azarhal
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Post by azarhal on Dec 14, 2020 20:01:35 GMT
Because apparently the game doesn't have any interesting build according to the internets, lets prove people wrong. Online build planner. Attributes: Body: 5 health points, 3 stamina points, damage with fists and gorilla arms increased by 3, damage with melee weapons increased by 1.5%, movement penalty when packing enemies or using a heavy machine gun decreased by 6%, enemies can be packed 5 seconds longer - Street Brawler: melee blunt weapon - Annihilation: shotgun + light machine gun - Athletics: movement related (including allowing you to reload/shoot while vaulting/sliding/sprinting) + some general stuff related to health and armor.
Intelligence: Cyberdeck storage capacity increased by 4%, Quickhacks deal 0.5% more damage, Quickhack duration increased by 1% - Breach protocol: hacking stuff related to breach protocol - Quick Hacking: Quick hacking stuff (this is in-combat hacking)
Reflexes: Passive dodging increased by 1%, critical strike chance increased by 1%, damage with mantis blades increased by 3 - Assault: rifles and SMG - Handguns: pistols and revolver - Blades: blade combat stuff and bleeding effects
Tech: Allows unlocking doors and using tech weapons, each level increases armor by 5% - Engineering : tech weapon, some smart weapon and grenades (also some bonus loot when looting bots) - Crafting : crafting related perks
Cool: Critical damage increased by 2%, all resistances increased by 1%, damage in stealth mode increased by 10%, opponents discover you in stealth mode 0.5% more slowly, damage with mono wires increased by 3 - Stealth : stealth related stuff, poison usage with knife and critical bonus. - Cold Blood : Cold Blood is a bonus you can get in combat. The perks make it work with pretty much every combat builds (increasing resistances, improving quick hacks, etc). How leveling works: Character level cap is 50 (raise via gaining XP). Attributes and skills cap is 20 (attribute require attribute points, skills raise with usage like in The Elder Scrolls games).
A skills can't go above its attribute governing value.
A level up, you get 1 attribute and 1 perk point to spend.
Each time you raise a skills (via usage), you get a perk point to invest as well. Some examples: - Stealth combat hacker: Intelligence primary attributes, Cool secondary. Invest in Quickhack so you deal more damage, to more people, faster. Also so you can craft better quickhacks. Invest in stealth to move around without being see so fast. Requires upgrading your cyberdeck. - One-Punch (wo)man: Body primary attribute, Reflexes secondary. Invest in Street Brawler and Athletics (things related to stamina, melee damage and defenses). Get gorilla arms and armor cyberwares. Also double jump to feel like superhero. Punch things away. - Bullet time ninja: Reflexes primary attribute, Body/Cool secondary. Invest in Blades. Install the Sandevistan operating system (that's the bullet time). Go into Cool for more stealth ninja feels. Can switch Blades for Handguns and go "gun akibo" instead of ninja. ------ I need to try the monowire at some point and the mantis blades.
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Post by DragonKingReborn on Dec 14, 2020 20:04:22 GMT
Nice. This will be very useful when I come to play the game. Since - from what I've gathered from the marketing and discussion - it doesn't build out your character in a fashion that I'm used to, I'm likely to be a little lost when it comes to building my first V.
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azarhal
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Post by azarhal on Dec 14, 2020 21:39:26 GMT
Nice. This will be very useful when I come to play the game. Since - from what I've gathered from the marketing and discussion - it doesn't build out your character in a fashion that I'm used to, I'm likely to be a little lost when it comes to building my first V. It's pretty much like The Elder Scrolls Oblivion mixed with Skyrim perk system, but more restrictive because you can't raise all attributes to 100 like in Oblivion as the level cap is too low for that. Character level cap is 50. Attributes and skills level cap is 20. Skills raise with usage (ex: using a pistol gives you Handgun XP) and it can't go above its governing attribute. So if your Intelligence is 5, your Quickhack skill can't go above 5. The UI is actually good to follow all of this. Even the skill level up tells you what gets improved if you look fast enough at it (the popup doesn't last long  ). Perks have governing attribute requirements, but that's it. I don't think you need to take the one before even if its look like a skill tree. I need to validate this thought. Some perks are just plain bonus (i.e +X to Y), but others are new features. Example, Stealth has a perks that unlock doing aerial none-lethal takedowns. There is a lots of perks per skills so I'm not listing them. At character level up, you get 1 attribute point and one perk point. You also get a perk point when a skill level up. At character creation, you spend a few attribute points, but the difference won't be that big to make it impossible to use a gun or punch someone until you get into high level content (so outside of Watson basically). The only thing I'm going to say is that spending perk points into crafting might be a bit pointless. While engineering is really for people who wants to go grenades (there is various type of those, I still need to try the scanning grenade, lol).
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Post by Blast Processor on Dec 14, 2020 23:51:35 GMT
I'm still at the point where I don't really know what I'm doing. LOL.
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Post by saandrig on Dec 15, 2020 9:43:37 GMT
- Stealth combat hacker: Intelligence primary attributes, Cool secondary. Invest in Quickhack so you deal more damage, to more people, faster. Also so you can craft better quickhacks. Invest in stealth to move around without being see so fast. Requires upgrading your cyberdeck. If you want to be a stealth hacker, you probably will have more use of Technical ability as a secondary, instead of Cool. Reason - quickhacks are the bread and butter of any hacker. Every tier of quickhacks is a significant improvement on the previous one. You want to be able to get better quickhacks fast - for that you need to craft them. But they get quite expensive the higher you go. Not a problem if you have spent the whole game hoarding before you start to craft, but most people don't do that. Also why would you want to wait the whole game before actually using your abilities to the fullest? The nodes from which you grab quickhack components have to be found (a perk highlights them) and their puzzles must be solved. Or you can buy from vendors, but that gets quite expensive. The Crafting skill can significantly reduce the costs and even make some crafts free. That means you will get better quickhacks earlier and that is a game changer. The better quickhacks you have, the stealthier you will be, even if you didn't put a single point in Cool.
Epic quickhacks are nice and you will think you don't need more...until you see what the Legendary ones can do. Once you are the Legendary tier (they cost a damn lot to craft btw), you are a walking god with probably the most variety of playstyles to choose from. Legendary quickhacks not only enhance the ability damage, duration and effect. They also have a Passive that is very powerful and varies depending on the ability. Combining those passives brings tons of possibilities. You want stealth, you have it, in any form you can imagine - put all enemies to sleep, make them kill each other or commit suicide, send them away from their position, make them unable to hear/see you, wipe their memory to bring them back to peaceful stance, turn off all cameras/turrets or make them all friendly, etc.
While we are at it, Intelligence is probably the best secondary for any build that doesn't want to be some sort of "ninja blade wielding gun maniac". There are so many different quickhacks which can complement any approach. Many quickhacks get an AOE effect at the Epic tier and the passives from the Legendaries often involve AOE as well. You want to fistfight, but enemies want to shoot you and there are too many? Blind them or give all their weapons a malfunction. A boss is too fast for you to catch or hit? Give him a Cyber malfunction or Cripple him to stay in one spot. You have a great shooting spot, but enemies have grenades to fish you out? Explode those grenades in their hands. You can't keep count of where enemies are around you? Ping them.
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Post by azarhal on Dec 15, 2020 12:12:35 GMT
- Stealth combat hacker: Intelligence primary attributes, Cool secondary. Invest in Quickhack so you deal more damage, to more people, faster. Also so you can craft better quickhacks. Invest in stealth to move around without being see so fast. Requires upgrading your cyberdeck. If you want to be a stealth hacker, you probably will have more use of Technical ability as a secondary, instead of Cool. Reason - quickhacks are the bread and butter of any hacker. Cool grants 10% more damage to attacks made from stealth per point in it (that's 200% once you reach level 20 in it). While we are at it, Intelligence is probably the best secondary for any build that doesn't want to be some sort of "ninja blade wielding gun maniac". There are so many different quickhacks which can complement any approach. You can't use quickhacks if you have Sandevistan or Berserk installed in the operating system slot, they don't have slot for them. Although, I guess both might fall into the "ninja blade wielding gun maniac" category.
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Post by saandrig on Dec 15, 2020 12:45:34 GMT
Cool grants 10% more damage to attacks made from stealth per point in it (that's 200% once you reach level 20 in it). You can't use quickhacks if you have Sandevistan or Berserk installed in the operating system slot, they don't have slot for them. Although, I guess both might fall into the "ninja blade wielding gun maniac" category. If you want to achieve the perfect "ghost" type of stealth (no enemies touched/harmed, no one to see you), you don't need damage at all. Just the proper quickhack build. Of course if someone wants to go the route of removing only the right strategic target and sneaking past alert enemies, I guess Cool is the way to go, but then you don't need hacking at all. I've put quite a bunch of points in Cool, but only because I don't want to be missing dialogue options. I have thrown maybe 2-3 perk points there only. All I ever needed thus far to be a ghost or a war machine is entirely in the Intelligence trees.
I can't imagine gimping my playstyle without Quickhacks. I haven't looked deeply into Sandevistan or Berserk, but they both sounded too narrow and limited in terms of available gameplay. I could be very wrong, of course. With Quickhacks I can change my style entirely in many different ways by just switching in/out some mods. I am tinkering with Gorilla arms atm. While melee is not very exciting and the targets often disappear from your field of view, I am having fun by blinding and deafening (they still shoot in your general direction when blinded if they hear your footsteps) everyone and then walking around, giving a smack in the face. I think the perk (or was it a daemon) that makes enemies stop caring for "friendly fire" might be why this gets hilarious sometimes. They can shoot each other while trying to locate and hit me. I know what you will say - I am picking on the blind and the deaf. In my defense - they have guns and I don't  And I can also make it a good old brawl by giving every weapon a glitch. But sometimes there is that one grenade guy that stays far out and then joins the fray - did I mention the "ignore avoiding friendly fire" I hack into enemies? Yeah, imagine what happens when that grenade guy is affected by it and the rest of us are having a tight brawl...
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Post by azarhal on Dec 15, 2020 13:04:59 GMT
Cool grants 10% more damage to attacks made from stealth per point in it (that's 200% once you reach level 20 in it). You can't use quickhacks if you have Sandevistan or Berserk installed in the operating system slot, they don't have slot for them. Although, I guess both might fall into the "ninja blade wielding gun maniac" category. If you want to achieve the perfect "ghost" type of stealth (no enemies touched/harmed, no one to see you), you don't need damage at all. Just the proper quickhack build. Of course if someone wants to go the route of removing only the right strategic target and sneaking past alert enemies, I guess Cool is the way to go, but then you don't need hacking at all. I've put quite a bunch of points in Cool, but only because I don't want to be missing dialogue options. I have thrown maybe 2-3 perk points there only. All I ever needed thus far to be a ghost or a war machine is entirely in the Intelligence trees.
I can't imagine gimping my playstyle without Quickhacks. I haven't looked deeply into Sandevistan or Berserk, but they both sounded too narrow and limited in terms of available gameplay. I could be very wrong, of course. With Quickhacks I can change my style entirely in many different ways by just switching in/out some mods. I am tinkering with Gorilla arms atm. While melee is not very exciting and the targets often disappear from your field of view, I am having fun by blinding and deafening (they still shoot in your general direction when blinded if they hear your footsteps) everyone and then walking around, giving a smack in the face. I think the perk (or was it a daemon) that makes enemies stop caring for "friendly fire" might be why this gets hilarious sometimes. They can shoot each other while trying to locate and hit me. I know what you will say - I am picking on the blind and the deaf. In my defense - they have guns and I don't  And I can also make it a good old brawl by giving every weapon a glitch. But sometimes there is that one grenade guy that stays far out and then joins the fray - did I mention the "ignore avoiding friendly fire" I hack into enemies? Yeah, imagine what happens when that grenade guy is affected by it and the rest of us are having a tight brawl... It was a Stealth Combat Hacker, not a ghost build I listed. 
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Post by saandrig on Dec 15, 2020 13:32:40 GMT
It was a Stealth Combat Hacker, not a ghost build I listed.  Still don't need Cool at all. Just better Quickhacks  And the investment in Cool was stated in the OP to be only for "Invest in stealth to move around without being seen so fast" - for which you also don't need a single point in Cool. The Combat part of the build was described as "Quickhack so you deal more damage, to more people, faster" anyway.
Now, obviously we can have different types of "Stealth Combat Hackers". Maybe we have to somehow separate them. From the initial description I took it as what I have been pulling mostly - drop down enemies with quickhacks while remaining undetected. For that "Cool" might even be a detriment, because it will steal points from "Technical" and you will get slower to the better crafted Quickhacks. A stealth combat hacker that relies on quickhacks to be stealthy and do damage - maybe name it "Stealth nuke hacker" build.
Another more physical type of the build might be mostly Cool oriented, with Intelligence as secondary. A "CQC stealth hacker". Quickhacks are mostly for turning off cameras/turrets and whistling enemies to come to you so you knock them down. Maybe a Memory Wipe, Cripple, Sound shock and Blind as extra options. Now that I think of it, this is what a build with "Cool" as primary would synergize best with another tree. "Cool" and "Technical" don't mesh well, because of, well, grenades mostly  But might be useful due to opening some doors. "Cool" and "Body" - same for doors, but still "Body" and "Reflexes" are more open combat oriented.
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Post by KaiserShep on Dec 16, 2020 14:24:26 GMT
It’s going to be interesting to see how the start of the game plays out with a max level V once new game + rolls out.
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Post by acehilator on Dec 16, 2020 16:47:18 GMT
I am pretty sure people who are saying this game doesn't have interesting builds can be disregarded on the spot.
It's the most interesting skill system for an action-RPG/adventure in ages, but obviously hating on Cyberpunk is so hot right now.
I mean I can't really recall any games in this genre having a better one, but I did not play Skyrim or Fallout 3/NV or any Bioware stuff prior to ME1. If anybody cares, please enlighten me with a list of games (in this genre) with better skill systems.
On topic, I am currently running a implant-focused "Jack of all trades" build. Several implants are sadly bugged, currently doing some testing.
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Post by saandrig on Dec 17, 2020 9:13:50 GMT
I am pretty sure people who are saying this game doesn't have interesting builds can be disregarded on the spot. I don't know yet. The Quickhacking tree has a lot of different builds that change the playstyle considerably, but looking at the rest, they seem rather lackluster in that regard. I actually started trying to progress my combat skills in the Technical and Body trees and omg, how boring and repetitive those are compared to the Quickhacking combos galore. I will try the Reflexes with Mantis blades in the next PT, but I don't expect it to be better, looking at the abilities and playstyle.
I do understand the people who say they got bored and tired of their melee builds. I think Quickhacking is the most developed tree, the guns have some variety, so that's a plus, but the melee is definitely lacking a lot.
As for better skill systems - it's really a personal preference, but I don't think CP2077 is at the level of System Shock 2 or even the original Deus Ex. For someone who is used to the dumbed down console oriented skill systems from the past couple of decades it might seem fresh, but it's probably barely close to the expected standard of the PC RPGs in the late 90ies, early 2000s.
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Post by Pounce de León on Dec 17, 2020 10:15:03 GMT
The skill system tends to improve your character in things you do often. This can lead to having a char that fist like a glove to your playstyle. If you don't know what to do it doesn't work so smoothly. You plan something, spec up and turns out you don't use it, you'll level slowly and dont get good return.
Ex. I wanted stealthy handgunner. I specced Int and Cool. Cool doesn't have any gun skills. REF has them. But you need to change to handgun tab to find them. I ended up being frustrated with the build and started new.
Now I wanted less loot swapping. I picked REF, TECH and BOD. Planned more melee character. REF has blades. I got my handgun skills and rifles from REF. Turned out that melee wasn't so hot, I didn't pursue that much more and specced into INT after.
Now 3rd PT I guess I like sniping, cyberattacks and stealth. I figured out the attributes I need. I also chuck nades and craft. I used blades against bosses last time so I need to change up this time and use netrunning more.
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Post by acehilator on Dec 17, 2020 17:56:11 GMT
I am pretty sure people who are saying this game doesn't have interesting builds can be disregarded on the spot. I don't know yet. The Quickhacking tree has a lot of different builds that change the playstyle considerably, but looking at the rest, they seem rather lackluster in that regard. I actually started trying to progress my combat skills in the Technical and Body trees and omg, how boring and repetitive those are compared to the Quickhacking combos galore. I will try the Reflexes with Mantis blades in the next PT, but I don't expect it to be better, looking at the abilities and playstyle. I do understand the people who say they got bored and tired of their melee builds. I think Quickhacking is the most developed tree, the guns have some variety, so that's a plus, but the melee is definitely lacking a lot. As for better skill systems - it's really a personal preference, but I don't think CP2077 is at the level of System Shock 2 or even the original Deus Ex. For someone who is used to the dumbed down console oriented skill systems from the past couple of decades it might seem fresh, but it's probably barely close to the expected standard of the PC RPGs in the late 90ies, early 2000s.
Yeah I'm old enough to remember these games. But I am not going to fault a game for not having something that hasn't been a thing for 10-15 years. And with cross-platform being mandatory for all AAA singleplayer titles today, it's not coming back. Not sure anymore about Deus Ex, but SS2 wasn't any more involved than CP2077 iirc. For melee I agree, but on the other hand I don't really know how to make it more interesting. Something with directional attacks and parries like Kingdom Come: Deliverance is outside the scope of CP2077, and that implementation was really bad anyways. Regarding my testing, the heal implants are bugged. Both the Bio-Monitor and the Bloodpump don't work.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 17, 2020 19:53:55 GMT
For melee I agree, but on the other hand I don't really know how to make it more interesting. Something with directional attacks and parries like Kingdom Come: Deliverance is outside the scope of CP2077, and that implementation was really bad anyways. Street Brawling feels fine to me. It's been my primary weapon on my character. Fists feels like they connect. Hitting the head or the torso feels different. I can parry/riposte or block (mostly used in boss fight). Stamina mattered early on (doesn't anymore because of cyberwares and perks). I even got a finisher now, but it only trigger on the big-muscles enemies so far. The only thing that is useless is dodge, because melee enemies have x3 the melee range you do or you are getting shot at from every direction. Guns don't even need perks to one-shot enemies (with the right gun). I can't say the same for melee. The lack of stamina and defense will get you killed you if you don't take the perks associated.
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Post by acehilator on Dec 18, 2020 1:09:41 GMT
Yeah melee is ok. It's not bad per se, it's just more boring than the other options. Dodge is fine, especially against slow attacks. And well, Sniper Rifles don't have the attack speed melee has, so sounds fair that you cannot reliably one-shot stuff with melee ![=]](//storage.proboards.com/6576594/images/yNrAXjkTcPPBLrsOOiCC.png)
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Post by azarhal on Dec 18, 2020 1:37:51 GMT
Yeah melee is ok. It's not bad per se, it's just more boring than the other options. Dodge is fine, especially against slow attacks. I actually find the other options more boring. This is really a YMMV thing.
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Post by isaidlunch on Dec 18, 2020 7:55:08 GMT
I went with a quickhacking build and idk, killing everything through walls with legendary Ping gets boring after a while. Regret not going melee or guns.
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Post by saandrig on Dec 18, 2020 8:18:41 GMT
I went with a quickhacking build and idk, killing everything through walls with legendary Ping gets boring after a while. Regret not going melee or guns. You still could. The game allows for 3 attributtes to be put at 20 points (max level). Right now I mix it - Legendary Quichacks, Gorilla hands, Grenades, Tech guns. Or you can play stealth with Quichacks, never harming anyone or get seen. It can be a fun puzzle sometimes. Blinding daemon is OP for it. Not even going to comment on the Legendary Sound quickhack. You can have a guy following, screaming his lungs out and shooting at you while you sneak around. None of his fellows notice him. I feel sorry for the guy, it's like being in a nightmare.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 19, 2020 3:07:43 GMT
I am pretty sure people who are saying this game doesn't have interesting builds can be disregarded on the spot. It's the most interesting skill system for an action-RPG/adventure in ages, but obviously hating on Cyberpunk is so hot right now. I mean I can't really recall any games in this genre having a better one, but I did not play Skyrim or Fallout 3/NV or any Bioware stuff prior to ME1. If anybody cares, please enlighten me with a list of games (in this genre) with better skill systems. On topic, I am currently running a implant-focused "Jack of all trades" build. Several implants are sadly bugged, currently doing some testing. I love its flexibility. I basically just stick with pistols and katanas with a heavy emphasis on zapping and immobilizing targets for quick sneak attacks and basically making robots and turrets entirely defenseless against me.
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Post by acehilator on Dec 20, 2020 18:15:48 GMT
Regarding implant bugs, the nonfunctional heal implants are tied to using any type of arm implant. And since you cannot remove the arm implant once you get one, chose wisely for now 
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Post by Fredward on Dec 21, 2020 7:14:38 GMT
Favorite cyberweapon? Went with the monowire cuz I like the idea but it fell off (damage wise) quickly so I'm thinking of something more flexible next time. Gorilla arms for opening any doors maybe? I also really like the idea of having a missile launcher in my hand and I've heard there a borderline exploity thing where you can use the tranquilizer to OHKO basically anyone.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,205 Likes: 6,526
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Post by saandrig on Dec 21, 2020 8:19:17 GMT
Favorite cyberweapon? Went with the monowire cuz I like the idea but it fell off (damage wise) quickly so I'm thinking of something more flexible next time. Gorilla arms for opening any doors maybe? I also really like the idea of having a missile launcher in my hand and I've heard there a borderline exploity thing where you can use the tranquilizer to OHKO basically anyone. Gorilla arms don't work on opening doors, despite the description. It's still tied only to your Body stat. And no, the Gorilla arms don't amplify Body. So far I tried Monowire, Mantis blades and Gorilla arms. Monowire is weak, the blades are ok, but bit irritating with their finisher and the Gorilla arms are good, but similar with the blades as gameplay. Don't know why would I want rocket launchers, but I guess a mayhem build could benefit. Depends on the cooldowns maybe.
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Fan from 2003 - 2020
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Post by Hanako Ikezawa on Dec 21, 2020 8:45:41 GMT
Favorite cyberweapon? Went with the monowire cuz I like the idea but it fell off (damage wise) quickly so I'm thinking of something more flexible next time. Gorilla arms for opening any doors maybe? I also really like the idea of having a missile launcher in my hand and I've heard there a borderline exploity thing where you can use the tranquilizer to OHKO basically anyone. Gorilla arms don't work on opening doors, despite the description. It's still tied only to your Body stat. And no, the Gorilla arms don't amplify Body. So far I tried Monowire, Mantis blades and Gorilla arms. Monowire is weak, the blades are ok, but bit irritating with their finisher and the Gorilla arms are good, but similar with the blades as gameplay. Don't know why would I want rocket launchers, but I guess a mayhem build could benefit. Depends on the cooldowns maybe. Apparently if you buy the tranquilizer augment for the arm cannon, you can one shot any enemy in the game.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,205 Likes: 6,526
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 21, 2020 13:11:26 GMT
You know, I have been wondering why I do electric damage to enemies with my fists while I don't use that type of Gorilla arms. I completely forgot about the equipped Legendary version of Short Circuit quickhack - it gives a chance to every attack to trigger the quickhack effect.
Now I am thinking my katana build will have some Intelligence added to Reflexes. Just so I can try what combination of quickhacks will suplement it best and to see if a hacking tool will turn out to give more DPS than the slow time one. Can't decide on the last stat - Body is useful for some Athletics perks, but hardly essential. Technical, hmm, tempting because of the Crafting component reductions and door opening, but I already used it in the previous PT. So that leaves Cool, which frankly seems useless, but on paper Cold Blood might be nice for a blade user. Guess that's what I will roll with.
As for the far future third PT, I am thinking a Nomad, heavily into Body and Technical - light machine guns, shotguns, grenades, things that go BOOM! Will be very different than my usual preference of mostly nonlethal and stealthy in such games. The third stat though... Reflexes will be useless to the playstyle. Cool doesn't sound like much help either. Going for Intelligence will make the build the same as my current one though, just with a different weapon focus. Maybe I will get Cool for the Cold Blood again. And well, an explosive maniac Nomad should be cool I guess.
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