18 May 2013, peddroelm posted:Multiplayer Breakpoint test
GPS X (892.7) + barrel V
No passives
Warp I (15% AD, 25% weakening, 25% biotic)
//Full charge
14437ms | trooper damage: 133.905029 // 892.7 * 0.15 = 133.905 warp ammo damage
0ms | trooper damage: 1115.875000 // 892.7 * (1 + 0.25) =1115.875
0ms | trooper damage: 334.762573 // 892.7 * 0.3 * (1 + 0.25) =334.7625
0ms | trooper damage: 334.762573
//Lowest observed damage (snap shot)
53266ms | trooper damage: 133.905029 // 892.7 * 0.15 = 133.905 warp ammo damage
0ms | trooper damage: 507.238159 // 892.7 * 0.45 * (1 + 0.25) = 502.14375
1ms | trooper damage: 152.171447 // 892.7 * 0.45 * 0.3 * (1 + 0.25) = 150.643125
0ms | trooper damage: 152.171447 // 892.7 * 0.45 * 0.3 * (1 + 0.25) = 150.643125
GPS does the same ammo damage regardless of charge level .. But only the centre projectile applies ammo damage ... The base damage from the coalesced.ini (Cyonan's weapon table) is used to calculate the % damage for the GPS ammo damage.
*****
Kishock - charge level has no influence on ammo damage (% of full listed weapon damage)
Graal &Arc Pistol - charge level applies to ammo damage (*2 for charged graal respectively *2 and *3 for arc pistol (semi/fully charged) )
VenomVenom I 636 base damage no skills ap ammo I
//Uncharged damage 1 grenade
+5409 ms |Health Damage 63.599976 // AP ammo I *0.1 damage
+1 ms |Health Damage 636.000000
//Charged shot 3 grenades each doing 0.3667% damage
+1826295 ms |Health Damage 23.322144
+0 ms |Health Damage 1.000000
+1 ms |Health Damage 1.000000
+1 ms |Health Damage 23.322144
+1 ms |Health Damage 233.221191
+3 ms |Health Damage 1.000000
+1 ms |Health Damage 23.322144
+1 ms |Health Damage 233.221191
+1 ms |Health Damage 1.000000
+2 ms |Health Damage 23.322144
+0 ms |Health Damage 233.221191
636 * 0.3667 * 0.1 = 23.32212 // ap ammo damage (base d)
1 = sum of weapon damage bonuses (1 for naked char)
636 * 0.3667 = 233.2212 // grenade damage
Venom charged mechanics ...
And test after the minor buff to confirm the same mechanics
(sum of weapon damage mods =1 Venom I)
charged shot
35862ms | a. trooper damage: 1.000000
1ms | a. trooper damage: 1.000000
0ms | a. trooper damage: 265.021210
1ms | a. trooper damage: 1.000000
1ms | a. trooper damage: 265.021210
1ms | a. trooper damage: 1.000000
1ms | a. trooper damage: 265.021210
snap shot
7892ms | a. trooper damage: 636.000000
1.25 / 3 = 0.4167
636 * 0.4167 = 265.0212
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So for venom total charged ammo shot damage is Ammo% *(1.25 /3) *4
Charge splits in 3 projectiles that each apply ammo damage + ammo damage is applied once before the split ...
My thread has links for gps, graal , arc pistol & kishock mechanics .. Will edit in venom