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Post by burningcherry on Nov 12, 2020 20:51:06 GMT
Tell me if anything's wrong.
MEAMP has 7 UR characters and 18 UR weapons in 4 variants each, totalling 79 URs at 10 levels. 367 UR drops are needed on average to unlock everything but Bulwarks (simulated). A gold match + lobby lasts about 12 minutes and the payoff minus the maintenance of consumables is about 45000 credits, meaning you get 225000 credits per hour clean. The best way to obtain URs is to buy Expert Packs, costing 50000 credits and giving 12% chance for one UR item.
367/(225000/50000*0.12) = 680 hours. 60% more than ME3.
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Post by regack on Nov 12, 2020 20:57:25 GMT
Tell me if anything's wrong. MEAMP has 7 UR characters and 18 UR weapons in 4 variants each, totalling 79 URs at 10 levels. 367 UR drops are needed on average to unlock everything but Bulwarks (simulated). A gold match + lobby lasts about 12 minutes and the payoff minus the maintenance of consumables is about 45000 credits, meaning you get 225000 credits per hour clean. The best way to obtain URs is to buy Expert Packs, costing 50000 credits and giving 12% chance for one UR item. 367/(225000/50000*0.12) = 680 hours. 60% more than ME3. The characters rank up to level XX. The weapon ranks only go to X. There's also a mechanic (I believe) that if you haven't unlocked a UR in [x amount of time] it increases the chance, so people don't end up with huge dry spells (this would have been nice in ME3MP ).
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Post by themikefest on Nov 12, 2020 21:37:20 GMT
Having the remaster could benefit this forum. WHAT???? Explain yourself themikefest. I will. I believe this forum is the central hub for all information related to ME. New people will get the remaster. While playing, they get to parts of the trilogy unsure of what to do or believe they did something wrong causing an outcome they didn't expect. They come to this forum searching for an answer. There are a number of threads about the trilogy they will look at to get the answer they want. Some who get the remaster might become a member. They might create a thread explaining why they like/dislike whatever about the trilogy posting something that might never have been mentioned before. A new perspective.
It's likely the romance threads would see some attention.
Another thing is the new members might surf other parts of the forum seeing what it has to offer. They look in the DA section. If they like the remaster, they might like DA since it's made by the ones who made ME.
If those new members like the forum, they might tell their friends, who tell their friends, to checkout this forum.
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Post by regack on Nov 12, 2020 21:49:49 GMT
If those new members like the forum, they might tell their friends, who tell their friends, to checkout this forum. More people, more interaction, maybe some more of the BioWare peeps will come out of hiding and poke their heads into the threads. Not just LukeBarrett... there are others, shhhhhhhhhhh.
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Conquer Your Dreams
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Post by Conquer Your Dreams on Nov 12, 2020 22:02:22 GMT
Maybe you're right, but this showcase is showing how lucky we are on PC's and how... ordinary experience it will be for console players. Mayb ebut then i tals odepends on how good you are at modding. Fo rexampl edespite my bes tefforts I've never been able o get mods working on the ME trilogy despite my best efforts but then I find the games thoroughly enjoable even without mods so gav up and jus tdecided to enjoy the games as they are in theend. you don't necessarily have to have mods to thoroughl yenjoy a game tbh. esides the fac it's bein gupdated to more modern machines I think will help the series move on I hope. At ht eend of the da yit was don emainly wit hthe Playstation in mind I think. In that case SurfCrush’s Mass Effect trilogy modding guide should be your best friend. I dont think you realize how much modding is changing the whole ME experience. I've finished trilogy around 15+ times, but my last playthrough from January was the first one i could call "complete journey"... and i was sooooo wrong, because it's getting better and better. I know a lot of people still don't recognize the value of these mods, many still had issues with installing them (even if so many of them got their own installers)... It's worth a try.
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Post by Deleted on Nov 12, 2020 22:21:03 GMT
Tell me if anything's wrong. MEAMP has 7 UR characters and 18 UR weapons in 4 variants each, totalling 79 URs at 10 levels. 367 UR drops are needed on average to unlock everything but Bulwarks (simulated). A gold match + lobby lasts about 12 minutes and the payoff minus the maintenance of consumables is about 45000 credits, meaning you get 225000 credits per hour clean. The best way to obtain URs is to buy Expert Packs, costing 50000 credits and giving 12% chance for one UR item. 367/(225000/50000*0.12) = 680 hours. 60% more than ME3. First off, your math is slightly incorrect. Not all weapons had concussive variants. Those weapons that could not get weak point kills did not have a concussive variant. On the rare side, the Falcon, Reeger, Scorpion and Venom lack concussive variants. For URs (which is on point for your discussion), the Savoa has no concussive variant.
While it didn't start out that way, BioWare adjusted the variants (of all rarity levels) and the character cards, so that the baseline weapons and characters (Level X) at that level of rarity had to be maxed before you would see drops of variants or bonus character cards at that rarity level. So to gain max weapon damage, magazine size and min weight, you only had to max the 18 UR weapons. Similarly, you only needed to get to level X on the UR characters, to gain all the skill points (when combined with a level 20 character state). When the Batarian vanguard dropped, I had all my other UR characters at level X or higher, getting the vanguard to level X took almost no time at all, since no other UR character cards dropped until he was at level X. Same for the final UR weapon drops.
Since the baseline weapons and characters have to be maxed to get the variants and bonuses … to say there are 79 78 UR weapons and characters is more than a bit misleading. Those are bonuses to the baseline weapons and characters. They start at level X of the baseline weapon as far as damage, etc., and add the variant characteristic.
Except for those that jumped into gold almost immediately … later to platinum … almost no one got to maxed ME3MP manifests in the time you are implying. Is it possible? Yes. Did it happen … across the entire player base? Statistically almost never. And if we are going to compare apples to apples, with 18 UR weapons, MEAMP is going to require fewer drops to get to level X baseline weapons than the 21 UR weapons for ME3MP. The variants are bonuses and since they fixed the drops, they don't effect the baseline weapon drops.
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Post by sjsharp2010 on Nov 12, 2020 22:43:16 GMT
I actually don't mind having no MP. It's fun to play, but it's also one less thing to worry about when playing the story. I don't have to worry about pausing the story to go to MP and increasing my Galactic Readiness. I don't pla yMP so don't mind it not being in the 0package eitherI'm just interested to see ho wthe ywork around that given the whole galactic readiness and EMS system in part were tied to it. Unless it totallywows me I don't see myself getting the remastre given my copy of the trilogy works fine
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Post by traks on Nov 12, 2020 23:25:16 GMT
I actually don't mind having no MP. It's fun to play, but it's also one less thing to worry about when playing the story. I don't have to worry about pausing the story to go to MP and increasing my Galactic Readiness. I don't pla yMP so don't mind it not being in the 0package eitherI'm just interested to see ho wthe ywork around that given the whole galactic readiness and EMS system in part were tied to it. Unless it totallywows me I don't see myself getting the remastre given my copy of the trilogy works fine MP for EMS doesn't really matter anymore since one of the first patches was released and also because all DLC are included. You will always have enough points if you don't rush too much. I didn't even start multiplayer before I had finished the SP eight times and if I remember correctly I only couldn't get the breath scene (as example) in my very first playthrough.
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Post by themikefest on Nov 12, 2020 23:57:31 GMT
I don't pla yMP so don't mind it not being in the 0package eitherI'm just interested to see ho wthe ywork around that given the whole galactic readiness and EMS system in part were tied to it. Unless it totallywows me I don't see myself getting the remastre given my copy of the trilogy works fine MP for EMS doesn't really matter anymore since one of the first patches was released and also because all DLC are included. You will always have enough points if you don't rush too much. I didn't even start multiplayer before I had finished the SP eight times and if I remember correctly I only couldn't get the breath scene (as example) in my very first playthrough. EMS does matter, if playing a default ME3 playthrough without completing any dlc.
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Post by Deleted on Nov 13, 2020 0:04:10 GMT
Which is a choice … but since the LE includes all DLC, it is a choice to act in a way that is self-defeating for a high EMS outcome.
If you choose to skip the DLC, then you are de facto choosing to not get as high an EMS.
Just like if you choose to skip various side missions in the current ME3 base game …
In effect, the DLC are now side missions to the base LE games … choose wisely paddymike.
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Post by SirSourpuss on Nov 13, 2020 0:16:22 GMT
I know I talk a lot about the ME modding community. And I do so with good reason. Here's a fun way, in case you weren't interested to look it up, or had no idea of it, to view a little infomatic of what the modding community has, is and will be doing for the trilogy.
ME:LE? More like DoA.
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Post by regack on Nov 13, 2020 0:22:52 GMT
Which is a choice … but since the LE includes all DLC, it is a choice to act in a way that is self-defeating for a high EMS outcome. If you choose to skip the DLC, then you are de facto choosing to not get as high an EMS. Just like if you choose to skip various side missions in the current ME3 base game … In effect, the DLC are now side missions to the base LE games … choose wisely paddymike. I would definitely miss my "I can skip pretty much everything and still see that final-breath" level of EMS, from all the MP promotions.....
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Post by burningcherry on Nov 13, 2020 0:37:14 GMT
Tell me if anything's wrong. MEAMP has 7 UR characters and 18 UR weapons in 4 variants each, totalling 79 URs at 10 levels. 367 UR drops are needed on average to unlock everything but Bulwarks (simulated). A gold match + lobby lasts about 12 minutes and the payoff minus the maintenance of consumables is about 45000 credits, meaning you get 225000 credits per hour clean. The best way to obtain URs is to buy Expert Packs, costing 50000 credits and giving 12% chance for one UR item. 367/(225000/50000*0.12) = 680 hours. 60% more than ME3. First off, your math is slightly incorrect. Not all weapons had concussive variants. Those weapons that could not get weak point kills did not have a concussive variant. On the rare side, the Falcon, Reeger, Scorpion and Venom lack concussive variants. For URs (which is on point for your discussion), the Savoa has no concussive variant.
While it didn't start out that way, BioWare adjusted the variants (of all rarity levels) and the character cards, so that the baseline weapons and characters (Level X) at that level of rarity had to be maxed before you would see drops of variants or bonus character cards at that rarity level. So to gain max weapon damage, magazine size and min weight, you only had to max the 18 UR weapons. Similarly, you only needed to get to level X on the UR characters, to gain all the skill points (when combined with a level 20 character state). When the Batarian vanguard dropped, I had all my other UR characters at level X or higher, getting the vanguard to level X took almost no time at all, since no other UR character cards dropped until he was at level X. Same for the final UR weapon drops.
Since the baseline weapons and characters have to be maxed to get the variants and bonuses … to say there are 79 78 UR weapons and characters is more than a bit misleading. Those are bonuses to the baseline weapons and characters. They start at level X of the baseline weapon as far as damage, etc., and add the variant characteristic. Can adjust for that, no problem. There are separate cards for UR characters and weapons? What are their probabilities? What happens once you max out either, do you get the other or nothing? Same goes for MEA. And I'm gonna count them because they're still unlockables.
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Post by Deleted on Nov 13, 2020 0:41:42 GMT
I know I talk a lot about the ME modding community. And I do so with good reason. Here's a fun way, in case you weren't interested to look it up, or had no idea of it, to view a little infomatic of what the modding community has, is and will be doing for the trilogy. ME:LE? More like DoA. I like my MET mods, whether I buy the ME:LE is probably 50/50 at best, but I'm not the target audience, so it just doesn't matter.
If mods applied to consoles, you might have more of a point. But they don't and you don't … at least with respect to mods.
Bottom line: whether ME:LE succeeds or fails will not in any great degree depend on PC mods for the MET.
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Post by SirSourpuss on Nov 13, 2020 0:43:44 GMT
I like my MET mods, whether I buy the ME:LE is probably 50/50 at best, but I'm not the target audience, so it just doesn't matter.
If mods applied to consoles, you might have more of a point. But they don't and you don't … at least with respect to mods.
Bottom line: whether ME:LE succeeds or fails will not in any great degree depend on PC mods for the MET. I'm just trying to back up my words.
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Post by Deleted on Nov 13, 2020 0:53:56 GMT
First off, your math is slightly incorrect. Not all weapons had concussive variants. Those weapons that could not get weak point kills did not have a concussive variant. On the rare side, the Falcon, Reeger, Scorpion and Venom lack concussive variants. For URs (which is on point for your discussion), the Savoa has no concussive variant.
While it didn't start out that way, BioWare adjusted the variants (of all rarity levels) and the character cards, so that the baseline weapons and characters (Level X) at that level of rarity had to be maxed before you would see drops of variants or bonus character cards at that rarity level. So to gain max weapon damage, magazine size and min weight, you only had to max the 18 UR weapons. Similarly, you only needed to get to level X on the UR characters, to gain all the skill points (when combined with a level 20 character state). When the Batarian vanguard dropped, I had all my other UR characters at level X or higher, getting the vanguard to level X took almost no time at all, since no other UR character cards dropped until he was at level X. Same for the final UR weapon drops.
Since the baseline weapons and characters have to be maxed to get the variants and bonuses … to say there are 79 78 UR weapons and characters is more than a bit misleading. Those are bonuses to the baseline weapons and characters. They start at level X of the baseline weapon as far as damage, etc., and add the variant characteristic. Can adjust for that, no problem. There are separate cards for UR characters and weapons? What are their probabilities? What happens once you max out either, do you get the other or nothing? Same goes for ME3.
And I'm gonna count them because they're still unlockables. I have no idea about probabilities. Character cards and weapon cards are separate. There seemed to be a bias at various points as to which was more likely in a UR drop … but that's anecdotal on my part. If you max out all character cards at any rarity level, you won't get any more character cards at that level. It doesn't effect drops at other rarity levels. Same for weapons.
For example, if you have all your UR weapons maxed plus all the variants maxed, the remaining URs will be for characters, until you max out all the characters. After that, you'll only get UR consumables ... because there is nothing left to get with respect to your manifest.
If you are going to count bonuses because they are unlockables … but don't occur until the baseline weapons or characters at that rarity level are maxed … that is non-sensical. At that point, you have achieved the same status as the weapons and characters in ME3 … what you are doing after that is unlocking bonuses that ME3 doesn't have. So if you want to find fault, find it with ME3 for not having those weapon and character bonuses.
Edit add: You can't read my mind, so need to add this. You'd have a point, if BioWare had not fixed the issues with variant and expanded character card bonuses. But once they fixed that issue (either via patch or server-side change, don't remember which), the issue was mooted. Your baseline weapon pool and baseline character pool were not impacted by the variants and the expanded character cards … everything after Level X was a bonus and except for the bulwark filler, a nice thing to get, that didn't require grinding or constitute gross manifest bloat (as it's often called). I think BioWare suffered a self-inflicted would by not having the final loot mechanic figured out before dropping the variants and expanded character cards.
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Post by burningcherry on Nov 13, 2020 1:51:45 GMT
Can adjust for that, no problem. There are separate cards for UR characters and weapons? What are their probabilities? What happens once you max out either, do you get the other or nothing? Same goes for ME3.
And I'm gonna count them because they're still unlockables. I have no idea about probabilities. Character cards and weapon cards are separate. There seemed to be a bias at various points as to which was more likely in a UR drop … but that's anecdotal on my part. If you max out all character cards at any rarity level, you won't get any more character cards at that level. It doesn't effect drops at other rarity levels. Same for weapons.
For example, if you have all your UR weapons maxed plus all the variants maxed, the remaining URs will be for characters, until you max out all the characters. After that, you'll only get UR consumables ... because there is nothing left to get with respect to your manifest. OK, I assumed the chances are 50–50 and the two categories serve as backups for each other. Yes that's exactly the point. It's not a fault to not lock full character potential behind an extra grind for character cards and not create worldbuilding abominations that did not exist anywhere before (inb4 ME2 Reave).The funny part it makes things even worse for unlocking everything because you have to max out a number of things before proceeding to unlock the rest, only increasing the work. If I did not make a mistake, it means you need about 797 UR drops, equating to 1477 (!) hours of Gold gameplay.
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Post by Deleted on Nov 13, 2020 2:09:17 GMT
I get bonuses in MEA that DID NOT EXIST IN ME3 … and that's a bad thing?????? So, let's get rid of all the variants and character bonuses, what am I left with? UR consumables. Yup, level four ammo. Level four spare ammo boosts. Level four shield boosts. 'Cause after you max the weapon and character manifests, that's what you're left with. Consumables. Sorry, I'll take the *persistent* weapon and character bonuses over level four consumables. Far from making it worse, it makes pack drops *after maxing your baseline manifest* something more than a snooze-fest.
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Post by burningcherry on Nov 13, 2020 2:27:17 GMT
I get bonuses in MEA that DID NOT EXIST IN ME3 … and that's a bad thing?????? So, let's get rid of all the variants and character bonuses, what am I left with? Less grind and the SP gunplay that has some vague consistency with ME2+3. What the character ranks do anyway? Power damage, making melee and combos viable and increasing the power points limit to what ME3 gives right away? The idea of this system is to favor baseline to extra variants with total amount of work staying the same. Unlocking variants may be more exciting but before you can even begin, you need to spend hundreds of hours on the snooze of maxing out baseline.
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Post by Deleted on Nov 13, 2020 2:58:48 GMT
The variants are not more exciting than the baseline … you miss my point. My point is, if I don't have the variants, then once I max the baseline … which is not a snooze at all … then I have something to purchase with my packs, beyond consumables.
You've now moved the goal posts completely off the field. I think in your initial assertion, you did not realize that the variants were segregated from the baseline weapon drops. That the variants did not delay maxing out the baseline kind of ruined your point. But when your argument was mooted, you changed the objective.
I really did not think of the variants as a grind (once BioWare fixed the drops) … a variant is a Level X baseline weapon with a bonus. For the characters, the bonuses are small with each upgrade, but they are not required to make the characters viable. If characters were not viable without the bonuses, how would folks play gold before those bonus cards dropped? All your skill points are present. You could achieve the same effect as the bonuses with consumables … the difference, the bonuses are persistent. Next you'll be telling me that the five skill bonuses for the bonus stats make a character viable or that they're grindy. Good grief.
OBTW, what in the heck does single player gunplay in ME2+3 have to do with your original argument? You really lost me there.
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Post by burningcherry on Nov 13, 2020 5:18:04 GMT
The variants are not more exciting than the baseline … you miss my point. My point is, if I don't have the variants, then once I max the baseline … which is not a snooze at all … then I have something to purchase with my packs, beyond consumables. Meaning you're still restricted at building your character. What I talk about since the beginning is how much time you need to be able to set up any build with structure precision (EQ levels disregarded, only types). That includes those 3 extra variants because there are builds that use and require them, though I understand that one of them is useless and only calculate how much you need for the rest. You went too far with assumptions. I never said that any class is not viable for playing without 4 powers maxed out, only stated the simple fact that you can do that the moment you unlock the char in ME3 while Andromeda needs you to grind for cards before. However, I'm gonna say that unbuffed MEA melee is not "viable" (i.e. it makes sense to play it) by ME3 standards. Shadow Strike in ME3: "Watch me OHK that Phantom". Avenger Strike in MEA: read miniature. Not exactly sure how do unbuffed combos fare without disruptor ammo but I'd be very surprised if someone gave me a vid of MEA combo gameplay worth the N7 Fury or the Quarian Male Engineer. Answering your question "what am I left with".
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Post by Deleted on Nov 13, 2020 6:41:59 GMT
Exactly what builds require a variant? Operators are standing by.
Are you conflating passives with powers? Characters don't have four powers, they only have three, plus two passives … if you max out the passives and two powers, that leaves one point in the third power. Or you can max all three powers and short the passives … or mix it up in some other way.
As far as unbuffed combos, try the Asari Adept (uncommon), Krogan Engineer (uncommon), Angara Exemplar (UR) and the Human Kineticist (UR). FYI, while disrupter ammo is fine, cryo and inferno work quite well too. Generally, for my biotic characters, I equip them with cryo unless someone else on the team is using inferno ammo. Same for Krogan, generally use inferno unless someone else is using cryo. When there is an ammo conflict with teammates, I switch to distrupter. Against Remnant, generally I use disruptor, not for combos, but specifically against Remnant.
Are you on PC?
Tell ya what, I'll take my Krogan Engineer with base weapons (no variants) and let's go do a gold match.
How about against Kett? Let's see about the combos … without ammo buffs.
Or if you prefer, how about the Krogan Gladiator … again, base weapons, no variant, against the Kett? Not for combos, but for melee.
You pick the map.
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Post by Unicephalon 40-D on Nov 13, 2020 7:17:48 GMT
I get bonuses in MEA that DID NOT EXIST IN ME3 … and that's a bad thing?????? Moving goalposts. Ahh, the default me3mp 'veterans' stuff I've encountered. Also btw, Asari Sentinel can do 3 combos in a row every 4 to 5 seconds without any ammo power. No wonder I run her all the time... PLUS she can move like no me3 kit ever can
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 13, 2020 7:58:52 GMT
Which is a choice … but since the LE includes all DLC, it is a choice to act in a way that is self-defeating for a high EMS outcome. If you choose to skip the DLC, then you are de facto choosing to not get as high an EMS. Just like if you choose to skip various side missions in the current ME3 base game … In effect, the DLC are now side missions to the base LE games … choose wisely paddymike. I think people are missin gthe point yes it's not as important as it was befoer the DLC came out as it'll now only affec tHackrtt's responses but the point I'm making is that the system is still in there so therefore theycan't just pretend it isn't and hope everyone ignores it so Biowaer will have to do something they won' t be able to just leave it in there without doing something otherwise it'll lookk half assed as people will start wondering when they start playing what is this Galactic readiness and all that. Us guys who aer veterans of the series might know and understand it but nwe players won't
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Camel
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Nov 13, 2020 16:29:57 GMT
Don't know for sure, but I imagine it's just... It's a damn shame but we still had so much fun all these years since 2012. Bioware/EA didn't close the ME3 servers so they have my thanks. The MP itself wil l be abandoned but you'll still likel ybe able t ocontinu playing i ton the original trilogy just not on the remaster. That's something I guess if EA lets us to play MET.
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