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Post by KaiserShep on Sept 10, 2020 12:28:47 GMT
To be perfectly frank, if you don't want startling revelations that change one's understanding of the nature of the setting, or loopholes/exceptions that allow individuals to do things that were previously thought impossible... don't consume fantasy or science fiction? 'Oh this disease is incurable', until it's not. 'Oh this monster can't be defeated' until it can. 'Oh nothing can bring people back from the dead' until something does. I could go on and on. Even in the real world, when we say something is 'impossible', all that really means is that *nobody figured out a way yet*. Human history is rife with people doing what was previously thought impossible, so why should the rules of a fantasy setting be certain and immutable from the very first installment? I largely agree with this, but this is one of those things where careless writers can essentially just lazily dig themselves out of a narrative hole, without much thought into what this change means for the setting and all the story beats that took place prior. There are plenty of examples where playing fast and loose with revelatory information can come at the expense of the internal logic of the story, or suddenly retroactively make prior story beats incomprehensible or unnecessary (like the Force in Star Wars). Heck, Mass Effect’s final act essentially makes ME1’s plot look silly and meaningless.
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Post by pessimistpanda on Sept 10, 2020 13:13:43 GMT
To be perfectly frank, if you don't want startling revelations that change one's understanding of the nature of the setting, or loopholes/exceptions that allow individuals to do things that were previously thought impossible... don't consume fantasy or science fiction? 'Oh this disease is incurable', until it's not. 'Oh this monster can't be defeated' until it can. 'Oh nothing can bring people back from the dead' until something does. I could go on and on. Even in the real world, when we say something is 'impossible', all that really means is that *nobody figured out a way yet*. Human history is rife with people doing what was previously thought impossible, so why should the rules of a fantasy setting be certain and immutable from the very first installment? I largely agree with this, but this is one of those things where careless writers can essentially just lazily dig themselves out of a narrative hole, without much thought into what this change means for the setting and all the story beats that took place prior. There are plenty of examples where playing fast and loose with revelatory information can come at the expense of the internal logic of the story, or suddenly retroactively make prior story beats incomprehensible or unnecessary (like the Force in Star Wars). Heck, Mass Effect’s final act essentially makes ME1’s plot look silly and meaningless. Lazy solutions that lack foreshadowing or explanation and seem to come out of nowhere happen in every genre, however. They are not remotely unique to fantasy. I don't know what specifically you take issue with in Star Wars or Mass Effect, but I do not dispute that writers are often lazy. I am simply saying that change and new information are not automatically "bad writing".
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Post by alanc9 on Sept 10, 2020 22:50:42 GMT
To be perfectly frank, if you don't want startling revelations that change one's understanding of the nature of the setting, or loopholes/exceptions that allow individuals to do things that were previously thought impossible... don't consume fantasy or science fiction? 'Oh this disease is incurable', until it's not. 'Oh this monster can't be defeated' until it can. 'Oh nothing can bring people back from the dead' until something does. I could go on and on. Even in the real world, when we say something is 'impossible', all that really means is that *nobody figured out a way yet*. Human history is rife with people doing what was previously thought impossible, so why should the rules of a fantasy setting be certain and immutable from the very first installment? I largely agree with this, but this is one of those things where careless writers can essentially just lazily dig themselves out of a narrative hole, without much thought into what this change means for the setting and all the story beats that took place prior. There are plenty of examples where playing fast and loose with revelatory information can come at the expense of the internal logic of the story, or suddenly retroactively make prior story beats incomprehensible or unnecessary (like the Force in Star Wars). Heck, Mass Effect’s final act essentially makes ME1’s plot look silly and meaningless. Agreed. but that just digs us into a hole where someone has to come up with a specific example of what the IP under discussion did wrong and exactly why it was wrong. People usually aren't willing to do the work. Concerning ME1, I'm not quite sure that works, except in a psychological sense. The Reaper fleet suddenly appearing at the end of ME1 would have resulted in a fairly quick wipeout of the Citadel races. Maybe a few months rather than a year or so to victory per the official timeline. Of course, an early Reaper arrival means the Crucible is never constructed, so they win eventually anyway, however long we figure it takes. But, yeah, accepting that the point of ME1 (and Arrival) was just to hold off the Reapers long enough for the Crucible plans to be discovered on Mars isn't all that satisfying.
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Post by pessimistpanda on Sept 10, 2020 23:00:24 GMT
I largely agree with this, but this is one of those things where careless writers can essentially just lazily dig themselves out of a narrative hole, without much thought into what this change means for the setting and all the story beats that took place prior. There are plenty of examples where playing fast and loose with revelatory information can come at the expense of the internal logic of the story, or suddenly retroactively make prior story beats incomprehensible or unnecessary (like the Force in Star Wars). Heck, Mass Effect’s final act essentially makes ME1’s plot look silly and meaningless. Agreed. but that just digs us into a hole where someone has to come up with a specific example of what the IP under discussion did wrong and exactly why it was wrong. People usually aren't willing to do the work. Concerning ME1, I'm not quite sure that works, except in a psychological sense. The Reaper fleet suddenly appearing at the end of ME1 would have resulted in a fairly quick wipeout of the Citadel races. Maybe a few months rather than a year or so to victory per the official timeline. Of course, an early Reaper arrival means the Crucible is never constructed, so they win eventually anyway, however long we figure it takes. But, yeah, accepting that the point of ME1 (and Arrival) was just to hold off the Reapers long enough for the Crucible plans to be discovered on Mars isn't all that satisfying. But that, in and of itself, is just a natural scaling-up of the stakes that happens in the progression of any series. Or, at the very least, it's not one of the things I dislike about ME.
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Post by alanc9 on Sept 10, 2020 23:20:01 GMT
It's not a problem I had either, but I can understand having it. Even though it is a bit ridiculous, since ME1 makes it quite clear that the Reapers are still coming, unless Shepard's final speech is supposed to be simply wrong.
How would ME2 have gone over if it turned out that the Collectors actually had nothing at all to do with the Reapers, who really are trapped in dark space?
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Post by Cantina on Sept 11, 2020 0:41:12 GMT
As for Sera, I disagree that she was written well *snip* Most of your issues seem to boil down to not liking her personality. Which is not the same thing as poorly written. I don't like her either. But I consider her well written because she makes sense to me. There are plenty of irritating people with black and white thinking out there in real life. And yes, lots of people resent the people who help them because they didn't feel welcome regardless. Some people will find the fault in everything and feel like they are always mistreated and have it so bad. I find Sera well written exactly because she's like a real person who has deep emotional issues on top of being uneducated. She reminded me a bit of a borderline personality friend I had in school. Wild punk girl from a troubled family life who was very difficult to be around because of her black and white thinking. And as I said, Sera has a lot of insightful things to say about society underneath her abrasive exterior. She's quite observant. As for the Temple Of Mythal, I thought it was HILARIOUS how Morrigan is all high and mighty and then gets her ass handed to her. Clearly she is NOT as much an expert as she likes to think. That's what's so funny. Mommy had her fooled the whole time. I love Morrigan, but she got what she deserved in that scene. And come on, the lecture on elven lore even if your PC is Dalish was clearly an implementation issue. Bioware just couldn't be bothered to adjust the dialogue. Has nothing to do with bad writing. I think they even apologized for the oversight. But her personality is part of her writing. You cannot separate the two. I mean you could if you were writing a tranquil like Owan.
If the writer or writers goal was to have Sera come off as bubbly and fun, they failed. The execution turned Sera into an annoying idiot. This happens with a lot of characters throughout movies, books, etc. If Sera WAS as well written as you say, then more people would like her, but most do not.
Sera stating the obvious does not make her observant. She may not have the I.Q. of a turnip, but what little knowledge she does have does not make her smart, just adequate.
Yes, I was in stitches about Morrigan. Hilarious. Almost seems like that was done purpose. Oh, wait it was. How nice. Yeah, very funny.
I was writing for nearly three hours, by the time I reached the end, I tossed that in there just to get it done. Yeah, it was lazy on my end, but meh, it was my point that was suppose to matter.
Bioware could not be bothered, sums up DAI.
I feel this conversation will just keep going in circles, thus I conclude we agree to disagree.
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Post by alanc9 on Sept 11, 2020 2:57:31 GMT
If the writer or writers goal was to have Sera come off as bubbly and fun, they failed. The execution turned Sera into an annoying idiot.
How is she an idiot, exactly? She's got insights that the other characters don't have. I get that you're just trying to justify your feelings, but you've got to do the work if you want to make the case. "Annoying," of course, is completely subjective. I didn't find her so, but even if I did, so what? It's a worthless metric.
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Post by pessimistpanda on Sept 11, 2020 3:05:24 GMT
I don't like Sera at all, but I absolutely dispute the notion that popularity is in any way an indicator of *quality*.
I find Sera annoying because I find 'lolrandom' humour annoying, but there was a distinct period in the early-mid 2000s where that style of humour was VERY popular.
I don't find Sera insightful, I find her shockingly lacking in self-awareness and basic reason.
"I hate Dalish elves cause of how humans treat me for being an elf". Well the Dalish didn't create that situation, so...?
"I help the little people, and for some reason that doesn't include the Dalish who were disenfranchised and robbed of their home"... ?
Also hate how she dances aroud issues:
"So you're offering spies?"
"What? No. Just people who overhear things and then pass that information onto me."
YEAH SERA, THAT'S SPYING. YOU'RE OFFERING SPIES. STABLEBOYS AND SERVING GIRLS CAN STILL BE SPIES ONE DOESN'T PRECLUDE THE OTHER.
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Post by Cantina on Sept 11, 2020 3:11:30 GMT
If the writer or writers goal was to have Sera come off as bubbly and fun, they failed. The execution turned Sera into an annoying idiot.
How is she an idiot, exactly? She's got insights that the other characters don't have. I get that you're just trying to justify your feelings, but you've got to do the work if you want to make the case. "Annoying," of course, is completely subjective. I didn't find her so, but even if I did, so what? It's a worthless metric.
Um, excuse? Why do people on forums feel the need to question a person or persons intelligence when they know nothing of the person?!!? <-- And no, I was not looking for an answer.
I have played every single DA game. Clocked in more hours than one would think possible, tore apart dialogue piece by piece and in as many directions that could be done, so much, so I can quote a great deal dialogue from of all three games without needing the Wiki. So please, tell me how I did not do this so-called, "work" in regard to this so-called "case" against Sera?!?! (Again don't need an answer).
Yeah, I just fumbled in here and decided to rant about Sera because I had no knowledge and nothing better to do.
Apparently I have hurt the feelings of some fanboys and I need to go flog myself. Once again, we will agree to disagree. So feel free to continue to comment on this conversation, I am moving on.
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Post by pessimistpanda on Sept 11, 2020 3:13:31 GMT
hahaha alanc9 hurtin a lot of feelings lately
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Post by alanc9 on Sept 11, 2020 6:12:45 GMT
I do my best.
I'll work up a response to Cantina later, but I'm kinda drunk now and I don't want to be gratuitously mean.
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Post by Kappa Neko on Sept 11, 2020 8:49:23 GMT
If Sera WAS as well written as you say, then more people would like her, but most do not. I disagree on this again. One has nothing to do with the other imo. Or rather, if a character was SUPPOSED to be seen a certain way but nobody sees them that way, then the writers failed. Yes. But... Who days Sera wasn't supposed to be somewhat annoying and polarizing? Do you believe Vivienne is badly written too because she's a royal bitch? Pretty sure that was intentional. Companions do not necessarily have to be a 100% the most easygoing likeable characters. To me a badly written character is one whose internal logic makes no sense. Who says they like something only to suddenly dislike it hours later for no reason. Who's so over the top one note that you can't take them seriously as an actual person, unless the game is a parody itself. Now Sera is a handful but since her personality/psychology made sense to me and was consistent as far as I remember (haven't played the game since 2015), she's a decent character. That's how I define good writing vs. liking said character as a person. I'd never want to be around somebody like Sera but I found her annoying in a well established sort of way, if that makes any sense? But yeah, agree to disagree.
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Post by Deleted on Sept 11, 2020 8:50:18 GMT
Sadly, I agree that Bio writers modify Lore to suit their next game. Example: Mages' powers. Which is why I don't bother with the Codex entries. They are written to suit the needs of the day, imo.
Once again, Bio will modify mage combat and skills/talents in DA4. Of this, I am convinced.
Oh no, I wanted to use only the exact same skill trees and specialisations that were available to me in all the previous games, and not have any new ones at all. This is the part of it I really don't get, i.e. why get upset about minor revisions or ret-cons to the lore that are clearly motivated by/relate directly to gameplay mechanics that they're attempting to improve from game to game... I never could understand how people could get so worked up over e.g. Mass Effect changing the precise details about how ammo works (seriously? ammo?) or Dragon Age changing the specifics about how certain kinds of magic work, in order to improve combat or whatever. Would people really prefer that they don't attempt to improve or vary any aspects of the game from one title to the next, so that they can stay completely 100% faithful to the lore set out in the original game years and years ago, down to every last detail? This seems completely ass-backwards to me. I guess different strokes for different folks and all, but still... just... weird.
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Post by Deleted on Sept 11, 2020 9:01:11 GMT
If Sera WAS as well written as you say, then more people would like her, but most do not. I disagree on this again. One has nothing to do with the other imo. Or rather, if a character was SUPPOSED to be seen a certain way but nobody sees them that way, then the writers failed. Yes. But... Who days Sera wasn't supposed to be somewhat annoying and polarizing? Do you believe Vivienne is badly written too because she's a royal bitch? Pretty sure that was intentional. Companions do not necessarily have to be a 100% the most easygoing likeable characters. To me a badly written character is one whose internal logic makes no sense. Who says they like something only to suddenly dislike it hours later for no reason. Who's so over the top one note that you can't take them seriously as an actual person, unless the game is a parody itself. Now Sera is a handful but since her personality/psychology made sense to me and was consistent as far as I remember (haven't played the game since 2015), she's a decent character. That's how I define good writing vs. liking said character as a person. I'd never want to be around somebody like Sera but I found her annoying in a well established sort of way, if that makes any sense? But yeah, agree to disagree. This exactly. Being likable and being well-written are by no means the same thing, and Vivienne is a perfect example. I strongly dislike Vivienne. But that's the point, she's extremely well-written and voice-acted... as a royal bitch. And Sera's in basically the same boat imo- her character is meant to be blunt and good-naturedly crude or earthy or whatever, and often even sort of obnoxious and immature (I mean let's be honest- I like Sera! But she is obnoxious at times). Now I personally happen t like Sera- I find her mostly amusing and fun- but I can totally understand people who find her annoying. Love her or hate her (which is subjective and purely a matter of taste), but her character is pretty well-fleshed out and convincingly portrayed. But contrast that with Oghren otoh... Ogreh, who's just vaguely boring and generic- he's not sufficiently well-written or convincingly acted to be worth disliking or hating: you just don't give a shit either way (at least, if you're me- Oghren is easily my least-favorite companion in the whole series).
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Post by The Elder King on Sept 11, 2020 9:09:57 GMT
In regards of mage abilities, I think that improving and changing is fine, and also something that should happen. For example, I like how they differentiate between three elemental magic, ice, lightning, and fire, and not just make some of the spells of those elements copies of each other, with a different 'flavour'.
Howewer, one thing that I'd like them to do for the next game is to give a bit more space for those spells and schools of magic that took a backseat or were basically scrapped.
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Post by Deleted on Sept 11, 2020 9:18:04 GMT
In regards of mage abilities, I think that improving and changing is fine, and also something that should happen. For example, I like how they differentiate between three elemental magic, ice, lightning, and fire, and not just make some of the spells of those elements copies of each other, with a different 'flavour'. Howewer, one thing that I'd like them to do for the next game is to give a bit more space for those spells and schools of magic that took a backseat or were basically scrapped. they definitely went way too far streamlining the skill trees from DA:O to DA2 to DA:I, especially for mages... I loved the massive skill/spell tree for mages in Origins, they should totally bring that shit back- the more the merrier as far as I'm concerned!
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Post by SirSourpuss on Sept 11, 2020 12:18:23 GMT
This exactly. Being likable and being well-written are by no means the same thing, and Vivienne is a perfect example. I strongly dislike Vivienne. But that's the point, she's extremely well-written and voice-acted... as a royal bitch. And Sera's in basically the same boat imo- her character is meant to be blunt and good-naturedly crude or earthy or whatever, and often even sort of obnoxious and immature (I mean let's be honest- I like Sera! But she is obnoxious at times). Now I personally happen t like Sera- I find her mostly amusing and fun- but I can totally understand people who find her annoying. Love her or hate her (which is subjective and purely a matter of taste), but her character is pretty well-fleshed out and convincingly portrayed. The problem is that when you make a character, you are committing something to that character, a whole lot of time and resources. And that character has to achieve something. Vivienne and Sera made a lot of people not interested in interacting with them. For me, it was the entire cast, minus Blackwall. And a similar case was with the Andromeda cast. The supporting cast needs to connect and if you are to dislike them, you need to dislike them for the right reasons, they need to draw a reaction out of you. If the only reaction is disinterest, what has the writer succeeded? We still talk about the MET characters. Who do we talk about from DA? Morrigan? I cann't get anyone to discuss DA with me, if it doesn't involve a "your mother will die in her sleep if you don't reply to this" post, or a gun. DA is dead and the writing, or the continuous soft reboots, from title to title, have killed it. You need to honour established lore.
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Post by Cantina on Sept 11, 2020 12:27:04 GMT
This exactly. Being likable and being well-written are by no means the same thing, and Vivienne is a perfect example. I strongly dislike Vivienne. But that's the point, she's extremely well-written and voice-acted... as a royal bitch. And Sera's in basically the same boat imo- her character is meant to be blunt and good-naturedly crude or earthy or whatever, and often even sort of obnoxious and immature (I mean let's be honest- I like Sera! But she is obnoxious at times). Now I personally happen t like Sera- I find her mostly amusing and fun- but I can totally understand people who find her annoying. Love her or hate her (which is subjective and purely a matter of taste), but her character is pretty well-fleshed out and convincingly portrayed. The problem is that when you make a character, you are committing something to that character, a whole lot of time and resources. And that character has to achieve something. Vivienne and Sera made a lot of people not interested in interacting with them. For me, it was the entire cast, minus Blackwall. And a similar case was with the Andromeda cast. The supporting cast needs to connect and if you are to dislike them, you need to dislike them for the right reasons, they need to draw a reaction out of you. If the only reaction is disinterest, what has the writer succeeded? We still talk about the MET characters. Who do we talk about from DA? Morrigan? I cann't get anyone to discuss DA with me, if it doesn't involve a "your mother will die in her sleep if you don't reply to this" post, or a gun. DA is dead and the writing, or the continuous soft reboots, from title to title, have killed it. You need to honour established lore. Ding! Finally! Someone gets it.
If I could, I would hug you........aww what the hell <hugs you>
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Post by Sartoz on Sept 11, 2020 14:44:01 GMT
Oh no, I wanted to use only the exact same skill trees and specialisations that were available to me in all the previous games, and not have any new ones at all. This is the part of it I really don't get, i.e. why get upset about minor revisions or ret-cons to the lore that are clearly motivated by/relate directly to gameplay mechanics that they're attempting to improve from game to game... I never could understand how people could get so worked up over e.g. Mass Effect changing the precise details about how ammo works (seriously? ammo?) or Dragon Age changing the specifics about how certain kinds of magic work, in order to improve combat or whatever. Would people really prefer that they don't attempt to improve or vary any aspects of the game from one title to the next, so that they can stay completely 100% faithful to the lore set out in the original game years and years ago, down to every last detail? This seems completely ass-backwards to me. I guess different strokes for different folks and all, but still... just... weird.
Hm..
Re-writing history is a no-no, in my book. Technically speaking, if peasant X in the Korcary Wilds was written that he killed his pet pig in DA:O but in DA2 at the last moment he spared the pig, is re-writing history. However, in the Grand Scheme of things, who cares" ? Right? A minor revision, as you say.
Bio made the mages in DA:I the new Castrati. A disappointment, when I played the game. I expected mages to continue to be mages. The Castrati is an "improvement" that is not, imo.
BTW, I'm not against game improvement but not at the expense of continuity.
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Post by Sartoz on Sept 11, 2020 18:36:04 GMT
Bio, I fear, won't improve on their cinematics or camera work. Now, to be fair, the studio did attempt to "improve" immersion by changing the camera to First Person view in the Hub. Or so, the marketing said. I think it was just laziness on their part ( maybe Bio was running out of time ). Either way, it failed to impress (me anyway).
Larian Studios is taking a different direction with cinematics... well a different approach to tell the story from the main protag. Jason is the Cinematics Director at Larian Studion in Dublin. He is introducing adaptive cameras when "filming" a cut scene. He'll talk about MP cinematics as well but I think this does not apply to DA4. It's about 5 mins long. Here is Jason.
This adaptive camera idea is awesome. We'll have to see if it works as intended. Will Bio work on improving their Anthem camera mechanics? Hm... not a high priority, I think.
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Post by Deleted on Sept 11, 2020 23:31:57 GMT
This exactly. Being likable and being well-written are by no means the same thing, and Vivienne is a perfect example. I strongly dislike Vivienne. But that's the point, she's extremely well-written and voice-acted... as a royal bitch. And Sera's in basically the same boat imo- her character is meant to be blunt and good-naturedly crude or earthy or whatever, and often even sort of obnoxious and immature (I mean let's be honest- I like Sera! But she is obnoxious at times). Now I personally happen t like Sera- I find her mostly amusing and fun- but I can totally understand people who find her annoying. Love her or hate her (which is subjective and purely a matter of taste), but her character is pretty well-fleshed out and convincingly portrayed. The problem is that when you make a character, you are committing something to that character, a whole lot of time and resources. And that character has to achieve something. Vivienne and Sera made a lot of people not interested in interacting with them. For me, it was the entire cast, minus Blackwall. And a similar case was with the Andromeda cast. The supporting cast needs to connect and if you are to dislike them, you need to dislike them for the right reasons, they need to draw a reaction out of you. If the only reaction is disinterest, what has the writer succeeded? We still talk about the MET characters. Who do we talk about from DA? Morrigan? I cann't get anyone to discuss DA with me, if it doesn't involve a "your mother will die in her sleep if you don't reply to this" post, or a gun. DA is dead and the writing, or the continuous soft reboots, from title to title, have killed it. You need to honour established lore. I don't disagree with the principle here, but we definitely differ on the evaluation of the relative merits of the characters. I think this is precisely the difference between e.g. DAI's characters (for the most part) and ME:A's characters (again, for the most part): most of MEA's characters are pretty bland and uninteresting imo, not even sufficient to warrant active dislike. I just don't really care either way. Whereas most of the characters in Inquisition, like 'em or hate 'em, are robust and well-written/acted enough to illicit a stronger reaction, whether positive or negative- I dislike Vivienne, because she's convincingly bitchy. I like Sera and Bull because they're fun without being cartoonish, they both have some realistic depth to their characters, and again are impeccably voice-acted imo. And so on. And I've already stated my opinion on strict adherence to every aspect of the lore at the cost of tweaking gameplay so we'll have to agree to disagree there- I'll just point out that there's an inherent tension in RPG's, between lore and gameplay, because the story is more important than in other genres, but games are still fundamentally about, you know, gameplay. So you don't really care if they mess with the lore to justify gameplay changes in a FPS: you're not there for the story, whereas with RPGs you often are. So RPGs have to strike a balance: its still a game, so they're necessarily going to tweak and try to improve gameplay, and that often requires adjustments to the lore (generally pretty minor points, like ammo in Mass Effect or magic in DA). I guess what the proper balance looks like in any given case will be in the eye of the beholder here.
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Post by SirSourpuss on Sept 12, 2020 0:00:36 GMT
Whereas most of the characters in Inquisition, like 'em or hate 'em, are robust and well-written/acted enough to illicit a stronger reaction Completely subjective opinion. What you consider robust on a personal level is irrelevant, because as a product of mass consumption, your personal enjoyment is of far less importance to the sum. And the sum doesn't even remember what these people are about. Conversation about DA is dead. And I've already stated my opinion on strict adherence to every aspect of the lore at the cost of tweaking gameplay so we'll have to agree to disagree there Again, you disagreement, while noted, is again of no practical importance, when the franchise is dead. And if the soft reboots led it there, then you shouldn't have done it. And I no amount of excuses made for Bioware is going to change that.
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Post by Deleted on Sept 12, 2020 0:25:28 GMT
Completely subjective opinion. No shit, Sherlock; that's sort of what an opinion is, and your own contrary view no less so. Actually it isn't, because the quality and nature of the characters was precisely the topic of the present conversation. As is your own view on the importance of sticking to the lore. Not sure how you've not realized that this "that's just your opinion" shtick cuts both ways, and is irrelevant/redundant to begin with since the fact that we are expressing and discussing our own views and opinions on these topics is an obvious premise that goes without saying here. Could have saved yourself the trouble of writing this non-response response if that was all you had to say. Also, "the franchise is dead"- okie (I expect that's going to come as unfortunate news to all the people currently working on and/or looking forward to the next entry in the franchise)
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Post by smilesja on Sept 12, 2020 2:56:21 GMT
Completely subjective opinion. No shit, Sherlock; that's sort of what an opinion is, and your own contrary view no less so. Actually it isn't, because the quality and nature of the characters was precisely the topic of the present conversation. As is your own view on the importance of sticking to the lore. Not sure how you've not realized that this "that's just your opinion" shtick cuts both ways, and is irrelevant/redundant to begin with since the fact that we are expressing and discussing our own views and opinions on these topics is an obvious premise that goes without saying here. Could have saved yourself the trouble of writing this non-response response if that was all you had to say. Also, "the franchise is dead"- okie (I expect that's going to come as unfortunate news to all the people currently working on and/or looking forward to the next entry in the franchise) The franchise is dead, people on games reddit told me.
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Post by Deleted on Sept 12, 2020 5:11:59 GMT
No shit, Sherlock; that's sort of what an opinion is, and your own contrary view no less so. Actually it isn't, because the quality and nature of the characters was precisely the topic of the present conversation. As is your own view on the importance of sticking to the lore. Not sure how you've not realized that this "that's just your opinion" shtick cuts both ways, and is irrelevant/redundant to begin with since the fact that we are expressing and discussing our own views and opinions on these topics is an obvious premise that goes without saying here. Could have saved yourself the trouble of writing this non-response response if that was all you had to say. Also, "the franchise is dead"- okie (I expect that's going to come as unfortunate news to all the people currently working on and/or looking forward to the next entry in the franchise) The franchise is dead, people on games reddit told me. Not just a silly/absurd thing to say in the first place, but a genuinely amusing performative contradiction in the present context: i.e. participating in the flurry of interest/activity sparked by the release of some concept art from the upcoming entry in the franchise... to say that "the franchise is dead", without irony. If the franchise were dead in any meaningful sense whatsoever, we wouldn't be having this conversation and this thread wouldn't exist, obviously.
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