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Mass Effect Trilogy, Mass Effect Andromeda
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Post by traks on Nov 25, 2020 18:28:43 GMT
Well, if this is about the endings, Casey Hudson has the same share of the blame that Walters had. I’d say I’m quite fine with him being a project director of the Legendary. If nothing is going to change story-wise, he can’t do any harm to this game, while leaving space for others to be Project Director (which I think we already know it’s taken by Mike Gamble), or Lead Writer for the next ME. Uhh, at least Casey Hudson wasn't the project director for Andromeda. So those are at least 2 strikes for Walters haha. We'll see if it becomes 3 after the legendary edition is out What can go wrong with a remaster? Remember: it is not a remake, just a remaster. He'll probably be involved as a writer for ME next, so I would understand your statement if you don't like the next game (when he is heavily involved), but don't get it regarding a remaster. As far as we know from the announcement he isn't allowed to change anything else than maybe UI/inventory systems and graphics. If we are lucky they do a little bit to strengthen the combat experience for the first game (maybe balance changes), but as RedCaesar97 has pointed out here and there, even little changes are not that easy to implement to ME1, because a lot of the combat is tied to ability points/talents.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Sanunes
Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 26, 2020 2:45:53 GMT
Uhh, at least Casey Hudson wasn't the project director for Andromeda. So those are at least 2 strikes for Walters haha. We'll see if it becomes 3 after the legendary edition is out What can go wrong with a remaster? Remember: it is not a remake, just a remaster. He'll probably be involved as a writer for ME next, so I would understand your statement if you don't like the next game (when he is heavily involved), but don't get it regarding a remaster. As far as we know from the announcement he isn't allowed to change anything else than maybe UI/inventory systems and graphics. If we are lucky they do a little bit to strengthen the combat experience for the first game (maybe balance changes), but as RedCaesar97 has pointed out here and there, even little changes are not that easy to implement to ME1, because a lot of the combat is tied to ability points/talents. I am pretty sure we are going to hear a lot of these two things. "They didn't change enough" and "they changed too much" and that is what can go wrong with a remaster because people won't pay attention to what BioWare is saying about what they are doing and develop expectations of three brand new games that look like Mass Effect.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 26, 2020 2:48:08 GMT
I am pretty sure we are going to hear a lot of these two things. "They didn't change enough" and "they changed too much" and that is what can go wrong with a remaster because people won't pay attention to what BioWare is saying about what they are doing and develop expectations of three brand new games that look like Mass Effect. That depends on what aspects of the games they do change and whether the fanbase wanted those aspects changed or not. You can change the wrong things.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 26, 2020 2:49:38 GMT
Uhh, at least Casey Hudson wasn't the project director for Andromeda. So those are at least 2 strikes for Walters haha. We'll see if it becomes 3 after the legendary edition is out I gather Walters only came on to Andromeda late after it had been floundering in executive indecision for awhile. Believe it or not, he probably saved that game by at least forcing them to finally make big story decisions. Agreed. The way I see Mac Walters job on Andromeda close to being on track and finishing it up for shipping in as short of time as possible while cleaning up the mistakes of old management.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 26, 2020 2:52:04 GMT
I am pretty sure we are going to hear a lot of these two things. "They didn't change enough" and "they changed too much" and that is what can go wrong with a remaster because people won't pay attention to what BioWare is saying about what they are doing and develop expectations of three brand new games that look like Mass Effect. That depends on what aspects of the games they do change and whether the fanbase wanted those aspects changed or not. You can change the wrong things. There are too many polar opposite opinions on the same thing with BioWare games so I think no matter what they do they are going to get a vocal outburst. Even if to us it was the right change it will be the wrong one for others, just like if they make the wrong change for us others are going to say it was the right change. For I felt going open world with Andromeda was a mistake, but I have been told I am an idiot for making that claim and don't know what makes a "good" game.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 26, 2020 2:54:50 GMT
There are too many polar opposite opinions on the same thing with BioWare games so I think no matter what they do they are going to get a vocal outburst. Well, I did say that a remaster is a bad idea. Even if to us it was the right change, just like if they make the wrong change for us others are going to say it was the right change. For I felt going open world with Andromeda was a mistake, but I have been told I am an idiot for making that claim and don't know what makes a "good" game. I don't mind the open world, but I think the "open" world people had in mind where the uncharted worlds we explored in ME1, which we didn't get. I think the implementation of it in Andromeda was wrong and the encounter design in that open world was bad. But it's not like they had the time to fix it up, in any way.
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Party like it's 2023!
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Post by KaiserShep on Nov 26, 2020 6:28:43 GMT
That depends on what aspects of the games they do change and whether the fanbase wanted those aspects changed or not. You can change the wrong things. There are too many polar opposite opinions on the same thing with BioWare games so I think no matter what they do they are going to get a vocal outburst. Even if to us it was the right change it will be the wrong one for others, just like if they make the wrong change for us others are going to say it was the right change. For I felt going open world with Andromeda was a mistake, but I have been told I am an idiot for making that claim and don't know what makes a "good" game. I think the likes of Skyrim fooled everyone into thinking that open world was essentially some kind of necessity if you wanted to make a bigger and better RPG, even if that ultimately results in something as wide as a frisbee and half as deep, and can make the idea of a replay seem laborious because you know that it will just be lots of time traveling long distances knowing that these stretches of terrain will never have something new and interesting to see or do. For any faults of ME2 and ME3, I really liked the more focused mission structure and the fact that we got dropped right into the zone where the things happen, rather than taking super long walks to get there because the ship decided it was better to drop us off several miles off and we now have to rock climb over jagged polygons.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Feb 21, 2018 17:57:17 GMT
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Nov 26, 2020 16:37:14 GMT
There are too many polar opposite opinions on the same thing with BioWare games so I think no matter what they do they are going to get a vocal outburst. Even if to us it was the right change it will be the wrong one for others, just like if they make the wrong change for us others are going to say it was the right change. For I felt going open world with Andromeda was a mistake, but I have been told I am an idiot for making that claim and don't know what makes a "good" game. I think the likes of Skyrim fooled everyone into thinking that open world was essentially some kind of necessity if you wanted to make a bigger and better RPG, even if that ultimately results in something as wide as a frisbee and half as deep, and can make the idea of a replay seem laborious because you know that it will just be lots of time traveling long distances knowing that these stretches of terrain will never have something new and interesting to see or do. For any faults of ME2 and ME3, I really liked the more focused mission structure and the fact that we got dropped right into the zone where the things happen, rather than taking super long walks to get there because the ship decided it was better to drop us off several miles off and we now have to rock climb over jagged polygons. I think open worlds only really work in sand box style games. Skyrim has maybe a shallow story line. But the game itself is really deep. Like you can play it hundreds of hours and keep discovering things and how they interact. I mean people seem to like the ubisoft style to some degree, but that never worked for me.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,670
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 26, 2020 17:08:01 GMT
I think the likes of Skyrim fooled everyone into thinking that open world was essentially some kind of necessity if you wanted to make a bigger and better RPG, even if that ultimately results in something as wide as a frisbee and half as deep, and can make the idea of a replay seem laborious because you know that it will just be lots of time traveling long distances knowing that these stretches of terrain will never have something new and interesting to see or do. For any faults of ME2 and ME3, I really liked the more focused mission structure and the fact that we got dropped right into the zone where the things happen, rather than taking super long walks to get there because the ship decided it was better to drop us off several miles off and we now have to rock climb over jagged polygons. I think open worlds only really work in sand box style games. Skyrim has maybe a shallow story line. But the game itself is really deep. Like you can play it hundreds of hours and keep discovering things and how they interact. I mean people seem to like the ubisoft style to some degree, but that never worked for me. THe big draw for Skyrim, to me, at least, isn't the sandbox style, but what players were able to put into the sandbox to make things interesting. Base game is boring as hell.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Nov 26, 2020 17:28:54 GMT
I think open worlds only really work in sand box style games. Skyrim has maybe a shallow story line. But the game itself is really deep. Like you can play it hundreds of hours and keep discovering things and how they interact. I mean people seem to like the ubisoft style to some degree, but that never worked for me. THe big draw for Skyrim, to me, at least, isn't the sandbox style, but what players were able to put into the sandbox to make things interesting. Base game is boring as hell. I disagree, the mods help push it past the x hundreds of hours I put in but there is so much to the base game I am still finding things there. And given how many play it for hundreds and hundreds of hours without any mods I suspect most never found it boring.
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Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Nov 26, 2020 22:34:21 GMT
I think open worlds only really work in sand box style games. Skyrim has maybe a shallow story line. But the game itself is really deep. Like you can play it hundreds of hours and keep discovering things and how they interact. I mean people seem to like the ubisoft style to some degree, but that never worked for me. THe big draw for Skyrim, to me, at least, isn't the sandbox style, but what players were able to put into the sandbox to make things interesting. Base game is boring as hell. Ordinator perk overhaul DEFINITELY improved the RPG aspects of the combat system. That same mod author introduced several other mods (e.g. Andromeda: Standing Stones, and Triumvirate) that have improved said systems. Mods are definitely Bethesda games biggest selling points, but I'd still say that developing the environments and grandiosity of the world (bugs and all) was still a pretty big undertaking; for it's time. I wish Fallout 4 got a similar perk overhaul. Too little RPG depth hurt replayability for me with that game.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,670
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Iakus
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 26, 2020 23:19:11 GMT
THe big draw for Skyrim, to me, at least, isn't the sandbox style, but what players were able to put into the sandbox to make things interesting. Base game is boring as hell. I disagree, the mods help push it past the x hundreds of hours I put in but there is so much to the base game I am still finding things there. And given how many play it for hundreds and hundreds of hours without any mods I suspect most never found it boring. Without mods I quit after 20 hours.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,670
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 26, 2020 23:20:41 GMT
THe big draw for Skyrim, to me, at least, isn't the sandbox style, but what players were able to put into the sandbox to make things interesting. Base game is boring as hell. Ordinator perk overhaul DEFINITELY improved the RPG aspects of the combat system. That same mod author introduced several other mods (e.g. Andromeda: Standing Stones, and Triumvirate) that have improved said systems. Mods are definitely Bethesda games biggest selling points, but I'd still say that developing the environments and grandiosity of the world (bugs and all) was still a pretty big undertaking; for it's time. I wish Fallout 4 got a similar perk overhaul. Too little RPG depth hurt replayability for me with that game. Interesting NPCs ftw. Lots of new companions with their own storylines. Lots of lore-heavy quests, etc.
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Post by river82 on Nov 27, 2020 0:30:53 GMT
The thing about mods is that they can help prop up a game in the present but if a game or studio becomes too reliant on mods it may help facilitate the exit of the playerbase once competition springs up. It encourages studios to not address problems "because of mods", or update their for example UI because of mods, or even flesh out parts of the game "because of mods", and then you load up the game and find out you have to update 20 mods before you enter and it just becomes a hassle #NotBitter
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biggydx
2,644
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April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Nov 27, 2020 0:46:41 GMT
Ordinator perk overhaul DEFINITELY improved the RPG aspects of the combat system. That same mod author introduced several other mods (e.g. Andromeda: Standing Stones, and Triumvirate) that have improved said systems. Mods are definitely Bethesda games biggest selling points, but I'd still say that developing the environments and grandiosity of the world (bugs and all) was still a pretty big undertaking; for it's time. I wish Fallout 4 got a similar perk overhaul. Too little RPG depth hurt replayability for me with that game. Interesting NPCs ftw. Lots of new companions with their own storylines. Lots of lore-heavy quests, etc. I actually haven't tried unique NPC companion mods, nor quest mods (save for one that was a beta for the Dakr Brotherhood). I see Inigo being a popular companion mod. Are there others youd recommend? I'll have some downtime during Christmas week and I want to test out what mods I can run with the series X; that I couldn't before.
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Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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February 2017
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Nov 27, 2020 15:34:47 GMT
I don't mind the open world, but I think the "open" world people had in mind where the uncharted worlds we explored in ME1, which we didn't get. I think the implementation of it in Andromeda was wrong and the encounter design in that open world was bad. But it's not like they had the time to fix it up, in any way. The main thing I liked about the barren planets in ME1 is that they were realistic. Most planets that you are going to land on in real life are going to be barren. To me, it made the game immersive. Sure. It gets tedious after a while to simply go to some small rocks to get some minerals on planets that look the same as the next one. But the basic concept was fine to me. More importantly, it's exactly because most of these planets are empty, that meeting a Thresher Maw for the first time was so scary. You don't expect anything on those planets to attack you, except maybe some stray geth or mercenaries or whatever. Yes, the vehicle handling could have been better. Yes, the planets were too much alike. Yes, all the bases that were there all looked the same. But those were all technological limitations, because they were forced to comply with the 6.8GB game size and couldn't use the hard drive on the Xbox. Unfortunately, the whole concept was thrown away rather than improved. They could have done a lot more with changing weather for example... Imagine if your time was actually limited on certain planets because the vehicle couldn't handle the conditions indefinitely. Imagine if you actually had a vehicle that could fly, handle most terrains, but also traverse on liquids and under liquids. Suddenly, the barren planets can become gas giants with huge storms, fully rocky, fully liquid, sandy so you can dig, or a mix of all. And you could have different liquids like in Andromeda, where the vehicle behaves differently. And you could have different forms of life similar to a thresher maw, but for those different conditions. There is so much potential there... But because they decided to turn Mass Effect into another Gears of War, a lot of the actual potential that was set up by the original Mass Effect was lost.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,670
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 27, 2020 16:38:46 GMT
Interesting NPCs ftw. Lots of new companions with their own storylines. Lots of lore-heavy quests, etc. I actually haven't tried unique NPC companion mods, nor quest mods (save for one that was a beta for the Dakr Brotherhood). I see Inigo being a popular companion mod. Are there others youd recommend? I'll have some downtime during Christmas week and I want to test out what mods I can run with the series X; that I couldn't before. Trust me, Interesting nPCs is so big you wouldn't need any other mods: www.nexusmods.com/skyrim/mods/8429/Adds a couple dozen companions with over 1000 lines each, and that doesn't even include the non-follower npcs. I believe they've done something similar for Fallout 4 called Tales From the Commonwealth.
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biggydx
2,644
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biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by biggydx on Nov 27, 2020 19:50:55 GMT
I actually haven't tried unique NPC companion mods, nor quest mods (save for one that was a beta for the Dakr Brotherhood). I see Inigo being a popular companion mod. Are there others youd recommend? I'll have some downtime during Christmas week and I want to test out what mods I can run with the series X; that I couldn't before. Trust me, Interesting nPCs is so big you wouldn't need any other mods: www.nexusmods.com/skyrim/mods/8429/Adds a couple dozen companions with over 1000 lines each, and that doesn't even include the non-follower npcs. I believe they've done something similar for Fallout 4 called Tales From the Commonwealth. Thanks. I'll set a reminder to try these
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Fortifying everything.
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doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Nov 27, 2020 20:03:21 GMT
I actually haven't tried unique NPC companion mods, nor quest mods (save for one that was a beta for the Dakr Brotherhood). I see Inigo being a popular companion mod. Are there others youd recommend? I'll have some downtime during Christmas week and I want to test out what mods I can run with the series X; that I couldn't before. Trust me, Interesting nPCs is so big you wouldn't need any other mods: www.nexusmods.com/skyrim/mods/8429/Adds a couple dozen companions with over 1000 lines each, and that doesn't even include the non-follower npcs. I believe they've done something similar for Fallout 4 called Tales From the Commonwealth. Speaking of mods and Fallout, there's a mod that completely overhauled the settlement system called Sim Settlements.
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Post by gothpunkboy89 on Nov 27, 2020 23:43:28 GMT
I don't mind the open world, but I think the "open" world people had in mind where the uncharted worlds we explored in ME1, which we didn't get. I think the implementation of it in Andromeda was wrong and the encounter design in that open world was bad. But it's not like they had the time to fix it up, in any way. The main thing I liked about the barren planets in ME1 is that they were realistic. Most planets that you are going to land on in real life are going to be barren. To me, it made the game immersive. Sure. It gets tedious after a while to simply go to some small rocks to get some minerals on planets that look the same as the next one. But the basic concept was fine to me. More importantly, it's exactly because most of these planets are empty, that meeting a Thresher Maw for the first time was so scary. You don't expect anything on those planets to attack you, except maybe some stray geth or mercenaries or whatever. Yes, the vehicle handling could have been better. Yes, the planets were too much alike. Yes, all the bases that were there all looked the same. But those were all technological limitations, because they were forced to comply with the 6.8GB game size and couldn't use the hard drive on the Xbox. Unfortunately, the whole concept was thrown away rather than improved. They could have done a lot more with changing weather for example... Imagine if your time was actually limited on certain planets because the vehicle couldn't handle the conditions indefinitely. Imagine if you actually had a vehicle that could fly, handle most terrains, but also traverse on liquids and under liquids. Suddenly, the barren planets can become gas giants with huge storms, fully rocky, fully liquid, sandy so you can dig, or a mix of all. And you could have different liquids like in Andromeda, where the vehicle behaves differently. And you could have different forms of life similar to a thresher maw, but for those different conditions. There is so much potential there... But because they decided to turn Mass Effect into another Gears of War, a lot of the actual potential that was set up by the original Mass Effect was lost. I don't know the concept was brought back up in Andromeda and while the worlds were much more varied then before making them actually distinct from each other. The whole thing quickly got tedious after the 2nd planet. The random events in Andromeda only made it worse as you literally drive in circles waiting for the next part in the quest to trigger just so you can get it checked off your quest list.
To actually make it interesting they would need to combine Elder Scrolls with Ark for the different planets. Large open worlds with very distinct locations with their own cultures and events and story that isn't just "defeat the kett and set up a colony" repeated over and over. However it would also mean the game would be like 150-200 gb in size given how large Ark is with all the maps.
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alanc9
Old Scientist Contrarian
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Post by alanc9 on Nov 28, 2020 1:25:22 GMT
I don't mind the open world, but I think the "open" world people had in mind where the uncharted worlds we explored in ME1, which we didn't get. I think the implementation of it in Andromeda was wrong and the encounter design in that open world was bad. But it's not like they had the time to fix it up, in any way. The main thing I liked about the barren planets in ME1 is that they were realistic. Most planets that you are going to land on in real life are going to be barren. To me, it made the game immersive. Sure. It gets tedious after a while to simply go to some small rocks to get some minerals on planets that look the same as the next one. But the basic concept was fine to me. IF there's only one important thing on the planet and the rest is worthless wasteland, why not land next to the important thing?
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 28, 2020 2:38:36 GMT
The main thing I liked about the barren planets in ME1 is that they were realistic. Most planets that you are going to land on in real life are going to be barren. To me, it made the game immersive. Sure. It gets tedious after a while to simply go to some small rocks to get some minerals on planets that look the same as the next one. But the basic concept was fine to me. IF there's only one important thing on the planet and the rest is worthless wasteland, why not land next to the important thing?
Story wise, you weren't landing, you were getting dropped in a fly by in a area big enough to accommodate that, probably with weather considerations, terrain etc. Hence the whole discussion in ilos and there not being enough room to drop you.
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Post by SirSourpuss on Nov 28, 2020 15:48:06 GMT
Story wise, you weren't landing, you were getting dropped in a fly by in a area big enough to accommodate that, probably with weather considerations, terrain etc. Hence the whole discussion in ilos and there not being enough room to drop you. Not only that, in the case of an armed retinue in any installation, you'd think the giant flying spaceship that came in announced would tip them off, give them enough time to barricade inside and defend their positions, while the three of you bang on the door outside. Meanwhile, the small squad approach, even on a tank, can be taken down by a small defensive force, especially when the defenders have the overwhelming numbers advantage. Rules of engagement dictates that the attacking party should outnumber the defending part by a 3:1 ratio at the very least. The giant flying spacecraft could overwhelmingly alter the odds, so the defending party could bunker down in their, well, bunker, until the attacking party just leaves.
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Post by themikefest on Nov 28, 2020 16:32:14 GMT
The main thing I liked about the barren planets in ME1 is that they were realistic. Most planets that you are going to land on in real life are going to be barren. To me, it made the game immersive. Sure. It gets tedious after a while to simply go to some small rocks to get some minerals on planets that look the same as the next one. But the basic concept was fine to me. IF there's only one important thing on the planet and the rest is worthless wasteland, why not land next to the important thing? Like why didn't Vega land the shuttle next to the door on Mars instead of where he did?
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Adia
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Nov 29, 2020 18:51:39 GMT
Uhh, at least Casey Hudson wasn't the project director for Andromeda. So those are at least 2 strikes for Walters haha. We'll see if it becomes 3 after the legendary edition is out What can go wrong with a remaster? Remember: it is not a remake, just a remaster. He'll probably be involved as a writer for ME next, so I would understand your statement if you don't like the next game (when he is heavily involved), but don't get it regarding a remaster. As far as we know from the announcement he isn't allowed to change anything else than maybe UI/inventory systems and graphics. If we are lucky they do a little bit to strengthen the combat experience for the first game (maybe balance changes), but as RedCaesar97 has pointed out here and there, even little changes are not that easy to implement to ME1, because a lot of the combat is tied to ability points/talents. Have you seen WoW: Reforged? a lot can go wrong with a remaster I just don't want Bioware to be meme'd again, everyone set high expectations for this remaster because it might be Bioware's redemption to the fans after so many [non financial] flops in a row (DA2, ME3 ending, DA:I gameplay, ME:A everything). I mean if there are going to be significant technical difficulties (removed features, low fps etc) Bioware will not hear the end of it and the future of DA4 might be in danger. So there's kind of a lot at stake.
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