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Post by Unicephalon 40-D on Nov 10, 2020 21:35:36 GMT
This is how I feel about me3mp ... Oh yea and fuck the Observers. Little aim bots that strip your shields in 3 seconds if you are caught out of cover and have perfect accuracy.
"You know, you need to git gud". This was said to me by 'veterans' of me3mp - I'll pass it around. And no they havent got perfect accuracy, I just yesterday ran in front of the beam and it never hit me, and other misinformation you had I dont even bother to write about.
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Post by Deleted on Nov 10, 2020 22:35:25 GMT
GPB89 … sorry my dude, but significant chunks of your post just aren't true.
Zero, Paradox, Aqua, Icebreaker, Vertigo, Magma, Nimbus and Derelict all have strong points you can defend for waves on Gold and below. I really don't play Platinum, so I can't say there.
The latest "trend" in MEAMP is for some folks to defend less than optimum strong points, just for the challenge … to include staying in the LZ for the entire match, except for the objectives. I'm not into that, but, hey, others are.
Sandstorm … other than the LZ defense, it doesn't really have a strong point folks use, but for most, having three players on the roof of the large complex and one player on the roof of the other complex … while not defending a stronghold per se, certainly allows you to maintain a position for all but the objective waves and the last 10 seconds or so of extraction.
As far as combos (both biotic and tech) are concerned, my Asari adept says hi. My Asari sentinel says hi. My Angara exemplar says hi. My Krogan engineer says hi. My human sentinel says hi. My human commando says hi. My human kineticist says hi. My Batarian vanguard says hi. How you spec them matters … a lot.
There are others that can do combos, that have longer cooldown times … so combos probably shouldn't be the focus for them. Then again, at least four of them are common characters.
OBTW, my Asari adept … she carries a shotgun (Crusader or Dahn) with a heavy blade (for her melee) and a pistol (Rozerad). Amazingly enough, I've never thought her to be underpowered.
With respect to carriage capacity, it does depend on how you spec them. For some, because I prefer the power options, I tend to go with one heavy weapon and one light weapon. I have a few that I run with pistols only … resulting in about 80% unused weight capacity, but for the others … those that tend to have larger carriage capacity, I tend to make those gun bunnies. The exception is the human commando … she has awesome carriage capacity, but her focus is on her powers, the weapons are an integral part of her package, typically running with cryo ammo to prime and warp to detonate (depends on the faction), with her singularity combining with warp for biotic combo crowd control.
As far as melee … yeah, I wish the Krogan had the ME3MP melee, but the Krogan gladiator is pretty darn awesome and probably better than the ME3MP warlord. She can grab unshielded enemies and smash them with her hammer … to include the Ascendant … I love it when she breaks the Ascendant's orb, shooting it with her Dhan shotgun (rocking a heavy blade, of course), grabs the unshielded Ascendant (and any nearby mook) and pounds the Ascendant into Varran chow. The Krogan vanguard is probably the only other Krogan that uses melee as a primary weapon. The mercenary and engineer are gun bunnies, with the engineer having awesome tech combos, the merc using the flak cannon … melee is an option, but mostly not used.
Now to your last part … yeah, a LEVEL 1 character isn't going to be doing much damage, combos or otherwise. And MEA did split up skill points between level build and getting added drops of a given character … but both ME3MP and MEAMP characters reach their full potential only when fully leveled up. Also, the last 10 drops of a character slowly add some bonuses … but unless you are chasing URs, that process goes very quickly. That the URs take a long time … yeah, I seem to recall that also applied to ME3MP.
I leveled up my ME3MP characters over and over and over … so I am very familiar with how capabilities progressed with additional skill points. Some folks chase leaderboard stats in MEAMP, but for the most part, I've left my characters fully leveled up and have not reset them, the way I did constantly in ME3MP.
tl;dr: my sense is you played MEAMP for a short time, never really upgraded your characters and quit long before you had decent weapons and gear … prolly not the best case for judging the game.
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Post by SirSourpuss on Nov 10, 2020 23:27:38 GMT
Is it more possible that they will use newer version of Unreal Engine? AFAIK they made MET with UE3 and UE5 was released quite recently... I'd think they'd use UE4, but we can just guess until it comes out. Even so it might have not been very straightforward, can only guess about that too Again, I doubt they'll update to a newer version of UE. Things break, from version to version, in game engines. You'd be better off remaking the games in the new engine, rather than trying to port them over and hoping it all works out. It's a texture pack with reshade, on whatever version of UE3 they can get it to work on, with the least amount of trouble and work.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 11, 2020 2:47:46 GMT
I'm still looking forward to it, but ME3s MP was damn near perfection. It was far and away better than MEAs mp. Other way around but neither is near perfection, but earlier version, which I call alpha version of ME MP, has very very bad movement which ruins the whole "MP". The movement in ME3 SP if far superior to the floaty movement in MEA. I'll take occasionally getting caught on a wall as I auto grab cover over floaty stuf. I want my movement to have weight and inertia. I don't want a jetpack dash/dodge, I want to walk and run, occasionally combat roll.
In ME3 MP the Maps were better/kits were better/guns were better/power combo math was better/movement was better/advancement was better/gameplay was better. I can't think of a single area MEAMP was superior.
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Post by RedCaesar97 on Nov 11, 2020 3:13:59 GMT
Other way around but neither is near perfection, but earlier version, which I call alpha version of ME MP, has very very bad movement which ruins the whole "MP". The movement in ME3 SP if far superior to the floaty movement in MEA. I'll take occasionally getting caught on a wall as I auto grab cover over floaty stuf. I want my movement to have weight and inertia. I don't want a jetpack dash/dodge, I want to walk and run, occasionally combat roll.
In ME3 MP the Maps were better/kits were better/guns were better/power combo math was better/movement was better/advancement was better/gameplay was better. I can't think of a single area MEAMP was superior.
I prefer the ground-based combat of ME3MP. But I do still enjoy playing MEAMP, although I am mostly playing it out of habit by this point. I hope the new Mass Effect game removes the jetpacks and goes back to ground-based cover combat. MEA MP did improve ammo boxes, with each box being player-specific instead of shared amongst the group. No more grenade hoarding! That is something MEAMP clearly did better. Everything else is a matter of opinion, I think. Except the unlocks. Bonus stats and gating talent points behind character tier unlocks is just pure trash for everyone.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 11, 2020 3:20:52 GMT
The movement in ME3 SP if far superior to the floaty movement in MEA. I'll take occasionally getting caught on a wall as I auto grab cover over floaty stuf. I want my movement to have weight and inertia. I don't want a jetpack dash/dodge, I want to walk and run, occasionally combat roll.
In ME3 MP the Maps were better/kits were better/guns were better/power combo math was better/movement was better/advancement was better/gameplay was better. I can't think of a single area MEAMP was superior.
I prefer the ground-based combat of ME3MP. But I do still enjoy playing MEAMP, although I am mostly playing it out of habit by this point. I hope the new Mass Effect game removes the jetpacks and goes back to ground-based cover combat. MEA MP did improve ammo boxes, with each box being player-specific instead of shared amongst the group. No more grenade hoarding! That is something MEAMP clearly did better. Everything else is a matter of opinion, I think. Except the unlocks. Bonus stats and gating talent points behind character tier unlocks is just pure trash for everyone. Ah, you are right that is better. I had forgotten that change. I had hoped they would have eased up on the grind just a smidgen as I felt me3s was a bit too long. I get tehy want micro transactions so it can;t be easy, but they took it a bit too far in ME3. MEA made it even worse, sigh. If I liked it as much as ME3 maybe I'd put int he god knows how many hours to max stuff out, but seeing how long the haul would be just dissuaded me from even trying.
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Post by regack on Nov 11, 2020 3:25:04 GMT
The movement in ME3 SP if far superior to the floaty movement in MEA. I'll take occasionally getting caught on a wall as I auto grab cover over floaty stuf. I want my movement to have weight and inertia. I don't want a jetpack dash/dodge, I want to walk and run, occasionally combat roll.
In ME3 MP the Maps were better/kits were better/guns were better/power combo math was better/movement was better/advancement was better/gameplay was better. I can't think of a single area MEAMP was superior.
I prefer the ground-based combat of ME3MP. But I do still enjoy playing MEAMP, although I am mostly playing it out of habit by this point. I hope the new Mass Effect game removes the jetpacks and goes back to ground-based cover combat. MEA MP did improve ammo boxes, with each box being player-specific instead of shared amongst the group. No more grenade hoarding! That is something MEAMP clearly did better. Everything else is a matter of opinion, I think. Except the unlocks. Bonus stats and gating talent points behind character tier unlocks is just pure trash for everyone. Only other things I can think of is that I really ended up liking the 7 waves with objectives every other wave. They also fixed it so that if you got kicked out of a match early, you'd still get credit for what you completed, a very welcome change for those wave 11 disconnects
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Post by masseffectfanforlife on Nov 11, 2020 6:08:43 GMT
I'm excited to see what kind of textures and shaders we'll see, and how big of a difference it can be.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Nov 11, 2020 6:42:44 GMT
I've heard many talking about this but I've never encountered this myself. Is it specific to certain types of hardware? I'm working on a playthrough currently on a new gaming laptop without this problem...which would be my 3rd gaming computer I've played Inquisition on. You had Inquisition from launch? It was patched later on, IIRC. I know Andromeda had that same trouble at launch and they patched it 2 months later or so. Yeah, both from day one.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 11, 2020 15:39:01 GMT
I prefer the ground-based combat of ME3MP. But I do still enjoy playing MEAMP, although I am mostly playing it out of habit by this point. I hope the new Mass Effect game removes the jetpacks and goes back to ground-based cover combat. MEA MP did improve ammo boxes, with each box being player-specific instead of shared amongst the group. No more grenade hoarding! That is something MEAMP clearly did better. Everything else is a matter of opinion, I think. Except the unlocks. Bonus stats and gating talent points behind character tier unlocks is just pure trash for everyone. Only other things I can think of is that I really ended up liking the 7 waves with objectives every other wave. They also fixed it so that if you got kicked out of a match early, you'd still get credit for what you completed, a very welcome change for those wave 11 disconnects I preferred the waves in ME3, I got into it late ME3mp enough that I almost never got disconnected. So I was totally unaware that change was a thing. But I will agree getting partial credit for a disconnect sounds like a decent idea.
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Post by regack on Nov 11, 2020 16:24:02 GMT
Only other things I can think of is that I really ended up liking the 7 waves with objectives every other wave. They also fixed it so that if you got kicked out of a match early, you'd still get credit for what you completed, a very welcome change for those wave 11 disconnects I preferred the waves in ME3, I got into it late ME3mp enough that I almost never got disconnected. So I was totally unaware that change was a thing. But I will agree getting partial credit for a disconnect sounds like a decent idea. There were some other lag-related improvements, such as correcting for ops-pack misfires. Probably small stuff I don't remember. I'd like the option for fewer waves, but I also know that would fragment the player base, so I'm okay with 10+extraction over 6+extraction, but I liked the option to play a quick match and be done in 10-20 minutes, instead of some of the long-slog 30 minute ones where the team was... less than stellar, and it involved a lot of soloing. I say this from the perspective of having played 95% of my matches with rando PUGs. If you're playing with friends/a good team/good players it usually goes quickly and smoothly and the amount of time it takes to finish up a match is probably not even a consideration. Some people might have wanted even longer ones in that case.
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Post by themikefest on Nov 11, 2020 17:35:41 GMT
Is that image going to be what the cover looks like? If so, then I like to see one for the crew on the other side.
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Post by gothpunkboy89 on Nov 11, 2020 19:44:38 GMT
... Oh yea and fuck the Observers. Little aim bots that strip your shields in 3 seconds if you are caught out of cover and have perfect accuracy.
"You know, you need to git gud". This was said to me by 'veterans' of me3mp - I'll pass it around. And no they havent got perfect accuracy, I just yesterday ran in front of the beam and it never hit me, and other misinformation you had I dont even bother to write about. 500 Barrier/500 Health Singularity, Warp, Shockwave 250 shield/500 health Singularity, Pull, Shockwave Primer: Singularity, Warp, Shock wave (with lift upgrade). Detonator Warp, Shock wave, Singularity (with detonate upgrade) Primer: Singularity, Pull, Shock wave (with lift upgrade). Detonator: Shock wave
ME3 base power cool downs
Singularity- 8s
Warp- 16s
Shock wave-8s
MEA base power cool downs Singularity-20s Pull-8s Shock Wave-12s
And this is why I think MEA's multiplayer is a massive bag of batarian dicks. The power system is fucked up penalizing you for over carrying but not giving you any bonus for under carrying. Nearly all classes have a set up of either 1 primer and 2 detonators or 2 detonators and 1 primer. Which for more gun based characters isn't bad but for power based characters like adepts it is a kick in the teeth.
Combine that with the RNG unlock system that was acceptable in ME3 because each class could be useful even with the base ones. Getting any of the good classes are pure dumb luck. Which requires a lot of grinding out to even get enough credits to unlock anything.
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Post by regack on Nov 11, 2020 20:21:27 GMT
And this is why I think MEA's multiplayer is a massive bag of batarian dicks. The power system is fucked up penalizing you for over carrying but not giving you any bonus for under carrying. Nearly all classes have a set up of either 1 primer and 2 detonators or 2 detonators and 1 primer. Which for more gun based characters isn't bad but for power based characters like adepts it is a kick in the teeth. So just to let you know where I'm coming from, I've played both, and I still liked ME3mp better, but MEA was new and shiny and did improve a few things so I played it for a while. Only about 1/4 as much time as I put into ME3mp, but definitely enough time to get a feel for it and have plenty of characters at XX. As to Adepts in MEA... well, the biotic explosions were a little underwhelming coming from ME3, but the vanilla human adept in MEAmp is a slaughtering machine. I pretty much stuck with the Rozerad once I got that gun, and while I never got it past level 3, it was good enough to have no issues carrying gold with the HA. The change to individual power cooldowns essentially necessitated them nerfing the powers a bit, as it is the Human Adept can effectively nuke a spawn with powers alone (especially since the cobra was made all but inert ) My other go to Adepts were the Asari Adept, since it was somewhat reminiscent of my N7 Fury , but without Adrenaline... ehh.. it wasn't the same. Still it was solid play. While I was playing my Kineticist never made it past level 1, but even then playing in Gold with her wasn't a problem, I just had to be cautious. I'd love another character like this, it was really unique feeling to me. I never enjoyed platinum in either game.
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Post by Unicephalon 40-D on Nov 11, 2020 21:33:48 GMT
other misinformation you had I dont even bother to write about. is a massive bag of batarian dicks
Combine that with the RNG unlock system that was acceptable in ME3 because each class could be useful even with the base ones. Getting any of the good classes are pure dumb luck. Which requires a lot of grinding out to even get enough credits to unlock anything.
1. 2. Actually takes less time to get the stuff etc. in MEAMP Now git gud!
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Post by gothpunkboy89 on Nov 11, 2020 22:49:04 GMT
is a massive bag of batarian dicks
Combine that with the RNG unlock system that was acceptable in ME3 because each class could be useful even with the base ones. Getting any of the good classes are pure dumb luck. Which requires a lot of grinding out to even get enough credits to unlock anything.
1. 2. Actually takes less time to get the stuff etc. in MEAMP Now git gud! I like that you called my statement false. I provide a full write up and now you can't actually respond to it. Thank you for agreeing that I am right.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 11, 2020 23:18:15 GMT
is a massive bag of batarian dicks
Combine that with the RNG unlock system that was acceptable in ME3 because each class could be useful even with the base ones. Getting any of the good classes are pure dumb luck. Which requires a lot of grinding out to even get enough credits to unlock anything.
1. 2. Actually takes less time to get the stuff etc. in MEAMP Now git gud! 2. It may take less time to buy a pack but the amount of stuff you have to increase doubled or more so overall unless you are really lucky it takes way way longer.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 11, 2020 23:25:31 GMT
And this is why I think MEA's multiplayer is a massive bag of batarian dicks. The power system is fucked up penalizing you for over carrying but not giving you any bonus for under carrying. Nearly all classes have a set up of either 1 primer and 2 detonators or 2 detonators and 1 primer. Which for more gun based characters isn't bad but for power based characters like adepts it is a kick in the teeth. As to Adepts in MEA... well, the biotic explosions were a little underwhelming coming from ME3, but the vanilla human adept in MEAmp is a slaughtering machine. I pretty much stuck with the Rozerad once I got that gun, and while I never got it past level 3, it was good enough to have no issues carrying gold with the HA. The change to individual power cooldowns essentially necessitated them nerfing the powers a bit, as it is the Human Adept can effectively nuke a spawn with powers alone (especially since the cobra was made all but inert ) Eh, the biotic explosions just don't do enough damage to be considered a slaughtering machine IMO. Its been a while but it felt like I needed 3-4 biotic explosions to kill one thing. Just gunning things down felt faster in most cases and I didn't have great guns. Maybe there is some armor gear or something you can eventually unlock that makes biotic explosions effective enough to feel like a slaughtering machine, but I never unlocked it.
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Post by gothpunkboy89 on Nov 11, 2020 23:29:06 GMT
And this is why I think MEA's multiplayer is a massive bag of batarian dicks. The power system is fucked up penalizing you for over carrying but not giving you any bonus for under carrying. Nearly all classes have a set up of either 1 primer and 2 detonators or 2 detonators and 1 primer. Which for more gun based characters isn't bad but for power based characters like adepts it is a kick in the teeth. So just to let you know where I'm coming from, I've played both, and I still liked ME3mp better, but MEA was new and shiny and did improve a few things so I played it for a while. Only about 1/4 as much time as I put into ME3mp, but definitely enough time to get a feel for it and have plenty of characters at XX. As to Adepts in MEA... well, the biotic explosions were a little underwhelming coming from ME3, but the vanilla human adept in MEAmp is a slaughtering machine. I pretty much stuck with the Rozerad once I got that gun, and while I never got it past level 3, it was good enough to have no issues carrying gold with the HA. The change to individual power cooldowns essentially necessitated them nerfing the powers a bit, as it is the Human Adept can effectively nuke a spawn with powers alone (especially since the cobra was made all but inert ) My other go to Adepts were the Asari Adept, since it was somewhat reminiscent of my N7 Fury , but without Adrenaline... ehh.. it wasn't the same. Still it was solid play. While I was playing my Kineticist never made it past level 1, but even then playing in Gold with her wasn't a problem, I just had to be cautious. I'd love another character like this, it was really unique feeling to me. I never enjoyed platinum in either game. Oh I was a slaughter house to...on Bronze. Kick it up to Silver and my shields were stripped so fast I couldn't get kills as I was spending most of my time hiding. I couldn't carry any big guns because of low weight carry. And I couldn't combo biotic abilities easily either. The game was almost absurdly easy on bronze. But you also get really shit exp and credits on bronze to unlock stuff. And since I was going for 5 gold extractions I needed credits to unlock better weapons and characters.
Silver shields are stripped the second I get out of cover. Dropped quickly and easily. And I'm not really exaggerating all that much when I say that. And at this point I was already around 3/4 the way though the campaign so I'm familiar with combat in the game. Gave it 30 missions to try and let it grow on me and just noped out. Oh and that 30 were just the actually playable ones. I actually played around 70ish and they were literally unplayable due to the most horrific lag ever. ME3's MP wasn't exactly what I would call smooth and lag free by any means. So I came into this expecting issues. However ME3's MP was like 4k @ 120 fps compared to my experience with MEA's. If I had a dollar for each time I was being shot at and jumped behind cover at full health and 50% shields to simply die randomly. Or ran almost half way across the map only to be pulled back in place going from full health to less then 25% left. I wouldn't be playing GTAV on my PS4 right now I would be playing it on my PS5.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 11, 2020 23:37:58 GMT
I mean part of that is git gud. I had crap gear and played a variety of classes and I could solo in MEA silver. It involved a lot of cover shooting and a lot of running, but it was doable. I could in gold in ME3, but I had geared up a lot further.
like don't get me wrong I want my ME3 combos, but I killed plenty. personally I accepted a small drop in recharge time for a good gun when playing something like an adept, due to how unsatisfying I found the explosions. But I didn't have your apparent lag issues.
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shermos
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Jade Empire, SWTOR
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shermos
Mass Effect Trilogy, Dragon Age Inquisition, Jade Empire, SWTOR
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Post by shermos on Nov 12, 2020 3:53:10 GMT
I will reserve judgement until more info is released, but if it's only a texture overhaul with a few tweaks, there's really no point in me buying it as a PC player. ME3 has so many mods available that it's practically a different game to the one Bioware released. Expanded Galaxy, Priority: Earth overhaul, and Project Variety especially improve the original experience.
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Nov 12, 2020 7:10:25 GMT
1. 2. Actually takes less time to get the stuff etc. in MEAMP Now git gud! I like that you called my statement false. I provide a full write up and now you can't actually respond to it. Thank you for agreeing that I am right. Ohh... it doesnt work like that, but do answer to @grinch 's post please Oh and also I get every 5s biotic & tech & biotic combos happen without any boosters..
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Nov 12, 2020 7:11:52 GMT
1. 2. Actually takes less time to get the stuff etc. in MEAMP Now git gud! 2. It may take less time to buy a pack but the amount of stuff you have to increase doubled or more so overall unless you are really lucky it takes way way longer. Nope, several ex-me3mp players have said the same, it takes much less of grinding to get the stuff in MEAMP than in the alpha version of almost unplayable 'multiplayer' in 3.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,986 Likes: 21,018
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 12, 2020 12:25:07 GMT
I will reserve judgement until more info is released, but if it's only a texture overhaul with a few tweaks, there's really no point in me buying it as a PC player. ME3 has so many mods available that it's practically a different game to the one Bioware released. Expanded Galaxy, Priority: Earth overhaul, and Project Variety especially improve the original experience. Yeah likewiseif they fo rexampl edecide t oconnectth ewhole Galactic readiness to say th eside missions I ma ybe persuaded to get the remaster. But seein as that whole Galactic readines sand al that was a mean t oti ebot hthe SP and MP together somethin gdefinitel yneeds t ohappen there given the LE is onl yincluding all the SP stuff. Bu t yeah tha tand the improved graphics will have to wow me to get me interested.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 12, 2020 14:09:17 GMT
2. It may take less time to buy a pack but the amount of stuff you have to increase doubled or more so overall unless you are really lucky it takes way way longer. Nope, several ex-me3mp players have said the same, it takes much less of grinding to get the stuff in MEAMP than in the alpha version of almost unplayable 'multiplayer' in 3. After going back recently to MEAMP I would just chime in that getting weapons is a much larger pain at the end of Andromeda then it was for ME3. The variants I think is the big problem there since it quadruples the amount of weapons in the game with Siphon, Concussive, and [edit: Bulwark] combined with the original version. I don't think its that big of a deal for the way I play, but it could seem daunting to a new player.
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