linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Dec 4, 2020 0:48:27 GMT
Is it possible EA has put measures in place to have more direct say over BioWare’s game management given the leadership failures with Anthem and Andromeda? This may be less a case of Darrah and Casey not liking what was happening with the games or just more generally not liking losing some of what autonomy they had. If what SirSourpuss has said is true (and I have no reason to not believe him) it's Hudson and Darrah basically taking the fall for past failures, but setting up the roadmap for the next few years to keep the studio alive. That's one of the aforementioned concessions. It's a 90's studio with their own culture being forced to change to survive.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Dec 4, 2020 0:50:14 GMT
Is it possible EA has put measures in place to have more direct say over BioWare’s game management given the leadership failures with Anthem and Andromeda? This may be less a case of Darrah and Casey not liking what was happening with the games or just more generally not liking losing some of what autonomy they had. That isn't entirely clear. It's all on the optics of the situation. Casey saw it as infringing on his territory and lack of trust from EA. Which makes his position feel more volatile and himself being more uncertain about his future in the company. Which isn't ideal circumstances to be working under. On the one hand, it is understandable for EA to want more control in their investments, on the other hand, Casey didn't exactly have much saying on the one game that was released under him; Anthem. Presumably, he was hired to do a job and now EA were telling him, through no fault of his own, that he wasn't being trusted. Personally, I would not be happy with that prospect.
|
|
inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Dec 4, 2020 0:50:31 GMT
Honestly, I’m indifferent to the announcement. People, even high level ones, leave video game companies all the time. Plus it’s not like I had high hopes for DA4 or ME5 anyway from where it seems both games are going.
I just wish them both all the best.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Dec 4, 2020 1:07:20 GMT
Well, if they didn't like DA2's reception, maybe they shouldn't have pushed Bioware for a one-year development? Financially, it was profitable, but they wanted the game to have been better received. Which is why the, effectively, 9 months of full development DA2 had, changed to 18 for ME3 and from that to 24 for DA:I. Which got a further extension for the character race choice option, which, honestly, wasn't that great an implementation, especially when 80% of the userbase played human male, either way. I mean, I do agree that Bioware has a lot of blame for what happened in recent years, but for DA2 and I'd argue ME3, they gave them little development time, expecially DA2. EA doesn't see it as their problem, unfortunately. Not entirely. And ME3, the ending? Entirely laid the blame on Bioware. Even with the new direction the game went compared to DAO, I honestly doubt it'd have got that reception if they had a proper development time, even if a part of the fanbase would've still complained about the changes. Expecially since something similar already happened with ME2. Every game gets some complaints. I doubt that even BG2 didn't get complaints, because it dropped the explorable map areas of BG1, for example. Some complaints are inescapable. Which is why I've laid out the 70% rule. You only need to hit the nail on the head 70% of the time. Anything above and you're good, anything less and you're fucked. ME2 hit the nail in the head enough times to be the best received ME game in the entire franchise. Your point on ME2 is actually true, but that game still gave us plenty of choices in regards of character personalization (not in regards of Shepard's appearance, but that happened for ME as well). Exactly. We had choice over our character's personality and outlook. We got a lot less with ME3.
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,853 Likes: 13,578
inherit
∯ Interjector in Chief
279
0
1
Dec 12, 2024 19:07:26 GMT
13,578
Heimdall
5,853
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
|
Post by Heimdall on Dec 4, 2020 1:08:17 GMT
Is it possible EA has put measures in place to have more direct say over BioWare’s game management given the leadership failures with Anthem and Andromeda? This may be less a case of Darrah and Casey not liking what was happening with the games or just more generally not liking losing some of what autonomy they had. If what SirSourpuss has said is true (and I have no reason to not believe him) it's Hudson and Darrah basically taking the fall for past failures, but setting up the roadmap for the next few years to keep the studio alive. That's one of the aforementioned concessions. It's a 90's studio with their own culture being forced to change to survive. Well, I haven’t really expected BioWare to be that 90s studio for over a decade, so I’m not too worked up on that point. My worst case scenario is them being forced out because someone at EA wants to radically change game design. As it stands... I don’t think this is necessarily such a terrible thing, but it will all depend on what they publish next.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Dec 4, 2020 1:16:28 GMT
Well, if they didn't like DA2's reception, maybe they shouldn't have pushed Bioware for a one-year development? Financially, it was profitable, but they wanted the game to have been better received. Which is why the, effectively, 9 months of full development DA2 had, changed to 18 for ME3 and from that to 24 for DA:I. Which got a further extension for the character race choice option, which, honestly, wasn't that great an implementation, especially when 80% of the userbase played human male, either way. I mean, I do agree that Bioware has a lot of blame for what happened in recent years, but for DA2 and I'd argue ME3, they gave them little development time, expecially DA2. EA doesn't see it as their problem, unfortunately. Not entirely. And ME3, the ending? Entirely laid the blame on Bioware. Even with the new direction the game went compared to DAO, I honestly doubt it'd have got that reception if they had a proper development time, even if a part of the fanbase would've still complained about the changes. Expecially since something similar already happened with ME2. Every game gets some complaints. I doubt that even BG2 didn't get complaints, because it dropped the explorable map areas of BG1, for example. Some complaints are inescapable. Which is why I've laid out the 70% rule. You only need to hit the nail on the head 70% of the time. Anything above and you're good, anything less and you're fucked. ME2 hit the nail in the head enough times to be the best received ME game in the entire franchise. Your point on ME2 is actually true, but that game still gave us plenty of choices in regards of character personalization (not in regards of Shepard's appearance, but that happened for ME as well). Exactly. We had choice over our character's personality and outlook. We got a lot less with ME3. Oh, I didn’t mean that the endings were EA’s faults. What I meant was that ME3 still needed more development time, regardless of them. I’m on a similar mindset for the race options in DAI, not as a general rule as I like having them, but because the role of the protagonist (in my opinion), works better with the human background and it’s more tied to humans and their organizations. That, and the execution was quite bad, in regards of their appearance. I don’t know how EA viewed DAI’s reception beyond sales, but I’d argue it was a step up compared to DA2 and ME3’s reception, overall. I also agree on your point on ME3, and I’d say something similar, although it’s more related to attributes and skill trees, happened with DAI.
|
|
inherit
1033
0
Dec 12, 2024 21:04:37 GMT
37,534
colfoley
19,297
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 4, 2020 1:23:04 GMT
Oh lord, here we go again. "This is the end of BioWare for SURE this time! The game is ruined! All the talented people were born in 1967 and there will never be anymore ever again!" Finally popping in here to read or skim...maybe. But yeah this is what I fully expect this thread to have been already, heck even a couple of the comments above yours was...interesting. And as much as I like Mark Darrah and as much as I will 'miss him' I wish him the best but really do not think that this should be cause for much concern by itself. BioWare still has a lot of talent which carried over from Inquisition and even earlier so I really do not expect this will change anything when it comes to the next DA, and maybe even this is why they chose to leave now...maybe.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Dec 4, 2020 1:23:37 GMT
Oh, I didn’t mean that the endings were EA’s faults. What I meant was that ME3 still needed more development time, regardless of them. As I've said, another 18 months minimum, to have been the game it needed to be. I’m on a similar mindset for the race options in DAI, not as a general rule as I like having them, but because the role of the protagonist (in my opinion), works better with the human background and it’s more tied to humans and their organizations. That, and the execution was quite bad, in regards of their appearance. 100% agreed. I don’t know how EA viewed DAI’s reception beyond sales, but I’d argue it was a step up compared to DA2 and ME3’s reception, overall. I mean, a step up from complete shitshow is an improvement, but it left a lot of players unsatisfied and after Witcher 3, which I haven't even touched, it just got blown out of the water. The internet collectively forgot about it. I also agree on your point on ME3, and I’d say something similar, although it’s more related to attributes and skill trees, happened with DAI. There's so many things that ME3 is lacking, we'd be here all day.
|
|
inherit
1033
0
Dec 12, 2024 21:04:37 GMT
37,534
colfoley
19,297
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 4, 2020 1:24:25 GMT
If what SirSourpuss has said is true (and I have no reason to not believe him) it's Hudson and Darrah basically taking the fall for past failures, but setting up the roadmap for the next few years to keep the studio alive. That's one of the aforementioned concessions. It's a 90's studio with their own culture being forced to change to survive. Well, I haven’t really expected BioWare to be that 90s studio for over a decade, so I’m not too worked up on that point. My worst case scenario is them being forced out because someone at EA wants to radically change game design. As it stands... I don’t think this is necessarily such a terrible thing, but it will all depend on what they publish next. It also depends on how much of DA 4s design has already been 'set in stone' right now as it were.
|
|
inherit
2754
0
Dec 12, 2024 20:37:46 GMT
6,020
Son of Dorn
Fortifying everything.
6,315
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Dec 4, 2020 1:27:20 GMT
*looks up* Meh. *Goes back to painting Space Wolf models*
Edit: forgot to put this song in my post, lol! Enjoy:
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,853 Likes: 13,578
inherit
∯ Interjector in Chief
279
0
1
Dec 12, 2024 19:07:26 GMT
13,578
Heimdall
5,853
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
|
Post by Heimdall on Dec 4, 2020 1:31:37 GMT
Well, I haven’t really expected BioWare to be that 90s studio for over a decade, so I’m not too worked up on that point. My worst case scenario is them being forced out because someone at EA wants to radically change game design. As it stands... I don’t think this is necessarily such a terrible thing, but it will all depend on what they publish next. It also depends on how much of DA 4s design has already been 'set in stone' right now as it were. I’m hopeful from that behind the scenes video we got a little while back that much of the story is pretty set
|
|
inherit
ღ I am a golem. Obviously.
440
0
26,120
phoray
Gotta be kiddin me
13,303
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
|
Post by phoray on Dec 4, 2020 1:34:43 GMT
you know. when Mike left, I freaked out. Spared a few tears of apprehension and took a drink. Then the reboot happened and the level of upset I had just kinda made me... take a step back. Like, I didn't step away on purpose, but restrospectively, that's what I did. Lack luster comics and Tevinter Nights made me step further away.
I don't think I care very much, anymore. Like. I'll buy DA4 when it finally gets around to happening, if it happens. Playing it will be a conversation where at the end of it, I'll decide to stay or say goodbye. So when the information of this settled in, just now, my thought was... I'm glad I found Visual Novels to play. I've found other stories to love and digital boyfriends to smooch.
|
|
apollexander
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 391 Likes: 866
inherit
9079
0
Dec 12, 2024 13:25:24 GMT
866
apollexander
391
July 2017
apollexander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by apollexander on Dec 4, 2020 1:49:59 GMT
Ah well, waiting for the inevitable Jason Schreir article now, I guess. No way this is just them leaving by their own accord. Darrah's article is specially obvious. It seems that they are responsible for Anthem's failure in EA's eyes. I don't remember when did I see a blog by an EA officer before.
|
|
inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Dec 4, 2020 2:05:58 GMT
Your point on ME2 is actually true, but that game still gave us plenty of choices in regards of character personalization (not in regards of Shepard's appearance, but that happened for ME as well). Exactly. We had choice over our character's personality and outlook. We got a lot less with ME3. I have to disagree. ME3 had nuance, while ME2 was as binary as it got. Also had many times we had no choice, such as working with Cerberus in the first place.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Dec 4, 2020 2:07:45 GMT
I have to disagree. ME3 had nuance, while ME2 was as binary as it got. Also had many times we had no choice, such as working with Cerberus in the first place. I'm referring to auto-dialogue and reducing dialogue wheel choices.
|
|
inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Dec 4, 2020 2:09:02 GMT
I have to disagree. ME3 had nuance, while ME2 was as binary as it got. Also had many times we had no choice, such as working with Cerberus in the first place. I'm referring to auto-dialogue and reducing dialogue wheel choices. Still say ME2 was a worse offender than ME3.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Dec 4, 2020 2:14:57 GMT
Still say ME2 was a worse offender than ME3. OK, buddy.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Dec 4, 2020 2:17:09 GMT
I was expecting the development to go to shit, so this isn't a surprise to me.
|
|
inherit
2754
0
Dec 12, 2024 20:37:46 GMT
6,020
Son of Dorn
Fortifying everything.
6,315
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Dec 4, 2020 2:39:18 GMT
I have to disagree. ME3 had nuance, while ME2 was as binary as it got. Also had many times we had no choice, such as working with Cerberus in the first place. I'm referring to auto-dialogue and reducing dialogue wheel choices. Would've loved to give the turian councilor shit in ME3 for all the crap he said to Shep.
|
|
telanadas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 317 Likes: 619
inherit
11510
0
619
telanadas
317
May 2020
mistberry
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by telanadas on Dec 4, 2020 2:56:58 GMT
I only just heard about this.....omg 🥺😰 I want to be optimistic for DA4 but I am worried. Is the writing on the wall? 😭 Bioware please reassure us die-hard fans 😭 I was so excited for DA day and they leave on the eve!?!?!? wtf....it's literally the fans keeping this ship alive at this point, Bioware can't even be bothered hosting their own forums to discuss events like this. Why would they leave in the middle of development?!
|
|
inherit
2147
0
Dec 12, 2024 20:49:20 GMT
3,191
Gwydden
1,393
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Dec 4, 2020 3:08:45 GMT
I am put in mind of Blizzard's situation, as a video game company that used to inspire a lot of love but whose growing corporatism this past decade has alienated fans, causing mass defections among developers and old timers starting their own studios with promises of a return to form like in the good old days. Time will tell if any are successful.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,486 Likes: 26,475
inherit
214
0
Dec 12, 2024 20:18:30 GMT
26,475
melbella
Trouble-shooting Space Diva
8,486
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Dec 4, 2020 3:20:46 GMT
Just one more way 2020 keeps on giving.
|
|
telanadas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 317 Likes: 619
inherit
11510
0
619
telanadas
317
May 2020
mistberry
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by telanadas on Dec 4, 2020 4:42:49 GMT
We strive for all of our studios to be places where talented creative people come to do career-defining work. A dimension of this ambition is that sometimes those people want to try something different. Casey Hudson, GM, BioWare and Mark Darrah, Executive Producer, Dragon Age are two of those people and they have decided to move on from BioWare. -- Bioware
And now, after nearly 20 years of work at BioWare, I’ve made the decision to retire from the studio and make way for the next generation of studio leaders. -- Casey
Though I remain confident in BioWare’s strength and continued place in this conversation, I have decided to retire from my position at BioWare....I don’t know what’s next for me, but I’m excited to find out. Just as I’m excited to find out what Dragon Age now becomes.-- Mark
Based on their statements, it seems to me like Mark and Casey were pushed out of the studio... Bioware states 'sometimes people want to try something different' yet Mark and Casey have no idea what they are going on to next, and they both announce 'retirement'?!?! um....ok then. Mark also seemed really invested in DA, why would he just retire in the middle of a game's development that is basically at it's climax story-wise? (and on DA day too????!?!?!?) It all just seems so suss.
I’m excited to find out what Dragon Age now becomes.' !?! sigh....
Maybe their creative vision wasn't aligning with what EA wanted. Either way, unless there is actual gameplay involved I don't think any potential announcement or trailer will inspire much confidence at this point for me. The 25 yrs of Bioware book they released recently now feels like a commemoration of the studio TBH. :/
|
|
inherit
ღ Voice of Reason
169
0
17,951
Element Zero
7,482
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Dec 4, 2020 5:06:56 GMT
This definitely gives me a melancholy feeling.
Casey Hudson has been at the foundation of a great many of my favorite games ever. I don't need to agree with a person's every decision to admire and respect him or her. I will always respect Casey for his creativity; his willingness to absorb some tough blows and still love to create; and for the high praise his peers and subordinates have generally had for him.
It feels like Casey "just returned". I vaguely hoped he might stabilize BioWare. While his comments state this was precisely his goal and that he feels he's done it, I'm not sure I can feel optimistic about that. No games have yet emerged from his stabilized BioWare, and recent efforts have taught me to expect little.
Mark was one of the people who still inspired positive feelings, nostalgic hope that "Old BioWare" wasn't completely dead. His coworkers always seemed to love him. It's sad to see him go.
I've left a job that I loved and people with whom I loved working. It's always sad to go, but eventually the time comes. I left because my industry and employer had changed. The old ways of doing things, serving clients, etc... weren't going to return. The job had changed enough that my love had dimmed. When given the chance, I jumped on a severance package. I had a wistful, melancholy moment with my team on my last day, and as I drove away for the final time. Yet, it was for the best. A decade later, it's obvious that I made the right call.
I sense that same wistful sadness in their comments, particularly in Mark's. Casey has been down this road previously. Mark had more than 20 consecutive years with BioWare. That's tough. I wish these guys the very best.
I've often felt BioWare needed fresh leadership to break free from some of their silly, repetitive mistakes. That said, I always viewed guys like Casey and Mark as the ones still carrying a bit of the old BioWare Magic. Shit development hurt MEA badly (the last game about which I cared), and the writing was not up to par. Still, some of that magic shined through in a game they basically developed in 18 months. That was enough for me to hope (but not expect) that any future, properly managed Mass Effect might be at least somewhat on par with the earlier efforts.
Maybe these new leaders will make kick ass games. I hope so, but I skip lots of great games. I loved great BioWare games. Every time I see a name like Hudson, Laidlaw, Darrah leave, I'm reminded that all things end. The Old BioWare is long gone. BioWare might produce good games under fresh leadership; but will they have the same feel as the old favorites? Probably not for me. Those were a product of times and creative teams long past. It's not realistic to expect future teams to magically replicate a subjective thing like a "feeling" older games give me.
I, too, have grown older and changed. Now I'm an oldish guy who posts overly verbose comments on message boards when game devs dare make career changes. I've said enough. Forgive the plentiful typos. That's a lot of letters above, and Samsung autocorrect is terribad.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
inherit
1561
0
Dec 12, 2024 19:34:33 GMT
9,092
Sanunes
Just a flip of the coin.
6,007
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Dec 4, 2020 5:11:37 GMT
I am pretty "meh" on this. In reality these guys might have oversaw the games, but the big problems I had with BioWare games were at the top level of the company. The people that work daily programming the games and doing their jobs seem to be good at it and where problems have encountered are really "big picture" level. Things like not chopping content fast enough or not being able to make a plan that fits within the abilities of the humans that work for you while trying to have some buffer for issues that will always arise are at this level.
Now do I think the problems solely exist at the upper levels of BioWare? Of course not, but I always believe a culture shift also needs the people at the top to change otherwise the thinking stays the same because the people leading the development are the same people.
Overall I wish the best to the two of them and they find what they want to do, personally I think the Doctors had the right idea for when they left BioWare. Leaving the industry all together and found passions that were completely different from game development for I don't think the shadows of their past will ever go away.
|
|