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Post by The Pluto Lounge on Nov 5, 2024 14:31:07 GMT
Nah, they already lost me with MEA. Didn't feel like the target audience with that game already. DAV just dialed the dissonance up to 11. As much as it’s easy to dunk on that game, and deservedly so. That title felt like a genuine effort from people who cared about the series and took a chance. Especially considering it was people with limited experience making it. Veilguard is a skinwalker with callous disregard and hatred for its loyal fans. Hmm, when you put it that way I might give Andromeda another chance. Like Cyberpunk I gave them over a year to fix the bugs and the modding community to do their thing before playing. However, I remember just being bored. I even had a mod that gave me infinite jet boost so I could fly around like Iron Man. Emiss, I was Iron Man and still bored... However, maybe now I have the patience to get through it.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Nov 5, 2024 14:33:22 GMT
Nah, they already lost me with MEA. Didn't feel like the target audience with that game already. DAV just dialed the dissonance up to 11. As much as it’s easy to dunk on that game, and deservedly so. That title felt like a genuine effort from people who cared about the series and took a chance. Especially considering it was people with limited experience making it. Veilguard is a skinwalker with callous disregard and hatred for its loyal fans. For me it's more an unsurprising evolution but I guess at least MEA as a spin-off did less damage to the lore and established characters. The new lore just wasn't particularly interesting and they did NOTHING with the colonization theme. But I actually thought the main story was decent enough even if mostly reused themes. If the game had been a streamlined 40h experience like previous titles I think I would have liked it a lot more. That's why it's so disappointing how DAV sounded like they listened to all the criticism and made an old school non open story focused game, which is everything I wanted. And I guess it is, it's just that the writing has fallen off a cliff so everything else kind of doesn't matter anymore to me. Bad writing=bad RPG to me. I can stomach shit combat and janky gameplay if the storytelling is good.
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abedsbrother
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
Posts: 440 Likes: 985
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by abedsbrother on Nov 5, 2024 14:56:46 GMT
As long as the teams are separate and headed up by talented people, it should be good in theory. But BioWare is 0/3 atm, with every title worse than the last, two of them objectively put franchises “on ice”. And this looks to do no better. It legitimately angers me to look at the Witcher series and see what could have been. Bioware is no longer big enough to have separate teams. They are the same team. Which makes me somewhat dubious of Gamble's statement, I no longer have any belief in Bioware's ability to write a story like the original ME trilogy. Mary DeMarle is credited as narrative director on the next Mass Effect. She was the lead writer for the Deus Ex Adam Jensen games (Human Revolution & Mankind Divided), and was narrative director on Guardians of the Galaxy. She also has a shared writing credit on Splinter Cell Conviction. I think the next Mass Effect's story will be fine.
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Post by gervaise21 on Nov 5, 2024 15:15:17 GMT
Results of first dramatic choice but not end of Act 1
The Antaam attack their own compound and Treviso as a whole, I help, and somehow we didn't drive them out? They're just occupying the place like nothing happened!! So the choice is really between who will be pissy the rest of the game and not anything about the world state 😮💨
That's weird. When you make a decision like that you expect there to be positive benefits as well as the lack of negative ones (the blight). So, presumably if you choose the other one, you fight the Venatori but they are still standing at the end of it. Sheesh, at least with the mages/Templars choice you gained one faction and then got attacked by the other one, wiping them out. It is really strange how bland the game seems from an outside perspective looking in. I can see why some reviewers are saying that they appreciate DAI all the more after playing DAV. The open world might have been a drag at times but there were some really good main plot decisions that you made and then saw the consequences both immediately in game and at the end. Still may be it has an effect in later acts.
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Post by phoray on Nov 5, 2024 15:22:37 GMT
Results of first dramatic choice but not end of Act 1
The Antaam attack their own compound and Treviso as a whole, I help, and somehow we didn't drive them out? They're just occupying the place like nothing happened!! So the choice is really between who will be pissy the rest of the game and not anything about the world state 😮💨
That's weird. When you make a decision like that you expect there to be positive benefits as well as the lack of negative ones (the blight). So, presumably if you choose the other one, you fight the Venatori but they are still standing at the end of it. Sheesh, at least with the mages/Templars choice you gained one faction and then got attacked by the other one, wiping them out. It is really strange how bland the game seems from an outside perspective looking in. I can see why some reviewers are saying that they appreciate DAI all the more after playing DAV. The open world might have been a drag at times but there were some really good main plot decisions that you made and then saw the consequences both immediately in game and at the end. Still may be it has an effect in later acts. I am hoping it has later game effects but according to these side quests, it was the plan all along that the Antaam are still present after the event. 😮💨 Maybe end of Act 1 will bring more world reflection
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 5, 2024 15:55:48 GMT
Spoilers for act one after Darvin "big" stuff I Didn't play myself, just watched my friend plays, we saved Treviso. Beyond the feeling that nothing significant happens as a consequence, the whole thing felt extremely cheap, when it comes to cinematics and storytelling . Everything felt like it was building up to some major even but it was over before it barley started. Fought the dragon for a bit, it ran away like a bitch, the evil lady spouted some Saturday morning nonsense and fucked off. It was extremely underwhelming, and it finally hit me that it seems like Bioware forgot how to direct cutscenes
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Post by Envisionary on Nov 5, 2024 15:59:49 GMT
Regarding Lucanis Lucanis being an abomination is never really given the gravitas it deserves. Someone possessed by a demon has always been a serious threat to everyone around them but everyone acts like that's just his quirk and we're living with it.
However, I find it a more likable quirk than being told he likes coffee in nearly every cutscene. It's the fandom's interpretation of Alistair's fondness for cheese but depicted in game. By the time I hear "co-" I'm already rolling my eyes.
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Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by witchcocktor on Nov 5, 2024 16:03:50 GMT
It's kind of incredible that this is the game where they really push the companions on you, and the game flat out tells you through wack dialogue, almost breaking the fourth wall, to go do companion quests, yet the end results of these companions as characters and their personal quests are just a big ol' meh for the most part.
The entire '' forced to recruit all companions and they never leave no matter what '' concept just doesn't really work, because one of the biggest things about Dragon Age and its companions is that everyone has their favorites and those they hate, and the writing team generally embraces that, giving them a license to kill to create the most divisive companions they are able. So I feel like since companions play such an important role in how the story is told, they really sanitized most of the characters so there's no reason for Rook to genuinely hate someone. Of course, they also made Rook completely compatible with all the characters as well, making Rook a dull protagonist.
I think that's why the entire game is the way it is, sanitized and unproblematic, because actively discussing the ugly sides of Thedas would force the companions to have opinions as well, and that would just showcase how unremarkable and safe all the companions are in the end because ultimately you need all the companions for the story missions, as they are built upon certain characters doing certain things, in cinematic cutscenes. So can't have them NOT be part of the team. And if one of them had divisive opinions you as the player disagreed with.. well why should you be forced to have them in your team? It's not like Veilguard makes a good case of WHY the companions that were written for the Veilguard should or need to be part of your team, so the reasons to have characters you dislike in the team are close to zero. Like, people dislike Vivienne, but she does have knowledge and connections that could be vital when approaching things like Orlais. But what the hell does Taash know that I couldn't find from someone else? Please.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Nov 5, 2024 16:10:35 GMT
^
Taash is great at killing dragons! Or so the game tells you, I guess, which is hilarious given how Rook does almost all of the fighting while the companions run around taking potshots at your enemies while you wait for their skills to cool down for the next combo.
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Post by phoray on Nov 5, 2024 16:11:16 GMT
Does the music get better? the only music I've noticed is the music that reminds be of some of the bangers we got from Inquisition. Otherwise, nothing memorable that if it came on my music feed I'd be like, "ooo, some DAV music."
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 5, 2024 16:15:15 GMT
Regarding Lucanis Lucanis being an abomination is never really given the gravitas it deserves. Someone possessed by a demon has always been a serious threat to everyone around them but everyone acts like that's just his quirk and we're living with it.
However, I find it a more likable quirk than being told he likes coffee in nearly every cutscene. It's the fandom's interpretation of Alistair's fondness for cheese but depicted in game. By the time I hear "co-" I'm already rolling my eyes. It's writing without any subtlety. It's funny at first, then sad then just annoying.
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Post by parsival on Nov 5, 2024 16:21:07 GMT
I'm definitely starting to enjoy the game more, and I'm still only in the first act. I found the lack of side quests early on a shock, but I think the writers just wanted to get the team recruited and not risk the 'lost in the Hinterlands' issue from DA: Inquisition, where 50 hours could pass without advancing the plot. More side quests are popping up now and they seem to mostly connect to the overall story too. No silly fetch quests, like in DA 2 and DA:I.
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emissaryoflies
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by emissaryoflies on Nov 5, 2024 16:27:02 GMT
As much as it’s easy to dunk on that game, and deservedly so. That title felt like a genuine effort from people who cared about the series and took a chance. Especially considering it was people with limited experience making it. Veilguard is a skinwalker with callous disregard and hatred for its loyal fans. Hmm, when you put it that way I might give Andromeda another chance. Like Cyberpunk I gave them over a year to fix the bugs and the modding community to do their thing before playing. However, I remember just being bored. I even had a mod that gave me infinite jet boost so I could fly around like Iron Man. Emiss, I was Iron Man and still bored... However, maybe now I have the patience to get through it. Combat is still the best part of Andromeda, but they at least try to tell a story in keeping with the universe. And they mercifully give you some companions that look, sound, and behave like adults. It’s a shame that Veilguard has set the bar so low that it genuinely makes Andromeda look like The Witcher 3 in comparison.
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Post by gervaise21 on Nov 5, 2024 17:44:28 GMT
It isn't just the possessed companion. There is another companion where they should be freaking out at their transformation but they just seem to shrug and accept it. Not only that but most of the benign sort of possession cases in past games started out that way because it was a spirit to begin with, even if Anders maintained he had an adverse effect on Justice that turned him into Vengeance. Nevertheless, it was that way round because he wasn't trying to dominate Anders as a demon ought to be trying to do. There was a similar thing in the novel Masked Empire though. Imshael had taken up possession of Mhris with her agreement but then happily relinquished it later on when it was clear that otherwise the others would kill her. It is a far cry from the demons in DAO and DA2. I also think it a bit silly that his wings actually seem to give him the ability to fly short distances or at least glide. Why does he even have them? Demons are not fallen angels like in our cosmology.
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Post by journey95 on Nov 5, 2024 18:14:59 GMT
Nah, they already lost me with MEA. Didn't feel like the target audience with that game already. DAV just dialed the dissonance up to 11. As much as it’s easy to dunk on that game, and deservedly so. That title felt like a genuine effort from people who cared about the series and took a chance. Especially considering it was people with limited experience making it. Veilguard is a skinwalker with callous disregard and hatred for its loyal fans. Honestly I disagree. It was the first Bioware game that was geniunely awful and 100% sanitized, basically a precursor to Veilguard but since its been a few years people try to downplay its flaws. The characters felt like bratty modern teenagers, the villians were a joke, you had zero RP options, the setting lost any dark parts it had etc. The worst part is that instead of learning they just continued with that tone for Veilguard
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fortlowe
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: fortlowe
Posts: 34 Likes: 49
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by fortlowe on Nov 5, 2024 18:43:40 GMT
Pron brained tourist back again for one more rant. At this point, my pie in the sky wish is that EA dissolves Bioware before the next ME game goes into production, everyone that worked there finds gainful and satisfying employment working on something wholly original, Microsoft buys all of the former Bioware properties, and they hire really good 3rd party studios to make games with those properties.
Can you imagine? Mass Effect by CD Project Red? Dragon Age by Saber Interactive? Anthem by Remedy? These studios come to mind first because they each obviously haven't forgotten that narrative comes first in a story driven game. Everything else has to cater to the story first. So the stories have to be very good.
The story in DAV is not very good. The dialogue is juvenile and superficial. The tone is noblebright when DA is clearly a grimdark setting. And the plot retcons a significant portion of the lore proceeding it, for almost no tangible advantage.
The current crop of folks at Bioware are talented. There's no question about that. And I empathize with some of the messaging that they want to get across. But between MEA and DAV, they have demonstrated that they obviously don't want to make the kind of games that we want to play.
It's why the stories in those games weren't very good. Mass Effect and Dragon Age just aren't the stories they want to tell. And that comes across in the form of preachy, passionless, and even antagonizing writing.
I hope that they get to make the game that they would be passionate about. I'd buy it no doubt. However I believe that that would be an entirely novel property. In the meantime, forcing those devs to making something that does not cohere with them does everyone a disservice. Devs, publisher, and consumer.
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Post by phoray on Nov 5, 2024 18:53:32 GMT
Cameo compared to companion It looks like Emmrich stole all of Dorian's body language. Where did his dramatic poses and tones go? This is more of a silly complaint but I have continued to be disappointed by the cameos.
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Post by themikefest on Nov 5, 2024 18:54:37 GMT
^ Taash is great at killing dragons! Or so the game tells you, I guess, which is hilarious given how Rook does almost all of the fighting while the companions run around taking potshots at your enemies while you wait for their skills to cool down for the next combo. Yep. I was fighting many enemies when all I did was runaround in circles. As I was running, I watched the health bars of the baddies when the companions were attacking. They were doing next to no damage. It reminded me of the squadmates from MEA. Once cooldown was done, the companions went through the drive thru to order a combo meal. That's when they did some damage. This game relies heavily on the combo. After however long running in circles, I finally defeated the enemies. The other thing I thought about, as I ran around in circles, was how much better it would have been if I had 3 companions and be able to control them.
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LawBringerSR2
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR
Posts: 229 Likes: 490
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Post by LawBringerSR2 on Nov 5, 2024 19:00:55 GMT
Pron brained tourist back again for one more rant. At this point, my pie in the sky wish is that EA dissolves Bioware before the next ME game goes into production, everyone that worked there finds gainful and satisfying employment working on something wholly original, Microsoft buys all of the former Bioware properties, and they hire really good 3rd party studios to make games with those properties. Can you imagine? Mass Effect by CD Project Red? Dragon Age by Saber Interactive? Anthem by Remedy? These studios come to mind first because they each obviously haven't forgotten that narrative comes first in a story driven game. Everything else has to cater to the story first. So the stories have to be very good. The story in DAV is not very good. The dialogue is juvenile and superficial. The tone is noblebright when DA is clearly a grimdark setting. And the plot retcons a significant portion of the lore proceeding it, for almost no tangible advantage. The current crop of folks at Bioware are talented. There's no question about that. And I empathize with some of the messaging that they want to get across. But between MEA and DAV, they have demonstrated that they obviously don't want to make the kind of games that we want to play. It's why the stories in those games weren't very good. Mass Effect and Dragon Age just aren't the stories they want to tell. And that comes across in the form of preaching and passionless writing. I hope that they get to make the game that they would be passionate about. I'd buy it no doubt. However I believe that that would be an entirely novel property. In the meantime, forcing those devs to making something that does not cohere with them does everyone a disservice. Devs, publisher, and consumer. ME with great writing AND CDPR style sex scenes would be a dream come true... but I don't trust that company since Cyberpunk. I'd have to see how the next Witcher is before deciding if they'd be what's best for ME
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fortlowe
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: fortlowe
Posts: 34 Likes: 49
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fortlowe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by fortlowe on Nov 5, 2024 19:13:04 GMT
Pron brained tourist back again for one more rant. At this point, my pie in the sky wish is that EA dissolves Bioware before the next ME game goes into production, everyone that worked there finds gainful and satisfying employment working on something wholly original, Microsoft buys all of the former Bioware properties, and they hire really good 3rd party studios to make games with those properties. Can you imagine? Mass Effect by CD Project Red? Dragon Age by Saber Interactive? Anthem by Remedy? These studios come to mind first because they each obviously haven't forgotten that narrative comes first in a story driven game. Everything else has to cater to the story first. So the stories have to be very good. The story in DAV is not very good. The dialogue is juvenile and superficial. The tone is noblebright when DA is clearly a grimdark setting. And the plot retcons a significant portion of the lore proceeding it, for almost no tangible advantage. The current crop of folks at Bioware are talented. There's no question about that. And I empathize with some of the messaging that they want to get across. But between MEA and DAV, they have demonstrated that they obviously don't want to make the kind of games that we want to play. It's why the stories in those games weren't very good. Mass Effect and Dragon Age just aren't the stories they want to tell. And that comes across in the form of preaching and passionless writing. I hope that they get to make the game that they would be passionate about. I'd buy it no doubt. However I believe that that would be an entirely novel property. In the meantime, forcing those devs to making something that does not cohere with them does everyone a disservice. Devs, publisher, and consumer. ME with great writing AND CDPR style sex scenes would be a dream come true... but I don't trust that company since Cyberpunk. I'd have to see how the next Witcher is before deciding if they'd be what's best for ME I blame a significant big part of the ills Cyberpunk had on Sony, and admittedly to a greater degree Microsoft. The cross gen requirements weighed that game down in a big way. Of course, CD Project Red isn't blameless. They could have stood their ground a said to their shareholders that the game just would not run on the older consoles. Waiting for the the current console gen to establish a consumer base would have granted them more dev time too. Hindsight is 20/20. After all is said and done 2077 turned out to be my favorite game so far this console cycle.
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Post by journey95 on Nov 5, 2024 19:21:29 GMT
Pron brained tourist back again for one more rant. At this point, my pie in the sky wish is that EA dissolves Bioware before the next ME game goes into production, everyone that worked there finds gainful and satisfying employment working on something wholly original, Microsoft buys all of the former Bioware properties, and they hire really good 3rd party studios to make games with those properties. Can you imagine? Mass Effect by CD Project Red? Dragon Age by Saber Interactive? Anthem by Remedy? These studios come to mind first because they each obviously haven't forgotten that narrative comes first in a story driven game. Everything else has to cater to the story first. So the stories have to be very good. The story in DAV is not very good. The dialogue is juvenile and superficial. The tone is noblebright when DA is clearly a grimdark setting. And the plot retcons a significant portion of the lore proceeding it, for almost no tangible advantage. The current crop of folks at Bioware are talented. There's no question about that. And I empathize with some of the messaging that they want to get across. But between MEA and DAV, they have demonstrated that they obviously don't want to make the kind of games that we want to play. It's why the stories in those games weren't very good. Mass Effect and Dragon Age just aren't the stories they want to tell. And that comes across in the form of preachy, passionless, and even antagonizing writing. I hope that they get to make the game that they would be passionate about. I'd buy it no doubt. However I believe that that would be an entirely novel property. In the meantime, forcing those devs to making something that does not cohere with them does everyone a disservice. Devs, publisher, and consumer. Exactly what I hope for as well. Its just best for Bioware to be shut down at this point. They had 3 lackluster games in a row. The DA and ME IP's are wasted on them, I would love Larian or CDPR get a try but if not its best to let them rest. I can only imagine how they would butcher Mass Effect especially if the next game has Shepard & co. return like many think. Would be horrible.
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Post by journey95 on Nov 5, 2024 19:23:10 GMT
How Veilguard handles Southern Thedas (you know the setting for the last 3 games) is a joke and insulting...its some Star Wars Sequel Trilogy shit
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Nov 5, 2024 19:34:46 GMT
It's kind of incredible that this is the game where they really push the companions on you, and the game flat out tells you through wack dialogue, almost breaking the fourth wall, to go do companion quests, yet the end results of these companions as characters and their personal quests are just a big ol' meh for the most part. The entire '' forced to recruit all companions and they never leave no matter what '' concept just doesn't really work, because one of the biggest things about Dragon Age and its companions is that everyone has their favorites and those they hate, and the writing team generally embraces that, giving them a license to kill to create the most divisive companions they are able. So I feel like since companions play such an important role in how the story is told, they really sanitized most of the characters so there's no reason for Rook to genuinely hate someone. Of course, they also made Rook completely compatible with all the characters as well, making Rook a dull protagonist. I think that's why the entire game is the way it is, sanitized and unproblematic, because actively discussing the ugly sides of Thedas would force the companions to have opinions as well, and that would just showcase how unremarkable and safe all the companions are in the end because ultimately you need all the companions for the story missions, as they are built upon certain characters doing certain things, in cinematic cutscenes. So can't have them NOT be part of the team. And if one of them had divisive opinions you as the player disagreed with.. well why should you be forced to have them in your team? It's not like Veilguard makes a good case of WHY the companions that were written for the Veilguard should or need to be part of your team, so the reasons to have characters you dislike in the team are close to zero. Like, people dislike Vivienne, but she does have knowledge and connections that could be vital when approaching things like Orlais. But what the hell does Taash know that I couldn't find from someone else? Please. It’s all part of desire for restrictive control imo can’t have any breadth of player dialogue because they’ve decided the type of character they want the pc to be. Companions have to get on so they can’t have anything other than banal disagreements. That sets up cutesy team moments i hate it and don’t even think desire/need to have all companions as mandatory justifies.
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emissaryoflies
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emissaryoflies
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by emissaryoflies on Nov 5, 2024 19:35:27 GMT
As much as it’s easy to dunk on that game, and deservedly so. That title felt like a genuine effort from people who cared about the series and took a chance. Especially considering it was people with limited experience making it. Veilguard is a skinwalker with callous disregard and hatred for its loyal fans. Honestly I disagree. It was the first Bioware game that was geniunely awful and 100% sanitized, basically a precursor to Veilguard but since it’s been a few years people try to downplay its flaws. The characters felt like bratty modern teenagers, the villians were a joke, you had zero RP options, the setting lost any dark parts it had etc. The worst part is that instead of learning they just continued with that tone for Veilguard The difference is that you can remove the words “Mass Effect” and it’s still an okay game. A 6 or 6.5. From a writing standpoint alone, Veilguard starts at a 5. And only goes lower the more you delve into it. As far as the characters go, Drack and Vetra carry the team. The shipmates are good too. Cora’s good when she’s outside of her Asari obsession. The gameplay is arguably the best in the franchise. And the writing is better than Veilguard by a large margin. Ryder can actually yell at his companions and be ruthless at certain points. Rook can encourage multiculturalism. Hating Andromeda doesn’t take away the fact that it’s still an okay game.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Nov 5, 2024 19:36:11 GMT
Mary DeMarle is credited as narrative director on the next Mass Effect. She was the lead writer for the Deus Ex Adam Jensen games (Human Revolution & Mankind Divided), and was narrative director on Guardians of the Galaxy. She also has a shared writing credit on Splinter Cell Conviction. I think the next Mass Effect's story will be fine. Of course, we'll have to see how it goes and whether next ME will actually happen. Mary has a decent but not really good record IMO. Two conspiracy games, with one of them having no ending, and a sci-fi comedy for children, however good it is, does not tell me much. She also wrote Myst 3 and 4, which I personally was unable to finish mostly due to uninspired writing. I ended up simply reading the stories and they were kind of OK more or less. Also, I would not even consider Conviction seriously, only as a joke part-time job. Overall, she might be OK if pointed in the right direction whatever that will be. If the direction is wrong, we are up for another BW-made casual repetition of 1000 lines of text 160 times each for each story branch and companion, if any will be in the game, to reach the goal of 160,000 lines of dialog strictly for advertising purposes.
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