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Post by themikefest on Nov 28, 2020 15:06:49 GMT
I think th easme wa yany militsary assumes anyone is dead if the ydon't find the bod yand they don't report in. I think the yassum Anderson an dShep aer dead considerimng how badly the Citadel is damaaged in the blast The crew and squad do not know how badly damaged the Citadel is since they left before the wave did it's thing. So, who informed them that Anderson and Shepard were dead? If they're assuming both are dead, then why is the nameplate not being put up, if ems is high enough. Why don't they not put up the nameplate for all endings until they have confirmation Shepard is dead?
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 28, 2020 15:34:02 GMT
I heard that this was a rumor but was that actually ever saidofficially by a BW person? Well given a tleast in m yopinion ME1 is weaker graphically compaerd wi hboth ME2 an 3 a tleast in my opinion I can see it being harder and taking longerto get up to scratch. ME2-3 have a higher resolution/detail but they have a worse graphical style imo.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 28, 2020 17:39:41 GMT
Well given a tleast in m yopinion ME1 is weaker graphically compaerd wi hboth ME2 an 3 a tleast in my opinion I can see it being harder and taking longerto get up to scratch. ME2-3 have a higher resolution/detail but they have a worse graphical style imo. I presonaall yfee lthat 2 and 3 aer better graphically b8u I guess i tis a matte rof opinion.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 28, 2020 17:42:36 GMT
I think th easme wa yany militsary assumes anyone is dead if the ydon't find the bod yand they don't report in. I think the yassum Anderson an dShep aer dead considerimng how badly the Citadel is damaaged in the blast The crew and squad do not know how badly damaged the Citadel is since they left before the wave did it's thing. So, who informed them that Anderson and Shepard were dead? If they're assuming both are dead, then why is the nameplate not being put up, if ems is high enough. Why don't they not put up the nameplate for all endings until they have confirmation Shepard is dead? It was being put up in the ending. As fo rwh yIt wasn' talread yup befoer my guess is for the feels
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Post by Ascend on Dec 1, 2020 12:28:47 GMT
ME1: have the gameplay of ME3, keep the mako but improve its controls
ME2: For the love of God stop automatically throwing me in space every time I want to enter the Normandy. And do planet scanning like ME3 or not at all
ME3: Just fix the quest log
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Post by Link"Guess"ski on Dec 3, 2020 2:37:04 GMT
ME1: Add new cinematic flair like in ME2 and ME3. No more talking heads 60% of the time. Make movement tighter, and curve the terrain on the worst UNCs. Do something about Ilos so you don't end up running in circles. ME2: Just fix a few cinematic bugs. ME3: Restore all full conversations that should have been full conversations. I know there are a few with un-implemented dialogue wheels. Fix the quest log. Add holstering back. Make the Citadel quests not suck by adding in combat moments in them and not just "push consoles with radio voices". Just for the love of god reduce the nature of the game being like 90% ambient dialogue or whatever. Create new dialogue wheels for Shepard lines that really should have them. Of course, fix the ending but that won't happen. Child is a teenager now, but like... you seriously can't end it on the whole "Organics vs Synthetics" thing. That is not the message or moral of the trilogy, c'mon.
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Post by alanc9 on Dec 3, 2020 4:11:32 GMT
I think th easme wa yany militsary assumes anyone is dead if the ydon't find the bod yand they don't report in. I think the yassum Anderson an dShep aer dead considerimng how badly the Citadel is damaaged in the blast The crew and squad do not know how badly damaged the Citadel is since they left before the wave did it's thing. So, who informed them that Anderson and Shepard were dead? If they're assuming both are dead, then why is the nameplate not being put up, if ems is high enough. Why don't they not put up the nameplate for all endings until they have confirmation Shepard is dead? Could be Hackett if the QEC is still functional (and it is if Bio wants it to be). How he'd know what happened is another matter. As for the LI (or whoever) magically knowing that Shepard isn't dead, we're just going to have to accept that mystical crap like that happens in ME. Trying to invent a rational explanation is a waste of time.
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Post by KaiserShep on Dec 3, 2020 20:32:44 GMT
The crew and squad do not know how badly damaged the Citadel is since they left before the wave did it's thing. So, who informed them that Anderson and Shepard were dead? If they're assuming both are dead, then why is the nameplate not being put up, if ems is high enough. Why don't they not put up the nameplate for all endings until they have confirmation Shepard is dead? Could be Hackett if the QEC is still functional (and it is if Bio wants it to be). How he'd know what happened is another matter. As for the LI (or whoever) magically knowing that Shepard isn't dead, we're just going to have to accept that mystical crap like that happens in ME. Trying to invent a rational explanation is a waste of time. Works best when it’s Liara, since asari already have a magical extrasensory ability. We can just chalk it up to blue lady mojo.
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Post by themikefest on Dec 3, 2020 20:36:17 GMT
Could be Hackett if the QEC is still functional (and it is if Bio wants it to be). How he'd know what happened is another matter. As for the LI (or whoever) magically knowing that Shepard isn't dead, we're just going to have to accept that mystical crap like that happens in ME. Trying to invent a rational explanation is a waste of time. Works best when it’s Liara, since asari already have a magical extrasensory ability. We can just chalk it up to blue lady mojo. Does it? What's the explanation if she's dead? Remember she can be killed on the beam run, if ems is below 2000. And if ems is between 1750-2000, there will still be a memorial scene.
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Post by nannerb on Dec 4, 2020 0:35:31 GMT
I covered some of the possible remaster changes I'd like to see in another post from Red, but I'll rehash and expand on them here.
ME1: - Update the target reticule from a circle to cross hairs - Inventory management should require an access point (locker, workbench) instead of through the pause menu - Increase the game speed, such as how fast your character moves and reacts to controller input. Remove the sluggishness, ex. increase to 1.2x game speed - Universal cooldown for powers
ME2: - Expand the inventory management, closer to ME3. Even if we're only applying one mod on a gun - Include some power combos. Doesn't have to be the exhaustive list of ME3, or as damaging or as explosion-y, but give us one of each just to wet the appetite, even if they're situational. For example, Cryo blast + Concussive shot (on organic) = Cryo explosion; or Sabotage + Overload (on synthetic) = tech explosion
ME3: - Align ME2 squadmate powers in Armax Arena closer to their ME2 counterpart for consistency - Eliminate the glowing lights to indicate enemy spawn in Armax Arena (I find it incredibly distracting and blinding) - Populate the Shooting gallery with "holo-targets" in addition to the bullseye paper - More enemy type variation for Reaper and Cerberus forces. Even something simple as a "Centurion Legionnaire" or "Engineer Captain" that are tougher with maybe an extra layer of defense or improved weapons - Allow a re-spec of any living squadmate in the medbay (ex. Javik, Miranda, Wrex, etc) - Return to 3 unique shield gates. For example, Overload only works on shields, not barriers - More species on the Citadel, would like to see Krogans and Drells and more Jellyfish - Return of shopkeepers (although this would require recording of new dialogue) - More central hubs and marketplaces. Bring back old ones such as Omega, Tuchanka, or Illium. Or introduce new ones, say on a Quarian Liveship or an Alliance outpost (would also require recording of new dialogue)
Overall arc: - Try to keep the Citadel experience consistent across all three games. It doesn't have to be the exact same map each time, but it shouldn't be a new discovery every time either. There should be familiarity baked into the experience - Have an overview screen where you can view and edit your squadmates, their weapons, their powers and their armor in one centralized location. Do I really have to wait for a mission to start to be able to make changes? - Use the cover and roll mechanics of ME3 across all three games - Differentiate Shepard's action buttons. "Use and exit cover" should be a different button than "combat roll," which should be a different button than "use console/open door/talk" - Set up lore/continue lore throughout the game. For example, mention Kai Leng earlier - Remove "power unlock" requirements (borrowed from RedCaesar) - Keep gun acoustics similar throughout the series (There's a pretty good YouTube video out there that compares the gun acoustics from ME1, all the way to Andromeda) - More coherent and consistent mission/journal UI throughout the game
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Post by Son of Dorn on Dec 4, 2020 0:52:23 GMT
I covered some of the possible remaster changes I'd like to see in another post from Red, but I'll rehash and expand on them here. ME1: - Update the target reticule from a circle to cross hairs - Inventory management should require an access point (locker, workbench) instead of through the pause menu - Increase the game speed, such as how fast your character moves and reacts to controller input. Remove the sluggishness, ex. increase to 1.2x game speed - Universal cooldown for powers ME2: - Expand the inventory management, closer to ME3. Even if we're only applying one mod on a gun - Include some power combos. Doesn't have to be the exhaustive list of ME3, or as damaging or as explosion-y, but give us one of each just to wet the appetite, even if they're situational. For example, Cryo blast + Concussive shot (on organic) = Cryo explosion; or Sabotage + Overload (on synthetic) = tech explosion ME3: - Align ME2 squadmate powers in Armax Arena closer to their ME2 counterpart for consistency - Eliminate the glowing lights to indicate enemy spawn in Armax Arena (I find it incredibly distracting and blinding) - Populate the Shooting gallery with "holo-targets" in addition to the bullseye paper - More enemy type variation for Reaper and Cerberus forces. Even something simple as a "Centurion Legionnaire" or "Engineer Captain" that are tougher with maybe an extra layer of defense or improved weapons - Allow a re-spec of any living squadmate in the medbay (ex. Javik, Miranda, Wrex, etc) - Return to 3 unique shield gates. For example, Overload only works on shields, not barriers - More species on the Citadel, would like to see Krogans and Drells and more Jellyfish - Return of shopkeepers (although this would require recording of new dialogue) - More central hubs and marketplaces. Bring back old ones such as Omega, Tuchanka, or Illium. Or introduce new ones, say on a Quarian Liveship or an Alliance outpost (would also require recording of new dialogue) Overall arc: - Try to keep the Citadel experience consistent across all three games. It doesn't have to be the exact same map each time, but it shouldn't be a new discovery every time either. There should be familiarity baked into the experience - Have an overview screen where you can view and edit your squadmates, their weapons, their powers and their armor in one centralized location. Do I really have to wait for a mission to start to be able to make changes? - Use the cover and roll mechanics of ME3 across all three games - Differentiate Shepard's action buttons. "Use and exit cover" should be a different button than "combat roll," which should be a different button than "use console/open door/talk" - Set up lore/continue lore throughout the game. For example, mention Kai Leng earlier - Remove "power unlock" requirements (borrowed from RedCaesar) - Keep gun acoustics similar throughout the series (There's a pretty good YouTube video out there that compares the gun acoustics from ME1, all the way to Andromeda) - More coherent and consistent mission/journal UI throughout the game If I may add something in your post I'll say this: in ME2 increase the ammo count for all weapons.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 4, 2020 5:03:16 GMT
Was ammo a issue for anyone in ME2. I only ran out a couple times on a sniper run, but that is because I suck at shooting sniper rifles. I never came close to running out on any of my non infiltrator runs. I only play on insanity, does more ammo drop on insanity?
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Post by Son of Dorn on Dec 4, 2020 5:07:14 GMT
Was ammo a issue for anyone in ME2. I only ran out a couple times on a sniper run, but that is because I suck at shooting sniper rifles. I never came close to running out on any of my non infiltrator runs. I only play on insanity, does more ammo drop on insanity? It's the same on all difficulties. It was always an issue for me when playing soldier class.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 4, 2020 5:09:26 GMT
Was ammo a issue for anyone in ME2. I only ran out a couple times on a sniper run, but that is because I suck at shooting sniper rifles. I never came close to running out on any of my non infiltrator runs. I only play on insanity, does more ammo drop on insanity? It's the same on all difficulties. It was always an issue for me when playing soldier class. I probably used my teammates more aggressively or something. I never came close to running out on my soldier runs.
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Post by Son of Dorn on Dec 4, 2020 5:13:12 GMT
It's the same on all difficulties. It was always an issue for me when playing soldier class. I probably used my teammates more aggressively or something. I never came close to running out on my soldier runs. I usually just use that LMG on soldier class runs. It chews through it's ammo quickly. And I love my Dakka! ☹️
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 4, 2020 5:22:53 GMT
I probably used my teammates more aggressively or something. I never came close to running out on my soldier runs. I usually just use that LMG on soldier class runs. It chews through it's ammo quickly. And I love my Dakka! ☹️ Ah I'm a shotgun nut. And while the claymore had 1 shot per magazine and not many magazines, it one shot killed and you were pretty much ontop of the corpse that was dropping ammo. I do shotgun runs with every class except infiltrator. One of y great disappointments in ME3 is how singularity lost its stagger, as my shotgun adept style revolved around that.
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Post by Son of Dorn on Dec 4, 2020 5:33:59 GMT
I usually just use that LMG on soldier class runs. It chews through it's ammo quickly. And I love my Dakka! ☹️ Ah I'm a shotgun nut. And while the claymore had 1 shot per magazine and not many magazines, it one shot killed and you were pretty much ontop of the corpse that was dropping ammo. I do shotgun runs with every class except infiltrator. One of y great disappointments in ME3 is how singularity lost its stagger, as my shotgun adept style revolved around that. Don't get me wrong, I love shotgun runs, but the shotguns in ME2 felt lackluster in their range and damage output.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 4, 2020 5:50:27 GMT
Ah I'm a shotgun nut. And while the claymore had 1 shot per magazine and not many magazines, it one shot killed and you were pretty much ontop of the corpse that was dropping ammo. I do shotgun runs with every class except infiltrator. One of y great disappointments in ME3 is how singularity lost its stagger, as my shotgun adept style revolved around that. Don't get me wrong, I love shotgun runs, but the shotguns in ME2 felt lackluster in their range and damage output. They mostly were outside the claymore. But I still made good work of using them in ME2. If you were point blank they did some solid damage. If you weren't soldier or vanguard it pretty much was the katana for me. Some of the DLC shotguns might have been technically better but I didn't like how they handled. Like I think the geth one had a weird firing system which slowed me down too much, so even though it had great range etc it just didn't work.
But there is something about turning the fragile adept into a close in fighting machine that just appealed to me. A lot of ball juggling and getting perfect timing to get it to work. Sometimes it would take a long time to clear a section due to how I wanted to accomplish it. Like in Talis loyalty mission, there is this section you are going down a set of staris from a platform, the bottom is some weird U turn thing with a pillar i the middle and the geth are coming through the door at the bottom, and some are popping up in balconies, and not just weak geth but some of the tanky models. Easy mode, hang back at the top and slowly obliterate them all before they come up the steps.
Shotgun adept method, Tali throws a drone down at the bottom distracting them , you throw a singularity, the stairs bottle necking them in the stagger, garus tosses his deshield power which i forget its name, you run down the stairs and finish off the shields with the shotgun before blowing them, up. You make it to the bottom your cooldowns are still coming up, you aggressively push with the shotgun and melee to buy some time. Cool down is up, singularity to stagger and try and push through.
I'll die like 8 times in a row trying to get it down, miss one head shot, miss the timing or placement of one power and its over. So much damn fun. While I lost my stagger effect in mE3 its combat was super satisfying as well. MEA maybe the controls were better or something but the combat just never had that level of satisfaction for me. It felt easier, things didn't feel like they had the same impact, I don't know it never clicked felt more action game than shooter game or something.
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Post by RedCaesar97 on Dec 4, 2020 14:08:18 GMT
If I may add something in your post I'll say this: in ME2 increase the ammo count for all weapons. Was ammo a issue for anyone in ME2. I only ran out a couple times on a sniper run, but that is because I suck at shooting sniper rifles. I never came close to running out on any of my non infiltrator runs. I only play on insanity, does more ammo drop on insanity? I probably used my teammates more aggressively or something. I never came close to running out on my soldier runs. I usually just use that LMG on soldier class runs. It chews through it's ammo quickly. And I love my Dakka! ☹️ I play ME2 on Insanity, and I rarely run out of ammo, even as a Soldier. There are a few sections where I may run out of ammo for one or more guns, but those times are rare. Most ammo issues occur if: - you are not switching weapons effectively - you are not using squadmates effectively - you stay rooted behind the same cover spot for long periods of time As a Soldier, you start with four weapons. Ideally, you use the sniper rifle to pick off a few basic goons first. Then you switch to Pistol or Assault Rifle (or both depending on defense layers) to take out a few more enemies, then you take out the shotgun to take out stragglers. You can use Adrenaline Rush for movement as well as a damage increase. Using squadmates effectively can also reduce ammo spent on encounters. Also remember that different weapons do more damage against different protection layers (armor, shields, barriers). Combining both of these can increase your combat effectiveness and reduce ammo spent: - Mordin's evolved Cryo Blast has a 4.5-second base cooldown. Frozen enemies take more damage (+100%). - Lifted enemies take more damage (+100%). Jacob, Samara/Morinth, and Jack have Pull. - Jacob pairs well with Miranda or Thane; his Pull and their Unstable Warp have a base 9-second cooldown. Jacob Pull Field > Miranda/Thane Warp for a warp bomb can deal a lot of damage and kill a lot of enemies. Using all your available combat tools will reduce the amount of ammo needed in encounters, and tends to be a lot more fun. Anyway, sorry for taking this thread off track.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Dec 4, 2020 14:25:48 GMT
Nobody wants Garrus to calibrate less in ME2?
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Post by Phantom on Dec 4, 2020 19:29:31 GMT
Nobody wants Garrus to calibrate less in ME2? Garrus calibrating within ME2 is always a good thing. More Calibrations with more unique dialogue might be a good idea.
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Post by AnDromedary on Dec 5, 2020 16:04:57 GMT
Nobody wants Garrus to calibrate less in ME2? Garrus calibrating within ME2 is always a good thing. More Calibrations with more unique dialogue might be a good idea. But if you actually go and speak to him too often, the Normandy will not hit the collector ship in the suicide mission and everybody dies.
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Post by Phantom on Dec 5, 2020 16:12:52 GMT
Garrus calibrating within ME2 is always a good thing. More Calibrations with more unique dialogue might be a good idea. But if you actually go and speak to him too often, the Normandy will not hit the collector ship in the suicide mission and everybody dies. that should become a fail condition for ME2 if Bioware is being both serious yet funny for this remaster of ME.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Dec 10, 2020 9:06:51 GMT
Though it may have been already said: The invisible head -yet there be eyeballs thing... Get rid of it.
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Nov 25, 2024 22:48:43 GMT
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RedCaesar97
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Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jan 3, 2021 15:01:06 GMT
Thought of another one for Mass Effect 1. For Pinnacle Station missions, it would be nice to include the score to beat -- along with your current score -- somewhere on the screen. It would help with some missions, particularly survival missions. (Basically, it would be nice for survival missions to know when you get the high score so you can start to let the enemies kill you. Unless you really want to go 30+ minutes to beat a 2-3 minute score)
EDIT: Or does this not count since it would be a visual change? I may have played myself on this one.
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