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Post by themikefest on Jul 26, 2024 22:53:06 GMT
She’s just carrying on a proud tradition of Dragon Age mages wearing terrible hats. I like the headgear, especially the hats from DAO are awesome. I wouldn't be surprised if Neve's hat can be customized. Most likely she will be able to wear other hats. I like for my main character to wear a hat to match Neve's especially when playing as a mage.
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Post by necrowaif on Jul 26, 2024 23:02:43 GMT
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Post by fairdragon on Jul 31, 2024 8:54:09 GMT
This is suck bizarre marketing to me the way they're phrasing it. It isn't only bizarre marketing. It's looks like a) they are new in marketing or B ) they want the hate train, so that more people see the game. I don't like it. It is really bad timed and put out in wrong places. We need to see more.
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Post by grallon on Jul 31, 2024 13:47:31 GMT
It isn't only bizarre marketing. It's looks like a) they are new in marketing or B ) they want the hate train, so that more people see the game. I don't like it. It is really bad timed and put out in wrong places. We need to see more. Some have speculated they're sitting on it so they can wow everyone upon reveal. Color me... well, skeptical. A good move would be to release their 'robust' CC ahead of time, to get people to make loads of Rooks - then they would be more inclined to get the game so they could use their freshly minted Rooks into the world. But, knowing how EA operates, should they do that it would likely be behind a paywall or time gated.
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Post by Kendaric on Jul 31, 2024 20:25:03 GMT
A good move would be to release their 'robust' CC ahead of time Or even a playable demo, so players can actually make an informed decision regarding the combat.
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Post by lennybusker on Aug 15, 2024 18:51:23 GMT
Release date trailer. Man, I don't know. There's still something about the graphics, like it's a slightly more detailed Fortnite, right? I'm not the only one seeing that? I mean, compare (BG3 capture from Launch Trailer): i.imgur.com/dPHVy8Q.pngi.imgur.com/WNl6reK.png
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Post by Kaidan Fan on Aug 15, 2024 21:51:07 GMT
Still not in love with the art direction/stylization of the game and characters faces look so.....smooth? Combat is another big "meh" for me. I'll give it a shot and if I hate it too much I guess I'll just use the no die option and steam roll through combat parts, lol. Also not a fan of having "so many abilities!" or skills in a tree or what have you and then can only use like 4 or 5 at a time. I miss the DAO ability days *wistful sigh*. Okay, I'm showing my oldness and grumpiness. But, honestly, in spite of it all, I am hopeful about the game. P.S. I will never be over not having tactics like DAO/DA2 had.
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Post by necrowaif on Aug 16, 2024 0:10:50 GMT
This is definitely a better trailer than the first one, since it’s actually giving hints of the story and an idea of the threat you’ll be facing, which I guess consists of nekkid darkspawn, glow-stick demons and half-finished Play-Doh dragons.
That said, there’s still lots of bits I hate: the mostly bloodless action, the enemy re-design, the fact they leaned too heavily into the Magitek vibe with Minrathous, the lack of any appealing female romance options and those stupid fucking purple wings sprouting out of Lucanis’ back. (God, I want to kill him so badly.)
So no, I still don’t like what’s on offer.
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Post by dis_Op2399 on Aug 16, 2024 0:22:31 GMT
I think the graphics look pretty good, but the art style is just not Dragon Age to me. Cartoony hits an especially sour note when set against the grave and sorrowful tone Trespasser ended on. The series obviously had light moments in the past e.g. Shale and pigeons, but to see the shift into How to Train Your Griffon, derpy Darkspawn and a bespectacled sidekick skelly just feels like moving to a completely different fictional universe. Why not make a new franchise with that aesthetic, or a spin off? Dragon Age with all its pre established world building is too solidified now. Certainly not malleable enough to be turned into something that looks like a slightly more serious Dreamworks Animation. I just find it so bizarre seeing the likes of Solas inserted into this aesthetic. Scout Harding I barely even recognised as the same character. The new companion designs also don't inspire anything in me, or speak to my experience of countless hours spent in the Dragon Age universe.
Combat we still haven't seen a lot of, but there's some big red flags there. More fast paced action is no excuse to limit spells/ abilities. In Elden Ring you can slot up to 12 spells, have tons of consumables or weapons to swap, and that game doesn't even have a pause button. Limited abilities and builds was one of the biggest weaknesses of Inquisition and to see them seemingly triple down on that is frankly maddening.
The whole thing is honestly baffling to me. I was hesistent to comment with the initial reveals because things change a lot in game dev, but now it's only a couple months from release... it's actually a little heartbreaking if I'm totally honest. The past few months have been pretty rough personally, but delving back into the enigmatic and sorrowful world of Dragon Age has provided some respite, a cool balm of dark fantasy and getting lost in tactics and min-maxing. When I look at Veilguard I just can't thread the connection in my mind that this is that same series. I have to consciously remind myself that this is Dragon Age as opposed to intuiting it. Weird.
However looking at launch details I have to give props to Bioware for ditching the EA app/ Origin requirement and having the game be relatively reasonably priced. I doubt very much I'll buy it though, unless reviews are universally extremely positive. Even then I'd probably wait for a sale because the aesthetic and tonal 180 is seriously befuddling, and the gameplay/ roleplaying appears extremely limited.
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Post by river82 on Aug 16, 2024 0:23:48 GMT
Release date trailer. Man, I don't know. There's still something about the graphics, like it's a slightly more detailed Fortnite, right? I'm not the only one seeing that? I mean, compare (BG3 capture from Launch Trailer): i.imgur.com/dPHVy8Q.pngi.imgur.com/WNl6reK.pngCould be the engine maybe? Remember how much worse Andromeda looked to the Trilogy I'm sure people familiar with engines will say "art doesn't have anything to do with engines" or something, but imo it's pretty coincidental
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emissaryoflies
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Post by emissaryoflies on Aug 16, 2024 0:44:10 GMT
It looks like solas is not the villain, and we’ll be working with him. And it looks like he was 100% right about the evunaris. Not too happy that people called this months ago. It’s way more interesting if lied, exaggerated, or was simply wrong about them. Hopefully it’ll be more complex than what’s presented.
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Post by trengilly on Aug 16, 2024 8:00:19 GMT
Honestly I don't care about the visuals/art style or even the combat. Combat was always lackluster and I don't play Dragon Age for the combat or visuals.
I'm skeptical about the story and writing. They haven't shown anything yet that encourages me . . . in fact just the opposite. Most of the writing and limited story elements seem pretty mundane or lazy.
Specific Writing Issues:
Varric: Why is he even in the game? We already had Harding to be the Inquisition representive/recruiter. Varric isn't needed. Last I remember from Trespasser ending Varric had retired from the Inquisition and was now Viscount of Kirkwall. His story was done. The only reason I can see for Varric to be here is so Bioware can dramatically kill him off. It feels contrived and is annoying rather than providing emotional impact.
Rooks Recruitment: So far it looks like Varric and Harding bump into Rook in a bar fight and then for some reason Rook gets swept up into the introduction. Solas' ritual gets disrupted and . . . bingo, Rook is somehow the leader of the group stuck in the fade. This is an uninspired introduction and it all feels so very much like the introduction of Inquisition (in the wrong place at the time and then due to some magic McGuffin you are now indispensable).
One of the rumors from years ago was that Rook would start the game as a thief or member of the lords of fortune. Act 1 would be focused on Rook, doing some heists and eventually finish with you acquiring some important artifact. This opening would let you form your characters personality and give you a chance to level up a bit and make a name for yourself before bumping into the Inquisition through your actions. Act 2 learning about Solas and what's he is doing and Act 3 stopping him etc.
Mass Effect 2: So after the prologue the game feels like Mass Effect 2. We got messed up and now we have to go recruit a team to destroy the reapers corrupted gods. Run hub missions from the Normandy Lighthouse to get the team. Then each companion will have a loyalty mission personal quest. And finally we do the end game fights and resolve things with Solas.
I'm just not seeing anything to get excited about so far and none of the dialogue has been memorable (and some lines have been pretty cheesy).
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Post by akots on Aug 17, 2024 6:03:19 GMT
Man, I don't know. There's still something about the graphics, I am more concerned about writing. So far, I have not seen a single instance of a single cohesive dialog or narrator talk. Graphics are still as cartoonish as they were and of not so good quality even in the clips. I'm also confused by hardware requirements for PC. Recommended specs are i9-9900K and RTX 2070, which are on the low side especially with regard to GPU, and the CPU is also 6-years-old. Seems like the game is not properly optimized for release. On the other hand, backward compatibility with older systems might be OK. However, it won't look as good as Cyberpunk after latest patches or BG3 for sure or any other optimized modern game whatever that would be. Of course one can always object that something like Warframe also has even lower requirements but still looks great. Overall, it might look like FarCry 5 with regard to graphics quality, which is not ideal but not too bad. At least it does not have an always online connection requirement and seems like there is no need to use EA launcher.
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Post by Iakus on Aug 18, 2024 16:37:31 GMT
Release date trailer. Man, I don't know. There's still something about the graphics, like it's a slightly more detailed Fortnite, right? I'm not the only one seeing that? I mean, compare (BG3 capture from Launch Trailer): i.imgur.com/dPHVy8Q.pngi.imgur.com/WNl6reK.pngNo, the graphics still look very cartoonish.
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Post by lennybusker on Aug 25, 2024 21:00:17 GMT
Eeesh.
I feel like this is being made for people who never played: - Any Dragon Age - New God of War - From Software games - Pretty much any game in the last 15 years
Like, it's trying to be the Greatest Hits of combat from like 8 different games, but doing them really poorly. I know they're probably specifically demoing the various options and stuff you can do, but this is the most stilted combat gameplay I've seen in as long as I can remember. My first thought was "Kingdoms of Amalur, but not even as good as that".
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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Post by rekkampum on Aug 25, 2024 23:00:15 GMT
Eeesh. I feel like this is being made for people who never played: - Any Dragon Age - New God of War - From Software games - Pretty much any game in the last 15 years Like, it's trying to be the Greatest Hits of combat from like 8 different games, but doing them really poorly. I know they're probably specifically demoing the various options and stuff you can do, but this is the most stilted combat gameplay I've seen in as long as I can remember. My first thought was "Kingdoms of Amalur, but not even as good as that". I honestly am getting the impression that they're leaning heavily into Mass Effect's approach.
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Post by themikefest on Aug 25, 2024 23:22:12 GMT
I honestly am getting the impression that they're leaning heavily into Mass Effect's approach. I don't know why. If anything, the game appears to be a copycat of MEA. MEA did remove options/choices from the game that was in the trilogy. Veil has removed the number of companions to two. Companions are not playable. Not sure if all companions are mandatory? I like to have the option not to recruit one or two of them. Hopefully there's an option to tell chuckles to **** off. I know Ryder in MEA didn't have an option to tell the voice in the head to shut up.
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Post by akots on Aug 26, 2024 0:20:07 GMT
Kingdoms of Amalur, but not even as good as that It does look 100% like KoA barring the visuals and surroundings, which were better in KoA overall. Also, KoA had better enemy animations and general behavior of not standing still or trying to hug the protagonist although it is quite hard to judge based on the footage. KoA had the options of setting up your own combos without pausing/breaking immersion after some practice. In the DAV footage it seems like you have to pause and tell somebody who you cannot see to do something Mass Effect style. In this case, I would prefer KoA, which actually had a very fluid combat, borderline innovative at that time. Doing a similar thing 12 years later does not sound and look very interesting. The rune mechanics, leveling, and skill trees seem like a direct KoA clone at times. It also seems that the enemies are very passive, not scary or threatening at all and look fairly generic with low details. IDK who thought that all-gray enemies on dark purple background is a good idea.
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Post by Iakus on Aug 26, 2024 4:12:43 GMT
I honestly am getting the impression that they're leaning heavily into Mass Effect's approach. I don't know why. If anything, the game appears to be a copycat of MEA. MEA did remove options/choices from the game that was in the trilogy. Veil has removed the number of companions to two. Companions are not playable. Not sure if all companions are mandatory? I like to have the option not to recruit one or two of them. Hopefully there's an option to tell chuckles to **** off. I know Ryder in MEA didn't have an option to tell the voice in the head to shut up. It totally looks like Dragon Age: Andromeda. I think I'll stick with Wrath of the Righteous. None of the characters are required, allows good or evil options, You can control companions in combat, and there's more of them.
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Gileadan
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Agent 46
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Post by Gileadan on Aug 26, 2024 5:28:30 GMT
This one got streamlined like a mofo.
Based on the high level gameplay trailer and screenshots from it:
Attributes: now there's only offense and defense for Rook, no defense for companions because apparently they're unkillable (no visible hit point bar so far) Equipment: Armour is just two pieces, helmet and the rest of the suit. No separate breastplate, gauntlets, pants, boots, cloak.
Companion attack animations occasionally pass through enemies without any effect.
I'd really like to see a trailer about social interaction. Even fricking Eivor in AC: Valhalla had a charisma score that occasionally did something.
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Post by The Elder King on Aug 26, 2024 8:15:33 GMT
The comparison with MEA fits in regards of the streamlining approach that happened from ME3 to MEA, which can be compared to what seems to have happened from DAI to Veilguard, but I think a better comparison in terms of gameplay is ME2/ME3, given how the pause wheel works.
The gameplay is not my preferred choice in RPGs, especially in regards of how companions are treated, but if the game is good otherwise, I can get past the gameplay. TW2/TW3 have a mediocre gameplay, and I still loved both games. Veilguard *seems* personally more fun to me that both of those games, even though I’d have preferred a closer gameplay to the other games in the franchise of Origins.
On stars, I think there might still be more in the Stats tab on the character screen, but I’ve said before that if they worked like in Inquisition, it’d have been better to simply scrap them, since you had basically no control over them, and all that to can influence through passives were the class’ two primary stats.
I think it’s quite likely that companions will be forced upon recruitment, and the way they talked about disagreement makes me doubtful ah outright dismissal will be available. Which could make sense in the light of the increased importance in the plot of them, but it leads to the drawback of not being able to decide if you want them around. I do hope you’ll not be forced to become friends with them (considering the way companions are going to important in this game, a system close to F/R of DA2 would’ve at least allow the player to develop different types of relationship and disagreeing with them). Maybe they’ll tackle more on this, this week.
On Solas, I think it’s a different kind of relationship from MEA, and given what they said I think we should be able to remain antagonistic and counter him, even if forced to work with him to stop the Evanuris. I personally think it’ll be a more closer, possibly expended relationship of the one Shepard had with TIM in ME2 then MEA.
The biggest interest in regards of this game remains, even if I know not everyone agrees, on the exploration of the deep lore of the franchise and the reveal of the truth on the elven gods, the Titans, the Old Gods and the ancient history.
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Post by Iakus on Aug 26, 2024 13:26:13 GMT
I think it’s quite likely that companions will be forced upon recruitment, and the way they talked about disagreement makes me doubtful ah outright dismissal will be available. Which could make sense in the light of the increased importance in the plot of them, but it leads to the drawback of not being able to decide if you want them around. I do hope you’ll not be forced to become friends with them (considering the way companions are going to important in this game, a system close to F/R of DA2 would’ve at least allow the player to develop different types of relationship and disagreeing with them). Maybe they’ll tackle more on this, this week. This sound alike the worst aspect of ME2: That story was "all about the companions", which led to the entire main story being sidelined in favor do dealing with everyone's daddy issues. That game got incredibly monotonous to me.
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Post by The Elder King on Aug 26, 2024 13:42:22 GMT
I think it’s quite likely that companions will be forced upon recruitment, and the way they talked about disagreement makes me doubtful ah outright dismissal will be available. Which could make sense in the light of the increased importance in the plot of them, but it leads to the drawback of not being able to decide if you want them around. I do hope you’ll not be forced to become friends with them (considering the way companions are going to important in this game, a system close to F/R of DA2 would’ve at least allow the player to develop different types of relationship and disagreeing with them). Maybe they’ll tackle more on this, this week. This sound alike the worst aspect of ME2: That story was "all about the companions", which led to the entire main story being sidelined in favor do dealing with everyone's daddy issues. That game got incredibly monotonous to me. I don't think Veilguard will sideline the main story, or at least, not nearly as much as ME2 did. We have an example with the high level gameplay, which is quite likely related to Davrin's quest, but it also serves as a main quest, given who is attacking Weisshaupt. If that's true, it's quite possible that the companions' quest will be at least partially tied to the main plot, and will be less about the companions' personal issues, like ME2's were. I hope they'd have look at ME2 and improved on that formula, without repeating the same mistakes in regards of the main plot, but we'll see.
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The Rainbow Destined to Burn
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Post by jennica on Aug 26, 2024 13:56:21 GMT
On stars, I think there might still be more in the Stats tab on the character screen, but I’ve said before that if they worked like in Inquisition, it’d have been better to simply scrap them, since you had basically no control over them, and all that to can influence through passives were the class’ two primary stats. Maybe i misundertand what you mean but there were also stats like various elemental resistances, flanking damage, heal on kill etc. in Inquisition, no?
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Aug 26, 2024 13:58:38 GMT
On stars, I think there might still be more in the Stats tab on the character screen, but I’ve said before that if they worked like in Inquisition, it’d have been better to simply scrap them, since you had basically no control over them, and all that to can influence through passives were the class’ two primary stats. Maybe i misundertand what you mean but there were also stats like various elemental resistances, flanking damage, heal on kill etc. in Inquisition, no? I should've been clearer on what I meant. With stats, I was referring to attributes like Strength, Dexterity, which in Inquisition you can't control as you did in Origins and DA2.
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