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Post by Gwydden on Sept 18, 2020 18:18:13 GMT
But yeah, this could all have been fixed with sufficient retconning. Say, only 1/10 of the Reapers in the ME2 cinematic can actually make it to the MW, and lore retcons as needed to make the combat work. How would this have worked gameplay-wise? Shepard's still a guy with an assault rifle. What are we doing in the endgame? Thing is, I believe the sequels already sort of retconned ME1 to create this dilemma. ME1 heavily implies, if not outright states, that the Reapers are basically stuck and possibly snoozing in dark space while the Citadel remains inactive. Only the awkward sequel hook at the end suggests otherwise, despite the lack of evidence to support that idea. Think about it. If the Reapers are not trapped in dark space, as it turned out, the entire plot of ME1 makes no sense. I suspect that initially the plan (insofar as there was one) was for ME1 to be fully self-contained, as it almost is at present. Sequels would have either not dealt with the Reaper plot at all and focused on other galactic issues (plenty of which had been set up) or would have been about stopping more indoctrinated mooks and/or backup Reapers from activating the Citadel. The Reaper fleet would never have actually made it to the Milky Way.
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Post by Polka Dot on Sept 18, 2020 18:40:11 GMT
I am remaining optimistic about the game for now. Very glad there is some visible progress. This is the point in game development information, though, where everything seems possible and the realities of deadlines and cut content is not yet visible. Not even specific things like the Crestwood boat burning scenes; hearing that we'll go to Val Royeaux and explore Orlais, only to have Val Royeaux be one market street, barely any NPCs to interact with and enormous maps with one or two NPCs with which to interact. The screenshots of the Emerald Graves and Hissing Wastes are lovely but the reality is collecting shards, sonar to find hidden bottles, respawning bears every ten seconds, spending ten minutes trying to jump one metre up a hillside and realising I need to backtrack and find a different way to reach the hilltop. Well, the bottle thing is on you. Nobody said you had to do a dopey collection quest except you. Shards too, except those dohave a minor payoff, and it isn't crazy to think that getting all of them might be worthwhile, even if it isn't. Finding that pseudo-buried stuff is a result of pinging, innit? Does the player have any way of knowing whether the thing they're trying to track down is useful before they go through the process to find it?
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Post by Polka Dot on Sept 18, 2020 19:09:58 GMT
As the series has gone on there have been a lot less iconic and memorable characters, and a lot of what I can only describe as nonsensical and detached banter and dialogue options. Not many events in DAI are very 'iconic' to me apart from Solas' entire arc and it's because the characters felt so detached from the events that were happening in real time. It's funny - as they have focused on making characters "iconic" (in cosplay and/or combat role ways), the followers have started to feel less iconic... I can't help but wonder if DA's decision to have a new protag and new set of followers for each game is taking a toll. By that I mean there's a finite number of combat-useful archetypes, and the DA team keeps trying to find new spins on those archetypes to design new followers for each game.
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Post by Kappa Neko on Sept 18, 2020 21:06:20 GMT
I liked the DAI companions best... But I would agree that having to come up with a new set of characters each game limits how much of a personal arc they can have. The trilogy was so special and amazing exactly because the characters stuck around and had time to really grow.
And yeah, at some point you've seen every archetype and what's left is cramming more modern identity politics in there. I'm 100% sure we'll get a trans romance option...
I'm torn on the argument that DA4 needs the ME2 Awesome Squad to stop Solas. To this day I sometimes have to chuckle how forced the coolness of the ME2 squad was. So... juvenile. I grew to love 'em but it was a shocking departure from the nerd squad of ME1. Which I did not like at all at first. In fact, I almost didn't buy ME2 based on the trailers.
Instead of insanely unique stupid powerful companions I'd rather Solas was weakened in some way.
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Post by SirSourpuss on Sept 18, 2020 21:13:00 GMT
Instead of insanely unique stupid powerful companions I'd rather Solas was weakened in some way. That's anticlimactic. If the big bad is just "weakened" and to be beaten by a bunch of average Joes, the tension is lost, the interest takes a nose dive and the engagement gets choke slammed. I want to feel threatened, I want to feel like I am doing an impossible deed. It's the stuff heroes are made of and the essence of adventure. Otherwise, eh, it's just some dude. The guards could probably take him out. It's not important. Maybe we can just leave him be, now that he's powerless. It's not like he can accomplish anything, anymore.
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Post by Buckeldemon on Sept 18, 2020 21:15:26 GMT
Re: Vivienne part of the perception of not being able to refute her, IMO, is that she won't leave once recruited. We can tell Sera to leave, Dorian leaves with enough disapproval (right? I've never done it), we can choose to have Blackwall executed. But once Vivienne is recruited there's no way to have her voluntarily leave or kick her out. Presumably for reason of the divine election. I think all companions save one or two (Solas and Cassandra) should have the option to leave or be kicked out. No disagreement here. As the series has gone on there have been a lot less iconic and memorable characters, and a lot of what I can only describe as nonsensical and detached banter and dialogue options. Not many events in DAI are very 'iconic' to me apart from Solas' entire arc and it's because the characters felt so detached from the events that were happening in real time. It's funny - as they have focused on making characters "iconic" (in cosplay and/or combat role ways), the followers have started to feel less iconic... I can't help but wonder if DA's decision to have a new protag and new set of followers for each game is taking a toll. By that I mean there's a finite number of combat-useful archetypes, and the DA team keeps trying to find new spins on those archetypes to design new followers for each game. I've no issue with how combat archetypes repeat, as there is only so much one can do with what we got. I would advocate for some more melee creativity, like polearms/spears or even unarmed (could be a fitting thing for Tevinter, either for slave rebels or pit fighters). But I really think that certain class-character stereotype combinations really need to be retired. The "dashing rogue", while I find them overused, it the least of my concerns. Given the in-universe politics, I'm really tired of the "distrusts/hates magic" warrior type (heck, it could apply to any warrior party member ever since DA2) and especially the "traitor" apostate.
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Post by Kappa Neko on Sept 18, 2020 21:25:56 GMT
Instead of insanely unique stupid powerful companions I'd rather Solas was weakened in some way. That's anticlimactic. If the big bad is just "weakened" and to be beaten by a bunch of average Joes, the tension is lost, the interest takes a nose dive and the engagement gets choke slammed. I want to feel threatened, I want to feel like I am doing an impossible deed. It's the stuff heroes are made of and the essence of adventure. Otherwise, eh, it's just some dude. The guards could probably take him out. It's not important. Maybe we can just leave him be, now that he's powerless. It's not like he can accomplish anything, anymore. Doesn't have to be one extreme or the other... Not asking for Solas to be in a coma and killed in his sleep by the PC's grandmother. He could still be powerful but now victory is at least possible without the catalyst showing up with a magic beam. Personally I don't want Solas defeated in DA4. Or rather disposed of. The last thing I want is a generic villain setup that culminates in a goofy drawn out boss fight. To defeat Solas I'd rather they outsmart him. Banish him. Take his power away. In order to do that the team needs to set gears in motion. Negotiate stuff. Lure him someplace and then rather than fight him in open battle, flip a switch or whatever to cut him down. In other words, defeating Solas would be a process that is over before we get to him.
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Post by SirSourpuss on Sept 18, 2020 21:46:47 GMT
Doesn't have to be one extreme or the other... Not asking for Solas to be in a coma and killed in his sleep by the PC's grandmother. He could still be powerful but now victory is at least possible without the catalyst showing up with a magic beam. Sounds like a cope out, to me. He's "weakened", because arbitrary thing happened. This is our "one shot" to take him down. I've played this before. A hundred times and I've seen it a thousand more. I get it's the "Bioware formula", but I don't see it working anymore. "Maybe some people will die". It's not like we'd see them again. And if Bioware wants us to see them again, they'll bring them back, dead or alive. So at what point am I supposed to be invested in this? And for who? Personally I don't want Solas defeated in DA4. Or rather disposed of. The last thing I want is a generic villain setup that culminates in a goofy drawn out boss fight. To defeat Solas I'd rather they outsmart him. Banish him. Take his power away. In order to do that the team needs to set gears in motion. Negotiate stuff. Lure him someplace and then rather than fight him in open battle, flip a switch or whatever to cut him down. In other words, defeating Solas would be a process that is over before we get to him. So even less steaks. This doesn't work, because we already will be privy to the details and what needs to be done, in order to work. It sounds like we're going to pull it off in a "heist" kind of way, like an Ocean's 11 type of situation that way. And it works for the movie, because a lot of things taking place are happening without the audience knowing, but in a video game, the protagonist would need to know these things, beforehand, effectively killing the tension and blowing the plot's load, before the climax. Like, imagine " The Sting", but you already know that the "cops" are in on the plot. Or in Ocean's 12 knowing how they fooled the Fox beforehand. Maybe the execution will be better than what I am describing. Maybe they'll pull it off. I strongly doubt it, though.
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Post by alanc9 on Sept 19, 2020 1:53:17 GMT
But yeah, this could all have been fixed with sufficient retconning. Say, only 1/10 of the Reapers in the ME2 cinematic can actually make it to the MW, and lore retcons as needed to make the combat work. How would this have worked gameplay-wise? Shepard's still a guy with an assault rifle. What are we doing in the endgame? Thing is, I believe the sequels already sort of retconned ME1 to create this dilemma. ME1 heavily implies, if not outright states, that the Reapers are basically stuck and possibly snoozing in dark space while the Citadel remains inactive. Only the awkward sequel hook at the end suggests otherwise, despite the lack of evidence to support that idea. Think about it. If the Reapers are not trapped in dark space, as it turned out, the entire plot of ME1 makes no sense. I suspect that initially the plan (insofar as there was one) was for ME1 to be fully self-contained, as it almost is at present. Sequels would have either not dealt with the Reaper plot at all and focused on other galactic issues (plenty of which had been set up) or would have been about stopping more indoctrinated mooks and/or backup Reapers from activating the Citadel. The Reaper fleet would never have actually made it to the Milky Way. I dunno. I'd say ME1 implies the opposite of what you say it does, unless we believe that Shepard's simply wrong in her final speech. (I don't mind a game letting the PC be totally wrong about stuff, but that's something I'd associate with the DA team rather than ME's devs.) Seriously, did you really think the Reapers were done after playing ME1? There's also the trilogy structure, which Bio says they always intended. I suppose the subsequent games could have been about indoctrinated mooks trying to bring the Reapers back twice more, but I don't know how that would have been satisfying, or how game 3 would have been conclusive when ME1 and ME2 had not been.
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Vive la révolution mages!
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Post by Cantina on Sept 19, 2020 3:23:33 GMT
About a week ago, I decided to load up DAI-- to finish my video play-through. Guess what happened? The same thing that has always happens. Arrive at Skyhold, try to continue my game, but become so bored, I simply quit. So, I decided to play DAO again. And, dear sweet Maker, it's like night and day. I still get chills from the opening cinematic. I know what happens in this game, but there is this need to keep playing. Plus, this game actually starts me at the beginning of my character's story. I'm not dumped off at Flemeth's hut or Lothering and told what happened. With DAI what bothered me the most was the story setup. It was just downright lazy. You click start game and you see The Conclave destroyed, followed by creating your character in The Fade of all places. Good choice Bioware, the lighting is just superb, but I digress. Once you are done creating your character, a cut scene plays. Your character sees spiders and runs towards a staircase. He or she climbs some stairs to reach a woman standing at the top. The woman is clearly from The Chantry (the hat gives/gave it away), you touch hands, then the next scene shows your character being pushed out of a green glowing anus. My first reaction to this was, “WTF just happened?!!?!” And not in a good way. Then in Bethesda style you are a prisoner. You get scolded and then are forced to stop this Breech. You close The Breech. Then you wake up a few days later and suddenly people no longer hate you, but worship you. They believe you are a Holy Prophet who is going to save the world. But the worst offense is people’s reaction to The Conclave. Lilly talks about The Divine, Cullen talks about people talking about the Kirkwall rebellion, you learn later that Cassandra’s lover died at The Conclave. And so many more comments and stories by people. And here I am completely clueless about these events. I have no connection whatsoever to these people’s comments or stories. I just stand there with the dialogue box open, completely bewildered on how to respond. Eventually, it boils down to my character smiling and nodding their head in agreement. The story expects me to seek justice or what-have-you on the Divine’s death and all those who died at The Conclave. But I have no feelings on the matter. Just an empty void. So, I am to what? Force my way through the story with no compass of personal feelings on the matter. Just go wherever the story takes me. Like an invisible dog on a leash with no direction. This what DAO and even DA2 did so well –the story setup. In DAO, you created your character and were placed in whatever origin you chose. I recall making my first character – a noble female – and having so many feels during the story and being completely clueless that the events which took place during this origin story would play a role later. It really changed my feelings for Arl Howe, opposed to playing a mage. Sure, as a mage, I was pissed at all the shit Arl Howe did, but with my rogue it was more personal. Then, you arrive at Ostagar and met all kinds of people from those at the top to those at the bottom. Eventually, shit goes south. I was pissed and sadden by events that happened and why it happened. I had an emotional connection and a clear reason to see the journey through. As I said, DA2 even had this setup, not perfect, but at least the setup was present. You're running with your family to escape The Blight. I felt the need to keep my family safe. I was saddened to see one of my siblings not make it. I did not know Wesley, but I was saddened by his loss and how it was devastating to Avey. By the time, my character, my character’s family, and a survivor arrived in Kirkwall, the need to better my family’s life and keep them safe was still present. With DAI I had no feelings, just a black void of WTF and bewilderment. There was no setup. Your character was just dumped into the game and expected to materialize feelings of the events that you were told to take place. Therefore, during DAI, my thoughts were always, “Why am I doing this?” And coming to no reason at all. Even the villain of the game held no interest. I was told Cory was a threat but nothing beyond. There was no point in the main story where I ever felt threatened by Cory. Whereas with Loghain, I had no freaking clue what the hell he was going to do. And when he does something that just add more fuel to the fires of stopping this asshat. And his lackey, Howe, man that dude was a psycho. Cory does what? Has a mage do time magic or a demon that can disguised as people, corrupts the Grey Wardens and meddles in politics. Um. <blinks></blinks> Are you freaking kidding me?!!? This is the villain? So, what? We have a Republican as the villain. Great. Simply great. I guess the next biggest threat my character must worry about is, the taxes on the Inquisition and if they are going to be audited at some point. And to make matters worse Cory only shows up when the story needs him to show up. And when he did show up, I could not help but laugh my ass off. He looked ridiculous—especially The Wizard of Oz shoes and stockings. His dialogue was the same diatribe cliché of any generic villain. And instead of using his intelligence to execute his plan, Cory uses an orb that looks like he pulled it from a Zen Garden. My head hurts. In my opinion DAI should have started you off with whichever Origin you choose. Then folded into your journey to the Conclave, followed by your character being at The Conclave. Running around listening to speeches, talking to people, doing mini quests for them. Even talking to The Divine.
You could say The Divine needed to speak to you and ask for your assistance in a matter. You go off to do X and upon your return to The Divine, you open the doors and there is an explosion. You awake in The Fade having no clue what happened. You fight off some fade demons and spiders, all the while heading to the exit, without that stupid Chantry spirit there and leave out a tear in The Fade. You know, not a green glowing anus. Then, well what happens next is what you get in Inquisition. At least this would set me up for having a connection to being at The Conclave and to those who were there, especially The Divine. It would not be a betterment for the rest of the piss poor story and execution of the game, but at least in this instance, I would have some semblance of feeling and not an empty void. Just look at the ending of DAI, it's just as bad as the start. Dumps you off, expecting you to ignore how idiotic this ending is as was the start.
Imagine playing DAO and at the title screen you see Ostagar. Then upon clicking, “New Game” a horde of dark spawn just rush over the screen. Next thing you know your creating your character in the middle of a swamp.
Come to find out its Flemeth’s hut. Let us say, you chose a human noble. The witch tells you, your family is dead, the battle at Ostagar lost to the darkspawn, Duncan and The Grey Wardens are dead, as is the king. You survived becoming a Grey Warden, but barely survived being overwhelmed with darkspawn but were rescued by her.
Your task is stopping the man, Loghain who abandoned the king,your fellow Grey Wardens and you. Your task now is to defeat The Blight. Oh, and another Grey Warden was also rescued, his name is Alistair. Do have fun. Um. <blinks> What?!? This would have changed the DAO game completely and how I felt about it. DAI was about as much fun as having sex with Tranquil. And I do not expect DA4 to be any better. The days of Bioware giving a damn died after DAO. And once something is dead, you cannot bring back to life. You can try, but it will always be a shadow of its former self. Well, at least, I will always have DAO and for that matter DA2. Speaking of which, time to go play some more DAO. I am currently in Ostagar and cannot wait to get my puppy-wuppy and Bohdan and Sandal. ENCHANMENT! Damn this game is freaking awesome sauce!
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Post by pessimistpanda on Sept 19, 2020 3:32:17 GMT
RE: discussion of how Solas should get his butt kicked.
While it's harder to pull off, I want Solas to be defeated through the exploitation of his own hubris, or through some particular talent the PC/party already possesses. It should NOT be about getting a power upgrade or finding the Magical Rock Of Defeating Solas.
Examples of the kind of thing I mean:
- Willow (of the titular 80s film) defeating Bavmorda through parlour magic, and the tools provided to him earlier in his adventure, that had helped him get out of previous scrapes.
- Harry Potter ultimately defeats Voldemort through deduction and a better understanding of a particular rule/law established earlier in the final book, not through acquiring artifacts or power (although there was a LOT of that)
- That FUCKING AWFUL Wizard of Oz prequel starring James Franco, where he defeats real witches through his talents as a con artist. Seriously, fuck that movie, but "con artist/thief beats wizard/god through simply being smarter" is always a good time.
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Post by pessimistpanda on Sept 19, 2020 3:33:53 GMT
Um... if you look at Corypheus and immediately go "clearly this is a republican", I feel like that says WAY more about republicans than BioWare or the general quality of DAI. Lol. Edit: also, if Corypheus is a stand-in for Republicans, then Loghain is also DEFINITELY a stand-in for Republicans.
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Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Sept 19, 2020 3:50:13 GMT
Um... if you look at Corypheus and immediately go "clearly this is a republican", I feel like that says WAY more about republicans than BioWare or the general quality of DAI. Lol. Edit: also, if Corypheus is a stand-in for Republicans, then Loghain is also DEFINITELY a stand-in for Republicans. Apparently you chose to interrupt it completely wrong.
Ahh, well. More important things to do then break out the crayons and paper.
Moving on.
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Post by yogsothoth on Sept 19, 2020 4:06:52 GMT
But with Dragon Age they are still in time to "nerf" Solas. Not really. They had a chance with Tevinter Nights, but they only made him more powerful. Nope, he has an entire spy network/army of elves and an army of spirits. I'm torn on the argument that DA4 needs the ME2 Awesome Squad to stop Solas. . . Instead of insanely unique stupid powerful companions I'd rather Solas was weakened in some way. I don't need the Justice League, but I won't accept a Scooby Gang. The problem with having an entire squad of people who can't take on a god is that they can never have them come face to face with Solas. If they do, he can kill all of them, and if he doesn't kill them, it's purely, eye-rollingly bad plot armor. They've had Solas kill people who gave a whiff of being a nuisance to him or slightly hindering him. There is no reason he wouldn't kill an entire group that are dedicated to taking him down. An entire game of never having the protagonists meet the villain is not a good idea. Well that just sounds like the Crucible with extra steps. The Crucible was literally an off switch with extra fireworks.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Solas on Sept 19, 2020 6:00:09 GMT
Idk if this counts as skepticism but not sure where else to put this. feel free to ignore if not the right thread. keep seeing certain hopes for DA4 commented in places elsewhere like YouTube comments and other sites, that just aren't going to happen or run contrary to what's known about the game or how the series tends to do things, and is unfortunately people setting themselves up for disappointment? not speculative or general stuff like "I hope there's a character of [x] preferred type in our party this time around" or "I really wanna visit [x] nation" or "I hope [x] aspect is handled well" which I get and heartily take part in, but stuff thats like. well idk how to describe what I mean but like, for example, imo - tis very doubtful that the HoF is ever coming back - the game iirc is probably going to be made with Frostbite - Varric isn't going to be a party member for a third time in a row, and he's never going to be romanceable - Cullen's story is over - if Hawke was left in the Fade, they are dead - spiders are gonna be in it - not every old fave/old LI needs to appear in every subsequent game. the faves list increases in size with every entry to the franchise, and it's just not practical/feasible or story-sensical to have them all crop up in every next game in person to see how they are and what they've been up to. cameos should make sense and be meaningful, not just be shoehorned in for the sake of it. Thedas is a very big place - the party roster isn't going to be two thirds or three quarters-made up of returning/pre-existing characters - it would be pretty weird/surprising to me if most of the prominent new characters were 'set up' in advance in TN, making TN functionally 'required reading' - if the PC is a new person and the Inquisitor returns for a bit, they aren't going to write the new PC being overshadowed by the Inquisitor - Swimming Mustache Guy isn't Dorian (though I think he'll be in the game) and Veilfire Skeleton isn't Cole semi-related to the above, decisions like "Who is Divine" will probably go the way King Alistair vs Queen Anora did (mostly off-screen and small in terms if impact), and the game has to be written in such a way that it's accessible to players new to the franchise.
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Post by pessimistpanda on Sept 19, 2020 6:02:13 GMT
Um... if you look at Corypheus and immediately go "clearly this is a republican", I feel like that says WAY more about republicans than BioWare or the general quality of DAI. Lol. Edit: also, if Corypheus is a stand-in for Republicans, then Loghain is also DEFINITELY a stand-in for Republicans. Apparently you chose to interrupt it completely wrong.
Ahh, well. More important things to do then break out the crayons and paper.
Moving on.
Excuse you, I'll have you know I do a lot of interrupting and am extremely good at it.
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Vive la révolution mages!
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Post by Cantina on Sept 19, 2020 6:55:11 GMT
Apparently you chose to interrupt it completely wrong.
Ahh, well. More important things to do then break out the crayons and paper.
Moving on.
Excuse you, I'll have you know I do a lot of interrupting and am extremely good at it. At some point we end up failing something we are good at, just got learn and press on.
Sides, out of my entire opinion you choose to pick out a piss poor attempt at humor on my part. Yeah, super job you did there. Well, that tells me all I need to know. Any-who back to DAO.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Sept 19, 2020 7:52:35 GMT
Well that just sounds like the Crucible with extra steps. The Crucible was literally an off switch with extra fireworks. That is true... Then again the idea of the crucible wasn't the problem as a team effort. It was the whole adding Shepard's essence to create a hybrid race that was creepy AF and utterly ridiculous as an option. In any case, I find don't find the idea of super powerful companions that can take on a god any better. Shepard's crew couldn't just blast the reapers into orbit without help either. Since Solas isn't an army of machines though he can be tricked perhaps. Which would be nice irony. As said above, use his hubris against him. Make him make a grave mistake so that perhaps he accidentally kills or defeats himself. I like that. No superhuman strength companions required. What it does require is good believable writing. So I'm not holding my breath...
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Post by SirSourpuss on Sept 19, 2020 8:33:52 GMT
RE: discussion of how Solas should get his butt kicked. While it's harder to pull off, I want Solas to be defeated through the exploitation of his own hubris, or through some particular talent the PC/party already possesses. It should NOT be about getting a power upgrade or finding the Magical Rock Of Defeating Solas. Examples of the kind of thing I mean: - Willow (of the titular 80s film) defeating Bavmorda through parlour magic, and the tools provided to him earlier in his adventure, that had helped him get out of previous scrapes. - Harry Potter ultimately defeats Voldemort through deduction and a better understanding of a particular rule/law established earlier in the final book, not through acquiring artifacts or power (although there was a LOT of that) - That FUCKING AWFUL Wizard of Oz prequel starring James Franco, where he defeats real witches through his talents as a con artist. Seriously, fuck that movie, but "con artist/thief beats wizard/god through simply being smarter" is always a good time. I don't think Solas should be defeated. I think Solas should succeed. Apparently, we've spent 3 games building up to him. At this point, him failing feels anticlimactic. From a setting stand point, why should he fail? If anything, the setting will become vastly more interesting if he succeeds.
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Post by telanadas on Sept 19, 2020 8:50:42 GMT
you learn later that Cassandra’s lover died at The Conclave. Wow I never even realised this was a part of Cassandra's backstory....... what?! (I never romanced Cass) But actually this is what I mean about how they handled the characters in DAI...the characters needed way more context and justification for their actions and reactions. This plot point of Cass's lover dying at the conclave could have had such a significant emotional impact if this had been added in regardless if you romanced her or not. Wouldn't she be shaken up about it? Wouldn't she be worrying about his family or recovering his body or something? If she does become a good friend to you as she says as the events play out, wouldn't she confide in you about these personal matters? And on the topic of friendship, Dorian can say to you at one point you are his true and maybe even his only friend (I'm paraphrasing). But we only have the personal quest to go by which happened to me right when I got to Skyhold, so it didn't feel all that believable to me. I know the game already has a lot of dialogue and ground to cover, but maybe it was the pacing of the game that got in the way of allowing more meaningful dialogue exchanges to occur. Also, I get that the devs are constantly trying to appeal to people new to the series, but at some point you also have to think 'you know, this is the third game, basic knowledge of the universe should be expected'. Bear in mind I am nitpicking at this point, I do love this series and DAI still holds up as one of the best in the past decade for me, but I'm just saying, the heart of DA is the characters and the emotional impact of DAI was pretty shallow. It was probably what made Trespasser seem like such a masterpiece, because it held all of that emotional connection the main game was missing.
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Post by telanadas on Sept 19, 2020 9:03:55 GMT
And to make matters worse Cory only shows up when the story needs him to show up. And when he did show up, I could not help but laugh my ass off. He looked ridiculous—especially The Wizard of Oz shoes and stockings. The heels and stockings adds to Corypheus' charm imo. 😂😂😂 Wonder if they'll have an easter egg for Solas? 🤣
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Post by pessimistpanda on Sept 19, 2020 9:13:07 GMT
RE: discussion of how Solas should get his butt kicked. While it's harder to pull off, I want Solas to be defeated through the exploitation of his own hubris, or through some particular talent the PC/party already possesses. It should NOT be about getting a power upgrade or finding the Magical Rock Of Defeating Solas. Examples of the kind of thing I mean: - Willow (of the titular 80s film) defeating Bavmorda through parlour magic, and the tools provided to him earlier in his adventure, that had helped him get out of previous scrapes. - Harry Potter ultimately defeats Voldemort through deduction and a better understanding of a particular rule/law established earlier in the final book, not through acquiring artifacts or power (although there was a LOT of that) - That FUCKING AWFUL Wizard of Oz prequel starring James Franco, where he defeats real witches through his talents as a con artist. Seriously, fuck that movie, but "con artist/thief beats wizard/god through simply being smarter" is always a good time. I don't think Solas should be defeated. I think Solas should succeed. Apparently, we've spent 3 games building up to him. At this point, him failing feels anticlimactic. From a setting stand point, why should he fail? If anything, the setting will become vastly more interesting if he succeeds. I did not say that his plan to remove the Veil should not succeed.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 954
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Vive la révolution mages!
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Sept 19, 2020 9:22:57 GMT
you learn later that Cassandra’s lover died at The Conclave. Wow I never even realised this was a part of Cassandra's backstory....... what?! (I never romanced Cass) But actually this is what I mean about how they handled the characters in DAI...the characters needed way more context and justification for their actions and reactions. This plot point of Cass's lover dying at the conclave could have had such a significant emotional impact if this had been added in regardless if you romanced her or not. Wouldn't she be shaken up about it? Wouldn't she be worrying about his family or recovering his body or something? If she does become a good friend to you as she says as the events play out, wouldn't she confide in you about these personal matters? And on the topic of friendship, Dorian can say to you at one point you are his true and maybe even his only friend (I'm paraphrasing). But we only have the personal quest to go by which happened to me right when I got to Skyhold, so it didn't feel all that believable to me. I know the game already has a lot of dialogue and ground to cover, but maybe it was the pacing of the game that got in the way of allowing more meaningful dialogue exchanges to occur. Also, I get that the devs are constantly trying to appeal to people new to the series, but at some point you also have to think 'you know, this is the third game, basic knowledge of the universe should be expected'. Bear in mind I am nitpicking at this point, I do love this series and DAI still holds up as one of the best in the past decade for me, but I'm just saying, the heart of DA is the characters and the emotional impact of DAI was pretty shallow. It was probably what made Trespasser seem like such a masterpiece, because it held all of that emotional connection the main game was missing. You don't need to be in a romance with Cassie to hear this dialogue. You just need Varric and her in the party, at some point you'll get this conversation between the two: Part 1
Cassandra: Am I to understand your Bianca is married? Varric: Oh, have we reached the stage where we gossip about each other's love lives? Varric: Did you hear that, boss? Don't worry, I'll tell you whatever she says. Cassandra: Forget I mentioned anything. It was a simple question, Varric. Varric: There was nothing simple about it.
Part 2
Varric: You brought up Bianca, Seeker. Does that mean I can ask about your conquests? Cassandra: I would rather you didn't. Varric: No tantalizing secrets to divulge? Cassandra: None.
Part 3
Cassandra: Very well, Varric. If you wish to know about men I have known, I will tell you. Varric: Look, Seeker. I was only... Cassandra: You are right. I pried first, and fair is fair. Years ago, I knew a young mage named Regalyan. He was dashing, unlike any men I met. He died at the Conclave. Varric: Oh. Cassandra: What we had was fleeting. And years had passed. Still, it saddens me to think he's gone. Varric: I'm sorry.
Final
Varric: Look, Seeker, I didn't mean to make you talk about your mage friend. Cassandra: I know. I was not trying to make you speak of Bianca. If I was, you would know. I would yell, books would be stabbed. Varric: (Chuckles.) I'll keep that in mind.
****Note**** Cassie's lover appears in the movie, "Dawn of the Seeker." This is the only time Cassie mentions him in DAI. And no, you cannot speak to her about it later.
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Post by SirSourpuss on Sept 19, 2020 9:34:34 GMT
I did not say that his plan to remove the Veil should not succeed. Good. Maybe Solas then should succeed and survive, bringing his final solution to fruition and reigning over it.
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Post by pessimistpanda on Sept 19, 2020 9:44:59 GMT
I did not say that his plan to remove the Veil should not succeed. Good. Maybe Solas then should succeed and survive, bringing his final solution to fruition and reigning over it. Cause that's not anticlimactic? "And then, the evil elf wizard turned everyone to stone, just like he could have at any time, and the 60 hours you spent levelling your characters and doing dumb shit like leaving flowers at graves for people who were too lazy to go themselves amounted to precisely fuck-all, The End."
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