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Post by The Pluto Lounge on Oct 11, 2024 11:59:57 GMT
Just realized Solas contradicts his own words in Inquisition, 30 minutes into Veilguard. Thanks to Nuhre's latest video. So in Inquisition Solas talks about blood magic and explains that the Chantry and Tevinter look at it with superstition, but in the end blood magic is not evil, its just magic and its not about the type of magic, its about how you use it. In the beggining of Veilguard Solas says with a passion: I abhor the use of blood magic. Like.... from 1 game to the next, they cant even keep their own lore in check... How do you do this? Its baffling.. At this point Veilguard is not DA4 to me anymore, its just some bad fan fiction. We will never get a real Dragon Age 4. I said the same thing when that was revealed and someone promptly replied that I don't know Solas better than Weekes.
Sure, probably not, but I can notice a discrepancy.
Ha, I remember that. I was very annoyed and decided it was a good time to take a break from those threads.
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Post by The Pluto Lounge on Oct 11, 2024 12:13:14 GMT
There is forced diversity in modern media, but there has also been a ton of whitewashing for decades. Frankly, I don't understand why this is a discussion for Veilguard as every single Dragon Age has had people with different skin colors. Playing devil's advocate to some degree but the elves in Veilguard have been turned more human by giving them human ethnicities. I prefer the Elder Scrolls take, elves come in flavours of snow white, grey skinned & red eyed, golden & tall and cannibalistic with some occasional antlers. DA had something like this going on with Abelas and his colleagues looking somewhat more otherworldly. I get what you're saying, and I agree. I liked DA2 elves the most as they had a distinct look so I'm with you on Abelas. Then in DAI, it got weird like with Sara and Solas having a human base body instead of the typical elves. I've never played Elder Scrolls, but I think DnD/BG3 is similar in that regard and I really enjoy that. It's just the fact that you can create your own character changes the conversation. Many people who play as an elf wouldn't want to be stuck to a specific facial structure. I'm not sure how you solve that.
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Post by Kappa Neko on Oct 11, 2024 12:26:43 GMT
Yeah, the writing... in every trailer I've seen so far it's pretty darn boring. Lots of the banter feels like AI generated filler. I mean, in the intro mission Rook says something like "What's the plan when we find Solas?" Seriously? You agreed to go against one of the most powerful people in existence and you all rushed in without even a short discussion about what you are going to do when you actually get there? "Hey Chuckles, I don't want to interrupt" (Varric of course). Ouch-cringe. Yes, this all feels very important because every character is taking it so seriously. Lol I'm just going to surprise-shouldertap the guy doing a potentially very dangerous ritual here. Anyone doing that to someone handling a hot pan in the kitchen would be rightfully considered an idiot. Has anyone experienced any moment in any Veilguard trailer that made you think "Yes, this seems to be an exciting story / interesting character that I want to know more about"? I certainly haven't. "Hey guys some blighted elven gods are tearing the world apart, wanna come with?" - "Sure thing bro." Who is this written for? Yes what we've seen of the writing has not impressed me in any way. It sounds so bland. Even the voice acting sounds bad which was never the case in previous games, including most of MEA. No idea what's up with Neve's voice actress but she sounds incredible flat and bored. Even Ali Hillis, whom I adore, sounds uninspired. But granted, I heard like 3 lines for her. Still. BG3 is gay AF and that's fine because the writing is great. Being super gay/progressive AND well written is not mutually exclusive. See previous BioWare games. The world reactivity is off the charts in BG3. Larian wrote variables that most players will never experience. Why? Because they actually care and appreciate their hardcore fans who will see these variables and be delighted. There is no point in replaying as often as people used to if the choices don't carry over. Sure, you can have serious impacts on stuff happening in the game itself. And that is important. But it's the little things that are so important for immersion and feeling like this is the continuation of YOUR choices. I DO want to see or at least hear about Kieran. Obviously , since he doesn't always exist, they couldn't do anything interesting with him, which is the biggest disappointment of the franchise for me. So many choices that couldn't matter. So I do understand why the devs are tired of these variables that don't matter. But completely ditching what made their games special is so stupid. Imo the only good way to fix this narrative mess is to carry over again but in the future stop making quantum characters. Don't let people make choices that seem so important only for them to not matter because it's not canon. Resolve those diverging narratives within the current game. Ridding themselves of all these variables and trying to hide it and then trying to justify it with new players is a really bad look. Just one throwaway line is better than nothing to me. Just give me some random NPC talking about the current divine in the south. It really doesn't have to be that big a thing. Give me that kind of fan service. Make me feel like you actually care about the nerds. If their excuse is that most people don't replay, don't even finish the game, don't import savefiles, then you might as well also scrap the gay romances because I'm pretty sure the majority didn't see those either... If running out of time to implement more choices is the reason it's still no excuse because DA2 was cobbled together in like 18 months, right? And it's my favorite game in the series that has more past choices than DAV will have.
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Post by gervaise21 on Oct 11, 2024 12:40:57 GMT
If running out of time to implement more choices is the reason it's still no excuse because DA2 was cobbled together in like 18 months, right? It was and the story was fairly simple considering it was all set in and around Kirkwall and they only had one protagonist to write/design/program for. It is rather more difficult to pack in 7 major locations (I assume the Crossroads counts as one), additional faction stories and multiple races/backgrounds for the protagonist. I think that may account for why they decided to abandon the Keep.
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Post by Kappa Neko on Oct 11, 2024 12:48:04 GMT
Oh and the discontinuation of the Keep is cherry on top, of course. What a slap to the face of everyone who wants to replay DAI with a custom world state. Especially those like me who bought DAO and DA2 on console and can't directly import savefiles. Sure as hell won't be buying these games again on PC now if that's the angle.
If that doesn't tell you how little current BioWare cares about their old fans I don't know what would...
Interesting to see that even people who defended DAV are now considering not buying the game at all with so little choices mattering. Serves them right imo. 10 years for this...
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Post by Kappa Neko on Oct 11, 2024 12:49:39 GMT
If running out of time to implement more choices is the reason it's still no excuse because DA2 was cobbled together in like 18 months, right? It was and the story was fairly simple considering it was all set in and around Kirkwall and they only had one protagonist to write/design/program for. It is rather more difficult to pack in 7 major locations (I assume the Crossroads counts as one), additional faction stories and multiple races/backgrounds for the protagonist. I think that may account for why they decided to abandon the Keep. Oh definitely. Dev cycles are much longer now. What would be the equivalent then today, 3 years? 4? Which is how much time they had for the current version of DAV at the least, right?
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Post by Guardian on Oct 11, 2024 14:04:08 GMT
Oh and the discontinuation of the Keep is cherry on top, of course. What a slap to the face of everyone who wants to replay DAI with a custom world state. Especially those like me who bought DAO and DA2 on console and can't directly import savefiles. Sure as hell won't be buying these games again on PC now if that's the angle. If that doesn't tell you how little current BioWare cares about their old fans I don't know what would... Interesting to see that even people who defended DAV are now considering not buying the game at all with so little choices mattering. Serves them right imo. 10 years for this... Yeah, I already voiced a similar concern about being a console player myself. No point in continuing with this franchise if the entire point of the Keep is just being tossed away after the one game it was designed for.
Honestly, around the time of the ME 3 endings is when a lot of us felt like BioWare stopped caring about the fans, especially with them refusing to discuss or at least even acknowledge they screwed up with how that went down (there's enough blame to go around on both sides, and I know some in the fandom have admitted their own reactions were uncalled for. Still waiting for BioWare to say the same about theirs).
What's funny is that those that are now considering not buying Veilguard because of this are being denounced as "haters" by the fanboys. And yet...those that have valid concerns are things like, "Oh, they just like BG3" or, "Yet they'll defend CDPR for Cyberpunk!". Yes...because enjoying a well done game put out by someone else with similar themes, comparing it to an IP that is critically loved is some how "being a hater". And CDPR came right out of the gate, admitted they screwed up and continued to work on it. They pulled a "No Man's Sky" and redeemed themselves. BioWare got Andromeda to a point the game should have released in and then abandoned it. And yet, those that have doubts about this are haters if they don't buy into the mantra of "BioWare can do no wrong".
The game will probably just be "okay", like Andromeda was just "okay" - a 6/10 at best, and probably a 3.5/10 at worst. For as much as they try to say DA 2 was the worst of the series (mostly because of reused maps), I honestly thought that was a bit clever and the story is much tighter. I liked the premise of how Kirkwall changed over the course of the game. Those characters all stood out to me - even the ones I hardly used, like Fenris. You can make the argument that Anders got character assassinated from Awakenings and Isabella is there too ...but those two aside, the companions were still memorable and it was neat seeing the previous references to Origins.
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Post by Reznore on Oct 11, 2024 15:42:21 GMT
Storywise, I want to know what the deal with the blight is and the Golden City ( I can guess most of it but I've been waiting for clear answers for 15 years!!!) I don't expect high litterature. DA2 butchered Meredith, (Arishock/Qunari made up for it though) DAI butchered Cory. Mage templar war was a joke. I hate red templars, and Venatori aren't that much better. DATv already has wonky new lore, The Veiljumpers mostly Dalish accept all sort of people to look for ancient elven artifact. Yeah Dalish letting humans, dwarves, Qunari put their hands on loot from Arlathan. There might be weapons in there, Tevinter, the Qun, the carta would kill their own mother for.
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Post by emissaryoflies on Oct 11, 2024 16:06:08 GMT
But the Dalish love outsiders! Especially city elves. Just ask Briala!
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Post by trengilly on Oct 11, 2024 17:33:55 GMT
Playing devil's advocate to some degree but the elves in Veilguard have been turned more human by giving them human ethnicities. I prefer the Elder Scrolls take, elves come in flavours of snow white, grey skinned & red eyed, golden & tall and cannibalistic with some occasional antlers. DA had something like this going on with Abelas and his colleagues looking somewhat more otherworldly. I get what you're saying, and I agree. I liked DA2 elves the most as they had a distinct look so I'm with you on Abelas. Then in DAI, it got weird like with Sara and Solas having a human base body instead of the typical elves. I've never played Elder Scrolls, but I think DnD/BG3 is similar in that regard and I really enjoy that. It's just the fact that you can create your own character changes the conversation. Many people who play as an elf wouldn't want to be stuck to a specific facial structure. I'm not sure how you solve that. No, it doesn't change the conversation. If players want to self insert then they play a human . . . we are after all humans. But if you want to play a different race . . . then you make a character of that race . . . you don't have to cater to players who want to still be human but 'cosplay' as an elf. Plenty of games have playable non-human races that are very different than humans. For example BG3 has Dragonborn, Half-orcs, and Githyanki . . . none of which can look anything like existing human. Skyrim has very non-human looking races . . .Elves aren't human looking and you get Argonian lizards and Khajiit tiger people. Dragon Age best differentiated the races in DA2. Quanari were very unique, and Elves all had a very non-human Alien proportions (plus they spoke with Welsh accents! 😉). The Dragon Age universe would have been better and richer if they had leaned into that and furthered the differences for Inquisition. Elves should have had a selection of non-human skin tones. And Dwarves should have been unique earthy creatures . . . either with pale/albino appearance (never seeing the sun will do that to you) or have actual stone features like a toned down Shale. But no . . . sadly now Quanari and Elves are just humans cosplaying and Dwarves are short curvy humans. 😞
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Post by Iakus on Oct 11, 2024 20:33:44 GMT
Oh and the discontinuation of the Keep is cherry on top, of course. What a slap to the face of everyone who wants to replay DAI with a custom world state. Especially those like me who bought DAO and DA2 on console and can't directly import savefiles. Sure as hell won't be buying these games again on PC now if that's the angle. If that doesn't tell you how little current BioWare cares about their old fans I don't know what would... Interesting to see that even people who defended DAV are now considering not buying the game at all with so little choices mattering. Serves them right imo. 10 years for this... To be honest, I expected this to happen at some pint. Just not so soon.
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Post by Iakus on Oct 11, 2024 20:37:33 GMT
There is forced diversity in modern media, but there has also been a ton of whitewashing for decades. Frankly, I don't understand why this is a discussion for Veilguard as every single Dragon Age has had people with different skin colors. Playing devil's advocate to some degree but the elves in Veilguard have been turned more human by giving them human ethnicities. I prefer the Elder Scrolls take, elves come in flavours of snow white, grey skinned & red eyed, golden & tall and cannibalistic with some occasional antlers. DA had something like this going on with Abelas and his colleagues looking somewhat more otherworldly. Now elves truly are just lithe, pointy eared humans that excel at poverty...
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Post by yarus on Oct 11, 2024 21:59:56 GMT
Wait, the keep is being discontinued? Is that confirmed? Because if that is the case the only reason I have to play this series just died.
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Post by Quickpaw on Oct 11, 2024 22:52:12 GMT
Wait, the keep is being discontinued? Is that confirmed? Because if that is the case the only reason I have to play this series just died. It's still up and running, but as with all services that require resources to maintain-and since the Keep is a website that requires an EA account linked to your Dragon Age saves to function properly-it will at some point be removed from the internet. That is inevitable. Eventually the servers required to maintain that connection point will be shut down, and the only games you will ever be able to port choices between will be Origins, its DLC and II. And only if they're on the same machine. This despite the fact that every promise the developers at the time made (though those devs are likely long gone) was that the Keep was 'the' solution to the save choices problem on multiple console hardware generations, which is why Inquisition choices were added post launch of that game. The promise and intention was that the Keep was the way moving forward throughout the series past Inquisition. But now that promise has been broken. As a combination of being a multiplayer game foundation with the single-player game they want us to 'think' it is poorly plastered over, and likely an overcorrection for all the people who dislike needing an online connection/component for a (primarily) single-player game. Just like the spiders decision: "Oh, the players didn't like this or think it can be improved? Let's not invest resources and time to fix it! No! It's far cheaper and more efficient to just axe it entirely!"
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Post by Iakus on Oct 11, 2024 23:02:47 GMT
Wait, the keep is being discontinued? Is that confirmed? Because if that is the case the only reason I have to play this series just died. Yes. It looks like a few world-state flags are set in conversations, but that's as far as imports go.
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Post by Pounce de León on Oct 12, 2024 0:44:16 GMT
Mass Effect had to drop the semblance of "choice" after two games. Exponential story branches don't go well with development budgets. If you look back all the pöayer choices are smoke and mirrors and the usual way to deal with it has been threading choices together to continue from a more unified narration. The result is "my choice didn't matter" beside some flavour. In the end cutting out the wild growth can secure a more coherent narration. And to be frank - seeing what they did to the companions - there appears to be a much decreased amount of complexity now. At least that what I got from watching the combat play out.
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Post by yarus on Oct 12, 2024 1:51:11 GMT
Mass Effect had to drop the semblance of "choice" after two games. Exponential story branches don't go well with development budgets. If you look back all the pöayer choices are smoke and mirrors and the usual way to deal with it has been threading choices together to continue from a more unified narration. The result is "my choice didn't matter" beside some flavour. In the end cutting out the wild growth can secure a more coherent narration. And to be frank - seeing what they did to the companions - there appears to be a much decreased amount of complexity now. At least that what I got from watching the combat play out. This is a multimillion dollar franchise that has had 10 years worth of potential time to develop and polish a story. If 2 could account for multiple choices from the previous game in a fraction of a fraction of a fraction of that time, DA4 doesn't have any excuse. At this point it's less about the wild growth and more about the incompetent gardeners tasked with managing it.
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Post by Guardian on Oct 12, 2024 2:59:13 GMT
Mass Effect had to drop the semblance of "choice" after two games. Exponential story branches don't go well with development budgets. If you look back all the pöayer choices are smoke and mirrors and the usual way to deal with it has been threading choices together to continue from a more unified narration. The result is "my choice didn't matter" beside some flavour. In the end cutting out the wild growth can secure a more coherent narration. And to be frank - seeing what they did to the companions - there appears to be a much decreased amount of complexity now. At least that what I got from watching the combat play out. This is a multimillion dollar franchise that has had 10 years worth of potential time to develop and polish a story. If 2 could account for multiple choices from the previous game in a fraction of a fraction of a fraction of that time, DA4 doesn't have any excuse. At this point it's less about the wild growth and more about the incompetent gardeners tasked with managing it. But the HYYYPEEE!
Seriously though - the incompetence part doesn't matter to some. All that matters is that Veilguard looks "so pretty" and "is coming out soon!" so that's really all they care about. BioWare can't do wrong in their eyes, and even pointing out logical arguments will just be ignored and labeled you as "hating" and "wanting BioWare to fail".
To be fair to Pounce though, they made a good point about cutting out wild growth in hopes of securing a more coherent narration. Whether or not the writing will sustain that idea or not has yet to be seen, but at this point, I seriously doubt the writing will be good.
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Post by gervaise21 on Oct 12, 2024 7:21:23 GMT
But the Dalish love outsiders! Especially city elves. Just ask Briala! The Dalish do love city elves. The storyteller from my Dalish clan in DAO even said that one day we might be able to learn a few things from them about co-existing in the human world when we finally got a homeland again. Then Weakes (presumably with the permission of the rest of the writing team) totally did the dirty on them in Masked Empire, making them out to be utter dicks. Then in DAI then did it again with the 3-mage rule, so instead of clans with a surplus of mages allowing other clans to adopt who didn't have enough mages of their own, because the Keeper always has to be a mage and they believe that every mage child is a blessing because it brings them closer to what they all once were (because they remember that much), instead the Keepers are so incompetent at training their young mages and they are so frightened of them they abandon the youngest mage in the woods if the number in the clan exceeds three. Boy did that tick me off. Yet to this day people still argue that there is nothing illogical about this and are happy to go with the in game explanation that the clans have grown apart over the years, to account for why your experience of the Dalish is different. To be honest, that was when the rot started for me but I tried to ignore it for the sake of the enjoyment of the rest of the story. Now they are pulling the same stunt again with the Veil Jumpers and the clans in Arlathan Forest, plus Bellara's weird vallaslin. There is no longer any consistency in Dalish culture, just different practices depending on where you are in Thedas. Effectively, they do not all descend from the refugees from the Dales, mostly comprising the families of the Emerald Knights and the priesthood but it is simply a generic term that applies to all elves living outside human settlements, some of whom don't even have a problem with other races messing with their ancient artifacts.
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Post by SofaJockey on Oct 12, 2024 8:50:35 GMT
Wait, the keep is being discontinued? Is that confirmed? Because if that is the case the only reason I have to play this series just died. [Fact check] The Keep site is not being discontinued, it remains the choices import tool for Dragon Age Inquisition. It will not be used as an import tool for Veilguard, which will collect some choices 'in-game'.
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Post by river82 on Oct 12, 2024 9:46:51 GMT
Mass Effect had to drop the semblance of "choice" after two games. Exponential story branches don't go well with development budgets. If you look back all the pöayer choices are smoke and mirrors and the usual way to deal with it has been threading choices together to continue from a more unified narration. The result is "my choice didn't matter" beside some flavour. In the end cutting out the wild growth can secure a more coherent narration. And to be frank - seeing what they did to the companions - there appears to be a much decreased amount of complexity now. At least that what I got from watching the combat play out. One of the reasons they had to drop the semblence of "choice" after two games was they spent so much time dilly dallying around in ME2 on their recruitment tour they had to shoehorn the arrival of the reapers, initial devastation, fightback and ending in one game. Too much stuff packed into too little time. I will continue to choose with my wallet and prioritise games that give choice and control to the player. Pathfinder Wrath of the Righteous, Rogue Trader which just released an excellent DLC, Baldur's Gate 3 ... Tactical Breach Wizards And a different kind of choice - Morrowind etc. I understand they have techological limitations, but it's been clear going right back to Leliana that the devs didn't particularly care about this aspect of their games.
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Post by colfoley on Oct 12, 2024 10:25:12 GMT
Wait, the keep is being discontinued? Is that confirmed? Because if that is the case the only reason I have to play this series just died. And what of the great story? Terrific characters? Interesting world building? None of that matters or is more important? This is even more confusing since the Keep only really applies to DAI now. DA O-2 had save files. And Veilguard has its own internal clock. Even with Inquisition this was bound to be the case eventually which is why I at least have taken some precautions, no gurantee obviously, but I have save files of each one of my Inquisitors at the start of the game and so far that has furanteed that my world state transfers for my cannon Inquisitor. And the ability to recreate my Inquisitor, ish, thanks to taking pics of her CC. So I don't really need the Keep to...keep going...in order to have my world states honored. I suggest if you are worried about it you might try the same.
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Post by Hanako Ikezawa on Oct 12, 2024 11:02:11 GMT
Wait, the keep is being discontinued? Is that confirmed? Because if that is the case the only reason I have to play this series just died. And what of the great story? Terrific characters? Interesting world building? None of that matters or is more important? This is even more confusing since the Keep only really applies to DAI now. DA O-2 had save files. And Veilguard has its own internal clock. Even with Inquisition this was bound to be the case eventually which is why I at least have taken some precautions, no gurantee obviously, but I have save files of each one of my Inquisitors at the start of the game and so far that has furanteed that my world state transfers for my cannon Inquisitor. And the ability to recreate my Inquisitor, ish, thanks to taking pics of her CC. So I don't really need the Keep to...keep going...in order to have my world states honored. I suggest if you are worried about it you might try the same. Bioware did say that if the Keep ever is shut down, they’ll introduce something that’ll act as a substitute so people can still make worldstates for DAI.
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Post by colfoley on Oct 12, 2024 11:04:00 GMT
And what of the great story? Terrific characters? Interesting world building? None of that matters or is more important? This is even more confusing since the Keep only really applies to DAI now. DA O-2 had save files. And Veilguard has its own internal clock. Even with Inquisition this was bound to be the case eventually which is why I at least have taken some precautions, no gurantee obviously, but I have save files of each one of my Inquisitors at the start of the game and so far that has furanteed that my world state transfers for my cannon Inquisitor. And the ability to recreate my Inquisitor, ish, thanks to taking pics of her CC. So I don't really need the Keep to...keep going...in order to have my world states honored. I suggest if you are worried about it you might try the same. Bioware did say that if the Keep ever is shut down, they’ll introduce something that’ll act as a substitute so people can still make worldstates for DAI. It'll be a hell of an idea...patching a ten year old (+) game.
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emissaryoflies
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Post by emissaryoflies on Oct 12, 2024 11:18:45 GMT
But the Dalish love outsiders! Especially city elves. Just ask Briala! The Dalish do love city elves. The storyteller from my Dalish clan in DAO even said that one day we might be able to learn a few things from them about co-existing in the human world when we finally got a homeland again. Then Weakes (presumably with the permission of the rest of the writing team) totally did the dirty on them in Masked Empire, making them out to be utter dicks. Then in DAI then did it again with the 3-mage rule, so instead of clans with a surplus of mages allowing other clans to adopt who didn't have enough mages of their own, because the Keeper always has to be a mage and they believe that every mage child is a blessing because it brings them closer to what they all once were (because they remember that much), instead the Keepers are so incompetent at training their young mages and they are so frightened of them they abandon the youngest mage in the woods if the number in the clan exceeds three. Boy did that tick me off. Yet to this day people still argue that there is nothing illogical about this and are happy to go with the in game explanation that the clans have grown apart over the years, to account for why your experience of the Dalish is different. To be honest, that was when the rot started for me but I tried to ignore it for the sake of the enjoyment of the rest of the story. Now they are pulling the same stunt again with the Veil Jumpers and the clans in Arlathan Forest, plus Bellara's weird vallaslin. There is no longer any consistency in Dalish culture, just different practices depending on where you are in Thedas. Effectively, they do not all descend from the refugees from the Dales, mostly comprising the families of the Emerald Knights and the priesthood but it is simply a generic term that applies to all elves living outside human settlements, some of whom don't even have a problem with other races messing with their ancient artifacts. You’re not wrong. It’s a shame the clan in origins, 2, and especially Inquisition can be wiped out with the greatest of ease. And the clan in 2 is the HoF’s clan and they can be swept away with a not so obvious dialogue choice involving Marethari. I think the only Dalish that can be spared is the clan you meet in the exalted plains.
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