Biotic Commando
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Post by Biotic Commando on Nov 12, 2024 21:59:50 GMT
And a jerk Hero of Fereldan can be SO MUCH WORSE! My blood mage Warden and anti-human Dalish were real class acts! Of all the Bioware games I've played, the one thing that I believe was evil/cruel/whatever word you want to use, is Hawke letting Meredith kill Bethany. Bethany is one of my favorite DA characters, my most ruthless and heartless character would never
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Post by Iakus on Nov 12, 2024 22:09:57 GMT
And a jerk Hero of Fereldan can be SO MUCH WORSE! My blood mage Warden and anti-human Dalish were real class acts! Of all the Bioware games I've played, the one thing that I believe was evil/cruel/whatever word you want to use, is Hawke letting Meredith kill Bethany. Even I couldn't do that.
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Iakus
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Post by Iakus on Nov 12, 2024 22:11:43 GMT
It’ll all turn out to be an inception style dream and the inquisitor will emerge Bobby Ewing style from a sweat stained nightmare in next game. I'll take it! I usually hate the "it was all a dream" trope but, shit, I'd happily make an exception for Dragon Age. I'm hoping for "It was all a story Varric thought of, then discarded because it made no sense"
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 12, 2024 22:19:28 GMT
Aside from the good bits of the murals (which overall worked for me) I did feel a bit irritated by the "let's have a class discussion" after each one. I feel like getting the companions thoughts could have been done in a smoother way? Am I being way too pedantic? maybe I'm a real dumbass but I feel like these class talks really helped me understand these murals and I probably couldn't have understood them without these talks. as for the execution, I think these talks were among the better written talks in the game, not that it says much in a game with such a low quality of writing
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Post by floratheelf on Nov 12, 2024 22:50:03 GMT
I didn't mind that the team discussed the murals together, I liked the insight as well, but the sitting down politely with their hands in their lap was just too casual with a double blight at their doorstep. I don't know, the group acting with a bit more urgency would have made it better like standing around a table or something. Plus, what they said during said meetings threw the whole tone off as well. "They were TOTALLY doing it!" 🙄🙄🙄 Priorities.
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rocketpineapple
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Post by rocketpineapple on Nov 12, 2024 22:56:26 GMT
Honestly fair, I do think the discussion was important and getting the companions input was useful, I just didn't enjoy the "let's sit in a circle" after each one. And yeah, I agree, the "they were totally doing it" was kind of cheap humour lol. I'm just not sure how it could have been presented better.
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Biotic Commando
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Post by Biotic Commando on Nov 12, 2024 22:56:38 GMT
Visiting the Black City and discovering its true nature (from the inside of it rather than from any other location), as well as the true nature of the Maker has always being my number one wish for DA since DAO, shame they didn't go that direction. I doubt they have the competent enough writers for that anyways anymore. Shame. I feel like even I could write that story if I set my mind to the task. Shouldn't be too hard for any half-decent writer. Seems to me they just weren't interested in exploring that (very important) part of the lore properly. Very disappointing.
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Post by witchcocktor on Nov 12, 2024 22:59:40 GMT
You could remove Taash from the group discussion scenes and nothing would change. Might even be a little better without her piping in with nonsense. I do think the group cozily sipping beverages and laying on their seats like it's a movie night was a bit... I don't know. But that's really just nitpicking at this point, but it's part of a bigger criticism in terms of tone.
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Post by themikefest on Nov 12, 2024 23:13:09 GMT
That's what might happen for ME4. After taking a breath, Shepard says, what the **** kind of dream was that? Referring to MEA. Cora is the stuff of dreams, on that much I agree Ha. Here's a post involving her along with Cerberus, Miranda and TIM.
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Post by rocketpineapple on Nov 12, 2024 23:21:01 GMT
You could remove Taash from the group discussion scenes and nothing would change. Might even be a little better without her piping in with nonsense. I do think the group cozily sipping beverages and laying on their seats like it's a movie night was a bit... I don't know. But that's really just nitpicking at this point, but it's part of a bigger criticism in terms of tone. I would have been fine with a nice group bonding experience, like how they had the movie night in Andromeda (even if that's where I rage quit due to Ryder not rendering in the scene in the patch I played on) but as a separate thing from the mural discussions which required thought.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 12, 2024 23:53:42 GMT
You could remove Taash from the group discussion scenes and nothing would change. Might even be a little better without her piping in with nonsense. I do think the group cozily sipping beverages and laying on their seats like it's a movie night was a bit... I don't know. But that's really just nitpicking at this point, but it's part of a bigger criticism in terms of tone. I think there is something to be said about directing, or lack there of. Historically Bioware was very good at directing cutscenes. The battle of Ostagar and most of mass effect come to mind, but I'd argue even in their older games, like Baldur's Gate, they managed to direct very iconic scenes despite having extremely limited resources. Now imo they didn't need a to do much more than they already did, the writing (if we put the "they were totally doing itttt" moment aside) is competent, the subject is interesting, and the delivery is okay. It's just a matter of placing the characters in a way to make it seem like it's important business and not a hippie gathering. I'd start off by making Harding not sit like she's at the beach
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emissaryoflies
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Post by emissaryoflies on Nov 13, 2024 2:46:24 GMT
So we gloss over the whole ruthless trained assassin's guild and act as if they're just really nice mercenary freedom fighters who don't do nothing to nobody, and our so called Lords of Fortune are a bunch of glad handing pusillanimous robin hood types who take care not to 'disrespect' other cultures. Fucking wonderful. They really got dark with this one.
The real Isabela would take their most precious artifacts, laugh about it, and do it again. And I hate to think what the real Crows would do, but something tells me things would get a whole lot simpler with them around.
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Post by cockyrustler on Nov 13, 2024 3:05:54 GMT
I personally am in favour of ending the philosophical arguments. Right, right, right. Anyways..anyone found whole Treviso kind of bizarre? They're under Antaam occupation..but nothing ( except for random enemy encounters and quest scenes) really show it. I know Bioware is not really big on immersion ( like Rockstar, CDPR, etc), but this just looks so lazy. Even Denerim from DAO was hundred times better. Interesting how none of the "critics" seem to mention this.
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Post by alanc9 on Nov 13, 2024 4:00:38 GMT
All this just made me realize that, everything you did in origins was for naught, specially ultimate sacrifice. Insert sad realization face emoji/meme*Hey, we knew that the Ultimate Sacrifice was a mistake in DA:I.
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Post by themikefest on Nov 13, 2024 4:07:40 GMT
All this just made me realize that, everything you did in origins was for naught, specially ultimate sacrifice. Insert sad realization face emoji/meme*Hey, we knew that the Ultimate Sacrifice was a mistake in DA:I. There was no mistake. It still serves its purpose.
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Post by fylimar on Nov 13, 2024 7:39:00 GMT
You could remove Taash from the group discussion scenes and nothing would change. Might even be a little better without her piping in with nonsense. I do think the group cozily sipping beverages and laying on their seats like it's a movie night was a bit... I don't know. But that's really just nitpicking at this point, but it's part of a bigger criticism in terms of tone. Which is kind of sad. I was looking forward to her and then she is one of the worst companions, BioWare has ever written. I just saw a review of the game by a trans man and longtime fan of the series and he said, that Taashs whole story pisses him of. First: their mother was totally trying to be supportive in a bit of a clumsy way, but still. The reviewer said, that every LGBTQ+ person can wish for such a parent and I agree. Then the whole 'Pulling a Bharv' scene, where Isabela said, it was not about her and then totally made it about her. Taash being so moody and judgemental the whole time is quite annoying. And the modern language does nothing to endear me to them tbh. I think, the reviewer said, that Taashs writer is non binary and I begin to think, that this person has a lot of unresolved issues. Maybe they should write a book about it or talk to a psychiatrist, but putting your modern day experiences in a game, that never had issues with LGBTQ+ and suddenly make it an issue, is just wrong.
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Post by alanc9 on Nov 13, 2024 7:44:18 GMT
Hey, we knew that the Ultimate Sacrifice was a mistake in DA:I. There was no mistake. It still serves its purpose. Heh. Fair. More CRPGS should let us make terrible mistakes which doom our PCs for reasons which seem sensible at the time we make the decision. When I went US in my first DA:O run, I ended up just staring slackjawed at the screen. They... weren't kidding?
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Post by gervaise21 on Nov 13, 2024 8:36:37 GMT
Alsoo, isn't it hilarious that no one seems to blame Rook for indirectly killing millions people? Because of her gods are freed, blight destroys south of Thedas, half of north is also in shambles. Whatever it takes to stop Solas, huh I've just realised, perhaps that is why Rook kept seeing Varric. After all, it was really Varric's fault, or at least that is how Rook viewed it. He told Rook that the ritual was for tearing down the Veil. Then instead of everyone going in for the kill on the Wolf, he wants to try and talk him down. Then when that failed instead of just firing Bianca he gives Solas the opportunity to turn round and defend himself. Meanwhile, Rook thinks they need to have a backup plan. Of course, Neve did say that it might be dangerous interrupting the ritual but of course Rook ignores her. Not that Rook doesn't have a history of taking the initiative that results in unforeseen outcomes (apart from Shadow Dragon Rook). Still, the writers have to really lay on the parallels between Rook and Solas and the Wolf really does like to kid himself that it is always everyone else's fault by his own. I still think the narrative was very contrived in that there were plenty of ways that Solas could have ensured they never got anywhere near his ritual site (shutting off the eluvian; using his followers/agents to guard it - where did they all go?; laying down wards to prevent their entry, etc.) Anyone would think he wanted them to find him, interrupt his ritual and release the gods so they would feel obliged to deal with them, whilst he stayed safely in the Fade. Was that the plan he had to deal with them before he lowered the Veil? It is kind of ironic really that the Inquisitor and Rook wanted to save the world but apparently it got wrecked anyway and we didn't even solve the Blight problem permanently either. As a matter of interest, if Solas had successfully imprisoned the gods, how was he going to bring down the Veil with them still living? Also. if he had succeeded in doing this, wouldn't that have released the wholesale blight/taint previously contained in the Black City on the world?
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Post by gervaise21 on Nov 13, 2024 8:49:37 GMT
Also, given that the Blight is apparently defeated once and for all - there are no more Evanuris or Archdemons - what would be the point of going to the Black City now - to unleash greater catastrophe? See my question in my previous post. As I understood it from what I've seen on-line, the blight is still there in the Black City and down in the depths of the Deep Roads. Solas asked the question in DAI as to what happens when the last Arch-demon is dead? So, did all the broodmothers die when the Evanuris did? Otherwise they will keep on breeding until someone finds them and kills them. Also it was suggested that restoring the dreams to the titans would just result in tainted titans because it was the dreams that were infected with the Blight. Bit puzzled by that because how can a spirit/soul be infected? Isn't that how we "saved" Urthemiel by removing him from his tainted vessel and placing him in a relatively untainted one (he went to Kieran because of the tainted essence from the Grey Warden who impregnated Morrigan). Why wasn't the Titan in the Descent corrupted? The Breach seemed to disturb it but presumably allowed it to recover its dreams because it was trying to make contact with its children, found Valta and then was happy. Darkspawn avoided the Wellspring and areas near it with pure lyrium rivers, so if anything it was a threat to tainted creatures. So, was that ever addressed in DAV? Also, I guess they dispensed with the idea that we eventually get to converse with a Titan (see 2020 trailer and concept art). Was the Oracle their substitute?
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Post by gervaise21 on Nov 13, 2024 9:05:10 GMT
Aside from the good bits of the murals (which overall worked for me) I did feel a bit irritated by the " let's have a class discussion" after each one. I feel like getting the companions thoughts could have been done in a smoother way? Am I being way too pedantic? As one of the more honest reviewers said, much of dialogue felt like HR was looking over the shoulder of the writer. The team talk brainstorming sessions were so familiar to me, except you never got the little huddle of subversives afterwards over coffee saying just what they really thought of the previous session, or the brave and foolish individual (me) who actually says what they think during the session but ends up regretting it. Instead there were the further team building initiatives, like a picnic in Ferelden during the Blight and the constant resolving of differences by Rook showing how they could learn from one another instead of having valid opinions that were at variance with the vision of the management. It's odd but when playing previous DA games, I did sometimes start to find the constant bickering a bit wearing. However, the easy way to overcome it was to switch in different companions when I needed a break from it. I certainly miss it. As one reviewer I was watching last night put it, there might be signs of a bit of tension building at certain points but it was never able to go beyond that. It was never allowed to escalate to anything beyond a mild disagreement, easily resolved.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 13, 2024 10:06:19 GMT
As one of the more honest reviewers said, much of dialogue felt like HR was looking over the shoulder of the writer. The team talk brainstorming sessions were so familiar to me Yup, as I confirmed a few pages before, as somebody who works in a big corporate environment, it's all just the game version of all the courses I have been taking on team building and postive affirmation. Which is FINE and useful for such a work environment in the modern world. Putting this into Thedas was a cringe idea and extremely anachronistic to me. Pair that with the contemporary language and it's absolutely laughable. I keep wondering if the writers actually had HR looking over their shoulder forcing this sort of narrative or if the writers have been in this kind of environment for so long they forgot what good writing is supposed to be. That good storytelling requires lots of conflict and different opinions to engage the audience and make them think. Has EA successfully sanded off all the edges and creativity of their employees? Is this a therapy session made public? Most bizarre game I've ever played, at least the lighthouse part, which is sadly like 80% of the game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Nov 13, 2024 10:18:03 GMT
Hey, we knew that the Ultimate Sacrifice was a mistake in DA:I. There was no mistake. It still serves its purpose. Wardens: We exist to fight the Blight. What comes after killing all Archdemons? Extra Blight!!!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Prime Posts: No Clue
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Post by helios969 on Nov 13, 2024 11:29:29 GMT
DAV continues its precipitous drop...now at 28th on the Steam world sales chart (1 day short of 2 weeks). The day it was released it had an 80% user base score...that has now dropped to 71.85. (Not sure how you get an 80% before the game has even been played).
Metacritic scores continue to be abysmal: 2.4, 3.8, and 4.0 for PC, PS, & XB, respectively.
Our own BSN poll scores the game at a middling 2.69 (5.37 on a 10 scale).
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Nov 13, 2024 11:33:29 GMT
As one of the more honest reviewers said, much of dialogue felt like HR was looking over the shoulder of the writer. The team talk brainstorming sessions were so familiar to me Yup, as I confirmed a few pages before, as somebody who works in a big corporate environment, it's all just the game version of all the courses I have been taking on team building and postive affirmation. Which is FINE and useful for such a work environment in the modern world. Putting this into Thedas was a cringe idea and extremely anachronistic to me. Pair that with the contemporary language and it's absolutely laughable. I keep wondering if the writers actually had HR looking over their shoulder forcing this sort of narrative or if the writers have been in this kind of environment for so long they forgot what good writing is supposed to be. That good storytelling requires lots of conflict and different opinions to engage the audience and make them think. Has EA successfully sanded off all the edges and creativity of their employees? Is this a therapy session made public? Most bizarre game I've ever played, at least the lighthouse part, which is sadly like 80% of the game. People telling me the combat and exploration are good don't realise that if the writing in a Bioware game is bad, the game is bad, period.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 13, 2024 11:55:31 GMT
People telling me the combat and exploration are good don't realise that if the writing in a Bioware game is bad, the game is bad, period. Yeah that's the problem with this, which was also the problem with MEA. If you completely ignore the franchise expectations and just rate it for what it is it's decent enough. Not good but OK. I'm enjoying the combat in DAV a lot more than in DAI. The environments are beautiful, the game is extremely polished and runs flawlessly. For many people that alone will be enough to be satisfied. DAV is an OK hack and slay action game with some light RP elements, a simple but engaging enough main story and forgettable companions. If I feel generous I could give the game 6 or 7 for that. But as a direct sequel to DAI??? Compared to previous DA games or ANY BioWare game before 2015? Complete disaster. Fails in every category that matters to me as an RPG player and BioWare fan. I'd even rate it lower than MEA as a franchise title. MEA is a 2/10 in that respect and a 6/10 overall, DAV 1/10 and I guess 6/10 overall again, maybe 7 for the polish and the combat being fun. Also quests aren't nearly as badly implemented as in MEA, so I have fewer rage quit moments.
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