Ameridan
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: PimpBacca
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Post by Ameridan on Jul 19, 2020 23:01:59 GMT
I should probably add that I believe this is Proof of a trilogy rerelease. Also they are doing a release of all the mass effect comics in one in November.
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Post by gothpunkboy89 on Jul 20, 2020 0:24:37 GMT
Depending on how you read it this could be the mythical remake everyone keeps hearing about. They aren't giving us a new game, but just a new art book for the first three games. For there is no mention of remake, just an expanded art book from the first three games. I would be equal parts impressed and equal parts pissed off if the whole rumor mill that was started and that they didn't stop the hype build was was all for just an artwork book. I mean it would be a massive dick move but such an impressively massive one I couldn't help but give them credit were it is due and feel respect for what they pulled off.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 20, 2020 5:28:48 GMT
Depending on how you read it this could be the mythical remake everyone keeps hearing about. They aren't giving us a new game, but just a new art book for the first three games. For there is no mention of remake, just an expanded art book from the first three games. I would be equal parts impressed and equal parts pissed off if the whole rumor mill that was started and that they didn't stop the hype build was was all for just an artwork book. I mean it would be a massive dick move but such an impressively massive one I couldn't help but give them credit were it is due and feel respect for what they pulled off. I think if they did anything it becomes a "damned if you do and damned if you don't" situation. If BioWare said there was nothing to the rumor I could see just as many thread around here being about how they really weren't denying it enough so it must be true and therefore a confirmation so plenty of people would then be upset because the artbook wasn't a game remaster. Its purely on us for BioWare hasn't been feeding the hype machine based on pure speculation with only tendrils that players created. To me it seems they went pretty quiet after the rumors started just so they wouldn't give the impression one way or the other.
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Post by gothpunkboy89 on Jul 20, 2020 11:49:03 GMT
I would be equal parts impressed and equal parts pissed off if the whole rumor mill that was started and that they didn't stop the hype build was was all for just an artwork book. I mean it would be a massive dick move but such an impressively massive one I couldn't help but give them credit were it is due and feel respect for what they pulled off. I think if they did anything it becomes a "damned if you do and damned if you don't" situation. If BioWare said there was nothing to the rumor I could see just as many thread around here being about how they really weren't denying it enough so it must be true and therefore a confirmation so plenty of people would then be upset because the artbook wasn't a game remaster. Its purely on us for BioWare hasn't been feeding the hype machine based on pure speculation with only tendrils that players created. To me it seems they went pretty quiet after the rumors started just so they wouldn't give the impression one way or the other. I doubt it would become that. BioWare or EA (because lets be honest it will not be BioWare doing any remastering of the trilogy) could have easily said "This is not happening please stop getting over hyped all we are doing is creating a new art book for the whole trilogy" and the hype around this would fade completely. A few people would still retain hope but the self created hype based on "leaks" and speculation would fade massively.
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Post by SirSourpuss on Jul 20, 2020 13:41:17 GMT
I doubt it would become that A lot of people have been cramming for a remaster. Which I don't see the point to, as it has nothing to offer. Still, the people that do want it, would feel disappointed, as more than once the rumour mill has gone round and turned out false. I think it would be better to announce a remake, than a remaster.
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Post by KaiserShep on Jul 20, 2020 14:16:27 GMT
I just don’t see BioWare covering the exact same ground as before by remaking 3 whole games. It just seems like too risky a proposition. Like, would it be ME1: Remake, and then we have to wait for ME2’s version like a couple of years later? Would it be produced all at once?
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Post by SirSourpuss on Jul 20, 2020 14:45:33 GMT
I just don’t see BioWare covering the exact same ground as before by remaking 3 whole games. It just seems like too risky a proposition. Like, would it be ME1: Remake, and then we have to wait for ME2’s version like a couple of years later? Would it be produced all at once? Personally? I would go Final Fantasy 7 Remake on it; make it episodic, expand on each part, incorporate the DLCs into the main games, sell each game for a $60, release them, hopefully, on a yearly basis. ME1:E1 would be the intro and first arrival at the Citadel, ends with Shepard taking command of the Normandy and flying off, in search of Saren. ME1:E2 would be the plots regarding Noveria, Feros etc. and would end before Virmire. ME1:E3 would be Virmire, Ilos, and the Battle of the Citadel. In E2, Bioware would have started adding planets to explore and would add more with each new episode. Which they would continue to do in ME2, as it would, essentially, be added on the original game. From there, you can have your live service quests, with Bounties on Pirates, or Slavers, or whatever outlaws and you'd get loot, get upgrades, expand your power tree maybe? We're gonna have loadouts and gear first Episode will bring our level up to 10 and from there we'd grind our gear score. Anyone that's played Destiny or Anthem or Division or the likes knows what I'm talking about. It'd be huge.
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Post by KaiserShep on Jul 20, 2020 14:52:53 GMT
Holy shit that would be awful. I’d rather just get a remaster and move on than cutting up the game into more parts for the same money as a standalone game individually. The FF7 Remake is filled with a lot of mundane, boring shit to substitute for a complete narrative in the one product.
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Post by Iakus on Jul 20, 2020 15:02:09 GMT
I just don’t see BioWare covering the exact same ground as before by remaking 3 whole games. It just seems like too risky a proposition. Like, would it be ME1: Remake, and then we have to wait for ME2’s version like a couple of years later? Would it be produced all at once? Personally? I would go Final Fantasy 7 Remake on it; make it episodic, expand on each part, incorporate the DLCs into the main games, sell each game for a $60, release them, hopefully, on a yearly basis. ME1:E1 would be the intro and first arrival at the Citadel, ends with Shepard taking command of the Normandy and flying off, in search of Saren. ME1:E2 would be the plots regarding Noveria, Feros etc. and would end before Virmire. ME1:E3 would be Virmire, Ilos, and the Battle of the Citadel. In E2, Bioware would have started adding planets to explore and would add more with each new episode. Which they would continue to do in ME2, as it would, essentially, be added on the original game. From there, you can have your live service quests, with Bounties on Pirates, or Slavers, or whatever outlaws and you'd get loot, get upgrades, expand your power tree maybe? We're gonna have loadouts and gear first Episode will bring our level up to 10 and from there we'd grind our gear score. Anyone that's played Destiny or Anthem or Division or the likes knows what I'm talking about. It'd be huge. I still wouldn't get it until the whole thing was out and I see if the ending is any different. Because no way in hell am I throwing away even more money just to take a longer and slightly different path to the same dumpster fire.
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Post by SirSourpuss on Jul 20, 2020 15:09:23 GMT
Holy shit that would be awful. I’d rather just get a remaster and move on than cutting up the game into more parts for the same money as a standalone game individually. The FF7 Remake is filled with a lot of mundane, boring shit to substitute for a complete narrative in the one product. Oh, we wouldn't "cut it up". Imagine expanding the Citadel beyond presidium and Ward Access across all the wards. Having quests and bounties to do for your fellow C-Sec officers, expanding the storylines of Wrex's quest against Fist, the blackmailers of Dr. Michele, building her relationship with Garrus a bit more. We went about these plots too superficially, for my taste. Would it be so bad to flesh these out? We have storylines that we could elevate and expand, along with the Citadel itself. Maybe help Emily Wong with her stories? Maybe she's tailing a slave trader ring. Maybe you need to build your public image through her, as she covers your exploits, following Saren, to counter Al-Jilani's coverage, which will be slandering you. We could be afforded the time to make everything bigger and more fleshed out, making the world more alive than it felt before. Is that so bad?
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Post by KaiserShep on Jul 20, 2020 15:15:56 GMT
Holy shit that would be awful. I’d rather just get a remaster and move on than cutting up the game into more parts for the same money as a standalone game individually. The FF7 Remake is filled with a lot of mundane, boring shit to substitute for a complete narrative in the one product. Oh, we wouldn't "cut it up". Imagine expanding the Citadel beyond presidium and Ward Access across all the wards. Having quests and bounties to do for your fellow C-Sec officers, expanding the storylines of Wrex's quest against Fist, the blackmailers of Dr. Michele, building her relationship with Garrus a bit more. We went about these plots too superficially, for my taste. Would it be so bad to flesh these out? We have storylines that we could elevate and expand, along with the Citadel itself. Maybe help Emily Wong with her stories? Maybe she's tailing a slave trader ring. Maybe you need to build your public image through her, as she covers your exploits, following Saren, to counter Al-Jilani's coverage, which will be slandering you. We could be afforded the time to make everything bigger and more fleshed out, making the world more alive than it felt before. Is that so bad? Going the FF7 Remake route would be cutting it up. Adding a lot of chaff side content to pad the playtime into a full-length title wouldn’t change that. I don’t want more busywork for minor NPC’s or factions like C-Sec. I’d prefer a tighter focus on the greater narrative, and reaching a more definitive resolution for the main conflict within that single game. An episodic format would just allow the developers to string us along longer to get to the point, but all the while getting more money from us than they would have if they just compressed the overarching story chapter into a single game. So yes, I would say it would be pretty bad. A true episodic title like The Walking Dead or Life is Strange gets away with this because each episode is fairly short, and more importantly, considerably cheaper than a full game. I appreciate the idea of having more to do and experience in the world itself, but as a game, I don’t want to get bogged down with impertinent content that starts to make the gameplay experience feel like a chore either. Imagine the Citadel becoming the Hinterlands. Sure, you don’t have to stay there, but our lizard gamer brains are primarily geared toward completion, and the poor design of cramming so much of so little consequence into a single area can become wearisome.
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Post by SirSourpuss on Jul 20, 2020 15:21:41 GMT
I still wouldn't get it until the whole thing was out and I see if the ending is any different. Because no way in hell am I throwing away even more money just to take a longer and slightly different path to the same dumpster fire. I understand the sentiment. Another point of that remake would be to make choices that weren't available to us, the first time around. Maybe we'll save Kaidan and Ashley, this time around. Maybe Shepard won't die at the hands of the Collectors, maybe we'll have a different ending than the Crucible, or there won't be a crucible altogether. Even so, the chance to expand on the storylines of the characters and enrich the game with new interactions between them, perhaps adding some fulfilling conclusions to ones that didn't get one, wouldn't that be great? That would be the point of this. And while there is no guarantee it would all be to your liking, Bioware would know, through ME3, what not to do. Nobody sets out to burn a franchise, unless it's Rian Johnson or Neil Druckman, right? Not intentionally, at least. So Bioware would steer away from those choices. No reason to burn the fanbase down twice. And we could have the entire spectrum of possible outcomes for endings, available to us and for our Shepard. Ranging from dead/huskified/indoctrinated to alive and happily married with children. That would be the goal.
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Post by KaiserShep on Jul 20, 2020 15:26:08 GMT
I still wouldn't get it until the whole thing was out and I see if the ending is any different. Because no way in hell am I throwing away even more money just to take a longer and slightly different path to the same dumpster fire. I understand the sentiment. Another point of that remake would be to make choices that weren't available to us, the first time around. Maybe we'll save Kaidan and Ashley, this time around. Maybe Shepard won't die at the hands of the Collectors, maybe we'll have a different ending than the Crucible, or there won't be a crucible altogether. Even so, the chance to expand on the storylines of the characters and enrich the game with new interactions between them, perhaps adding some fulfilling conclusions to ones that didn't get one, wouldn't that be great? That would be the point of this. And while there is no guarantee it would all be to your liking, Bioware would know, through ME3, what not to do. Nobody sets out to burn a franchise, unless it's Rian Johnson or Neil Druckman, right? Not intentionally, at least. So Bioware would steer away from those choices. No reason to burn the fanbase down twice. And we could have the entire spectrum of possible outcomes for endings, available to us and for our Shepard. Ranging from dead/huskified/indoctrinated to alive and happily married with children. That would be the goal. Alternate retellings are a different story. Frankly, I’d probably sacrifice Kirrahe in a heartbeat to keep both Ashley and Kaidan alive. Personally I’d ditch Project Lazarus. It’s one of those elements of the trilogy that I feel aged the worst of most everything else, and is pretty much inert as far as narrative devices go. It never culminates into any kind of meaningful dialogue until the admittedly pretty decent scene at Cronos station when we see the project logs. I think the ending of the trilogy speaks for itself. I’m a person of fairly simple tastes, and would be immensely satisfied with a simple, straightforward ending. Endings that try to make me “think” tend to do little more than irritate me when I spend more time thinking about how this or that just doesn’t really make sense.
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Post by SirSourpuss on Jul 20, 2020 15:30:07 GMT
Going the FF7 Remake route would be cutting it up. Adding a lot of chaff side content to pad the playtime into a full-length title wouldn’t change that. I don’t want more busywork for minor NPC’s or factions like C-Sec. I’d prefer a tighter focus on the greater narrative, and reaching a more definitive resolution for the main conflict within that single game. An episodic format would just allow the developers to string us along longer to get to the point, but all the while getting more money from us than they would have if they just compressed the overarching story chapter into a single game. So yes, I would say it would be pretty bad. A true episodic title like The Walking Dead or Life is Strange gets away with this because each episode is fairly short, and more importantly, considerably cheaper than a full game. Some would disagree. Some would love the opportunity to get immersed and lost in the world of Mass Effect in detail down to the minutia. They would love to further explore and interact with these characters and a chance to check things that they missed or just didn't pay enough attention to in the games the first time. It would make ME more personal and at the same time, it would allow it to reach further than ever before. Because we want to be there, we like the world and want to get lost in it and we want to do it in the fellowship of our crew that we loved and still do. I'd be a sucker for tat.
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Post by SirSourpuss on Jul 20, 2020 15:41:51 GMT
Alternate retellings are a different story. Frankly, I’d probably sacrifice Kirrahe in a heartbeat to keep both Ashley and Kaidan alive. Well, no remake should be a 1:1 of the original. No need to tread the exactly same ground as before. Especially when some of those things didn't work or others could be made to work better. Even, uh, Nomura? Who is in charge of the FF7R said that the remake wouldn't be the exact same game. Which makes sense. Although, with FF7's nearly unanimous good reception has little reason to change much, but he' right. You can do so much more, 23 years after the release of the original. Personally I’d ditch Project Lazarus. It’s one of those elements of the trilogy that I feel aged the worst of most everything else, and is pretty much inert as far as narrative devices go. Yeah. I don't have that much of a problem with it, but I agree. I’m a person of fairly simple tastes, and would be immensely satisfied with a simple, straightforward ending. Endings that try to make me “think” tend to do little more than irritate me when I spend more time thinking about how this or that just doesn’t really make sense. Yeah. I'm right there with you.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 20, 2020 15:43:04 GMT
I still wouldn't get it until the whole thing was out and I see if the ending is any different. Because no way in hell am I throwing away even more money just to take a longer and slightly different path to the same dumpster fire. I understand the sentiment. Another point of that remake would be to make choices that weren't available to us, the first time around. Maybe we'll save Kaidan and Ashley, this time around. Maybe Shepard won't die at the hands of the Collectors, maybe we'll have a different ending than the Crucible, or there won't be a crucible altogether. Even so, the chance to expand on the storylines of the characters and enrich the game with new interactions between them, perhaps adding some fulfilling conclusions to ones that didn't get one, wouldn't that be great? That would be the point of this. And while there is no guarantee it would all be to your liking, Bioware would know, through ME3, what not to do. Nobody sets out to burn a franchise, unless it's Rian Johnson or Neil Druckman, right? Not intentionally, at least. So Bioware would steer away from those choices. No reason to burn the fanbase down twice. And we could have the entire spectrum of possible outcomes for endings, available to us and for our Shepard. Ranging from dead/huskified/indoctrinated to alive and happily married with children. That would be the goal. That's why I'd wait until the whole thing was released and see what, if anything, is different.
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Post by themikefest on Jul 20, 2020 15:48:29 GMT
Ah yes, remake. People have their version of what it should be, but the one that counts, is Bioware's version. Will they remake the trilogy? Only time will answer that.
I have many versions of what I like to see for a remake. One is having ME2 happen first. Of course some stuff would have to be changed. Then have ME1 followed by ME3.
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Post by SirSourpuss on Jul 20, 2020 15:52:07 GMT
That's why I'd wait until the whole thing was released and see what, if anything, is different. We would make it different. That would be the point of the Remake. Not just a visual upgrade. We would even be able to go down on planets in ME2 and ME3.
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Post by SirSourpuss on Jul 20, 2020 16:00:27 GMT
Ah yes, remake. People have their version of what it should be, but the one that counts, is Bioware's version. Will they remake the trilogy? Only time will answer that. I have many versions of what I like to see for a remake. One is having ME2 happen first. Of course some stuff would have to be changed. Then have ME1 followed by ME3. I'm fairly indifferent. I don't really mind the order of the games and, even so, we can remake everything to fit us better. God knows enough people have made diatribes on ME2 to rectify its place in a "trilogy" to make it more cohesive as a whole. Maybe even save the SM mechanic for the end of ME3. We'd sort it out.
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Post by gothpunkboy89 on Jul 20, 2020 16:27:00 GMT
I understand the sentiment. Another point of that remake would be to make choices that weren't available to us, the first time around. Maybe we'll save Kaidan and Ashley, this time around. Maybe Shepard won't die at the hands of the Collectors, maybe we'll have a different ending than the Crucible, or there won't be a crucible altogether. Even so, the chance to expand on the storylines of the characters and enrich the game with new interactions between them, perhaps adding some fulfilling conclusions to ones that didn't get one, wouldn't that be great? That would be the point of this. And while there is no guarantee it would all be to your liking, Bioware would know, through ME3, what not to do. Nobody sets out to burn a franchise, unless it's Rian Johnson or Neil Druckman, right? Not intentionally, at least. So Bioware would steer away from those choices. No reason to burn the fanbase down twice. And we could have the entire spectrum of possible outcomes for endings, available to us and for our Shepard. Ranging from dead/huskified/indoctrinated to alive and happily married with children. That would be the goal. Alternate retellings are a different story. Frankly, I’d probably sacrifice Kirrahe in a heartbeat to keep both Ashley and Kaidan alive. Personally I’d ditch Project Lazarus. It’s one of those elements of the trilogy that I feel aged the worst of most everything else, and is pretty much inert as far as narrative devices go. It never culminates into any kind of meaningful dialogue until the admittedly pretty decent scene at Cronos station when we see the project logs. I think the ending of the trilogy speaks for itself. I’m a person of fairly simple tastes, and would be immensely satisfied with a simple, straightforward ending. Endings that try to make me “think” tend to do little more than irritate me when I spend more time thinking about how this or that just doesn’t really make sense. Simple endings are boring and do not take multiple choices into account. If you want as simple ending then choices like Kill the Rachni Queen or Cure the Genophage MUST be removed.
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Post by SirSourpuss on Jul 20, 2020 16:46:23 GMT
Simple endings are boring and do not take multiple choices into account Well, the problem with the Crucible ending and its "multiple" endings, do not change much because of our previous choices, but rather present entirely new parameters that are disconnected from the choices leading up to that point. And while it is all attributed to the War Score, so there is a connection, it is also an indirect and faceless one. I mean, it really doesn't make much sense, does it? " Oooh! I see you recruited a bunch of Krogan. Well, that unlocks the Synthesis option." Awha? Why would ... how did the Krogan unlock the Synthesis option? Did they poor Ryncol on it? Was that a sound engineering practice? Maybe the shot it long enough and all the bullets piled up into it. Or they headbutted it, until it grew like a bump on your head. I don't fucking know. I keep drinking ever since. I'm down to my 3rd liver. I'm still looking for answers. There are none.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 20, 2020 16:48:15 GMT
Going the FF7 Remake route would be cutting it up. Adding a lot of chaff side content to pad the playtime into a full-length title wouldn’t change that. I don’t want more busywork for minor NPC’s or factions like C-Sec. I’d prefer a tighter focus on the greater narrative, and reaching a more definitive resolution for the main conflict within that single game. An episodic format would just allow the developers to string us along longer to get to the point, but all the while getting more money from us than they would have if they just compressed the overarching story chapter into a single game. So yes, I would say it would be pretty bad. A true episodic title like The Walking Dead or Life is Strange gets away with this because each episode is fairly short, and more importantly, considerably cheaper than a full game. Some would disagree. Some would love the opportunity to get immersed and lost in the world of Mass Effect in detail down to the minutia. They would love to further explore and interact with these characters and a chance to check things that they missed or just didn't pay enough attention to in the games the first time. It would make ME more personal and at the same time, it would allow it to reach further than ever before. Because we want to be there, we like the world and want to get lost in it and we want to do it in the fellowship of our crew that we loved and still do. I'd be a sucker for tat. The thing is I don't think BioWare would get the good will for something like that like Square Enix did. You can even see the complaints in any of the open world games from BioWare where its "busy work", "not what I want in my single player game" or "its MMO tasks" which were complaints I saw for both Dragon Age: Inquisition and Mass Effect: Andromeda so I wouldn't see too many people being vocal to defend those types of quests being in the game.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 20, 2020 16:52:12 GMT
Alternate retellings are a different story. Frankly, I’d probably sacrifice Kirrahe in a heartbeat to keep both Ashley and Kaidan alive. Personally I’d ditch Project Lazarus. It’s one of those elements of the trilogy that I feel aged the worst of most everything else, and is pretty much inert as far as narrative devices go. It never culminates into any kind of meaningful dialogue until the admittedly pretty decent scene at Cronos station when we see the project logs. I think the ending of the trilogy speaks for itself. I’m a person of fairly simple tastes, and would be immensely satisfied with a simple, straightforward ending. Endings that try to make me “think” tend to do little more than irritate me when I spend more time thinking about how this or that just doesn’t really make sense. Simple endings are boring and do not take multiple choices into account. If you want as simple ending then choices like Kill the Rachni Queen or Cure the Genophage MUST be removed. Well, aside from an arbitrary War Asset number, it's not like either of those choices contributed much to the ending in the first place.
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Post by themikefest on Jul 20, 2020 16:54:05 GMT
ME3 could have had a simple ending, the Hackett ending. The player learns, after the coup, the crucible has enough energy to destroy the reapers. After Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires destroying the reapers.
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Post by themikefest on Jul 20, 2020 16:57:08 GMT
Simple endings are boring and do not take multiple choices into account. If you want as simple ending then choices like Kill the Rachni Queen or Cure the Genophage MUST be removed. Well, aside from an arbitrary War Asset number, it's not like either of those choices contributed much to the ending in the first place. ME3 was about getting number. Just before thing talks with Shepard, it looks to it's right at the ems board. Depending on the number, it will offer a color of your choice. It didn't care if you did this, that, and the other thing. It only cares about a number.
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