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Post by KaiserShep on Jul 27, 2020 3:22:46 GMT
Being wildly varied is nice in theory. Hard to tell how much wildness can be achieved within the budget without a real idea of what it entails.
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Post by SirSourpuss on Jul 27, 2020 14:59:26 GMT
Being wildly varied is nice in theory. Hard to tell how much wildness can be achieved within the budget without a real idea of what it entails. The budget would be 2.5 times larger than that of the ME3 we got and the dev time would be 3.5 times longer. So as much as that would afford us. Just to reach the dev time and budget of Andromeda, not even that of Anthem.
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Post by Phantom on Jul 27, 2020 15:15:46 GMT
Totenkopf=an obscure canon terrorist faction can be developed into an interesting faction. Totenkopf is german for Death's Head and Nazi has used it in their symbols.
So if we want to have a Canon faction to replace Cerberus within Mass Effect as a Sinister organization named Totenkopf.
For Reaper Cults would a nice enemies to face off against as well
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Post by KaiserShep on Jul 27, 2020 15:26:47 GMT
Being wildly varied is nice in theory. Hard to tell how much wildness can be achieved within the budget without a real idea of what it entails. The budget would be 2.5 times larger than that of the ME3 we got and the dev time would be 3.5 times longer. So as much as that would afford us. Just to reach the dev time and budget of Andromeda, not even that of Anthem. That’s a fairly broad overview. Obviously I’m not asking for anyone to do some sort of big flow chart of all of the mutually exclusive paths, but what I am saying is that this may be a great deal more complicated than suggested. I’m more of the mindset that maybe BioWare should work toward a better balance of efficiently managing its efforts while not trying to bloat the game with content that’s too dependent on a previous game’s save files. I think this approach would probably work better for a purely standalone game. If we’re going to get some big sprawling game with a lot of story options and wildly divergent alternate paths, maybe we would be better off not being tied into a series that carries things over, ultimately finding out that it’s just biting off more than it can chew.
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Post by alanc9 on Jul 27, 2020 15:55:37 GMT
At least when it suits their needs Given the choice - Make a divisive finale to the trilogy that will forever mar your name and follow you around for nearly a decade later - Take your time, leverage the financial backing EA brought you, make a wildly varied game with fulfilling conclusions to character and plot arcs, even if it takes you 5 years and $100 million CAD. Would you choose the first one or the second one and why? Are we talking about a choice for EA, or for Bio? We've got no evidence that EA would have approved such a budget for ME3. The plan is to throw huge amounts of money on features which will appeal only to existing fans of the series, as opposed to throwing huge amounts of money at features which would (theoretically, of course) appeal to new players. What's your pitch to EA? And is the point to make a sound business decision, or just to think about a universe with a version of ME3 you liked better? I'm not sure any version of ME3 sells all that much more than the version we got did.
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Post by themikefest on Jul 27, 2020 16:01:23 GMT
Did Bioware have the budget for what they originally wanted to do for ME3? Or was it because they didn't have the time? If only EA gave them 5 years like was given for MEA.
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Post by SirSourpuss on Jul 27, 2020 16:23:47 GMT
That’s a fairly broad overview. Obviously I’m not asking for anyone to do some sort of big flow chart of all of the mutually exclusive paths, but what I am saying is that this may be a great deal more complicated than suggested. That is the point. We are going to make a bigger game, to accommodate those choices. I’m more of the mindset that maybe BioWare should work toward a better balance of efficiently managing its efforts while not trying to bloat the game with content that’s too dependent on a previous game’s save files But that's just ME3 again. I think this approach would probably work better for a purely standalone game If we were making a standalone game, then sure. But that's not what we were talking about. If we’re going to get some big sprawling game with a lot of story options and wildly divergent alternate paths, maybe we would be better off not being tied into a series that carries things over, ultimately finding out that it’s just biting off more than it can chew Then you shouldn't have started the franchise under that premise. Apologize for fucking up and being misleading and never touch the franchise again. But that's not what happened.
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Post by SirSourpuss on Jul 27, 2020 16:46:09 GMT
Are we talking about a choice for EA, or for Bio? We've got no evidence that EA would have approved such a budget for ME3 But they did so for Andromeda. So I don't see the reason not to. ME3 should have, arguably, been a greater production than Andromeda. The plan is to throw huge amounts of money on features which will appeal only to existing fans of the series, as opposed to throwing huge amounts of money at features which would (theoretically, of course) appeal to new players. What's your pitch to EA? Do you guys see CD Project RED? See how they are the "good guys" and how you are the "bad guys"? Do you want to be the "good guys"? Want to earn so much good will that people will your games on Origin directly, like they do with GOG? Want to see how you can get Belgium to unban lootboxes? Here's how. And is the point to make a sound business decision, or just to think about a universe with a version of ME3 you liked better? I'm not sure any version of ME3 sells all that much more than the version we got did. The problem is you are thinking of ME3 and that's as far as you'll look. We're talking ME4, ME5, ME6 and beyond that, reaching into other franchises, not just within the developer, but rather within the publisher and how ME3 affects EA's public reception and all the brands under its wing. You've got, under your brand, the greatest gaming undertaking of all time. And you pulled it off. Not SONY, not CAPCOM, not SquareSoft, not CD PROJECT RED, but EA and Bioware, that's who. That's prestige you can't buy and nobody else will have in the medium, unless they attempt something similar and manage to pull it off. And they're all years away from building up to it. CDPR are the closest studio to that prestige right now and, I'm going to be frank here, other than doing basically good customer service, they've done nothing to earn it. Personal opinion, you don't have to subscribe to it.
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Post by KaiserShep on Jul 27, 2020 17:00:37 GMT
That’s a fairly broad overview. Obviously I’m not asking for anyone to do some sort of big flow chart of all of the mutually exclusive paths, but what I am saying is that this may be a great deal more complicated than suggested. That is the point. We are going to make a bigger game, to accommodate those choices. I’m more of the mindset that maybe BioWare should work toward a better balance of efficiently managing its efforts while not trying to bloat the game with content that’s too dependent on a previous game’s save files But that's just ME3 again. I think this approach would probably work better for a purely standalone game If we were making a standalone game, then sure. But that's not what we were talking about. If we’re going to get some big sprawling game with a lot of story options and wildly divergent alternate paths, maybe we would be better off not being tied into a series that carries things over, ultimately finding out that it’s just biting off more than it can chew Then you shouldn't have started the franchise under that premise. Apologize for fucking up and being misleading and never touch the franchise again. But that's not what happened. A bigger game sounds nicer in theory, but we’d need more than a very general, pie-in-the-sky idea to really know how well that translates into practice. I guess what I’m getting at here is that we don’t really have a good idea of how much campaign any given path contains, the word budget involved, or how deeply the consequences of the previous titles should run through the final game. I’ve seen ideas thrown around like how a choice in the previous game should result in an automatic total fail state for the follow-up, which I’m sure would probably not be as well received as some might expect, especially if it involves backtracking past the possible 20+ hours played into a totally separate game in order to not have the entire choice system in one game 100% derailed by a separate playthrough. Judging by the product we actually got, I don’t really see much that would need to be done beyond investing a few more assets to the final act and creating a little more variety in the way it plays based on what you’ve done so far. There could have been maybe 2 or even 3 different versions of the beam run, multiple states of the final encounter of the Citadel, and more varied states of the Citadel and Shepard in the final decision, perhaps some requiring being more attentive to certain options in that game’s whole preparedness narrative. I think all this huge divergence stuff is largely unnecessary, just a way to create a glut of mutually exclusive content throughout, when really it just needed more TLC in its final act.
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Post by SirSourpuss on Jul 27, 2020 17:23:29 GMT
A bigger game sounds nicer in theory, but we’d need more than a very general, pie-in-the-sky idea to really know how well that translates into practice. I guess what I’m getting at here is that we don’t really have a good idea of how much campaign any given path contains, the word budget involved, or how deeply the consequences of the previous titles should run through the final game. True. We're not at all involved in the development process. Isn't it fair to say, though, that with a budget and development time of Andromeda's caliber, we'd get a much greater game than the one we got? Maybe not by a 1:1 enlargement ratio for expanded budget and time, sensibly so, but enough to add what the fans would have expected to see, but didn't. I’ve seen ideas thrown around like how a choice in the previous game should result in an automatic total fail state for the follow-up, Some choices should, yes. Even if just to see the failed outcome. Some people had multiple saves to import to see these things. which I’m sure would probably not be as well received as some might expect, especially if it involves backtracking past the possible 20+ hours played into a totally separate game in order to not have the entire choice system in one game 100% derailed by a separate playthrough In that way, though, you ensure you have a player want to go through the trilogy, at some later point, see the things they could do different and get a better outcome. Some people do annual runs of the trilogy, some never touch the games again, after the ending debacle. But in a scenario, as the one suggested above, the MET might be the ONLY game they ever play, again and again to experience all these different things. Even if I am completely stuck, forever and ever, in this one title, I am then going to buy the next ME, even if I never play it, because I can't wait to see what Bioware comes up with for the next trilogy and I will buy the incremental graphical upgrade of the "remaster", because I want to play these games again, with a texture pack and reshade. Judging by the product we actually got, I don’t really see much that would need to be done beyond investing a few more assets to the final act and creating a little more variety in the way it plays based on what you’ve done so far Then you get the same backlash you originally got. Which you probably wouldn't want to. There could have been maybe 2 or even 3 different versions of the beam run, multiple states of the final encounter of the Citadel, and more varied states of the Citadel and Shepard in the final decision, perhaps some requiring being more attentive to certain options in that game’s whole preparedness narrative. I think all this huge divergence stuff is largely unnecessary, just a way to create a glut of mutually exclusive content throughout, when really it just needed more TLC in its final act. Maybe you're right. Maybe I'm right. Problem is, until one or the other is tried, which wasn't, we can't tell for sure. Maybe your version will be enough. Maybe it won't be. Maybe it's too little too late. Maybe you'll need to go all out, like I'd have Bioware do. What I can tell you for sure, if my suggestion is overkill, imagine what that would do for Bioware's image.
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Post by Phantom on Jul 27, 2020 17:45:07 GMT
preventing over using any factions, I do have 2 factions that could work with Totenkopf and they are Black Talons and Paragon of Our Kind. They are my personal fandom factions.
Black Talons are the large organization with a cyber horror element and Paragon of Our Kind are pro alien organization that believes that System Alliance are too powerful and believes that Humans are un deserving of said power.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TheGrandHunter
Posts: 81 Likes: 62
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Post by TheAntiSocialFatMan on Aug 5, 2020 16:32:56 GMT
I also had a thought. A Remastered ME1 NEEDS to rework the Thresher Maws. Most irritating sheeeet in any game. I'd probably change it so that it spawns in the centre of the 'area' and just stays there spitting acid at you. I'd also get rid of the 1-hit kill melee it does. Frankly the only way to consistently kill TM's in ME1 is to cheese it back with a Bastion Adept or Sentinel and use Stasis to freeze it while also damaging it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TheGrandHunter
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Post by TheAntiSocialFatMan on Aug 5, 2020 16:34:39 GMT
Also there seems to have been a leak or something, so a Remastered Trilogy is looking more likely. Make of it what you will
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Post by The Hype Himself on Aug 5, 2020 19:08:38 GMT
Did Bioware have the budget for what they originally wanted to do for ME3? Or was it because they didn't have the time? If only EA gave them 5 years like was given for MEA. Time, as I recall, was on the short end, but it's hard seeing if anything we got would have really been any different. The basic narrative I think would have been the same. Maybe we'd have had more goings on at Earth, Omega would have been part of the base game, and we'd probably have a lot more MP stuff, but otherwise, I can't really think about how anything we ended up getting would have been any more substantial. Give it 6 to 12 months (which it probably should have gotten, if nothing more than to round out the typical 3 year production cycle), and you'd see a few touch-ups and maybe a bit more depth and substance for certain parts, but otherwise, ME3 (and all of its problems in the narrative) were not dependent on time.
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Post by The Hype Himself on Aug 5, 2020 19:09:48 GMT
preventing over using any factions, I do have 2 factions that could work with Totenkopf and they are Black Talons and Paragon of Our Kind. They are my personal fandom factions. Black Talons are the large organization with a cyber horror element and Paragon of Our Kind are pro alien organization that believes that System Alliance are too powerful and believes that Humans are un deserving of said power. PoOK sounds like they need a boot to the face.
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Post by Phantom on Aug 5, 2020 20:56:03 GMT
preventing over using any factions, I do have 2 factions that could work with Totenkopf and they are Black Talons and Paragon of Our Kind. They are my personal fandom factions. Black Talons are the large organization with a cyber horror element and Paragon of Our Kind are pro alien organization that believes that System Alliance are too powerful and believes that Humans are un deserving of said power. PoOK sounds like they need a boot to the face. Well both of them are designed to be hate sinks for players to hate. Paragon Of Our Kind is so pro alien that even other aliens and pro alien humans are put off by them. Black Talon organization makes the worst of Cerberus look Boy Scout. If people think Pragia from Jack's Loyality was a nightmare, Exploring a Black Talon base will have more implied and shown nightmare fuel. For example, how they convert willing members into Black Talon Wraith(they are nightmarish blend of a N7 Fury and Cerberus Phantom and giving them a predator personality). With Black Talon Wraiths, their implants are more extensive thru out their bodies and deeper than most factions are comfortable for their biotics. Black Talon Wraith has better control of Annihilation Field than N7 Fury and able to use their biotics to attack from any angle. Imagine Black Talon Wraith using their more offensive biotic as an aerial assault and biotic charge if they want to get in close. My Intent with Black Talon Wraith is to be a dedicated Boss battle when encountered. True they have a nice arsenal of weapons including Shotguns and other types of weapons. Yes Many Black Talon Wraiths have known to have a Wraith Shotgun(yes the actual ME3 shotgun). They have a High Quality Light Armor on par to Medium Armor of similar make. They have a Skull Helmet for Scare Factor. Yes I am using Reaper from Overwatch as inspiration. Common Black Talon Wraith Abilities: Annihilation Field(their biotic implant and amps produce a stronger Annihilation than N7 Fury and other biotics and able to control it more effectively) Dark Channel Reave(yes they can drain you of your health as well while having a damage resistance) Throw Warp Biotic Charge Health Regeneration Biotic Bubble Increase Agility, Strength and Durablity. One of their passives does allow them to biotic float like Top Tiered Asari Justicars and Pathfinder biotic Ryder. Black Talon Juggernaut is Jet All Black Armor with a Faceless Helmet. High Quality Heavy Armor that enhances their strength up and beyond even of the strongest Black Talon Wraith. And Often they will carry a variety of Heavy Weapons comfortably. Remember all of the Heavy Weapons within ME3 and ME2, they are strong enough to comfortably carry them into battle with more than enough ammo to decimate enemies platoons. There are more Black Talon enemies types, I have to work on. Paragon of Our Kind will have solely be made of High Quality Biotics and Tech abilities. So They have sabotage key locations for Reapers to take over locations.
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Post by themikefest on Aug 5, 2020 21:19:03 GMT
Did Bioware have the budget for what they originally wanted to do for ME3? Or was it because they didn't have the time? If only EA gave them 5 years like was given for MEA. Time, as I recall, was on the short end, but it's hard seeing if anything we got would have really been any different. The basic narrative I think would have been the same. Maybe we'd have had more goings on at Earth, Omega would have been part of the base game, and we'd probably have a lot more MP stuff, but otherwise, I can't really think about how anything we ended up getting would have been any more substantial. Give it 6 to 12 months (which it probably should have gotten, if nothing more than to round out the typical 3 year production cycle), and you'd see a few touch-ups and maybe a bit more depth and substance for certain parts, but otherwise, ME3 (and all of its problems in the narrative) were not dependent on time. The biggest thing from the link I provided is the coup happening after Thessia. I would have liked that instead of what is currently in the game.
A poster, @straycat, posted a few things that were to have happened in ME3. He said the coup would not only have Thane, but Kasumi as well. There was to be a scene with the player choosing between t'soni and A/K as to who would survive. He would have more details about that. Take it as a grain of salt.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TheGrandHunter
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Post by TheAntiSocialFatMan on Aug 13, 2020 19:52:39 GMT
I had some more things I'd like to see. To recap. 1: Kaidan Bi from the start/in ME1 2: Taking a Biotic Bonus power triggers dialogue that has your character being referred to as a Biotic.
3: Class Based Interrupts throughout the trilogy so it's isn't just the Engineer in the Omega DLC that has one.
4: Reworked Thresher Maw fights. To add to this point, making them more like the Architects in MEA would be great, those fights are fun. As they are, Thresher Maw's are horrible to fight in ME1
Now for the new suggestions:
5: Add Jetpack Hover/Dash to Shepard like Ryder has in MEA
6: Add Class based melee attacks for Shepard as well as weapon-based ones. E.G Infiltrator has and Electric slash in ME3 (and in my idea 1 and 2 as well) but you can equip Shepard with a sword like the N7 Shadow or Ryder in MEA.
7: Add the Class Bonus powers in ME1, so Infiltrators get Tactical Cloak, Vanguards get Charge etc.
8: Add an in-game FOV slider.
9: Do away with Thermal Clips OR add MEA's Vintage Heat Sink as a weapon's Mod in ME2 and ME3
10: Fix broken flags such as the Conrad Verner issues that makes him think you put a gun in his face regardless and that one guy who always thinks Shepard is of the Lone Survivor background etc.
11: Add back in cut content into all 3 games, such as the cut Citadel Radio Announcements and the Ken&Gabby recruitment in ME3, And the cut Shepard and Anderson dialogue at the end of ME3. I have those because I play on PC, but these things are awesome and should be available for all players.
12: Make Biotics work more like MEA. They were OP in ME1 (I liked it ) but Bioware nerfed them too much in 2 and espeically 3 where Shepard never got all the amazing MP powers to counteract that. MEA's Biotic are perfectly balaced between being Fun and Balanced IMO.
13: GIVE SHEPARD THE SHADOW STRIKE POWER PLEASE!!! (I used a mod that gave Ryder the Avenger Strike in MEA and OMG it's so FUN!)
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Post by Phantom on Aug 13, 2020 20:07:43 GMT
more bad guy factions in general downplay Cerberus to a more reasonable size. No truly sole evil faction. like i said before, More Reaper Cults(both indoctrinated and un-indoctrinated Reaper Cults that follows the Will of the Reapers)
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
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Post by guanxi on Aug 14, 2020 7:59:37 GMT
Unless a ME1 remake is included to justify the re-purchase I'll hard pass. If it does like the Mafia trilogy I think most people like myself will just see it as the Mass Effect 1 remake and not bother with the 'bonus content'.
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Post by cloud9 on Aug 14, 2020 14:24:08 GMT
A remake would be preferable, but a remaster is the more realistic expectation. As I mentioned in the other thread if it's happening (that's a big question mark) I'd go for a thorough bugsweep of the trilogy, increase the fidelity of graphics and audio by as much a possibe, restore some deleted content (mostly dialogue) and generally trim the game, to remove or reduce the most superfluous elements. Agreed
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N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TheGrandHunter
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Post by TheAntiSocialFatMan on Aug 16, 2020 2:13:21 GMT
14: Remove all sync-kills from ME3-R
15: Replace that awful, dated, reporter than nobody cares about Diana Allers, with someone we actually do care about, Emily Wong.
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Post by Hanako Ikezawa on Aug 16, 2020 3:09:41 GMT
14: Remove all sync-kills from ME3-R 15: Replace that awful, dated, reporter than nobody cares about Diana Allers, with someone we actually do care about, Emily Wong. I’d prefer Khalisah of the three reporters. She actually had a very interesting character arc considering how minor of a character she is. Also never really got why everyone liked Emily as much as they do. As for Allers, I liked her and wouldn’t want her removed but instead have her cut content added back since that seemed like it could’ve been interesting.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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dmc1001
9,942
August 2016
dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Aug 16, 2020 16:44:08 GMT
Last I heard, it wasn't actually happened. The "down payments" were retracted or something.
For me, though, a dealbreaker is changing ME1. I know people hate the style but I loved it. Loved the kind of modding of weapons and guns. Loved that a gun you find/buy isn't instantly available to everyone because you just have the one and have to decide who to give it to. So, know, I wouldn't change it. I would keep Shep's apartment and move it forward into the next two games but apparently not an option. I'd also restore the cut content with BroShep being able to romance Kaidan or FemShep able to romance Ash (the voiced dialogue and video is all there but BW chose not to use it. It was actually the BroShep/Kaidan romance from ME3 that drew me into Mass Effect. I never realized how I'd fall in love with the entire series as a result. Still, I'll happily play the games I have if that doesn't become part of it.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Biotic Booty
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Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Aug 16, 2020 16:49:53 GMT
I had some more things I'd like to see. To recap. 1: Kaidan Bi from the start/in ME1
4: Reworked Thresher Maw fights. To add to this point, making them more like the Architects in MEA would be great, those fights are fun. As they are, Thresher Maw's are horrible to fight in ME1
Now for the new suggestions:
7: Add the Class Bonus powers in ME1, so Infiltrators get Tactical Cloak, Vanguards get Charge etc.
9: Do away with Thermal Clips OR add MEA's Vintage Heat Sink as a weapon's Mod in ME2 and ME3
10: Fix broken flags such as the Conrad Verner issues that makes him think you put a gun in his face regardless and that one guy who always thinks Shepard is of the Lone Survivor background etc.
11: Add back in cut content into all 3 games, such as the cut Citadel Radio Announcements and the Ken&Gabby recruitment in ME3, And the cut Shepard and Anderson dialogue at the end of ME3. I have those because I play on PC, but these things are awesome and should be available for all players. 1. Absolute must for me. (Always headcanoned both as bi since I see all options legit.) 4. Didn't mind them. Thresher Maw fights aren't the hard once you get the hang of it. 7. Technically don't mind but then we're talking more remake than remaster.
9. Prefer heat sink for greater challenge. 10. For sure. You can mod that if you're on PC but it shouldn't be necessary. 11. Obviously they should restore cut content. There's no reason not to.
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