ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Feb 24, 2021 2:09:00 GMT
As Jack put it, my Shepards are King/Queen of the Boy/Girl Scouts. I’m almost exclusive paragon, with the number of renegade options I pick being so low I can count them on my fingers. Renegade is just awful and I don’t get how anyone finds it enjoyable.
Paragon=Noble selfless Hero
Renegade=Fascist racist sociopath
Paragon=moronic child
Renegade=pragmatic adult.
|
|
inherit
11823
0
Jun 12, 2022 11:43:15 GMT
112
phaedon
28
February 2021
phaedon
|
Post by phaedon on Feb 25, 2021 1:02:34 GMT
My canon run is like 90+% paragon.
Mostly because the paragon decisions are what seem right to me and because going renegade just translates to being antagonistic and aggressive a lot of the time.
I'm not sure my Shepard has any consistent philosophy beyond a) not wanting to genocide or mind control species, b ) not trusting the Council but generally thinking that humanity is better off working with other species under its framework rather than going at it on its own, c) generally trying to be helpful and de-escalate conflict.
|
|
Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 264 Likes: 273
inherit
3276
0
273
Hrulj
264
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Hrulj on Feb 25, 2021 3:35:02 GMT
As Jack put it, my Shepards are King/Queen of the Boy/Girl Scouts. I’m almost exclusive paragon, with the number of renegade options I pick being so low I can count them on my fingers. Renegade is just awful and I don’t get how anyone finds it enjoyable.
Paragon=Noble selfless Hero
Renegade=Fascist racist sociopath
If by hero you mean a doormat. Renegade is the only one with backbone. Though the way people write about it, are they actually counting decisions like Save or Kill Rachni as Renegade and Paragon options and basing Paragon/Renegade off of that?
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 25, 2021 3:42:26 GMT
Paragon=Noble selfless Hero
Renegade=Fascist racist sociopath
If by hero you mean a doormat. Renegade is the only one with backbone. Though the way people write about it, are they actually counting decisions like Save or Kill Rachni as Renegade and Paragon options and basing Paragon/Renegade off of that? Paragons also show plenty of backbone.
|
|
Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 264 Likes: 273
inherit
3276
0
273
Hrulj
264
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Hrulj on Feb 25, 2021 3:52:48 GMT
If by hero you mean a doormat. Renegade is the only one with backbone. Though the way people write about it, are they actually counting decisions like Save or Kill Rachni as Renegade and Paragon options and basing Paragon/Renegade off of that? Paragons also show plenty of backbone. Such as?
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 25, 2021 4:07:03 GMT
Paragons also show plenty of backbone. Such as? Tali v Legion or Miranda v Jack are good examples, though really most if not all options are. I can’t think of any where they don’t have backbone. Edit: Oh, and the Omega DLC where it's standing up continuously to the queen of the pirates, while Renegade is being a loyal puppy.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
Nov 26, 2024 17:07:04 GMT
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Feb 25, 2021 7:48:07 GMT
Paragon=Noble selfless Hero
Renegade=Fascist racist sociopath
Paragon=moronic child
Renegade=pragmatic adult.
This sounds like a discussion between hardcore democrats and republicans...both are equally incapable making compromises for the greater good.
|
|
Kyros
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 31 Likes: 79
inherit
11793
0
Nov 26, 2024 23:55:32 GMT
79
Kyros
31
Jan 21, 2021 18:30:30 GMT
January 2021
kyros
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Kyros on Feb 25, 2021 11:17:23 GMT
Paragons also show plenty of backbone. Such as? Project Ovelord's ending has a paragon interrupt where Shepard smacks Dr. Archer and threatens him(at gunpoint) to cap his ass if he ever gets near David.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Feb 25, 2021 14:41:12 GMT
Paragon=Noble selfless Hero
Renegade=Fascist racist sociopath
Paragon=moronic child
Renegade=pragmatic adult.
Best example of this is the Collector base decision. Destroying (paragon) it is given no rational justification*, just some "i WoNt LeT fEaR cOmPrOmIsE wHaT i aM" moralizing nonsense, which is the dumbest reason I've ever seen to throw away a chance to gather a ton of data on a technologically far more advanced enemy (akin to capturing a Nazi aircraft production facility and detonating it instead of studying the advanced tanks/planes etc inside because Nazis are bad). Doing so renders the entire ME2 main plot pointless and sets the narrative back to where it was in ME1 where you are no closer to finding a way to defeat the Reapers. It shouldn't have even been an option. *there is a semi rational justification in keeping the base away from Cerberus, but given the Normandy is the only ship with the IFF that can navigate the Omega 4 Relay, you wouldn't actually need to destroy the base to do this. Paragon Shep is a retard in this scene though, and he doesn't think of or Express this rationalization.
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on Feb 25, 2021 18:52:58 GMT
It kills me when I'm watching someone play Mass Effect on Twitch and he picks the top line every time because "we're good guys" and it's "what you're supposed to do". It gets as far as people cheering for the neutral or the renegade options sometimes, and even having a little chat about how bang on those options are, only to finally sigh and pick the top line because it's the paragon one. Just saw someone doing that with Saren on Virmire. Gah!
|
|
inherit
Innocuous Alaskan
417
0
4,799
Trilobite Derby
Drinking rosehip tea, independently.
1,824
August 2016
akhadeed
|
Post by Trilobite Derby on Feb 25, 2021 19:14:34 GMT
It kills me when I'm watching someone play Mass Effect on Twitch and he picks the top line every time because "we're good guys" and it's "what you're supposed to do". It gets as far as people cheering for the neutral or the renegade options sometimes, and even having a little chat about how bang on those options are, only to finally sigh and pick the top line because it's the paragon one. Just saw someone doing that with Saren on Virmire. Gah! That's one thing I deeply appreciate about Andromeda and 3. Not having to stay blue or red to get those sweet sweet points to talk better. I have a lot of Shepards. My favorite is a by-the-book professional who ends up a fairly purple paragade. Next favorite, after too many runthroughs, was a snarky Shepard where I just went for the wiseass lines and options (neutral, paragon or renegade) who ended up as a pretty purple renegon. I like different personalities on my Sheps. I don't know that I've EVER done pure renegade or paragon. Sometimes paragon is a bit too lawful stupid and renegade too petulant manchild. Depends.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Feb 25, 2021 19:25:34 GMT
I think part of the problem is all the choices are win options. At most in ME3 they might have a tiny negative consequence. Do something lawful stupid or chaotic dumb ass, it doesn't really matter, its just a different flavor of win. The only fails could come form when you either don't choose or can't get a red/blue choice. And even then its not necessarily a big loss in any way. Like my first play through of ME1 I had not put any points into dialogue skills at all, Wrex dies. But hey I didn't have to kill mordin now, so victory?
|
|
inherit
1033
0
36,923
colfoley
19,135
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 25, 2021 19:40:25 GMT
Paragon=moronic child
Renegade=pragmatic adult.
Best example of this is the Collector base decision. Destroying (paragon) it is given no rational justification*, just some "i WoNt LeT fEaR cOmPrOmIsE wHaT i aM" moralizing nonsense, which is the dumbest reason I've ever seen to throw away a chance to gather a ton of data on a technologically far more advanced enemy (akin to capturing a Nazi aircraft production facility and detonating it instead of studying the advanced tanks/planes etc inside because Nazis are bad). Doing so renders the entire ME2 main plot pointless and sets the narrative back to where it was in ME1 where you are no closer to finding a way to defeat the Reapers. It shouldn't have even been an option. *there is a semi rational justification in keeping the base away from Cerberus, but given the Normandy is the only ship with the IFF that can navigate the Omega 4 Relay, you wouldn't actually need to destroy the base to do this. Paragon Shep is a retard in this scene though, and he doesn't think of or Express this rationalization. i disagree. Both my true blue paragon and my much more practically minded paragrade both destroys the base. We know what Reaper tech does to people. At that point its well established thanks to the derelict reaper et all. The game might not express that aa justification word for word, but its still there.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 25, 2021 19:43:30 GMT
Doing so renders the entire ME2 main plot pointless and sets the narrative back to where it was in ME1 where you are no closer to finding a way to defeat the Reapers. It shouldn't have even been an option. Last I checked the main plot was about stopping the Collectors, and blowing them all up certainly does that. Also it's not like we couldn't take data with us. EDI has already done that with the Collector ship.
|
|
inherit
11247
0
1,639
Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Buckeldemon on Feb 25, 2021 22:41:41 GMT
Best example of this is the Collector base decision. Destroying (paragon) it is given no rational justification*, just some "i WoNt LeT fEaR cOmPrOmIsE wHaT i aM" moralizing nonsense, which is the dumbest reason I've ever seen to throw away a chance to gather a ton of data on a technologically far more advanced enemy (akin to capturing a Nazi aircraft production facility and detonating it instead of studying the advanced tanks/planes etc inside because Nazis are bad). Doing so renders the entire ME2 main plot pointless and sets the narrative back to where it was in ME1 where you are no closer to finding a way to defeat the Reapers. It shouldn't have even been an option. *there is a semi rational justification in keeping the base away from Cerberus, but given the Normandy is the only ship with the IFF that can navigate the Omega 4 Relay, you wouldn't actually need to destroy the base to do this. Paragon Shep is a retard in this scene though, and he doesn't think of or Express this rationalization. i disagree. Both my true blue paragon and my much more practically minded paragrade both destroys the base. We know what Reaper tech does to people. At that point its well established thanks to the derelict reaper et all. The game might not express that aa justification word for word, but its still there. That, plus Cerberus' established goals and their track record with any tech more complicated than a toothpick.
|
|
inherit
1033
0
36,923
colfoley
19,135
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 25, 2021 23:07:31 GMT
i disagree. Both my true blue paragon and my much more practically minded paragrade both destroys the base. We know what Reaper tech does to people. At that point its well established thanks to the derelict reaper et all. The game might not express that aa justification word for word, but its still there. That, plus Cerberus' established goals and their track record with any tech more complicated than a toothpick. Ah this is fun. Dusting off the memory from my very first few playthroughs of the game. And yeah my Shepard did have a certain rapport with Cerberus at the time, and she really didn't care much for the alliance (though remember when I did this I hadn't yet played ME 1)...but yet she still didn't trust them to make the right decision with the thing unilaterally and would've preffered them share it with the Alliance...which something TIM said indicated he had no intention of doing. So, bye bye Collector Base.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Feb 26, 2021 0:56:16 GMT
Best example of this is the Collector base decision. Destroying (paragon) it is given no rational justification*, just some "i WoNt LeT fEaR cOmPrOmIsE wHaT i aM" moralizing nonsense, which is the dumbest reason I've ever seen to throw away a chance to gather a ton of data on a technologically far more advanced enemy (akin to capturing a Nazi aircraft production facility and detonating it instead of studying the advanced tanks/planes etc inside because Nazis are bad). Doing so renders the entire ME2 main plot pointless and sets the narrative back to where it was in ME1 where you are no closer to finding a way to defeat the Reapers. It shouldn't have even been an option. *there is a semi rational justification in keeping the base away from Cerberus, but given the Normandy is the only ship with the IFF that can navigate the Omega 4 Relay, you wouldn't actually need to destroy the base to do this. Paragon Shep is a retard in this scene though, and he doesn't think of or Express this rationalization. i disagree. Both my true blue paragon and my much more practically minded paragrade both destroys the base. We know what Reaper tech does to people. At that point its well established thanks to the derelict reaper et all. The game might not express that aa justification word for word, but its still there. That would be more rational than "This place is too tainted to study because *insert unarticulated principles and moralistic whining*".... but it's not a concern voiced by Shep or any of the 12 squadmates, so it's basically a rationalization that doesn't exist in the story according to whoever wrote it. You aren't being an idiot by picking the option, but Paragon Shep is absolutely acting like an idiot when picking it. and really, it's Reapers themselves that cause indoctrination. The better shooty guns (Thanix cannons), Mass Relays, FTL drives and other tech we got from them don't seem to cause it despite all being "Reaper tech". Indoctrination doesn't seem to be a function of the specific Collector tech anyway, or we aren't shown it doing so despite oppourtunities (the captured colonists and crew that are later freed).
|
|
inherit
1033
0
36,923
colfoley
19,135
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 26, 2021 1:16:25 GMT
i disagree. Both my true blue paragon and my much more practically minded paragrade both destroys the base. We know what Reaper tech does to people. At that point its well established thanks to the derelict reaper et all. The game might not express that aa justification word for word, but its still there. That would be more rational than "This place is too tainted to study because *insert unarticulated principles and moralistic whining*".... but it's not a concern voiced by Shep or any of the 12 squadmates, so it's basically a rationalization that doesn't exist in the story according to whoever wrote it. You aren't being an idiot by picking the option, but Paragon Shep is absolutely acting like an idiot when picking it. and really, it's Reapers themselves that cause indoctrination. The better shooty guns (Thanix cannons), Mass Relays, FTL drives and other tech we got from them don't seem to cause it despite all being "Reaper tech". Indoctrination doesn't seem to be a function of the specific Collector tech anyway, or we aren't shown it doing so despite oppourtunities (the captured colonists and crew that are later freed). 1. Well this is true. It is the same logic that my Shepard used when keeping Malon's data. "Better to have it and not need it..." 2. Call it head cannon, call it internal thoughts, call it whatever you want, the bottom line is that a character does not to vocalize an argument to know of it. And given Soverign, the 67 million year old derelict reaper, and Object Rho could all be knowable to Shepard before they go on the Suicide Mission then its not an unreasonable conclusion to be weary around Reaper based tech. Besides if you remember the original mission parameters was to blow the base in the first place. It was only an eleventh hour discovery (supposedly) by the Illsuive Man which made keeping it viable in the first place. 3. That is tech based on Reaper tech and adapted from Reaper tech its not Reaper tech itself. 4. Now we know this is not true given that studying the Collector base and Reaper ruins...whether you keep it or not...is heavily implied as to be behind TIM and Cerberus's indoctrination in 3.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Feb 26, 2021 1:17:26 GMT
i disagree. Both my true blue paragon and my much more practically minded paragrade both destroys the base. We know what Reaper tech does to people. At that point its well established thanks to the derelict reaper et all. The game might not express that aa justification word for word, but its still there. That, plus Cerberus' established goals and their track record with any tech more complicated than a toothpick. The problem is that the time for disagreeing with Cerberus goals would've been the start of the story not after working for and helping achieve all their goals up to this point. Paragon Shep still ends up looking like a moron here. Though as I stated before this false dichotomy set up of "blow up base" or "give base to Cerberus" is stupid in the first place. Should have been give it to Cerberus or Alliance/Council given Shep is the only one with an IFF to get there. Doing so renders the entire ME2 main plot pointless and sets the narrative back to where it was in ME1 where you are no closer to finding a way to defeat the Reapers. It shouldn't have even been an option. Last I checked the main plot was about stopping the Collectors, and blowing them all up certainly does that. Also it's not like we couldn't take data with us. EDI has already done that with the Collector ship. Killing them and upgrading your tech level to have a better chance against their masters does it better. It's not like you lose anything. Yes the Reaper tech AI is quite capable. Great argument for refusing to study other tech because of unarticulated moral principles.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Feb 26, 2021 1:31:19 GMT
That would be more rational than "This place is too tainted to study because *insert unarticulated principles and moralistic whining*".... but it's not a concern voiced by Shep or any of the 12 squadmates, so it's basically a rationalization that doesn't exist in the story according to whoever wrote it. You aren't being an idiot by picking the option, but Paragon Shep is absolutely acting like an idiot when picking it. and really, it's Reapers themselves that cause indoctrination. The better shooty guns (Thanix cannons), Mass Relays, FTL drives and other tech we got from them don't seem to cause it despite all being "Reaper tech". Indoctrination doesn't seem to be a function of the specific Collector tech anyway, or we aren't shown it doing so despite oppourtunities (the captured colonists and crew that are later freed). 4. Now we know this is not true given that studying the Collector base and Reaper ruins...whether you keep it or not...is heavily implied as to be behind TIM and Cerberus's indoctrination in 3. I'd chalk this up more to "Cerberus science is wacky and stupid" than it being an insurmountable problem. Dr. Bryson studies a piece of Sovereign in his lab for years and is never indoctrinated because he bothers to shield the thing and take proper precautions. Theres also object Rho, which Shepard voices no concern over until he literally sees the Project studying it out in the open like morons.
|
|
inherit
1033
0
36,923
colfoley
19,135
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 26, 2021 1:48:49 GMT
4. Now we know this is not true given that studying the Collector base and Reaper ruins...whether you keep it or not...is heavily implied as to be behind TIM and Cerberus's indoctrination in 3. I'd chalk this up more to "Cerberus science is wacky and stupid" than it being an insurmountable problem. Dr. Bryson studies a piece of Sovereign in his lab for years and is never indoctrinated because he bothers to shield the thing and take proper precautions. Theres also object Rho, which Shepard voices no concern over until he literally sees the Project studying it out in the open like morons. That's not a bad point actually. I think I will have to replay Leviathan to be sure because some of the details are fuzzy to me however I do remember specific shielding was involved in such cases, even Bryson...if I remember correctly...had a shield around just a Reaper tenticle trying to prevent it from...doing what it does so once more even inanimate damaged looking Reaper tech can maybe indoctrinate...or he was being overly cautious. However it should be noted given Cerberus's track record this could also be taken into account. Given how many of their projects in both ME 1 and ME 2 ended up turning on them, and given Shepard's likely knowledge of such projects, makes it just another point to consider against giving them the base.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,304
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 26, 2021 1:51:35 GMT
Dr. Bryson studies a piece of Sovereign in his lab for years and is never indoctrinated because he bothers to shield the thing and take proper precautions. And yet it's something he doesn't pass on to the Alliance for when the reapers show up. The reason why Bryson never got indoctrinated is because the reaper was destroyed. Look at the derelict reaper. it was able to indoctrinate the Cerberus team because it's drive core was still in one piece. Same with the reaper the batarians found. It was in one piece. The batarians were indoctrinated leading to bad things.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Feb 26, 2021 2:26:59 GMT
Dr. Bryson studies a piece of Sovereign in his lab for years and is never indoctrinated because he bothers to shield the thing and take proper precautions. And yet it's something he doesn't pass on to the Alliance for when the reapers show up. The reason why Bryson never got indoctrinated is because the reaper was destroyed. Look at the derelict reaper. it was able to indoctrinate the Cerberus team because it's drive core was still in one piece. Same with the reaper the batarians found. It was in one piece. The batarians were indoctrinated leading to bad things. But there's also the Object Rho, which has no drive core but can still indoctrinate people (and talk smack with Harbinger's voice, somehow). They really didn't set consistent rules with this stuff. I'd chalk this up more to "Cerberus science is wacky and stupid" than it being an insurmountable problem. Dr. Bryson studies a piece of Sovereign in his lab for years and is never indoctrinated because he bothers to shield the thing and take proper precautions. Theres also object Rho, which Shepard voices no concern over until he literally sees the Project studying it out in the open like morons. That's not a bad point actually. I think I will have to replay Leviathan to be sure because some of the details are fuzzy to me however I do remember specific shielding was involved in such cases, even Bryson...if I remember correctly...had a shield around just a Reaper tenticle trying to prevent it from...doing what it does so once more even inanimate damaged looking Reaper tech can maybe indoctrinate...or he was being overly cautious. However it should be noted given Cerberus's track record this could also be taken into account. Given how many of their projects in both ME 1 and ME 2 ended up turning on them, and given Shepard's likely knowledge of such projects, makes it just another point to consider against giving them the base. It's also a post-hoc justification, I'll admit. Really, there were many points in the story that could've used 4+ dialogue options instead of 2. ME3 in particular suffers from this, but the Collector base decision is almost as bad as anything there. You either waste the base entirely for no good reason, or hand it to an organization that may do something competent with it (e.g. Lazarus cell), or may catch an idiot ball and get all their guys killed (e.g. Everyone in Cerberus that isn't the Lazarus cell), albeit a Paragon might also still see that as a plus. Needed to be an option to contact Alliance or any of your other potential allies at this point (Council, Geth/Quarian etc.) or even keep the base for yourself. It's not like anyone else can get through the Omega 4 relay without the Normandy's IFF (until the ME3 writer forgets this detail and has Cerberus somehow going there and salvaging stuff regardless of your decision)
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,304
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 26, 2021 2:42:22 GMT
But there's also the Object Rho, which has no drive core but can still indoctrinate people (and talk smack with Harbinger's voice, somehow). That reaper artifact was in one piece. Had it been destroyed, it likely would be useless to indoctrinate anyone. There's also the reaper artifact seen during the abandoned mine mission in ME2. It was in one piece before it was destroyed by Shepard after fighting all the husks.
|
|
inherit
Spirit talker
764
0
Nov 26, 2024 21:34:33 GMT
16,471
Giant Ambush Beetle
9,302
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Feb 28, 2021 20:37:04 GMT
Mixed - nothing cut and dry.
About 1/3 paragon, 2/3 renegade. Renegade because it gets things done quick & dirty with little BS, 1/3 Paragon because several renegade options are just edgy and make no logical sense. Never played one extreme for points, always picked what felt right.
|
|