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Post by Hrungr on Jan 22, 2021 16:51:13 GMT
Hrungr @hrungryInteresting... some sort of demon-possessed dragon? Nunzio DeFilippis @ndefilippisWell remember that @sachinteng’s covers are rarely 100% literal, but they always represent the essence of the story quite beautifully. - That's a good point, it looks like we'll have to revise our predictions here...
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Post by Solas on Jan 22, 2021 17:43:43 GMT
the shackle on it reminds me of the dragon the qunari had captured in trespasser
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Post by necrowaif on Jan 22, 2021 18:39:29 GMT
Methinks the shackles are indicative of the "shackles" holding the Old Gods in their prison, and the picture is a symbolic representation of the power of the Blight being unleashed in the form of a red lyrium-infused warrior.
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Post by Rascoth on Jan 22, 2021 20:01:48 GMT
the shackle on it reminds me of the dragon the qunari had captured in trespasser Ah, Ataashi. It's so satisfying to free her and just...
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Hrungr
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Post by Hrungr on Feb 20, 2021 3:11:18 GMT
Dragon Age: Dark Fortress (#3/3)
(W) Nunzio Defilippis, Christina Weir (A) Fernando Heinz Furukawa (CA) Sachin Teng
An epic battle-with epic consequences-unfolds as Fenris and a team of Inquisition agents confront the dark forces determined to impose their terrible will upon the world. Valor and sacrifice are the order of the day, and when it's all over, none will remain unchanged.
In Shops: May 26, 2021 SRP: $3.99
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Post by Hanako Ikezawa on Feb 20, 2021 3:30:12 GMT
Dragon Age: Dark Fortress (#3/3)(W) Nunzio Defilippis, Christina Weir (A) Fernando Heinz Furukawa (CA) Sachin Teng An epic battle-with epic consequences-unfolds as Fenris and a team of Inquisition agents confront the dark forces determined to impose their terrible will upon the world. Valor and sacrifice are the order of the day, and when it's all over, none will remain unchanged.In Shops: May 26, 2021 SRP: $3.99
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Post by samurailink on Feb 20, 2021 12:49:29 GMT
Fingers crossed Ser Aaron makes it out alive. I fear for all older characters when the word "Sacrifice" gets tossed around.
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Post by cuthbertbeckett on Feb 20, 2021 13:13:35 GMT
Fingers crossed Ser Aaron makes it out alive. I fear for all older characters when the word "Sacrifice" gets tossed around. Killing the older character is kinda a boring trope. You can´t kill your main character Vaea (i really doubt) and Bioware characters like Fenris are also safe. And you can´t kill the dog. So my guess would be Marius. I don´t like him and i want to romance Calpernia so he has to go.
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Post by necrowaif on Feb 20, 2021 19:53:39 GMT
I will say that former party members are not necessarily safe in expanded media, as Wynne died in Asunder. Fenris dying to prevent any other lyrium warriors from being created *would* be a fitting cap to his story.
That said, my money would be on Ser Aaron dying, since he’s the older mentor figure.
(If you wanted to subvert tropes, however, you would have Marius die in the battle with his old master, Nenealeus, and then have the old bastard escape. And if you wanted to make a shout-out to Jade Empire, you would Nenealeus exploit a flaw in Marius’ combat style, something he planted in all the slaves he trained to be Magekillers.)
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Post by Hanako Ikezawa on Feb 20, 2021 19:57:13 GMT
I'm more worried about characters being changed than I am characters dying, especially Vaea or Francesca. For example, say Aaron does die. Does this harden Vaea, and she becomes numb to killing others thus removing a big part of what made her unique and why I liked her?
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Post by cuthbertbeckett on Feb 20, 2021 20:06:59 GMT
I will say that former party members are not necessarily safe in expanded media, as Wynne died in Asunder. I don´t think that this count. Wynne was technical already dead and most important she wasn´t a romance option. So no Fenris won´t be killed in a comic series. I like this idea because i couldn´t care less about Marius. Also Tessa but of course she won´t be killed because of her romance with Charter.
For example, say Aaron does die. Does this harden Vaea, and she becomes numb to killing others thus removing a big part of what made her unique and why I liked her? Well if Bioware wants her as a companion (which i doubt atleast for DA 4) she must be become a mass murderer like everyother DA companion before.
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Post by necrowaif on Feb 20, 2021 20:23:16 GMT
Inquisitor: I don’t kill THAT many people.
Dorian: Are you joking? I’m only surprised you didn’t kill someone just walking over here.
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Post by Hanako Ikezawa on Feb 20, 2021 20:29:35 GMT
For example, say Aaron does die. Does this harden Vaea, and she becomes numb to killing others thus removing a big part of what made her unique and why I liked her? Well if Bioware wants her as a companion (which i doubt atleast for DA 4) she must be become a mass murderer like everyother DA companion before.
Hopefully she and everyone else are nowhere near that game. That said, you can have companions who aren't lethal. Just have it be a specialization.
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Post by cuthbertbeckett on Feb 20, 2021 20:41:51 GMT
Hopefully she's nowhere near that game. Well i on the other hand like that we can play in every DA game as a new hero. Come on this is Dragon Age there you almost only have the option to kill in a fight. So yeah every DA companion must be able to kill atleast dozens of people. That´s the rule of the game.
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Post by Hanako Ikezawa on Feb 20, 2021 20:45:44 GMT
Hopefully she's nowhere near that game. Well i on the other hand like that we can play in every DA game as a new hero. Come on this is Dragon Age there you almost only have the option to kill in a fight. So yeah every DA companion must be able to kill atleast dozens of people. That´s the rule of the game.
Good for you. Has absolutely nothing to do with what we're discussing. So? Just because a game has been that way doesn't mean it always has to e. Give me good reasons why they couldn't have non-lethal combat when many other games do?
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Post by cuthbertbeckett on Feb 20, 2021 21:14:14 GMT
Good for you. Has absolutely nothing to do with what we're discussing. Of course it does you don´t like that you can´t play as Inquisitor so therefore you don´t want Vaea in the game. Budget and you can´t make DA into a stealth game for example.
I am well aware that in the Tallis DLC we play for a very short non-lethal but come on you make the whole game into this.
Also which Bioware game was the last game where you have this option?
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Post by Hanako Ikezawa on Feb 20, 2021 21:18:36 GMT
Good for you. Has absolutely nothing to do with what we're discussing. Of course it does you don´t like that you can´t play as Inquisitor so therefore you don´t want Vaea in the game. Budget and you can´t make DA into a stealth game for example.
I am well aware that in the Tallis DLC we play for a very short non-lethal but come on you make the whole game into this.
Also which Bioware game was the last game where you have this option?
Actually I don't want her in the game because everything about this game screams it's going to be a mess. Example, half a continent as the setting when people complained about them not doing two countries justice. Don't want characters I like ruined too. Plus being in the game probably means no more comics, and I would prefer more comics than one game. Sure you can make a whole game like that. There are whole games like that, even still having full on combat as well. On budgets less than what Bioware gets I might add. Again? Just because they never did it means they should never do it? Actually this is getting off topic so let’s stop.
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Post by gervaise21 on Feb 21, 2021 10:23:47 GMT
I don´t think that this count. Wynne was technical already dead and most important she wasn´t a romance option. So no Fenris won´t be killed in a comic series. I would point out that the comic series has already ignored many of our world states in the attitude that Fenris expressed towards his former companions. He seemed very bitter and cynical which did not reflect his relationship with my Hawkes whether romanced or not. Also, he could be dead in some people's world states, yet he is still alive in the comic. DG also stated at one time that eventually the markings would kill him, so from that perspective it would be Fenris to die in glorious battle rather than being slowly poisoned and crippled by the very thing that made him unique. However, I think people are also forgetting his former friend, Shirallas. What if he realises what his ambition had done to him and chooses to sacrifice himself to save Fenris as part of a redemption arc? You are probably right about Marius though, as he could well sacrifice himself facing off against Shirallas. Remember as well as undergoing the lyrium treatment, Shirallas was originally hoping to be trained as a perrepatae, just the same as Marius, so having these two in combat with one another would make sense. I don't recall Marius demonstrating any special abilities in Magekiller but you would think that being given an specific designation should indicate unique abilities (against mages or magic?)
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Post by samurailink on Feb 21, 2021 14:52:38 GMT
That said, you can have companions who aren't lethal. Just have it be a specialization. A non-lethal takedown specialization would actually be pretty cool.
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Post by necrowaif on Feb 21, 2021 21:43:08 GMT
That said, you can have companions who aren't lethal. Just have it be a specialization. A non-lethal takedown specialization would actually be pretty cool. More impractical than cool. Let's say you encounter some bandits out on the road. If you just beat them up, then they're free to rob and kill someone else. Crippling them is basically the same as killing them — if you break both their legs and leave them in the forest, they're basically food for predators — and turning them into the authorities might not be an option (in DAO, Loghain WAS the authorities). Besides, you've seen prisons in Thedas. Death might be preferable to a life sentence in some poorly-lit, rat-infested cell.
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Post by samurailink on Feb 21, 2021 22:39:57 GMT
A non-lethal takedown specialization would actually be pretty cool. More impractical than cool. Let's say you encounter some bandits out on the road. If you just beat them up, then they're free to rob and kill someone else. Crippling them is basically the same as killing them — if you break both their legs and leave them in the forest, they're basically food for predators — and turning them into the authorities might not be an option (in DAO, Loghain WAS the authorities). Besides, you've seen prisons in Thedas. Death might be preferable to a life sentence in some poorly-lit, rat-infested cell. I think something can be impractical and cool. If bears eat their unconscious bodies I didn't kill them, the bears did. It's like Batman. Sure I ruined their life, but they kept their life for it to be ruined. You could imprison a few people as Inquisitor, in Origins and 2 you could spare blatantly horrible blood mages, and I think most people enjoyed having the option to make Erimond Tranquil. It wouldn't be that out of left field. I'm not saying it would be more ethical to have a protagonist who doesn't kill. But more options to roleplay is always cool in my book.
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Post by nunziodefilippis on Feb 21, 2021 22:42:59 GMT
Hey all, Not gonna wade too much into the discussion of "sacrifice" in the solicit text or the fear of characters changing in a bad way. I will say that most of these characters were created by me and Christina (and two of the others were created by Greg Rucka, who's actually my best friend), so know that whatever we do with them is done with an eye to what's best for the character's story (which isn't always what's best for them as a person, I know). I hope that helps. But I do want to respond to this point: I would point out that the comic series has already ignored many of our world states in the attitude that Fenris expressed towards his former companions. He seemed very bitter and cynical which did not reflect his relationship with my Hawkes whether romanced or not. I simply want to say here, our story does not ignore any world state involving friendship and romance (the only world state we ignored is the one where he died). Assume Fenris makes friends, is less bitter, is more open hearted, and is possibly romanced. Even if all of that is true, the group splits up, and we have never been told how he felt about that. We certainly never were told the decision was unanimous. If the group decides it's for the best, what happens to a guy who maybe didn't want to split up, because he'd never had friends before? And if (jumping to romance) the thing that makes the split okay is that the great love of his life is by his side, how does he feel when that great love sneaks off and leaves him alone? Fenris is abandoned, and him having made friends or falling in love is not a protection from feeling angry about that - in fact, it's actually fuel for that anger. Remember that a romanced Fenris is left behind by Hawke because Fenris would have died to protect Hawke, and Hawke "didn't want to give him the choice." How would you feel if the love of your life, even knowing you're a former slave, decides to take away your choice? Now, people who wanted a happy ending for that romance have found what they can in the text to paint a happy ending onto Hawke's choices. But the game actually says very little about Fenris' attitude about these choices, except Varric saying he'd brood for a while and then go to join Hawke. But that is an assumption, and we are given no evidence that suggests this came to pass. (And it doesn't reflect a Hawke who is left in the fade) Christina and I replayed DA II and DAI before writing Fenris, and replayed with a Fenris romance, just so we'd know exactly what was said by and about Fenris, and so we could avoid contradicting anything in as many world-states as possible (and especially the Fenrismance ones, since that's one of our two most frequent romances in DA II). Anyway, I hope this doesn't come off as defensive, because I know that some people don't like the choices we made with Fenris, and that's absolutely fair. But I want to clarify that those choices don't contradict a Fenrismance world state or a Fenris friendship. Just a dead-Fenris worldstate. For what that's worth.
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Post by Hanako Ikezawa on Feb 21, 2021 23:08:23 GMT
Hey all, Not gonna wade too much into the discussion of "sacrifice" in the solicit text or the fear of characters changing in a bad way. I will say that most of these characters were created by me and Christina (and two of the others were created by Greg Rucka, who's actually my best friend), so know that whatever we do with them is done with an eye to what's best for the character's story (which isn't always what's best for them as a person, I know). I hope that helps. Well, that makes me worry even more than I was before.
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Post by xerrai on Feb 22, 2021 0:08:32 GMT
More impractical than cool. Let's say you encounter some bandits out on the road. If you just beat them up, then they're free to rob and kill someone else. Crippling them is basically the same as killing them — if you break both their legs and leave them in the forest, they're basically food for predators — and turning them into the authorities might not be an option (in DAO, Loghain WAS the authorities). Besides, you've seen prisons in Thedas. Death might be preferable to a life sentence in some poorly-lit, rat-infested cell. I think something can be impractical and cool. If bears eat their unconscious bodies I didn't kill them, the bears did. It's like Batman. Sure I ruined their life, but they kept their life for it to be ruined. You could imprison a few people as Inquisitor, in Origins and 2 you could spare blatantly horrible blood mages, and I think most people enjoyed having the option to make Erimond Tranquil. It wouldn't be that out of left field. I'm not saying it would be more ethical to have a protagonist who doesn't kill. But more options to roleplay is always cool in my book. Also sounds like a prime story opportunity. How long can this companion go before someone confronts her about her non-lethal approach? Or just as likely, how long is it before she realizes that her no-kill policy has its own problems. However well-intentioned she is, the unintentional cruelty of leaving someone to die by either the elements, mauling, or an unjust criminal system is bound to crop up at some point. The crumbling of idealism and the loss of innocence is a tale as old as time, and it would be interesting to see it portrayed in the Dragon Age setting. Even if she doesn't drop the no-kill rule, it would be interesting to see how she reconciles her ideals with reality. I have to disagree with the PC being able to take her specialization though. If Bioware handles it the way I think they would, then I would probably take out a few bosses with the specialization only to be told I killed them anyway. Or I'd be knocking out all of these people and not be dealing with the fallout the same way Vaea was. Either make the usage of that specialization have consequences or don't add it in at all (like the lack of a blood mage specialization in DAI). Or at least have companions call us out on the specialization's implications.
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Post by necrowaif on Feb 22, 2021 0:28:04 GMT
I simply want to say here, our story does not ignore any world state involving friendship and romance (the only world state we ignored is the one where he died). Assume Fenris makes friends, is less bitter, is more open hearted, and is possibly romanced. Even if all of that is true, the group splits up, and we have never been told how he felt about that. We certainly never were told the decision was unanimous. If the group decides it's for the best, what happens to a guy who maybe didn't want to split up, because he'd never had friends before? And if (jumping to romance) the thing that makes the split okay is that the great love of his life is by his side, how does he feel when that great love sneaks off and leaves him alone? Fenris is abandoned, and him having made friends or falling in love is not a protection from feeling angry about that - in fact, it's actually fuel for that anger. For what it's worth, I don't feel Fenris is acting in a way that is inconsistent with my canon world state (where he is alive and befriended but unromanced). All his friends have left him, so naturally he has revered to being the brooding loner. But he's also grown a little. There's no way Old Fenris would have petted a dog.
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