emissaryoflies
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Post by emissaryoflies on Sept 23, 2024 0:30:26 GMT
Not even the the people on Reddit are defending these “choices” with the inquisition. No fate of the Wardens, no fate of Orlais politics, no ruler of Fereldan, and especially no choice in Divine. And that’s just off the top of my head. It seems that this game is going to be identical to Andromeda sans the bugs: probably decent combat, pretty graphics, most of the shapes and sounds will be familiar yet alien but the soul will be missing. Like a friend being made Tranquil.
Edit: what about the well of sorrows?
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Post by trengilly on Sept 23, 2024 0:36:51 GMT
Not even the the people on Reddit are defending these “choices” with the inquisition. No fate of the Wardens, no fate of Orlais politics, no ruler of Fereldan, and especially no choice in Divine. And that’s just off the top of my head. It seems that this game is going to be identical to Andromeda sans the bugs: probably decent combat, pretty graphics, most of the shapes and sounds will be familiar yet alien but the soul will be missing. Like a friend being made Tranquil. 'identical to Andromeda sans the bugs' . . . Veilguard does appear to be doing a good job of replicating 'my face is tired' 🤣
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Post by yarus on Sept 23, 2024 3:13:09 GMT
Not even the the people on Reddit are defending these “choices” with the inquisition. No fate of the Wardens, no fate of Orlais politics, no ruler of Fereldan, and especially no choice in Divine. And that’s just off the top of my head. It seems that this game is going to be identical to Andromeda sans the bugs: probably decent combat, pretty graphics, most of the shapes and sounds will be familiar yet alien but the soul will be missing. Like a friend being made Tranquil. 'identical to Andromeda sans the bugs' . . . Veilguard does appear to be doing a good job of replicating 'my face is tired' 🤣
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emissaryoflies
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Post by emissaryoflies on Sept 23, 2024 3:23:20 GMT
“Can’t go to sleep. Smooth Qunari will eat me” -YouTube.
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ewigDunkelheit
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Post by ewigDunkelheit on Sept 23, 2024 4:42:27 GMT
I'm more hyped than skeptical, but this seemed like the right spot to make mention of something.
So, marketing had some developer answers saying healing spells were back, but the videos I have seen highlighting abilities haven't shown any. Did they actually mean that healing spells were back, just not for the player?
I am also a little disappointed that Taash was built to be a dual wielding warrior, but the weapon style is still eluding the player character.
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Post by Iakus on Sept 23, 2024 5:34:41 GMT
The Divine choice wasn't imported. Who leads Orlais wasn't imported. Apparently who leads Ferelden and Orzammar doesn't even matter at this point. Saw that coming years ago.
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Post by necrowaif on Sept 23, 2024 5:49:30 GMT
So, marketing had some developer answers saying healing spells were back, but the videos I have seen highlighting abilities haven't shown any. Did they actually mean that healing spells were back, just not for the player? I did read an article that referenced Bellara having some healing abilities but that’s all I’ve heard in regards to the PC or companions. Given how damage output is basically up to Rook, I can’t see how they could function as a healer. I know that the green pots dispersed around levels are basically “healing pots” that you break to restore some HP. I suspect that is the game’s main healing mechanic.
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Post by Gileadan on Sept 23, 2024 6:44:34 GMT
I'm more hyped than skeptical, but this seemed like the right spot to make mention of something. So, marketing had some developer answers saying healing spells were back, but the videos I have seen highlighting abilities haven't shown any. Did they actually mean that healing spells were back, just not for the player? I am also a little disappointed that Taash was built to be a dual wielding warrior, but the weapon style is still eluding the player character. I vaguely remember gameplay videos where the combo wheel showed healing skill icons for both companions (Bellara? Neve? I'm not 100% sure) but never for Rook. I suppose that's why we're still collecting potions. Would have loved a dual wield warrior but I guess my Grey Warden will remain unique among DA protagonists.
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fredvdp
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Post by fredvdp on Sept 23, 2024 7:08:57 GMT
The lack of import choices worries me a lot. Even small things, like the dwarves in the Winter Palace discussing the current ruler of Orzammar, added some flavour to Inquisition, but now we're not going to get any of that. What's even the point of bringing back the Inquisitor, a character who's defined by their actions, if their actions aren't acknowledged?
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Post by bierkrug on Sept 23, 2024 9:25:10 GMT
What's even the point of bringing back the Inquisitor, a character who's defined by their actions, if their actions aren't acknowledged? A little fanservice to make the Solasmancers shut up?
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Post by helios969 on Sept 23, 2024 10:09:21 GMT
The UI is definitely bothersome...and hopefully something modders fix early (since Bioware cannot be bothered).
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Post by grallon on Sept 23, 2024 14:11:51 GMT
The UI is definitely bothersome...and hopefully something modders fix early (since Bioware cannot be bothered). He did quite a good job cleaning up the glittery clutter. However when your target audience is children, you need all this hand-holding and you need everything glowing to constantly grab their attention. We can only hope modders can fix this mess, but like the guy said, nobody knows at this point how moddable this game will be.
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Post by TheInvoker on Sept 23, 2024 15:25:42 GMT
how to not agree to 90% of the things in this video??
i was really wishing we can turn off the trackers (quest, projectiles etc). even keeping the glowing effects, it would be much better
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Post by The Elder King on Sept 23, 2024 15:35:45 GMT
how to not agree to 90% of the things in this video?? i was really wishing we can turn off the trackers (quest, projectiles etc). even keeping the glowing effects, it would be much better The quest markers can be turned off, based on what was said in the IGN preview, and the option was shown. They did mention projectiles and warnings in combat can be toggled off, but I've see different opinions on that regard, so I don't know how effective the option will be. An option to toggle the duration of the glowing effects of chests/interactive objects in the world was shown in the menu by IGN (I think it was a youtube short/tiktok/instagram reel), but we also had negative opinions on how well it'll work. I'd say those are things that can be worked on between the feedback they might've received after the hands-on and release, even with a day one patch, possibly.
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Post by The Elder King on Sept 23, 2024 15:45:29 GMT
In regards of the video on the UI, I'd say I don't disagree with the overall sentiment and I do hope the options to turn down the clutter all around are improved, but the assumption on players not reading the codex is...interesting.
I can see the average player not interested in reading the codex 'because it doesn't give XP', but I'd assume old fans of the franchise and overall fans of RPGs would be tend to read the codex entries quite a bit more then the average player. It doesn't justify such a big pop-up for the new entries, in any case.
I'd also say that, of course it's easy to fix the low damage of companions with their regular attacks...the issue isn't that they're not capable in adding/fixing this issue, but that it's not what they wanted for the combat in this game. Which isn't what I wanted, but it's still an intentional 'feature'.
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Post by TheInvoker on Sept 23, 2024 16:18:43 GMT
how to not agree to 90% of the things in this video?? i was really wishing we can turn off the trackers (quest, projectiles etc). even keeping the glowing effects, it would be much better The quest markers can be turned off, based on what was said in the IGN preview, and the option was shown. They did mention projectiles and warnings in combat can be toggled off, but I've see different opinions on that regard, so I don't know how effective the option will be. An option to toggle the duration of the glowing effects of chests/interactive objects in the world was shown in the menu by IGN (I think it was a youtube short/tiktok/instagram reel), but we also had negative opinions on how well it'll work. I'd say those are things that can be worked on between the feedback they might've received after the hands-on and release, even with a day one patch, possibly. To me it's not about the glowing effect (at least not all of them) but it's more about the icons on the items/things we can interact with, also the "hey come this way" icon. There is a moment when he says something like "let me discover things, don't guide me". Also those ones have to go. I can stand the graphic on the wheel and other things he did better but they are not really necessary
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Post by TheInvoker on Sept 23, 2024 16:23:42 GMT
In regards of the video on the UI, I'd say I don't disagree with the overall sentiment and I do hope the options to turn down the clutter all around are improved, but the assumption on players not reading the codex is...interesting. I can see the average player not interested in reading the codex 'because it doesn't give XP', but I'd assume old fans of the franchise and overall fans of RPGs would be tend to read the codex entries quite a bit more then the average player. It doesn't justify such a big pop-up for the new entries, in any case. I'd also say that, of course it's easy to fix the low damage of companions with their regular attacks...the issue isn't that they're not capable in adding/fixing this issue, but that it's not what they wanted for the combat in this game. Which isn't what I wanted, but it's still an intentional 'feature'. he's right about the codex if was talking about me. never read one not in all DA and ME games apart from the ones i found out i HAD to read to complete some quests. About companions...this is the less important argument for me. I'm already used to this type of combat in Mass Effect games and even if i don't prefer it, i can't say it bothers me.
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Post by biggydx on Sept 23, 2024 16:34:33 GMT
If they wanted a backdoor for younger audiences to go into the series - wouldn't it make more sense to remake the original games, or maybe have a standalone side game set in the universe----like a prequel game set in the Storms Age, for example. I dunno. There had to be more elegant ways to introduce new audiences to the setting than Vaelguard I have to suspect a remake would likely require a brand-new engine, which could be a significant time investment if it's anything other than the Unreal Engine. It's also not entirely clear how amenable a younger audience would be towards Origins RtwP gameplay. That's not to say those in the younger audience can't like it. It's more about how many.
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Post by illuminated11 on Sept 23, 2024 16:44:51 GMT
That video has some good points, although I thought his re-designed wheel looked terrible. The icons are just floating in empty space and look disconnected from each other. It does feed into my overall issue with the game and its obsession with visual clutter.
Origins and DA2 might get remakes one day, but a remaster is basically impossible. Like "they've lost the source code for much of it" levels of impossible.
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Post by Syv on Sept 23, 2024 20:19:52 GMT
Not even the the people on Reddit are defending these “choices” with the inquisition. No fate of the Wardens, no fate of Orlais politics, no ruler of Fereldan, and especially no choice in Divine. And that’s just off the top of my head. It seems that this game is going to be identical to Andromeda sans the bugs: probably decent combat, pretty graphics, most of the shapes and sounds will be familiar yet alien but the soul will be missing. Like a friend being made Tranquil. Edit: what about the well of sorrows? Some people doubt that it's the full import choice in another thread. They are so going to be disappointed. They are like " we don't know, or Bioware would never do that, there are necessarily other options, you don't know, please don't spread false informations " And I'm like, eeeh hello, Bioware removed the ability to control the companions, removed one companion from our team. How about you wake up from your sweet dreams and start realizing a few things ? Have you seen the 6 six similar background origins ? The same heroic path forced upon the players ? Yup it's totally going to happen. Remind me of, DAII. People didn't want to believe that the demo had the same rushed beginning as the real game released later. There was necessarily a bit of the intro cut for spoiler reasons. The same " No, you don't know that " A lot blindly wanted to believe that the intro would be slow and deep like in Dragon age Origins. The same with the ending of Mass effect 3. We already had informations before the release of the game about the A,b,c or blue, red, green ending. But " No no no, you don't know that, it's not necessarily the whole prologue, " Most of the informations are there, but people would rather ignore them. It's human in some way, but funny. Just watch after the release of this game. It's going to be fun. After the " no no you don't know that it will turn into " , yup Bioware was right to do that, it was fine, you are just a hater "
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Post by Iakus on Sept 23, 2024 20:32:12 GMT
The same with the ending of Mass effect 3. We already had informations before the release of the game about the A,b,c or blue, red, green ending. But " No no no, you don't know that, it's not necessarily the whole prologue, " Oh, man, I remember that. I refused to believe those rumors. I figured no company would okay screwing with their customers like that. Then it turned out to be 100% true.
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Post by Syv on Sept 23, 2024 20:58:27 GMT
The same with the ending of Mass effect 3. We already had informations before the release of the game about the A,b,c or blue, red, green ending. But " No no no, you don't know that, it's not necessarily the whole prologue, " Oh, man, I remember that. I refused to believe those rumors. I figured no company would okay screwing with their customers like that. Then it turned out to be 100% true. Totally understandable with such reasoning ! Even I, had some difficulty to believe such thing ! --- Also I'm wondering if Bioware will ever show one side quest (that isn't involving a companion), so we could see what it looks like, or are they going to hide them until release. I'd like to see how the facial animations work for the minor npcs. And Bioware promised that there aren't anymore mmorpg side quests. I only believe what I can see, not a fan of " this is probably our best game, just trust us bro " Like we had for months in articles and tweets. I find it weird that instead of showing a few minor side quests, that don't spoil too much, they keep showing us the big spoils with the main quest or the companions.
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Post by necrowaif on Sept 23, 2024 21:00:30 GMT
“It takes a strong man to deny what’s in front of him. And when the truth is undeniable, you invent your own.” -Spec Ops: The Line
(Personally, I never like the use of “strong” in this quote. Admitting the truth when it clashes with your beliefs takes real strength of character.)
Anyway, the choice I’m surprised is not recognized is whether or not you allied with or exiled the southern Grey Wardens. After all, the Wardens are pretty central to this game’s narrative.
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Post by yarus on Sept 23, 2024 21:15:31 GMT
Not even the the people on Reddit are defending these “choices” with the inquisition. No fate of the Wardens, no fate of Orlais politics, no ruler of Fereldan, and especially no choice in Divine. And that’s just off the top of my head. It seems that this game is going to be identical to Andromeda sans the bugs: probably decent combat, pretty graphics, most of the shapes and sounds will be familiar yet alien but the soul will be missing. Like a friend being made Tranquil. Edit: what about the well of sorrows? Some people doubt that it's the full import choice in another thread. They are so going to be disappointed. They are like " we don't know, or Bioware would never do that, there are necessarily other options, you don't know, please don't spread false informations " And I'm like, eeeh hello, Bioware removed the ability to control the companions, removed one companion from our team. How about you wake up from your sweet dreams and start realizing a few things ? Have you seen the 6 six similar background origins ? The same heroic path forced upon the players ? Yup it's totally going to happen. Remind me of, DAII. People didn't want to believe that the demo had the same rushed beginning as the real game released later. There was necessarily a bit of the intro cut for spoiler reasons. The same " No, you don't know that " A lot blindly wanted to believe that the intro would be slow and deep like in Dragon age Origins. The same with the ending of Mass effect 3. We already had informations before the release of the game about the A,b,c or blue, red, green ending. But " No no no, you don't know that, it's not necessarily the whole prologue, " Most of the informations are there, but people would rather ignore them. It's human in some way, but funny. Just watch after the release of this game. It's going to be fun. After the " no no you don't know that it will turn into " , yup Bioware was right to do that, it was fine, you are just a hater " I remember the original demo gameplay of Inquisition where, several years after the fact, the devs gloatingly admitted they pulled told bold face lies to the audience about the complexity/stakes of the game to boost sales. The specific demo in question was in the Crestwood map, where players had the option of "dynamically" choosing to pursue the Red Templars or protect the village. Again, no war table, this demo framed it as an in-map/instance change. The developers and marketing team aren't above lying or at the very least obfuscating the truth to boost sales, and this whole gimmick of flying out Youtubers, playing for their hotels and giving them early access --- it doesn't sit right with me. It doesn't sit right with me that they explicitly told these influencers to not talk about the import choices (or lack thereof, if leaks are to be believed). I also don't like how they keep sidestepping the issue of player healing/specialization. Inquisition already gimped healing hard, and they've refused to give a direct answer about its use in DA4. Almost all of the spells we see from mages are offensive, not to mention bizarrely "melee-esque". I also really hate the forced good guy nonsense. Hawke could be an absolutely bastard if you played him right, but the Inquisitor was hardlocked into the good guy role. Rook seems like an even more extreme case of that than the Inquisitor
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Post by q5tyhj on Sept 23, 2024 21:34:01 GMT
Not even the the people on Reddit are defending these “choices” with the inquisition. No fate of the Wardens, no fate of Orlais politics, no ruler of Fereldan, and especially no choice in Divine. And that’s just off the top of my head. It seems that this game is going to be identical to Andromeda sans the bugs: probably decent combat, pretty graphics, most of the shapes and sounds will be familiar yet alien but the soul will be missing. Like a friend being made Tranquil. Edit: what about the well of sorrows? Yeah I'm 100% on the hype train and I think this sucks. Probably the least favorite thing I've heard/read about DAV. I understand that its difficult to account for these choices and different world states and everything, especially in the 4th game. But this is sort of your calling card (or one of them), you need to find a way to figure it out.
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