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Post by yarus on Sept 24, 2024 3:29:59 GMT
Yeah I'm 100% on the hype train and I think this sucks. Probably the least favorite thing I've heard/read about DAV. I understand that its difficult to account for these choices and different world states and everything, especially in the 4th game. But this is sort of your calling card (or one of them), you need to find a way to figure it out. As a writer, I can promise you it's not hard to account for divergent worldstates and quantum characters, especially when you've had *10 years* to account for potential variances and nuances. There was like 3 or so years between DA2 and DAI, and DAI --- while it could have been better --- did at least moderately reference 2 and origins. There is no excuse for there to not at least be codex entries explaining the state of the world in the 6-8 years after Trespasser. Hell, the first two or so years post Trespasser are extensively documented in the comics, Netflix stuff, books, and world of thedas supplementary stuff, so really it's closer to 4-6 years than 6-8. That and Trespasser already gave future writers plot coupons by egregiously (imo) reunifying certain parts of the canon They've had all the time and money one could possible ask for to account for player choice via the codex/letter system. This is unbelievably frustrating
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Post by necrowaif on Sept 24, 2024 4:05:52 GMT
Perhaps it was a conscious choice. I may be wrong, but Veilguard smells faintly of a quasi-reboot helmed by creators wanting to put their own stamp on a property they don’t particularly care for, similar to what happened with the Netflix adaptation of The Witcher.
If so, what happened in past games doesn’t really matter. We’re taking Dragon Age to strange new places.
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Post by theratpack55 on Sept 24, 2024 4:30:27 GMT
So, I've just read something discouraging - apparently companions share lines? This video gushes about Emmrich's sweet personality based on some of his lines in a particular scene, but a Tumblr post claims every companion possible says the exact same thing. That... does not give "most complex, hand-crafted companions" vibes to me.
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Post by helios969 on Sept 24, 2024 6:28:35 GMT
An adjective that aptly describes my feelings on DAV. Combat from the PC perspective looks fun (albeit overthetop at times) yet the enemy AI is terrible. Instead of programming special and particular tactics the achieve difficulty they just buff or nerf...which leads to dull and repetitive gameplay. That's frustrating. The CC is by far Bioware's best attempt...hair is in fact phenomenal yet you cannot a create realistic female body or ridiculously ripped male like Arnold Schwarzenegger back in his Conan days. And don't even get me started on the Qunari. That's frustrating. The visuals at times look really good...and I don't even mind the art style choice, but the design of enemies I've seen look comical rather than menacing or terrifying. This might be dark fantasy for 10-12 year olds but for few others beyond that. Even the companions look pretty meh to me. That's frustrating. The marketing, ugh. Every time they show some aspect that get's me a little bit excited they follow it with something utterly incompetent. IGN has done more harm to the marketing campaign than good. But the fact that Bioware decision makers approve it as good demonstrates they are completely clueless. There is always going to be haters out there looking to tear pretty much any project down...handing them the ammunition shows me just how clueless they are. That's frustrating. I'm going to predict this ends up with 5-6 score on average among players...maybe it hits 7 if the story is phenomenal, but given what I've been shown so far let's just say I'm pretty skeptical of that.
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Post by The Elder King on Sept 24, 2024 6:36:05 GMT
Perhaps it was a conscious choice. I may be wrong, but Veilguard smells faintly of a quasi-reboot helmed by creators wanting to put their own stamp on a property they don’t particularly care for, similar to what happened with the Netflix adaptation of The Witcher. If so, what happened in past games doesn’t really matter. We’re taking Dragon Age to strange new places. I do think it’s an intentional choice. I don’t get the same feeling given that many had worked on BioWare for years, and Corinne is a fan of franchise. Is it possible that they don’t care at all about Dragon Age, despite their previous work and assessment of attachment of the franchise? Sure, but I don’t get the vibe. Something to point out is that people could like the same game/franchise for different reasons, and believe the right way to proceed with same franchise in different ways. In regards of the import choices, I do think the number we are most likely going to have is too little (and I’d have rather them being straight about it when talking about it), but I don’t think it’s ‘easy’ to take account to the myriads of choices we make in previous games. And as for having all the time and money in the world, we don’t know how big of a budget they received, and we shouldn’t forget that the development of this game wasn’t exactly a smooth one, to put it mildly. All of this doesn’t mean that I think the work they did on import choices is good, but it’s not a easy work as someone suggested…outside of maybe the codex entries (which, while nice, it wouldn’t really mean much if the game doesn’t actually reflect at all those choices).
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Post by The Elder King on Sept 24, 2024 6:41:37 GMT
Do we know for sure we can’t make a character with a ripped physique?
I haven’t followed every CC video, but given their previous words on elves being not as muscular as other races in the CC, the on I saw was more muscular then I expected from the race.
I’d also say that, even if I agree that the CC should have more freedom in for more curvaceous figures, I disagree that you can’t make realistic women. There are lots of women who have slender figures, and the we did see a female Rook with a thin waist and a more round figure, even if not as thick as some want.
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Post by helios969 on Sept 24, 2024 6:59:02 GMT
Okay then, extremely limited.
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Post by bierkrug on Sept 24, 2024 9:08:54 GMT
Perhaps it was a conscious choice. I may be wrong, but Veilguard smells faintly of a quasi-reboot helmed by creators wanting to put their own stamp on a property they don’t particularly care for, similar to what happened with the Netflix adaptation of The Witcher. I think you're right. They don't even know who Zevran is...
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Post by The Elder King on Sept 24, 2024 9:16:43 GMT
Perhaps it was a conscious choice. I may be wrong, but Veilguard smells faintly of a quasi-reboot helmed by creators wanting to put their own stamp on a property they don’t particularly care for, similar to what happened with the Netflix adaptation of The Witcher. I think you're right. They don't even know who Zevean is... John and Corrine did know who Zevran was, though. The lead cinematic director didn’t, but assuming she was hired years after Origins (or even Inquisition, given how long it passed since they game), I don’t think that her role requires her to know every companions from previous game. It was a hint towards Zevran not returning in this game, though, which is now obvious given the lackluster import choices. I get several concerns for this game, including those I don’t agree with, but I think sometimes there’s too much nitpicking to criticize the game/devs. The writing team not knowing about Zevran would be a big issue.
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Post by Reznore on Sept 24, 2024 9:22:27 GMT
I think the lady is the new voice director. For years and years DA had the same voice directors, also a lady. I felt mostly her work was solid minus the Iron Bull. But the guy had worked on ME3 and was doing fine. Here the voice acting sound mostly ok, minus Neve (sounds real bored and dry. And sure she's a cynical detective but she sounds the same during flirt lines...) and Emmrich sounds really flat. I heard his banters during a big fight and it was bothering me. Taash sounded way better to me in that same battle.
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Post by illuminated11 on Sept 24, 2024 9:35:03 GMT
I think the lady is the new voice director. For years and years DA had the same voice directors, also a lady. I felt mostly her work was solid minus the Iron Bull. But the guy had worked on ME3 and was doing fine. Here the voice acting sound mostly ok, minus Neve (sounds real bored and dry. And sure she's a cynical detective but she sounds the same during flirt lines...) and Emmrich sounds really flat. I heard his banters during a big fight and it was bothering me. Taash sounded way better to me in that same battle. I’m disappointed they had Nick Boraine pitch his voice up, similar to his role in CoD. He has a nice, deep voice that can be heard on Black Sails. (Although it might also have been chosen so he doesn’t sound too similar to Davrin.)
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Post by Reznore on Sept 24, 2024 9:46:33 GMT
I think the lady is the new voice director. For years and years DA had the same voice directors, also a lady. I felt mostly her work was solid minus the Iron Bull. But the guy had worked on ME3 and was doing fine. Here the voice acting sound mostly ok, minus Neve (sounds real bored and dry. And sure she's a cynical detective but she sounds the same during flirt lines...) and Emmrich sounds really flat. I heard his banters during a big fight and it was bothering me. Taash sounded way better to me in that same battle. I’m disappointed they had Nick Boraine pitch his voice up, similar to his role in CoD. He has a nice, deep voice that can be heard on Black Sails. (Although it might also have been chosen so he doesn’t sound too similar to Davrin.) I don't know this voice actor at all. But there might be issues with direction/editing the voice lines. Nothing awful but the female british voice actress sometimes has a northern uk accent and sometimes not. I'm happy she sounds way less posh than the Inky but she goes from sounding neutral to i guess she's just one of the lads.
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Post by illuminated11 on Sept 24, 2024 12:32:05 GMT
I’m disappointed they had Nick Boraine pitch his voice up, similar to his role in CoD. He has a nice, deep voice that can be heard on Black Sails. (Although it might also have been chosen so he doesn’t sound too similar to Davrin.) I don't know this voice actor at all. But there might be issues with direction/editing the voice lines. Nothing awful but the female british voice actress sometimes has a northern uk accent and sometimes not. I'm happy she sounds way less posh than the Inky but she goes from sounding neutral to i guess she's just one of the lads. Isn't Bryony a Geordie? I just assumed she was speaking with her natural accent. I know what scene you're talking about though, where it comes across very thick. I need to hear more from her, I think, to catch inconsistencies.
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Post by Reznore on Sept 24, 2024 13:32:24 GMT
I don't know this voice actor at all. But there might be issues with direction/editing the voice lines. Nothing awful but the female british voice actress sometimes has a northern uk accent and sometimes not. I'm happy she sounds way less posh than the Inky but she goes from sounding neutral to i guess she's just one of the lads. Isn't Bryony a Geordie? I just assumed she was speaking with her natural accent. I know what scene you're talking about though, where it comes across very thick. I need to hear more from her, I think, to catch inconsistencies. No idea. I don't follow voice actor honestly. I don't wanna sound too harsh because from what I've gathered they started recording during Covid, and it made the process complicated.
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Post by necrowaif on Sept 24, 2024 16:34:26 GMT
I don’t get the same feeling given that many had worked on BioWare for years, and Corinne is a fan of franchise. I acknowledge that Corinne is a Dragon Age fan, but that’s one person (in an admittedly important position) out of many working on the game. It seems to me many others would rather be working on a Mass Effect title.
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Post by The Elder King on Sept 24, 2024 17:02:28 GMT
I don’t get the same feeling given that many had worked on BioWare for years, and Corinne is a fan of franchise. I acknowledge that Corinne is a Dragon Age fan, but that’s one person (in an admittedly important position) out of many working on the game. Many others would rather be working on a Mass Effect title. Maybe, although I'd say this is an issue Bioware always had with developers switching teams. John has always worked on DA, and the writing team was composed, before the layoffs, of writers that all wrote in some forms on Dragon Age, except John Dombrow. Granted, there are lots of more developers that worked on Veilguard and perhaps you're right, although I don't necessarily think, regardless of how good or bad the game will turn out, that they don't care for Dragon Age, but I could very well be wrong.
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Post by yarus on Sept 24, 2024 18:26:37 GMT
Someone who I actually trust who's been following DA4's release made a bingo card about the (so far) influencers covering the game. One of the things they mentioned which I found interesting (& started to notice it myself) was referring to the Open World system as "the Hinterlands problem" Not the failure of Open World design or Hub design, specifically and explicitly "the Hinterlands problem". Those exact words. It's interesting to me how many YTers and marketers appears to have been given the exact same "script" by Bioware imgur.com/AumnPFo
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Post by grallon on Sept 24, 2024 18:42:29 GMT
... Not the failure of Open World design or Hub design, specifically and explicitly "the Hinterlands problem". Those exact words. It's interesting to me how many YTers and marketers appears to have been given the exact same "script" by Bioware Isn't that how 'access media' operate though? It reminds me of the slew of glowing reviews that came out after the 'Rangs of Prime' S1 premiere. And as soon as the season was done, many of the same reviewers came out and said (paraphrasing) "now that's it's done, let's be honest it wasn't very good".
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Post by witchcocktor on Sept 24, 2024 22:20:28 GMT
The showcase in State of Play was ROUGH in every way possible. The voice acting, the animations, the combat, the cutscene direction, the UI, the darkspawn designs.. I think I've made the right choice to not get this and wait until it's like, DA:I cheap.
I do still hope the game does well enough to support a Dragon Age trilogy remaster until we put Dragon Age down for good.
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Post by Guardian on Sept 25, 2024 0:53:16 GMT
An adjective that aptly describes my feelings on DAV. Combat from the PC perspective looks fun (albeit overthetop at times) yet the enemy AI is terrible. Instead of programming special and particular tactics the achieve difficulty they just buff or nerf...which leads to dull and repetitive gameplay. That's frustrating. The CC is by far Bioware's best attempt...hair is in fact phenomenal yet you cannot a create realistic female body or ridiculously ripped male like Arnold Schwarzenegger back in his Conan days. And don't even get me started on the Qunari. That's frustrating. The visuals at times look really good...and I don't even mind the art style choice, but the design of enemies I've seen look comical rather than menacing or terrifying. This might be dark fantasy for 10-12 year olds but for few others beyond that. Even the companions look pretty meh to me. That's frustrating. The marketing, ugh. Every time they show some aspect that get's me a little bit excited they follow it with something utterly incompetent. IGN has done more harm to the marketing campaign than good. But the fact that Bioware decision makers approve it as good demonstrates they are completely clueless. There is always going to be haters out there looking to tear pretty much any project down...handing them the ammunition shows me just how clueless they are. That's frustrating. I'm going to predict this ends up with 5-6 score on average among players...maybe it hits 7 if the story is phenomenal, but given what I've been shown so far let's just say I'm pretty skeptical of that. This is kind of why I keep saying BioWare marketing needs to just stop talking until a month after the game is released. Stop talking about things, let people speculate, let it come out, and then not until late November/early December do you start to talk about it again.
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Post by Guardian on Sept 25, 2024 0:54:14 GMT
The showcase in State of Play was ROUGH in every way possible. The voice acting, the animations, the combat, the cutscene direction, the UI, the darkspawn designs.. I think I've made the right choice to not get this and wait until it's like, DA:I cheap. I do still hope the game does well enough to support a Dragon Age trilogy remaster until we put Dragon Age down for good. I think we all hope this game does well, regardless of our hopes for the future (if any) installments.
But time will tell.
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Post by spacev3gan on Sept 25, 2024 10:35:59 GMT
This is kind of why I keep saying BioWare marketing needs to just stop talking until a month after the game is released. Stop talking about things, let people speculate, let it come out, and then not until late November/early December do you start to talk about it again. They need to create hype. It is pre-order season after all.
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Post by Guardian on Sept 25, 2024 13:21:46 GMT
This is kind of why I keep saying BioWare marketing needs to just stop talking until a month after the game is released. Stop talking about things, let people speculate, let it come out, and then not until late November/early December do you start to talk about it again. They need to create hype. It is pre-order season after all. Then they need to change tactics, because they're doing more harm than good
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Post by grallon on Sept 25, 2024 13:31:10 GMT
Then they need to change tactics, because they're doing more harm than good Do you mean obfuscate until the game launches, to rake in as many pre-orders as possible? However clumsy the current marketing campaign, it had at least the unintentional effect of showing their true colors ahead of time, thus preventing a far larger storm after launch.
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Post by The Elder King on Sept 25, 2024 14:12:47 GMT
Then they need to change tactics, because they're doing more harm than good Do you mean obfuscate until the game launches, to rake in as many pre-orders as possible? However clumsy the current marketing campaign, it had at least the unintentional effect of showing their true colors ahead of time, thus preventing a far larger storm after launch. I guess Guardian's point is that the trailer didn't properly showcase the game, no matter how good/bad one think the game is. There are people concerned about the game's combat that think the mage gameplay people that tried the game shown in videos look better then the one shown at the SoP. I think that even the dive video released yesterday after the SoP is better in displaying the combat then the SoP. The preorders, based on the EA report, seem to be in line with EA's expectations, although we don't know what those are...but at least it seems to not be underperforming their own expectations.
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