even more from making content that all player want to see.
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Post by SirSourpuss on Aug 10, 2020 14:13:48 GMT
(1) I have seen plenty of that with Andromeda for people are telling BioWare to go back to The Milky Way and make the games more like the Shepard Trilogy. They might not be coming out and saying the game needs to have a specific system, but there are plenty of comments about changes they need to make to the game. I think that refers more to the feel and atmosphere of the games, not necessarily the gameplay. Stuff like the creepy emptiness of the uncharted worlds of ME1 etc. (2) Gameplay is important even if people aren't playing just for that. Bad gameplay can hurt the story of a game just as much as a bad story because you aren't enjoying the time when you aren't part of the story. I think we saw that with Mass Effect 1 and the amount of comments pointing out how bad the combat was or how people comments on how good the combat systems were in Mass Effect 3. I know I wouldn't care how the story ends if the gameplay is a complete slog and it was hard for me to complete Mass Effect 1 the first time because of how the game played. And ME1 was still a resounding success, while ME3 was, at best, divisive, in spite of having the best gameplay of the franchise, up until then. And Andromeda fared worse, in spite of being "better". So I think, somewhere, we are missing something that isn't tied to the gameplay itself. (3) Depends on what you want when you talk about having a bigger role for LIs. Again it becomes about the time required to animate all that content and generally content such as conversations becomes a lot more work so when you have nine different romance options to cover it ties up the animators even more from making content that all player want to see. I think all players wanted to see content of their LIs.
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Post by KaiserShep on Aug 10, 2020 16:10:12 GMT
This is why I like Dragon Age’s model. I don’t need to have the same roster dragged about for multiple games to be satisfied. I don't think the roster was dragged, anymore than the LotR cast was, the SW cast was, the Star Trek casts are etc. etc. etc. I can tell you, Dragon Age has already lost me, because of that. I can't keep up with it and I have very little interest in following it.
That's more of a you problem than a Dragon Age problem.
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Post by KaiserShep on Aug 10, 2020 16:16:42 GMT
(1) I have seen plenty of that with Andromeda for people are telling BioWare to go back to The Milky Way and make the games more like the Shepard Trilogy. They might not be coming out and saying the game needs to have a specific system, but there are plenty of comments about changes they need to make to the game. I think that refers more to the feel and atmosphere of the games, not necessarily the gameplay. Stuff like the creepy emptiness of the uncharted worlds of ME1 etc.
That emptiness didn't exactly win everyone's hearts, probably due in part to the massive amounts of asset flipping that went on, so once you raided one bunker or dank tunnel, you pretty much raided them all. Of course, BioWare's penchant for overcorrection led to the pathetically anemic Citadel in ME2.
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Post by Iakus on Aug 10, 2020 17:04:30 GMT
MEA is better game than ME1 in all departments. In some production values, sure. Not in most every other department. I don't speak twitter, for example. Yeah throwing more money at a game doesn't automatically make it a better one. Quite often it has the opposite effect.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Just a flip of the coin.
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Post by Sanunes on Aug 10, 2020 17:17:15 GMT
In some production values, sure. Not in most every other department. I don't speak twitter, for example. Yeah throwing more money at a game doesn't automatically make it a better one. Quite often it has the opposite effect. That is my concern anytime a smaller developer gets purchased. With all the purchases Microsoft made over the last year or so I wonder how many of them are going to run into that problem.
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Post by themikefest on Aug 10, 2020 17:23:34 GMT
Cost/benefit analysis, probably. So those outweigh the safety of the people? How much payload would you lose? You might if you have a cannon, but I wouldn't add weapons. At least not to the Hyperion and the other ships. The tempest I would arm it like a fighter is armed. Another way for the Hyperion to have defenses is to deploy it's fighters once the Hyperion enters Andromeda to escort the ship to wherever while keeping an eye out for any possible threats. That's why I would put in a defense system. It's something that is used in today's Navy. Look it up on google if you want to know more. Those systems can detect enemy fire within a certain range. Having that could/would provide that extra few seconds to get the ship to ftl before taking damage or anymore damage. For a small ship like the tempest there would be. It can maneuver a lot easier than a larger ship.
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Post by Hanako Ikezawa on Aug 10, 2020 17:27:51 GMT
Once again, it’s not like the AI was defenseless. Each Ark had fighter escorts for example. Those would fight off any attackers until the Ark was ready to jump. And the Arks themselves could have other defensive measures other than offensive armaments, thus ways to protect while remaining civilian ships thus for most civilizations not a target.
Overall it seemed very familiar to things like Air Force One: a plane that carries the President of the United States but isn’t armed for diplomatic reasons but still able to defend itself between measures and a fighter escort.
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Post by themikefest on Aug 10, 2020 17:37:06 GMT
Once again, it’s not like the AI was defenseless. Each Ark had fighter escorts for example. Those would fight off any attackers until the Ark was ready to jump. And the Arks themselves could have other defensive measures other than offensive armaments, thus ways to protect while remaining civilian ships thus for most civilizations not a target. And why weren't those fighters deployed after the Hyperion entered Andromeda? Where were those fighters and Nexus defenses when the kett took the Hyperion? Where was the escort for the Hyperion when it entered Andromeda?
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Post by SirSourpuss on Aug 10, 2020 17:39:09 GMT
That's more of a you problem than a Dragon Age problem I don't know. I don't think I'm alone in this. Often times, a change in leads doesn't work well with franchises. Or a change in cast overall. Usually, it requires a more easing in of the fanbase and even then, it doesn't always work out. Usually, the fanbase is more accepting of full cast swaps in prequels. But you need a healthy franchise to do prequels. It's why we haven't had those GoT prequels yet. It's why Bruce Wayne didn't get retired in favour of Luke Fox etc. It's not that easy. People underestimate how well Bioware executed that swap with ME2 and because it was so well executed, how hard it is to repeat it, or outdo it. Why didn't it work so well with DA2/I? Why didn't it work so well with Andromeda? That emptiness didn't exactly win everyone's hearts, probably due in part to the massive amounts of asset flipping that went on, so once you raided one bunker or dank tunnel, you pretty much raided them all. Of course, BioWare's penchant for overcorrection led to the pathetically anemic Citadel in ME2. Not so much the bunkers etc. as much as the exploration of the planets themselves, the void of space, the lonely, foreboding atmosphere, that kind of stuff.
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N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Aug 10, 2020 17:51:18 GMT
The story of ME1 is a standard sci-fi action movie plot with the worst villains in BioWare history, the characters are just boring talking codex entries with no personality, and Shepard is a b-movie sci-fi character at best.
The story of MEA is an epic TV show that has more twists and turns and a classic evil to be evil style villain (which I actually kind of missed), the characters have more personality and backstories than any of the crew and all of major NPCs of ME1 combined and the Ryder twins are more RPG characters in one game than Shepard was 3 games.
While I often defend Andromeda and really do enjoy it, better than the first game? Let’s back it up. The first entry in a franchise often serves as setup, and ME1 is no different. I agree that the characters in 1 have quite a bit of exposition and the characters in Andromeda are deeper than many would think, but Andromeda does have the benefit of these races being established. Also I liked the Archon, but Saren (not Kai Leng) was Shepards rival, and I still say is the best antagonist in the series. I didn’t mind Benezia, she was there too...mostly as a hot mom. I don’t disagree with all your points, and ME1 has its own oddities (some funny and corny romance dialogue stands out) but let’s not crap on where we started.
I just played the MET and in ME1 the characters are boring as hell. They offer no personal insights other what turians, krogan, asari, quarians, geth, biotics, and race politics. I mean Garrus MAYBE comes the closest to having an actual character arc, otherwise they are all there just to explain the world in the most lame and boring ways possible. Now for of it's faults ME2 got through all that set up in a faster and more character based ways.
Saren in game is the worst villain because he does nothing and isn't a rival to Shepard, he's just a fucking idiot with stupid motivations. If BioWare hadn't given the player to chance to convince him to blow his brains out I doubt he would even be remember at all. They try the whole Harry Lime or John Wick thing of everyone talking about how tough he is and he's fails miserably to live up to the hype that Anderson and the Council make him out to be.
If released today with with the same story and characters and MEA's combat, ME1 people would love the combat the story would bore the hell out of them.
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Post by SirSourpuss on Aug 10, 2020 18:08:51 GMT
If released today with with the same story and characters and MEA's combat, ME1 people would love the combat the story would bore the hell out of them. You forget that ME1 did all that world building that was required for the franchise. The characters were info dumps, sure. They did have some personality flair, though. Saren, however, has more in common with Dungeons & Dragons Jeremy Irons, in my opinion.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Aug 10, 2020 19:08:38 GMT
Once again, it’s not like the AI was defenseless. Each Ark had fighter escorts for example. Those would fight off any attackers until the Ark was ready to jump. And the Arks themselves could have other defensive measures other than offensive armaments, thus ways to protect while remaining civilian ships thus for most civilizations not a target. Overall it seemed very familiar to things like Air Force One: a plane that carries the President of the United States but isn’t armed for diplomatic reasons but still able to defend itself between measures and a fighter escort. Those fighters only escorted them to the edge of the galaxy. After that the AI was on its own. The only other defenses the arks seemed to have would be to tether a Pathfinder to it and send it EVA with an assault rifle like Drax in Guardians of teh Galaxy 2:
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Post by natetrace on Aug 10, 2020 19:20:02 GMT
While I often defend Andromeda and really do enjoy it, better than the first game? Let’s back it up. The first entry in a franchise often serves as setup, and ME1 is no different. I agree that the characters in 1 have quite a bit of exposition and the characters in Andromeda are deeper than many would think, but Andromeda does have the benefit of these races being established. Also I liked the Archon, but Saren (not Kai Leng) was Shepards rival, and I still say is the best antagonist in the series. I didn’t mind Benezia, she was there too...mostly as a hot mom. I don’t disagree with all your points, and ME1 has its own oddities (some funny and corny romance dialogue stands out) but let’s not crap on where we started.
I just played the MET and in ME1 the characters are boring as hell. They offer no personal insights other what turians, krogan, asari, quarians, geth, biotics, and race politics. I mean Garrus MAYBE comes the closest to having an actual character arc, otherwise they are all there just to explain the world in the most lame and boring ways possible. Now for of it's faults ME2 got through all that set up in a faster and more character based ways.
Saren in game is the worst villain because he does nothing and isn't a rival to Shepard, he's just a fucking idiot with stupid motivations. If BioWare hadn't given the player to chance to convince him to blow his brains out I doubt he would even be remember at all. They try the whole Harry Lime or John Wick thing of everyone talking about how tough he is and he's fails miserably to live up to the hype that Anderson and the Council make him out to be.
If released today with with the same story and characters and MEA's combat, ME1 people would love the combat the story would bore the hell out of them.
Saren’s treachery extends beyond the games, just look how mad he’s made you! Now that’s a villain.
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doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Aug 10, 2020 19:21:52 GMT
Once again, it’s not like the AI was defenseless. Each Ark had fighter escorts for example. Those would fight off any attackers until the Ark was ready to jump. And the Arks themselves could have other defensive measures other than offensive armaments, thus ways to protect while remaining civilian ships thus for most civilizations not a target. Overall it seemed very familiar to things like Air Force One: a plane that carries the President of the United States but isn’t armed for diplomatic reasons but still able to defend itself between measures and a fighter escort. That tactic wouldn't work on a line ship. The most that'll do is annoy the crew on that ship. And since the aliens of that galaxy don't use Mass Effect technology, chances are that the arks would be destroyed in seconds, along with their defence fighters.
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Post by Hanako Ikezawa on Aug 10, 2020 19:32:32 GMT
Once again, it’s not like the AI was defenseless. Each Ark had fighter escorts for example. Those would fight off any attackers until the Ark was ready to jump. And the Arks themselves could have other defensive measures other than offensive armaments, thus ways to protect while remaining civilian ships thus for most civilizations not a target. Overall it seemed very familiar to things like Air Force One: a plane that carries the President of the United States but isn’t armed for diplomatic reasons but still able to defend itself between measures and a fighter escort. Those fighters only escorted them to the edge of the galaxy. After that the AI was on its own. Incorrect. They also had their own fighters as well. We see them in multiple cutscenes, from the Hyperion’s hangar as we get ready to go to Habitat 7 to being used in the Battle of Meridian.
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Post by Hanako Ikezawa on Aug 10, 2020 19:33:31 GMT
Once again, it’s not like the AI was defenseless. Each Ark had fighter escorts for example. Those would fight off any attackers until the Ark was ready to jump. And the Arks themselves could have other defensive measures other than offensive armaments, thus ways to protect while remaining civilian ships thus for most civilizations not a target. Overall it seemed very familiar to things like Air Force One: a plane that carries the President of the United States but isn’t armed for diplomatic reasons but still able to defend itself between measures and a fighter escort. That tactic wouldn't work on a line ship. The most that'll do is annoy the crew on that ship. And since the aliens of that galaxy don't use Mass Effect technology, chances are that the arks would be destroyed in seconds, along with their defense fighters.How do you figure?
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Post by Hanako Ikezawa on Aug 10, 2020 19:34:19 GMT
I just played the MET and in ME1 the characters are boring as hell. They offer no personal insights other what turians, krogan, asari, quarians, geth, biotics, and race politics. I mean Garrus MAYBE comes the closest to having an actual character arc, otherwise they are all there just to explain the world in the most lame and boring ways possible. Now for of it's faults ME2 got through all that set up in a faster and more character based ways.
Saren in game is the worst villain because he does nothing and isn't a rival to Shepard, he's just a fucking idiot with stupid motivations. If BioWare hadn't given the player to chance to convince him to blow his brains out I doubt he would even be remember at all. They try the whole Harry Lime or John Wick thing of everyone talking about how tough he is and he's fails miserably to live up to the hype that Anderson and the Council make him out to be.
If released today with with the same story and characters and MEA's combat, ME1 people would love the combat the story would bore the hell out of them.
Saren’s treachery extends beyond the games, just look how mad he’s made you! Now that’s a villain. In that case Kai Leng is the best villain in the franchise.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,676
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Aug 10, 2020 19:34:35 GMT
Those fighters only escorted them to the edge of the galaxy. After that the AI was on its own. Incorrect. They also had their own fighters as well. We see them in multiple cutscenes, from the Hyperion’s hangar as we get ready to go to Habitat 7 to being used in the Battle of Meridian. If that's true, then they are truly only a token force, totally ineffective against any real threat.
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Post by Hanako Ikezawa on Aug 10, 2020 19:34:59 GMT
Incorrect. They also had their own fighters as well. We see them in multiple cutscenes, from the Hyperion’s hangar as we get ready to go to Habitat 7 to being used in the Battle of Meridian. If that's true, then they are truly only a token force, totally ineffective against any real threat. Source?
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