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Post by eternalambiguity on Oct 11, 2020 1:36:28 GMT
He seemed utterly enraged with them in Inquisition after their subplot was over, so I figured he was in the process of turning against them even without them going to Alexius. Wouldn't you be angry after they betrayed you like that? There is no evidence he would have chucked them out if they had rejected Alexius' offer. As it was they handed over a major strategic location to a foreign power. Of course he was going to be angry. Yet Fiona seems surprised at his reaction. Which not only confirms that she had no sense of him doing so before she sold him out but she must be a complete idiot for thinking he'd forgive and forget. Like I say, as presented in DAI, Fiona was a terrible leader. I wasn't questioning his response, just whether it all came from that event or from before it. Sounds like it was that event alone.
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Post by colfoley on Oct 11, 2020 1:37:20 GMT
As far as the Ocularum was concerned their creation never really entered my head one way or the other. There was more then enough stuff on Alexius to judge him without going there and I do wonder if Fiona 'knew' about them. Clearly you were never that bothered by them then. The tranquil never left my head. I kept waiting for them to be brought up or perhaps a side quest or even a War Table mission to deal with those responsible but there was nothing. So it was simply something added for shock value by the writers and then totally ignored thereafter. Except I couldn't ignore it when those wretched skulls kept reminding me of their presence. First run I think I had used one of them wondering what they were for before I went to Redcliffe, so that automatically activated the Temple of Solassan area. I think I had even travelled there before going to Redcliffe. Then I discovered the means of creating the occulara and I was horrified. However, thinking it might be important to resolving the game successfully, or at least without some negative consequences (I was thinking of ME2) and the fact it was recorded in the Keep, I continued on and collected all the shards, only to discover that it had no significance to the plot in DAI whatsoever. It wasn't even clear what lore was being revealed in the final chamber. So my next run I resolved not to use the skulls at all on the basis that my Lavellan found them abhorrent, knowing how they had been created. Everywhere I went, though, they reminded me of their presence I kept yelling at my screen "shut up, shut up, shut up" every time I heard that ringing noise. Which made me even more incensed that I could not call anyone to account for them. By the way, I don't just blame Alexius and Fiona but everyone connected with the Chantry, which as an organisation was ultimately responsible for their safety. Cassandra, Leliana, Giselle, Vivienne and every other cleric was guilty of their death by neglect. So may be that is why the writers realised it was something of a hot potato. Still, why not put it on the charge sheet and then have Alexius (or whoever) say precisely that. The tranquil may lack emotions but they are still people. Just because their presence makes you feel uncomfortable, doesn't mean they aren't deserving of justice like everyone else. I think Minaeve is the only one who actually cared about what happened to them but even she didn't care enough to get someone to answer for the murder of the ones she couldn't save. Everything about the Trainquil situation gives me the heeby jeebies. It is pretty much the second most dissturbing thing in the entire setting. But as a practical matter there was little need for BioWare to give such dialogue considering, as a practical matter, all those directly responsible have already been brought to justice. Alexius can be judged for his crimes, all of his crimes, and even made Tranquil and Fiona can either be shackled to the Inquisition or killed in battle. What's wrong with 'morally gray choices'? After all pretty much every single other choice in the game was designed as such and they even took down another popular organization a peg or two. And in universe this choice does make a certain degree of sense. 1. Fiona was desperate, and Alexius kind of cheated to do so but they were backed up against a wall...and really what other choices was there at the time based on how things were going down? They made a bad choice, but then most people do make bad choices when their life is on the line. 2. The choice from a purely practical point of view is pretty value neutral, and this makes sense via the set up and the lore. Both organizations are just as capable of using their natural talents to help the Inquisitor close the breach. 3. Part of the beauty of the choice is you really aren't going to either one to just approve of them or support them or ally with them. You can quite literally break each organization to your will if you so choose, which is part of the appeal of it. My Inquisitor would not want to work with the Templars, but fortunatley she don't have to. Also, I suppose as an aside I do also find it a real fun role playing decision that my pro mage, pro mage freedom Inquisitor was so disgusted by Fiona and co that he decided to shackle them to the Inquisition fully expecting to grant them their freedom after they proved their good worth, but it was quite annoying for him getting himself patted on the back for it. Meanwhile my female who was anti Templar took to disbanding the organization with a lot of glee. As far as the Ocularum was concerned their creation never really entered my head one way or the other. There was more then enough stuff on Alexius to judge him without going there and I do wonder if Fiona 'knew' about them. 4) And well...I am actually growing more confident in the need to say this as I re read your post and absorb the tone ... they had to make the Templars at least somewhat appealing as a choice so the choice would be an actual choice and not the stupid little good/evil paragon/ renegade angelic/muhaha choice which plagues far too many RPGs. Basically the only reason you would 'go after the Templars' would be to be a dick or to make the 'evil' choice, which I know that is what some people are into but personally I do prefer nuance to my choices. 1) Hah, that was my assessment as well, before I was aware of her content from the books. Even then, as gervaise21 pointed out, it seems as if IhW's set-up ignores the books completely anyway, with the mages from the White Spire first camping in northern Orlais and then moving through half of southern Thedas only to interact with the Tevinters there?
2) Some would debate the templar's capabilites, apart from what Cullen says as a single account, and he's ridiculously bias-charged in that scene. Lels and Josi at least try to make more neutral arguments. But templar abilities are plot clay anyway.
Apart from that, we could have mages actually study the Breach before doing something about it. On the other hand, we have the templars who, despite their recent rages, are being seen as infallible holy paragons of virtue or something by the general populace of the south (thanks to centuries of deliberate propaganda), as opposed to the icky Maker-cursed rebel scum.
3) I dare to say that the mage-templar "duality" was fallible from the get-go... with one being military special forces and the other one merely "anyone born with magic" (who has lived in a circle before, as of DAI). As far as "proving their worth" is considered, well, the Inquisition is a Chantry organisation and quite a lot of the bigwigs are favourable of the old arrangements (Cassandra and Cullen), with Leliana being made into a mage advocate to an extent that puzzled me so we have at least one counter-opinion here. From the perspective of a "conscripted" mage ("You are our prisoners" vs. "Then yield and serve us", with the yield part being rather pointless, as the templars aren't about attacking the Inq or something), it is yet another Chantry group demanding them to submit and "prove" something vague and undisclosed, so they might earn some right to live... or not, depending on what the again rather unchallengeable jailors think.
4) Which tone? Perhaps the issue here is that they did not really make the templars more attractive as a faction so they would be chosen for their own merits (which is already kinda big for anyone raised under Chantry rule), but made the mages less attractive by heaping all kinds of stupid evil-quality stuff on them. It is a bit like the new Star Wars tries to do at times. They seem to try to needlessly heap shit on older characters at times instead of making the new ones attractive in their own right. Like, what kind of sense does this "Han sold his medal for booze" makes? And before someone says "to make him appear flawed"... well, the "Greedo did not shoot"/"Han shot first" scene is pretty good for that, or after Lucas altering that, that he takes his money and leaves... before finally returning and getting Vader off Luke's tail, so the latter can blow the ball.
1. This is pretty much my assessment even when taking the books into consideration. I don't really see any issue with the Mage rebellion picking up sticks and moving out to Ferelden, especially when they were the only ones who probably would've given them sanctuary...outside of Tevinter and we know how well that would've worked. We also know why the Venatori were also near the Temple of Sacred Ashes in the first place so there isn't any conflict here, no forgetting things happened. 2. Lels is pretty much biased in favor of mages and biased towards them. And Cullen's description seems accurate A. he was a Templar...he should know...and B. his description matches what we already know about the Templars in universe. They 'weaken' magic/ the fade. They 'reinforce' reality. As for their position in Thedas is concerned...I really don't see how any group in universe sees them as paragons of virtue aside from maybe people within the Chantry hiearchy, and the Templars themselves...even there opinions seem mixed. If I were to draw a general consensus from what I have seen and read on Thedas then the opinion of Templars are generally negative, most of the 'common man' characters we have seen of the setting seem to either be genuinely afraid of them, trying to keep their heads low, or tired of the mage, Templar conflict et all. 3. Star Wars reference aside it is certainly an interesting perspective that I hadn't really considered...however I still feel it ignores the complexity of the situation and the previous two games of buildup. Neither the Templars or the mages have ever been portrayed as being 'paragons of virtue' in the setting, they both of their good bits and they both of their issues. The mages while being an oppressed minority can still be victim to demonic possession and turned into a WMD. Origins makes it clear, DA 2 makes that clear, TVN it was again shocking how easy such a thing *could* happen. Even if the mage in question is an otherwise descent person desire, or rage, or fear, or guilt, or regret is always out there somewhere just waiting to pounce. Let alone the tendency of those with power (which mages have in heaps) to abuse said power. And the Templars while some see their mission as being just protectors, for the safety of mages just as much as the rest of Thedas, they are also encouraged to be jailors and given the bias and bigotry that is encouraged, both by the Chantry itself and by some within the organization, it makes a situation ripe for abuse even under the best of circumstances. Oh and this does not touch on the drug addled nature of said Templars. This is the reason why the whole mage Templar thing is my favorite example of its type across fiction. Because both sides genuinely have things about them that make any solution complex. Thedas has a lot of good reason to fear mages, but the solution of the Chantry is like taking a sledgehammer to a shot glass. Whatever long term solution we do get (if any are offered from here on our) it has to keep in mind the safety and liberty of everyone. Fiona was desperate, and Alexius kind of cheated to do so but they were backed up against a wall.. They absolutely weren't. They were being shielded by Fereldan nobility inside a friggen castle. There was absolutely not need for desperation unless they really thought a group of Templars, who have no real special fighting abilities outside of anyone else trained in combat, would somehow succeed at a siege of a castle that had never historically fallen to anyone.The only way Fiona makes sense is if blood magic has fudged with her decision making abilities. And some of her responses are odd enough to support this theory, although it's never confirmed. I will admit the blood magic mind control thing has occured to me before as well. Especially given that she shows up as a brainwashed minion if you go after the Templars (how i interpret it anyways and there is lore I believe indicating that). And so she might've been in the very early stages of the brainwashing when we first go after her which might explain if not the initial alliance then some of her...confusion...on the subject.
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Post by telanadas on Oct 11, 2020 4:54:42 GMT
This was my logic as well. The deeds are already done, the Tranquil already dead. Best to make sure whatever they died for doesn't end up in Tevinter/Venatori hands.
Tranquil were hunted for the oculara, they were not already dead. The Venatori used blood magic to bind a spirit to them which turned into a demon, then killed the Tranquil to obtain the skull. There must be more Tranquil in the area — the rebels abandoned most of them when they fled their Circles. Remember, the skull will only attune properly if the Tranquil is in close proximity to one of the shards when the demon is forced to possess him. Even then, the blow must be delivered immediately. The oculara produced from Tranquil killed even minutes later failed to illuminate the shards when used.I think there is more going on with those temples personally, especially when the Venatori were so eager to open it. I've said it before, I think the entire Forbidden Oasis is linked to the Forgotten/Forbidden ones. Maybe they wanted to use the demon inside and bind it to Corypheus.
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Post by gervaise21 on Oct 11, 2020 8:12:34 GMT
I think there is more going on with those temples personally, especially when the Venatori were so eager to open it. I've said it before, I think the entire Forbidden Oasis is linked to the Forgotten/Forbidden ones. Maybe they wanted to use the demon inside and bind it to Corypheus. I do wonder if this was one of those type of quests that was originally meant to have had more significance but then got toned down through lack of time or resources. Why is it in the Keep? Just for the illusion that our world state is unique to us or because it is going to be important further down the line? If nothing else I hope we discover what exactly was going on in that mural in the next game or the inscription on the doors: Arrogance became our end. Come not to a prideful place. Now let humility grant favor. This may have been carved by the prisoner bound there. Within the final chamber is a carving showing a figure bound in chains and two others have turned their faces from him. Could these two figures be Elgar'nan and Mythal having passed judgement on the person? Or could it be former allies who have turned away having been confronted with what happens to his supporters? Or the two figures are turning away distressed by what has happened to the person? Then the carving says that "Pride in our accomplishments and in our hearts. That same pride became corrupted/altered within him. He sought to claim....., cast from favour and so he was bound." Could this have been the fate of the sinner who dared fly in the shape of the gods? So the missing word is godhood? Could this have been Gelduran or one of the other forgotten ones? By the time I reached the chamber the demon was pretty easy to kill, so why would the Venatori have any use for it? So may be he thought something or someone else was there. Why did the scattered shards, only visible to occulara give entrance to the place? When were they scattered? Why were they invisible except to the occulara? Most of the answers will probably turn out to be the writers thought it was an interesting device and the mechanics of how they got there were never properly thought through. However, to put that much effort into developing a quest that ultimately has no significance does seem rather strange.
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Post by Deleted on Oct 11, 2020 10:08:25 GMT
I think there is more going on with those temples personally, especially when the Venatori were so eager to open it. I've said it before, I think the entire Forbidden Oasis is linked to the Forgotten/Forbidden ones. Maybe they wanted to use the demon inside and bind it to Corypheus. I do wonder if this was one of those type of quests that was originally meant to have had more significance but then got toned down through lack of time or resources. Why is it in the Keep? Just for the illusion that our world state is unique to us or because it is going to be important further down the line? If nothing else I hope we discover what exactly was going on in that mural in the next game or the inscription on the doors: Arrogance became our end. Come not to a prideful place. Now let humility grant favor. This may have been carved by the prisoner bound there. Within the final chamber is a carving showing a figure bound in chains and two others have turned their faces from him. Could these two figures be Elgar'nan and Mythal having passed judgement on the person? Or could it be former allies who have turned away having been confronted with what happens to his supporters? Or the two figures are turning away distressed by what has happened to the person? Then the carving says that "Pride in our accomplishments and in our hearts. That same pride became corrupted/altered within him. He sought to claim....., cast from favour and so he was bound." Could this have been the fate of the sinner who dared fly in the shape of the gods? So the missing word is godhood? Could this have been Gelduran or one of the other forgotten ones? By the time I reached the chamber the demon was pretty easy to kill, so why would the Venatori have any use for it? So may be he thought something or someone else was there. Why did the scattered shards, only visible to occulara give entrance to the place? When were they scattered? Why were they invisible except to the occulara? Most of the answers will probably turn out to be the writers thought it was an interesting device and the mechanics of how they got there were never properly thought through. However, to put that much effort into developing a quest that ultimately has no significance does seem rather strange. Cynically I doubt whether the temple was finished will have any real impact in future games. At best if it ties into Forgotten Ones, there will be a dialogue flag: ‘The Inquisition had found a similar temple in Orlais but whatever was bound was long gone’ versus ‘The Inquisition had found a similar temple in Orlais but they were never able to access its inner vault.’ I haven’t looked through the Keep recently but some of the sections did feel like BioWare wanted to represent every DAI map rather than because there would be any meaningful continuation into future games. Perhaps the Forgotten Oasis was meant to have more meaning and they ran out of time. It doesn’t feel like the zone is incomplete to me, it feels like BioWare decided they needed a massive collectible mini game across every map to emulate other open world games.
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Post by melbella on Oct 11, 2020 16:28:58 GMT
Tranquil were hunted for the oculara, they were not already dead. The Venatori used blood magic to bind a spirit to them which turned into a demon, then killed the Tranquil to obtain the skull. Uh, yes they were already dead because the Oculara were already created by the time we got to any zone with shards. There are even some in Frostback Basin created by the Hakkonites. Where they got Tranquil from, I have no idea, but they used the same method as the Venatori to create the ones there since they couldn't get the info direct from Hakkon like their earlier incarnations did.
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Post by gervaise21 on Oct 11, 2020 17:53:35 GMT
There are even some in Frostback Basin created by the Hakkonites. It does seem odd that the Hakkonites would know how to create the occulara, much less be able to rustle up some tranquil. There surely weren't that many wandering around and considering the Venatori knew that it had to be done in a certain way or it would fail, I assume that some tranquil were wasted in experiments to discover this. Why are they so attuned to the shards? Not only that but the codex suggested that the tranquil needed to be in close proximity to one of the shards for the process to work but if only an occulara can see the shards, how did they know where to kill them? How did they even know they were there? How did Corypheus? What was the treasure he thought they concealed? Having a spirit inside of a skull to provide advice is what the Mortalitasi do and what the Inquisitor has to obtain in order to become a Necromancer. That was simply a process of attracting a spirit into the skull, so why the need for it to be the skull of a tranquil to make an occulara?
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Post by Noxluxe on Oct 11, 2020 19:29:18 GMT
Hmm. I had no idea the Ocularum represented such a controversy. Always just liked the puzzles. Next playthrough I'll pay more attention to the lore surrounding them. Thanks for the tip, guys.
*casually scribbles a new bullet point into a well-worn notebook titled "Reasons why mages need to be kept in check and Tranquil-ization should be abolished ASAP"*
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Post by shechinah on Oct 11, 2020 19:50:13 GMT
Hmm. I had no idea the Ocularum represented such a controversy. Always just liked the puzzles. Next playthrough I'll pay more attention to the lore surrounding them. Thanks for the tip, guys. *casually scribbles a new bullet point into a well-worn notebook titled "Reasons why mages need to be kept in check and Tranquil-ization should be abolished ASAP"*To be fair, they do lock the reveal behind a door in Redcliffe that requires a perk that you can only acquire after you've put four points into the Secret perk category. If it wasn't for my OCD, I think I would have just forgotten about the locked doors. Not to mention that if you want the perks that add additional dialogue options, you'll probably want them as early as possible and since they're spread across all four perk categories, advanced lockpicking's is either going to take some time getting to and you're going be doing a ton of side quests and requisition missions. Things I don't want in Dragon Age 4: gated advanced lockpicking and dialogue options. At least make it more like the non-combat skills in DAO and tie it to normal leveling, please.
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Post by Rascoth on Oct 11, 2020 19:54:02 GMT
Hmm. I had no idea the Ocularum represented such a controversy. Always just liked the puzzles. Next playthrough I'll pay more attention to the lore surrounding them. Thanks for the tip, guys. *casually scribbles a new bullet point into a well-worn notebook titled "Reasons why mages need to be kept in check and Tranquil-ization should be abolished ASAP"*To be fair, they do lock the reveal behind a door in Redcliffe that requires a perk that you can only acquire after you've put four points into the Secret perk category. If it wasn't for my OCD, I think I would have just forgotten about the locked doors. Things I don't want in Dragon Age 4: gated advanced lockpicking. You don't need Deft Hands, Fine Tools to open that door.
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Post by colfoley on Oct 11, 2020 19:54:04 GMT
Hmm. I had no idea the Ocularum represented such a controversy. Always just liked the puzzles. Next playthrough I'll pay more attention to the lore surrounding them. Thanks for the tip, guys. *casually scribbles a new bullet point into a well-worn notebook titled "Reasons why mages need to be kept in check and Tranquil-ization should be abolished ASAP"*to be fair this whole lore bomb on them is like super easy to miss. Even knowing what to look for I don't get to it every PT. ... Writing this post I just got a wave of expectation for DA 4 for some reason.
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Post by shechinah on Oct 11, 2020 19:54:52 GMT
To be fair, they do lock the reveal behind a door in Redcliffe that requires a perk that you can only acquire after you've put four points into the Secret perk category. If it wasn't for my OCD, I think I would have just forgotten about the locked doors. Things I don't want in Dragon Age 4: gated advanced lockpicking. You don't need Deft Hands, Fine Tools to open that door. Are you sure? I'm pretty sure that I checked every door in Redcliffe and the ones left required the perk. EDIT: I just checked the Wikipedia. It lists the house under the Deft Hands, Fine Tools list of locks. A house in Redcliffe Village (near the docks): Related to the Ocularum Random amount of Gold
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Post by Rascoth on Oct 11, 2020 20:00:11 GMT
You don't need Deft Hands, Fine Tools to open that door. Are you sure? I'm pretty sure that I checked every door in Redcliffe and the ones left required the perk. EDIT: I just checked the Wikipedia. It lists the house under the Deft Hands, Fine Tools list of locks. A house in Redcliffe Village (near the docks): Related to the Ocularum Random amount of Gold I'm certain, I always open that door after reaching Redcliffe and I never have that perk by then. Plus if you check the same Wiki and go to Codex entry: Oculara it says no perks required. So someone just made a mistake under perk list.
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Post by theascendent on Oct 11, 2020 20:20:00 GMT
Speaking of Oculara, I wonder what magical creations, items and artefacts Tevinter are teeming with? If the Venatori can make the Oculara, then chances are high Tevinter must have devices similar to it in the homeland. Not to mention the Astariums they built scattered throughout Souther Thedas. I really like the concept art of that Tevinter market. Giant walking hand chairs, little walking candle golems, snake-snacks, etc. I can only dream of the wonders and horrors we can experience in Minrathous. I hope the Juggernauts live up to their names. Not to mention the Formless One, sealed in the depths of the city. Still bound, not banished.
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Post by ellehaym on Oct 11, 2020 20:30:37 GMT
For a few years I always thought that Minrathous will fall or come close to it. I feel like them saying that it never fell during an invasion kinda jinx it in a way.
Not only that, but based on Calpernia's short story, we see that its (and the rest of Tevinter) a decaying city that's being held up by magic. Where its citizens care more about personal gain than helping the nation. We also find out that the family thats responsible for maintaining the Juggernauts are using the funding given to them to throw lavish parties and other luxuries instead.
Couple that with the Qunari researching magic, the Veil, lyrium and even recruiting Templars, I feel like Minrathous falling is not too farfetched. And thats not even including Solas and his agents probably stirring things up.
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Post by shechinah on Oct 11, 2020 20:41:21 GMT
I'm certain, I always open that door after reaching Redcliffe and I never have that perk by then. Plus if you check the same Wiki and go to Codex entry: Oculara it says no perks required. So someone just made a mistake under perk list. I'll have to check my game tomorrow.
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Post by Buckeldemon on Oct 11, 2020 21:00:50 GMT
1) Hah, that was my assessment as well, before I was aware of her content from the books. Even then, as gervaise21 pointed out, it seems as if IhW's set-up ignores the books completely anyway, with the mages from the White Spire first camping in northern Orlais and then moving through half of southern Thedas only to interact with the Tevinters there?
2) Some would debate the templar's capabilites, apart from what Cullen says as a single account, and he's ridiculously bias-charged in that scene. Lels and Josi at least try to make more neutral arguments. But templar abilities are plot clay anyway.
Apart from that, we could have mages actually study the Breach before doing something about it. On the other hand, we have the templars who, despite their recent rages, are being seen as infallible holy paragons of virtue or something by the general populace of the south (thanks to centuries of deliberate propaganda), as opposed to the icky Maker-cursed rebel scum.
3) I dare to say that the mage-templar "duality" was fallible from the get-go... with one being military special forces and the other one merely "anyone born with magic" (who has lived in a circle before, as of DAI). As far as "proving their worth" is considered, well, the Inquisition is a Chantry organisation and quite a lot of the bigwigs are favourable of the old arrangements (Cassandra and Cullen), with Leliana being made into a mage advocate to an extent that puzzled me so we have at least one counter-opinion here. From the perspective of a "conscripted" mage ("You are our prisoners" vs. "Then yield and serve us", with the yield part being rather pointless, as the templars aren't about attacking the Inq or something), it is yet another Chantry group demanding them to submit and "prove" something vague and undisclosed, so they might earn some right to live... or not, depending on what the again rather unchallengeable jailors think.
4) Which tone? Perhaps the issue here is that they did not really make the templars more attractive as a faction so they would be chosen for their own merits (which is already kinda big for anyone raised under Chantry rule), but made the mages less attractive by heaping all kinds of stupid evil-quality stuff on them. It is a bit like the new Star Wars tries to do at times. They seem to try to needlessly heap shit on older characters at times instead of making the new ones attractive in their own right. Like, what kind of sense does this "Han sold his medal for booze" makes? And before someone says "to make him appear flawed"... well, the "Greedo did not shoot"/"Han shot first" scene is pretty good for that, or after Lucas altering that, that he takes his money and leaves... before finally returning and getting Vader off Luke's tail, so the latter can blow the ball.
1. This is pretty much my assessment even when taking the books into consideration. I don't really see any issue with the Mage rebellion picking up sticks and moving out to Ferelden, especially when they were the only ones who probably would've given them sanctuary...outside of Tevinter and we know how well that would've worked. We also know why the Venatori were also near the Temple of Sacred Ashes in the first place so there isn't any conflict here, no forgetting things happened. 2. Lels is pretty much biased in favor of mages and biased towards them. And Cullen's description seems accurate A. he was a Templar...he should know...and B. his description matches what we already know about the Templars in universe. They 'weaken' magic/ the fade. They 'reinforce' reality. As for their position in Thedas is concerned...I really don't see how any group in universe sees them as paragons of virtue aside from maybe people within the Chantry hiearchy, and the Templars themselves...even there opinions seem mixed. If I were to draw a general consensus from what I have seen and read on Thedas then the opinion of Templars are generally negative, most of the 'common man' characters we have seen of the setting seem to either be genuinely afraid of them, trying to keep their heads low, or tired of the mage, Templar conflict et all. 3. Star Wars reference aside it is certainly an interesting perspective that I hadn't really considered...however I still feel it ignores the complexity of the situation and the previous two games of buildup. Neither the Templars or the mages have ever been portrayed as being 'paragons of virtue' in the setting, they both of their good bits and they both of their issues. The mages while being an oppressed minority can still be victim to demonic possession and turned into a WMD. Origins makes it clear, DA 2 makes that clear, TVN it was again shocking how easy such a thing *could* happen. Even if the mage in question is an otherwise descent person desire, or rage, or fear, or guilt, or regret is always out there somewhere just waiting to pounce. Let alone the tendency of those with power (which mages have in heaps) to abuse said power. And the Templars while some see their mission as being just protectors, for the safety of mages just as much as the rest of Thedas, they are also encouraged to be jailors and given the bias and bigotry that is encouraged, both by the Chantry itself and by some within the organization, it makes a situation ripe for abuse even under the best of circumstances. Oh and this does not touch on the drug addled nature of said Templars. 4) This is the reason why the whole mage Templar thing is my favorite example of its type across fiction. Because both sides genuinely have things about them that make any solution complex. Thedas has a lot of good reason to fear mages, but the solution of the Chantry is like taking a sledgehammer to a shot glass. Whatever long term solution we do get (if any are offered from here on our) it has to keep in mind the safety and liberty of everyone. 2) Well, as I said, she was made that way so we have at least one person who doesn't go full-blown templar (nonsense) rhetoric. In-game we learn these things either via Cole or Solas/Cassandra banter (I don't know the conditions for the latter, i.e. if it can fire before that war room conversation). These descripitions come from characters who don't have templar abilties, hinting that the Order (Cassandra is entirely different issue, as spirit warrior/SoT, her abilities are most surely straighforward magic, so that's kinda off anyway) doesn't really understand the intricacies of their abilities. Which is nothing new for Chantry agents, anyway. Gaider's description on how Evangeline does her stuff pretty much sound like magic. My original pre-DAI theory was that templars basically use lyrium (the "essence of magic") to emulate one particular magical effect - dispel - and add some enchanted trinkets to that. #Meredith raided her own repository. Also, Lels and Josi use arguments and are not mages. Cullen is like, "I'm templar, yup templarz" immediately. I guess we played to different games then. Kirkwall's chapter/garrison isn't overly popular, but that's due to Meredith power-grabbing up to a point that it affect "ordinary" people. Else, how was that about "Champions of the Just" again? Oh, and by DAI, most templars are AWOL anyway.
3) The Star Wars reference was just an example. Take a different pick if you want where a character gets either shit dumped on them or is made OOC so someone else doesn't appear that bad anymore.
As I said, "mages vs. templars" is not a truely valid comparison, even if just for the reasons I've stated.
For TVN, I'm not sure which story you are referencing, since it has been a while on my part for most of the stories. If it is hair demons, well, that is squarely on Lucanis and his sense of "poetic justice", destroying the Solas fade blocker globe. I doubt all of Forfex' victims who got transformed into hair demons were mages before.
4) Safety and liberty for everyone is something I consider pretty much impossible under Chantry rule, unless you are an orlesian noble perhaps, but even those need to stay ahead of their peers and all the butter knives. As for non-humans, mages, infidels and all other undesireables... well... LMFAO?
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Post by Noxluxe on Oct 11, 2020 22:04:33 GMT
Safety and liberty for everyone is something I consider pretty much impossible under Chantry rule, unless you are an orlesian noble perhaps, but even those need to stay ahead of their peers and all the butter knives. As for non-humans, mages, infidels and all other undesireables... well... LMFAO? I'd say that safety and liberty for everyone is pretty much impossible as long as some people are inherently and manifestedly more dangerous than others. Period. I'm actually tempted to remove even that qualification. Human factions turn against and murder each other over totally theoretical and imaginary issues all the time. It boggles my mind that anyone would expect a general populace to just accept that some of their neighbors can actually start zombie apocalypses by accident without, you know, feeling the need to do something about it. Or for that matter expect a small population of superpowered individuals to live without significant censure among far weaker and more vulnerable and helpless individuals without developing superiority complexes and start wanting to demand the authority that their inherent superiority merits. Or simply naturally end up on top of society over time. Look at the debate America is having about guns. Some people having them by illicit means results in a much larger population demanding to be allowed to have them as well to defend themselves. Which means a flourishing gun trade, which means cheaper legally and illegally acquired guns, which means gun crime skyrocketing. All just because someone somewhere theoretically being able to get their hands on a handgun and wanting to use it on you is too terrifying a thought for a lot of people to deal with without demanding some way to level the playing field, even with the ultimate consequences of that behavior being classrooms full of kids and mountains of poor people regularly being gunned down. But no, I'm sure if you just stop talking as much about how dangerous mages obviously are then the average Thedasian is clearly going to stop caring, and everything will be better. Because that's how people, and magic, work.
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Post by Buckeldemon on Oct 11, 2020 23:21:17 GMT
I'd say that safety and liberty for everyone is pretty much impossible as long as some people are inherently and manifestedly more dangerous than others. Period. I'm actually tempted to remove even that qualification. Human factions turn against and murder each other over totally theoretical and imaginary issues all the time. It boggles my mind that anyone would expect a general populace to just accept that some of their neighbors can actually start zombie apocalypses by accident without, you know, feeling the need to do something about it. Or for that matter expect a small population of superpowered individuals to live without significant censure among far weaker and more vulnerable and helpless individuals without developing superiority complexes and start wanting to demand the authority that their inherent superiority merits. Or simply naturally end up on top of society over time. Look at the debate America is having about guns. Some people having them by illicit means results in a much larger population demanding to be allowed to have them as well to defend themselves. Which means a flourishing gun trade, which means cheaper legally and illegally acquired guns, which means gun crime skyrocketing. All just because someone somewhere theoretically being able to get their hands on a handgun and wanting to use it on you is too terrifying a thought for a lot of people to deal with without demanding some way to level the playing field, even with the ultimate consequences of that behavior being classrooms full of kids and mountains of poor people regularly being gunned down. I have no clue what I said this time that leads you to assume it is time for this kind of usual diatribe of yours. Offended with my assumption on the Chantry? How come to have this focus on magopocalypse, unless you somehow want to imply that this particular organisation is in some way necessary for dealing with magic according to your view, which it is not for reasons I would consider... obvious?
Is this piece of smugness an attempt to justify the rest of your post or something? Since when did an "average Thedosian" ever had any remotely useful (or any, really) knowledge about magic?
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Post by pessimistpanda on Oct 11, 2020 23:50:19 GMT
Why should we draw comparison to America? In nearly every country where guns *are* illegal or difficult to acquire, gun violence is not a problem, and the general populace is not clamouring for access to guns to protect them from the minority that owns guns. Besides which, America's gun obsession never stemmed from a lack of access to guns, because there has never been a point in American history where guns were illegal or difficult to acquire. The argument about a minority of gun wielders terrorising the general US populace has never been anything but a hypothetical.
America's situation is unique, not representative of humanity as a whole, and there's no reason for Thedas to emulate America, especially not if the mage issue is supposed to be saying something remotely cogent about human nature.
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Post by phoray on Oct 12, 2020 0:05:59 GMT
Thedas is pretty much nothing like America?
Fereldan=Britain Orlais=France Tevinter = India and the other -stans
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Post by pessimistpanda on Oct 12, 2020 0:09:11 GMT
Thedas is pretty much nothing like America? Fereldan=Britain Orlais=France Tevinter = India and the other -stans I think Tevinter mostly takes influence from Ancient Rome. Their unique terminology (Altus, Laetan, etc) is derived from Latin.
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Post by pessimistpanda on Oct 12, 2020 0:26:13 GMT
But anyway, the cultures that Thedas borrows its aesthetics from aren't relevant to any potential argument about what the mage issue says about *human nature*.
But saying "xyz is just human nature, look at [situation in the USA]" is weird because there are many ways in which the USA is unique from the rest of humanity.
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Post by phoray on Oct 12, 2020 0:26:44 GMT
think Tevinter mostly takes influence from Ancient Rome. Their unique terminology (Altus, Laetan, etc) is derived from Latin. Oh, but I thought they said Dorian's coloring and the animals/temperature/etc were more India
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Post by pessimistpanda on Oct 12, 2020 0:36:37 GMT
think Tevinter mostly takes influence from Ancient Rome. Their unique terminology (Altus, Laetan, etc) is derived from Latin. Oh, but I thought they said Dorian's coloring and the animals/temperature/etc were more India I mean, it's all a mish-mash. None of these places are 1-1 match for anywhere in actual human geography, cultures or history. Orlais definitely is inspired by France, but it represents actual France and actual French people about as well as The Simpsons does.
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