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Post by Hier0phant on Feb 7, 2021 21:48:39 GMT
I think my platform of choice is already well known. Indeed, Nintendo Switch.
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Post by phaedon on Feb 7, 2021 21:51:35 GMT
I think my platform of choice is already well known. Indeed, Nintendo Switch.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Feb 7, 2021 22:23:52 GMT
I'm just a bit anxious when people say controller support, it wouldn't be the first time that happened and it's absolute shit. My PC id def good enough to run MELE, and if I could add some mods it would be even more attractive to do so, but I just can't play shooters comfortably without a good controller. But thanks for the head's up, feel free to ping me here if they say anything more on the topic. I cant play shooters on a controller, but games like fallen order I can't play with keyboard/mouse. I suspect the controls will just be ported from the xbox, other than annoying aim assist I don't recall anyone complaining about the controls there.
I'm glad they are adding it in with work/home even after multiple ergo evals and setting up my desk supposedly just right my arms still have periods of being on fire. I'd rather play shittily on a controller but not be in pain than play well with k/m but be in pain.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Post by ahglock on Feb 7, 2021 22:26:01 GMT
Aren't we all gamers here? And besides don't we at BSN keep gushing over sexiness of characters? We're all gamers. We're not all Gamers though. Move over PC, Capital G the new gaming master race.
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Post by phaedon on Feb 7, 2021 22:29:31 GMT
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by chris2365 on Feb 7, 2021 22:29:55 GMT
I found this interview about Mass Effect Legendary Edition, not sure if it has been shared before: metro.co.uk/2021/02/02/mass-effect-remaster-interview-changing-femshep-but-not-the-ending-14008330/?ito=cbshareMost of the content repeats what we already know, but one discussion that caught my eye was about reworked camera angles, not just for Miranda, but for another notorious scene: Specifically, they say: "And then specifically around the animations, we couldn’t really change a lot of those, but there were times where you could change the camera to not focus on one of those animations. So a male Shepherd animation would have him sitting with his legs quite wide open with a low camera where, if you were wearing a skirt, it would be a bit unflattering. So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem." Seems like a logical fix to me!
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Feb 7, 2021 22:44:06 GMT
Mass Effect News @masseffect_News Aim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat.
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Post by SirSourpuss on Feb 7, 2021 22:52:34 GMT
It's a mighty great opportunity to include the new generation's biggest pop star, if you get Maggie back. Mother and daughter, Billie's first acting gig ... promotion that pays for itself. I've been shouting this for a few years now.
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Post by Son of Dorn on Feb 7, 2021 22:53:12 GMT
I found this interview about Mass Effect Legendary Edition, not sure if it has been shared before: metro.co.uk/2021/02/02/mass-effect-remaster-interview-changing-femshep-but-not-the-ending-14008330/?ito=cbshareMost of the content repeats what we already know, but one discussion that caught my eye was about reworked camera angles, not just for Miranda, but for another notorious scene: Specifically, they say: "And then specifically around the animations, we couldn’t really change a lot of those, but there were times where you could change the camera to not focus on one of those animations. So a male Shepherd animation would have him sitting with his legs quite wide open with a low camera where, if you were wearing a skirt, it would be a bit unflattering. So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem." Seems like a logical fix to me! Wonder if they'll actually fix that dress.
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Post by phaedon on Feb 7, 2021 22:55:36 GMT
Mass Effect News @masseffect_NewsAim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat. I made the BSN post before I made the tweet.
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Post by gothpunkboy89 on Feb 7, 2021 22:55:59 GMT
I haven't read into this whole "Miranda Buttgate", it reeks of baiting people with ad hominem attacks based on them being "immature", while no real discussion is actually being done, only beratement. Also did a "games journalist" start this mess? If so y'all need to stop listening to them, they just divide game communities for clicks. More like it is based on people screaming "censorship" because BioWare is going to move the camera in a few scenes that for no reason what so ever lingered on female character's asses. You know like the scene when she is talking about her sister being kidnapped in ME2 and how urgent and important and suddenly it cuts to her ass being the focus of the camera angle for no reason what so ever. Yea BioWare is going to move the camera angle on that a bit and people are screaming censorship and declaring that Miranda's ass in that scene is super important to her character and that by showing her ass like that for no reason it some how makes the game "adult"
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Feb 7, 2021 22:59:46 GMT
Mass Effect News @masseffect_NewsAim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat. I made the BSN post before I made the tweet. I'm gonna be honest, I stopped following the thread after it went off the rails...
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Post by SirSourpuss on Feb 7, 2021 23:02:17 GMT
So apparently this remaster is launching one week after RE8. Good luck to all parties involved.
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Post by colfoley on Feb 7, 2021 23:02:45 GMT
Mass Effect News @masseffect_NewsAim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat. praise the Maker.
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Post by Son of Dorn on Feb 7, 2021 23:03:47 GMT
So apparently this remaster is launching one week after RE8. Good luck to all parties involved. I'm very tempted to get RE8...
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Post by RedCaesar97 on Feb 7, 2021 23:04:24 GMT
Mass Effect News @masseffect_NewsAim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat. I really do not know what this statement means. I suppose this is something we would have to see in action (or play ourselves) to get a better understanding. I mean, does this imply that aiming is separate from accuracy? I thought it was always separate? Maybe someone else here can shed some light on what they mean by this statement? Because I am confused. I never had a problem aiming in ME1. It was just most early-acquired weapons were very inaccurate, making it hard to hit enemies, such as - assault rifles with 1 accuracy that could not hit the broad side of a barn - sniper rifles that swayed uncontrollably when zoomed - shotguns with extreme bullet spread You could aim, but the accuracy meant it was harder to hit. So I am not sure what is exactly changed here to make it easier to aim? Am I missing something?
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Post by phaedon on Feb 7, 2021 23:08:38 GMT
Mass Effect News @masseffect_NewsAim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat. I really do not know what this statement means. I suppose this is something we would have to see in action (or play ourselves) to get a better understanding. I mean, does this imply that aiming is separate from accuracy? I thought it was always separate? Maybe someone else here can shed some light on what they mean by this statement? Because I am confused. I never had a problem aiming in ME1. It was just most early-acquired weapons were very inaccurate, making it hard to hit enemies, such as - assault rifles with 1 accuracy that could not hit the broad side of a barn - sniper rifles that swayed uncontrollably when zoomed - shotguns with extreme bullet spread You could aim, but the accuracy meant it was harder to hit. So I am not sure what is exactly changed here to make it easier to aim? Am I missing something? Aiming in ME1 is stat-based. They've made the aim cone more generous so you are less likely to miss straight shots. This is the full Mac Walters quote: The gunplay, another point of contention in the original game, has similarly seen major changes. Class-based aim penalties have been removed, meaning that a Vanguard can now effectively carry a sniper rifle. You still can’t train up weapons that aren’t in your class, but “at least you won’t feel completely useless,” Walters says. “The old one I always complained about was that you lined up someone dead to rights with your sniper rifle and yet you still missed,” an experience to which many Mass Effect fans can surely relate. Don’t worry though, the old aim cone is still there, it’s just “more generous than it used to be,” Walters says. “t feels more like the aim expression is more tied to your ability, and less tied to some number you don't see in the background. But for the most part all of the stats, leveling up, and managing your squadmates, we've kept true to that.”
www.ign.com/articles/mass-effect-legendary-edition-first-impressions-less-than-a-remake-but-much-more-than-a-basic-remaster?sf137752860=1
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Post by SirSourpuss on Feb 7, 2021 23:13:06 GMT
I'm very tempted to get RE8... If I'm going by the internet, everyone is tempted to get RE8.
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Post by Son of Dorn on Feb 7, 2021 23:15:16 GMT
I'm very tempted to get RE8... If I'm going by the internet, everyone is tempted to get RE8. I mainly want to know is how a virus turns humans into vampires and werewolves. It sounds great interesting and cool.
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Post by Hanako Ikezawa on Feb 7, 2021 23:15:24 GMT
I'm very tempted to get RE8... If I'm going by the internet, everyone is tempted to get RE8. I don’t get the appeal. I mean, talk about a franchise that needs to be put to rest. It’s not even about zombies anymore. Just using the series’s name to garner sales.
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Post by SirSourpuss on Feb 7, 2021 23:29:31 GMT
I don’t get the appeal. I mean, talk about a franchise that needs to be put to rest. It’s not even about zombies anymore. Just using the series’s name to garner sales. I'm with you, but somehow, RE7 is the best selling RE game ever and was very well liked by the gaming public. RE2 remake is tied second with RE5 and then it's RE6. I'm not going to pretend that all RE games are tailored to me, nor should they, as the ones I liked were 1,2,4,5 and their remakes, while 0,3, Code Veronica, Mercenaries, 6 and 7 were not my cup of tea, per say.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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ahglock
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 7, 2021 23:40:14 GMT
Mass Effect News @masseffect_NewsAim cone adjustments have been made in ME1 so that aiming feels more related to your own ability than a skill stat. I really do not know what this statement means. I suppose this is something we would have to see in action (or play ourselves) to get a better understanding. I mean, does this imply that aiming is separate from accuracy? I thought it was always separate? Maybe someone else here can shed some light on what they mean by this statement? Because I am confused. I never had a problem aiming in ME1. It was just most early-acquired weapons were very inaccurate, making it hard to hit enemies, such as - assault rifles with 1 accuracy that could not hit the broad side of a barn - sniper rifles that swayed uncontrollably when zoomed - shotguns with extreme bullet spread You could aim, but the accuracy meant it was harder to hit. So I am not sure what is exactly changed here to make it easier to aim? Am I missing something? If you did not have the skill in the gun you were non-proficient so to speak and your target circle was massive and the shot could it anywhere in that circle. So lets say you are proficient in the sniper rifle when you start the circle might be the size of a softball, but if you were non proficient the size of the target circle would be a meter in diameter. Most targets are not a meter wide so you could miss shots where it looked like they were dead center in the circle because again the shot could be anywhere in that circle based on effectively a die roll.
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Post by Son of Dorn on Feb 7, 2021 23:43:46 GMT
I don’t get the appeal. I mean, talk about a franchise that needs to be put to rest. It’s not even about zombies anymore. Just using the series’s name to garner sales. I'm with you, but somehow, RE7 is the best selling RE game ever and was very well liked by the gaming public. RE2 remake is tied second with RE5 and then it's RE6. I'm not going to pretend that all RE games are tailored to me, nor should they, as the ones I liked were 1,2,4,5 and their remakes, while 0,3, Code Veronica, Mercenaries, 6 and 7 were not my cup of tea, per say. 5 kinda sucked (between killing off Wresker to Chris' boulder punching skills). Re 2 remake was good, but I wished that the 2nd campaign wasn't a copy and paste of the 1st one. As much as I enjoyed the original RE3, the remake sucked.
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Post by colfoley on Feb 8, 2021 0:10:24 GMT
I'm very tempted to get RE8... If I'm going by the internet, everyone is tempted to get RE8. not my cup of tea to play but i loved watching a few people play Biohazard.
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Post by NotN7 on Feb 8, 2021 4:41:02 GMT
I'm taking all of this as the BSN supporting me getting it on PC rather than console. Just hope it's not just the xbox-controller, I much prefer the playstation one... But? don't get me wrong didn't they say the PC version had controller support? least I thought so
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