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Post by alanc9 on Jul 21, 2020 22:56:06 GMT
Iakus: looks like something went wrong with your quoting there.
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Post by SirSourpuss on Jul 21, 2020 23:13:15 GMT
We don't know why people checked out With absolute certainty? Of course not. Not even all of the people that dropped the series had a problem with the endings. Some were just, for lack of a better word, "tourists" that dropped in for a single title, the "big thing" of 2012, evident by the hype generated, as it was shown in that graph I posted the other day, the google trends one. But don't you wonder, had ME3 not had that controversy, if they would have returned? I think these people now just don't think much of Bioware. And I bet, after Anthem and Andromeda, they think even less of them. This was an audience that Bioware could have won for themselves, but didn't. I also can't help but think that CDPR, with its nearly universal praise for TW3 (I don't care for it, still haven't played it) have earned themselves a name, good will and loyalty from their fanbase. So I'm pretty sure that it was a demographic that could have been won over, but simply weren't. And that is ME3's fault. It could be they didn't want an open world or that they were burnt out on open world games at that time That is true. I ... don't know how many people would be that put off to not even want to check it out, but that is a possibility. or even the loss of Shepard as the protagonist Well, that is, in part, an Ending(s) problem. Actually, not in part. It is an ending(s) problem. Not to mention we don't have an accurate sales number for either game since EA doesn't publish them and with the move to digital sales there could be a discrepancy there too. We are talking strictly retail copies being sold in. Not sold through, sold in. It took Andromeda a year to sell in 2.5 million copies, ME2 had sold in 2 million copies after its first two weeks. Which means demand for ME2 was high, whereas demand for ME:A wasn't. Not to mention I have a hard time seeing it being a year when the number is a different of 25% of the two numbers. Unless in the twelfth month they sold 500,000 copies I don't quite get this part, but that's ok. I doubt Andromeda did better then Mass Effect 2 or 3, but the reality of the situation its purely based internet speculation on why the games worked or didn't work or the real numbers pushed to retailers because they aren't universally published. So we can guess all we want about the numbers, but there isn't the evidence to prove it one way or the other or the reasoning for it. I'd be willing to give the game the benefit of the doubt, but Andromeda's revenue, in the quarterly financial call was buried on top of the general revenue generated that quarter, with Andrew Wilson saying it "bolstered" revenue. Of course it did. It released. You'd expect a game release to bolster revenue, rather than detract from it. But other than that and according to the Schreier article, Andromeda was, basically, DoA. So especially for its 5 year dev time, nearly triple the time ME3 and its $100 million CAD budget, compared to ME3's $40 million, not only did it fail its projections, but it was outdone in RoI, by a game 7 years earlier, from the same studio, during the Great Recession. Granted, at the ass end of it, but still in it. And maybe this is all me painting a narrative. But enough circumstantial evidence have turned up to back it up, including some squealers, that I find it difficult to accept I am being 100% wrong. The other thing is game completion rates are really low I guess length can be a deterring factor. But for ME3 to have the second lowest percentage in the trilogy could mean that a lot of people turned off telemetry data, or were put off by the endings, after the debacle began, while not having yet finished the game themselves, seeing the videos online and getting ... disenfranchised with it.
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Post by SirSourpuss on Jul 21, 2020 23:13:36 GMT
I haven’t seen BioWare make any claim that Andromeda was meant to kick off a new trilogy, so that just strikes me more as an assumption than anything Mac Walters said exactly that. Andromeda wasn't planned as a trilogy, but instead they were going to be more where each game is a complete story with a megastory connecting them as we expand more and more into Andromeda So exactly like the Mass Effect Trilogy? Maybe it was planned as an entire series of games that would expand the setting exponentially. The point is that ME:A was supposed to be the kick off point of an entire new sequel saga, that would consist of more than one game. Even in the Schreier article it is quoted that the Montreal Studio expected to jump right into the next game, once Andromeda released. Instead, they got shuttered. So even if it didn't adhere strictly to what Mac considers a trilogy, which has no real standing, they had plans to keep on making these games. Unless the plan was to make a one off Andromeda game and never touch the setting again, which is fine with me. But either the game was going to get sequels or not. I'll take whatever point of view you guys want. In any case, Mass Effect: Andromeda is very much a spin-off Spin off or not, it is the continuation of the ME universe. Like, a spin off would mean that it is not the main title of the franchise and that the main title of the franchise can be picked up at some point. Also, 5 years and $100 million CAD is a lot of time and money to entertain a spin-off. And if it is a spin-off, when are we going to get another mainline title again? Because spin-offs aren't usually as successful as mainline titles. For example, Rogue One wasn't a very successful movie, compared to the two Star Wars movie it was sandwiched between. Neither was Solo. Better Call Saul is a Breaking Bad spin-off prequel that isn't as successful as Breaking Bad, isn't considered a mainline title and El Camino was a Breaking Bad movie. The point of Andromeda was to pick up and continue the story of the Mass Effect, after the end of the Reaper War. Apparently and I don't know where this quote comes from, I'm guessing some gamespot article Mac Walters seems to reject the idea that Andromeda is a spinoff and promotes that it is connected to the other games in the franchise. So I don't know. It’s hard to argue that Shepard’s story really has much mileage left in it It has as much mileage as your writers can make of it. There is no reason why you can't take the setting any place you want. Bioware said that they made ME so they could tell any kind of tale in it. Seems like a very close minded approach to make just 3 stories out of "unlimited potential". And yes, I concede that the developers are in no way beholden to just stick to that ultimate fate choice for all time if they felt they want to canonize a certain path and use that character again, but I don’t think it would be unfair to say that BioWare created a fairly massive bookend for the character’s path that leaves little headroom for a follow-up, and this is ignoring the other universe-altering decisions you can make along the way. They should take the choice that gets them out of a dead end. Admittedly, Andromeda was a dead end. It doesn't get more dead end than shutting down a studio. And Bioware would have to soft reboot again after it. Meaning nothing of Andromeda as you know it would return. Which would further alienate the fans. You can't reboot after a reboot. I mean, you can, but you really, really shouldn't. It's not a win situation. Look at Terminator and its constant soft rebooting. It went right were Andromeda did and Mackenzie Davis herself said how she didn't expect anything Dark Fate related ever making an appearance ever again after it. Nobody in their right mind would take it up. I don't see Bioware, except out of sheer stubbornness, picking Andromeda back up. At the very least not now, not any time soon. Even if there is a trilogy remaster that confirms interest in ME, are you really going to follow it up with a sequel to Andromeda? With the most optimistic take setting it to release in 2025 at the earliest? That's got disappointment written all over it. I don’t think there’s any real way to determine how much or how little ME3’s ending affected Andromeda’s chances at success. Yeah, the ME3 debacle was a little bit of a shitshow. People sending color-coded cupcakes and less than stellar display from the fandom turned any discourse into a Crucible of Butthurt did no one any favors. Despite all that, I have serious doubts that this debacle had the impact to ensure that any follow-up game would have a meaningfully greater chance of failure just because of some old wounds Tell you what. I will concede, if you can tell me the chances that a new TLoU can be a success after TLoU2. The game sold great. Everyone returned it the next week, after they finished it. And remember, ME3 went through a similar round of refunds, because of the endings. As for Star Wars, if Lucasfilm released a High Republic movie, and the movie bombed, the likeliest reason for its failure would be because the film itself is a poor product that fails to grab mass appeal What about Solo? Remember Han Solo? One of the 3 main characters? Got his own movie? Cost Disney about $150 million. Solo doesn't have enough of an appeal to capture an audience? Guess Disney should have made a Leia movie, then. Mass Effect Andromeda is not the equivalent to The Rise of Skywalker in relation to Mass Effect 3 Oh, yes it is. It most definitely is. ME3, just like TLJ, was hugely divisive and subsequently the next main title underperformed greatly. I will take tRoS/ME:A over TLJ/ME3 any day of the week and twice on Sunday. While they were not even close to good, they were a million times better to their predecessors, because while they were mostly dumb, they weren't insultingly dumb like TLJ/ME3. In that sense, they are equivalent. Though the filmmakers at Lucasfilm were...misplacing key assets from the franchise to stitch the last film together, structurally, it is meant to be a direct follow-up of The Last Jedi. It uses the same central cast and directly addresses (or overcorrects in some cases) previous plot points to tie this resolution together, albeit haphazardly and with all the grace of pig running on an oil slick. If Andromeda had no side content that made any mention of Shepard or the Reapers at all, the game’s central narrative would function exactly the same. None of it relates to the conflict of Ryder or any other character directly. You are taking this from a narrative standpoint, whereas I am more taking it from a public reception standpoint. I guess it was my fault for not being specific about this. I guess we’ll just have to wait and see what the next Dragon Age game entails, but I’m not clear on what a more Origins-like game would really look like in the present day design philosophy of these sorts of games Like Divinity Original Sin or Baldur's Gate 3, I would gather. Both games sold incredibly well and elevated Larian to unprecedented heights of market reception in the gaming community. Divinity: Original Sin II received "universal acclaim", according to review aggregator MetacriticBut Bioware would rather eat dirt than admit moving away from Origins' gameplay was a bad move for the franchise. Why is it that other studios keep cutting Bioware off at segments they used to be a powerhouse at? How come these studios find success, both critical and financial, while Bioware becomes a meme? If Bioware is making all these great choices, why are they at the bottom of EA's support chain? Why are all their latest games failing? At some point, Bioware has to come to terms with the fact that they have been making a series of bad choices for nearly a decade now and that has come at a great cost to their success.
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Post by KaiserShep on Jul 21, 2020 23:19:36 GMT
Solo’s not a very solid example. Han Solo the character is beloved, but his backstory movie is poorly conceived and poorly written. I’d say being poorly cast didn’t do it any favors either. Having mass appeal in terms of concept is not the same as achieving that appeal in execution.
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Post by SirSourpuss on Jul 21, 2020 23:21:51 GMT
Solo’s not a very solid example. Han Solo the character is beloved, but his backstory movie is poorly conceived and poorly written. I’d say being poorly cast didn’t do it much favor. Having mass appeal in terms of concept is not the same as achieving that appeal in execution. In other words, you are still denying brand damage exists or, at the very least, the Star Wars brand is damaged at all. Alright. I'll see you in the New Reypublic. I'm sure that will sell gangbusters.
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Post by Andrew Waples on Jul 21, 2020 23:39:07 GMT
I think if they did anything it becomes a "damned if you do and damned if you don't" situation. If BioWare said there was nothing to the rumor I could see just as many thread around here being about how they really weren't denying it enough so it must be true and therefore a confirmation so plenty of people would then be upset because the artbook wasn't a game remaster. Its purely on us for BioWare hasn't been feeding the hype machine based on pure speculation with only tendrils that players created. To me it seems they went pretty quiet after the rumors started just so they wouldn't give the impression one way or the other. I doubt it would become that. BioWare or EA (because lets be honest it will not be BioWare doing any remastering of the trilogy) could have easily said "This is not happening please stop getting over hyped all we are doing is creating a new art book for the whole trilogy" and the hype around this would fade completely. A few people would still retain hope but the self created hype based on "leaks" and speculation would fade massively. I'd like to point out that I think it would be highly unusual to release an Art of book without there being a corresponding game. It's odd that this book contains new concept art. For this to be randomly released early next year seems weird. Also, I could be mistaken but I don't believe BioWare has officially announced the book.
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Post by gothpunkboy89 on Jul 21, 2020 23:45:53 GMT
I doubt it would become that. BioWare or EA (because lets be honest it will not be BioWare doing any remastering of the trilogy) could have easily said "This is not happening please stop getting over hyped all we are doing is creating a new art book for the whole trilogy" and the hype around this would fade completely. A few people would still retain hope but the self created hype based on "leaks" and speculation would fade massively. I'd like to point out that I think it would be highly unusual to release an Art of book without there being a corresponding game. It's odd that this book contains new concept art. For this to be randomly released early next year seems weird. Also, I could be mistaken but I don't believe BioWare has officially announced the book. Of course it is unusual. But then again Anthem really hit them in the pocket book and some income would be great for them for whatever their next game is.
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Post by gothpunkboy89 on Jul 21, 2020 23:58:20 GMT
So it would be days or weeks of Shepard lying in the utter ruins of the Citadel having sustained several life ending injuries. While it's possible Shepard could be buried for days, I wouldn't be surprised if someone from C-Sec, maybe Bailey, finds Shepard's body shortly after the crucible fired. By the time the Normandy returns to the Citadel, Shepard is in the hospital recovering from his/her injuries. Look at Arrival. Shepard is able to one-punch those guards wearing helmets. Why not do it to a reaper? Maybe have Shepard launch him/herself from a Ballista fist first at the reaper.
Shepard was in a location no one has ever seen in the millions of years of the place existing. The discharge of energy wrecked a multi KM long space station with massive explosions that take out entire sections of the arms at a time. Even the few that might still be alive would be busy digging themselves out of the rubble and just trying to reach anyone else still alive let along make a trek to the dead center of the energy discharge.
And that is without the possibility that because the Citadel is Reach Tech and because the Catalyst is housed there that the same wave that wipes out the Reapers doesn't wipe out all power to the Citadel as well rendering it a floating shell in space. And without power the fields that keep the atmosphere in will be gone subjecting the entire station to the vacuum of space.
The whole sequence plays out like this robot chicken sketch
Complete with the "but he isn't dead" at the end for Shepard.
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Post by gothpunkboy89 on Jul 22, 2020 0:55:35 GMT
It's not just me saying this. The fanbase was thoroughly broken over these endings. It's an objective truth, even if you disagree that they aren't sh*tty Yes and there are many people who agree with me about Marvel movies and yet that doesn't automatically make them crap does it? Trying to say an opinion is correct simply because people agree with you is a logical fallacy. And since you already posted one... And making the assumption of absolute truth about the number of people who didn't like the game is a slippery slope. Mostly because it is impossible to accurately say that any forum or social media represents the majority of players. And the people who like the game will not be rushing to the forums and social media to complain. This is best highlighted with the recent The Last of Us 2. Plenty of people were throwing a shit fit over it so much so they review bombed the shit out of the game on review sites like metacritic. And yet it was a top selling game in multiple countries for weeks. According to Sony's blog selling roughly 4 million copies as of July 20th. Which is a pretty impressive amount for a single console game. And yet according to every other post on several popular gaming subreddits I'm on this game is absolutely shit and no one wants to buy it. And the same thing repeated earlier with Fallout 76. Everyone claiming how shit the game is and how terrible it is and bewailing how it has destroyed Fallout and that no one plays it. Fast cut to it's release on Steam and people who didn't even play the update and only got it for free were review bombing it and everyone was screen capping how shitty the game is and how low the review is. Fast forward to today and the game has a mostly positive review score on steam. But that doesn't stop people from complaining about the game for up votes in reddit while stead fast refusing to actually engage in any sort of discussion about the game.
Does any of these examples mean the games are actually good? No they don't because popularity of something doesn't make it correct. It does show however that the vocal portion of a population doesn't always represent the entire population.
It is what you are arguing because I specifically brought up the limits of what can be realistically expected to be done when developing a game. And you dismissed them and claimed they could have done it regardless of any realistic restrictions.
How could they when two players can have wildly different conditions at that point. How could the Rachni attribute anything to the narrative if half the player base killed them off? It could have been done. Not easily, probably not cheaply, but it could be done. Edit: and if they weren't inclined to have it matter inthe first place, they probably shouldn't have touted the game as "choices matter" to hold onto our save files. I literally ask you for specifics and you just say it could be done. This is the equivalent of Elon Musk saying that we can colonize Mars and someone asking him now and he just replies with "we can do it" which is non specific and doesn't address any of the resources, time and logistics of the endeavor. And you directly make the statement that if you can't have everything you might as well have nothing. Because your choices did matter but there were compromises that had to be made due to the limitations of the media. There is no strawman here but you scarecrow.
To be pedantic it is a picture not an emoji. This is an emoji. That said.... If technical limitations meant our choices didn't matter, then they should have stopped with one game and I dunno, publish novels instead. Save time and money for all concerned. And they can host book clubs that nibble cheese, sip wine, and fawn over how artistic the color symbolism was. The thing about touting games being based on player choice: You gotta take the vision of the players into account too. I don't want to play Mac Walters' Shepard. Or Casey Hudson's Shepard. Or Drew Karpyshyn's Shepard. Or Patrick Weekes' Shepard. I want to play MY Shepard. To the greatest extent possible. they promised to deliver that, and failed. I am addressing your argument based on your own words. Choices do matter and only you create this Sith dealing in absolutes argument. ME3 has more choices mattering from the previous games then ME2 did. What did ME2 offer 5 lines from the Virmire Survivor? A few different lines of dialogue from the Council and your chosen Councilor? A single conversation with the Rachnni Queen? Were as ME3 every surviving squad mate from ME2 gets a cameo mission with them in it that can result in their death save for Thane that is always his death. The Rachni Queen gets a mission all to herself which is 10x what ME2 did. The Virmire Survivor gets 50x the screen time and dialogue compared to ME2. Which is amazing because they are literally rendered unconscious in the 2nd level and spend at least 50% of the game side lined.
And it is also pretty clear from the first game what kind of choices based game this series would be. This isn't a Fallout style game were you are given 3 or 4 factions and you choose which faction's story to follow. Which BTW you are still following the vision of the writer even in that. From Mass Effect 1 it is clear that the story has a set beginning, middle and end and your choices are limited to how you respond and a few choices that have minor narrative impacts but do not alter the over all story line. You can kill Wrex and who ever you want on Virmire and the narrative doesn't change at all in ME1.
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Post by alanc9 on Jul 22, 2020 1:18:31 GMT
Solo’s not a very solid example. Han Solo the character is beloved, but his backstory movie is poorly conceived and poorly written. I’d say being poorly cast didn’t do it much favor. Having mass appeal in terms of concept is not the same as achieving that appeal in execution. In other words, you are still denying brand damage exists or, at the very least, the Star Wars brand is damaged at all. Alright. I'll see you in the New Reypublic. I'm sure that will sell gangbusters. The problem with this whole line of argument is that it isn't testable until a good SW project (or ME project, etc.) comes along and does badly. We haven't had that happen yet. Solo and ME:A weren't good enough to test the proposition. If we're talking about Bio's brand, Anthem did about as well as it deserved to do. The Mandalorian seems to have done well, although as with any streaming title the metrics are nebulous. Over in the Trek world the arguments over whether DSC or PIC or the Kelvinverse films are any good in the first place overshadow any talk of brand damage.
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Post by KaiserShep on Jul 22, 2020 1:32:46 GMT
Solo’s not a very solid example. Han Solo the character is beloved, but his backstory movie is poorly conceived and poorly written. I’d say being poorly cast didn’t do it much favor. Having mass appeal in terms of concept is not the same as achieving that appeal in execution. In other words, you are still denying brand damage exists or, at the very least, the Star Wars brand is damaged at all. Alright. I'll see you in the New Reypublic. I'm sure that will sell gangbusters. No, in other words, the reception of a shitty movie isn’t a good indicator of the effects of the larger franchise. Solo sucks, and its mediocrity is what dug its grave. If the Sequel trilogy had fared better, it might have enjoyed a stronger initial viewing, but given what was presented, I’m sure that would have seen a big dip just the same. That is, unless the argument here is that Solo was actually very good, but was done a grave injustice by backlash over the main trilogy. In that case, I’ll crack open my bottle of goose so I can swallow that pill better.
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Post by Iakus on Jul 22, 2020 3:33:16 GMT
It's not just me saying this. The fanbase was thoroughly broken over these endings. It's an objective truth, even if you disagree that they aren't sh*tty Yes and there are many people who agree with me about Marvel movies and yet that doesn't automatically make them crap does it? Trying to say an opinion is correct simply because people agree with you is a logical fallacy. And since you already posted one... And making the assumption of absolute truth about the number of people who didn't like the game is a slippery slope. Mostly because it is impossible to accurately say that any forum or social media represents the majority of players. And the people who like the game will not be rushing to the forums and social media to complain. This is best highlighted with the recent The Last of Us 2. Plenty of people were throwing a shit fit over it so much so they review bombed the shit out of the game on review sites like metacritic. And yet it was a top selling game in multiple countries for weeks. According to Sony's blog selling roughly 4 million copies as of July 20th. Which is a pretty impressive amount for a single console game. And yet according to every other post on several popular gaming subreddits I'm on this game is absolutely shit and no one wants to buy it. And the same thing repeated earlier with Fallout 76. Everyone claiming how shit the game is and how terrible it is and bewailing how it has destroyed Fallout and that no one plays it. Fast cut to it's release on Steam and people who didn't even play the update and only got it for free were review bombing it and everyone was screen capping how shitty the game is and how low the review is. Fast forward to today and the game has a mostly positive review score on steam. But that doesn't stop people from complaining about the game for up votes in reddit while stead fast refusing to actually engage in any sort of discussion about the game.
Does any of these examples mean the games are actually good? No they don't because popularity of something doesn't make it correct. It does show however that the vocal portion of a population doesn't always represent the entire population. It doesn't have to represent "the whole population" I said the base was BROKEN, That a sizable portion was p*ssed off. How big exactly? Unknown. But it clearly falls somewhere in the area of "a lot". [/div] No, you are arguing in binary. "All" or "None"[/div] Play a few games where choices do matter to some degree. Exclusive content with genuinely different quests open up based on choices made, rather than the exact same quest with different NPCs (A very basic version of this can be seen in the "In Hushed WHispers"/"Champions of the Just"choice in DAI. I understand Witcher 2 did something more extreme). Different endings (not just different slides) based on choices made, not which color you choose Shepard to die in. The original Deus Ex had three different endings each with its own objectives on the final map, for example. A twenty year old game managed a better ending than ME3! Heck, giving Shepard more than two choices of dialogue in a given conversation would have been a good start! For an example on this look at Telltale's Walking Dead (the original) That game was every bit as linear as ME3, with a set character. You could not affect Lee's appearance, backstory, or fate. It was one story with one ending but through dialogue and actions, you could make him your character in a way Shepard never could be.And his ending felt like it MEANT something.[/div] [/div] [/div] Comparing choices mattering in ME3 to ME2 is a bar so low you can step over it. Because I complained about ME2 being a complete reset from ME1 as well! The Mass Effect trilogy soured me on the entire concept of save imports. They DON'T MATTER! So sorry, no gotcha there [/div] [/quote] Exactly. I expected that stuff to matter in ME2 and ME3, but in the end, it didn't.[/div] [/quote]
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Post by gothpunkboy89 on Jul 22, 2020 13:13:44 GMT
I've been thinking on how to reply to you. I we both could continue to quote chunks and reply to that building an ever expanding reply until each one takes up an entire page. Combine with the fun game of "I can find pictures on the internet" could really just bloat our replies. So I am going to try and be as brief as possible while covering the main points of my counter argument without bloating it to much. 1. By the same logic you try to use to validate your dislike by appealing to a nameless, shapeless mass that can not be measured I could say the same thing about people liking the game. That the silent majority was fine with the ending and only a very loud minority of people complained. So any attempt to say in any way shape or form "well other people agree with me" means absolutely jack fucking shit 2. What people choose to say in a discussion often provides great insight to their thoughts and ideas. But some times what they choose not to say speaks volumes more. In this case you still refuse to even provide a rough draft idea on how the Rachni could have more narrative impact while still allowing them to be removed without affecting the over all narrative and relying on a complete rewrite of the story for the variation. The greatest insight however is your constant attempt to try and compare unlike games and games that are not multiple parts of the same story across 3 games. Deus Ex is a single stand alone game with a beginning middle and end and nothing more. This gives developers more room to do what they want and can allow 4 separate endings because the choices are limited to a single game. Mass Effect 3 however is the 3rd game in the series with choices on choice on choices stacking up. To address all possible choices like what Deus Ex does would be impossible from any realistic standard. While I have never played the DA:I game trying to find information about the effects of the Dragon Keep import feature turns up nothing. The most I can find is that your previous character is known is mentioned by NPCs and you might swap out NPCs of certain regions but everything remains the same. I would love a post or video that goes into more detail about the differences. But one of the key thing that this system was created to address was to address canonical and plot issues. And while similar it is not the same as a single character full of choices across 3 games that has to try and address all those exponentially increasing choice deviations in a single game. 3. Comparing ME3 to ME2 is a very high bar to use. Because by your own words you think there was no choice in ME3. Meaning by your own reason and logic you should have abandoned the game series after ME2. Yet like some kind of masochist you played the 3rd game and some how are surprised and upset that the game did not conform to your specific desires. Even though ME2 was a massive red flag of that already.
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Post by Iakus on Jul 22, 2020 13:41:32 GMT
I've been thinking on how to reply to you. I we both could continue to quote chunks and reply to that building an ever expanding reply until each one takes up an entire page. Combine with the fun game of "I can find pictures on the internet" could really just bloat our replies. So I am going to try and be as brief as possible while covering the main points of my counter argument without bloating it to much. 1. By the same logic you try to use to validate your dislike by appealing to a nameless, shapeless mass that can not be measured I could say the same thing about people liking the game. That the silent majority was fine with the ending and only a very loud minority of people complained. So any attempt to say in any way shape or form "well other people agree with me" means absolutely jack fucking shit People liked ME3, yes. There were also a lot of people who did NOT like ME3. That's why the base is "broken", it is split (a fact you seem to refuse to acknowledge) The "fact" that the majority was fine with the ending is completely unfounded and is not backed up by any evidence. Even Bioware has finally gotten around to acknowledging that, hey maybe they "misstepped" with ME3. Gee, maybe that means ME3 was written badly? But like I said, mutually exclusive missions. If the rachni were saved, you get mission chain A. Otherwise, mission chain B. I only suggested this two or three times already.. As for your other nonsensical statement, Save files across multiple games hasn't really been done much. And not at all prior to Mass Effect afaik. After the trilogy, I can see why. It simply Does Not Work. *sigh* You only get this scene if you did the Dark Ritual inn DAO: DAI still isn't great about making choices matter. But by chaning protagonists and locations, they can at least make it less obvious. Yes, in retrospect I should have stopped after ME2. Or better, ME1. My hope was that there'd be a payoff in the end, that they were saving things for the end, when they don't have to worry about diverging paths. But no, all choices mattered was a number. And again you use"specific desires" This isn't about specific desires, this is about differences. Having MORE outcomes, about making choices have a difference in gameplay, not just some arbitrary number. If I just wanted some specific outcome, I'd just be replacing one forced outcome with another.
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Post by Kappa Neko on Jul 22, 2020 13:45:47 GMT
About how many people liked or hated the endings: We REALLY don't know. We can't even make an educated guess. Because the number of people who go online to talk about any kind of product is super low. The vast majority of consumers is always silent. So even if the majority of those engaging in discussions online hated the endings, it doesn't mean shit.
Now this is only anecdotal but still: I had two coworkers who finished ME3. One LOVED the ending. He was a casual player who liked Mass Effect but probably wouldn't go online to talk about it. Another was a hardcore fand who liked the endings fine too. And she, like me, loved the music played during the catalyst scene. We both enjoyed that scene. I was disappointed about the execution of the cheap ass color coded copy paste pulse but thought the whole twist at the end was OK. And the reaper logic made sense to me.
So, those are real world examples of people NOT hating the endings. So now what? Doesn't prove a thing either way!
Everyone I know in person was disappointed by MEA. Not everyone finished the game. Does THAT prove anything? No.
As for the low completion rate of ME3: My guess is the MP. Tons of people bought the game just for the MP. They tried the story but got bored and switched back to the MP. These people never played the previous games. ME3MP drew a whole new crowd of people who were not RPG players. As has been pointed out, the average consumer is very casual and never that invested in a product or franchise. Fan really means fanatic for a reason...
I personally cannot understand how people don't finish games that aren't complete trash. But that's what the majority does. Most gamers don't care about the story at all. They get hooked by the gameplay or they don't. And I guess that explains the low completion rate of any game. People hop from one new thing to the other, easily distracted.
How is a low completion rate even supposed to be connected to the ending shitstorm? That makes no sense. Did they start playing, read about how shit the endings were said to be and decided not to finish their epic journey becausw that's somehow less disappointing?? That's ridiculous! I avoided spoilers about the ending like the plague! People doing fewer playthroughs would be an indicator perhaps...
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Post by Sanunes on Jul 22, 2020 13:52:09 GMT
As for the low completion rate of ME3: My guess is the MP. Tons of people bought the game just for the MP. They tried the story but got bored and switched back to the MP. These people never played the previous games. ME3MP drew a whole new crowd of people who were not RPG players. As has been pointed out, the average consumer is very casual and never that invested in a product or franchise. Fan really means fanatic for a reason... I personally cannot understand how people don't finish games that aren't complete trash. But that's what the majority does. Most gamers don't care about the story at all. They get hooked by the gameplay or they don't. And I guess that explains the low completion rate of any game. People hop from one new thing to the other, easily distracted. Actually ME3's ending completion rate wasn't that low according to the slide I saw its the second highest for a BioWare game only Mass Effect 2 has a higher completion rate. A really old article I remember claims the average completion rate for video games is between 10% and 20%, BioWare games are the exception to that rule with games with completions in the 40% range, back in another old article BioWare said they saw an uptick in players that completed Mass Effect 2 just before the release of Mass Effect 3, but until that point it was in the 40% range like most other BioWare games. Now I am not sure if that is directed at me, but I first brought up the completion rate to show why I don't think the endings of Mass Effect 3 could have had that much of a negative impact on Mass Effect: Andromeda's sales because it was only 40% of the people that completed the game so most people didn't get to experience the endings of the game first hand and AskAGameDev based on their personal experience that 80% of the players don't bother to do anything with a game online, not even read content about it which is a really big chunk to make assumptions for since that is probably where the majority of casual fans reside the hardcore fans like us are part of that 20% and we aren't even fully in agreement about the majority of things.g
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Post by SirSourpuss on Jul 22, 2020 14:04:56 GMT
Solo’s not a very solid example. Han Solo the character is beloved, but his backstory movie is poorly conceived and poorly written. I’d say being poorly cast didn’t do it any favors either. Having mass appeal in terms of concept is not the same as achieving that appeal in execution So if you have no idea of the execution, because you haven't seen the movie and the name has no pull, when previously it might/should have had, would you call that brand damage? No, in other words, the reception of a shitty movie isn’t a good indicator of the effects of the larger franchise. Solo sucks, and its mediocrity is what dug its grave. Maybe. I don't disagree, but I don't wholly agree with that. I think there's a little more to it. If the Sequel trilogy had fared better, it might have enjoyed a stronger initial viewing, but given what was presented, I’m sure that would have seen a big dip just the same So you can see that, at least, opening weekend performance can be affected by brand health. So opening week sales for a game could be impacted as well and considering that is where most of the game's sales are generated. I would surmise that reviews and especially memes would not have taken effect in such a short time so as to damage sales. But apparently launch sales for ME:A were lower than ME3. Would you expect that to happen? If yes, how come? Because it was a spin off? That is, unless the argument here is that Solo was actually very good, but was done a grave injustice by backlash over the main trilogy. In that case, I’ll crack open my bottle of goose so I can swallow that pill better. Hey, I've come across a rabid bunch of Solo defenders. Even so, I doubt it would have fared much better, had it been a more competent movie. I don't think it would have saved the movie from being a flop. Didn't Disney call it " franchise fatigue"? People were just tired of Star Wars, apparently.
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Post by Kappa Neko on Jul 22, 2020 14:16:33 GMT
Now I am not sure if that is directed at me It wasn't! I wish I knew how to tag on the phone... In any case, thanks for the correction about ME3's completion rate. How deflating must it be for videogame writers that so few people finish a game, and then half of them don't even listen to or read the dialogue. :/ Makes you wonder sometimes why creators even try to deliver quality products when most people don't care anyway, see McDonald's. Somehow the shittiest things are always the most popular. Why is that?!
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Post by SirSourpuss on Jul 22, 2020 14:16:46 GMT
The problem with this whole line of argument is that it isn't testable until a good SW project (or ME project, etc.) comes along and does badly. We haven't had that happen yet. Solo and ME:A weren't good enough to test the proposition. If we're talking about Bio's brand, Anthem did about as well as it deserved to do. The Mandalorian seems to have done well, although as with any streaming title the metrics are nebulous. Over in the Trek world the arguments over whether DSC or PIC or the Kelvinverse films are any good in the first place overshadow any talk of brand damage What about Dr.Who? Do you think the new season will draw in crowds again? Would you know that it isn't good, before having seen it? Do you think the next Terminator movie will draw in crowds? The next Star Wars movie that continues the story of Rey? Even if they're good movies, do you think people will be there on launch window? And again, you can say "we don't know until X happens". The point, as a company, isn't to wait for X to happen, but rather prevent it. You've got to read the signs the audience gives you. It's better to work under the assumption that you have suffered brand damage, again, Todd Howard said it would be naive to think otherwise, than be oblivious to it and have your studio shut down, after the effect.
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Post by themikefest on Jul 22, 2020 14:33:30 GMT
Now I am not sure if that is directed at me It wasn't! I wish I knew how to tag on the phone... In any case, thanks for the correction about ME3's completion rate. How deflating must it be for videogame writers that so few people finish a game, and then half of them don't even listen to or read the dialogue. :/ Makes you wonder sometimes why creators even try to deliver quality products when most people don't care anyway, see McDonald's. Somehow the shittiest things are always the most popular. Why is that?! People have their own reasons for not completing a game. They miss out on a lot of content. There is a lot of content in ME3 that is impossible to get in one playthrough.
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Post by SirSourpuss on Jul 22, 2020 14:49:34 GMT
People have their own reasons for not completing a game. They miss out on a lot of content. There is a lot of content in ME3 that is impossible to get in one playthrough. Sometimes, people get overwhelmed. It's not that they didn't like the game or the part of it that they did play, wasn't enjoyable to them. Some people are just too attached to end it. There's a myriad of reasons for it. I've never finished Divinity: OS, because by the second map, I had no idea what quests I needed to do, who I needed to talk to and whether I had, perhaps, killed those people. Oopsie!
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Post by Kappa Neko on Jul 22, 2020 15:02:23 GMT
They miss out on a lot of content. There is a lot of content in ME3 that is impossible to get in one playthrough. Oh yeah. There's a ton of stuff I haven't seen myself after four playthroughs. I know that's a modest number on here but it's the most I have ever replayed any game, lol. Starting a second PT is already unusual for me. The only games I never manage to finish are Assassin's Creed titles. I burn out on the open world before I get to finish the story. RPGs I always finish. And I read all the dialogue.
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Post by themikefest on Jul 22, 2020 15:14:12 GMT
Oh yeah. There's a ton of stuff I haven't seen myself after four playthroughs. I know that's a modest number on here but it's the most I have ever replayed any game, lol. Starting a second PT is already unusual for me. I've played ME3 numerous times and still will miss content. That's because there is different dialogue for saving the councilors in ME1. I have never saved them to hear the dialogue they have in ME3.
Anyways. Here's a thread that folks can look at about content that can be missed and/or no one knew about.
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Post by Iakus on Jul 22, 2020 15:20:03 GMT
I had such plans to go through ME3 with different Shepards...
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Post by SirSourpuss on Jul 22, 2020 15:35:55 GMT
Anyways. Here's a thread that folks can look at about content that can be missed and/or no one knew about. Most of these variations don't seem to be all that worth the effort and some don't even make sense. Like giving the Collector base to Cerberus, makes the default Crucible option be "Control", instead of Destroy. Like, why? How? Unless it means to imply that Alliance scientists were comprised of Cerberus. Which isn't entirely implausible, but completely out of the fucking blue.
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