inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jan 28, 2021 5:42:59 GMT
I want the correct guns to be utilized in cutscenes and proper handling animations. Why would my Adept Shepard be using a shotgun or a rifle that she wasn’t trained on? Also for ME3, please get rid of the M3 Predator being the default sidearm in every cutscene. It’s jarring especially when you have other sidearms equipped. I’d love to have our weapons consistently reflected in cutscenes, but honestly, I think just seeing them is enough. I doubt we’ll ever get all of the unique animations and effects to really come through in a cutscene, especially if the game includes any guns that have particularly unique effects, like the particle rifle or the scorpion. Problem is, the game alternates between positions that has the hero holding an AR or holding a pistol, so I’m sure that complicates things what with the sheer variety of weapons we’d likely get and loadout combos. Like, if you’re only running an AR and a shotgun, but your character is rigged to hold a pistol, it has to switch to that. What I don’t understand is why it’s inconsistent, where in some scenes it’ll be correct, and others not. I’d love to see a developer weigh in on this. As an example, Cyberpunk 2077 has a “cutscene” weapon as well, a default pistol that V will occasionally switch to at certain moments in the game. Even if you have a revolver that could technically fit into the same animation, it still switches to that model. It makes me wonder if this is an issue BioWare will ever really be able to truly get around.
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RedCaesar97
1,966
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jan 28, 2021 17:08:04 GMT
I want the correct guns to be utilized in cutscenes and proper handling animations. Why would my Adept Shepard be using a shotgun or a rifle that she wasn’t trained on? Also for ME3, please get rid of the M3 Predator being the default sidearm in every cutscene. It’s jarring especially when you have other sidearms equipped. I’d love to have our weapons consistently reflected in cutscenes, but honestly, I think just seeing them is enough. I doubt we’ll ever get all of the unique animations and effects to really come through in a cutscene, especially if the game includes any guns that have particularly unique effects, like the particle rifle or the scorpion. Problem is, the game alternates between positions that has the hero holding an AR or holding a pistol, so I’m sure that complicates things what with the sheer variety of weapons we’d likely get and loadout combos. Like, if you’re only running an AR and a shotgun, but your character is rigged to hold a pistol, it has to switch to that. What I don’t understand is why it’s inconsistent, where in some scenes it’ll be correct, and others not. I’d love to see a developer weigh in on this. As an example, Cyberpunk 2077 has a “cutscene” weapon as well, a default pistol that V will occasionally switch to at certain moments in the game. Even if you have a revolver that could technically fit into the same animation, it still switches to that model. It makes me wonder if this is an issue BioWare will ever really be able to truly get around. I have seen someone mention before that a lot of game cutscenes will use a default weapon for some things. It is not just a Mass Effect thing. I would also point out that when a character uses a 'default' weapon in a cutscene, sometimes you just have to take it as trying to convey something and not take it as 'immersion-breaking' or whatever. Take for example the scene in ME2 suicide mission where a bunch of characters will use suppressing fire with Avengers even though most do not use assault rifles. This is about showing that they are providing suppressing fire; the weapons they are using are sort of irrelevant. While sometimes the game shows your current weapon and other times using a default weapon, that is probably a coding or time constraint issue. It is much easier (and faster) to code one weapon for a scene rather that trying to code around multiple different types of weapons. Think several days dev work and testing versus weeks of dev work and testing. If you do allow to show different weapons (instead of a default weapon) in a scene, you can also run into an issue where what do you do if the character has to fire a gun in the scene? You may hate it if a character uses a default weapon in a scene, but it can be worse if the character uses your current gun 'incorrectly'. Consider the scene in ME3 Leviathan DLC where after rescuing Ann Bryson and jumping on the Kokiak, Shepard fires his gun. He fires something like three shots. that means: - he is not auto-firing some weapons like the Avenger/Lancer, Particle Rifle, various SMGs, and so on - he is multi-firing single-shot weapons like some sniper rifles, the Executioner Pistol, or the Claymore shotgun - he is multi-firing weapons with a long charge-up time or fire rate So which is worse: using a default weapon instead of the non-default weapon you are using, or using your current weapon incorrectly? Ideally, you would never have cutscenes where your character uses a weapon (the weapon can be holstered and so not be used), but the franchise never went that route.
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Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
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Post by Radec on Jan 28, 2021 21:59:21 GMT
I thought ME2 did best in regards to weapons in cutscene. It pretty much always used one of your equipped sidearms (pistol or SMG) instead of going to a default.
Squadmates got guns they didn't or couldn't use all the time, though. Or would hold long arms like a pistol sometimes if they only had say a sniper and AR.
ME3 managed to screw up in multiple ways. Either they'd give you a Predator/Avenger in a scene where it wasn't even fired, or they'd keep your single shot Javelin/Claymore in a scene that had it firing like a machine gun.
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Tonymac
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Origin: Tonycmac
Posts: 431 Likes: 2,609
inherit
566
0
Oct 10, 2024 17:30:45 GMT
2,609
Tonymac
431
August 2016
tonymac
Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Tonycmac
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Post by Tonymac on Jan 29, 2021 11:18:23 GMT
I’d love to have our weapons consistently reflected in cutscenes, but honestly, I think just seeing them is enough. I doubt we’ll ever get all of the unique animations and effects to really come through in a cutscene, especially if the game includes any guns that have particularly unique effects, like the particle rifle or the scorpion. Problem is, the game alternates between positions that has the hero holding an AR or holding a pistol, so I’m sure that complicates things what with the sheer variety of weapons we’d likely get and loadout combos. Like, if you’re only running an AR and a shotgun, but your character is rigged to hold a pistol, it has to switch to that. What I don’t understand is why it’s inconsistent, where in some scenes it’ll be correct, and others not. I’d love to see a developer weigh in on this. As an example, Cyberpunk 2077 has a “cutscene” weapon as well, a default pistol that V will occasionally switch to at certain moments in the game. Even if you have a revolver that could technically fit into the same animation, it still switches to that model. It makes me wonder if this is an issue BioWare will ever really be able to truly get around. I have seen someone mention before that a lot of game cutscenes will use a default weapon for some things. It is not just a Mass Effect thing. I would also point out that when a character uses a 'default' weapon in a cutscene, sometimes you just have to take it as trying to convey something and not take it as 'immersion-breaking' or whatever. Take for example the scene in ME2 suicide mission where a bunch of characters will use suppressing fire with Avengers even though most do not use assault rifles. This is about showing that they are providing suppressing fire; the weapons they are using are sort of irrelevant. While sometimes the game shows your current weapon and other times using a default weapon, that is probably a coding or time constraint issue. It is much easier (and faster) to code one weapon for a scene rather that trying to code around multiple different types of weapons. Think several days dev work and testing versus weeks of dev work and testing. If you do allow to show different weapons (instead of a default weapon) in a scene, you can also run into an issue where what do you do if the character has to fire a gun in the scene? You may hate it if a character uses a default weapon in a scene, but it can be worse if the character uses your current gun 'incorrectly'. Consider the scene in ME3 Leviathan DLC where after rescuing Ann Bryson and jumping on the Kokiak, Shepard fires his gun. He fires something like three shots. that means: - he is not auto-firing some weapons like the Avenger/Lancer, Particle Rifle, various SMGs, and so on - he is multi-firing single-shot weapons like some sniper rifles, the Executioner Pistol, or the Claymore shotgun - he is multi-firing weapons with a long charge-up time or fire rate So which is worse: using a default weapon instead of the non-default weapon you are using, or using your current weapon incorrectly? Ideally, you would never have cutscenes where your character uses a weapon (the weapon can be holstered and so not be used), but the franchise never went that route. This is pretty in depth breakdown of the issue. I must say that I like it and appreciate that you took the time to explain. Sometimes I wonder why the game has to have these scenes at all - is that because it looked good as a comic book slide?
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Nov 26, 2024 12:38:10 GMT
26,304
themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on Jan 29, 2021 14:45:06 GMT
Having a default weapon show up in a cutscene doesn't bother me. What bothered me is having TIM reach up Anderson's butt and pulling out a handgun. Then after talking to thing, the power of plot puts a weapon in Shepard's right hand.
Another is at the beginning of the game. Shepard has the endless magazine. But after reaching a certain point, that endless magazine suddenly disappears. It does reappear after Harbinger shoots Shepard.
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1319
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7,414
RedCaesar97
1,966
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jan 29, 2021 15:22:39 GMT
Sometimes I wonder why the game has to have these scenes at all - is that because it looked good as a comic book slide? Depends on the story you want to tell, I guess. Sometimes you may feel like a cutscene works better instead of gameplay, especially if you need the character to do something that a player might not do, or cannot do in normal gameplay. Best examples would be the suicide mission. Shepard and squadmate retreating through a door while providing cover/suppressing fire. The player would probably not be be backing up to do that, or would stay in one spot trying to mow everything down. You need Shepard to something specific to convey a sense of conflict or accomplishment that the player may not get on their own during normal gameplay. There may be ways to craft the story or cutscene around it. Maybe just have Shepard go through the door with other squadmates just pointing one of their squadmate-equipable weapons. But taking the suicide mission for example, some squadmates may be alive, dead, or not even recruited, so having swappable model poses with default weapons (like the Avenger) may be the easiest way to code different squadmates in the same scenario with less time needed for testing.
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inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jan 29, 2021 15:23:35 GMT
I’d love to have our weapons consistently reflected in cutscenes, but honestly, I think just seeing them is enough. I doubt we’ll ever get all of the unique animations and effects to really come through in a cutscene, especially if the game includes any guns that have particularly unique effects, like the particle rifle or the scorpion. Problem is, the game alternates between positions that has the hero holding an AR or holding a pistol, so I’m sure that complicates things what with the sheer variety of weapons we’d likely get and loadout combos. Like, if you’re only running an AR and a shotgun, but your character is rigged to hold a pistol, it has to switch to that. What I don’t understand is why it’s inconsistent, where in some scenes it’ll be correct, and others not. I’d love to see a developer weigh in on this. As an example, Cyberpunk 2077 has a “cutscene” weapon as well, a default pistol that V will occasionally switch to at certain moments in the game. Even if you have a revolver that could technically fit into the same animation, it still switches to that model. It makes me wonder if this is an issue BioWare will ever really be able to truly get around. I have seen someone mention before that a lot of game cutscenes will use a default weapon for some things. It is not just a Mass Effect thing. I would also point out that when a character uses a 'default' weapon in a cutscene, sometimes you just have to take it as trying to convey something and not take it as 'immersion-breaking' or whatever. Take for example the scene in ME2 suicide mission where a bunch of characters will use suppressing fire with Avengers even though most do not use assault rifles. This is about showing that they are providing suppressing fire; the weapons they are using are sort of irrelevant. While sometimes the game shows your current weapon and other times using a default weapon, that is probably a coding or time constraint issue. It is much easier (and faster) to code one weapon for a scene rather that trying to code around multiple different types of weapons. Think several days dev work and testing versus weeks of dev work and testing. If you do allow to show different weapons (instead of a default weapon) in a scene, you can also run into an issue where what do you do if the character has to fire a gun in the scene? You may hate it if a character uses a default weapon in a scene, but it can be worse if the character uses your current gun 'incorrectly'. Consider the scene in ME3 Leviathan DLC where after rescuing Ann Bryson and jumping on the Kokiak, Shepard fires his gun. He fires something like three shots. that means: - he is not auto-firing some weapons like the Avenger/Lancer, Particle Rifle, various SMGs, and so on - he is multi-firing single-shot weapons like some sniper rifles, the Executioner Pistol, or the Claymore shotgun - he is multi-firing weapons with a long charge-up time or fire rate So which is worse: using a default weapon instead of the non-default weapon you are using, or using your current weapon incorrectly? Ideally, you would never have cutscenes where your character uses a weapon (the weapon can be holstered and so not be used), but the franchise never went that route. My overall takeaway is that it's probably better not to have these sorts of cutscenes at all. I get that they're supposed to be action-packed set pieces with our characters on display, but at least for me, they kind of fall flat. One of the most aggravating examples is when Kai Leng is straddling the top of a sky car, and Shepard, in their infinite wisdom, decides to start firing a piddly Predator pistol while Leng casts his plot armor when a simple barrel roll would have solved their problem. I guess cutscene incompetence isn't quite the same issue, but in that moment, there was a horrible marriage of the two. I think the best solution would be to find a different approach to cutscenes in these games. The shot reverse shot and faux-cinematic presentation feels a bit dated, and I think maybe the answer is in improving their previous attempt at making interactions and gameplay seamless. The problem I felt was that BioWare didn't bother to animate characters appropriately in these instances, which is why people were so dissatisfied with it, but I think they could pull it off if they put in the effort.
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Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
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Post by Radec on Jan 29, 2021 19:39:51 GMT
I have seen someone mention before that a lot of game cutscenes will use a default weapon for some things. It is not just a Mass Effect thing. I would also point out that when a character uses a 'default' weapon in a cutscene, sometimes you just have to take it as trying to convey something and not take it as 'immersion-breaking' or whatever. Take for example the scene in ME2 suicide mission where a bunch of characters will use suppressing fire with Avengers even though most do not use assault rifles. This is about showing that they are providing suppressing fire; the weapons they are using are sort of irrelevant. While sometimes the game shows your current weapon and other times using a default weapon, that is probably a coding or time constraint issue. It is much easier (and faster) to code one weapon for a scene rather that trying to code around multiple different types of weapons. Think several days dev work and testing versus weeks of dev work and testing. If you do allow to show different weapons (instead of a default weapon) in a scene, you can also run into an issue where what do you do if the character has to fire a gun in the scene? You may hate it if a character uses a default weapon in a scene, but it can be worse if the character uses your current gun 'incorrectly'. Consider the scene in ME3 Leviathan DLC where after rescuing Ann Bryson and jumping on the Kokiak, Shepard fires his gun. He fires something like three shots. that means: - he is not auto-firing some weapons like the Avenger/Lancer, Particle Rifle, various SMGs, and so on - he is multi-firing single-shot weapons like some sniper rifles, the Executioner Pistol, or the Claymore shotgun - he is multi-firing weapons with a long charge-up time or fire rate So which is worse: using a default weapon instead of the non-default weapon you are using, or using your current weapon incorrectly? Ideally, you would never have cutscenes where your character uses a weapon (the weapon can be holstered and so not be used), but the franchise never went that route. My overall takeaway is that it's probably better not to have these sorts of cutscenes at all. I get that they're supposed to be action-packed set pieces with our characters on display, but at least for me, they kind of fall flat. One of the most aggravating examples is when Kai Leng is straddling the top of a sky car, and Shepard, in their infinite wisdom, decides to start firing a piddly Predator pistol while Leng casts his plot armor when a simple barrel roll would have solved their problem. I guess cutscene incompetence isn't quite the same issue, but in that moment, there was a horrible marriage of the two. Every scene with Leng is hilariously bad, but that one especially. Literally just roll or hit the brakes and Leng becomes a red stain on the Presidium, but nope gonna shoot my own car and then open cab to dangle out in the airstream at 400kph. And it (potentially, if Thane is alive) comes right after another instance of gross cutscene incompetence, where your whole idiot squad just grabs popcorn and watches a minute long melee fight between the two instead of surrounding, wrapping up and gang stomping the weeb, or at the very least covering the exits so he can't run away after Thane catches an idiot ball and forgets he has a gun vs Leng's weeb sword. I'm surprised Leng didn't sneak into the executors office and steal his cereal before he left. Not like Shep & co would or could stop him with that plot armor.
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inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jan 29, 2021 19:50:23 GMT
My overall takeaway is that it's probably better not to have these sorts of cutscenes at all. I get that they're supposed to be action-packed set pieces with our characters on display, but at least for me, they kind of fall flat. One of the most aggravating examples is when Kai Leng is straddling the top of a sky car, and Shepard, in their infinite wisdom, decides to start firing a piddly Predator pistol while Leng casts his plot armor when a simple barrel roll would have solved their problem. I guess cutscene incompetence isn't quite the same issue, but in that moment, there was a horrible marriage of the two. Every scene with Leng is hilariously bad, but that one especially. Literally just roll or hit the brakes and Leng becomes a red stain on the Presidium, but nope gonna shoot my own car and then open cab to dangle out in the airstream at 400kph. And it (potentially, if Thane is alive) comes right after another instance of gross cutscene incompetence, where your whole idiot squad just grabs popcorn and watches a minute long melee fight between the two instead of surrounding, wrapping up and gang stomping the weeb, or at the very least covering the exits so he can't run away after Thane catches an idiot ball and forgets he has a gun vs Leng's weeb sword. I'm surprised Leng didn't sneak into the executors office and steal his cereal before he left. Not like Shep & co would or could stop him with that plot armor. I forgot about Thane. My guy dropped into Nassana's office like a jungle cat, snapping necks and merc'd mooks faster than you can moan Siha, and here he fails to put a bullet in Leng's temple even though his Phalanx's barrel is right up on it. Look how they massacred my boy. The pièce de résistance though is Thessia. We've destroyed so many gunships, but none had the awesome power of SPOTLIGHT. If only Donovan Hock were nearly as clever. Shep & Kasumi would never have made it off of Bekenstein.
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♨ Retired
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Nov 26, 2024 12:38:10 GMT
26,304
themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on Jan 29, 2021 23:30:03 GMT
ah yes, the Citadel coup. A mission that should have happened after ThessiaAnyways. Let's introduce the characters involved in the joke calling itself Citadel coup. Playing the role of the main characters is Kai "I have the best hairstyle in ME' Leng, Thane 'I forgot I was a bada**' Krios, and finally "I forgot what I did on Sur'Kesh' Kirrahe. And now for the supporting cast. Commander dumba** with her/his sidekicks useless and worthless. The reason why the mission failed is because of Leng. Shepard didn't stop him, he stopped himself. When he first appears, I would have had him kill the councilor right away. By the time Shepard is able to react to do anything, he is long gone. He faces A/K and the other councilors to do whatever. Ok. Roll camera's. Leng jumps down in front of the councilor. In steps dumba**. But now it's fun. Hold up. In step the has-been assassin Krios pointing a weapon at Lengs head. Shoot Krios. He hesitates. He and Leng get into a one-on-one. Finally it's let's play chicken game. Ooops. You lost Krios. Leng gets away. dumba** ask's how bad is it? Duh. He just got impaled dumba**. Krios had a chance to redeem himself by shooting the dumba** saying you tell me. Let's try it with Kirrahe. For a moment, while Leng has talk to the hand moment, Kirrahe is in cloak mode, moves between the councilor and the palm. He is shot. He dies a few moments later. Why is the above significant? Let's go back to ME2 when Thane first showed up. He kicked a**. Taking out the dirtbags with ease. So what happened in ME3. Why did he hesitate to shoot Leng? Is it because his syndrome thing effected his mind? Lets go back to Sur'Kesh. The player sees Kirrahe beat up a Cerberus soldier and then kill a couple others with his weapon. Why didn't he do something against the talk to the palm guy? He was in cloak mode. When talking with Kirrahe on Sur'Kesh, he will say he's been assigned security detail for his councilor. He says this only if Thane is not in ME3. If Thane is in ME3, Kirrahe won't say that. Why is that? Had both been there, it's possible no one would have died. Lets go to Thane's death. Yes it's sad he dies, but at the same time, I wanted an interrupt for my Shepard. When Thane says the assassin should be embarrassed for letting a terminally ill drell stop him, an interrupt pops up for my Shepard to say, Had you shot the guy when you had the opportunity, you might not be on your deathbed. The part with Leng on the sky car. Sure. Make the mission more comical than it already was. And Leng on Thessia. What a crybaby. At least he proved his talents in doing cartwheels. He would have been better off joining the circus or trying for the Olympics. As much as I like him giving a plane ticket to the asari to fly on Kai Leng airlines, I would have him stab her. But he couldn't, could he? He's not an assassin.
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inherit
1227
0
Nov 26, 2024 22:53:18 GMT
3,700
Phantom
2,668
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Jan 30, 2021 0:05:24 GMT
ah yes, the Citadel coup. A mission that should have happened after ThessiaAnyways. Let's introduce the characters involved in the joke calling itself Citadel coup. Playing the role of the main characters is Kai "I have the best hairstyle in ME' Leng, Thane 'I forgot I was a bada**' Krios, and finally "I forgot what I did on Sur'Kesh' Kirrahe. And now for the supporting cast. Commander dumba** with her/his sidekicks useless and worthless. The reason why the mission failed is because of Leng. Shepard didn't stop him, he stopped himself. When he first appears, I would have had him kill the councilor right away. By the time Shepard is able to react to do anything, he is long gone. He faces A/K and the other councilors to do whatever. Ok. Roll camera's. Leng jumps down in front of the councilor. In steps dumba**. But now it's fun. Hold up. In step the has-been assassin Krios pointing a weapon at Lengs head. Shoot Krios. He hesitates. He and Leng get into a one-on-one. Finally it's let's play chicken game. Ooops. You lost Krios. Leng gets away. dumba** ask's how bad is it? Duh. He just got impaled dumba**. Krios had a chance to redeem himself by shooting the dumba** saying you tell me. Let's try it with Kirrahe. For a moment, while Leng has talk to the hand moment, Kirrahe is in cloak mode, moves between the councilor and the palm. He is shot. He dies a few moments later. Why is the above significant? Let's go back to ME2 when Thane first showed up. He kicked a**. Taking out the dirtbags with ease. So what happened in ME3. Why did he hesitate to shoot Leng? Is it because his syndrome thing effected his mind? Lets go back to Sur'Kesh. The player sees Kirrahe beat up a Cerberus soldier and then kill a couple others with his weapon. Why didn't he do something against the talk to the palm guy? He was in cloak mode. When talking with Kirrahe on Sur'Kesh, he will say he's been assigned security detail for his councilor. He says this only if Thane is not in ME3. If Thane is in ME3, Kirrahe won't say that. Why is that? Had both been there, it's possible no one would have died. Lets go to Thane's death. Yes it's sad he dies, but at the same time, I wanted an interrupt for my Shepard. When Thane says the assassin should be embarrassed for letting a terminally ill drell stop him, an interrupt pops up for my Shepard to say, Had you shot the guy when you had the opportunity, you might not be on your deathbed. The part with Leng on the sky car. Sure. Make the mission more comical than it already was. And Leng on Thessia. What a crybaby. At least he proved his talents in doing cartwheels. He would have been better off joining the circus or trying for the Olympics. As much as I like him giving a plane ticket to the asari to fly on Kai Leng airlines, I would have him stab her. But he couldn't, could he? He's not an assassin. Well As much as we would love it and prove the seriousness of the Reaper War to take out a Fan Favorite of Liara, the backlash would be great if they did that. As much as I like Kai Leng as a character, he makes a piss poor Cerberus Phantom. The Generic Cerberus Phantom as flashy as they are, are that much better than Kai Leng in their roles.
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9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jan 30, 2021 0:08:50 GMT
Well As much as we would love it and prove the seriousness of the Reaper War to take out a Fan Favorite of Liara, the backlash would be great if they did that. That would be ballsy. I would take my hat off to whoever pushed for that. Even if the game was shit.
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1227
0
Nov 26, 2024 22:53:18 GMT
3,700
Phantom
2,668
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Jan 30, 2021 0:10:06 GMT
Well As much as we would love it and prove the seriousness of the Reaper War to take out a Fan Favorite of Liara, the backlash would be great if they did that. That would be ballsy. I would take my hat off to whoever pushed for that. Even if the game was shit. If Cadian Guardsman had his way, he would feed Liara to a Tyrannid.
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9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jan 30, 2021 0:20:07 GMT
If Cadian Guardsman had his way, he would feed Liara to a Tyrannid. Well, Rachni. For copyright reasons. Or maybe a Yahg.
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Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
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Post by Radec on Jan 30, 2021 1:34:25 GMT
Well As much as we would love it and prove the seriousness of the Reaper War to take out a Fan Favorite of Liara, the backlash would be great if they did that. That would be ballsy. I would take my hat off to whoever pushed for that. Even if the game was shit. Just tie it to some arbitrary decision having seemingly nothing to do with it. Miranda has lower bullet resistance if you break up with her. Jack becomes a Phantom and dies if you do the missions in the wrong order. Tali is too much of a simp to stab the geth unless you picked the "evil" option (character personality is different based on dialogue option, great writing) and does a sudoku. Kelly randomly dies if you don't find her before a time cutoff. Kaidan and Ashley die because you didnt detour to talk to them enough, during a galactic war where time is of the essence. Thane just fuckin dies no matter what. Jacob....lmao Liara shoulda done a sudoku far before Tali (who you shoulda had to shoot if you wanna save the geth), after Thessia and all those sick burns the Prothean was inflicting upon her psyche. If you didn't do every conversation, or didnt complete LOTSB, you hear a lone gunshot when approaching the door after she talks with Javik. Nah I guess she got plot armor being the canon waifu.
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Post by themikefest on Jan 30, 2021 1:34:27 GMT
Well As much as we would love it and prove the seriousness of the Reaper War to take out a Fan Favorite of Liara, the backlash would be great if they did that. I wouldn't care about the backlash. It would make sense if he did kill her instead of throwing her like a sack of potatoes. If she's dumb enough to stand there with one of her tentacles up her fifth-point-of-contact, then she's dumb enough to be killed. Another way, a better way, is right away, ponytail calls for backup from the gunship. A few phantoms exit the gunship to fight Shepard and squad. While Shepard and squad fight them, Leng downloads the vendetta hologram. By the time Shepard is done dealing with the phantoms, Leng is back on the gunship flying away.
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Post by Phantom on Jan 30, 2021 1:45:09 GMT
Well As much as we would love it and prove the seriousness of the Reaper War to take out a Fan Favorite of Liara, the backlash would be great if they did that. I wouldn't care about the backlash. It would make sense if he did kill her instead of throwing her like a sack of potatoes. If she's dumb enough to stand there with one of her tentacles up her fifth-point-of-contact, then she's dumb enough to be killed. Another way, a better way, is right away, ponytail calls for backup from the gunship. A few phantoms exit the gunship to fight Shepard and squad. While Shepard and squad fight them, Leng downloads the vendetta hologram. By the time Shepard is done dealing with the phantoms, Leng is back on the gunship flying away. that would make Kai Leng a proper hate sink. that is cool with me. It would be interesting to have a proper renegade romance with Kai Leng and Female Shepard with knives.
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Post by mtheillusive on Jan 30, 2021 2:32:04 GMT
The main reason I take Kai Leng serious at all is because as an N7 (whose gameplay is based on the n7 Shadow, including tactical cloak which you only see in scenes like...once, and flippy speed), and even more so an upgraded n7 (with his super regenerative shield of doom than can actually damage you if you get to close), and deadly skills from the jump (can kill a Krogan with a KNIFE)...he should, at least on paper, be pretty dangerous to most. Even Thane. ' Problem was his cutscenes and gameplay didn't do the best job showing that. Now if during his fights he would, along with his flippy tricks and electric slash, hit you with phase disruptor and even cloak (complete invisbility) and randomly one shot your squadmates or start a melee scene with you vs his monomolecular blade with blinding speed...THEN I could see him potentially taking down Shepard and crew. The Gunships would be extra measure and overkill. Soldier is just as fast, but not as agile and can't see him when he cloaks. Engineer can't rely on his toys much except Decoy if its equipped to trick him. Infiltrator is a cloaking and attack match, and relying on Decoy and sticky grenades. Vanguard can't lock on to an enemy target to charge...could easily be in trouble (but if ya see him lash and charge away! lol) Adept doesn't know where to attack or set up traps. Best bet is to put Stasis or Singularity right on themselves and hope Kai Leng falls for it. Sentinel...well Kai Leng is in trouble cause of tech armor detonation would knock him back (especially ME2 version hehehe), so um...yea he brought those gunships for a reason (same with other biotics) It could have been one of the hardest boss fights in the game (along with Clone Shepard...maybe harder due to the gunships). But....they didn't do it that way
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Feb 1, 2021 11:02:21 GMT
I think Kai Leng would have been much cooler if he had been introduced in ME2.
If he had been a squadmate (perhaps an Infiltrator/Sentinel hybrid?) there would have been a chance to build a rapport, with the kicker being that he remains loyal to Cerberus, and the only one to do so.
It would have served as a sort of poetic mirror, i.e. "What if Shepard sided with The Illusive Man?"
It would have made his presence in ME3 more story-relevant instead of "mini-boss".
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Post by Son of Dorn on Feb 1, 2021 12:01:12 GMT
That would be ballsy. I would take my hat off to whoever pushed for that. Even if the game was shit. If Cadian Guardsman had his way, he would feed Liara to a Tyrannid. Lol, actually, I would just throw her into a group of Slaaneshi demons. That's a fate worse than death. Not because she'll die, oh no, they'll just use her as their personal sex toy for all of eternity. 😈
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Post by Son of Dorn on Feb 1, 2021 12:06:42 GMT
ah yes, the Citadel coup. A mission that should have happened after ThessiaAnyways. Let's introduce the characters involved in the joke calling itself Citadel coup. Playing the role of the main characters is Kai "I have the best hairstyle in ME' Leng, Thane 'I forgot I was a bada**' Krios, and finally "I forgot what I did on Sur'Kesh' Kirrahe. And now for the supporting cast. Commander dumba** with her/his sidekicks useless and worthless. The reason why the mission failed is because of Leng. Shepard didn't stop him, he stopped himself. When he first appears, I would have had him kill the councilor right away. By the time Shepard is able to react to do anything, he is long gone. He faces A/K and the other councilors to do whatever. Ok. Roll camera's. Leng jumps down in front of the councilor. In steps dumba**. But now it's fun. Hold up. In step the has-been assassin Krios pointing a weapon at Lengs head. Shoot Krios. He hesitates. He and Leng get into a one-on-one. Finally it's let's play chicken game. Ooops. You lost Krios. Leng gets away. dumba** ask's how bad is it? Duh. He just got impaled dumba**. Krios had a chance to redeem himself by shooting the dumba** saying you tell me. Let's try it with Kirrahe. For a moment, while Leng has talk to the hand moment, Kirrahe is in cloak mode, moves between the councilor and the palm. He is shot. He dies a few moments later. Why is the above significant? Let's go back to ME2 when Thane first showed up. He kicked a**. Taking out the dirtbags with ease. So what happened in ME3. Why did he hesitate to shoot Leng? Is it because his syndrome thing effected his mind? Lets go back to Sur'Kesh. The player sees Kirrahe beat up a Cerberus soldier and then kill a couple others with his weapon. Why didn't he do something against the talk to the palm guy? He was in cloak mode. When talking with Kirrahe on Sur'Kesh, he will say he's been assigned security detail for his councilor. He says this only if Thane is not in ME3. If Thane is in ME3, Kirrahe won't say that. Why is that? Had both been there, it's possible no one would have died. Lets go to Thane's death. Yes it's sad he dies, but at the same time, I wanted an interrupt for my Shepard. When Thane says the assassin should be embarrassed for letting a terminally ill drell stop him, an interrupt pops up for my Shepard to say, Had you shot the guy when you had the opportunity, you might not be on your deathbed. The part with Leng on the sky car. Sure. Make the mission more comical than it already was. And Leng on Thessia. What a crybaby. At least he proved his talents in doing cartwheels. He would have been better off joining the circus or trying for the Olympics. As much as I like him giving a plane ticket to the asari to fly on Kai Leng airlines, I would have him stab her. But he couldn't, could he? He's not an assassin. Just some of the things that ruined ME3 listed right there. 👍
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Salitiborne on Feb 1, 2021 12:44:45 GMT
The more I read about ME3 the more I agree with you guys. The first 'awe' made me completely blind to those details and plot holes but then 2nd, 3rd and 4th playthrough I have seen plenty of these inconsistencies. Yes, the 'fight' with Kai Leng in Thessia is just a joke. I would rather have it in away that I am busy fighting Phantoms while he downloads the Prothean VI and leaves. Nothing pisses me off more than invincible enemies, this recharging shield of his while being covered by Gun Ship... Same goes for chasing Dr. Eva on Mars, we could easily take her down, even melee her if we run fast enough, but no, instead she has regenerating everlasting shield... There are so many ways to sort out things like that...
Back to topic. I am not a programmer so I actually don't know if it's small or not but I really hated the system of doing everything with one key (console port i guess). Use/sprint/cover. How many times did I get "sucked in" to cover when I just wanted to sprint somewhere... And there comes Andromeda with auto covering system, blessing! I also liked jumping with jetpack/biotics. Pretty cool how some MP maps were multi level (sniping with Black Widow at Icebreaker). I have also missed in ME2 and ME3 simple hot keys for weapons (like it was in ME1). Another annoying thing was that the text shown in the dialogue wheel quite often didn't really reflect what Shepard was actually saying.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Feb 1, 2021 15:00:49 GMT
Apologies for the sidestep, so to answer the question more directly...
I want to see the maximum ability points you can have increased to 189. I also want to see the maximum ability points for squadmates increased to 105.
This way, it is possible to max-out all powers with no leftovers.
More specifically, I hope they fix Marksman for Ashley.
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Post by garrusfan1 on Feb 1, 2021 20:28:05 GMT
I hope they fix the ending. Sorry I had to do it.
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Post by themikefest on Feb 1, 2021 20:50:35 GMT
I hope they fix the ending. Sorry I had to do it. It wouldn't be hard to have that happen. As I've mentioned many times, the player learns the crucible has enough energy to destroy the reapers. After Shepard passes out on the Citadel, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. I call it Hackett's ending. What it does is setup a possible sequel for Shepard to find this intelligence that Leviathan mentions and destroy it. The ending also gets rid of everything after Shepard passes out. No magic carpet ride up to lala land. No encountering thing. No pull this, shoot that, and jump in here endings.
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