dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Aug 19, 2020 22:47:14 GMT
On another note, I see comments about jet packs and such, and I don’t think they would be at all welcome additions to the trilogy. The verticality required to justify their existence would just encourage the devs to create platforming situations that get in the way. MEA was very guilty of this. It’s fun to exploit to its fullest potential in a gunfight, but vertical mobility to this extent tends to create bad habits in level design that can make the environments feel Mario-like as a result. Where would we even use jetpacks in ME1? We've got long stretches of nothing along with mountains for the Mako to tumble down. Jet pack could be useful to get YOU out but not the Mako. And no Mako = thresher maw eats you. ME2 is all hubs so no need for jetpacks. ME3... eh. Can't see where it would come in handy. MEA is about exploring and, for example, wanting to see what's up on that ledge or over the outcropping. Not really intended as a battle tool.
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Post by alanc9 on Aug 20, 2020 3:29:02 GMT
Well, yeah. MET level designers were hardly going to design areas around using a device which didn't exist.
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Post by Phantom on Aug 20, 2020 3:38:44 GMT
On another note, I see comments about jet packs and such, and I don’t think they would be at all welcome additions to the trilogy. The verticality required to justify their existence would just encourage the devs to create platforming situations that get in the way. MEA was very guilty of this. It’s fun to exploit to its fullest potential in a gunfight, but vertical mobility to this extent tends to create bad habits in level design that can make the environments feel Mario-like as a result. Where would we even use jetpacks in ME1? We've got long stretches of nothing along with mountains for the Mako to tumble down. Jet pack could be useful to get YOU out but not the Mako. And no Mako = thresher maw eats you. ME2 is all hubs so no need for jetpacks. ME3... eh. Can't see where it would come in handy. MEA is about exploring and, for example, wanting to see what's up on that ledge or over the outcropping. Not really intended as a battle tool. What if we want to goomba stomp an unlucky Reaper Husk while using jetpacks? I just want a pair of those Cerberus Phantom's boots, so I can do that.
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Post by 10k on Aug 20, 2020 4:05:06 GMT
What I would like to see: Remove Nova from the vanguard, redo ME1 combat mechanics, and redo all cutscenes in ME3 where shepard would use the default weapons, instead of the weapons the player had equipped.
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Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Aug 20, 2020 10:35:22 GMT
What is a remaster able to do? A rerelease of the game with the latest patch?
When a remaster is more than I would prefer this changes:
ME1: - graphic on the same level like the remaster of ME3. This blurry textures from ME1 Bioware can keep. - reactivate the Kaidan romance for MaleShepard, there is nothing against this idea. It is new content for everyone without any work to do - bug fixing for wrong dialogues and situations (i.e. Shepard is always "Sole Survivor" in the UNC: Dead Scientists mission and similar situations) - replace the whole soundtrack with higher quality (in The Sims 3, for example, the score on the OSTs is far better than the ingame music, same is true for ME1) (- EA Germany: could add a Voice Selection and recording ME1 lines from Shepard male VoiceActor from ME2 and ME3)
ME2: - graphic on the same level like the remaster of ME3. This bad qualitiy from the cutscenes can Bioware keep. Bioware would be helped if they abide to ALOT, ALOV and MEUITM - fixing graphic bugs in citadel cutscenes with Garrus or Thane, or TIM on the collector base
ME3: - ALOT, ALOV and MEUITM - maybe add ME2 squatmate to the team temporary, when they are available. Mates like Zaeed, Legion and Grunt have time enough in the dealing. - unlock every bonus power to shepard and more. - add ME3 import for Shepard upgrades from ME2. Every weapon from ME2 should be upgraded in ME3 to level 5 by game import. - remodelling hairstyles and suits and outfits in high quality - replaceing log book and codex with the version from ME2 - reactivate original Ken&Gabby recruitment - take example by Extended Galaxy, Omega Hub, Arc, Ultimate Party, Improved Ending Mods, various additional MultiplayerMaps, add the original 5 MP maps.
Otherwise I am not willing to buying MET again.
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Post by SirSourpuss on Aug 20, 2020 10:41:49 GMT
What is a remaster able to do? A rerelease of the game with the latest patch? Yeah. Some texture upgrades and maybe changes to the lighting. I doubt it would be any different to that. It might interfere with "artistic integrity".
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,987 Likes: 21,021
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Post by sjsharp2010 on Aug 20, 2020 15:59:01 GMT
On another note, I see comments about jet packs and such, and I don’t think they would be at all welcome additions to the trilogy. The verticality required to justify their existence would just encourage the devs to create platforming situations that get in the way. MEA was very guilty of this. It’s fun to exploit to its fullest potential in a gunfight, but vertical mobility to this extent tends to create bad habits in level design that can make the environments feel Mario-like as a result. Where would we even use jetpacks in ME1? We've got long stretches of nothing along with mountains for the Mako to tumble down. Jet pack could be useful to get YOU out but not the Mako. And no Mako = thresher maw eats you. ME2 is all hubs so no need for jetpacks. ME3... eh. Can't see where it would come in handy. MEA is about exploring and, for example, wanting to see what's up on that ledge or over the outcropping. Not really intended as a battle tool. Yea hit's mainly t oallow the Pathfinder t oexploe rgranted it ca nbe used by the Pahtfindre to get them out of a tight spot in combat but that's not it's main purpose.
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Post by themikefest on Aug 20, 2020 16:26:33 GMT
On another note, I see comments about jet packs and such, and I don’t think they would be at all welcome additions to the trilogy. The verticality required to justify their existence would just encourage the devs to create platforming situations that get in the way. MEA was very guilty of this. It’s fun to exploit to its fullest potential in a gunfight, but vertical mobility to this extent tends to create bad habits in level design that can make the environments feel Mario-like as a result. Where would we even use jetpacks in ME1? We've got long stretches of nothing along with mountains for the Mako to tumble down. Jet pack could be useful to get YOU out but not the Mako. And no Mako = thresher maw eats you. ME2 is all hubs so no need for jetpacks. ME3... eh. Can't see where it would come in handy. MEA is about exploring and, for example, wanting to see what's up on that ledge or over the outcropping. Not really intended as a battle tool. The jetpack would be useful in ME3. Used for evading enemy fire. I wouldn't have it like in MEA where Ryder plays the role of Mario jumping all over the place. Hmmm. I wonder if Nintendo had anything to do with the development of MEA?
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Post by AnDromedary on Aug 20, 2020 17:18:36 GMT
I didn't mind the jetpack or the platforming in Andromeda at all but I wouldn't want it to be added in a remake of the trilogy. I don't think it would fit that well into Shepard's journey. The only areas where it might be somewhat useful would be ME1's UNC worlds but those you mostly traverse in the Mako anyway and the Mako already has jetpacks.
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Post by Hanako Ikezawa on Aug 20, 2020 17:26:37 GMT
There are some places in the Shepard Trilogy I think MEA’s jet packs would work. For example places like Feros.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,987 Likes: 21,021
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Post by sjsharp2010 on Aug 20, 2020 17:27:26 GMT
I didn't mind the jetpack or the platforming in Andromeda at all but I wouldn't want it to be added in a remake of the trilogy. I don't think it would fit that well into Shepard's journey. The only areas where it might be somewhat useful would be ME1's UNC worlds but those you mostly traverse in the Mako anyway and the Mako already has jetpacks. Neither do I really it might be useful when navigating some of the ME1planets such as Nodacrux or something the moer hillier places tha tere similar to Kadara but outside o fthat I don't think they'd be much use
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Post by pessimistpanda on Aug 21, 2020 3:38:49 GMT
More gay shit.
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Post by KaiserShep on Aug 21, 2020 7:54:20 GMT
What I would like to see: Remove Nova from the vanguard, redo ME1 combat mechanics, and redo all cutscenes in ME3 where shepard would use the default weapons, instead of the weapons the player had equipped. To hell with that. Nova is super satisfying. I can finally feel like I’m explosively beating the shit out of people.
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Post by KaiserShep on Aug 21, 2020 7:58:40 GMT
On another note, I see comments about jet packs and such, and I don’t think they would be at all welcome additions to the trilogy. The verticality required to justify their existence would just encourage the devs to create platforming situations that get in the way. MEA was very guilty of this. It’s fun to exploit to its fullest potential in a gunfight, but vertical mobility to this extent tends to create bad habits in level design that can make the environments feel Mario-like as a result. Where would we even use jetpacks in ME1? We've got long stretches of nothing along with mountains for the Mako to tumble down. Jet pack could be useful to get YOU out but not the Mako. And no Mako = thresher maw eats you. ME2 is all hubs so no need for jetpacks. ME3... eh. Can't see where it would come in handy. MEA is about exploring and, for example, wanting to see what's up on that ledge or over the outcropping. Not really intended as a battle tool. Well, realistically, no Mako would mean that any thresher maw encounters would be much tamer than the ones we get. There wouldn’t be any of this rapid digging around only to surprise attack you from below. The sandbox essentially compensates for a vehicle that hits much harder and tanks more damage than your PC. A lack of that would just have encounters that follow suit. I can see jet packs used to a very limited capacity, sort of like how Cerberus mooks use them to soften their landing when they jump out of shuttles, or evading like the turian havoc in multiplayer. I just don’t see it existing without them going overboard to use them as much as possible.
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Post by therevanchist25 on Aug 21, 2020 9:26:44 GMT
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Aug 21, 2020 17:12:53 GMT
I didn't mind the jetpack or the platforming in Andromeda at all but I wouldn't want it to be added in a remake of the trilogy. I don't think it would fit that well into Shepard's journey. The only areas where it might be somewhat useful would be ME1's UNC worlds but those you mostly traverse in the Mako anyway and the Mako already has jetpacks. Yeah Its fine I don't think it added much but it didn't detract much either. It gave you a dash and some platforming. The verticality was mostly pointless since all enemies could leap a tall building in a single bound, and if anything having the higher ground was a disadvantage as enemies shoot right past that cover and low walls right in front of you when shooting down blocked a lot of power use. They'd have to redo all the maps in the trilogy if they added them so its probably not worth it. And if they are going that far there are a lot of other things I'd rather they upgrade first.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 22, 2020 4:47:26 GMT
What is a remaster able to do? A rerelease of the game with the latest patch? When a remaster is more than I would prefer this changes: ME1: - graphic on the same level like the remaster of ME3. This blurry textures from ME1 Bioware can keep. - reactivate the Kaidan romance for MaleShepard, there is nothing against this idea. It is new content for everyone without any work to do - bug fixing for wrong dialogues and situations (i.e. Shepard is always "Sole Survivor" in the UNC: Dead Scientists mission and similar situations) - replace the whole soundtrack with higher quality (in The Sims 3, for example, the score on the OSTs is far better than the ingame music, same is true for ME1) (- EA Germany: could add a Voice Selection and recording ME1 lines from Shepard male VoiceActor from ME2 and ME3) ME2: - graphic on the same level like the remaster of ME3. This bad qualitiy from the cutscenes can Bioware keep. Bioware would be helped if they abide to ALOT, ALOV and MEUITM - fixing graphic bugs in citadel cutscenes with Garrus or Thane, or TIM on the collector base ME3: - ALOT, ALOV and MEUITM - maybe add ME2 squatmate to the team temporary, when they are available. Mates like Zaeed, Legion and Grunt have time enough in the dealing. - unlock every bonus power to shepard and more. - add ME3 import for Shepard upgrades from ME2. Every weapon from ME2 should be upgraded in ME3 to level 5 by game import. - remodelling hairstyles and suits and outfits in high quality - replaceing log book and codex with the version from ME2 - reactivate original Ken&Gabby recruitment - take example by Extended Galaxy, Omega Hub, Arc, Ultimate Party, Improved Ending Mods, various additional MultiplayerMaps, add the original 5 MP maps. Otherwise I am not willing to buying MET again. A remaster is basically the same version released before just with a few tweaks and generally the DLC is bundled in. The best way to think of it is that they can give it to another studio to work on without taking a lot of time to make the changes. I think a good example is what happened with Mass Effect 1 when it was ported to the PC. Almost the entirety of the game is unchanged, what they did do was make the UI work for PC controls, changed one of the mini games to work better with PC controls, and changed how the Mako worked so your aim wasn't attacked to your driving. I am pretty sure EA has an internal studio (or at least had one in the past) that would do a remaster so their primary studios would continue to work on mainline games. So anything regarding changes in characters or story I think with a remaster is slim to none.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,987 Likes: 21,021
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Post by sjsharp2010 on Aug 22, 2020 12:21:46 GMT
What I would like to see: Remove Nova from the vanguard, redo ME1 combat mechanics, and redo all cutscenes in ME3 where shepard would use the default weapons, instead of the weapons the player had equipped. To hell with that. Nova is super satisfying. I can finally feel like I’m explosively beating the shit out of people. Yeah Charge andNovamake for a great combination. I somestimes struggle t ojustif yusing Charge in ME2 without the Novaabilityto back it up. I still use Charge though asit stil combineswell with ashotgun blast but I must admit I find linking it with Nova more effective.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Aug 22, 2020 15:12:23 GMT
What is a remaster able to do? A rerelease of the game with the latest patch? Yeah. Some texture upgrades and maybe changes to the lighting. I doubt it would be any different to that. It might interfere with "artistic integrity". IMO, the point of the remaster is to drum up interest for new players. If it's there, then they proceed with a new ME game. And if this is the case, they don't have their eyes on Andromeda.
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Post by SirSourpuss on Aug 22, 2020 15:53:22 GMT
IMO, the point of the remaster is to drum up interest for new players. If it's there, then they proceed with a new ME game. And if this is the case, they don't have their eyes on Andromeda. But that's not going to work. Anthem and Andromeda are still fresh. Unless you literally got into gaming today, you know what Bioware of today is like and about. If you did get into gaming today, you probably are too young to be playing the ME games. So maybe four years from today would be a better time, but nobody's going to play a remake of a forgotten trilogy, that meant something to some people, 12 years ago, for a texture pack with reshade. A remaster today will not save ME and will be equally as irrelevant, when the next game launches. It serves no purpose.
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Post by NotN7 on Aug 22, 2020 16:11:09 GMT
As an old fart I would like to see the remastered ME thinking it will be awhile before any other game gets released just to see what they did to enhance the games but on the other foot I would just like to see the remaster happen because I really don't believe the rumor that its in the works.
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,987 Likes: 21,021
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Post by sjsharp2010 on Aug 22, 2020 17:02:34 GMT
As an old fart I would like to see the remastered ME thinking it will be awhile before any other game gets released just to see what they did to enhance the games but on the other foot I would just like to see the remaster happen because I really don't believe the rumor that its in the works. I don't believe the rumours of the remaster either mostly because I don't feel it's needed at this point.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 22, 2020 19:11:13 GMT
Yeah. Some texture upgrades and maybe changes to the lighting. I doubt it would be any different to that. It might interfere with "artistic integrity". IMO, the point of the remaster is to drum up interest for new players. If it's there, then they proceed with a new ME game. And if this is the case, they don't have their eyes on Andromeda. The way I have taken direct comments from Casey Hudson and the rest of the Mass Effect team on Twitter and interviews they have eluded strongly towards not being done with Mass Effect and working on a new game. Even the investor reports from EA don't see very negative about Andromeda either. So testing the waters doesn't seem to be something they need to accomplish with a remaster.
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N6
Just a flip of the coin.
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Post by Sanunes on Aug 22, 2020 19:13:51 GMT
As an old fart I would like to see the remastered ME thinking it will be awhile before any other game gets released just to see what they did to enhance the games but on the other foot I would just like to see the remaster happen because I really don't believe the rumor that its in the works. The problem I have with a remaster is I think its just going to raise old problems again along with new ones which might be more damaging to the IP then just moving forward. Until there is some official comment I am in the camp they are starting to line things up for a new Mass Effect game after Dragon Age. Not to mention I am not a big fan of remasters since its rarely the original studio that works on it, its normally some small studio that makes cellphone games or ports and has no connection to the original games.
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Post by NotN7 on Aug 22, 2020 22:35:42 GMT
As an old fart I would like to see the remastered ME thinking it will be awhile before any other game gets released just to see what they did to enhance the games but on the other foot I would just like to see the remaster happen because I really don't believe the rumor that its in the works. The problem I have with a remaster is I think its just going to raise old problems again along with new ones which might be more damaging to the IP then just moving forward. Until there is some official comment I am in the camp they are starting to line things up for a new Mass Effect game after Dragon Age. Not to mention I am not a big fan of remasters since its rarely the original studio that works on it, its normally some small studio that makes cellphone games or ports and has no connection to the original games. Concur, Bioware has had plenty of time to say yes or no but they stay silent so on that note I do not believe there is a remaster, till otherwise its all BS that's been my thoughts till proven otherwise
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