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Post by Deleted on May 12, 2020 2:56:33 GMT
Though I'll note they removed it from MEA.
Reload-canceling's not the only thing they removed from MEA. Fun. Gravity. Longevity. Enemies with character. Krogan quads. The High Lord. I mean, who needs to reload-cancel when you've left your best gun many light years away?! The idea of using MEA as any kind of template for a reworked ME Trilogy experience should be strangled at birth. im legitimately sad i can only like this post once
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Post by andy_3_913 on May 12, 2020 4:54:55 GMT
Dagger Hazard: This Dagger Hazard: THISDagger Hazard: THIS!!!!!Hey, you don't have to do your platinum solo over at Dagger Hazard you know. I know you ahve your heart on it but there's still plenty other maps. I'm sure we'd be okay if you pick a different one Lol. Keep trying mate, keep trying
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Post by andy_3_913 on May 12, 2020 4:55:23 GMT
Reload-canceling's not the only thing they removed from MEA. Fun. Gravity. Longevity. Enemies with character. Krogan quads. The High Lord. I mean, who needs to reload-cancel when you've left your best gun many light years away?! The idea of using MEA as any kind of template for a reworked ME Trilogy experience should be strangled at birth. im legitimately sad i can only like this post once Ditto.
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Post by burningcherry on May 12, 2020 6:02:14 GMT
Though I'll note they removed it from MEA. Reload-canceling's not the only thing they removed from MEA. Fun. Gravity. Longevity. Enemies with character. Krogan quads. The High Lord. I mean, who needs to reload-cancel when you've left your best gun many light years away?! The idea of using MEA as any kind of template for a reworked ME Trilogy experience should be strangled at birth. This is precisely what I expect and I voted "old" for this very reason.
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Post by Urizen on May 12, 2020 8:03:58 GMT
Though I'll note they removed it from MEA.
Reload-canceling's not the only thing they removed from MEA. Fun. Gravity. Longevity. Enemies with character. Krogan quads. The High Lord. I mean, who needs to reload-cancel when you've left your best gun many light years away?! The idea of using MEA as any kind of template for a reworked ME Trilogy experience should be strangled at birth. The sad thing is, MEAs gameplay is actually quite fun. Different, but fun. Same goes for Anthem. But gameplay is only a small equation of what makes a game in total fun. And for me, BW has been failing in that department when they decided to go open world. I'm actually dreading DA4, because we are probably getting even more of that "Bioware Magic™" that ruined both MEA and Anthem.
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Post by GruntKitterhand on May 12, 2020 13:34:57 GMT
Reload-canceling's not the only thing they removed from MEA. Fun. Gravity. Longevity. Enemies with character. Krogan quads. The High Lord. I mean, who needs to reload-cancel when you've left your best gun many light years away?! The idea of using MEA as any kind of template for a reworked ME Trilogy experience should be strangled at birth. The sad thing is, MEAs gameplay is actually quite fun. Different, but fun. Same goes for Anthem. But gameplay is only a small equation of what makes a game in total fun. And for me, BW has been failing in that department when they decided to go open world. I'm actually dreading DA4, because we are probably getting even more of that "Bioware Magic™" that ruined both MEA and Anthem. I dunno if I'd honestly call it fun. The way I look at it is that all they really had to do was fix the cover system, which I admit they did successfully. I only played 120 hours of MP, but my memory of it is pretty horrible. If ME3 MP was a song, it would be something off Led Zeppelin IV (or, given the variety, all the songs off it), while MEA is like Carly Rae Jepson by comparison. The former has gravity, impact, subtlety, proper Oomph, while the latter is bright, cheerful, not unpleasant in itself but totally lacking substance of any kind. Generic, like all the characters in MEA who all handle exactly the same, regardless of powers or class. Oh yeah, and JETPACKS!!!
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Post by andy_3_913 on May 12, 2020 13:57:13 GMT
^^^
'and JETPACKS!!!'
Fucking stupid gimmicky shite.
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Post by Tonymac on May 12, 2020 14:58:08 GMT
No Heavy Melee no bang. Makos with no guns? GFY Slow talking Salarians? Not buying it. Female Krogan that sound like a dude wearing lipstick talking with a California lisp? Not buying it.
In fact, given how much I despise ME3 and its terribad ending(s), there is no way in hell I am paying for that tripe a second time. I wonder how many people are willing to pay 2x for something that sucked so badly as that SJW infused pile of nonsensical bullshit.
If I can buy just the ME3 MP remastered, then there is an infinitesimally small chance that I would give BioWhore any more of my money. I'd get ME 1 and 2 remastered. ME3 remastered with no ending fix? Nope. Not even for the MP. BioWare gets no more of my money ever again unless ME3 is fixed. Period.
In the words of Captain Kirrahe, We will hold the Line!"
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Post by themikefest on May 12, 2020 17:51:00 GMT
The sad thing is, MEAs gameplay is actually quite fun. It wasn't bad. I prefer the combat from the trilogy because it has the power wheel where I can have one squadmate target this enemy while the other squadmate can target that enemy. The jet pack was useful to evade incoming attacks. It's too bad it wasn't in ME3 since the Initiative had it before they left.
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Post by Deleted on May 13, 2020 0:46:22 GMT
The sad thing is, MEAs gameplay is actually quite fun. Different, but fun. Same goes for Anthem. But gameplay is only a small equation of what makes a game in total fun. And for me, BW has been failing in that department when they decided to go open world. I'm actually dreading DA4, because we are probably getting even more of that "Bioware Magic™" that ruined both MEA and Anthem. I dunno if I'd honestly call it fun. The way I look at it is that all they really had to do was fix the cover system, which I admit they did successfully. I only played 120 hours of MP, but my memory of it is pretty horrible. If ME3 MP was a song, it would be something off Led Zeppelin IV (or, given the variety, all the songs off it), while MEA is like Carly Rae Jepson by comparison. The former has gravity, impact, subtlety, proper Oomph, while the latter is bright, cheerful, not unpleasant in itself but totally lacking substance of any kind. Generic, like all the characters in MEA who all handle exactly the same, regardless of powers or class. Oh yeah, and JETPACKS!!! good analogy
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Post by GruntKitterhand on May 13, 2020 1:09:47 GMT
The sad thing is, MEAs gameplay is actually quite fun. It wasn't bad. I prefer the combat from the trilogy because it has the power wheel where I can have one squadmate target this enemy while the other squadmate can target that enemy. The jet pack was useful to evade incoming attacks. It's too bad it wasn't in ME3 since the Initiative had it before they left. SP is a whole different discussion though. Combat in SP was actually fine - pity the story was so shite it wouldn't justify a second playthrough, but as you say the jetpack was useful in context. Unfortunately it singlehandedly destroyed the MP experience, making all the characters feel pretty much the same. One or two characters with the ability to use jetpacks, sure, fine, as long as they were penalised in some other way to balance out their agility. It turned the Krogans into nothing more than hyperactive jumping frogs. Inexcusable. And even removing the jetpacks for the most part wouldn't address the brittle sound and general lack of impact regarding weapon handling.
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Post by Deleted on May 13, 2020 1:42:25 GMT
It wasn't bad. I prefer the combat from the trilogy because it has the power wheel where I can have one squadmate target this enemy while the other squadmate can target that enemy. The jet pack was useful to evade incoming attacks. It's too bad it wasn't in ME3 since the Initiative had it before they left. SP is a whole different discussion though. Combat in SP was actually fine - pity the story was so shite it wouldn't justify a second playthrough, but as you say the jetpack was useful in context. Unfortunately it singlehandedly destroyed the MP experience, making all the characters feel pretty much the same. One or two characters with the ability to use jetpacks, sure, fine, as long as they were penalised in some other way to balance out their agility. It turned the Krogans into nothing more than hyperactive jumping frogs. Inexcusable. And even removing the jetpacks for the most part wouldn't address the brittle sound and general lack of impact regarding weapon handling. also; they ruined the VENOM truly an unforgivable sin
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Post by XCPTNL on May 13, 2020 8:48:11 GMT
I'm wondering if they even do MP for the remaster. Also what will ME1 be like... will it be more like ME2 and ME3 or just have some nicer textures. If there will be a new ME3MP I will probably check it out.
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Post by Joppy on May 14, 2020 14:53:18 GMT
The question is if they will release a remaster or remake. A change like this can happen before it is released. Even if they manage to ruin the MP by making changes nobody asked for it is likely the community can still rip all the new HD assets from a remake and mod them into the old game. Even if we can not mod in all then new effects and shaders they might add we could still get new textures and and models made by professionals and that would be worth a lot. I also wonder what they do with the whole lootboox unlock system in MP3. Do we get to port it over or do we have to start from scratch? Do they check who cheated to unlock everything in the original game and disallow them from porting their things to the new? Do they ban them in original ME3:MP while they are at it? Or is everything unlocked righ away (and maybe they add new things we have to unlock instead)? Do they make the two games crossplay similar to WC3:Reforged by only making smaller engine tweaks at most and try to update the graphic the best that they can?
However, I think it will be hard to resist even a poor remake if they add support for higher fps without bugs, better mouse support and other and other important bug fixes. A full remake is sure to come with its own list of bugs, but at least they have a chance to be fixed before support ends. I rather see they make a remaster though, with minor changes and bugfixes, rather then a full-blown remake of ME3. ME3 mechanic's still feel good and they should not be changed to play e.g. like the newer Mass Effect games. We already have those games with newer graphic. If I want to play them I play them. I would love to see new MP maps, gamemodes, classes, weapons, consumables, gears etc. added, not to mention even better (and official) mod support. I do wish to see a full remake of ME1. ME1's gameplay feels so dated it is hard to enjoy the game as a whole. However they should not change ME1 to work the same as ME2 or ME3 in in every single way. It should still keep some of the things that keept it unique, e.g. unlimited ammo and a different skill system.
ME2 is so similar to ME3 in terms of gameplay, only worse in most regards, that they might as well scrap the whole ME2 gameplay and make it a copy of ME3's. That or change it to be more unique compaired to the other two games. However, I think that all the SP changes should be something you can toggle off if you wish to play the game as if it was the original but with better graphic. A toggle switch is the best possible thing any remake can make. They also get one plus for each and every extra setting they add that gives you more fine control over which changes you accept and which you reject.
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Post by BlackMage on May 18, 2020 16:48:20 GMT
''' ME2 is so similar to ME3 in terms of gameplay, only worse in most regards, that they might as well scrap the whole ME2 gameplay and make it a copy of ME3's. That or change it to be more unique compaired to the other two games. However, I think that all the SP changes should be something you can toggle off if you wish to play the game as if it was the original but with better graphic. A toggle switch is the best possible thing any remake can make. They also get one plus for each and every extra setting they add that gives you more fine control over which changes you accept and which you reject.
That would be nearly impossible to program and debug.
Also, ME2 > ME3 in terms of gameplay and story. I've replayed ME2 multiple times and only done ME3 SP once.
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Post by mordokai on May 20, 2020 17:53:47 GMT
I don't know if this is relevant to the discussion on hand or if it has been posted already, but... link
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Post by Voluptuous Volus on May 20, 2020 18:19:49 GMT
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Post by docsteely on May 22, 2020 21:54:31 GMT
Only after logging at least another 4 or 5 SP playthroughs for the whole series, I'd probably take a look at the new ME3MP. If it changes too much in the look and feel I'd go back to the old version.
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Post by dunkelheit1988 on May 23, 2020 19:54:55 GMT
I hardly doubt that Bioware would overhaul the Combat System in ME3 (especially for the first Mass Effect), which is IMHO very unlikely, that BW would put much effort in this.
I'm expecting nothing more than a bit sharper Textures/higher Res for Consoles and ,hopefully, bugfixing for the Multiplayer.
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Post by stentron on May 25, 2020 5:11:37 GMT
Carbon copy of what MPAprl2012 said. Everything on frostbite turns to ashes.
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Post by andy_3_913 on Jun 25, 2020 15:30:21 GMT
Have some more rumours (I have no idea how reliable this site is) 'Mass Effect Major graphical and gameplay changes. Gameplay is more in line with Andromeda fluidity but instead of the original weapon and armor systems in that game its more streamlined like ME3. However this game has the least robust gameplay of the three in the remaster. The change in gameplay has also altered some of the level design and “Boss Battles”. Beneziah is no longer in the room with the Rachni Queen it is instead in a more open environment both of Sarens battles have had the environments expanded to offer better options for gameplay. The planet exploration from ME1 has been changed to be more in line with ME3 planet scanning. However there are still a few planets to land on. Do not expect Andromeda size open worlds. I would say every planet combined is about equal to EOS in terms of size and areas to explore. This game is still a very linear experience. Galaxy Map and Galaxy Exploration is ME:3 version but with more to explore in this remaster. If I had to make a comparison the game graphical looks similar to DA:I. Its not a “Next Gen” title but Mass Effect remade in the “Current Gen” Frostbite Engine. Character models look good but look even better in the ME2 and 3 versions of the Remaster. Cut quests from the original game have been added to the remaster. Maybe about 2-3 hours of gameplay. Saren has more backstory shown through cutscenes. Shepards Cabin has been added for ME1. Companions are no longer stashed in the “Cargo Hold”. The “Sacrifice” scene has new cutscenes added to show the fates of the squad member from their perspective. You are also able to start romances earlier and if you are romancing the one who was not left behind there is an added moment after with that particular love interest. I was told its one of the few moments that Shepard is “vulnerable”. Bring Down the Sky and Pinnacle Station are included in the remaster as the base game and not DLC. Hub areas are more lively. On the Citadel there is more NPC interactions, ambient conversations and the clubs/c-sec and certain areas of the presidium are also completely redesigned to give it a fresh look and feel. Mass Effect 2 Major graphical and gameplay changes like ME1. The gameplay is more in line with Andromeda fluidity but instead of the robust weapon and armour systems in that game it’s more streamlined like ME3. Character models are noticeably improved from the ME1 Remaster. Graphically it still is on par with DA:I overall. Planet scanning is back but improved and more in line with ME3 than the original ME2 game. They have added more to the hub worlds instead of giving planets to explore. The Presidium and Wards from ME1 have been added with obvious environmental changes from the aftermath of ME1. Parts of Omega that was cut from the base game has been added to the remaster. All of the DLC from the base game has been added into the remaster. Cut quests and content have been re-added. Also have been told that they have made the game “more adult” as in certain romance scenes/environments are no longer strategically “non-nude”. If you romanced Kaiden or Ashley from the first game there is extra content with those characters later in the epilogue of the game. After you complete “Arrival” which only activates after you beat the main quests. They have added the extra content of Shepard turning him/herself into the Alliance. It’s during this “epilogue” that you can interact with Kaiden or Ashley briefly. Mass Effect 3 Like the previous two games, this one also includes major graphical and gameplay changes. The gameplay is more in line with Andromeda fluidity but keeps the core ME3 inventory system. You get to play an extremely brief “Prologue” as Admiral Anderson prior to the Reaper Invasion. This allows players to see a little bit of Earth prior to its destruction which was a major complaint from the original release. Looks similar to ME2 Remaster Graphically. Character Models might have some incremental improvements but unless you view them side by side it’s hard to tell. Planet and War Asset System returns but is easier to manage and you cannot unlock Asset Quests until you reach certain points in the game. Like the previous two games, they have added more to the Hubs. All of the DLC from the base game has been added to the remaster and are considered main quests so you can’t miss them. Some cut content has also been included. About five hours worth. Also, something else that is new. If you play as Female Shepard you can also sleep with Aria after the Omega Mission as long as you are not currently in a relationship with anyone else. Apparently Aria doesn’t like that. Like the ME2 Remaster, they have made the game “more adult” as in certain romance scenes/environments are no longer strategically “non-nude”. They have also added a bit more to the ending of the game. Any romance interest you have assuming they are still alive will be able to have a physical in-person goodbye with Shepard before the final mission. The ending has not been changed in any capacity. However, some of the cut content is more towards the end of the game. EA Games has yet to announce the so-called Mass Effect Remastered Trilogy. The company hosted its lacklustre EA Play Live event last week and it was missing.' SourceI'm not entirely sure I like the sound of all that 'Andromeda fluidity'.
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Post by Urizen on Jun 25, 2020 21:23:26 GMT
I'm not entirely sure I like the sound of all that 'Andromeda fluidity'. Say what you will about Andromeda, its combat was more fluid than ME3s. They did nail that part, so honestly, I'm not concerned with that.
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Post by Upggrade on Jun 25, 2020 21:28:42 GMT
If the changes are what I expect, I'll stay with old. If they're what I'd like, I'd upgrade.
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Post by MPApr2012 on Jun 25, 2020 21:48:00 GMT
I'm not entirely sure I like the sound of all that 'Andromeda fluidity'. Say what you will about Andromeda, its combat was more fluid than ME3s. They did nail that part, so honestly, I'm not concerned with that. ... hmm... you aint gonn go 'jetpacks are cool' next are ya?
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Post by andy_3_913 on Jun 26, 2020 6:40:09 GMT
I'm not entirely sure I like the sound of all that 'Andromeda fluidity'. Say what you will about Andromeda, its combat was more fluid than ME3s. They did nail that part, so honestly, I'm not concerned with that. To be honest mate, and it's been a while since I played it, but I can't think of one thing that MEA did better than ME3. But that's opinions for you
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