helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Nov 10, 2020 8:09:18 GMT
I've heard many talking about this but I've never encountered this myself. Is it specific to certain types of hardware? I'm working on a playthrough currently on a new gaming laptop without this problem...which would be my 3rd gaming computer I've played Inquisition on. I only encountered it once in DAI, when it was released. Not after that in both DAI and MEA. But I encounter "sound pops off" sometimes in DAIMP and MEAMP. In DAIMP it can be remedied by changing the audio output type eg. from headphones to night and back to headphones. In MEAMP only way is alt-F4 and restart the game. Ah, that's what she's talking about. Never encountered in the main game with banter, but I definitely did in MEAMP. Annoying it was.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Nov 10, 2020 10:03:29 GMT
If they use Frostbite, the one thing I absolutely don't want is the BANTER BUG. The last I remember hearing EA were still struggling with hunting that down. Anyone know if it has been fixed? It was a real bummer in MEA, and the current state of my game is that the first sentence or so gets clipped off (for example outside Kadara port). They aren't using Frostbite, otherwise this would be a remake not a remaster.
You can't just take assets one game graphics engine to another, especially when created by different companies. They would have needed to make everything from scratch otherwise.
And BioWare blog makes it very clear this is a remaster, not a remake.
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Post by Unicephalon 40-D on Nov 10, 2020 11:30:01 GMT
If they use Frostbite, the one thing I absolutely don't want is the BANTER BUG. The last I remember hearing EA were still struggling with hunting that down. Anyone know if it has been fixed? It was a real bummer in MEA, and the current state of my game is that the first sentence or so gets clipped off (for example outside Kadara port). They aren't using Frostbite, otherwise this would be a remake not a remaster.
You can't just take assets one game graphics engine to another, especially when created by different companies. They would have needed to make everything from scratch otherwise.
And BioWare blog makes it very clear this is a remaster, not a remake.
Hear Hear! Except the assets can be moved from engine to engine, but be sure, they wont behave the same or in most cases even look the same, depending on what fex. surface shaders have been used for some parts of armor and so on. These wont usually translate straight and need to be reassigned, then theres all the animation data which may be totally alien for the new engine, if external libraries not available are used and so on. Yeah its not a straightforward "they should just use this and this engine" as can be seen a lot around. So in short, no its not easy and would be in remake territory.
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Post by Shinobu on Nov 10, 2020 12:06:05 GMT
They aren't using Frostbite, otherwise this would be a remake not a remaster.
You can't just take assets one game graphics engine to another, especially when created by different companies. They would have needed to make everything from scratch otherwise.
And BioWare blog makes it very clear this is a remaster, not a remake.
Hear Hear! Except the assets can be moved from engine to engine, but be sure, they wont behave the same or in most cases even look the same, depending on what fex. surface shaders have been used for some parts of armor and so on. These wont usually translate straight and need to be reassigned, then theres all the animation data which may be totally alien for the new engine, if external libraries not available are used and so on. Yeah its not a straightforward "they should just use this and this engine" as can be seen a lot around. So in short, no its not easy and would be in remake territory. Thanks for the clarification, everyone. I am not super fond of how things look/behave in Frostbite, so this is good to hear.
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Post by Unicephalon 40-D on Nov 10, 2020 12:15:56 GMT
Hear Hear! Except the assets can be moved from engine to engine, but be sure, they wont behave the same or in most cases even look the same, depending on what fex. surface shaders have been used for some parts of armor and so on. These wont usually translate straight and need to be reassigned, then theres all the animation data which may be totally alien for the new engine, if external libraries not available are used and so on. Yeah its not a straightforward "they should just use this and this engine" as can be seen a lot around. So in short, no its not easy and would be in remake territory. Thanks for the clarification, everyone. I am not super fond of how things look/behave in Frostbite, so this is good to hear. Not only in Frostbite, but this usually is between any engines. Nowadays most of assets seem to be in .dao or .fxb formats which are easier to interchange, when I last was working with game engine it was format hell... without some helping libraries. Still that does not mean all the engines will read and interpret them properly without helping hands.
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Post by ShadowAngel on Nov 10, 2020 12:26:29 GMT
And sorry the ending happened 8 years ago. Your like halo fans "i don't like halo 4 and 5 so i am not buying next halo because it got spring" Sprint is exactly part of why I don't like the modern halo games 😁 and I'll admit it too👍 This is also 2020, sprint was so 2012 so halo needs to "modernize" again
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Post by Shinobu on Nov 10, 2020 13:09:28 GMT
I've heard many talking about this but I've never encountered this myself. Is it specific to certain types of hardware? I'm working on a playthrough currently on a new gaming laptop without this problem...which would be my 3rd gaming computer I've played Inquisition on. I only encountered it once in DAI, when it was released. Not after that in both DAI and MEA. But I encounter "sound pops off" sometimes in DAIMP and MEAMP. In DAIMP it can be remedied by changing the audio output type eg. from headphones to night and back to headphones. In MEAMP only way is alt-F4 and restart the game. I'm not aware of it being related to specific hardware.
You'll know it if you have it because banter during exploration just will never trigger, leaving you walking around with silent companions. It really sucks the life out of the game.
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Post by Unicephalon 40-D on Nov 10, 2020 13:20:08 GMT
I only encountered it once in DAI, when it was released. Not after that in both DAI and MEA. But I encounter "sound pops off" sometimes in DAIMP and MEAMP. In DAIMP it can be remedied by changing the audio output type eg. from headphones to night and back to headphones. In MEAMP only way is alt-F4 and restart the game. I'm not aware of it being related to specific hardware.
You'll know it if you have it because banter during exploration just will never trigger, leaving you walking around with silent companions. It really sucks the life out of the game.
Neither do I, but in DAI one can reset the audio'device' inside the game. I encountered that in DAI when it was the release version and was like "they did talk but not anymore, why?"
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Gileadan
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Nov 10, 2020 13:29:35 GMT
I always thought that DAI's banter bug was something very different from MEAMP's complete sound output stopping. In the first case, the companions simply stop talking while all other sounds keep working - there are also no subtitles or anything, so the banter itself is bugged, not sound output, while in MEAMP all sound ceases, often after an audible pop.
MEAMP's sound bug could be an engine problem, but DAI's banter bug seems more like a failure to fire the "banter event" - most likely a bug in the game's coding of the timer that runs the banter events and not an engine failure to output any sound at all.
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Post by cribbian on Nov 10, 2020 13:32:43 GMT
Can't wait to see in glorious 4K
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
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Post by MegaIllusiveMan on Nov 10, 2020 13:39:43 GMT
If they use Frostbite, the one thing I absolutely don't want is the BANTER BUG. The last I remember hearing EA were still struggling with hunting that down. Anyone know if it has been fixed? It was a real bummer in MEA, and the current state of my game is that the first sentence or so gets clipped off (for example outside Kadara port). I've heard many talking about this but I've never encountered this myself. Is it specific to certain types of hardware? I'm working on a playthrough currently on a new gaming laptop without this problem...which would be my 3rd gaming computer I've played Inquisition on. You had Inquisition from launch? It was patched later on, IIRC. I know Andromeda had that same trouble at launch and they patched it 2 months later or so.
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I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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Post by MegaIllusiveMan on Nov 10, 2020 13:42:47 GMT
They aren't using Frostbite, otherwise this would be a remake not a remaster.
You can't just take assets one game graphics engine to another, especially when created by different companies. They would have needed to make everything from scratch otherwise.
And BioWare blog makes it very clear this is a remaster, not a remake.
Hear Hear! Except the assets can be moved from engine to engine, but be sure, they wont behave the same or in most cases even look the same, depending on what fex. surface shaders have been used for some parts of armor and so on. These wont usually translate straight and need to be reassigned, then theres all the animation data which may be totally alien for the new engine, if external libraries not available are used and so on. Yeah its not a straightforward "they should just use this and this engine" as can be seen a lot around. So in short, no its not easy and would be in remake territory. Mass Effect: Andromeda Remaster confirmed
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Post by Rascoth on Nov 10, 2020 13:50:36 GMT
I've heard many talking about this but I've never encountered this myself. Is it specific to certain types of hardware? I'm working on a playthrough currently on a new gaming laptop without this problem...which would be my 3rd gaming computer I've played Inquisition on. You had Inquisition from launch? It was patched later on, IIRC. I know Andromeda had that same trouble at launch and they patched it 2 months later or so. They tried to patch it. Never managed to fully do that, sometimes even breaking banter for people that had it before in the process.
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Post by Unicephalon 40-D on Nov 10, 2020 14:11:45 GMT
Oh yes, the cutting of some banter or speaking with other lines in MEA. It feels like theres only one buffer for those and it will be overwritten with what ever comes next... I think thats a bug.
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Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Sharable Horizon on Nov 10, 2020 14:22:25 GMT
I'm still looking forward to it, but ME3s MP was damn near perfection. It was far and away better than MEAs mp. Other way around but neither is near perfection, but earlier version, which I call alpha version of ME MP, has very very bad movement which ruins the whole "MP". The superior ME3MP has glorious High Lord Claymoar, proper Krogan melee and best of all NO F@$£%7*G JETPACKS!! Your claims have therefore been found to be incorrect.
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Post by Unicephalon 40-D on Nov 10, 2020 14:25:31 GMT
Other way around but neither is near perfection, but earlier version, which I call alpha version of ME MP, has very very bad movement which ruins the whole "MP". The superior ME3MP has glorious High Lord Claymoar, proper Krogan melee and best of all NO F@$£%7*G JETPACKS!! Your claims have therefore been found to be incorrect. Anything good was unfortunately negated by the hampered mobility (and some other problems) in the game. I gave it a chance... twice.
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Post by Son of Dorn on Nov 10, 2020 14:53:30 GMT
Other way around but neither is near perfection, but earlier version, which I call alpha version of ME MP, has very very bad movement which ruins the whole "MP". The superior ME3MP has glorious High Lord Claymoar, proper Krogan melee and best of all NO F@$£%7*G JETPACKS!! Your claims have therefore been found to be incorrect. Jetpacks are for wimps. Now jump packs are the real deal! Perfect for gutting your enemies with a chainsword. 😉
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Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Sharable Horizon on Nov 10, 2020 15:05:35 GMT
The superior ME3MP has glorious High Lord Claymoar, proper Krogan melee and best of all NO F@$£%7*G JETPACKS!! Your claims have therefore been found to be incorrect. Anything good was unfortunately negated by the hampered mobility (and some other problems) in the game. I gave it a chance... twice. The jetpacks completely ruined any tension or strategy in the maps though. Rather then wasting time designing building interiors and strategic chokepoints on their maps, the MEAMP team should have just made a couple of platforms and a box, as every fight just ends up on the roof anyway! I've played about 400hrs of ME3mp over the years and still have an absolute blast with it. Andromeda's MP I could only manage 50hrs and even then I was probably bored after 20. To each their own though! Edit: One thing I did love in MEAMP though was the Asari biotic shield - that power was soooo damn cool!
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Post by Unicephalon 40-D on Nov 10, 2020 15:19:22 GMT
Anything good was unfortunately negated by the hampered mobility (and some other problems) in the game. I gave it a chance... twice. The jetpacks completely ruined any tension or strategy in the maps though. Rather then wasting time designing building interiors and strategic chokepoints on their maps, the MEAMP team should have just made a couple of platforms and a box, as every fight just ends up on the roof anyway! I've played about 400hrs of ME3mp over the years and still have an absolute blast with it. Andromeda's MP I could only manage 50hrs and even then I was probably bored after 20. To each their own though! I've played MEAMP over 3000 hours and I managed me3mp for ... 23 hours I think and for the last two times I couldnt even find lobbies How do I fight on the roof of many non accessible roofs on levels? Ughh. I rank me3mp to the bottom area of all the many many MP games I've played. So much wrong and badly done using barely OK combat mechanics of SP, in MP they failed and badly... so badly. Yeah, its not the worst MP game I've played but down there.
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Post by gothpunkboy89 on Nov 10, 2020 17:10:45 GMT
Anything good was unfortunately negated by the hampered mobility (and some other problems) in the game. I gave it a chance... twice. The jetpacks completely ruined any tension or strategy in the maps though. Rather then wasting time designing building interiors and strategic chokepoints on their maps, the MEAMP team should have just made a couple of platforms and a box, as every fight just ends up on the roof anyway! I've played about 400hrs of ME3mp over the years and still have an absolute blast with it. Andromeda's MP I could only manage 50hrs and even then I was probably bored after 20. To each their own though! Edit: One thing I did love in MEAMP though was the Asari biotic shield - that power was soooo damn cool! I managed the bare minimum for the trophy in MEA. It just wasn't fun. Small maps were they give you objectives but only have 1 way in or out and you get instantly swarmed was just bad design.
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Post by Deleted on Nov 10, 2020 17:37:44 GMT
I always thought that DAI's banter bug was something very different from MEAMP's complete sound output stopping. In the first case, the companions simply stop talking while all other sounds keep working - there are also no subtitles or anything, so the banter itself is bugged, not sound output, while in MEAMP all sound ceases, often after an audible pop. MEAMP's sound bug could be an engine problem, but DAI's banter bug seems more like a failure to fire the "banter event" - most likely a bug in the game's coding of the timer that runs the banter events and not an engine failure to output any sound at all. DAI sound bug was very, very rare in SP … I didn't play MP, so can't say.
In MEA, in SP, very rare … but in MP it was streaky, if not quite common and plagued some maps more than others.
Folks I played with used to say Paradox was the map where game sounds went to die.
I found if I changed my sample rate from 24 bit/48kHz to 24 bit/44.1kHz, the issue mostly went away in MP.
Recently, I started having the bug bite again, went into Win10 sound setup and discovered that a recent OS update had reverted the sound sample rate back to 48kHz.
Switched it back to 44.1kHz and the issue is back to an infrequent occurrence.
When Anthem was nearing release, the sound bug was there … give them credit, the devs worked hard to fix the FB issue.
Since official Anthem game release, I think I've had it once, one of my friends had it hit once, so mostly, they've fixed the FB sound bug and I doubt we'll see it in DA4 or ME5.
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Post by Unicephalon 40-D on Nov 10, 2020 18:19:52 GMT
The jetpacks completely ruined any tension or strategy in the maps though. Rather then wasting time designing building interiors and strategic chokepoints on their maps, the MEAMP team should have just made a couple of platforms and a box, as every fight just ends up on the roof anyway! I've played about 400hrs of ME3mp over the years and still have an absolute blast with it. Andromeda's MP I could only manage 50hrs and even then I was probably bored after 20. To each their own though! Edit: One thing I did love in MEAMP though was the Asari biotic shield - that power was soooo damn cool! I managed the bare minimum for the trophy in MEA. It just wasn't fun. Small maps were they give you objectives but only have 1 way in or out and you get instantly swarmed was just bad design. This is how I feel about me3mp
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Post by aglomeracja on Nov 10, 2020 20:43:36 GMT
They aren't using Frostbite, otherwise this would be a remake not a remaster.
You can't just take assets one game graphics engine to another, especially when created by different companies. They would have needed to make everything from scratch otherwise.
And BioWare blog makes it very clear this is a remaster, not a remake.
Hear Hear! Except the assets can be moved from engine to engine, but be sure, they wont behave the same or in most cases even look the same, depending on what fex. surface shaders have been used for some parts of armor and so on. These wont usually translate straight and need to be reassigned, then theres all the animation data which may be totally alien for the new engine, if external libraries not available are used and so on. Yeah its not a straightforward "they should just use this and this engine" as can be seen a lot around. So in short, no its not easy and would be in remake territory. Is it more possible that they will use newer version of Unreal Engine? AFAIK they made MET with UE3 and UE5 was released quite recently...
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Post by Unicephalon 40-D on Nov 10, 2020 21:19:35 GMT
Hear Hear! Except the assets can be moved from engine to engine, but be sure, they wont behave the same or in most cases even look the same, depending on what fex. surface shaders have been used for some parts of armor and so on. These wont usually translate straight and need to be reassigned, then theres all the animation data which may be totally alien for the new engine, if external libraries not available are used and so on. Yeah its not a straightforward "they should just use this and this engine" as can be seen a lot around. So in short, no its not easy and would be in remake territory. Is it more possible that they will use newer version of Unreal Engine? AFAIK they made MET with UE3 and UE5 was released quite recently... I'd think they'd use UE4, but we can just guess until it comes out. Even so it might have not been very straightforward, can only guess about that too
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gothpunkboy89
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Post by gothpunkboy89 on Nov 10, 2020 21:21:20 GMT
I managed the bare minimum for the trophy in MEA. It just wasn't fun. Small maps were they give you objectives but only have 1 way in or out and you get instantly swarmed was just bad design. This is how I feel about me3mp The only time you ever got swarmed was during the evacuation which applies equally to both games. The rest of the game play you could move around and set up strong points and defend it for a wave. Not possible even on silver difficulty. Bronze was the only difficulty that could happen on in MEA.
Then again there had a lot more going for ME3 with classes having more HP or shield. Biotic classes being able to set off biotic explosions by themselves without 9 out of 10 classes relying on another player to set them off with any consistency. MEA kept the cool down bonus penalty for over weight but removed the cool down bonus for being under weight. So you have classes like Adepts that have low carry weight so you can't bring overly powerful guns. But you are also stuck waiting 10 seconds before you could do your next biotic combo. If you are even capable of creating your own biotic combo. As a couple of classes require specific power upgrades to actually trigger biotitc combos. So you have to spend several levels without the ability to create and detonate your own combos.
Were as ME3 I could equip the Acolyte to my adept. Use that weapon to strip shields and barriers. Then use a bitotic combo every 4-5 seconds.
Oh yea and fuck the Observers. Little aim bots that strip your shields in 3 seconds if you are caught out of cover and have perfect accuracy.
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