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Post by spacev3gan on Sept 25, 2024 14:16:12 GMT
Then they need to change tactics, because they're doing more harm than good Hard to tell. We don't represent the target audience at large. We are sort of in a bubble. According to the Playstation Store, Veilguard Deluxe Edition is the #9 most pre-ordered game currently, and the Veilguard base edition is the #12.
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dis_Op2399
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Post by dis_Op2399 on Sept 25, 2024 20:08:39 GMT
I, for one, think it was really brave of Bioware to be so upfront and clear about the minimal world state options, and not just diarrhea dribble out an admission to IGN after the info escaped preview NDA. Truly a lesson on how to build trust with your audience, and certainly not an indication that they were desperately trying to hide it as long as possible.
Most importantly it shows a commitment to the people who really matter - those who have never played a Dragon Age game. To think that those hypothetical souls could be minorly inconvenienced for even a moment by selecting a default world state is beyond moral comprehension.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Sept 25, 2024 20:23:40 GMT
I, for one, think it was really brave of Bioware to be so upfront and clear about the minimal world state options, and not just diarrhea dribble out an admission to IGN after the info escaped preview NDA. Truly a lesson on how to build trust with your audience, and certainly not an indication that they were desperately trying to hide it as long as possible. Most importantly it shows a commitment to the people who really matter - those who have never played a Dragon Age game. To think that those hypothetical souls could be minorly inconvenienced for even a moment by selecting a default world state is beyond moral comprehension. To be fair, though, wouldn't IGN have recorded all interviews for their exclusive September coverage in August? The interview in this case was already planned to be released and to let players know about the lackluster import choices before release. Having the import choices being NDA could also be explained in this regard, as they knew IGN was going to make an article of it. It doesn't make the decision to have so little import choices any better, but if they truly wanted to keep it under wraps before release, wouldn't it make more sense to lock out the Inquisitor from the preview's CC?
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Post by Hanako Ikezawa on Sept 25, 2024 20:25:55 GMT
And with that article, pretty much every single one of my fears over the past decade were justified. Honestly worse than I even imagined.
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Post by q5tyhj on Sept 25, 2024 21:30:43 GMT
And with that article, pretty much every single one of my gears over the past decade were justified. Honestly worse than I even imagined.
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emissaryoflies
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Post by emissaryoflies on Sept 25, 2024 23:23:38 GMT
BioWare does deserve credit for not running from it. It could mean that they’re confident in their product and that it’s good. It could also mean that we’re headed for Andromeda 2 without the bugs. Meaning that it might be an ok game, and maybe even a good one when you take the title away. But it’s a damned shame that it has taken ten years for fewer choices, ugly Qunari, regressive gameplay mechanics, odd writing choices and a questionable art direction. I wish I could say I’m surprised. This is bad. Full stop.
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Guardian
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Post by Guardian on Sept 25, 2024 23:34:28 GMT
I guess Guardian's point is that the trailer didn't properly showcase the game, no matter how good/bad one think the game is. There are people concerned about the game's combat that think the mage gameplay people that tried the game shown in videos look better then the one shown at the SoP. I think that even the dive video released yesterday after the SoP is better in displaying the combat then the SoP. The preorders, based on the EA report, seem to be in line with EA's expectations, although we don't know what those are...but at least it seems to not be underperforming their own expectations. Pretty much; they haven't been doing a good job at showing their game, instead that's been left to streamers to do. Hard to tell. We don't represent the target audience at large. We are sort of in a bubble. According to the Playstation Store, Veilguard Deluxe Edition is the #9 most pre-ordered game currently, and the Veilguard base edition is the #12. Which is sad...since we are the audience that helped to make this franchise what it is. It's always good to draw new audiences in, but sadly most do so these days by alienating their original audience. BioWare does deserve credit for not running from it. It could mean that they’re confident in their product and that it’s good. It could also mean that we’re headed for Andromeda 2 without the bugs. Meaning that it might be an ok game, and maybe even a good one when you take the title away. But it’s a damned shame that it has taken ten years for fewer choices, ugly Qunari, regressive gameplay mechanics, odd writing choices and a questionable art direction. I wish I could say I’m surprised. This is bad. Full stop. How DARE you say Andromeda was just an "okay game"! That is HERESY! Sorry, just the usual response I hear when I say the same thing lol. Yeah...just being an "okay game" which for me is a 6/10 is something I'm hoping for. I just worry that EA is looking for it to put up numbers near what BG3 put up, which it will not. They'll expect it to be a smash "hit", probably just on name alone, but I don't think that'll be the case. I feel people had low expectations for BG3, considering how us old guys/gals that were the fanbase for the original ones were confused by how this was a direct sequel. The rest had no idea if this was going to be good; I feel this is the opposite. I feel like there's so much hype for this, that only the ride-or-die fanboys that feel BioWare can do no wrong will ignore anything less than 8/10 as "hating". And then, IF it comes in as an "okay" game, will the same fate that sealed Andromeda away do the same to Veilguard? And if so, what will become of both franchises?
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emissaryoflies
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Post by emissaryoflies on Sept 26, 2024 0:04:37 GMT
LOL even got the score right; exactly a 6/10. It's funny because EA is stupid for thinking that it'll be a smash in 2024. Dragon Age is a ten year old on ice IP after two large profile failures. While Larian's just been knocking it completely out of the park and produced a game that is every bit the successor of Origins in every single way, to speak nothing of the Divinity series. Looking at the interest that Tevinter Nights generated and plain common sense, they should have prioritized the hardcore fanbase over the new players. Then again after two huge losses they need something that will appeal to a lot of people. Just the existence of Baldur's Gate 3 really fucked them here.
The thing with Andromeda is that most of the focus went towards the egregious bugs and memeable dialogue when it came out. That kind of saved it from true scrutiny. If Veilguard releases and it's at the same level without the issues, I think most hardcore fans will buy it, EA will be pissed, and new players will go play Baldur's Gate 3. Bioware might scrape by on the strength of Mass Effect alone, the legendary edition did numbers.
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Guardian
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Post by Guardian on Sept 26, 2024 0:42:08 GMT
LOL even got the score right; exactly a 6/10. It's funny because EA is stupid for thinking that it'll be a smash in 2024. Dragon Age is a ten year old on ice IP after two large profile failures. While Larian's just been knocking it completely out of the park and produced a game that is every bit the successor of Origins in every single way, to speak nothing of the Divinity series. Looking at the interest that Tevinter Nights generated and plain common sense, they should have prioritized the hardcore fanbase over the new players. Then again after two huge losses they need something that will appeal to a lot of people. Just the existence of Baldur's Gate 3 really fucked them here. The thing with Andromeda is that most of the focus went towards the egregious bugs and memeable dialogue when it came out. That kind of saved it from true scrutiny. If Veilguard releases and it's at the same level without the issues, I think most hardcore fans will buy it, EA will be pissed, and new players will go play Baldur's Gate 3. Bioware might scrape by on the strength of Mass Effect alone, the legendary edition did numbers. That's in large part the problem they had with Andromeda - they were banking on the Mass Effect name and the "N7" reveal to draw people in, but the game...not flopped, but did take a nosedive. You're right - it's an old franchise that is long overdue for the installment, but that's because of the shift from single player, to live service, then back to single player which really didn't help.
As for all the memes, the diehards still called all that "hating". I said it before that BioWare got Andromeda to a state it should have launched in, and then just left it, despite the dangling threads left there still. This is the first game in a long time that no post-release content was made. The discourse around it was wild - going from, "Oh, they're working on Anthem now!" to "Oh, it wasn't canceled!", to, "It got answered in the books and not every game needs DLC!" Yet, if Andromeda was as big of a hit as they said, then why all the lack of support? This is my fear for Veilguard - it'll be at least in an okay state, but that's it. It'll just be an "okay game" and a few bug fixes will be put out and then it'll be abandoned.
Or, it could be more like ME 2 was, a weak to middling story at best, but fantastic characters and stories with those characters and knock it out of the park. I'm hoping for this one, but am preparing more for a repeat of the former.
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grallon
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Post by grallon on Sept 26, 2024 1:30:43 GMT
... If Veilguard releases and it's at the same level without the issues, I think most hardcore fans will buy it, EA will be pissed, and new players will go play Baldur's Gate 3. Bioware might scrape by on the strength of Mass Effect alone, the legendary edition did numbers. I wouldn't count on that. I don't know how many comments I've seen online from people describing themselves as hardcore fans saying they'll skip this one. Many state the woke stuff as a turn off, but many more mention the questionable art style - the "non-Dragon Age vibe" - or else the average mobile-inspired combat system, since they can get better offerings out there. This is no longer 2014... What used to work then won't work these days. Watch how fast Ubisoft is sinking right now. The Dragon Age fan-base itself, the one that existed for the previous titles, is split, not wholly behind this game - as we can observe throughout the various threads on this board. There are many here, myself included, who are just as hardcore fans as the 'enthusiasts' and who won't be buying this game. So now imagine the casuals... Like you said, they'll go back to BG3, or some other titles. No, it's too little and too late. What remains to be seen is what will happen to the next Mass Effect, if it happens. Will we get the Sims in Space after we got the Sims in Thedas?
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Post by witchcocktor on Sept 26, 2024 2:30:40 GMT
I have always been of the mind that what Dragon Age lacks in roleplaying choices and reactivity, it makes up in a tight narrative and a world that changes from one game to the next. That was the bread and butter.
For example, I don't need the possbility to kill all my companions and in general have numerous opportunities to be evil, never been my thing, but what I do want is that my hero's choices carry on from one game to another, no matter how insignificant Bioware and the game devs might think they are. It's one of the best things about Dragon Age, that you can mold the world in some ways to your own liking, and everyone's world is a little different.
If they are nipping almost all choices from the last three games in the bud, I am going to expect DATV to have a lot of freedom and numerous roleplaying choices no matter how outlandish, and great reactivity. They have set a new standard for the series, where they do not need to craft the world and the story while taking into consideration most of the choices of the past games the same way they used to. There is nothing holding them back on that front anymore, especially considering this might be the last Dragon Age game too. So safe to say, the expectations are high on what they do with the roleplaying aspects.
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VARMAELEN
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Post by VARMAELEN on Sept 26, 2024 3:12:16 GMT
Dragon Age lacks in roleplaying choices and reactivity, it makes up in a tight narrative and a world that changes from one game to the next. That was the bread and butter. Completely agree. It's a huge gamble for the dev to allow player to select very view choices to be carried from previous game. Especially when some of those character are making a comeback. It's good for newer player for sure, but as expected the fans aren't too happy about it. While it's good to be optimistic and expect DAV to have a lot more reactivity compared to previous title (early signs are good) - I hope they don't railroad the story even though it's always been the tradition. For me personally, I hope we are not railroaded to like Solas - I get that he is somewhat popular, but he is not generally popular.
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Post by yarus on Sept 26, 2024 5:05:14 GMT
I, for one, think it was really brave of Bioware to be so upfront and clear about the minimal world state options, and not just diarrhea dribble out an admission to IGN after the info escaped preview NDA. Truly a lesson on how to build trust with your audience, and certainly not an indication that they were desperately trying to hide it as long as possible. Most importantly it shows a commitment to the people who really matter - those who have never played a Dragon Age game. To think that those hypothetical souls could be minorly inconvenienced for even a moment by selecting a default world state is beyond moral comprehension. *Yes Man voice* "I can't get over how brave Bioware was to reduce down those import options to three minute options, you know? It's just going to make immersion and respecting player choice so much more...challenging! Yes, challenging!"
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Post by yarus on Sept 26, 2024 5:09:04 GMT
LOL even got the score right; exactly a 6/10. It's funny because EA is stupid for thinking that it'll be a smash in 2024. Dragon Age is a ten year old on ice IP after two large profile failures. While Larian's just been knocking it completely out of the park and produced a game that is every bit the successor of Origins in every single way, to speak nothing of the Divinity series. Looking at the interest that Tevinter Nights generated and plain common sense, they should have prioritized the hardcore fanbase over the new players. Then again after two huge losses they need something that will appeal to a lot of people. Just the existence of Baldur's Gate 3 really fucked them here. The thing with Andromeda is that most of the focus went towards the egregious bugs and memeable dialogue when it came out. That kind of saved it from true scrutiny. If Veilguard releases and it's at the same level without the issues, I think most hardcore fans will buy it, EA will be pissed, and new players will go play Baldur's Gate 3. Bioware might scrape by on the strength of Mass Effect alone, the legendary edition did numbers. All excellent points, but if we're at the point where we're citing games to play instead of DA4, I'd like to throw Greedfall and Tyranny into the pile as well. Hell, even dead IPs like Kingdoms of Amalur are (seemingly) better stitched together than DA4 - at least based on current information. I wouldn't count on that. I don't know how many comments I've seen online from people describing themselves as hardcore fans saying they'll skip this one. Many state the woke stuff as a turn off, but many more mention the questionable art style - the "non-Dragon Age vibe" - or else the average mobile-inspired combat system, since they can get better offerings out there. This is no longer 2014... What used to work then won't work these days. Watch how fast Ubisoft is sinking right now. The Dragon Age fan-base itself, the one that existed for the previous titles, is split, not wholly behind this game - as we can observe throughout the various threads on this board. There are many here, myself included, who are just as hardcore fans as the 'enthusiasts' and who won't be buying this game. So now imagine the casuals... Like you said, they'll go back to BG3, or some other titles. No, it's too little and too late. What remains to be seen is what will happen to the next Mass Effect, if it happens. Will we get the Sims in Space after we got the Sims in Thedas? I speak for nobody but myself, but I've been on copium/hopium for the better part of 10 years on different forums hyping up DA4 and genuinely caring about the lore the writers managed to build across the core games and the multimedia approach. /vg/, /v/, reddit, this forum --- I grew up with the DA series and I can't believe I wasted all of this time sincerely believing that DA4 would have been a worthy sequel. I expected a divisive masterpiece like DA2, something that burns up but you could obviously seem the passion behind it ---- but DA4 is a wet fart. Someone directly made the Force Awakens/Sequel trilogy comparison to DA4 and unfortunately I think that's very apt. I hope the new "fans" the devs are desperately throwing the existing fanbase under the bus for are worth it. I hope these new "fans" don't predictably have the attention span of the gnat and immediately memory hole this game faster than Rage 2 was collectively forgotten about, thus giving EA the excuse to axe bioware Visceral style once and for all. And I can't even blame EA. Yeah, they're lawful evil as heck, but this god awful communication can be firmly laid at the hands of Bioware.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Sept 26, 2024 5:31:16 GMT
Kingdoms of Amalur are (seemingly) better stitched together than DA4 KoA was not bad even though the main story and most of side quests have been a bit on the boring side, at least that was my personal impression back then. Now, taking things in retrospective, I must admit that general annoyance by verbosity of Salvatore and whatever coauthors wrote the dialogs was somewhat exaggerated. I'd like to throw Greedfall and Tyranny into the pile as well. I have not played Greedfall due to trauma endured by playing Risen I and II on hard and actually managing to finish both games. On the other hand, yes, Tyranny is a masterpiece despite being too short and essentially unfinished. However, currently I don't see flashy or interesting titles that might pose a strong competition to DAV within similar genre. Please correct me if I'm wrong.
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TheEmptyRoad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TheEmptyRoad on Sept 26, 2024 5:51:23 GMT
How much y’all want to bet that even though you can pick a specific romance, the only dialogue that’ll really change is whether or not Solas or Not-Solas was romanced?
We are visiting the homelands of no less than 6 romance options from throughout the series: Isabella (Rivain), Zevran and Josephine (Antiva), Fenris and Dorian (Tevinter), and Cassandra (Nevarra). Also featuring a faction heavily connected to another, Iron Bull (The Qunari). Not even a mention in codex entries?
Speaking of the Qunari, whether Sten from Origins is alive would make a pretty big difference I would think? Since IF he’s alive then he becomes the new Arishok? Y’know, the leader of the Antaam? The ones invading Antiva?!?
The First Warden won’t have A LINE of dialogue talking about Hawke/Alistair/Loghain/Stroud going to Weisshaupt? Or the fate of the Orlesian Grey Wardens? Or the strife between the Weisshaupt Wardens and Orlesian Wardens?
A report on a desk in Weisshaupt about the Hero of Ferelden’s mission to cure the Calling and its success or failure? Heck if the Warden wasn’t alive, just change it to remove reference to them, have it be about the Calling in general.
Whether or not Morrigan drank from the Well of Sorrows? A spoken line or a codex entry about her potential son and (let’s be honest, probably dead by now) lover?
Almost 10 FUCKING years and…all we get from our previous characters is who the Inquisitor was, who did they romance, did they disband the Inquisition or incorporate into the Chantry, and are we hunting Solas or trying to save him.
That’s. It.
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VARMAELEN
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by VARMAELEN on Sept 26, 2024 6:45:07 GMT
How much y’all want to bet that even though you can pick a specific romance, the only dialogue that’ll really change is whether or not Solas or Not-Solas was romanced? I'm trying to be not sounding too negative here, but this is basically BioWare tradition that I already accepted. The way they handle choices and consequences that got carried over to the next game are basically X happens but X has X' and X'' variants. Just like DAO ending, it's basically "The Hero of Ferelden and their Companion stopped the Blight", it doesn't matter if HoF survives or who they romanced - if it ever get mentioned it's probably in one dialogue sentences or a codex. You will always beat the blight, and you will always will become Hero of Ferelden no matter what. I made peace with that and may even be happy IF DAV turns out to be the game that allowed your character to make a lot more choices that directly impact your current playthrough NOT the future games.
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Post by necrowaif on Sept 26, 2024 6:57:10 GMT
How much y’all want to bet that even though you can pick a specific romance, the only dialogue that’ll really change is whether or not Solas or Not-Solas was romanced? Unless you romanced Solas, I would at best expect a passing reference in dialogue or a codex. “OK, Rook, now that we’ve had this chat, I’m now going to reunite with ROMANCE.” (I’m assuming codexes are still a thing. I have not heard one way or another.)
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Post by yarus on Sept 26, 2024 7:34:39 GMT
<snip> Almost 10 FUCKING years and…all we get from our previous characters is who the Inquisitor was, who did they romance, did they disband the Inquisition or incorporate into the Chantry, and are we hunting Solas or trying to save him. That’s. It. My expectations for Treviso/Antiva are below zero currently. The Crows, the elusive power players and blades of Antiva, have a giant, gaudy sign next to their hideouts/cells based on recent gameplay videos. They might as well have added giant, yellow exclamation marks WoW style over questgivers heads. The only muted hope I have for Josephine to, at best, be referenced by codex entry is the fact that her writer is also writing/wrote Emerich in DA4. But it's a muted hope at best, and honestly given what we've seen already I don't expect anything. Dorian *should* appear, same with Mae, but I have no expectation to believe that they will. You would think his character of all people would be instrumental to the Minrathos story - but all of the focus has been on the Shadow Dragons *gag*, and not really them as much as Neve in particular. >The First Warden won’t have A LINE of dialogue talking about Hawke/Alistair/Loghain/Stroud going to Weisshaupt? Or the fate of the Orlesian Grey Wardens? Or the strife between the Weisshaupt Wardens and Orlesian Wardens? No mention of Inquisition's events whatsoever, save for an ambiguously worded codex entry in some back room that vaguely refences "unrest in the South" or "the Adamant crisis" "several years prior". And again, even that's pushing it. >A report on a desk in Weisshaupt about the Hero of Ferelden’s mission to cure the Calling and its success or failure? Heck if the Warden wasn’t alive, just change it to remove reference to them, have it be about the Calling in general. The hatred or apathy so many at Bioware seem to have about managing the Warden Commander's fate leaves me to believe this Calling cure won't be mentioned at all. It should --- it seems like the next logical thing to do to advance/develop the Wardens as a faction, but chances are they'll just sidestep the question entirely just like Trespasser sidestepped the success(or failure) of the Warden's quest. >Whether or not Morrigan drank from the Well of Sorrows? A spoken line or a codex entry about her potential son and (let’s be honest, probably dead by now) lover? All great questions, and I can promise you that you (and many others) probably put more thought into the worldbuilding than the devs did.
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bierkrug
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Post by bierkrug on Sept 26, 2024 8:35:08 GMT
What remains to be seen is what will happen to the next Mass Effect, if it happens. Will we get the Sims in Space after we got the Sims in Thedas? I'm still mystified as to how some random Sims expansion dev was handed an AAA RPG. However, currently I don't see flashy or interesting titles that might pose a strong competition to DAV within similar genre. Please correct me if I'm wrong. Well there is Avowed. Though it is more AA than AAA and got delayed to next year. I do trust Obsidian to deliver though, Pillars of Eternity and Tyranny are fantastic after all. Greedfall 2 just started into early access as well.
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The Elder King
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Post by The Elder King on Sept 26, 2024 9:08:47 GMT
I do personally think that the comparison with the Sims/Fortnite are really unfounded, the same goes for the game being for kids.
Veilguard could very well end up being a really bad game (I don't think it'll be, despite my concerns), but I think the themes and the dark side it still has, even if possibly lighter compared to previous games, would make it a kids' game.
I'm more worried about the game being a commercial success, even though it seems EA's expectations for preorders are managed so far, which might mean their overall expectations aren't huge.
Regardless if it was Bioware's intention or not, however, the game does give the indication of a soft reboot/trying to appeal to new players, even if the lore and plots they're seemingly exploring in Veilguard hits all the right button of what I wanted to focus on.
While the combat has been a divisive theme in the fanbase since Origins and DA2, the shift in regards of companion mechanics seem to hint towards a soft break with the past and a possible merging of gameplay features with ME (which, ironically, would be good for ME, given that I'd prefer the implementation of Veilguard's companion system over Andromeda's). The game might still have a lot of reactivity and consequences for choices Rook makes, but pushing basically all the previous ones aside do obviously affect longtime players more then new ones, and this one especially is less divisive then the combat, even if some are okay with it.
I do think, if Veilguard is successful enough for Bioware to continue, that in the next DA they'd bring back import choices in a deeper matter (even though I'm personally baffled at them not realizing *why* a lot of people cared about them, and why a lot of people aren't troubled with small cameos or references of you previous choices), much more then a reversal on the gameplay...although it'd be funny if they'll change course again and return to a system more attuned to CRPGs.
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emissaryoflies
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Post by emissaryoflies on Sept 26, 2024 9:33:56 GMT
As for all the memes, the diehards still called all that "hating". I said it before that BioWare got Andromeda to a state it should have launched in, and then just left it, despite the dangling threads left there still. This is the first game in a long time that no post-release content was made. The discourse around it was wild - going from, "Oh, they're working on Anthem now!" to "Oh, it wasn't canceled!", to, "It got answered in the books and not every game needs DLC!" Yet, if Andromeda was as big of a hit as they said, then why all the lack of support? This is my fear for Veilguard - it'll be at least in an okay state, but that's it. It'll just be an "okay game" and a few bug fixes will be put out and then it'll be abandoned. Or, it could be more like ME 2 was, a weak to middling story at best, but fantastic characters and stories with those characters and knock it out of the park. I'm hoping for this one, but am preparing more for a repeat of the former.
That's exactly what they did. They fixed it went out to buy cigarettes and never came back. Which in hindsight was a mistake. I don't know why they would give their most valued IP to the so called "b" team, if that's even what happened, and then produce an entire game that felt like a derivative of the Citadel DLC. Hoping that Bioware takes a lesson from CDProjekt Red and stands ten toes down and doesn't run away if the game is only okay. Talk about an uphill battle. Everybody in the world was killing CD for the state of Cyberpunk. And not only did they fix the bugs, they revamped the gameplay, and produced an amazing DLC. It's a fucking redemption story. Could be the same for Bioware if they're smart and EA doesn't pull the plug.
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The Elder King
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Post by The Elder King on Sept 26, 2024 9:49:05 GMT
As for all the memes, the diehards still called all that "hating". I said it before that BioWare got Andromeda to a state it should have launched in, and then just left it, despite the dangling threads left there still. This is the first game in a long time that no post-release content was made. The discourse around it was wild - going from, "Oh, they're working on Anthem now!" to "Oh, it wasn't canceled!", to, "It got answered in the books and not every game needs DLC!" Yet, if Andromeda was as big of a hit as they said, then why all the lack of support? This is my fear for Veilguard - it'll be at least in an okay state, but that's it. It'll just be an "okay game" and a few bug fixes will be put out and then it'll be abandoned. Or, it could be more like ME 2 was, a weak to middling story at best, but fantastic characters and stories with those characters and knock it out of the park. I'm hoping for this one, but am preparing more for a repeat of the former.
That's exactly what they did. They fixed it went out to buy cigarettes and never came back. Which in hindsight was a mistake. I don't know why they would give their most valued IP to the so called "b" team, if that's even what happened, and then produce an entire game that felt like a derivative of the Citadel DLC. Hoping that Bioware takes a lesson from CDProjekt Red and stands ten toes down and doesn't run away if the game is only okay. Talk about an uphill battle. Everybody in the world was killing CD for the state of Cyberpunk. And not only did they fix the bugs, they revamped the gameplay, and produced an amazing DLC. It's a fucking redemption story. Could be the same for Bioware if they're smart and EA doesn't pull the plug. Andromeda was developed by the Montreal team, and was originally going to be a NMS-like game. The development went through major issues and the Edmonton team took over and had to change with little time the type of game to be close to the trilogy and not the original concept. It doesn't justify what happened, but I think it was one of the main reasons for Andromeda's many issues.
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FiendishlyInventive
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
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Post by FiendishlyInventive on Sept 26, 2024 10:34:42 GMT
If this indicates what's in store for Mass Effect 4, I'd rather Bioware just be liquidated.
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Post by The Pluto Lounge on Sept 26, 2024 11:25:22 GMT
I can't tell you how much I want this game to succeed... how much I've obsessed over this franchise. However, the decisions have just confused me to no end. Dragon Age has the most loyal fanbase I've ever seen, yet they've made so many changes that keeps alienating more and more groups of that fanbase.
The art style... Some of my peers who were huge Origins fans have no interest in even talking to me about Dragon Age anymore after that first trailer dropped. I guess that's why I'm ranting here as I have no where else to get this off my chest. Even with what Bioware has shown so far in Veilguard, the dark scenes clash too much with the art direction that my brain doesn't register it as dark or heavy. Whenever I see it I think of a Netflix kids movie. I still believe Act 2 and 3 are going to be very tonally different than Act 1, which might match up better with the Art direction.
Combat... they completely went away from tactical and went all in on action. Out of all the decisions, this one makes the most sense considering how well DAI did. Granted, I do believe Inquisition had two big factors that indirectly helped its success with not much competition in 2014, and Skyrim popularizing western fantasy RPGs. Don't get me wrong, Inquisition was a very polished product with high production value especially considering the scale. I digress. The combat does alienate all the people who loved the tactical combat in DAO/2 and remained hopeful it would return. Obviously, this also includes controlling your companions. Although, the combat looks a lot better than I was expecting, I still am concerned how long it holds up after 10 hours, 20 hours, 30? From what I can tell, it seems you'll be doing almost the same exact things at hour 15, to what you will be doing at hour 40. Unlike Final Fantasy Remake, you can't change characters for a completely different experience.
Story... I'm still a little bitter at Bioware for laying off some of the writing staff that built the incredible lore for this incredible franchise. From what I've seen so far from the Gameplay Reveal way back when... I'm concerned. You have demons snatching up civilians right in front of Varric and Rook with no reaction at all. Demons are causing an uproar and Solas is starting his ritual, yet Neve is just casually chatting with the party as if they're about to grab wine and a cheese platter after a Sunday afternoon stroll. Hell, Neve even poses for the camera with a building on fire behind her. Then Varric's plan after 10 years is to try to talk Solas out of it? On top of that, his backup plan is to shoot Solas with Bianca? Seriously? Did he forget that Solas can petrify people without even looking at them?
Import options... this is the weirdest decision to me. It alienates the "Dragon Age is my world" people. They don't care too much about the art style, the combat, hell even the story that much. They just want to feel like they're crafting their world and can head cannon any gaps. I think most people's expectations for Importing decisions were reasonable as Veilgaurd takes place 23 years after Origins and even 9 years after Inquisition. Considering it seems the current Bioware team want to move on from the trilogy to start their new chapter, why not give closure? For example Morrigan could tell us that the Warden couldn't find a cure and heard the calling. Depending on game states, Alistair could have went with the Warden as he heard the calling too. Hell, some of the Awakening cast too since they all joined around the same time.
I guess the only one's who are unaffected so far are the Lore people.
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