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Post by alanc9 on Sept 17, 2020 1:18:47 GMT
Logic doesn't have anything to do with it. DA games have never even tried to be simulations. There's a difference between being illogical and breaking physics. On top of being a terrible game mechanic. You don't seem to be able to cope with anyone attacking your premises. You never have been. Whenever someone does it, you start babbling nonsense. Again, DA games have never tried to simulate anything. Claiming that they get physics wrong is not relevant, because getting physics right isn't part of the design intent. Edit: it's perfectly OK to not like a game because it isn't trying to be a simulation. But, again, if you want to discuss this you need to be able to articulate why nonrational enemy appearances are a worse flaw for you than nonrational enemy behavior.
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eternalambiguity
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Sept 17, 2020 2:18:31 GMT
But that requires knowing where the enemies will spawn, beforehand, knowing that the enemies will spawn, and utilizing space outside the respawn area. Through enough repetition, you eventually can take precautions against a factor that occurs in spite of your actions and against the tactics employed by the player. Not an ideal gameplay mechanic. This is what is generally called "cheesing it". Might as well run a game trainer and give your group infinite health, while you're at it. Okay, whatever. I'd prefer to give you the benefit of the doubt but you're just being silly now.
Edit: sorry mods, wasn't my intent to dissuade DA 4 skepticism, just dispute something related to an old game.
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eternalambiguity
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Sept 17, 2020 2:24:35 GMT
On the Frostbite front; as far as I'm aware Frostbite is now mandatory for all current and future EA titles; so I suspect that Bioware were pretty-much forced into using it. From the accounts I've read the engine was not designed to run RPGs, and wouldn't support basic systems such as inventory etc. All this caused a huge headache for Inquisition developers who had to somehow work around the issue. Didn't see any comments replying to this so, just wanted to say: Frostbite is very obviously not required - see Respawn's games they've made in the last three or four years. And on the "can't support RPG systems," as someone who spends hours each day in Unity that's complete bullshit (just to be clear, not attacking you here, just the claim). That kind of stuff is designed within an engine, it's not inherent to an engine. Bioware has had technical issues for years, and Frostbite was just an easy scapegoat.
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Post by SofaJockey on Sept 17, 2020 5:56:53 GMT
A quick observation, if I may. This is the Skepticism Thread, where the concerns about Dragon Age 4 may be freely shared without too much joy and counter-argument being shed on their points. "Just to be clear, not every post needs to be 'full on doom and gloom', but posters are welcome to share their skepticism.
We're not looking to get into fights with fan-boys/girls in this thread, mostly ignore them if they swing by, or direct them to their thread: The Dragon Age 4 Hype Train - bsn.boards.net/thread/18445"So whilst more positive posters may pop in for occasional light relief, if they get too focused upon arguing away the prevailing concerns, then they may be asked to 'get off the lawn'
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Post by colfoley on Sept 17, 2020 8:11:03 GMT
Ironically enough pigybacking off of the current conversation in the Hype Thread...I am a bit worried that BioWare will do their usual overcompensation bit when it comes to certain things...and well given commentary of the audience...given (really ridiclious) criticism about DAI...and given certain other games in the genre which have been successful...that BioWare will make the game too dark. Now I won't go as far as saying Inquisition was the 'tonally best' game ever but it was in no way that much lighter then Origins or 2. This criticism has always puzzled me, always will, but since a lot of people hollar about it BW might take it as gospel.
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xrayspex73
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by xrayspex73 on Sept 17, 2020 8:38:20 GMT
All of this back and forth about plot and/or characters seems pointless to me and everyone seems to be missing out on the biggest problem that DA4 presents for me personally.
It will be an online-only live-service game. A "genre" that Bioware does not even understand. They still think they can ship the game and then move large amounts of their resource onto the next project. That's not how it works Bioware. Look at Bungie, their ENTIRE studio is dedicated to 1 project. Destiny. They didn't release Destiny1/2 and then move everyone off it sans a skeleton crew to keep the lights on.
Seriously Bioware, if you want to do that, then just MAKE SINGLEPLAYER games... ya know... like you used to.
The fact that it will be a live-service game will come at a cost, and that cost is storytelling. Look at Anthem. A dreadful story told dreadfully. No player choice in any capacity. Fort Tarsis is a boring slog of blank faces. The sad thing is that they are going to use the codebase/blueprint of Anthem with DA4. Good lord that is a bad omen.
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Post by SirSourpuss on Sept 17, 2020 12:38:28 GMT
You don't seem to be able to cope with anyone attacking your premises I am not allowed to put up an argument about why I disagree with something or why does it bother me? Can I not present an argument that, though you might not agree with, is important to me? Why do I have to agree with you, for your own personal satisfaction? Whenever someone does it, you start babbling nonsense. It's nonsense to you, because you don't want to look at the problem I have with it, from my scope. And you don't care to. So the very purpose of your interjection in this conversation, is to see if you can draw a reaction from me. I don't care for your tests of my patience. Again, DA games have never tried to simulate anything Gravity? Light? Are those not physics that Bioware tried to simulate in their games? Why would solid matter be different? Again, that you can do whatever you want, doesn't mean it's a good idea. So, again, factually wrong. Claiming that they get physics wrong is not relevant, because getting physics right isn't part of the design intent. It's part of world design. Choose to break your own world. I don't like it. it's perfectly OK to not like a game because it isn't trying to be a simulation. But, again, if you want to discuss this you need to be able to articulate why nonrational enemy appearances are a worse flaw for you than nonrational enemy behavior. Define non-rational enemy behaviour. Bad AI? Yes, that's bad, too. But randomly spawning enemies that can take out your party in one hit, before you can react and having to resort to cheese tactics, instead of having a well designed encounter, while also breaking the immersion of the setting, does a lot of bad things to the game, in one swoop. Maybe you disagree and that's fine. You do you. Okay, whatever. I'd prefer to give you the benefit of the doubt but you're just being silly now Likewise.
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Post by alanc9 on Sept 17, 2020 16:46:19 GMT
You don't seem to be able to cope with anyone attacking your premises I am not allowed to put up an argument about why I disagree with something or why does it bother me? Can I not present an argument that, though you might not agree with, is important to me? Why do I have to agree with you, for your own personal satisfaction? You've missed the point. You repeatedly made an extended argument about how the game is failing to simulate enemy behavior, appearances, physics and so forth. But Bio never intended to do that. Passages like "To the citizens of Thedas, the respawning enemies would be a naturally occurring phenomenon. It would occur regularly, with no warning, at any time, at any place" are obvious nonsense because those respawning enemies are gameplay artifacts, not real things that happen in Kirkwall. Just as shouting at an enemy doesn't actually cause him to forget that warriors are less dangerous than mages. (A magical ability could conceivably do this, but Taunt and so forth are explicitly non-magical.) It's an obvious category mistake. Are you doing it for rhetorical effect, or are you actually unable to see the difference between abstract gameplay systems and real events in Thedas? OK, you got me on rhetorical hyperbole there. Well played, sir. I could post a mushier version --- say "Bio generally incorporates levels of abstraction into their game systems, which often results in things happening in-game which don't actually happen in the hypothetical "real" Thedas, " or some such -- but I find it hard to believe that you or anyone else didn't take away the correct meaning of the statement as written. You're not that obtuse. Hmm... it's sounding to me like you really don't see the difference between abstract gameplay elements and real game-world events. OK. In that case I have to withdraw my earlier statement. It's not that you weren't coping with an attack on your premises, it's that you didn't realize one was underway. So, now that we've sorted that out, where are we? Bio uses gameplay abstractions which don't actually have any presence in the (again, hypothetical!) reality of Thedas. Respawning enemies Guard as a physical barrier, Threat and Taunt mechanics, hit points and damage mechanics in general, several Archery and Warrior talents, and quite a few more. (It seems to me that they do more of this in their fantasy properties.) You don't like that design approach. It's OK not to like that. But trying to argue against it by saying that these things break the game world is silly. And if you really feel that way, why didn't you stop playing with DA:O? Don't tell me that you bought that the Threat mechanic was a realistic representation of behavior in combat. As for defining non-rational enemy behavior, I'd say that attacking the enemy combatant who is best able to resist damage and least able to damage you rather than attacking the enemy combatant who is most able to damage you and least able to resist your attacks qualifies, wouldn't you? The DA Threat system is all about making enemies do that; it's mind-control, except with nonmagical shouting and some other stuff. You don't even have to use abilities for it. All DA enemies are coded to prioritize targets in heavy armor, which is the exact opposite of rational behavior.
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Post by SirSourpuss on Sept 17, 2020 17:31:41 GMT
I am not allowed to put up an argument about why I disagree with something or why does it bother me? Can I not present an argument that, though you might not agree with, is important to me? Why do I have to agree with you, for your own personal satisfaction? You've missed the point. You repeatedly made an extended argument about how the game is failing to simulate enemy behavior, appearances, physics and so forth. But Bio never intended to do that. Passages like "To the citizens of Thedas, the respawning enemies would be a naturally occurring phenomenon. It would occur regularly, with no warning, at any time, at any place" are obvious nonsense because those respawning enemies are gameplay artifacts, not real things that happen in Kirkwall. Just as shouting at an enemy doesn't actually cause him to forget that warriors are less dangerous than mages. (A magical ability could conceivably do this, but Taunt and so forth are explicitly non-magical.) It's an obvious category mistake. Are you doing it for rhetorical effect, or are you actually unable to see the difference between abstract gameplay systems and real events in Thedas? OK, you got me on rhetorical hyperbole there. Well played, sir. I could post a mushier version --- say "Bio generally incorporates levels of abstraction into their game systems, which often results in things happening in-game which don't actually happen in the hypothetical "real" Thedas, " or some such -- but I find it hard to believe that you or anyone else didn't take away the correct meaning of the statement as written. You're not that obtuse. Hmm... it's sounding to me like you really don't see the difference between abstract gameplay elements and real game-world events. OK. In that case I have to withdraw my earlier statement. It's not that you weren't coping with an attack on your premises, it's that you didn't realize one was underway. So, now that we've sorted that out, where are we? Bio uses gameplay abstractions which don't actually have any presence in the (again, hypothetical!) reality of Thedas. Respawning enemies Guard as a physical barrier, Threat and Taunt mechanics, hit points and damage mechanics in general, several Archery and Warrior talents, and quite a few more. (It seems to me that they do more of this in their fantasy properties.) You don't like that design approach. It's OK not to like that. But trying to argue against it by saying that these things break the game world is silly. And if you really feel that way, why didn't you stop playing with DA:O? Don't tell me that you bought that the Threat mechanic was a realistic representation of behavior in combat. As for defining non-rational enemy behavior, I'd say that attacking the enemy combatant who is best able to resist damage and least able to damage you rather than attacking the enemy combatant who is most able to damage you and least able to resist your attacks qualifies, wouldn't you? The DA Threat system is all about making enemies do that; it's mind-control, except with nonmagical shouting and some other stuff. You don't even have to use abilities for it. All DA enemies are coded to prioritize targets in heavy armor, which is the exact opposite of rational behavior. That's nice.
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Post by Buckeldemon on Sept 17, 2020 17:44:23 GMT
I am a bit worried that BioWare will do their usual overcompensation bit when it comes to certain things...and well given commentary of the audience...given (really ridiclious) criticism about DAI...and given certain other games in the genre which have been successful...that BioWare will make the game too dark. The really interesting thing is though that, while some say DAI was "too sanitised"/"SJW"/"woke"/"leftist"/"progressive", other fans (who would be labeled as "SJW" by the first group) also critisise DAI, but for different reasons.
And yeah, overcompensation is pretty much BW's thing. Some said DAO's combat was too slow and boring, so DA2 made it ridiculously fast/twitchy/gamble-y (the 1.23 seconds time before assassin-type enemies vanish comes to mind) plus gave us hordes of critter opponets dyding from a single fireball. That was not liked, so DAI gave us small numbers with sponge-level health. DA2 seems to overcompensate within a single game. Here we have a abusive tyrant of a templar commander and a braindead Grand Cleric, so we have to make up for it with putting chaotic evil blood mages at every corner, plus Orsino's nonsensical twist at the end. As of DAI, so a lot of people did not kill Anders... well, we need to comensate and white-wash the Chantry/templars/circles, and make apologist characters the players is not allowed to disagree with (Vivenne and Culllen qualify). And while we are at it... it seems too many people point at the Dalish and others for a positive example on how to handle magic without templars/circles, so we trash them and also not allow the player to object sensibly (Viv, Bull, Mineave). Plus, handing idiot balls (OOC Fiona) and the less interesting content to the mage side in out newest binary choice.
"What happens if people in charge are not wlling to adress the issues?" "The Chantry goes boom." / "The elves join Solas."
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Post by colfoley on Sept 17, 2020 19:02:29 GMT
I am a bit worried that BioWare will do their usual overcompensation bit when it comes to certain things...and well given commentary of the audience...given (really ridiclious) criticism about DAI...and given certain other games in the genre which have been successful...that BioWare will make the game too dark. The really interesting thing is though that, while some say DAI was "too sanitised"/"SJW"/"woke"/"leftist"/"progressive", other fans (who would be labeled as "SJW" by the first group) also critisise DAI, but for different reasons.
And yeah, overcompensation is pretty much BW's thing. Some said DAO's combat was too slow and boring, so DA2 made it ridiculously fast/twitchy/gamble-y (the 1.23 seconds time before assassin-type enemies vanish comes to mind) plus gave us hordes of critter opponets dyding from a single fireball. That was not liked, so DAI gave us small numbers with sponge-level health. DA2 seems to overcompensate within a single game. Here we have a abusive tyrant of a templar commander and a braindead Grand Cleric, so we have to make up for it with putting chaotic evil blood mages at every corner, plus Orsino's nonsensical twist at the end. As of DAI, so a lot of people did not kill Anders... well, we need to comensate and white-wash the Chantry/templars/circles, and make apologist characters the players is not allowed to disagree with (Vivenne and Culllen qualify). And while we are at it... it seems too many people point at the Dalish and others for a positive example on how to handle magic without templars/circles, so we trash them and also not allow the player to object sensibly (Viv, Bull, Mineave). Plus, handing idiot balls (OOC Fiona) and the less interesting content to the mage side in out newest binary choice.
"What happens if people in charge are not wlling to adress the issues?" "The Chantry goes boom." / "The elves join Solas."
Well nothing is above criticism, even stuff I'd rate ten out of ten has since flaws. And the Inquisitor can disagree with Viv, mine did. Got a greatly disproves for it.
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Post by Onecrazymonkey1 on Sept 17, 2020 19:15:34 GMT
Well nothing is above criticism, even stuff I'd rate ten out of ten has since flaws. And the Inquisitor can disagree with Viv, mine did. Got a greatly disproves for it. Yeah, I had an extremely difficult time getting Viv's approval on most of my characters.
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Post by Buckeldemon on Sept 17, 2020 19:16:06 GMT
And the Inquisitor can disagree with Viv, mine did. Got a greatly disproves for it. Not in terms of the background-related stuff, especially the Vashoth mage one. She asserts that Vashoth cut out mages tongues too as a general statement. We get no way to disagree with that or even point out that her generalisation is plain wrong since Adaar still has their tongue.
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Post by colfoley on Sept 17, 2020 19:19:06 GMT
Well nothing is above criticism, even stuff I'd rate ten out of ten has since flaws. And the Inquisitor can disagree with Viv, mine did. Got a greatly disproves for it. Yeah, I had an extremely difficult time getting Viv's approval on most of my characters. its actually really weird how much her and Kara get along. Its kind of like "I hate your guts" "I know isn't it GRAND darling" I always seem to have a much more difficult time with Blackwall it seems.
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Post by smilesja on Sept 17, 2020 19:19:52 GMT
The really interesting thing is though that, while some say DAI was "too sanitised"/"SJW"/"woke"/"leftist"/"progressive", other fans (who would be labeled as "SJW" by the first group) also critisise DAI, but for different reasons.
And yeah, overcompensation is pretty much BW's thing. Some said DAO's combat was too slow and boring, so DA2 made it ridiculously fast/twitchy/gamble-y (the 1.23 seconds time before assassin-type enemies vanish comes to mind) plus gave us hordes of critter opponets dyding from a single fireball. That was not liked, so DAI gave us small numbers with sponge-level health. DA2 seems to overcompensate within a single game. Here we have a abusive tyrant of a templar commander and a braindead Grand Cleric, so we have to make up for it with putting chaotic evil blood mages at every corner, plus Orsino's nonsensical twist at the end. As of DAI, so a lot of people did not kill Anders... well, we need to comensate and white-wash the Chantry/templars/circles, and make apologist characters the players is not allowed to disagree with (Vivenne and Culllen qualify). And while we are at it... it seems too many people point at the Dalish and others for a positive example on how to handle magic without templars/circles, so we trash them and also not allow the player to object sensibly (Viv, Bull, Mineave). Plus, handing idiot balls (OOC Fiona) and the less interesting content to the mage side in out newest binary choice.
"What happens if people in charge are not wlling to adress the issues?" "The Chantry goes boom." / "The elves join Solas."
Well nothing is above criticism, even stuff I'd rate ten out of ten has since flaws. And the Inquisitor can disagree with Viv, mine did. Got a greatly disproves for it. Except for the Witcher 3 that game is flawless.
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Post by vertigomez on Sept 17, 2020 19:20:53 GMT
And the Inquisitor can disagree with Viv, mine did. Got a greatly disproves for it. Not in terms of the background-related stuff, especially the Vashoth mage one. She asserts that Vashoth cut out mages tongues too as a general statement. We get no way to disagree with that or even point out that her generalisation is plain wrong since Adaar still has their tongue. Yeah, I'm not annoyed at Vivienne herself but I am annoyed we couldn't refute that. viv i'm a 8ft tall vashoth mercenary mage..... i think i know moar about tal-vashoth mercenary mages than u
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Post by colfoley on Sept 17, 2020 19:28:36 GMT
I don't think I've seen this conversation...anyone have a clip handy?
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Post by vertigomez on Sept 17, 2020 19:31:16 GMT
I don't think I've seen this conversation...anyone have a clip handy? oops wrong one, ignore meeee
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Post by yogsothoth on Sept 18, 2020 3:39:39 GMT
Just going to air my primary concerns:
Gameplay - I don't want "heists" if that's still the main schtick. When I think Dragon Age, I do not think heists. My initial reaction to hearing about this was "gross." If they wanted heists, they should have done another Dragon Age 2, where the stakes are much lower.
Setting - I doubt they'll be able to do the magical cities of Tevinter justice. Minrathous has been built up as this mix of ancient and modern, with magic strewn all about; I'm expecting a lot for this city in particular, and another Val Royeaux situation is unacceptable. Also, no more deserts.
Story - This feels like it's setting up to be another Mass Effect 3, where the villain has been built up too much as too powerful that I don't think Bioware will be able to resolve it well. Either we're getting another Crucible that saps Solas's power, ruining the build up, or everyone will be wearing their most polished Plot Armor and Solas will be aware of a group working to stop him and he just decides to not kill them, despite killing characters who have done far less. There's also the issue of Solas hitting too many of the same story beats as Corypheus at this point.
Characters - This is the part I'm most worried about, and I'm very much expecting them to drop the ball as I have little faith in them in this area. Bioware's companion concepts have been getting worse, and the writing is no longer strong enough to carry them. Inquisition and Andromeda did not handle companions well. Characters that should have been more important that tied into several plot threads barely got anything (Vivienne, Cole) while others who had nothing to do with the main plot got more scenes and writing dedicated to them (Sera, Blackwall). Most of them just felt like they existed to be romanced and that was about as far as they got with the idea. Cassandra and Solas were the best among Inquisition's group. They remained relevant throughout and had appropriate moments and scenes where they should. My biggest gripe is with Vivienne. She should have been probably one of the most important companions, having stakes in the Mage-Templar War, the Orlesian Civil War, and rebuilding the Chantry in order to bring back the Circles. However, she gets basically nothing. No additional approval points in Halamshiral, nothing for the Mages or Templars, and she's just a secret option for Divine. The cherry on top is her companion quest is just a fetch quest that is about as bare-bones as a companion quest can get. Sera and Blackwall both get more than her, and it honestly feels like the only reason they do is because they're romance options. I do not want a repeat were seemingly important characters are left in the dirt while bit players get more just because they're romances. If a character is going to be a companion, they should be relevant to the main plot and interact/react accordingly.
Furthermore, and I'm aware I'm a broken record on this point, but the current group that's being suggested for companions are not strong enough to take on a god. Average joes are not who should be fighting Solas. There needs to be some serious fire power, either magically or technologically, to take him down. Treasure hunters, spies, and a certain dwarven archer are not good enough. They should be instantly killed the moment Solas catches wind of them, and there's nothing any of them could do about it. This game needs some truly epic companions that can rival the Dread Wolf, and I do not believe Bioware will deliver. Give me a Titan-connected dwarf, a mage possessed by a Spirit of Hope, an ancient elf Dreamer, anyone who I can believe won't be instantly turned into garden decor. Unfortunately, the fans seem more concerned about who they can get their rocks off with rather than having a group that can reasonably fight a god, and Bioware will more likely pander to them.
In the end, I don't know if I'm even going to bother with this game. There's just a lot I'm expecting to go wrong, and the only thing really keeping me invested is the world-building and lore reveals.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by telanadas on Sept 18, 2020 4:58:24 GMT
This is the part I'm most worried about, and I'm very much expecting them to drop the ball as I have little faith in them in this area. Bioware's companion concepts have been getting worse, and the writing is no longer strong enough to carry them. I agree with you about the way the characters have been handled...Personally I feel like every character in DAO had a very distinct and unique personality and that is a big part of what made the game so memorable and fun. The banter was always on point and they always made sense with the environment and events that were happening. I love the fact that Leliana had her own song and could play her lute after the Witherfang business. It was such a poignant scene and one of the best most memorable events in the series for me. I loved that your companions always had something interesting and relevant to say after a major quest and even commented on your actions when you did something out in the field instead of in camp. As the series has gone on there have been a lot less iconic and memorable characters, and a lot of what I can only describe as nonsensical and detached banter and dialogue options. Not many events in DAI are very 'iconic' to me apart from Solas' entire arc and it's because the characters felt so detached from the events that were happening in real time. In DAI Solas barely even says anything after Here lies the abyss and less still if you didn't bring him. The only thing he'll talk about is a few lines about Corypheus. It just made no sense for him to not have a reaction at all to such a monumental event such as that even if you are on low approval. That and coupled with the fact the banter was kinda broken in DAI for me. Some of the relevant banter to do with Corypheus and his archdemon should have occurred as comments or in-field dialogue but instead you had to wait on some random 15 minute timer to see if maybe it will come up. Which is silly because of course your companions should have something to say about these incredible life-changing events. Their commentary on important in-world events shouldn't be stuck behind some random timer... Anotehr criticism I have with the characters is they simply don't feel like a true team in DAI. They all stand in their own room and only talk about issues relating to you. Sure Bull and Dorian can get together and Blackwall crushes on Josie, but do other companions comment on it?? Nope(at least, not when you are camped on at Skyhold). In DAO the team you bring out felt like a team because they interacted with one another and they shared meals together, they camped together. Alistair and Morrigan have hilarious banter with each other on how much they hate each other (in a loving way ). Wynne worries about Sten being cold being from the North, and acts like a worried mother who wants to get a warmer cloak for him.... In DAI they felt like a rotating cast of cardboard cutouts you had to pick to get the job done. The wicked grace scene doesn't even happen if Varric doesn't like you. I feel like more of that should be happening regardless of approval - otherwise what's the point???? Why would these people be fighting together if they aren't invested in each other's lives???
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Post by Hanako Ikezawa on Sept 18, 2020 6:53:55 GMT
Story - This feels like it's setting up to be another Mass Effect 3, where the villain has been built up too much as too powerful that I don't think Bioware will be able to resolve it well. Either we're getting another Crucible that saps Solas's power, ruining the build up, or everyone will be wearing their most polished Plot Armor and Solas will be aware of a group working to stop him and he just decides to not kill them, despite killing characters who have done far less. There's also the issue of Solas hitting too many of the same story beats as Corypheus at this point. It’ll be all of that, except without the buildup and connections that ME3 had, it being the conclusion of a trilogy of a character trying to stop these things while in DA4 it’ll be some random person who learned of it only 5 minutes ago.
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Post by kalreegar on Sept 18, 2020 7:31:47 GMT
Story - This feels like it's setting up to be another Mass Effect 3, where the villain has been built up too much as too powerful that I don't think Bioware will be able to resolve it well. Either we're getting another Crucible that saps Solas's power, ruining the build up, or everyone will be wearing their most polished Plot Armor and Solas will be aware of a group working to stop him and he just decides to not kill them, despite killing characters who have done far less. There's also the issue of Solas hitting too many of the same story beats as Corypheus at this point. I totally agree. But with Dragon Age they are still in time to "nerf" Solas. Every reaper was practically invulnerable, and combined with all the others... unstoppable. Period. No weaknesses (so a deus ex machina like the crucible was necessary). Solas is alone, and could have weaknessess. Serious vulnerability. Or there could be some magic/artifacts that can protect you against him. After all, the Dread Wolf in ancient times had a lot on enemies, very powerful enemies, and some of them through the centuries may have been looking for a way to kill him/make him harmless/protect themselves from him. but i agree, the childish temptation to make the villain mega super uber powerful is (sadly) very common in the video game and fantasy industry.
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Post by Deleted on Sept 18, 2020 9:00:44 GMT
Re: Vivienne part of the perception of not being able to refute her, IMO, is that she won't leave once recruited. We can tell Sera to leave, Dorian leaves with enough disapproval (right? I've never done it), we can choose to have Blackwall executed. But once Vivienne is recruited there's no way to have her voluntarily leave or kick her out. Presumably for reason of the divine election.
I think all companions save one or two (Solas and Cassandra) should have the option to leave or be kicked out.
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Post by gervaise21 on Sept 18, 2020 11:20:55 GMT
Every reaper was practically invulnerable, and combined with all the others... unstoppable. Period. No weaknesses (so a deus ex machina like the crucible was necessary). This was not entirely true. We proved in ME1 that it was possible to bring down a single Reaper with enough fire power and in ME3 we destroyed another with a Thresher Maw and another with the combined efforts of the Quarian Fleet. What should have been the case was that if we did manage to unite the entire galaxy against them, including those races that could counter their mind control, like the readiness meter said, we should have had a 50/50 chance of defeating them, or possibly a little higher, if we played our strategy right. After all in a major war no side has 100% guarantee of victory. The weakness of the plotline was that they made this impossible and then the solution was a big gun firing various rays around the galaxy via the relays, which had varying effects according to the choices you made. The readiness meter only really seemed to determine the outcome with regard to the big gun, everything else was irrelevant. Solas is alone, and could have weaknessess. Serious vulnerability. Or there could be some magic/artifacts that can protect you against him. After all, the Dread Wolf in ancient times had a lot on enemies, very powerful enemies, and some of them through the centuries may have been looking for a way to kill him/make him harmless/protect themselves from him. It seems odd that everyone seems to think he is unstoppable, purely because he has the ability to turn people to stone and killed some dwarves in their sleep (which may not even have been him). I am sure there are protections against his attacks that we are going to be able to find or craft during the game. As for enemies that could be trying to stop him, there are the Qun who have been researching ways of supressing magic since Corypheus made the hole the sky and if anyone could come up with technology to stop him, it is likely them. Also there is this other mysterious group the Executors, who I wouldn't trust further than I could throw them, but are clearly considered a threat by him. Also, I think he is actually far more powerful in the Fade than outside it but to attack from the Fade he would need to drop into Uthenera and that would make his physical body vulnerable. So there are various potential avenues they can explore for dealing with him that don't require them to pull a Crucible/Catalyst on us.
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Post by alanc9 on Sept 18, 2020 15:40:09 GMT
This was not entirely true. We proved in ME1 that it was possible to bring down a single Reaper with enough fire power and in ME3 we destroyed another with a Thresher Maw and another with the combined efforts of the Quarian Fleet. What should have been the case was that if we did manage to unite the entire galaxy against them, including those races that could counter their mind control, like the readiness meter said, we should have had a 50/50 chance of defeating them, or possibly a little higher, if we played our strategy right. After all in a major war no side has 100% guarantee of victory. This could have been true with a sufficiently small number of Reapers, but the ME2 ending cinematic pretty much ruled it out. Although ME3's retcon addition of destroyer-class Reapers brought Reaper strength down somewhat, this still isn't a force that the combined MW fleets can defeat. (I'd call that cinematic a mistake if there was any evidence that Bio had ever been considering any kind of conventional victory, but no dev post ever even hinted at that.) ME1 also established real problems in this regard, since the rules of space combat make decisive battle against the Reapers almost impossible to achieve (unless we retcon the crap out of the ME1 Codex) and make planets indefensible. A force which isn't defending a high-value target can simply enter FTL and be completely invulnerable and all-but-undetectable if it doesn't like the odds in the current battle. The obvious problem, of course, is that without the Crucible plot the Reapers don't have anything they need to defend, while the Citadel forces do. Given Reaper advantages in strategic maneuver, even a Reaper fleet inferior in total numbers and combat power can win a war against the Citadel forces by going around their fleets and bombing their planets. Eventually the galactic economy collapses and the fleets starve. (The ME1 designers don't seem to have thought through their lore; it's like they read Niven and Pournelle's famous essay on the topic and then implemented the opposite.) But yeah, this could all have been fixed with sufficient retconning. Say, only 1/10 of the Reapers in the ME2 cinematic can actually make it to the MW, and lore retcons as needed to make the combat work. How would this have worked gameplay-wise? Shepard's still a guy with an assault rifle. What are we doing in the endgame?
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