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Post by biggydx on Jan 12, 2021 19:08:02 GMT
It's a remaster, so I'm not surprised if it's only some touch ups here and there. What some of you are asking for is a remake. Problem with that is that youd need to record new lines and even bring back many of the VA's who voiced the various characters. That's probably not possible given it's relatively short development period.
I wouldn't be surprised if it was on EA Play, and - therefore - on Gamepass, so I'll likely have access to it. That said, I've had most of my fun with the series so I'll probably not play it.
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Post by SirSourpuss on Jan 12, 2021 20:16:15 GMT
The question is: do you ever see anything happen that you like or wish for when it comes to Mass Effect? I am seeing a pessimist. There are things I would like to see, but I don't see them happening. The proverbial boat has sailed on that front. Edit: Kidding aside. IMO it doesn't make any sense to bring out a remaster and then not have a target date for the next entry in two to three years. Yes, the timing is completely off. The game is still in early pre-production and even the plan that is there is likely to change drastically on multiple fronts. Just not in ways that I would like. Should also be possible, if a small team was already working on what they want to do for a bit and they go from pre-production now to production in one year. There is only going to be one title in full production within Edmonton. The teams have shrunk. ME5 won't go into full production, before DA4 is released and even so, for the next couple of years, it will be all about DA4 "live service" support. So don't expect large strides in ME5 development. I am putting DA4 launch in 2023, with a possible delay to 2024, ME5 release in 2027, possible with the next gen consoles, or delay to 2028. After that we are getting a new IP in 2030-2031 and DA5 in 2033-34. Provided Bioware as a studio is still going strong by then. Of course I'm a bit worried about what's going on in that studio right now, but if they have a plan it's possible. The plan is to win favour back. I don't think these will do it. Especially since Bioware don't want me as a customer back.
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Post by Hanako Ikezawa on Jan 12, 2021 20:32:48 GMT
I do believe you are an optimist. I don't see 50% of what you're talking about happening and wish the other 50% won't happen. The question is: do you ever see anything happen that you like or wish for when it comes to Mass Effect? I am seeing a pessimist. "A pessimist is what an optimist calls a realist." - Ashley Williams
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Post by traks on Jan 12, 2021 20:37:39 GMT
The question is: do you ever see anything happen that you like or wish for when it comes to Mass Effect? I am seeing a pessimist. "A pessimist is what an optimist calls a realist." - Ashley Williams Yeah, yeah. Funny thing is: I'm usually the realist. But when it comes to entertainment and games? Those are about fun, right? Why should I be pessimistic? As long as I have my expectations in check (i.e. not being overhyped), nothing really bad can happen.
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Post by traks on Jan 12, 2021 20:39:48 GMT
The question is: do you ever see anything happen that you like or wish for when it comes to Mass Effect? I am seeing a pessimist. There are things I would like to see, but I don't see them happening. The proverbial boat has sailed on that front. Edit: Kidding aside. IMO it doesn't make any sense to bring out a remaster and then not have a target date for the next entry in two to three years. Yes, the timing is completely off. The game is still in early pre-production and even the plan that is there is likely to change drastically on multiple fronts. Just not in ways that I would like. Should also be possible, if a small team was already working on what they want to do for a bit and they go from pre-production now to production in one year. There is only going to be one title in full production within Edmonton. The teams have shrunk. ME5 won't go into full production, before DA4 is released and even so, for the next couple of years, it will be all about DA4 "live service" support. So don't expect large strides in ME5 development. I am putting DA4 launch in 2023, with a possible delay to 2024, ME5 release in 2027, possible with the next gen consoles, or delay to 2028. After that we are getting a new IP in 2030-2031 and DA5 in 2033-34. Provided Bioware as a studio is still going strong by then. Of course I'm a bit worried about what's going on in that studio right now, but if they have a plan it's possible. The plan is to win favour back. I don't think these will do it. Especially since Bioware don't want me as a customer back. My guess is, that with Anthem's shift to Austin, they are back to two independent teams in Edmonton like back in the day. Doubt the DA release has much to do with the ME timeline.
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Post by SirSourpuss on Jan 12, 2021 20:52:38 GMT
Doubt the DA release has much to do with the ME timeline. You would be surprised.
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Post by hoku on Jan 12, 2021 20:58:21 GMT
Wasn't it already revealed to NOT be on the frostbite engine but rather Unreal Engine 3 something? from a dev7designer tweet or bio or so who worked on the graphics from an external studio?
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Post by themikefest on Jan 12, 2021 21:15:36 GMT
The more the remaster sells the better. I believe it will sell better than MEA. One thing that I'm concerned about is the rumor that it won't have multiplayer in ME3. How many won't buy it because of that? I've read posts from folks saying they won't buy it. Either way, I'm purchasing the remaster. At the very least, it will give me 3 more platinum trophies. excellent.
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Post by feuerrabe on Jan 12, 2021 21:16:06 GMT
If there is one thing, and only one thing that I'd ask for to change about all three Mass Effect games it would be that:
Make the krogan warlord. on the planet where you pick up Liara on ME1, a little easier. Nothing, else, leave the games as they are, even the endings of Mass Effect 3. Mass Effect 2 was too easy, even at the highest difficulty, particularly if you had the DLC weapons installed. ME3 was mostly alright. The encounter with the krogan warlord was the only one encounter were things could become actually impossible, not just on the highest, but also on the second highest setting. If you go to that planet first, with a fresh character, you will be able to fight through the entire planet, even on the highest difficulty if you just try hard enough. But, depending on your skill selections, weapons and level (which is likely in the one-digit range at this point), even on the second highest difficulty, you might not have the DPS to theoretically defeat the krogan warlord, even if you could shoot him in the head for five minutes continuously at a level where your weapon will just barely not overheat.
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Post by Iakus on Jan 12, 2021 21:26:25 GMT
Wasn't it already revealed to NOT be on the frostbite engine but rather Unreal Engine 3 something? from a dev7designer tweet or bio or so who worked on the graphics from an external studio? It would make sense. Switching engines would probably require a complete rebuild of the game.
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Jan 12, 2021 21:37:47 GMT
tbh I thin kthat's all it's giong to be just a money grab. I wouldn't call it a money grab. Rather: present Mass Effect to a new generation of gamers to build up a bigger fanbase. We old school guys are not the target audience for the remaster. I kmno wit' mainl yfo rpeopl etha tmissed i tfirs ttim earound i tjus tis going to feel like a mone ygrab for people like us or at leas tme whic his why I'm choosing not to get it.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 12, 2021 21:40:27 GMT
tbh I thin kthat's all it's giong to be just a money grab. If it's a ton of money (which I think it will be) I think that would be helpful for BioWare to have the confidence to fund Mass Effect 5 properly. Maybe but I jus tfeel that I don't think it'll sell as well as some people think.
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Post by Deleted on Jan 12, 2021 22:03:40 GMT
Folks doing the remaster stated they are doing it on an updated version of the Unreal 3 engine … putting MET games into the same engine state. They also stated that besides the "new coat of paint" … they were spending a lot of time on bug fixes. I hope that includes sounds. According to BioWare and the subcontractor, at the min, updated graphics, bug fixes and DLC for all games as part of the LE package. Beyond that … probably won't see all added content the Reddit article claimed nor changes to the endings. What is ambiguous is a reference to modernizing the gaming experience … that could mean a lot … or a little … or not much at all. We'll see what's (un)real when they finally put out an update on time, price and content for the LE package.
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Post by Ascend on Jan 12, 2021 22:24:36 GMT
There are small details that could use some fixing... Like ME1; Don't carry guns around that you can't use. Being an Adept while carrying a sniper, assault rifle and shotgun, and only being able to use the pistol is extremely retarded.
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Post by RedCaesar97 on Jan 12, 2021 22:54:12 GMT
I wonder how hard it would be to simply refine ME1's gameplay mechanics. It wasn't really THAT far off from ME2. For ME2 they changed sprinting speed, changed going into cover from automatic to button press, and made gun accuracy gun-dependent rather than purely skill dependent. On the surface it doesn't seem too difficult to do this, but we shouldn't count on it... I will agree somewhat that you could slightly refine some of ME1's gameplay mechanics, but changing some things could have drastic effects on the entire game. I will explain the best I can. The game is built around getting equipment from battles and crates, then selling that equipment for credits to buy better equipment. Equipment can be sorted into three categories: crap, soon to be crap, and best. As you level up, you also spend points into talent bars increasing passive and active talents. As you get better equipment and improve your talents, you become increasingly better. Even at the highest difficulty, the game becomes significantly easier around levels 30-35 (level 36 is when Shepard starts getting only 1 point for levelling up). At this point you start to get enough credits and good equipment drops to start getting really decent equipment. ME2 basically removed the loot system. It started you with workable weapons (and each weapon type had multiple different-handling weapons). Upgrades applied to all weapons or armor/passive stats across the board. You cannot streamline ME1 like ME2 without ripping out its core progression system without drastic consequences. there are 8 shops in the base game (1 on Normandy, 3 on Citadel, 1 on Feros, 2 on Noveria, 1 on Virmire), 1 sort-of shop in the Pinnacle Station DLC, and several NPCs you can give you random or specific crap throughout the game, sometimes depending on dialogue. And let's take a look at example of weapn accuracy in ME1. Sources of weapon accuracy in ME1: - weapon stats - weapon talent - weapon mods - some passive talents (such as Spectre Training) - crouching If you want just accuracy in weapons only, then you need to get rid of all accuracy mods, plus accuracy stats elsewhere. Getting rid of the mods would increase drop rate of other mods for better or worse. And all this rambling without even getting into the issue of separate power cooldowns versus global cooldown. Because again of mods, equipment, and passive talent skills, putting a global cooldown would not work unless you drastically change cooldown values, or cooldown calculation. And not to mention the grenade which -- in my opinion -- becomes practically useless on higher difficulties except you need for Feros because of game mechanic + dialogue + possible paragon/renegade points and you cannot remove it. And all this to say: I WANT to simplify or streamline or just overall improve some of the gameplay mechanics in ME1. I have ideas but it is so hard to work around all the gameplay loops and mechanics and hooks that are built into ME1. ME1 combat is clunky and extremely dated in a lot of aspects. That is not to say that I do not get some enjoyment out of it. I just get more enjoyment out of ME2 and ME3 combat. Personally, I don't think Paragon and Renegade was implemented well in any of the games. I would just as soon get rid of it and force certain choices on the player instead of the blue or red side-step, although that does mean Conrad Verner would always die in ME1.
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Post by RedCaesar97 on Jan 12, 2021 22:58:11 GMT
It's a remaster, so I'm not surprised if it's only some touch ups here and there. What some of you are asking for is a remake. Problem with that is that youd need to record new lines and even bring back many of the VA's who voiced the various characters. That's probably not possible given it's relatively short development period. I wouldn't be surprised if it was on EA Play, and - therefore - on Gamepass, so I'll likely have access to it. That said, I've had most of my fun with the series so I'll probably not play it. I think you can remake the game -- particularly a lot of the combat -- while keeping all the old dialogue files. But admittedly, I do not completely know what I am talking about in that regard. Not sure if you could re-use all old audio files in a completely remade game. Plus certain NPC dialogue references grenades so you would need to keep the grenade mechanic + mods, or completely change how a particular Feros sequence plays out.
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Post by RedCaesar97 on Jan 12, 2021 23:04:00 GMT
If there is one thing, and only one thing that I'd ask for to change about all three Mass Effect games it would be that: Make the krogan warlord. on the planet where you pick up Liara on ME1, a little easier. Nothing, else, leave the games as they are, even the endings of Mass Effect 3. Mass Effect 2 was too easy, even at the highest difficulty, particularly if you had the DLC weapons installed. ME3 was mostly alright. The encounter with the krogan warlord was the only one encounter were things could become actually impossible, not just on the highest, but also on the second highest setting. If you go to that planet first, with a fresh character, you will be able to fight through the entire planet, even on the highest difficulty if you just try hard enough. But, depending on your skill selections, weapons and level (which is likely in the one-digit range at this point), even on the second highest difficulty, you might not have the DPS to theoretically defeat the krogan warlord, even if you could shoot him in the head for five minutes continuously at a level where your weapon will just barely not overheat. Mass Effect 3 mostly all right while Mass Effect was too easy on the highest difficulty? Mass Effect 3 was probably the easiest of the bunch. ME1 got easy around level 30-35 once you started getting enough credits and access to decent equipment. All bosses in ME1 are pretty tough if you face them too early, or do not have a good squad. I believe the Krogan Battlemaster will actually run and hide for the first part of the fight until you deal with the Geth, unless you hit him with powers, at which point he will attack you. But considering how you unlock Mass Effect difficulties, you should not be going into that fight blind on higher difficulties. The higher difficulties are intended for New Game+ although you can absolutely beat it on the highest difficulty starting from level 1 (I have done it several times now). But I have played the game dozens of times, so I will admit that I am better prepared than most other players would be.
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Post by themikefest on Jan 12, 2021 23:07:05 GMT
Wasn't it already revealed to NOT be on the frostbite engine but rather Unreal Engine 3 something? from a dev7designer tweet or bio or so who worked on the graphics from an external studio? It would make sense. Switching engines would probably require a complete rebuild of the game. They could switch to the hemi engine. hahaha If the trilogy were to be remade, what would be the best game engine out there to use for ME?
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Post by SirSourpuss on Jan 12, 2021 23:28:03 GMT
If the trilogy were to be remade, what would be the best game engine out there to use for ME? Creation. Because then you can mod the game to heaven, hell and back, in order to wipe Bioware's "artistic integrity" from it. By 2026 we'll have the voicefake AI down as well and we'll be able to have the characters we loved voice good lines again.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Dukemon on Jan 13, 2021 0:00:35 GMT
If they're able to do all that, then why not let a male Shepard romance Alenko in ME1? I believe there was dialogue recorded that wasn't included in the game. Some one might have more information about that. The VA files for the MaleShepard+Alenko relationship are completely in the game data. The only thing missing from the vanilla game is the request to use them. I don't know if this applies to every language, but concerned mods also completely unlock this romance in German (even in ME2 and ME3 before Citadel 2 Mission). The game then saves the romance normally in the savegame. Mass Effect 2 and 3 adopt this romance and play the appropriate dialogue in full. These are also all fully dubbed, although Alenko is not yet officially considered a relationship for MaleShepard before the Citadel 2 mission.
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Post by Iakus on Jan 13, 2021 0:23:27 GMT
If the trilogy were to be remade, what would be the best game engine out there to use for ME? Creation. Because then you can mod the game to heaven, hell and back, in order to wipe Bioware's "artistic integrity" from it. By 2026 we'll have the voicefake AI down as well and we'll be able to have the characters we loved voice good lines again. Man I wish I could like this more than once.
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Post by biggydx on Jan 13, 2021 3:12:11 GMT
It would make sense. Switching engines would probably require a complete rebuild of the game. They could switch to the hemi engine. hahaha If the trilogy were to be remade, what would be the best game engine out there to use for ME? I'D probably remake it in Unreal Engine 5, given the games would likely still be pretty linear. Problem is, BioWare would likely not want to pay any royalty fees on using the engine. Especially with big daddy EA having ownership of the coffers.
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,669 Likes: 18,574
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Post by sjsharp2010 on Jan 13, 2021 4:09:30 GMT
There are small details that could use some fixing... Like ME1; Don't carry guns around that you can't use. Being an Adept while carrying a sniper, assault rifle and shotgun, and only being able to use the pistol is extremely retarded. To be fai rthough you coul dchoose a second weapon though as like a bonus power in ME1 to use so maybe the yleft tha talone for that in the original game I quiet often do this so that I can use the Assault rifle
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Post by feuerrabe on Jan 13, 2021 8:21:15 GMT
Mass Effect 3 mostly all right while Mass Effect was too easy on the highest difficulty? No, I meant that Mass Effect 2 was easiest. Mass Effect was not too easy. However, my proposition is to make the krogan warlord in Mass Effect a little easier, leave everything else as it were. The geth in that encounter don't really matter, because you would eleminate them before the real fights start, so you might as well leave them as they are. The krogan itself is the problem, because, depending on your equipment and level, it may be not just difficult, but actually impossible.
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