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Post by Unicephalon 40-D on Nov 12, 2020 14:36:31 GMT
Nope, several ex-me3mp players have said the same, it takes much less of grinding to get the stuff in MEAMP than in the alpha version of almost unplayable 'multiplayer' in 3. After going back recently to MEAMP I would just chime in that getting weapons is a much larger pain at the end of Andromeda then it was for ME3. The variants I think is the big problem there since it quadruples the amount of weapons in the game with Siphon, Concussive, and [edit: Bulwark] combined with the original version. I don't think its that big of a deal for the way I play, but it could seem daunting to a new player. It might seem so, but I think there is a misconception, because you'll only get more of the siphon etc. effect, the gun is still as powerful. If you have some X, then the Siphon version of it in lvl 1 is just as powerful, gun power will not rise, only the effect it gets and Siphon/Concussive lvl 1 is enough for the effect.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 12, 2020 15:09:40 GMT
After going back recently to MEAMP I would just chime in that getting weapons is a much larger pain at the end of Andromeda then it was for ME3. The variants I think is the big problem there since it quadruples the amount of weapons in the game with Siphon, Concussive, and [edit: Bulwark] combined with the original version. I don't think its that big of a deal for the way I play, but it could seem daunting to a new player. It might seem so, but I think there is a misconception, because you'll only get more of the siphon etc. effect, the gun is still as powerful. If you have some X, then the Siphon version of it in lvl 1 is just as powerful, gun power will not rise, only the effect it gets and Siphon/Concussive lvl 1 is enough for the effect. Which is true, but at the same time you still have this massive poll of weapons even if you only need rank 1 to get the most benefit. With the alternate weapons even with rank 1 it doesn't remove it from the pool to get what you are hoping for. For I am not talking about the power of the weapons, but the chances of getting the ones that might fit your playstyle the best.
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Post by Unicephalon 40-D on Nov 12, 2020 15:11:37 GMT
It might seem so, but I think there is a misconception, because you'll only get more of the siphon etc. effect, the gun is still as powerful. If you have some X, then the Siphon version of it in lvl 1 is just as powerful, gun power will not rise, only the effect it gets and Siphon/Concussive lvl 1 is enough for the effect. Which is true, but at the same time you still have this massive poll of weapons even if you only need rank 1 to get the most benefit. With the alternate weapons even with rank 1 it doesn't remove it from the pool to get what you are hoping for. For I am not talking about the power of the weapons, but the chances of getting the ones that might fit your playstyle the best. Sure it is a bigger pool, but it is a fact it gives them faster than me3mp loot system does.
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Post by burningcherry on Nov 12, 2020 16:47:27 GMT
Which is true, but at the same time you still have this massive poll of weapons even if you only need rank 1 to get the most benefit. With the alternate weapons even with rank 1 it doesn't remove it from the pool to get what you are hoping for. For I am not talking about the power of the weapons, but the chances of getting the ones that might fit your playstyle the best. Sure it is a bigger pool, but it is a fact it gives them faster than me3mp loot system does. I.e. how much of Gold gameplay is required as opposed to ME3's 300h?
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Post by Unicephalon 40-D on Nov 12, 2020 16:49:28 GMT
Sure it is a bigger pool, but it is a fact it gives them faster than me3mp loot system does. I.e. how much of Gold gameplay is required as opposed to ME3's 300h? So thats the top? I've heard more of over thousand hours from the ex-players. Do they lie? Edit: I guess this could also be down to RNG differences - I only endured me3mp for ~23 hours in 2018 before quitting, so I got few underwhelming peashooters only
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Conquer Your Dreams
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Post by Conquer Your Dreams on Nov 12, 2020 16:54:17 GMT
I am wondering how BioWare with Legendary Edition want to compete with this:
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Post by Deleted on Nov 12, 2020 17:27:59 GMT
WRT the variants in MEAMP … when it started out, the variants competed with the base weapons in a class (common and uncommon built so fast, it really didn't matter, but for rare and especially UR it had an effect) … but, they modified the drops so that within a rarity class, until you got all the base weapons maxed in that class, you didn't start getting drops in the variants. That way, the weapons pool for the base weapons remained unchanged. And the way the loot drops worked, your UR base weapons were not competing with your Rare variant weapons when purchasing packs. Similar with characters … until you got all your rarity class characters to level X, you didn't get drops for XI - XX for characters of the same rarity class. You could be getting XI - XX upgrades to common class characters, while not getting XI - XX upgrades to UR class characters when purchasing a pack … the point is, for the base character, the pool, other than adding characters, did not increase and the pool for character bonuses did not kick in, until you'd gotten all the characters in that rarity class to level X. As I said, it didn't start out that way, at this point I don't recall if they fixed it via patch or a server-side update … but they did fix it. As Unicephalon 40-D says, the variants started out with the same stats as the level X weapon or the same skill points as the level X character … the only differences are the added weapon effects or character bonuses. My gripe is with the bulwark variant … IF they had made it so that it boosted the entire team when in close proximity (as some of the character powers did), it might be worth it. As it was, only providing a bonus to the player with the weapon, it was filler. Also, would have liked to have seen the base weapon disappear, once you unlocked the second variant … no reason to have the base weapon at that point, the variants at level I have the same weapon characteristics. It just clutters the inventory. Typically, I carry a concussive weapon as primary and a siphon weapon as backup … sometimes of the same weapon (pistols for some of the light carry characters, ARs or sniper rifles for the heavier carriage characters). Exceptions … typically load the Dhan concussive and P.A.W. concussive for my Krogan Gladiator; typically use the Crusader siphon and Rozerad siphon for my Asari Adept. Pretty much everything else, one concussive and one siphon. When they first dropped the variant weapons and character bonus drops, I wasn't very happy. But once they fixed the drops, so that in effect, it didn't expand the drop pool for base weapons and characters, it became no big deal … the only annoyance being the bulwark variant, which was a pretty significant whiff IMO.
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Post by regack on Nov 12, 2020 17:32:30 GMT
I.e. how much of Gold gameplay is required as opposed to ME3's 300h? So thats the top? I've heard more of over thousand hours from the ex-players. Do they lie? Edit: I guess this could also be down to RNG differences - I only endured me3mp for ~23 hours in 2018 before quitting, so I got few underwhelming peashooters only I doubt anyone was lying about that, but there's a lot of random involved, and dpending on how you optimize your pack buying, or even your playing habits, it will vary quite a lot. Over 1000 hours seems high to me, or very unlucky, but everyone plays differently so maybe that's why? I don't remember the exact timing, but I maxed my manifest somewhere in the 600-700 hour range? It undoubtedly could have been faster because: 1) I didn't buy packs optimally, 2) I spent a fair amount of time in bronze/silver early on and also for doing challenge stuff, 3) I might have been able to offset the bronze/silver with more time in platinum, but I don't care for plat. There was some extensive analysis done on the drop rates and pack purchasing progression which could extrapolate a best-case number of required hours of successful gold matches, and consequently the time it might take to complete those. Maybe burningcherry actually remembers this info, but I feel like 300-400 hours seems reasonable for someone who goes in hot with experience and jumps right into gold/platinum and optimizes their pack purchases.
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Post by burningcherry on Nov 12, 2020 17:33:26 GMT
I.e. how much of Gold gameplay is required as opposed to ME3's 300h? So thats the top? I've heard more of over thousand hours from the ex-players. Do they lie? Edit: I guess this could also be down to RNG differences - I only endured me3mp for ~23 hours in 2018 before quitting, so I got few underwhelming peashooters only I guess they play Bronze. Anyway, I took the effort of getting a good estimate. ME3MP has 21 UR weapons, which are the final grind – by the time you unlock all of them, you're easily expected to already have everything else. Having run 1000000 simulations, you need 76 UR unlocks on average to catch them all. The expected UR card income of an Arsenal Pack is 0.15 (two slots capable of dropping a UR, each of them 7.5% chance), meaning you need about 76/0.15 = 507 Arsenal packs. A Gold game + all the lobby stuff lasts about 25 minutes and gives about 80000 credits, some 30000 of which are then usually spent on a Jumbo Equipment Pack to replenish consumables. So you get about (80000 - 30000)*60/25 = 120000 credits per hour, which equals to about 1.2 Arsenal packs (they cost 99000). So it gives 422 hours on average – seems I was lucky with my 300 hours. How about Andromeda?
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Post by Unicephalon 40-D on Nov 12, 2020 17:34:45 GMT
When they first dropped the variant weapons and character bonus drops, I wasn't very happy. But once they fixed the drops, so that in effect, it didn't expand the drop pool for base weapons and characters, it became no big deal … the only annoyance being the bulwark variant, which was a pretty significant whiff IMO. Yep, Bulwarks could be burnt in the H-012 Ketos
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Post by Unicephalon 40-D on Nov 12, 2020 17:40:04 GMT
So thats the top? I've heard more of over thousand hours from the ex-players. Do they lie? Edit: I guess this could also be down to RNG differences - I only endured me3mp for ~23 hours in 2018 before quitting, so I got few underwhelming peashooters only There was some extensive analysis done on the drop rates and pack purchasing progression which could extrapolate a best-case number of required hours of successful gold matches, and consequently the time it might take to complete those. Maybe burningcherry actually remembers this info, but I feel like 300-400 hours seems reasonable for someone who goes in hot with experience and jumps right into gold/platinum and optimizes their pack purchases. So ok, these people didnt have experience before starting game etc. then? That would explain the taken time and maybe bad RNG luck?
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Post by regack on Nov 12, 2020 17:40:13 GMT
Similar with characters … until you got all your rarity class characters to level X, you didn't get drops for XI - XX for characters of the same rarity class. You could be getting XI - XX upgrades to common class characters, while not getting XI - XX upgrades to UR class characters when purchasing a pack … the point is, for the base character, the pool, other than adding characters, did not increase and the pool for character bonuses did not kick in, until you'd gotten all the characters in that rarity class to level X. As I said, it didn't start out that way, at this point I don't recall if they fixed it via patch or a server-side update … but they did fix it. Oh this is interesting, I didn't know this changed, because it was super annoying and made the loot pool ridiculous. I remember really getting annoyed because I was getting some bulwark variant of some weapon I never used, while still not having maxed something I actually wanted.
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Post by regack on Nov 12, 2020 18:00:11 GMT
There was some extensive analysis done on the drop rates and pack purchasing progression which could extrapolate a best-case number of required hours of successful gold matches, and consequently the time it might take to complete those. Maybe burningcherry actually remembers this info, but I feel like 300-400 hours seems reasonable for someone who goes in hot with experience and jumps right into gold/platinum and optimizes their pack purchases. So ok, these people didnt have experience before starting game etc. then? That would explain the taken time and maybe bad RNG luck? I didn't either, ME3mp was was my first MP game, really. I think it's probably more about playing in bronze/silver, having bad RNG luck, and not buying packs 'optimally' to max the manifest as fast as possible. People should play what they want and how they want for their own enjoyment. Some people enjoy the challenge of completing the inventory or doing it as fast as possible or whatever, I imagine my 600-700 hours isn't too far off of the median though, I pretty much played just for fun, and as time went by most of my fun was found in gold matches, but I wasn't concentrating on that for the purpose of maxing my manifest. ME3MP has 21 UR weapons, which are the final grind – by the time you unlock all of them, you're easily expected to already have everything else. Having run 1000000 simulations, you need 76 UR unlocks on average to catch them all. The expected UR card income of an Arsenal Pack is 0.15 (two slots capable of dropping a UR, each of them 7.5% chance), meaning you need about 76/0.15 = 507 Arsenal packs. A Gold game + all the lobby stuff lasts about 25 minutes and gives about 80000 credits, some 30000 of which are then usually spent on a Jumbo Equipment Pack to replenish consumables. So you get about (80000 - 30000)*60/25 = 120000 credits per hour, which equals to about 1.2 Arsenal packs (they cost 99000). So it gives 422 hours on average – seems I was lucky with my 300 hours. What I was intending to say is that 300-400 is like a best-case-scenario... as burningcherry did the math here, 422 works for a theoretical series of 25 minute gold games... but you could drop the time if you were mostly in platinum, and/or were with a group that did 12 minute glacier runs.
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Post by Unicephalon 40-D on Nov 12, 2020 18:05:23 GMT
So thats the top? I've heard more of over thousand hours from the ex-players. Do they lie? Edit: I guess this could also be down to RNG differences - I only endured me3mp for ~23 hours in 2018 before quitting, so I got few underwhelming peashooters only I guess they play Bronze. How about Andromeda? No idea on both, I dont count such things and cant say, but I saw it as the stick some people used again, even the balancing was changed etc. Thats why I asked some of the gaming friends how did they do in me3mp. For me the system evaded the last freaking Bulwark ~forever, I wonder if something was wrong on the servers or just bad RNG luck.
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Post by Unicephalon 40-D on Nov 12, 2020 18:08:29 GMT
People should play what they want and how they want for their own enjoyment. Some people enjoy the challenge of completing the inventory or doing it as fast as possible or whatever, I imagine my 600-700 hours isn't too far off of the median though, I pretty much played just for fun, and as time went by most of my fun was found in gold matches, but I wasn't concentrating on that for the purpose of maxing my manifest. I didnt have any ideas about the 'farming' and optimal pack getting either before joining this forum not that I still care about much, for me its the gameplay and movement with speed, always been (looking at UT games )
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Go Team!
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Post by sjsharp2010 on Nov 12, 2020 18:25:12 GMT
I am wondering how BioWare with Legendary Edition want to compete with this: Does it really need to?Most of the sales ar goin t ocome from the consoles not PC s comnsol es don't have access to mods.
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Post by ahglock on Nov 12, 2020 18:30:24 GMT
2. It may take less time to buy a pack but the amount of stuff you have to increase doubled or more so overall unless you are really lucky it takes way way longer. Nope, several ex-me3mp players have said the same, it takes much less of grinding to get the stuff in MEAMP than in the alpha version of almost unplayable 'multiplayer' in 3. I'll take your word for it as I wont be putting the time into the hot garbage that is MEA MP when the far superior ME3 MP exists.
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Post by Unicephalon 40-D on Nov 12, 2020 18:31:56 GMT
Nope, several ex-me3mp players have said the same, it takes much less of grinding to get the stuff in MEAMP than in the alpha version of almost unplayable 'multiplayer' in 3. I'll take your word for it as I wont be putting the time into the hot garbage that is MEA MP when the far superior ME3 MP exists. Yep I endured your superior for 23 hours... it was so superior
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 12, 2020 18:45:57 GMT
I'll take your word for it as I wont be putting the time into the hot garbage that is MEA MP when the far superior ME3 MP exists. Yep I endured your superior for 23 hours... it was so superior No accounting for taste.
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Post by Camel on Nov 12, 2020 19:04:28 GMT
So, what happens to ME3MP? The best part of ME3 for me.
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Conquer Your Dreams
N3
Say that you love me
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Post by Conquer Your Dreams on Nov 12, 2020 19:12:31 GMT
I am wondering how BioWare with Legendary Edition want to compete with this: Does it really need to?Most of the sales ar goin t ocome from the consoles not PC s comnsol es don't have access to mods. Maybe you're right, but this showcase is showing how lucky we are on PC's and how... ordinary experience it will be for console players.
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Post by regack on Nov 12, 2020 19:40:34 GMT
So, what happens to ME3MP? The best part of ME3 for me. Don't know for sure, but I imagine it's just...
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Post by sjsharp2010 on Nov 12, 2020 19:45:26 GMT
Does it really need to?Most of the sales ar goin t ocome from the consoles not PC s comnsol es don't have access to mods. Maybe you're right, but this showcase is showing how lucky we are on PC's and how... ordinary experience it will be for console players. Mayb ebut then i tals odepends on how good you are at modding. Fo rexampl edespite my bes tefforts I've never been able o get mods working on the ME trilogy despite my best efforts but then I find the games thoroughly enjoable even without mods so gav up and jus tdecided to enjoy the games as they are in theend. you don't necessarily have to have mods to thoroughl yenjoy a game tbh. esides the fac it's bein gupdated to more modern machines I think will help the series move on I hope. At ht eend of the da yit was don emainly wit hthe Playstation in mind I think.
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sjsharp2010
Go Team!
12,987
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 12, 2020 20:12:44 GMT
So, what happens to ME3MP? The best part of ME3 for me. The MP itself wil l be abandoned but you'll still likel ybe able t ocontinu playing i ton the original trilogy just not on the remaster. As for how they handle things like the EMS and the galactic readiness count I don't know. I would persoinally reconfigure it to count up based on how many side missions you do accross the trilogy. Similar t ohow for ever yside misssion (suc has killing a dragon or closing a rift) you do in DAI earns you power points that enables yoy t ounlock other content/progression as you progress through that game. M yidea is the more side quests you do the higher your percentage point goes in that particular playthrough and the better Hackett's Galactic readiness response will be.
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inherit
1683
0
Jun 12, 2024 13:49:08 GMT
2,360
masseffectfanforlife
1,354
Sept 27, 2016 13:02:18 GMT
September 2016
masseffectfanforlife
Mass Effect Trilogy, Mass Effect Andromeda
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Post by masseffectfanforlife on Nov 12, 2020 20:41:49 GMT
I actually don't mind having no MP. It's fun to play, but it's also one less thing to worry about when playing the story. I don't have to worry about pausing the story to go to MP and increasing my Galactic Readiness.
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