andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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andorvex
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 7, 2024 15:58:21 GMT
I never read codex for several reasons. And I don't think it ever prevented me from enjoying DA games before. Codex should be extra tidbits that can have some nice rewards for those who choose to engage with them. I misspoke then, I refer to nearly all written format anything as codex. The letters, missives, and journal entries are codex are all under my codex umbrella. It's like shorthand for me. I agree, I don't READ general lore crap in the game, any of them, just like you. I definitely skip poems and song lyrics scraps but I do read letters, missives, journal pages. There was a spirit side quest in Arlathan in Act I where the quest giver is a speaking spirit, and we return to speak to that spirit too. But it was the letters/journal pages of the quest that hit me while the speaking spirit was kinda meh. I gound the entire Gaspin Manor quest to be boring but someone else on this board loved "the creepy manor." I would just find it interesting to really break the side quests down and compare notes, maybe with it's whole new thread on the board and see what hit people and what was a loss. I see. I guess I'm more extreme on that regard in that I tend to almost not read anything unless I absolutely have to. If I play a game that is only text (Baldur's Gate or pathfinder games*) I'll probably more forgiving and read much more than dubbed games. The main reason is that I'm just not a native English speaker, so even though my English is pretty good, I still read much slower than in my native tongue so the game has to be really good for me to play a non dubbed game (I did play many Jrpgs and old Fire Emblem games but they are usually very good at doing relatively short dialogue). But I think since KOTOR there were many fully dubbed side quests, some are really good. I'm aware of the fact I may lose some content with this play style, but if the game is good I can still really enjoy it
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Post by journey95 on Nov 7, 2024 16:06:04 GMT
other than the environments, everything in this game is extremely ugly. people have compared it to Pixar\disney style, and it's a fair comparison, only that I've never seen any Pixar characters who were this ugly looking or were wearing these overdesigned messes of clothes. yeah the artstyle is bizarre. The enviroments actually good but every character looks so goofy and ugly Someone like Emmerich isn't even a bad character but dude looks so cartoony and out of place in a DA game
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Post by Envisionary on Nov 7, 2024 16:24:15 GMT
It would have been so easy to solve the south problem I was skimming Reddit when I saw someone put into words what I was thinking.
If they had bothered to implement a few choices of who rules what, the codex entries regarding the south would have been excellent. Not something very tangible like modeled cameos, but I think a few extra words on a txt file would have been great and would still keep the south too occupied to help.
Depending on who rules what and what you left south Thedas with determines how the south fares.
Maybe forcing Celene/Gaspard/Briala into a truce makes Orlais unstable.
Maybe Alistair ruling unhardened makes Ferelden unstable but it's balanced out by Anora ruling with him.
Maybe Bhelen is more cooperative with the surface and/or Orzammar has golems at their disposal.
Maybe (if they really insist on keeping the Venatori as powerful as they are in this scenario) the Templars are better suited to dealing with them vs. the mages devastate hordes of darkspawn from a distance.
Maybe the south had a better chance against the blight if you didn't exile the Wardens.
Maybe the Divine excels in some areas better than others depending on who it is/the Chantry is stronger if you kept the Inquisition but if the agents of Fen'harel still actually existed they would sabotage information going in and out or something.
ANYTHING to do with the Architect.
The potential has been squandered in favor of annihilating everything in what seems to be some attempt at moving on from the past. Or laziness. Or both.
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grallon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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grallon
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Post by grallon on Nov 7, 2024 16:26:56 GMT
I could say what I think was an inspiration for these "pirates" but it would probably get me banned from the forum. Oh I'd love to see a gervaise unchained post. Few things are as stimulating for me as an intelligent, articulated individual talking dirty. What was that phrase from the Merovingian in the Matrix? Swearing in French is like wiping your arse with silk.
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grallon
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Post by grallon on Nov 7, 2024 16:29:33 GMT
Sometimes I'm just speechless at this train wreck of a game. LMAO. Is that the biggest bulge size on the slider? Color me unimpressed.
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Post by Ieldra on Nov 7, 2024 16:31:44 GMT
It would have been so easy to solve the south problem I was skimming Reddit when I saw someone put into words what I was thinking.
If they had bothered to implement a few choices of who rules what, the codex entries regarding the south would have been excellent. Not something very tangible like modeled cameos, but I think a few extra words on a txt file would have been great and would still keep the south too occupied to help.
Depending on who rules what and what you left south Thedas with determines how the south fares.
Maybe forcing Celene/Gaspard/Briala into a truce makes Orlais unstable.
Maybe Alistair ruling unhardened makes Ferelden unstable but it's balanced out by Anora ruling with him.
Maybe Bhelen is more cooperative with the surface and/or Orzammar has golems at their disposal.
Maybe (if they really insist on keeping the Venatori as powerful as they are in this scenario) the Templars are better suited to dealing with them vs. the mages devastate hordes of darkspawn from a distance.
Maybe the south had a better chance against the blight if you didn't exile the Wardens.
Maybe the Divine excels in some areas better than others depending on who it is/the Chantry is stronger if you kept the Inquisition but if the agents of Fen'harel still actually existed they would sabotage information going in and out or something.
ANYTHING to do with the Architect.
The potential has been squandered in favor of annihilating everything in what seems to be some attempt at moving on from the past. Or laziness. Or both. As I said before, it's a feature, not a bug. They're destroying the old world because it doesn't align with their worldview, in order to replace it with one more palatable to them. I am reminded of what Morrigan says... ...about Solas: the world refused to go as he wanted, so his wisdom turned into pride. That quest is very good one BTW.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 7, 2024 16:32:08 GMT
I like the bare skin and the exoticness but as a whole the costume design is not working or very aesthetically pleasing, and there's definitely an aesthetic clash if we are talking pirates. And the shift in costume design is odd to begin with compared to this concept art. There's nothing wrong with bare skin in the right context. These guys are meant to be going into remote places and dangerous dungeons or sailing ships and fighting whatever they encounter there. Those outfits just wouldn't be practical. That's why I said they would be more suited to the guards in a harem. There the emphasis would be on show rather than needing to be functional in battles that would likely be a very rare occurrence. I would point out though that they already altered the Qunari in DAI from warriors with shining silver armour found nowhere else in Thedas (because I assume they had developed stainless steel) to wearing wooden and leather boards tied together with ropes. The Arishok in DA2 was understandable because they had been shipwrecked so had to cobble together what they could from local resources but I never realised they had dropped the whole advanced technology concept after DAO. Still at least the concept of Vitaar explained why they didn't need heavy armour to protect them. Yeah I don't mind stylish or sexy outfits or armor. But above all it should look FUNCTIONAL FIRST.
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Entertain me.
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Post by theratpack55 on Nov 7, 2024 16:42:54 GMT
I find it sad and telling how quiet the companion and romance threads are here. I know the game's only been out for a week, but usually the character threads would be thriving, I remember there being tons of activity even back in MEA days. Now it's like nobody has much to say about the characters at all. *snipped for space* Yes to all of this. This id DA defanged. And at least in my opinion, purged of everything that made it such a great series. Nuance, controversy, fictional yet realistic politics, uncomfortable topics and outcomes that fit the world, characters that are complex persons instead of tropes. But many people have said that already so I won't rant about it. I've actually been a big fan of DA2, even in the days when it was considered a terrible sequel to DAO, because it still had those core elements. DAI didn't quite grab me the same way, probably because of the bloating, but it still had those too. DAV just... doesn't. And still the issue that baffles me the most is the butchering of the entire essence of BW companions, in a game that claimed to be the most companion-focused of them all. The fact that you genuinely have no option but to get along with them. What even is the point of approval in DAV? I've played cosy games that had more antagonistic dialog options available for your character. Ultimately it's a pretty, and enjoyable enough action game, but the RP is just not there.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 7, 2024 17:08:06 GMT
Sometimes I'm just speechless at this train wreck of a game. LMAO. Is that the biggest bulge size on the slider? Color me unimpressed. Almost max bulge, yeah. I didn't really see much of a difference... They might as well not have included it. I think they included it because you also have it for the female body, so I treat it as a trans option and nothing more.
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Post by cockyrustler on Nov 7, 2024 17:27:20 GMT
other than the environments, everything in this game is extremely ugly. people have compared it to Pixar\disney style, and it's a fair comparison, only that I've never seen any Pixar characters who were this ugly looking or were wearing these overdesigned messes of clothes. yeah the artstyle is bizarre. The enviroments actually good but every character looks so goofy and ugly Someone like Emmerich isn't even a bad character but dude looks so cartoony and out of place in a DA game This was also an issue with Andromeda ( though not nearly as extreme)...characters and races looked at best bland, often goofy as fuck. Kett always had this slightly puzzled "WTF is going on" look, and Angarans like they were made out of plastic. But at least the armors looked good. Besides the writing, seems Bioware lost their experienced developers when it comes to character visual design and voice acting direction.
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Post by cockyrustler on Nov 7, 2024 17:34:00 GMT
It would have been so easy to solve the south problem I was skimming Reddit when I saw someone put into words what I was thinking.
If they had bothered to implement a few choices of who rules what, the codex entries regarding the south would have been excellent. Not something very tangible like modeled cameos, but I think a few extra words on a txt file would have been great and would still keep the south too occupied to help.
Depending on who rules what and what you left south Thedas with determines how the south fares.
Maybe forcing Celene/Gaspard/Briala into a truce makes Orlais unstable.
Maybe Alistair ruling unhardened makes Ferelden unstable but it's balanced out by Anora ruling with him.
Maybe Bhelen is more cooperative with the surface and/or Orzammar has golems at their disposal.
Maybe (if they really insist on keeping the Venatori as powerful as they are in this scenario) the Templars are better suited to dealing with them vs. the mages devastate hordes of darkspawn from a distance.
Maybe the south had a better chance against the blight if you didn't exile the Wardens.
Maybe the Divine excels in some areas better than others depending on who it is/the Chantry is stronger if you kept the Inquisition but if the agents of Fen'harel still actually existed they would sabotage information going in and out or something.
ANYTHING to do with the Architect.
The potential has been squandered in favor of annihilating everything in what seems to be some attempt at moving on from the past. Or laziness. Or both. It's like a Giant "Fuck you!" to everything done in previous games...We've destroyed all of it, offscreen. And it would be fairly easy to do, even without the Keep. Opening scene, Varric writing Chronicles of Thedas ( or some such name), what happened in previous three games, and you get to input on what he writes in through dialogue options. I'm surprised people aren't more pissed about this.
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abedsbrother
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
Posts: 441 Likes: 987
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abedsbrother
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by abedsbrother on Nov 7, 2024 18:21:38 GMT
It would have been so easy to solve the south problem I was skimming Reddit when I saw someone put into words what I was thinking.
If they had bothered to implement a few choices of who rules what, the codex entries regarding the south would have been excellent. Not something very tangible like modeled cameos, but I think a few extra words on a txt file would have been great and would still keep the south too occupied to help.
Depending on who rules what and what you left south Thedas with determines how the south fares.
Maybe forcing Celene/Gaspard/Briala into a truce makes Orlais unstable.
Maybe Alistair ruling unhardened makes Ferelden unstable but it's balanced out by Anora ruling with him.
Maybe Bhelen is more cooperative with the surface and/or Orzammar has golems at their disposal.
Maybe (if they really insist on keeping the Venatori as powerful as they are in this scenario) the Templars are better suited to dealing with them vs. the mages devastate hordes of darkspawn from a distance.
Maybe the south had a better chance against the blight if you didn't exile the Wardens.
Maybe the Divine excels in some areas better than others depending on who it is/the Chantry is stronger if you kept the Inquisition but if the agents of Fen'harel still actually existed they would sabotage information going in and out or something.
ANYTHING to do with the Architect.
The potential has been squandered in favor of annihilating everything in what seems to be some attempt at moving on from the past. Or laziness. Or both. It's like a Giant "Fuck you!" to everything done in previous games...We've destroyed all of it, offscreen. And it would be fairly easy to do, even without the Keep. Opening scene, Varric writing Chronicles of Thedas ( or some such name), what happened in previous three games, and you get to input on what he writes in through dialogue options. I'm surprised people aren't more pissed about this. Believe me, we are. But it's over and done with at this point. A fait accompli. Maybe Dreadwolf was going to be better than this for us lore-crazies, but we'll never know at this point. Water under the bridge. I'd rather be happy for what was, than angry at what is. Well, maybe a little angry. But not enough to ruin my day.
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grallon
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Posts: 368 Likes: 901
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Post by grallon on Nov 7, 2024 18:41:20 GMT
This is WolfHeart's final review. He has been invited to the BW event prior to launch and gave a mixed review then. He was not sent a review code afterwards. This is his real review now. And before the mods swoop in to erase this post, there is no mention in his review of the thing we can't talk about.
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Post by jadedragon on Nov 7, 2024 18:47:12 GMT
I'm about half way through my 1st run. So I won't express my full thoughts until I'm done. But I already was skeptical about the new factions introduced specifically Lords of Fortune and Shadow Dragons. Now I see LoF Shadow Dragons and even to a degree the Mourn Watch are dumb down soften version of existing factions. Which is a microcosm for other things in the game but just focusing on the factions the codex for LoF mentions the Raiders showing that they pretty much retconned the pirate faction out the universe for a more passive treasure hunting faction with little to no established history to the world. The Raiders had a presence in every game even Inquisition in small ways to set up their introduction. The Pirates who banded together to form a Armada that helped Thedas against the Qunari Invasion isn't even history a new person playing LoF would even learn. Shadow Dragons was literally the faction that teased end of Trespassers and instead of sticking with a more Tevinter type of name they went with a easier name to throw on a tee shirt in the Shadow Dragons. What's even worse is all of the available factions in their original state presented so much more lore and rp opportunity for Rook being they were already all options with their own Morally Grey stance. Even the Crows to a degree got their Talons clipped. The choice to even pick characters who are way lesser known coming from the current comic or even just lesser known NPCs such as Heir being in Antiva over someone like Zevran or Josephine makes what they said about cameos fall on deaf ears and they reason they gave just isn't good enough for what I'm seeing. While I am enjoying the game to a degree as a gamer as a Dragon Age Fan who has been invested in it as a RPG and it's lore I am disappointed at the lack of care for the STORIES not just singular story this series has given to us. I'll elaborate fully on the factions and everything when I finish the game which like I said I am still enjoying but the way they are handling established lore and world building seems like their priorities wasn't ever in giving us a Dragon Age RP game. We are in the world but don't feel of it
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