ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Jan 29, 2024 13:52:34 GMT
Here's where I'm at.
All vanilla main missions now complete, all obvious side missions also complete, including several acts of serene meditation, having mad discussions with Garry the Prophet and shedding a tear for my favourite vending machine.
All that's left are the remaining Gigs, the DLC and the NCP scanners - not sure if the scanner missions just infinitely spawn, or if they can all be completed, but I'm enjoying the game so much I'm fully committed to completing all gigs.
So made a start on the DLC this morning, and have taken the first tentative steps into Dogtown, accompanied by my new best pal Songbird.
I've gone to some lengths to avoid spoilers, including not reading most of the threads on this page that mention the DLC, however I did read some user reviews of Phantom Liberty, and learned that one of the main missions basically emulates Alien Isolation - in that you're confronted with a killer robot who you cannot fight, must hide from, and to make matters worse all your navigation tools are removed, forcing you to use your own native sense of direction to find your way though a complex, confusing maze of a building.
I comprehensively suck at games like Alien Isolation and my sense of direction is lousy, consequently I'm absolutely DREADING this up-coming mission. Maybe it's there's some way to avoid doing it?
I find these kind of 'run and hide from the Big Bad' survival horror-type games to be very, very, stressful and unpleasant to play, they just aren't to my taste at all.
Regardless I'll press on...
|
|
inherit
837
0
Apr 11, 2024 20:19:58 GMT
1,744
flyingsquirrel
1,323
August 2016
flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by flyingsquirrel on Jan 29, 2024 19:55:48 GMT
Here's where I'm at. All vanilla main missions now complete, all obvious side missions also complete, including several acts of serene meditation, having mad discussions with Garry the Prophet and shedding a tear for my favourite vending machine. [snip] I've gone to some lengths to avoid spoilers, including not reading most of the threads on this page that mention the DLC, however I did read some user reviews of Phantom Liberty, and learned that one of the main missions basically emulates Alien Isolation - in that you're confronted with a killer robot who you cannot fight, must hide from, and to make matters worse all your navigation tools are removed, forcing you to use your own native sense of direction to find your way though a complex, confusing maze of a building. I comprehensively suck at games like Alien Isolation and my sense of direction is lousy, consequently I'm absolutely DREADING this up-coming mission. Maybe it's there's some way to avoid doing it? I find these kind of 'run and hide from the Big Bad' survival horror-type games to be very, very, stressful and unpleasant to play, they just aren't to my taste at all. I finally figured out that the unknown side job near Afterlife was Garry the Prophet, though I wasn't sure if different responses led to the quest being "updated." Is there some progression in what he talks about if you keep going back? The "survival horror" part of PL is not as long and annoying as I was afraid it might be, and it only pops up on one of the two ending paths, both of which will probably seem thoroughly unpleasant by the time you get to them.
|
|
inherit
11346
0
May 15, 2024 16:36:05 GMT
1,355
skekSil
1,155
November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by skekSil on Jan 30, 2024 1:05:40 GMT
NCP scanners - not sure if the scanner missions just infinitely spawn, or if they can all be completed The do not respawn. I've gone to some lengths to avoid spoilers, including not reading most of the threads on this page that mention the DLC, however I did read some user reviews of Phantom Liberty, and learned that one of the main missions basically Man, you managed to spoil some juicy mission for yourself. But don't worry it isn't so bad.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Jan 30, 2024 17:07:39 GMT
Man, you managed to spoil some juicy mission for yourself. But don't worry it isn't so bad. I don't have any details or context, all I know is there's a mission with an unkillable robot that's a bit like Alien Isolation - that's it, nothing's spoiled. Assuming Songbird's still alive (In my game she's vanished after a boss fight incident involving a crazed Chimera) I'm expecting there to be a choice regarding her that locks you onto one of these two ending paths. All I need to do is figure out which one avoids the 'alien isolation' section, and as long as it doesn't involve straight up murdering or betraying someone I care about, I'll pick that choice and stick with it every step of the way. I quit the game this morning in the world's grottiest dump of an apartment with Myers and two yo-yos who stumbled through the door who, for some inexplicable reason, my V decided to trust and allow to stay. I'm sure nothing bad will happen if we just lie down and catch some shuteye with these two armed strangers in the same room and a bounty on our heads. It will be fine....
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jan 30, 2024 20:58:50 GMT
All I need to do is figure out which one avoids the 'alien isolation' section, and as long as it doesn't involve straight up murdering or betraying someone I care about, I'll pick that choice and stick with it every step of the way. You can't really figure it out without looking it up and getting more spoilers. I can't even comment the second part of your sentence without spoilers. So my advice is to just do what feels right to you and if that choice ends up leading to THAT, it's not that bad. Gameplay-wise I mean. I was terrified and I actually died once. But it's not too difficult to survive it. So don't sweat it. Oh, and technically there are more than 2 endings. There are various ways this all can play out. There are two branching paths, yes. But at the end you have more choices on how to conclude things. I highly recommend you play through all of it.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 1, 2024 19:50:46 GMT
The Dogtown Gigs are very, very different from the Gigs in the base game. They're really fleshed out and contain some genuine storytelling. I you have been ignoring base game gigs - which mostly just involve infiltrating a base, shooting people, or sneaking around to steal a McGuffin, I'd urge you to give Dogtown's Gigs a shot.
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 1, 2024 20:39:04 GMT
The Dogtown Gigs are very, very different from the Gigs in the base game. They're really fleshed out and contain some genuine storytelling. I you have been ignoring base game gigs - which mostly just involve infiltrating a base, shooting people, or sneaking around to steal a McGuffin, I'd urge you to give Dogtown's Gigs a shot. Yes th DLC gigs are MUCH better, agreed. I gave up on the base game gigs, too boring. Currently replaying Witcher 3 and the sidequests are so much better it's not even funny. Cyberpunk is an amazing game too but the majority of side content is lacking. I put it down to the messy rushed release. The DLC schedule must have been better and now we got proper interesting gigs at last.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 5, 2024 10:11:52 GMT
Moral choice systems in videogames.
Typically there's four versions that developers can go with:
There's your standard Good choice vs evil choice, prevalent in older RPGs - basically "Save the burning orphanage" vs "Stab a kitten in the face". And the only reason you'd ever choose the latter is if you were deliberately roleplaying as an evil protagonist who deliberately chooses the total dick move for the sake of teH evIlS.
Then there's the middle value - which provides an evil choice, along with an effective-but-not-good choice, and also a good choice, but to get that good choice requires some extra legwork on your part, and some setup to ensure you have all your pieces in place prior to the decision. Dragon Age Origin's Earl of Redliffe and Landsmeet scenarios are good examples.
And finally you have your classic 'grey area' series of choices - which, at it's most extreme creates a scenario in which all options are shitty, there's no right or wrong choice, so you just have to pick one and be done with it. The main problems with this is that it can make all your decisions feel arbitrary, you may as well just go: "eeny, meeny, miny moe."
In these situations the only thing you can really do is adopt a 'cold calculus of war' mindset and choose the path that creates the least amount of long-term suffering, but still feel dirty and soiled afterward.
This would be like "Burn down the orphanage" vs "Blow up the hospital" and choosing the save the orphanage on the grounds that the kids still have their whole lives to live, whereas a lot of the patients in the hospital are old and sick anyway - though there are still kids in the hospital, but less than in the orphanage.
These kinds of choice systems are emotionally draining, and I can sometimes find them annoying, though many players love them and clamour for more 'grey area choices.' in games.
The ending of Phantom Liberty is a textbook example of the latter.
After a few reloads and trying my hand at different paths I concluded that the choice that causes the least amount of damage is to betray Reed, save Songbird, but then hand Songbird in to Reed at the end.
It's still a dick move, it gives Songbird a false hope of escape, only to dash those hopes right at the end, making me feel like a complete shit. But the alternatives are worse. Siding with Reed kills off Alex, turns Songbird into a crazed cyberpsycho, potentially dooming many innocent members of the public and ultimately maintains her status as a prisoner.
Helping Songbird escape forces me to kill Reed, which I ultimately found that I could not do, I just didn't have it in me, despite me being pissed at both him and Alex after their own total dick moves gunning down those two netrunners which I felt was completely unjustified.
But the choice I made spares Reed and Alex, Songbird at least gets to live, and the public are saved from her crazed cyberpsycho meltdown.
So that's what I'm sticking with and will be my 'canon' ending for Phantom Liberty. Others may justify different outcomes, but this one is mine.
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 5, 2024 12:01:30 GMT
But the choice I made spares Reed and Alex, Songbird at least gets to live, and the public are saved from her crazed cyberpsycho meltdown. So that's what I'm sticking with and will be my 'canon' ending for Phantom Liberty. Others may justify different outcomes, but this one is mine. I came to a different conclusion. Yes, if your goal is to keep Reed, Alex and Song alive then this is the way to do it. However, imo handing Song over to Myers is evil. It's the most evil choice in the entire game for me. Dooming her to a fate worse than death as she calls it. My initial choice was to send her to the moon because fuck the NUSA but that's a REALLY dangerous thing to do. Not only is Mr Blue Eyes a highly dubious wild card already associated with mind control, Song herself is a weapon of mass destruction and unstable. She could be used to destroy mankind if the blackwall comes down because of her. She might be getting used by Mr Blue Eyes for exactly this goal. Plus, the massacre at the spaceport is BAD. Really really bad and cannot be justified in any way. I was so horrified. Song is s cyberpsycho at that point no matter if you side with her or betray her. So to me the best ending is to betray Songbird at Hansen's base, Alex unfortunately dies, and you mercy kill Song after the spider business. This way this entire nightmare ends for good. And Song is "free". She is ruined in any case, so might as well kill her and spare her more misery. That's my canon ending I find the most morally right with the least amount of casualties and safest for mankind.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 5, 2024 12:37:54 GMT
Yeah, that's the one the leads to the Somewhat Damaged mission, which I really, really wish to avoid at all costs.
I did play a bit of it while experimenting with that path, and lasted around 10 minutes into it before saying: "screw this!"
Games like Cyberpunk are comfortable escapism for me, but those kind of survival horror games just leave me feeling worn out, stressed and filled with anxiety - which I have quite enough of it my life. If there were clear markers telling where to go maybe it wouldn't be so bad, but the fact they take away all your navigation tools makes it 10 times worse. Horrible, horrible mission and a classic case of the 'unexpected gameplay change' trope.
So Songbird must be recaptured. The spaceport massacre is bad for sure, but that's not on me, it's on Myers. She made that call, so my conscience is clear on that regard.
Besides which Reed might have his issues, and he's a pretty broken character, but Songbird herself is fundamentally untrustworthy. Effectively she just used V as a pawn, stringing him along with a lie, causing him to risk his life for her - and for what? For her to finally turn round and say: "Oops, sorry! That whole curing you thing was just something I made up to lure you here and get me out of this trap."
That also pissed me off truth be told, which tempered my sympathy somewhat when handing her over - though I get it, she's desperate.
There's no good choices here.
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 5, 2024 15:58:34 GMT
There's no good choices here. No, there isn't. The game is incredibly bleak and depressing. It still kinda haunts me weeks later. That's not a bad thing though. Incredible journey imo. One of the best games I've ever played. Sure, all of this is on Myers but a lot of innocent spaceport security people just doing their jobs die. They're not evil. They don't deserve this. I actually think this is more Songbird being shockingly selfish at that point. She tells you outright that she is fine with all that carnage just to save her own ass. And by still siding with her you agree. So that choice also makes V a selfish scumbag. I felt SO bad for Song, she got screwed over big time. But that's no excuse in the end. Her life is not worth hundreds of others. Nor is V's life. You should play the path that leads to mercy killing Song. It's also where you get tons of flashbacks of her life before being recruited and after. You really don't get the full picture unless you play every possible scenario. Which I think is cool.
|
|
inherit
837
0
Apr 11, 2024 20:19:58 GMT
1,744
flyingsquirrel
1,323
August 2016
flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by flyingsquirrel on Feb 5, 2024 17:27:44 GMT
I have to say that one area where this game isn't great is pacing. It seems like hardly any of the side jobs and gigs activate during Act I, though I guess that can be forgiven if you figure CDPR didn't want to create two versions of each mission depending on whether Jackie or Johnny is along for the ride. But in Act II, there's enough chatter about the Arasaka parade happening soon that I eventually went ahead and triggered it because it felt like waiting would be unrealistic. The result is that I'll probably have played 70% of the game under the umbrella of Act III, which isn't that big of a deal per se except that supposedly V is running out of time to figure out what to do about the chip.
I know that CP2077 isn't the only game to have this issue - Mass Effect 1 and its "Race Against Time" comes to mind. Are we meant to assume that Misty's pills are slowing down the degradation of V's brain so that she isn't actually looking at only a few weeks left to live?
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 5, 2024 20:16:30 GMT
Are we meant to assume that Misty's pills are slowing down the degradation of V's brain so that she isn't actually looking at only a few weeks left to live? I guess so. But urgency is a problem with every (open world) game. I think the only one that has people die if you don't hurry up is BG3. I was so not used to it that act 1 in that game was a complete mess for me. People died because I dragged my feet. I tend to just ignore the dissonance. I'm replaying Witcher 3, playing Gwent rather than look for Ciri, lol. But yeah, not many side jobs for half of the game because they are tied to street cred and you don't have enough for quite a while. As you say, probably down to needing to get rid of Jackie first. And compared to W3 you can really see how this game is shorter with mediocre side content unless it's love interests. Probably because development was such a mess. This game is very main story heavy for me. Which is fine because it's great stuff. But it's probably still not the game it could have been if they had more time. I hope the release fiasco was a lesson learned by the suits and their next game gets all the dev time it needs.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 6, 2024 10:20:56 GMT
I have to say that one area where this game isn't great is pacing. It seems like hardly any of the side jobs and gigs activate during Act I, though I guess that can be forgiven if you figure CDPR didn't want to create two versions of each mission depending on whether Jackie or Johnny is along for the ride. But in Act II, there's enough chatter about the Arasaka parade happening soon that I eventually went ahead and triggered it because it felt like waiting would be unrealistic. The result is that I'll probably have played 70% of the game under the umbrella of Act III, which isn't that big of a deal per se except that supposedly V is running out of time to figure out what to do about the chip. I know that CP2077 isn't the only game to have this issue - Mass Effect 1 and its "Race Against Time" comes to mind. Are we meant to assume that Misty's pills are slowing down the degradation of V's brain so that she isn't actually looking at only a few weeks left to live? The alternative would be a hard timer for every main mission, meaning you're literally forced to race against the clock at all times, rush through content at breakneck speed, ignoring all non-essential side content and effectively treat it as a speedrunning game. If the game was like that I simply wouldn't play it, as I absolutely loathe timed missions with the power of a thousand suns. But then again there's nothing at all to stop others from playing it like that, and assuming that all the missions need to be completed ASAP without distractions. Going off piste, and down the rabbit hold of countless side quests is very much a player choice. Sure it's unrealistic for V to do 50 gigs, 20 side missions, two main missions and spend forever poking into every corner of Night City while waiting for the parade etc. But when developers create games they have to strike a balance between convenience/gameplay and realism - which means applying some videgame logic. It's also unrealistic for Vs car to turn up on command wherever they are in the world or summon a different one on a whim, for them to carry around 30 different weapons and other assorted crap in their backpack, avoid enemies' detection by simply crouching... not to mention one person, however skilled and jacked up on cyberware to annihilate dozens and dozens of trained soldiers single-handed and replenish their own health with an inhaler, taking dozens of hits and just shrugging them off. But again, videogame logic - having to manually walk to the other side of the map to reclaim your car, being limited to only carrying two weapons in their backpack and never being able to pick up loot would make the game extremely tedious, and having 'one shot and V is dead' mechanics for every enemy would be a nightmare so you have to balance out your own suspension of disbelief for the greater good.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 6, 2024 10:26:18 GMT
I was so not used to it that act 1 in that game was a complete mess for me. People died because I dragged my feet. Thanks for the heads up. I was flirting with the idea of giving BG3 a spin, but if the whole game is on a hard timer where people die if I don't rush through it at breakneck speed means it definitely is not for me. Feels like I dodged a bullet. How does it all work? Is there an invisible clock counting down seconds every time you pick up a quest and you have like 18 real time minutes to get it completed, or is it more like Fallout 1 where you have a finite amount of time to complete the main mission?
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 6, 2024 10:44:41 GMT
I was flirting with the idea of giving BG3 a spin, but if the whole game is on a hard timer where people die if I don't rush through it at breakneck speed means it definitely is not for me. No, the game is not on a constant timer per se. The way it works is that if you come across somebody in need and you don't help them before you long rest, then they might be dead when you return to them. If you don't sleep you can stall things indefinitely. But you need to sleep at some point to recharge your spells and health. I had no idea this is how it worked and used to long rest a lot, advancing time. Once I learned that it's not bad at all. Absolutely do play BG3, one of the best RPGs ever made.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 6, 2024 11:55:00 GMT
Ah I see. Fair enough, that's fine. I was imagining that it might be something similar to Fallout 1.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 6, 2024 11:57:52 GMT
You should play the path that leads to mercy killing Song Yeah but... Somewhat Damaged There's a mod available called 'Friendly Cerberus' that makes the killer robot harmless, but sadly the 2.11 patch broke it. Assuming the author fixes it I might give it a shot in my next playthough, with the robot made as harmless as a kitten it shouldn't be too bad.
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 6, 2024 14:52:20 GMT
Yeah but... Somewhat Damaged There's a mod available called 'Friendly Cerberus' that makes the killer robot harmless, but sadly the 2.11 patch broke it. Assuming the author fixes it I might give it a shot in my next playthough, with the robot made as harmless as a kitten it shouldn't be too bad. In's REALLY not that bad! Come on, you can do it!
|
|
inherit
11346
0
May 15, 2024 16:36:05 GMT
1,355
skekSil
1,155
November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by skekSil on Feb 6, 2024 18:23:09 GMT
In's REALLY not that bad! Come on, you can do it! Have you found Erebus SMG schematics in the area where this spider robot stalks you?
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 6, 2024 20:04:39 GMT
In's REALLY not that bad! Come on, you can do it! Have you found Erebus SMG schematics in the area where this spider robot stalks you? I don't recall. Unless it was a smart SMG I didn't use it in any case.
|
|
inherit
11346
0
May 15, 2024 16:36:05 GMT
1,355
skekSil
1,155
November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by skekSil on Feb 6, 2024 20:42:38 GMT
I don't recall. Unless it was a smart SMG I didn't use it in any case. Its a legendary SMG that you can craft using these schematics and a part of robo-spider. You can also craft cyberdeck with that part if you found its schematics. They both work by connecting to rogue AI from beyond Blackwall.
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 7, 2024 7:05:02 GMT
I don't recall. Unless it was a smart SMG I didn't use it in any case. Its a legendary SMG that you can craft using these schematics and a part of robo-spider. You can also craft cyberdeck with that part if you found its schematics. They both work by connecting to rogue AI from beyond Blackwall. Thanks for the info. I didn't actually continue my game with that outcome, at this point I was just playing variables after I saw every main game ending. So whatever reward I got didn't matter. I stopped playing. Might be something to keep in mind for a possible second playthrough though.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,190
inherit
2468
0
Apr 23, 2024 18:03:49 GMT
1,190
ergates
678
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Feb 7, 2024 8:56:00 GMT
I've still no idea how to get new gigs from fixers once you do all the ones on the map. Been researching it, and the consensus is always: 'drive around, do scanner missions in the area, eventually the fixer will contact you with another batch of gigs." Doesn't seem to be working for me though, despite spending all morning running around the Badlands blowing Militech goons away and clearing away all those blue markers on the map she still gives me no new jobs. Clearly I'm overlooking something.
|
|
inherit
1817
0
May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Feb 7, 2024 9:28:53 GMT
Gigs refresh??? I was not aware. So they really are just the worst kind of radiant quests... Yeah no thanks. Didn't even finish the first batch for most of them. So boring to me.
|
|