Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Sept 29, 2020 12:17:00 GMT
Why is the equivalency false? Once we cross the threshold of gameplay not representing the reality of the game-world, we've crossed it. I get that DA:O may have let you pretend that you hadn't crossed it while the later games didn't, but that's your internal process. I don't share it, and I don't see why I should. (Actually, I don't really see how you could pretend WRT some of the the Archery talents.) Uhm. No? You use the word 'represent' there, while what you actually seem to mean is 'accurately depict'. Those aren't the same thing. Abstractions, like those skills in DA:O, can and certainly do represent the reality of the gameworld. Scattershot represents an exploding arrow. Threaten and Taunt represent the character puffing themselves up or otherwise acting and signaling so as to provoke the enemies in subtler ways than just moving around and attacking. Those ideas are both real or at least theoretically real within the scope of the story, and so are not the player's internal process but instead an explicit compromise with the player's suspension of disbelief offered by the developer. In contrast, Iron Bull smashing tectonic plates apart and pulling up magma doesn't represent the reality of the gameworld. At all. It's something that could obviously never happen in the story of Dragon Age, happening regularly in gameplay because the animators thought it would be exciting. If your idea of realism really is that it's a 'threshold' that once crossed by so much as a toe means that literally anything can happen then I don't see how you can even use the concept in practice except as a hypothetical ideal. No game, movie or novel has ever satisfied that criteria. Or presumably ever will. And if your idea of realism is that fictional content exists on a spectrum of believability, then you should have no problem with the notion of relative levels of realism, where each blatantly implausible or impossible event drags the work down another level towards Doctor Who-dom. Just because we don't necessarily agree on what is believable enough to satisfy us personally doesn't mean that there's no valid semi-systematic way of judging and discussing relative realism in fiction.
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Post by pessimistpanda on Sept 29, 2020 12:33:33 GMT
alanc9 is likely referring to abilities like Rain of Arrows and NOT Scattershot, when he says some of the archery abilities in DAO stretch beyond what could reasonably be considered an "abstraction".
In any case, the ability description for Scattershot does not make any mention of explosives, only that the arrow "shatters" to deal damage to enemies surrounding the point of impact.
But this is moot, since, at least by the time DAI rolls around, combat visuals appear to NOT be intended to be abstractions. The ability description for Earthshaking Strike states that it shatters the ground, and the subsequent upgrade description clearly states that flames will erupt from the fissure. So clearly, this is intended to be a thing someone can reasonably be expected to do in the world of the game.
I don't know why Noxluxe is carrying on about tectonic plates or manipulating magma, though, because they aren't mentioned. And after the recent revelation that at least SOME of Thedas is actually sentient rock monster/s, I wouldn't take it as a given that there even ARE any tectonic plates.
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Post by pessimistpanda on Sept 29, 2020 12:56:29 GMT
Yeah, that’s fair. I accidentally mixed jello with my vodka the other day, and was dismayed to discover I’d created a kid’s drink. *looks out window to see pink and purple sunset* "What the fuck is this My Little Pony bullshit?!"
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Oct 1, 2020 3:22:10 GMT
alanc9 is likely referring to abilities like Rain of Arrows and NOT Scattershot, when he says some of the archery abilities in DAO stretch beyond what could reasonably be considered an "abstraction". In any case, the ability description for Scattershot does not make any mention of explosives, only that the arrow "shatters" to deal damage to enemies surrounding the point of impact. But this is moot, since, at least by the time DAI rolls around, combat visuals appear to NOT be intended to be abstractions. The ability description for Earthshaking Strike states that it shatters the ground, and the subsequent upgrade description clearly states that flames will erupt from the fissure. So clearly, this is intended to be a thing someone can reasonably be expected to do in the world of the game. I don't know why Noxluxe is carrying on about tectonic plates or manipulating magma, though, because they aren't mentioned. And after the recent revelation that at least SOME of Thedas is actually sentient rock monster/s, I wouldn't take it as a given that there even ARE any tectonic plates. Alanc9 specified Scattershot, and we've already established that Awakening introduced several dumbass abilities. You understand that there's a point where putting people's words in quotation marks stops making them sound stupid, and just makes you seem really excited about quotation marks, right? The reason I mention tectonic plates and magma is the enormous subterranean system of tunnels under Thedas that plays a huge part in Dragon Age's worldbuilding, which DAI even expanded on in Descent. Even if mortal warriors had the physical strength to split the earth like that - which is by far the most ridiculous idea in any of the games - then how the hell doesn't that collapse the Deep Roads which are much closer to the surface than any lava deposit and/or fill them with magma? Moreover, what's the point of having castles or fortresses, or city walls? Anyone that strong could personally knock those right down even without a weapon. As I said, Earthshattering Strike cannot depict something that characters can actually do in the story, because if they could then the story would be about the god-like herculean demigod warriors going around reshaping the earth and personally pulling down fortress battlements, ending any risk of future Blights by flooding the Deep Roads with molten rock. Since this clearly isn't the case, Warriors in Thedas obviously don't really have that ability.
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Post by pessimistpanda on Oct 1, 2020 4:26:46 GMT
None of that means that there are tectonic plates. Descent explicitly tells us that the earth is made of sentient rock monsters.
You're complaining about abilities not being realistic, based on an understanding of Earth science that does not apply to the fictional world of Thedas.
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Noxluxe
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Post by Noxluxe on Oct 1, 2020 15:13:17 GMT
None of that means that there are tectonic plates. Descent explicitly tells us that the earth is made of sentient rock monsters. You're complaining about abilities not being realistic, based on an understanding of Earth science that does not apply to the fictional world of Thedas. Whether or not there are actually tectonic plates is completely irrelevant to my point. The fire is below the tunnels. You crush the ground hard enough to call the fire up, it has to pass through the tunnels. Tunnels necessarily get flooded with fire and/or collapse, or there's no way it would ever reach the surface. That's not 'Earth science', that's how things work. As I said, if Thedas was a place where someone could achieve that with a hammerblow then it would obviously look completely different. Ergo, those moves are gameplay and story segregation, and not Thedasian warriors canonically possessing herculean strength all of a sudden without anybody thinking it worth mentioning.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Oct 3, 2020 4:28:51 GMT
Maybe that's how you felt, but it's still a false equivalency. The Taunt and Threat abilities are explicitly supposed to be abstractions for phycological warfare and strategic manipulation of the enemy. The tech abilities in Mass Effect are similarly an abstraction representing hacking, chemical and physics-related attacks. The scattershot ability is a bit out there, sure, but Dragon Age has magical grenades that anyone can put together. An 'arrowtip' that explodes with a small blast of shrapnel is entirely plausible within its framework. But nothing in Dragon Age's lore supports things like nonmagical warriors using swords and hammers to blow cracks in the planet's crust willy-nilly and summon and manipulate magma. In fact, considering how much ancient continent-spanning underground tunnels mean to the worldbuilding in that universe, that ability alone makes it all fall apart. It's goofiness for the sake of goofiness. Why is the equivalency false? Once we cross the threshold of gameplay not representing the reality of the game-world, we've crossed it. I get that DA:O may have let you pretend that you hadn't crossed it while the later games didn't, but that's your internal process. I don't share it, and I don't see why I should. (Actually, I don't really see how you could pretend WRT some of the the Archery talents.) Can you please clarify what you mean by this. As to me it reads like you are saying because John McClain isn't realistic in die hard it would be cool for Superman to show up in die hard 6. I don't think that is what you are getting at but that is how I am reading it.
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Post by ahglock on Oct 3, 2020 4:31:02 GMT
I am cool with full classless, I don;t mind full class based either. Classless is my general preference but not necessarily spend points willy nilly more like over the course of the game you can unlock 3 trees, the player can pick any of the trees, NPCs have theirs assigned or at each level you pick a new tree can choose from 2.
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Post by shechinah on Oct 5, 2020 12:32:07 GMT
Recent playthrough has made me decide that I want all-classes-can-wield-all-weapons because I really wanted to make my character an archer with the Templar specialization but I couldn't because only rogues can use bows and only warriors can learn the templar specialization. Had a moment where I legit forgot and was really disappointed when I remembered a second later.
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Post by pessimistpanda on Oct 5, 2020 13:48:00 GMT
None of that means that there are tectonic plates. Descent explicitly tells us that the earth is made of sentient rock monsters. You're complaining about abilities not being realistic, based on an understanding of Earth science that does not apply to the fictional world of Thedas. Whether or not there are actually tectonic plates is completely irrelevant to my point. The fire is below the tunnels. You crush the ground hard enough to call the fire up, it has to pass through the tunnels. Tunnels necessarily get flooded with fire and/or collapse, or there's no way it would ever reach the surface. That's not 'Earth science', that's how things work. As I said, if Thedas was a place where someone could achieve that with a hammerblow then it would obviously look completely different. Ergo, those moves are gameplay and story segregation, and not Thedasian warriors canonically possessing herculean strength all of a sudden without anybody thinking it worth mentioning. It's "how things work" on Earth, which, once again, is not where the games are set. You're spouting a lot of blather about tunnels and magma, but the ability description doesn't claim to be calling up magma from the bowels of the planet. The process you're describing is entirely your own invention.
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Noxluxe
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Post by Noxluxe on Oct 5, 2020 14:17:15 GMT
It's "how things work" on Earth, which, once again, is not where the games are set. You're spouting a lot of blather about tunnels and magma, but the ability description doesn't claim to be calling up magma from the bowels of the planet. The process you're describing is entirely your own invention. It's "how things work" in Thedas as well. We've seen that there's lava beneath the earth, we've seen that there are enormous tunnel systems all underneath the continent, and we know that gravity obviously exists. Ergo, the process I'm describing is how those three things must logically interact. The ability specifies that "flames erupt from the fissure left by Earthshaking Strike". Not from the Warrior, not from the weapon, from the fissure. You're welcome to headcanon your own ridiculous theories for why fire may erupt from the ground that have nothing to do with the fire under the ground, but I'll stick to my blather about the things we actually know about, thank you, and call it a dumbass ability totally inconsistent with the worldbuilding and power levels of mortal player characters. It's kind of hilarious that you're too virtuous to discuss whether a change in the nature of the world must inherently be considered genocide, but this idiotic point is the hill you're ready to die on.
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Post by Hanako Ikezawa on Oct 8, 2020 0:16:57 GMT
None of that means that there are tectonic plates. Descent explicitly tells us that the earth is made of sentient rock monsters. It never says the entirety of the earth is made up of Titans. I see no reason why normal physics and geology such as tectonic plates wouldn't also apply. For example there have been earthquakes without it being a Titan stirring.
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Post by michaeln7 on Oct 8, 2020 0:42:10 GMT
Well, I'm going to chime in here...
I can see the traditional classes remaining, because it's a staple of the series. But I do prefer the "specialization" as defined here, because in my humble opinion it makes the most sense from a "realism/logic" sense while still leaving plenty of room for plot-based-powers.
A generic example: POWER A: Hit an enemy for extra damage POWER B: Reduce damage taken at a penalty to movement speed
The above is something that could apply to everyone. But your "specialization" could be: POWER A (Mage): Hit an enemy for extra damage, applies the "Weakened" state, which reduces enemy damage POWER A (Warrior): Hit...damage, applies the "Stunned" state, which halts enemy movement POWER A (Rogue): Hit...damage, applies the "Bleeding" state, which deals DOT.
So as defined, there's the core moves that apply to humanoids, then there's the extra options whose availability is dependent on the traditional class, and THEN there's the possibility for character-unique abilities that are either super-charged versions of existing moves or completely singular to the character.
Such as: POWER A (Protagonist): Hit...damage, applies the "Sworn Enemy" debuff, which turns the next hit on this enemy into a critical hit. or POWER A (Protagonist): Hit...damage, applies the "Clash of Heroes" buff, which increases the armor of the main character and his/her companions for a short time.
Just some illustrative examples.
--------
But if I'm being skeptical, I think the likelihood is the usual trifecta of classes we've seen, with various plot-conducive powers based on the story.
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Post by pessimistpanda on Oct 8, 2020 0:49:57 GMT
None of that means that there are tectonic plates. Descent explicitly tells us that the earth is made of sentient rock monsters. It never says the entirety of the earth is made up of Titans. I see no reason why normal physics and geology such as tectonic plates wouldn't also apply. For example there have been earthquakes without it being a Titan stirring. Have there? How do you know? Nobody knew that Titans existed until recently, so all "tectonic" activity in the known history of Thedas could very well have been the work of Titans. And in any case, in a fantasy world, you shouldn't assume that any aspect of it will resemble Earth in any way until explicitly stated. And "normal physics and geology" definitely DO NOT apply to Thedas. Regardless of the presence of sentient rock monsters, nearly all the minerals and ores that we know exist in Thedas are completely made up, including one that allows people to do all sorts of things that would violate the laws of physics, if those laws even applied in the first place, which they don't, because Thedas isn't Earth, and doesn’t necessarily even reside in the same universe as Earth. Also, consuming fantasy in the first place, only to then complain that it doesn't resemble reality enough is just ridiculous on its face.
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Post by Hanako Ikezawa on Oct 8, 2020 1:26:06 GMT
It never says the entirety of the earth is made up of Titans. I see no reason why normal physics and geology such as tectonic plates wouldn't also apply. For example there have been earthquakes without it being a Titan stirring. Have there? How do you know? Nobody knew that Titans existed until recently, so all "tectonic" activity in the known history of Thedas could very well have been the work of Titans. And in any case, in a fantasy world, you shouldn't assume that any aspect of it will resemble Earth in any way until explicitly stated. And "normal physics and geology" definitely DO NOT apply to Thedas. Regardless of the presence of sentient rock monsters, nearly all the minerals and ores that we know exist in Thedas are completely made up, including one that allows people to do all sorts of things that would violate the laws of physics, if those laws even applied in the first place, which they don't, because Thedas isn't Earth, and doesn’t necessarily even reside in the same universe as Earth. Also, consuming fantasy in the first place, only to then complain that it doesn't resemble reality enough is just ridiculous on its face. Well for example the dwarves, the people who know the most about the earth and things like earthquakes, talk about how the ones in Descent are different. If every earthquake was caused by Titans and every part of the planet made of them, they would not have been undiscovered by now. Even in Descent they talk about how the Titans were the shapers of earth, meaning there is earth besides them.
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Post by pessimistpanda on Oct 8, 2020 1:51:00 GMT
Have there? How do you know? Nobody knew that Titans existed until recently, so all "tectonic" activity in the known history of Thedas could very well have been the work of Titans. And in any case, in a fantasy world, you shouldn't assume that any aspect of it will resemble Earth in any way until explicitly stated. And "normal physics and geology" definitely DO NOT apply to Thedas. Regardless of the presence of sentient rock monsters, nearly all the minerals and ores that we know exist in Thedas are completely made up, including one that allows people to do all sorts of things that would violate the laws of physics, if those laws even applied in the first place, which they don't, because Thedas isn't Earth, and doesn’t necessarily even reside in the same universe as Earth. Also, consuming fantasy in the first place, only to then complain that it doesn't resemble reality enough is just ridiculous on its face. Well for example the dwarves, the people who know the most about the earth and things like earthquakes, talk about how the ones in Descent are different. If every earthquake was caused by Titans and every part of the planet made of them, they would not have been undiscovered by now. Even in Descent they talk about how the Titans were the shapers of earth, meaning there is earth besides them. That's a stretch. I could also posit that the earthquake in Descent is only different because the Titan that caused it is being MORE active than Titans have been previously and that would be equally plausible. The dwarves, for all their knowledge, did not know about titans, and are thus not actually in an informed position to judge which earthquakes are or are not caused by titan activity. And if the Titans ARE the earth, then they can shape it merely by shaping themselves. There are dozens of ways to interpret the phrase "shapers of the earth".
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Post by Deleted on Oct 8, 2020 8:57:52 GMT
Another question about classes is whether the companions would have the same skill trees as the PC? I haven't played MEA so don't know the details, but Ryder can access any skill tree yes? Do the companions also have that option or are they still restricted to more traditional classes?
I wouldn't mind if DA4 PC has access to all skill trees but I think it would be best to still keep NPCs within some limitations.
I also haven't played POE2 but I've read that when recruiting companions we can choose their class. So one NPC defaults to a wizard but could also be a wizard/thief or a wizard/fighter. That could help make sense of some of these quasi-magical fighter effects being discussed. Iron Bull had slight access to the Fade and unknowingly used that to create fire out of the earth.
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Post by dawnold on Oct 8, 2020 10:16:08 GMT
Another question about classes is whether the companions would have the same skill trees as the PC? I haven't played MEA so don't know the details, but Ryder can access any skill tree yes? Do the companions also have that option or are they still restricted to more traditional classes? I wouldn't mind if DA4 PC has access to all skill trees but I think it would be best to still keep NPCs within some limitations. I also haven't played POE2 but I've read that when recruiting companions we can choose their class. So one NPC defaults to a wizard but could also be a wizard/thief or a wizard/fighter. That could help make sense of some of these quasi-magical fighter effects being discussed. Iron Bull had slight access to the Fade and unknowingly used that to create fire out of the earth. Only the pathfinders in mea have access to mutilple skill trees thanks to the ai implant. Not sure if they'll use a lore to justify multi-class in the next da though... --- I remember in dai the dwarves said they have stone sense. Maybe that is like a bird instinct where they know when/where to migrate. Could be the dwarves have some kind of unhoned nose for earth. So when the veil gets weaker maybe the titan wake up and their bond with dwarves sharpen their latent sense. Also in the descent they show inside of a titan's belly and there are plants and light so maybe the titans can shape the reality around them to defy all rules.
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Post by Absafraginlootly on Oct 9, 2020 6:48:21 GMT
Well whatever they do with classes the things I want are: to fully control my whole party, proper programmable tactics, combat that allows for and rewards strategic gameplay, no combat based on reflexes (no manual dodging, blocking and attacking); Them to increase the number of abilities/talent trees with greater variety for each class (eg. mage base trees should not just/mostly be primal damage); more weapon types/styles, and make weapon and armour proficiency not restricted by class allowing for more ways to customize your character (in dnd 5e or pathfinder 2e I can make many different fighter builds without needing to multiclass); bring back assigning your attributes; and bring back skills but better, more types, not all based on the same attribute.
I don't know that that’s best served by classless, seems like it might be better off stick with classes - might be easier to balance more ability trees and types of abilities (which is what I want) if you still have classes and they're not all available to everyone all the time (which might encourage decreasing, or at least not increasing it from DAI's amount).
They could, after expanding the depth/breadth of core classes and making weapons/armour available to all of them, consider other things – like have a mixed option like choosing the multiclass option in Baldur's Gate where at the beginning of the game you could choose to be a Fighter, a Cleric, or a Fighter/Cleric, or even a Fighter/Mage/Cleric or like the Mass effect 1 combo classes of vanguard, infiltrator etc. You could have a rogue/warrior, mage/warrior, and mage/rogue with the latter two requiring you to select a mage background/origin/appropriate race. You'd only be able to pick one specialisation like everyone else and have the same amount of total attribute pts and ability/talent pts to spend so why you might have more ability/talents to choose from you can only choose the same amount as everyone else. *
But the core archetypes should be fully realised enough that you shouldn’t need to multiclass, that should be a fun thing you do because it fits your character concept, not something you feel like you have to do because the base class is boring, weak or lacking in options.
Ultimately I want the things in my first paragraph and hey if classless can give them to me and still respect the lore (by having you have to pick a mage background to gain access to mage ability trees) and not end up with limited abilities that all feel a bit samey then I’m good with that or any other system. *They could further limit/balance things in a multiclass or a classless system, if necessary, with - A level cap, or
- Purchase requirements for abilities beyond having a point to spend and being up to it in the tree (eg. In DAO the Talent Death Blow required you to be level 12 and have strength 25), or
- rather then giving all the abilities/tree they might give you a curated selection or allow you to choose which trees you get so you have the same number as a regular class.
I’m no game developer *shrug*
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Post by Absafraginlootly on Oct 9, 2020 7:27:45 GMT
Something that might also be nice is a new class for dwarves based around the "not magic" Titan Powers. They have one less class then the other races, and if there was ever an oppurtunity to add a new one then Valta's hoopy powers seems like the best so far. If power comes straight from Titan instead of the fade then its sounds cleric/warlocky. If its more like they make you Pure and change what you are so you now have inherent power, then it sounds moure like a wacky sorcerous origin. The Pure sounds kind of blah, Stone-Singer? Lots of talk of singing and rhythm around the stone/titans/lyrium.
Though you'd have to already be connected to a titan from the begining of the game for it to be a class and they're not really that established yet so I doubt we'd start that way in da4 without some serious origin stories or something. So thats maybe a future game thing - after we know more about them.
For da4 - maybe a specialization? It'd be dwarf exclusive, but they're locked out of a whole class, they can have an exlusive spec. Personally I hope there are more then 3 specs to choose from for each class anyway.
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Post by Noxluxe on Oct 11, 2020 19:14:45 GMT
Something that might also be nice is a new class for dwarves based around the "not magic" Titan Powers. They have one less class then the other races, and if there was ever an oppurtunity to add a new one then Valta's hoopy powers seems like the best so far. If power comes straight from Titan instead of the fade then its sounds cleric/warlocky. If its more like they make you Pure and change what you are so you now have inherent power, then it sounds moure like a wacky sorcerous origin. The Pure sounds kind of blah, Stone-Singer? Lots of talk of singing and rhythm around the stone/titans/lyrium. Though you'd have to already be connected to a titan from the begining of the game for it to be a class and they're not really that established yet so I doubt we'd start that way in da4 without some serious origin stories or something. So thats maybe a future game thing - after we know more about them. For da4 - maybe a specialization? It'd be dwarf exclusive, but they're locked out of a whole class, they can have an exlusive spec. Personally I hope there are more then 3 specs to choose from for each class anyway. I don't know. The dwarves already have a lot going for them. They're already resistant to magic and have the most advanced military technology, the monopoly on Lyrium and the most martial culture. I feel like if they start having mages as well - hairsplitting aside - then it gets really implausible if they don't just go on to exterminate the Darkspawn and reclaim their entire empire over a decade or so. In my mind, dwarves are the quintessentially practical race who appreciate common sense, hard work, skill and good craftsmanship. Remember how Dagna confused everyone because she's a dwarf who actually gives a shit about magic beyond the lucrative lyrium export? If they start developing their own magic then they're pretty much just humans 2.0. And the choice between Warrior and Rogue feels like it means a lot more for dwarves than it does for humans or elves, because it's so much more indicative of their positions and responsibilities in dwarven society. To me they were never deprived of a class compared to the others, instead they were given more definition by having endured for thousands of years being complete badasses, essentially defending the gates to Hell while the other races collectively had their panties in a twist over magic and mages and what to do with them. I'm certainly looking forward to playing a completely nonmagical dwarf who's ready to test whether Tevinter Magisters and uppity elven revolutionaries can still cast spells with their throats slit ear to ear. That's a stretch. I could also posit that the earthquake in Descent is only different because the Titan that caused it is being MORE active than Titans have been previously and that would be equally plausible. The dwarves, for all their knowledge, did not know about titans, and are thus not actually in an informed position to judge which earthquakes are or are not caused by titan activity. And if the Titans ARE the earth, then they can shape it merely by shaping themselves. There are dozens of ways to interpret the phrase "shapers of the earth". "That's a stretch." There's no particular reason to believe that Thedas' Earth is made up entirely of Titans just because we've seen one and it was having an effect on the surrounding earth, and even if that was the case it wouldn't make that ridiculous Warrior ability any less ridiculous or contrary to the story.
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Post by pessimistpanda on Oct 11, 2020 20:28:54 GMT
Something that might also be nice is a new class for dwarves based around the "not magic" Titan Powers. They have one less class then the other races, and if there was ever an oppurtunity to add a new one then Valta's hoopy powers seems like the best so far. If power comes straight from Titan instead of the fade then its sounds cleric/warlocky. If its more like they make you Pure and change what you are so you now have inherent power, then it sounds moure like a wacky sorcerous origin. The Pure sounds kind of blah, Stone-Singer? Lots of talk of singing and rhythm around the stone/titans/lyrium. Though you'd have to already be connected to a titan from the begining of the game for it to be a class and they're not really that established yet so I doubt we'd start that way in da4 without some serious origin stories or something. So thats maybe a future game thing - after we know more about them. For da4 - maybe a specialization? It'd be dwarf exclusive, but they're locked out of a whole class, they can have an exlusive spec. Personally I hope there are more then 3 specs to choose from for each class anyway. I don't know. The dwarves already have a lot going for them. They're already resistant to magic and have the most advanced military technology, the monopoly on Lyrium and the most martial culture. I feel like if they start having mages as well - hairsplitting aside - then it gets really implausible if they don't just go on to exterminate the Darkspawn and reclaim their entire empire over a decade or so. In my mind, dwarves are the quintessentially practical race who appreciate common sense, hard work, skill and good craftsmanship. Remember how Dagna confused everyone because she's a dwarf who actually gives a shit about magic beyond the lucrative lyrium export? If they start developing their own magic then they're pretty much just humans 2.0. And the choice between Warrior and Rogue feels like it means a lot more for dwarves than it does for humans or elves, because it's so much more indicative of their positions and responsibilities in dwarven society. To me they were never deprived of a class compared to the others, instead they were given more definition by having endured for thousands of years being complete badasses, essentially defending the gates to Hell while the other races collectively had their panties in a twist over magic and mages and what to do with them. I'm certainly looking forward to playing a completely nonmagical dwarf who's ready to test whether Tevinter Magisters and uppity elven revolutionaries can still cast spells with their throats slit ear to ear. That's a stretch. I could also posit that the earthquake in Descent is only different because the Titan that caused it is being MORE active than Titans have been previously and that would be equally plausible. The dwarves, for all their knowledge, did not know about titans, and are thus not actually in an informed position to judge which earthquakes are or are not caused by titan activity. And if the Titans ARE the earth, then they can shape it merely by shaping themselves. There are dozens of ways to interpret the phrase "shapers of the earth". "That's a stretch." There's no particular reason to believe that Thedas' Earth is made up entirely of Titans just because we've seen one and it was having an effect on the surrounding earth, and even if that was the case it wouldn't make that ridiculous Warrior ability any less ridiculous or contrary to the story. There's also no particular reason to believe that Thedas is anything like Earth in any respect, but here you are, with your petty gripes about how one ability in a video game was enough to derail your entire experience, because it doesn't conform to your baseless assumptions about how Thedas works, or your narrow, blinkered view of what's "realisitic". If you don't like fantastical stuff, don't play fantasy games.
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Post by Noxluxe on Oct 11, 2020 20:48:37 GMT
There's also no particular reason to believe that Thedas is anything like Earth in any respect, but here you are, with your petty gripes about how one ability in a video game was enough to derail your entire experience, because it doesn't conform to your baseless assumptions about how Thedas works, or your narrow, blinkered view of what's "realisitic". If you don't like fantastical stuff, don't play fantasy games. Oh, I love this argument. "OMG, the story has dragons in it! Why would you assume that the humans have noses or teeth in their mouths or take shits when the characters' teeth have never been described and they're never shown visiting the bushes?! It's fantasy! You can't expect anything! Just sit down, pop your brain out, and enjoy whatever it offers! Unless someone somewhere thinks it vaguely implies something they disagrees with politically, of course. Then the content is obviously evil and you're evil too for liking it." Again though, we've seen enough of Thedas' underground to know for a fact that they have underground lava rivers. That's the sort of thing you can, say, base an assumption that Thedas' underground lava is being referenced on. Making such an assumption... not baseless! Whereas nobody has ever expressed or implied anything to the effect of "The earth must be made entirely out of Titans!". Making such an assumption actually baseless. In addition to being irrelevant to the discussion. Which isn't to say that you can't have a great time speculating about Thedas' Earth potentially being made entirely out of Titans. It's an intriguing thought. You just can't try to use that idea as a defense for something in the games. Certainly not while accusing others of making unsupported assumptions.
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Post by legbamel on Oct 11, 2020 21:09:48 GMT
Don't we actually see lava in Orzammar? Which is not to say I have a problem with the ability, nonsensucal as it is. If I can accept Storm of the Century or virulent walking bomb with no friendly fire, if I'm okay with rogue teleport and bombs that only target bad guys, I can certainly accept a little earthquake from a giant hammer. Abilities are gameplay, to me, and segregated in my mind from the rest of Thedosian reality.
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Post by Noxluxe on Oct 11, 2020 21:29:17 GMT
1) Don't we actually see lava in Orzammar? 2) Which is not to say I have a problem with the ability, nonsensucal as it is. If I can accept Storm of the Century or virulent walking bomb with no friendly fire, if I'm okay with rogue teleport and bombs that only target bad guys, I can certainly accept a little earthquake from a giant hammer. Abilities are gameplay, to me, and segregated in my mind from the rest of Thedosian reality. 1) In Orzammar, and by the Anvil of the Void in the Deep Roads, yes. I don't remember if there are examples in the other games, but Origins didn't leave a lot of doubt. 2) Except that the games do have friendly fire for spells and bombs, acknowledging both that this is explicitly magic and that people can get hurt by it even if you don't want them to. People not getting hurt by accident on the lower difficulties is a choice the player makes for their own ease of use, not the game pretending for a moment that that's actually a thing. In contrast, Rogue teleporting and random mortal Warriors being strong enough to open up the Earth hard enough for fire to sprout forth are things that specifically can't happen in Thedosian reality, which is why they're immersion-breaking for people who care about Thedosian reality being a consistent thing. Not to say that I have a problem with your position, just pointing out that those are two different kinds of gameplay and story segregation, and I don't personally agree that accepting one should mean that you have to accept the other. And it's just lazy. Why write or work on an intricate and self-consistent universe if you're not satisfied with the ramifications it puts on gameplay? Plenty of games have crazy and blatantly internally inconsistent gameplay, and everyone can enjoy it because that's clearly the intention. Dragon Age isn't one of those franchises.
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