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Post by bmwcrazy on Jan 19, 2024 7:21:52 GMT
If you do the Phantom Liberty gig with the two corrupt cops trying to get out of trouble with a drug lord, the right dialogue choices will end the quest with the drug lord cracking up laughing at everyone's collective idiocy and letting them all go as a reward for the entertainment value. You actually get a better outcome if you kill Dodger.
After a couple days, you'll receive a message from Bill and start the side job "New Person, Same Old Mistakes." When you finally meet Bill, you find out he has quit NCPD and started a hotdog stand instead.
He's much happier while Charles is still in NCPD and getting into all sorts of troubles as usual. Bill will also offer you some eddies as rewards. You can even buy some rare consumable item from him.
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Post by bmwcrazy on Jan 19, 2024 7:33:02 GMT
The main story stuff and of course the entire DLC were all much much better than pretty much all of the sidequests. So this game isn't really the best example of sidequests done right to me. There's the personal stuff of your friends which is great but unevenly distributed. River didn't get a lot of content. That annoyed me. The girls got a lot more love. But sidequests involving random people were pretty meh. So it's like 30% great and 70% meh for side content imo. I hope you didn't miss the side job "Sinnerman." That is one of my favorite video game missions.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jan 19, 2024 8:37:03 GMT
I hope you didn't miss the side job "Sinnerman." That is one of my favorite video game missions. Didn't miss it. Was definitely one of the better ones but wouldn't call it amazing personally.
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Post by bmwcrazy on Jan 19, 2024 16:58:41 GMT
Didn't miss it. Was definitely one of the better ones but wouldn't call it amazing personally. What about Kerry's side jobs? They're amazing as well. Plus you get to help out Us Cracks with a personal matter. For me, Cyberpunk 2077 is kind of about checking things off the bucket list. You have the opportunity to be a street racer, a detective, a nomad, a rock star, a BD star, and even an NUSA secret agent. These moments are what make Cyberpunk 2077 a great game.
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Post by Kappa Neko on Jan 19, 2024 17:16:19 GMT
What about Kerry's side jobs? They're amazing as well. Plus you get to help out Us Cracks with a personal matter. For me, Cyberpunk 2077 is kind of about checking things off the bucket list. You have the opportunity to be a street racer, a detective, a nomad, a rock star, a BD star, and even an NUSA secret agent. These moments are what make Cyberpunk 2077 a great game. Yeah, "companion" sidequests were overall pretty good. Especially Panam and Judy. Kerry just annoys the crap out of me as a person. Can't stand the guy. But his quests were fine. If I replay male I might not do double romance again and skip him and go just for Panam.
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N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
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Post by talyn82 on Jan 21, 2024 4:52:07 GMT
I hope you didn't miss the side job "Sinnerman." That is one of my favorite video game missions. I remember doing a quest called that but I cannot recollect what the quest was about. What was the quest about?
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Post by skekSil on Jan 21, 2024 15:10:51 GMT
I remember doing a quest called that but I cannot recollect what the quest was about. What was the quest about? Its about a prisoner who wants to be executed.
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Post by bmwcrazy on Jan 21, 2024 18:06:49 GMT
Its about a prisoner who wants to be executed. Yup, I love that mission. Somehow I managed to get a successful BD recording on my first playthrough and got the full payout. It was like a miracle. Like the mission Sacrum Profanum, they were what inspired me to experiment with pacifist playstyles.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Post by ergates on Jan 22, 2024 13:14:25 GMT
My Rayfield Caliburn has a suicidal top speed of 210mph.
But I still enjoy just cruising Night City with it's lovely quiet engine, with the radio on at a steady 45mph, taking in the vibes, not making trouble with the cops.
I'm now around L40 and still have only had one single Wanted flag (outside of the races, where they're largely unavoidable) and that was in the Badlands when I got one for some reason after driving too close to a checkpoint - but my Caliburn made a mockery of their pitiful attempts to catch me, they didn't even get the tailights.
Panam's now locked into a romance with my V and it's surprisingly good. No cheese, no awkward sex scenes where the NPCs are posed like store mannequins (Bioware) no romance interest suddenly undergoing a total personality reconstruction and morphing into a simpering, clingy Mills & Boon character (Starfield - I like the game, but the romance outcomes leave a lot to be desired).
In fact the only thing I'm not enamoured with about this game is the afore-mentioned races. The AI is a cheating bastard, rubberbanding and teleporting into place when, realistically, I should have been way in front and leaving them in the dust, given my car is significantly faster than any of the competition.
The Caliburn handles really, really well, and I could almost complete the penultimate race without smashing into a wall and overturning after only around 10 restarts (the final race doesn't matter.)
I also have Johnny's gun, shades tank top, jacket and car. I just need the guy's pants, which I'm working on, because I'm fully committed to roleplaying my way through the game, and given My V is turning into Johnny over time I made the decision to gradually alter him to reflect this. He began with a crew cut and minor stubble. Now he has hair, far more stubble, and is wearing Johnny's gear and shades. This will continue toward the end.
Thing's I've learned:
Tyres can be shot out - sadly including my own.
Crafting parts can be upgraded into the next tier, making a batch of Tier 1 allows a smaller stack of Tier 2 to be crafted from those ad infinitum.. This was what I failed to understand in my earlier post.
Johnny actually has a pretty wicked sense of humour (albeit of the dryest sort) if you allow yourself to befriend him, forgive his earlier douchery and just go along with it. I discovered this during a side mission when he suddenly began to narrate the scenario, film noir style.
'Chipping In' by Samourai rocks it up to 11!
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Post by flyingsquirrel on Jan 22, 2024 14:32:26 GMT
I guess I'm not the only one confused about the origin of the Dogtown airdrops. If you type "why are there airdrops" into a Google search bar, the top auto-complete option is "in Dogtown." Unfortunately it sounds like nobody else knows either. The wiki has this: Someone on Reddit claimed to have found this - not sure if it's a joke, but even if it's real, it seems more like an Easter Egg than an actual explanation.
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Post by flyingsquirrel on Jan 23, 2024 19:42:37 GMT
Well, CDPR certainly did a good job of making me not want to trust Songbird *or* Reed. I can understand Songbird wanting to escape her situation so she can no longer be used by the NUSA or anyone else, but she doesn't seem to care much about sacrificing others along the way, and her willingness to set off a turret massacre in the stadium to give herself cover certainly goes way beyond what my current V would consider justifiable. On the other hand, Reed is pretty clearly willing to kill anyone who gets in his way (as he demonstrated when he and Alex shot two unconscious people in the head), so I don't have any reason to believe that he would treat Songbird humanely if V uses the option to knock her out, or that there would be any restraint on how Myers chooses to use Songbird in the future. I might end up playing both paths to see how they turn out before deciding which one to continue with afterwards. But if there were an option for V to just walk away from this whole mess, I might well have taken it.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 23, 2024 20:55:22 GMT
Well, CDPR certainly did a good job of making me not want to trust Songbird *or* Reed. I can understand Songbird wanting to escape her situation so she can no longer be used by the NUSA or anyone else, but she doesn't seem to care much about sacrificing others along the way, and her willingness to set off a turret massacre in the stadium to give herself cover certainly goes way beyond what my current V would consider justifiable. On the other hand, Reed is pretty clearly willing to kill anyone who gets in his way (as he demonstrated when he and Alex shot two unconscious people in the head), so I don't have any reason to believe that he would treat Songbird humanely if V uses the option to knock her out, or that there would be any restraint on how Myers chooses to use Songbird in the future. I might end up playing both paths to see how they turn out before deciding which one to continue with afterwards. But if there were an option for V to just walk away from this whole mess, I might well have taken it. I actually liked Reed quite a bit. He's like Takemura in a way. Loyal to the wrong people. Play both choices to get a full picture. Might also change your perception of Reed. Or not. In good CDPR fashion neither choice will make you feel good about it. Songbird is definitely very selfish and I found that difficult to justify as well. I felt really sorry for her but the business at the spaceport, yeahhh no. I did side with her initially because fuck the NUSA but after having all the facts I consider one of the other outcomes best.
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Post by bmwcrazy on Jan 24, 2024 3:19:49 GMT
I actually liked Reed and Alex.
Songbird on the other hand seemed to be the backstabbing type to me. She betrayed Myers, Reed, and Hansen. So it was pretty obvious to me who she would betray next.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Post by ergates on Jan 24, 2024 13:20:45 GMT
I've yet to start the DLC, so am deliberately ignoring all posts that refer to it so as to avoid possible spoilers.
Where am I?
The band's back together (almost) and it looks like we're (or at least them, and me in Johnny's shoes) are actually about to do a gig!
God I hope so with all my heart!
Actually taking Johnny's spot and doing an in-game song on a stage, holding the guitar would be awesome beyond imagining. It's many years since I performed on stage with a band. I was just a teenager then and the memories are hazy, and the crowd were a handful of raucous punks who pogoed and 'gobbed'. Guess Samurai won't actually be much different, albeit they can actually play their instruments well, being the digital counterparts of the excellent band Refused.
Damn, I hope it's not just a 'fade to black' moment and I actually get to experience the gig in first person.
Things I learned:
Once you get a Tier 5 board and matching skills and quickhacks you can decimate entire rooms of enemies with a deft application of Overdrive/System collapse.
You can also blow up cars full of gangbangers - which is absolutely hilarious!
Tier 5+ power sniper rifle + Cyberware Malfuncion + Cyberpsycho = dead Cyberpsycho, hardly even a challenge.
The game keeps ominously flagging up a pending confrontation with Adam Smasher, and from the dropped hints I'm expecting some kind of uber, brutal multistage boss battle at Dark Souls level of difficulty, something that I'll probably start out being one shotted 20 times, constantly reloading, and retrying for well over two hours until I finally win by the skin of my teeth with 0.1% health left and no bullets... and then he'll get up again, regenerate his health and Phase 2 of the fight begins...
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Post by skekSil on Jan 24, 2024 14:02:48 GMT
The game keeps ominously flagging up a pending confrontation with Adam Smasher, and from the dropped hints I'm expecting some kind of uber, brutal multistage boss battle at Dark Souls level of difficulty, something that I'll probably start out being one shotted 20 times, constantly reloading, and retrying for well over two hours until I finally win by the skin of my teeth with 0.1% health left and no bullets... and then he'll get up again, regenerate his health and Phase 2 of the fight begins... I wouldnt overhype it if I were you he is definitely tougher than the minibosses you have already seen but this aint Dark Souls. Btw what difficulty are you playing on?
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jan 24, 2024 16:29:54 GMT
The game keeps ominously flagging up a pending confrontation with Adam Smasher, and from the dropped hints I'm expecting some kind of uber, brutal multistage boss battle at Dark Souls level of difficulty, something that I'll probably start out being one shotted 20 times, constantly reloading, and retrying for well over two hours until I finally win by the skin of my teeth with 0.1% health left and no bullets... and then he'll get up again, regenerate his health and Phase 2 of the fight begins... I wouldnt overhype it if I were you he is definitely tougher than the minibosses you have already seen but this aint Dark Souls. Btw what difficulty are you playing on? Yeah he was fine on Normal. Almost killed me for a second but there wasn't a single fight on Normal that was tough for me.
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Post by flyingsquirrel on Jan 24, 2024 19:50:25 GMT
Well, CDPR certainly did a good job of making me not want to trust Songbird *or* Reed. I can understand Songbird wanting to escape her situation so she can no longer be used by the NUSA or anyone else, but she doesn't seem to care much about sacrificing others along the way, and her willingness to set off a turret massacre in the stadium to give herself cover certainly goes way beyond what my current V would consider justifiable. On the other hand, Reed is pretty clearly willing to kill anyone who gets in his way (as he demonstrated when he and Alex shot two unconscious people in the head), so I don't have any reason to believe that he would treat Songbird humanely if V uses the option to knock her out, or that there would be any restraint on how Myers chooses to use Songbird in the future. I might end up playing both paths to see how they turn out before deciding which one to continue with afterwards. But if there were an option for V to just walk away from this whole mess, I might well have taken it. I actually liked Reed quite a bit. He's like Takemura in a way. Loyal to the wrong people. Play both choices to get a full picture. Might also change your perception of Reed. Or not. In good CDPR fashion neither choice will make you feel good about it. Songbird is definitely very selfish and I found that difficult to justify as well. I felt really sorry for her but the business at the spaceport, yeahhh no. I did side with her initially because fuck the NUSA but after having all the facts I consider one of the other outcomes best. Yeah, I'm definitely not feeling positive about Songbird after the massacre at the spaceport where she says to just let them all kill each other. Shooting back at the NUSA black ops soldiers is one thing, but the spaceport security guards didn't ask to be part of this situation and were just doing their jobs. Since the game set both sides as hostile to V, I quickhacked a few of the black ops soldiers on my way past all the chaos. And, of course, she has another surprise waiting for V afterwards. Is it possible to talk Reed into backing down without letting him take Songbird? I tried a couple different dialogue options but both ended with somebody getting shot.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 25, 2024 8:46:33 GMT
Is it possible to talk Reed into backing down without letting him take Songbird? I tried a couple different dialogue options but both ended with somebody getting shot. Nope. Whatever you do somebody dies in each scenario.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Post by ergates on Jan 25, 2024 10:19:01 GMT
I wouldnt overhype it if I were you he is definitely tougher than the minibosses you have already seen but this aint Dark Souls. Btw what difficulty are you playing on? Just on normal for now. I've not encountered anything that's overly challenging. The lady with the huge hammer during the Voodoo Boys' mission is probably the closest, but once I'd worked out what to do it wasn't so bad. The second boss was the guy with the Mantis Blades after the parade who was more annoying than challenging due to his habit of going invisible for long periods. Most deaths I've had come from the electric floor in Delamain's mission when I was trying to work out how to get to the stairs. I could probably handle the game on hard, truth be told, but whatever I've never been one of those people who massively enjoy bullet sponge enemies and super-challenging encounters.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
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Post by ergates on Jan 25, 2024 13:11:31 GMT
Didn't get time to play this morning as alarm didn't go off at 4:45am for some reason... grrrr. Woke up at 8:30 and so had to just shower and get to work. Bloody phone alarm!
As an aside I took a quick look at available mods on Nexus in case anything caught my eye. But beyond the usual parade of hAwT bAbeZ iN L1NgeRiE wh1T bIgGe5t beWbZ evA!!1111 and pages and pages of skins, skins, skins, skins nothing really called out to me.
Most of the mods I might use (menu/interface modifications etc.) all relied upon the old pre 2.0 patch and would no longer with 2.0+
Ah well, I'm OK with the game as it is, don't really need mods.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jan 25, 2024 13:11:49 GMT
Most deaths I've had come from the electric floor in Delamain's mission when I was trying to work out how to get to the stairs. Uggghhh, don't remind me. I died like ten times. Even when I knew where to go I still couldn't pull it off somehow. Was honestly the hardest part of the game, lol. If I replay I'll bump up the difficulty to see if it becomes more fun or just a chore. I never finished Mass Effect on Insanity because that was just no fun to me.
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Post by flyingsquirrel on Jan 25, 2024 16:35:37 GMT
I went back to a save right before the Reed/Songbird decision and chose Reed this time, and there is a dialogue choice where V tells Songbird that she's trying to save her from herself, as opposed to just, "Sorry, NUSA offered me a better deal." I'm sure this will all end badly one way or another, but this actually feels more consistent with my thinking - try to knock Songbird out before she can set off all the turrets, but still try to help her later.
My V had high enough stats for the "I'm a netrunner" dialogue choice when Reed talks about trying to track Songbird down, but then the mission objectives still said I had to call somebody else. I'm on good terms with Mr. Hands, so I paid him to set up a meeting, but are there actually other characters that you can call?
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Post by skekSil on Jan 25, 2024 17:21:51 GMT
I'm on good terms with Mr. Hands, so I paid him to set up a meeting, but are there actually other characters that you can call? There are actually quite a few options, but you had to finish quests associated with them, Mr. Hands is the default choice. Strange that you didn't have at least an option to call Carol Emeka, a netrunner for Aldecados.
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Post by Kappa Neko on Jan 25, 2024 18:16:46 GMT
Yeah I think I had three options but chose Mr Hands. Probably doesn't matter but I appreciate this variable if it actually means you get a slightly different scene. It's great for roleplaying.
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Post by flyingsquirrel on Jan 26, 2024 1:41:38 GMT
I'm on good terms with Mr. Hands, so I paid him to set up a meeting, but are there actually other characters that you can call? There are actually quite a few options, but you had to finish quests associated with them, Mr. Hands is the default choice. Strange that you didn't have at least an option to call Carol Emeka, a netrunner for Aldecados. I might have had her in my directory somewhere. I just meant that the quest marker only named Mr. Hands, so I wasn't sure who else to try.
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