Biotic Commando
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Biotic Commando
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lawbringersr2
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by Biotic Commando on Nov 15, 2024 22:57:44 GMT
Solas deserves the Blood Eagle, and even (specially) Lavellan should realize that he's not someone worth loving
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rocketpineapple
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
Posts: 65 Likes: 183
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rocketpineapple
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rocketpineapple
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
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Post by rocketpineapple on Nov 16, 2024 0:37:54 GMT
What can be said about Andromeda is that it didn't take a big giant shit on the trilogy; we can still go back and explore the Milky Way and tell stories. Especially after the Reapers. They at least gave us that mercy and had dignity. The same cannot be said of Veilguard. Yes. They took a dump on their own legacy. And why? I can't read minds, but it reeks of spite and resentment. At this point I just hope there'll never be another Dragon Age game, then I can at least imagine they'll rebuild in the south, and not have to deal with whatever abomination they'll raise in its place.
The presence of Spite should have been a giveaway come to think of it.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 16, 2024 1:00:17 GMT
There was some logic to it in previous games. In DAO the whole thing went to hell at Ostagar and you end up one of two Wardens left. Alistair goes to pieces so really that just leaves your PC. They have some old treaties as guidance as to whom to approach. Back then there was no way of contacting Weishauppt easily. (Asunder introduced communication crystals between Circles and they continued with that idea in DAI, plus ravens. Strange they had nothing like that available to us but then when DAO came out there had been no Game of Thrones TV show where they use ravens). Still, leaving that aside, if you cared about your survival you really had to step up as with the majority of backgrounds (other than mage) you probably could argue you at least had some idea how to lead, even if only a small group. By the end of the game and the Battle of Denerim, we did have a large army of allies to aid us in relieving the city. We even had a second group where we appointed a leader to support people back at the gate and swapped over to mid-way through our journey. So you did get the sense it wasn't just us involved in the battle and other groups had their own leaders. We just directed them when we could. The same was true on the roof against the Arch-demon. DA2 doesn't really count because you weren't leader of some major faction, just a group of friends/allies trying to make your way in a hostile city. Then in DAI you did have the advantage of the anchor and the whole prophesy thing to give you some leverage as a leader. Also, other people, like Josephine, were working like crazy behind the scenes to improve your image. If you really messed up big time, you could get a total game over screen but on the whole there was a valid explanation for why you succeeded when you did. With the mage/Templar decision it was about persuading them to help with the Breach, not rescue an entire city. When Corypheus came against us with his army and dragon, we did need to cause a landslide to give us time to escape. When it came to Adamant and the Arbor Wilds we did have an entire army of allied forces behind us. However, most of what the Inquisitor was engaged against was just smaller groups of enemies that we could deal with on our own. What seems weird about DAV is the degree to which it is Rook and only Rook that makes the difference in any scenario they are involved in. Okay, there is still the grand finale involving the various factions you have recruited as allies but even then it is not them that really make the difference but Rook and, from what I've seen, there is no real sense that this leadership role has really been earned in the way it was throughout the other games. You just did a few faction quests, dealt with some personal issues and found out a few things. I'm still puzzled how Rook was promoted to Varric's deputy in the first place. "I've seen you work". It is a pity the player didn't get similar insight before the prologue. This just makes me feel like how I did in Andromeda - Ryder was just shoved into the leadership role by nepotism, and was called out for it (and rightly so). I think it's a part of the reason why I don't care for the crew on Andromeda - Ryder lacks any real sort of authority. I'm not asking for like....Alliance Navy authority, but at least don't pull dumb moves that might not only jeopardize the team, but also the mission and the Initiative (Liam and Peebee....) Any other prior game, the main character had a reason why they were the "authoritative" person in charge. As bland and uninteresting I felt the Inquisitor was, at least they had a valid reason as to why they were leading it. From what it sounds like, Rook just gets picked because it's convenient. If there's actual logic behind this choice, then I agree we should be shown it. Ryder was just a meat suit to get SAM from place to place and do all the heavy lifting. No leadership qualities at all. Sounds like that's who Rook is too.
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rocketpineapple
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
Posts: 65 Likes: 183
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rocketpineapple
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
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Post by rocketpineapple on Nov 16, 2024 1:25:20 GMT
There was some logic to it in previous games. In DAO the whole thing went to hell at Ostagar and you end up one of two Wardens left. Alistair goes to pieces so really that just leaves your PC. They have some old treaties as guidance as to whom to approach. Back then there was no way of contacting Weishauppt easily. (Asunder introduced communication crystals between Circles and they continued with that idea in DAI, plus ravens. Strange they had nothing like that available to us but then when DAO came out there had been no Game of Thrones TV show where they use ravens). Still, leaving that aside, if you cared about your survival you really had to step up as with the majority of backgrounds (other than mage) you probably could argue you at least had some idea how to lead, even if only a small group. By the end of the game and the Battle of Denerim, we did have a large army of allies to aid us in relieving the city. We even had a second group where we appointed a leader to support people back at the gate and swapped over to mid-way through our journey. So you did get the sense it wasn't just us involved in the battle and other groups had their own leaders. We just directed them when we could. The same was true on the roof against the Arch-demon. DA2 doesn't really count because you weren't leader of some major faction, just a group of friends/allies trying to make your way in a hostile city. Then in DAI you did have the advantage of the anchor and the whole prophesy thing to give you some leverage as a leader. Also, other people, like Josephine, were working like crazy behind the scenes to improve your image. If you really messed up big time, you could get a total game over screen but on the whole there was a valid explanation for why you succeeded when you did. With the mage/Templar decision it was about persuading them to help with the Breach, not rescue an entire city. When Corypheus came against us with his army and dragon, we did need to cause a landslide to give us time to escape. When it came to Adamant and the Arbor Wilds we did have an entire army of allied forces behind us. However, most of what the Inquisitor was engaged against was just smaller groups of enemies that we could deal with on our own. What seems weird about DAV is the degree to which it is Rook and only Rook that makes the difference in any scenario they are involved in. Okay, there is still the grand finale involving the various factions you have recruited as allies but even then it is not them that really make the difference but Rook and, from what I've seen, there is no real sense that this leadership role has really been earned in the way it was throughout the other games. You just did a few faction quests, dealt with some personal issues and found out a few things. I'm still puzzled how Rook was promoted to Varric's deputy in the first place. "I've seen you work". It is a pity the player didn't get similar insight before the prologue. This just makes me feel like how I did in Andromeda - Ryder was just shoved into the leadership role by nepotism, and was called out for it (and rightly so). I think it's a part of the reason why I don't care for the crew on Andromeda - Ryder lacks any real sort of authority. I'm not asking for like....Alliance Navy authority, but at least don't pull dumb moves that might not only jeopardize the team, but also the mission and the Initiative (Liam and Peebee....) Any other prior game, the main character had a reason why they were the "authoritative" person in charge. As bland and uninteresting I felt the Inquisitor was, at least they had a valid reason as to why they were leading it. From what it sounds like, Rook just gets picked because it's convenient. If there's actual logic behind this choice, then I agree we should be shown it. Yeah I should clarify I didn't have issues with this for Origins or 2, Origins felt like you were at least building up from disaster and you got to know your character with the origin stories/build up to the Joining. 2 was smaller scale and again, built up over time. Inquisition was a big iffy but I could forgive it for the "welp, you're the chosen one by accident now everyone thinks you're Jesus good luck" and you don't even really become leader until after Haven. Andromeda (and to a lesser extent SWTOR depending on your character) is where it became an issue for me. (Seriously why establish the omni-tool can fix helmets only to turn around and go oh well nothing to be done you are in command my son/daughter with whom I've spent very little time training auuuuugh) I think the suggestion it was written backwards makes sense, they had to rush an intro to get you where you need to be so they tell you why Rook is important and has to lead without really taking time to show it. Just "you guys like Varric, right? He knows what he's doing".
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emissaryoflies
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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emissaryoflies
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Post by emissaryoflies on Nov 16, 2024 1:32:18 GMT
Yes. They took a dump on their own legacy. And why? I can't read minds, but it reeks of spite and resentment. At this point I just hope there'll never be another Dragon Age game, then I can at least imagine they'll rebuild in the south, and not have to deal with whatever abomination they'll raise in its place.
The presence of Spite should have been a giveaway come to think of it. What perplexes me is the question as to why. Why would they do this? Everyone loved Dragon Age. It served LGBTQ+, straight men and women. Veilguard serves no one. It doesn't even serve new players, if we look at the numbers. Who in the hell was this game for? The developers? Who do they believe they're spiting? The 'chuds' who were never going to buy it in the first place? Maybe Spite and Dr. Rook are more of a self-report than we thought.
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