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Post by chris2365 on Nov 8, 2020 23:14:22 GMT
With yesterday's official announcement of Mass Effect Legendary Edition, we received confirmation of the rumors that this will be a remaster of the ME trilogy rather than a remake. Hence, we know that the focus will be to update the visuals of all three games. However, the goal is also to "modernize the experience so that fans can experience the original work in its best possible form."
With that in mind, I was wondering what story and gameplay elements can be improved across the trilogy, within the constraints of a remaster. That means stuff like recording new lines of voice-over and big changes to the narrative structure are off the table. That being said, I still see some great opportunities for BioWare to improve the remaster so that long-time fans can appreciate this new package beyond simply graphics upgrades.
I recently replayed the Mass Effect trilogy over the summer, so here is an idea I have for a non-visual improvement for each Mass Effect game:
1) Mass Effect 1: Rework the inventory system. Let's just say converting a dozen of items into omni-gel after every mission is not my idea of a fun time! ME1 would benefit from a more streamlined inventory management, similar to ME2 and ME3.
2) Mass Effect 2: Mention the Andromeda Initiative. With the benefit of hindsight, now would be a great opportunity to include mentions of the Andromeda Initiative to the trilogy. It can be as simple as an e-mail or Cerberus News Article. It can also be an announcement or advertisement on the Citadel. Plenty of options here.
3) Mass Effect 3: Rework the journal system. The journal system of ME1 and ME2 was easy to understand and functional. ME3's journal system was simplified too much to be of any use, since it did not track the status of your mission, where you had to go next, etc. Simply returning the ME3 journal system to that of ME1 and ME2 would be a welcome change.
4) Bonus: If BioWare is willing to rework some cutscenes or levels that don't involve dialogue, I feel like they can make some welcome changes.
For example, I loved Thane's arc and character in ME3. However, his fight scene with Kai Leng leaves to be desired (see 1:30 - 2:05 in the video below).
It doesn't make sense that a trained assassin with a gun (Thane) would rush an attacker with a sword (Kai Leng). Especially with Shepard & company right behind him and the Salarian councilor now safe. It would make more sense for them to open fire on Kai Leng and force him to retreat once he hits the ground. BioWare can still have Thane die in this fight sequence. I would just prefer it to be in a way that makes sense and leaves Thane with no other options but to sacrifice himself.
Anyways, those are my thoughts. What other small improvements would you like to see in Mass Effect Legendary Edition?
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Post by RedCaesar97 on Nov 8, 2020 23:44:41 GMT
Any non-visual improvements in a remastered game would require not touching any existing dialogue. I mentioned some things this thread, but I will repeat them here and add a few more. All games: - any general bug fixes and performance improvements if possible - fix any import flags that were broken in ME1/ME2 import files - native controller support for PC (for us old console players switching to PC) ME1: - improved inventory management - improved collision detection so enemies do not get stuck in walls, crates, or ceilings as often - improved cover system for getting into and out of cover (either a button press like ME2 or ME3, or the auto-cover system from MEA could possibly work) ME2: - (Console only) Allow us to map all three powers instead of just the two non-unique power (like ME3 allows us to do) - Do not auto-apply talent point on squadmates when gaining their loyalty - Remove power unlock requirements. This would allow you to put points into certain powers sooner. It would also allow for a few more unique class builds. THIS COULD ALSO APPLY TO ME1. ME3: - Journal system could be improved - Allow us to respec Javik in Normandy Med Bay - Add missing talent point to Armax Arena-only squadmates AND/OR do not auto-fill talent points of these squadmates - Have weapons go up to only rank V instead of rank X. This would keep mods and weapons both at ranks I - V, and avoid weird levelling issues/requirements in New Game+. There is some cut content throughout the series that could be added back in. For example: - Some cut weapons and armor (and licenses?) in ME1. They are not top-tier equipment, but some of the armors look interesting at least. More stuff to sell I guess. - I think there was a same-sex romance (was it Kaiden or Ashley? Both?) that was removed from the final game, but modders have put it back in. Plus there are still flags for it in import files throughout the series I believe? Some more familiar with it than I can answer to it. - Also i believe I saw some people have modded ME3 to put in some extra stuff that was also removed, like Ken/Gabby meetup/recruit and Zaeed dialogue, things like that. I will keep weapon/power balance changes (and game mechanics changes) out of this thread.
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Post by Son of Dorn on Nov 8, 2020 23:46:36 GMT
Mod support for all three games (including for consoles).
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Post by themikefest on Nov 9, 2020 0:51:34 GMT
Additions without dialogue?
Have Adams and Chakwas show up in the memorial scene. If Gabby and Ken are onboard, include them as well. Have Cortez, Traynor, if romanced, show up on the ramp as Shepard is talking with a squadmate during the what-the-crap evac scene. No dialogue needed, just have each other look at each other with a nod as acknowledgement. add Zaeed's name to the memorial wall if he dies in ME2/3
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Post by Conquer Your Dreams on Nov 9, 2020 9:55:10 GMT
MOD support. I've spoke with some modders and they are interested in porting in to Legendary Edition if they will have tools.
Personally i'll pass on LE if mods will be not allowed, couldn't play generic ME Trilogy without EGM, PEOM, Variety or Recalibrated.
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Post by vonuber on Nov 9, 2020 15:37:41 GMT
One, Liara needs to be louder, angrier, and have access to a time machine. Two, whenever Liara's not on screen, all the other characters should be asking "Where's Liara"? Three-
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Post by chris2365 on Nov 9, 2020 16:40:49 GMT
MOD support. I've spoke with some modders and they are interested in porting in to Legendary Edition if they will have tools. Personally i'll pass on LE if mods will be not allowed, couldn't play generic ME Trilogy without EGM, PEOM, Variety or Recalibrated. When I replayed the trilogy over the summer, it was my first time using mods like ALOT, EGM, PEOM, etc. They were certainly a welcome addition and made it feel like it was a fresh experience. That being said, I really doubt BioWare will consider mod support for the Legendary Edition. BioWare has not had mod support for its games since DAO. The amount of effort it would take on BioWare's part to create tools to convert fan mods from MET's engine to LE's engine will likely be difficult. I think that fits outside of the scope of what a remaster entails. Also considering that mods are only used by a subset of PC players only, it's not worth the time and effort for them. Not to mention that PC players who use mods for MET will already have improved graphics, and the main point of the LE is to upgrade the graphics. So there is a certain redundancy there as well.
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Post by Conquer Your Dreams on Nov 9, 2020 17:26:03 GMT
MOD support. I've spoke with some modders and they are interested in porting in to Legendary Edition if they will have tools. Personally i'll pass on LE if mods will be not allowed, couldn't play generic ME Trilogy without EGM, PEOM, Variety or Recalibrated. When I replayed the trilogy over the summer, it was my first time using mods like ALOT, EGM, PEOM, etc. They were certainly a welcome addition and made it feel like it was a fresh experience. That being said, I really doubt BioWare will consider mod support for the Legendary Edition. BioWare has not had mod support for its games since DAO. The amount of effort it would take on BioWare's part to create tools to convert fan mods from MET's engine to LE's engine will likely be difficult. I think that fits outside of the scope of what a remaster entails. Also considering that mods are only used by a subset of PC players only, it's not worth the time and effort for them. Not to mention that PC players who use mods for MET will already have improved graphics, and the main point of the LE is to upgrade the graphics. So there is a certain redundancy there as well. It will be even harder as on N7 Day a lot of mods for ME1/ME2/ME3 got many updates and final versions of the mods. ME2 got for example MEUITM 2, ME3 got Variety 3.0 and massive PEOM update, EGM was updated too. Even old ME1 got quite a lot of new stuff too. I will definitely stay with original release if LE will NOT support these mods, way too generic experience for me. Modders make great job there where BioWare fails and i'am not talking about the endings.
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Post by RedCaesar97 on Nov 9, 2020 17:51:23 GMT
Another one for ME1: more autosaves.
More autosaves will provide a better experience for new players. Long-time players of ME1 learned to save often, usually because they lost a large chunk of progress after dying and realising just how far back the last autosave was. If I recall correctly on my first playthrough, I died at the Armature on Therum, only find out that the last autosave was at the very beginning of the mission!
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Post by AnDromedary on Nov 9, 2020 17:59:46 GMT
After they specifically mentioned that the remaster will concentrate on better textures, higher resolution and framerate and some better visual effects, I don't have any expectations for improvements beyond that.
I do hope they'd at least fix a few bugs (like the Conrad Verner import issues for example).
It would be great to get a rework of the ME1 inventory system as the OP suggested but I wouldn't count on it.
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Post by sjsharp2010 on Nov 9, 2020 18:32:01 GMT
Another one for ME1: more autosaves. More autosaves will provide a better experience for new players. Long-time players of ME1 learned to save often, usually because they lost a large chunk of progress after dying and realising just how far back the last autosave was. If I recall correctly on my first playthrough, I died at the Armature on Therum, only find out that the last autosave was at the very beginning of the mission! Yeah more autosaves should be a must really gettin gall th eway toExogeni HQ then dyin gand findin myself back at Zhu's Hope during th Feros mission is not how I want to play ME1. Thankfully they learned from that with ME2 and 3 given those games handle it better
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Post by sjsharp2010 on Nov 9, 2020 18:40:18 GMT
After they specifically mentioned that the remaster will concentrate on better textures, higher resolution and framerate and some better visual effects, I don't have any expectations for improvements beyond that. I do hope they'd at least fix a few bugs (like the Conrad Verner import issues for example). It would be great to get a rework of the ME1 inventory system as the OP suggested but I wouldn't count on it. I suspect they will fix a few gameplay issues as well. I'd imagine they might tweak the Mako also given there is no MP in the Legendary Edition they likely will need to figuer out what to do with the galactic readiness and EMS systems given they rely on the MP to function the way they do.
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Post by sjsharp2010 on Nov 9, 2020 18:41:37 GMT
One, Liara needs to be louder, angrier, and have access to a time machine. Two, whenever Liara's not on screen, all the other characters should be asking "Where's Liara"? Three- Well she cretainl yfel tloud and angry in the Shadow Broker DLC.
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Post by traks on Nov 9, 2020 18:58:39 GMT
I would let us make the final decision by using the dialogue wheel (preferably at a console), like every other non-shooting decision we made in the trilogy. That I had to choose by chosing a route/path was so confusing, that I went the wrong direction in my first playthrough, lol.
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Post by AnDromedary on Nov 9, 2020 19:00:37 GMT
After they specifically mentioned that the remaster will concentrate on better textures, higher resolution and framerate and some better visual effects, I don't have any expectations for improvements beyond that. I do hope they'd at least fix a few bugs (like the Conrad Verner import issues for example). It would be great to get a rework of the ME1 inventory system as the OP suggested but I wouldn't count on it. I suspect they will fix a few gameplay issues as well. I'd imagine they might tweak the Mako also given there is no MP in the Legendary Edition they likely will need to figuer out what to do with the galactic readiness and EMS systems given they rely on the MP to function the way they do. Well, we'll see but I keep my expectations really low on any improvements beyond what they mentioned. I fact, I am fairly sure if they were doing anything in that direction, they'd have mentioned it. If the remaster is due in spring 2021, they should already know everything they are going to do so it would be weird to be so specific about the graphics stuff but not even mention gameplay improvements at all, even in some vague way. But who know, I'd be happy to be positively surprised.
As fro readiness, since the package contains all DLC, it is super easy to reach the best ending even with 50% readiness. Maybe they'll just make a slider, so we can choose it or something like that but they might as well just keep it as is with the DLC.
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Post by sjsharp2010 on Nov 9, 2020 19:08:11 GMT
I suspect they will fix a few gameplay issues as well. I'd imagine they might tweak the Mako also given there is no MP in the Legendary Edition they likely will need to figuer out what to do with the galactic readiness and EMS systems given they rely on the MP to function the way they do. Well, we'll see but I keep my expectations really low on any improvements beyond what they mentioned. I fact, I am fairly sure if they were doing anything in that direction, they'd have mentioned it. If the remaster is due in spring 2021, they should already know everything they are going to do so it would be weird to be so specific about the graphics stuff but not even mention gameplay improvements at all, even in some vague way. But who know, I'd be happy to be positively surprised.
As fro readiness, since the package contains all DLC, it is super easy to reach the best ending even with 50% readiness. Maybe they'll just make a slider, so we can choose it or something like that but they might as well just keep it as is with the DLC.
Well they hav easid tha tth ework on ME1 is goin to be more extensiv es oit is possible. As fo rth ereadiness you ma yb eright but again we'll have to see wha tth eplan is when the ygiv eus moer detals.
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Post by AnDromedary on Nov 9, 2020 19:14:22 GMT
Well they hav easid tha tth ework on ME1 is goin to be more extensiv es oit is possible. I heard that this was a rumor but was that actually ever saidofficially by a BW person?
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Post by regack on Nov 9, 2020 19:35:12 GMT
Well they hav easid tha tth ework on ME1 is goin to be more extensiv es oit is possible. I heard that this was a rumor but was that actually ever saidofficially by a BW person? I've heard that a bunch, and it is always from "sources". It makes the most sense though. Even though all 3 games are on UE3, ME1 would really need the most work to get in line with the following statement: Our goal was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form.If the gameplay of ME2 and ME3 are what they are intending, ME1 would need quite a bit more work to get closer to that (vague) target of "best possible form." And in other thoughts.... UE4 would be neat, but I don't think there's an easy path from UE3 to UE4, that would be a remake. I'm discounting Frostbite as well. as that would be an ever bigger transition. Luckily. I have yet to see (in my opinion) where using Frostbite has been good for BioWare.
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Post by sjsharp2010 on Nov 9, 2020 19:41:15 GMT
I heard that this was a rumor but was that actually ever saidofficially by a BW person? I've heard that a bunch, and it is always from "sources". It makes the most sense though. Even though all 3 games are on UE3, ME1 would really need the most work to get in line with the following statement: Our goal was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form.If the gameplay of ME2 and ME3 are what they are intending, ME1 would need quite a bit more work to get closer to that (vague) target of "best possible form." And in other thoughts.... UE4 would be neat, but I don't think there's an easy path from UE3 to UE4, that would be a remake. I'm discounting Frostbite as well. as that would be an ever bigger transition. Luckily. I have yet to see (in my opinion) where using Frostbite has been good for BioWare. Yeah I think it's a case of tha tthe ywantto bring ME1 up to the asme levels of 2 and 3 as they are clearly a fair bit ahead gamepla ywis despite being buil ton the same engine as ME1 was. I do thin kbringimng i tup t oscratc hwiththe rest of the trilogy is possible bu twill requier more work to achieve. It's not inconcievable though that they could do that with the remaster though but then it's up to them,
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Post by Gileadan on Nov 9, 2020 19:53:23 GMT
I hope that ME3's barebones, inconsistent quest log gets a rework. And almost every BioWare game has a UI in need of some improvement.
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Post by AnDromedary on Nov 9, 2020 20:01:31 GMT
Well, I say keep your expectations low people. That sentence from their blog, you quoted regack is so vague it could mean anything. I thought it was very telling that they went into 4-5 points on visual improvements that were very specific but did not mention anything else at all but maybe that's just me. The fact that they also said they do not wish to change the "original work" as such also tells me that they are not intending to change much beyond general visuals. And even just in terms of textures and performance, etc., the things they did mention, it is very likely that ME1 would require the most work one way or the other. So yea, I wouldn't be too optimistic about even small gameplay improvements. I'd already be happy about some bug fixes.
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Post by themikefest on Nov 9, 2020 20:31:00 GMT
Have them fix the bug when entering the room to talk with javik. Shepard's hair looked weird.
Have A/K tell Shepard Moreau won't leave, at the beginning of ME2, if romanced instead of t'soni. I don't know if others who played on the ps3 experienced the same problem.
If possible, change things form when it talks about the green red and blue like Leviathan was able to. Have it look like Anderson when talking about red, look like TIM for blue, and Saren for blue. Before it talks about the endings it could look like your LI or a fallen character from your playthrough. And if Shepard refuses, thing changes into a mini-me Harbinger or at the very least has yellow glowing eyes when it says SO BE IT!
When Shepard is choosing an ending, Anderson is always in the first flashback. I like to have that changed for my Shepard. I like to see Udina, Harbinger, Conrad, space hamster, Rupert Gardner. One of those would be fine.
Hopefully Pinnacle Station will be availalble for playstation. It wasn't for the ps3.
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Post by sjsharp2010 on Nov 9, 2020 22:12:33 GMT
Have them fix the bug when entering the room to talk with javik. Shepard's hair looked weird. Have A/K tell Shepard Moreau won't leave, at the beginning of ME2, if romanced instead of t'soni. I don't know if others who played on the ps3 experienced the same problem. If possible, change things form when it talks about the green red and blue like Leviathan was able to. Have it look like Anderson when talking about red, look like TIM for blue, and Saren for blue. Before it talks about the endings it could look like your LI or a fallen character from your playthrough. And if Shepard refuses, thing changes into a mini-me Harbinger or at the very least has yellow glowing eyes when it says SO BE IT! When Shepard is choosing an ending, Anderson is always in the first flashback. I like to have that changed for my Shepard. I like to see Udina, Harbinger, Conrad, space hamster, Rupert Gardner. One of those would be fine. Hopefully Pinnacle Station will be availalble for playstation. It wasn't for the ps3. I had Ashle y say that to me earler a sI finished ME1 earlier an started on ME2 so I've had no problem with Kaidan or Ash saying it. Thoug hin my case I play on PC. Though I didn' t romance anyone in ME1
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Hrungr
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Post by Hrungr on Nov 9, 2020 23:06:39 GMT
MOD support. I've spoke with some modders and they are interested in porting in to Legendary Edition if they will have tools. Personally i'll pass on LE if mods will be not allowed, couldn't play generic ME Trilogy without EGM, PEOM, Variety or Recalibrated. Well, I'd say the odds are good as it's a remaster so it'll still be on the Unreal engine.
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Post by Shinobu on Nov 10, 2020 0:22:42 GMT
Being able to name my save files, so I don't just have 45 save games in a row that say "Normandy." Having the reticle disappear from squadmates when they're talking in ME1 and ME3 -- it is not great for immersion to see a big circle on their torso while they're delivering some moving line of dialogue.
Keeping Female Shepard's part from sparkling at the end of the suicide mission. Having her eyelashes fit her eyes instead of clipping. Having rouge that isn't weird oversaturated rectangles on Shepard's cheeks.
Better hairstyles, preferably with physics.
Being able to create black and brown Shepards that don't look like white people in blackface (MEA was very good at this). Having a better way to import face codes.
Having a hi res face model for Femshep that is consistent across all games.
Fixing the lighting in Cortez's romance scene so he doesn't disappear.
Being able to holster your gun in every game. Getting rid of the gawdawful "sexy run" in ME3. Having FemShep's running and walking animations resemble those of ME1. Fixing the combat run in ME3, also Anderson's run during leaving Earth.
Getting rid of robot cameltoe.
Fixing Tali's picture in ME3.
Getting rid of Sheploo "rape face" in ME2.
Giving the men in ME2 proportional hands. (Jacob's hands are tiny.)
Having FemShep properly interact with railings,obstacles, etc instead of floating/clipping.
Lowering the volume on "JOKER'S WAITING FOR YOU ON THE BRIDGE" at the end of Kaidan's romance scene in ME1. Reinstating gay Kaidan in ME1. Having the Mako drive more like the Nomad.
EDIT: Sorry, I just realized I put almost all visual improvements in this post. So much for paying attention. So I still want them, but I've scratched them out.
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