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Oct 24, 2016 17:52:53 GMT
via mobile
Post by o Ventus on Oct 24, 2016 17:52:53 GMT
I have about 40 hours on this game and I'm greatly enjoying it so far. I haven't played too much of 1.3 yet though, most of time time has been in 1.2.5. My favorite empire that I've created so far is essentially Stalinist Russia in space, but much more militaristic and xenophobic, and also operated by a species of Platypus people with tachyon lances and neutron torpedoes. The disgusting Prethoryn Scourge tried to invade my galaxy, but the will and spirit of the Platypus people is never broken, and so we drove the invading hordes back to the Hells from whence they came (and then subjugated the surviving empires and purged the ones who were non-compliant). My Platypus empire was controlled by the AI in my next game, but alas, the AI is not as skilled as a true Platypus, and so my new, democratically friendly lizard/frog people "liberated" the downtrodden Platypus slaves from their despotic Platypus overlords.
Anyway, this game is great and the sheer amount of stupid that ensues is always amusing.
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Post by Vortex13 on Nov 20, 2016 13:27:12 GMT
I've been playing a match of this game with some buddies of mine. Among the myriad mods that we have all collected, I was using one of the playable synthetic ones to make my race; a networked AI left behind by a previous civilization.
Anyway the game we had was going great, each of us were expanding our boarders and developing technologies until I ran into a pre-space species. Naturally, being the curious synthetic being that I am, I opted to build an observation post and study this people. Realizing the shock of my sudden appearance would have on these frail organics, I instead opted to covertly uplift them to the modern era, sharing with them the amazing technology that would allow for travel between the stars. At first they loved all these wonderful gifts, fawning over all the advanced hydroponic farms and improved power plants I was making for them. But then they started to complain. "We don't have enough happiness" "Our people can't work non-stop like you can" and my personal favorite "Your cold, undeviating robotic platforms are scaring us." Then to top it off they decided to organize a strike on their world, causing my energy reserves to start dipping into the negative. Talk about ungrateful.
So, I did what any reasonable being in my position would do in this situation. I suppressed the strikers to allow the citizens that wanted to continue working to do so. But then the populace became even more unhappy. Fine, I decided, I'll replace the overworked factory personnel with my robotic servitors, making life for this society easier. But that only made the species even more unhappy, and my energy reserves were dropping to critical levels. Obviously, these organics needed me to oversee all aspects of their daily lives, since they are obviously inapplicable of it themselves, like children really. So I rounded them all up into organized living locations, and freed them from having to worry about working for the science centers or power plants any more. Now some groups did have to be removed to make way for more of my platforms to take up the thankless job of running all the higher end functions of government, but all in all I think it went rather well.
Of course, now I have these other alien species looking at me with hatred and scorn, throwing out terms like 'enslavement' and 'genocide', like I'm the jerk. I swear you can't ever satisfy these meatbags can you?
Also, unrelated to my gaming accolades, I did run across this video using Stellaris, and found it rather apt for the BSN Boards:
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Post by Ahriman on Nov 21, 2016 14:23:58 GMT
I don't even want to think how many hours I clocked in PDS games and personally find current shape of Stellaris pretty lacking. Once you are done with exploration phase there is really nothing to do except war and war, you know, never changes. Population mechanics are shallow, diplomacy is meaningless, all species are the same, sectors are still occupied by bugs and the whole process is too straightforward. Build, conquer, purge, repeat (a bit different for federation builders). I just hope it gets proper civilian, diplomatic and development expansions soon enough.
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Post by Galactic Runner on Nov 22, 2016 5:48:22 GMT
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Nov 28, 2016 19:12:43 GMT
via mobile
Post by o Ventus on Nov 28, 2016 19:12:43 GMT
I don't even want to think how many hours I clocked in PDS games and personally find current shape of Stellaris pretty lacking. Once you are done with exploration phase there is really nothing to do except war and war, you know, never changes. Population mechanics are shallow, diplomacy is meaningless, all species are the same, sectors are still occupied by bugs and the whole process is too straightforward. Build, conquer, purge, repeat (a bit different for federation builders). I just hope it gets proper civilian, diplomatic and development expansions soon enough. I'm still fond of the game after 90 hours of gameplay, but my biggest pet peeve is that AI empires are never diverse enough. If I'm running a game with 20 AI empires, at least half of them will be some kind of xenophobic warrior race, and after playing something like 20 different games, I've never encountered isolationist xenophiles.
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Post by Vortex13 on Aug 16, 2017 14:17:35 GMT
The upcoming Synthetic Dawn story pack DLC looks pretty interesting.
I like how you can start out as a machine empire now, or side with Skynet to kill your fleshy masters when the robot uprisings inevitably happen.
Speaking of Skynet, you can choose to have your AI network follow one of three common tropes with their own play styles (technically four if you don't want to pick one of the ethic variants). You can be the Determined Exterminators, a la Skynet endeavoring to "Kill All Orangics", the Driven Assimilators, essentially the Borg, and the Rouge Servitors, who only want to care for organics and protect them from harsh realities of life; though to be shielded properly these Bio Trophies must give up small aspects of their existence like free will, and live in preordained 'Organic Sanctuaries'.
If nothing else this addition will mean that I no longer have to rely on an outdated mod to play as robots from the get go, plus all the new features of the new update will enable me to play how I want with a vanilla version of the game.
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Post by o Ventus on Aug 16, 2017 15:29:27 GMT
I've taken to playing with the Grim Darkness Total Conversion mod (a 40k total conversion) for the game, and it's pretty awesome, though the way that they have the Imperium set up is a little weird. Fuckin' Necrons are the best, but the Tyranids are pretty great to play as well (but they require the Utopia DLC to make use of the Hive Mind mechanics).
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Post by Vortex13 on Aug 16, 2017 15:58:35 GMT
I've taken to playing with the Grim Darkness Total Conversion mod (a 40k total conversion) for the game, and it's pretty awesome, though the way that they have the Imperium set up is a little weird. Fuckin' Necrons are the best, but the Tyranids are pretty great to play as well (but they require the Utopia DLC to make use of the Hive Mind mechanics). Sounds cool, I'll have to download that one.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 16, 2017 18:12:16 GMT
So is this like Civilization IN SPACE! or is there a storyline to it or something else?
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Post by Vortex13 on Aug 16, 2017 18:31:02 GMT
So is this like Civilization IN SPACE! or is there a storyline to it or something else? It leans towards Civilization in many respects, but there are quest chains and mini stories that you can stumble across during your playthoughs. The story lines for Horizon Signal and the Old Gods are rather cool; helps give the game a bit more personality than your Civilization at least. With the new Synthetic Dawn story pack it alters the origin story and background fluff of your "species" to being that of a planet wide networked intelligence instead of everyone starting as some organic species. The pop ups and diplomatic interactions with other empires will change to reflect this as well.
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Post by Iakus on Aug 16, 2017 21:10:08 GMT
Hmm, maybe I';ll check it out if there's ever a sale.
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N3
Make it simple but significant.
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Post by Larry-3 on Sept 10, 2017 2:51:33 GMT
I play Stellaris. Here are some of my profiles... The Jazz-noir Empire is loosely based off of noir/neo-noir/future noir... Et cetera. Think Mass Effect 2, Cowbow Bepbop, and Bladerunner. It's flag is dark with a moon over a planet. Noir themed Jazz is an addiction to the people, so the named their empire after it. On the surface it seems like a nice place. Idealist Foundation, largely Xenophile, even a Free Haven for outsiders looking for help. But do not be deceived by first impressions. This empire is still a work in progress. I created a sort of future United States. In this scenario, the U.S. ended up annexing all the nations of Earth and gave everyone freedom, democracy, and capitalism. With no more wars on Earth and resources being shared around the globe, the U.S. began focusing on space exploration. The Free Catholic Republic is more of a "what would Larry-3 do if he could be given control of all governments and society on Earth?" Everyone became Catholic, and focused on the advancement of science. War and racism were heavily discouraged in schools; while God and science were heavily encouraged. Aliens are welcome, and diplomacy is more the focus. The Republic is pro-Life and will do what it can to prevent war, death, and destruction. Even enter into Migration Treates to save species. Much of its Laws are "what would God do?"
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Post by Vortex13 on Sept 11, 2017 12:37:59 GMT
The Star Trek: New Horizons mod for this game is very impressive. I've just started a run as the Borg in my quest to assimilate the galaxy.
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N3
Karma whoring over on Reddit, actual opinions on BSN
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Post by Fogg on Jan 25, 2018 21:40:16 GMT
This game is getting pretty good. It has Alexis Kennedy (Fallen London, Sunless Sea, Dragon Age) and enough rpg/story elements while exploring.
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Post by Deleted on Jan 25, 2018 22:01:42 GMT
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Post by alanc9 on Jan 31, 2018 1:50:19 GMT
Among the "more" is Pillars of Eternity. One of the best values I've ever seen in a bundle.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jan 31, 2018 15:56:32 GMT
I've gotten it and tried it. Can't seem to maintain a decent sized fleet while building an economy though.
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Post by Vortex13 on Feb 1, 2018 15:30:53 GMT
I've gotten it and tried it. Can't seem to maintain a decent sized fleet while building an economy though. I struggle with that too, and I've been playing the game on and off since it came out While it might stunt your economic growth in the short term, trying to shoot for colonization early on will actually wind up giving you a major advantage once the colony gets up and running. You'll have double the pop growth happening, which if you're not hurting in influence you can utilize to force migrate pops from world to world. Also, you can simply dedicate your new claim to becoming a mining world by ignoring title resources like food and research; at least until your empire is more developed. Obviously habitability will be an issue to consider, but if you pick certain planet preferences during empire creation you can (sort of) control what type of resources are more abundant on those worlds you can colonize. For instance desert worlds have a bias for energy tiles, while ocean worlds have an abundance of food (usually) etc. You can also take traits like adaptive, or extremely adaptive to widen the possible candidates for colonization. Civics like Mechanicist are also a major boon in the early game as well since robots get a bonus to mineral production, can live on any planet type available and don't suffer happiness penalties; of course you'll have to send at least one organic "overseer" to set up the new colony as beginning level robots can't colonize worlds on their own. There are also the Hive Mind and Networked Intelligence empire types to consider if you want to go with a more "off the wall" empire type; drones and robots don't suffer happiness penalties or faction division after all.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 1, 2018 15:39:18 GMT
I definitely need to mess with the traits more. So far I'm lucky if I can find an even marginally habitable world anywhere near my home system.
And pirates continually kick my butt when I go against them. Especially when they have a base!
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Post by Vortex13 on Feb 1, 2018 15:52:14 GMT
I definitely need to mess with the traits more. So far I'm lucky if I can find an even marginally habitable world anywhere near my home system. And pirates continually kick my butt when I go against them. Especially when they have a base! Yeah pirates are a pain, especially since they spawn with deflectors; even if your empire doesn't have them researched yet. They are trouble, but if you can manage to have 5-8 corvettes built (depending on your technology choices) you can usually overwhelm them with massed firepower. The pirate base might be a bit too strong to take on right away, but you can afford to not go right after them; provided you destroy the initial fleet. It will take several months to a couple years for the base to spawn new fleets and by then yours should be upgraded enough to take them on. If you selected the wormhole FTL travel method at empire creation you can even lock the pirate base in what ever system it spawns in if you destroy their wormhole station; as the pirates will always possess the same travel method you do. Also, don't forget to use your science ships to scan the debris left when you blow up their ships, the tech progress bonuses to shields and armor can be a nice boon if you're lagging behind a bit in the early military techs. You can also delay the pirate event from triggering altogether if you don't build any orbital mining/research stations outside of your home system. Sure it will hinder your economic progress, but if you're not confident you have the fleet power to fight them off you can simply turtle up until you have a surplus of resources and tech.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Feb 1, 2018 16:01:19 GMT
I definitely need to mess with the traits more. So far I'm lucky if I can find an even marginally habitable world anywhere near my home system. And pirates continually kick my butt when I go against them. Especially when they have a base! Yeah pirates are a pain, especially since they spawn with deflectors; even if your empire doesn't have them researched yet. They are trouble, but if you can manage to have 5-8 corvettes built (depending on your technology choices) you can usually overwhelm them with massed firepower. The pirate base might be a bit too strong to take on right away, but you can afford to not go right after them; provided you destroy the initial fleet. It will take several months to a couple years for the base to spawn new fleets and by then yours should be upgraded enough to take them on. Also, don't forget to use your science ships to scan the debris left when you blow up their ships, the tech progress bonuses to shields and armor can be a nice boon if you're lagging behind a bit in the early military techs. You can also delay the pirate event from triggering altogether if you don't build any orbital mining/research stations outside of your home system. Sure it will hinder your economic progress, but if you're not confident you have the fleet power to fight them off you can simply turtle up until you have a surplus of resources and tech. I'm still not sure what my ratio should be when building fleets, between missiles/lasers/railguns. I know they can be more or less effective depending on the defenses of the enemy, so I should mix things up to ready for anything. Though I tend to stick mainly to missiles since they seem to be middle of the road for everything. Same with ship classes. I hear corvettes never really become obsolete, and no one type of ship can do everything. I like a certain degree of micromanaging, but this game seems to require a LOT.
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Post by Vortex13 on Feb 1, 2018 16:15:30 GMT
Yeah pirates are a pain, especially since they spawn with deflectors; even if your empire doesn't have them researched yet. They are trouble, but if you can manage to have 5-8 corvettes built (depending on your technology choices) you can usually overwhelm them with massed firepower. The pirate base might be a bit too strong to take on right away, but you can afford to not go right after them; provided you destroy the initial fleet. It will take several months to a couple years for the base to spawn new fleets and by then yours should be upgraded enough to take them on. Also, don't forget to use your science ships to scan the debris left when you blow up their ships, the tech progress bonuses to shields and armor can be a nice boon if you're lagging behind a bit in the early military techs. You can also delay the pirate event from triggering altogether if you don't build any orbital mining/research stations outside of your home system. Sure it will hinder your economic progress, but if you're not confident you have the fleet power to fight them off you can simply turtle up until you have a surplus of resources and tech. I'm still not sure what my ratio should be when building fleets, between missiles/lasers/railguns. I know they can be more or less effective depending on the defenses of the enemy, so I should mix things up to ready for anything. Though I tend to stick mainly to missiles since they seem to be middle of the road for everything. Same with ship classes. I hear corvettes never really become obsolete, and no one type of ship can do everything. I like a certain degree of micromanaging, but this game seems to require a LOT. Well pirates will only have access to whatever weapon type you chose during empire creation (I think they do at any rate) so you don't necessarily have to worry about them attacking with unknown technology. As for weapon types and their pros and cons: • Mass Drivers are effective against shields but weak against armor • Lasers are effective against armor but weak against shields • Missiles are effective at both, but slow and vulnerable to point defense If you are looking for a quick leg up on the pirates when they eventually spawn I would recommend mass drivers since their ships don't have much in the way of armor and you can chew their shields pretty quickly. As far as ship classes go, corvettes are pretty solid choices for spamming, but destroyers and cruisers are far more potentially adaptable for changing enemy weapon and defensive types. Having several versions of each ship class with different ship section choices will help diversify your fleets as well. For instance, once you unlock point defense (which is tied into mass driver tech) you can create picket class destroyers. You can use those types to help screen your long range ships, and with enough of them you can effectively shut down missile weapons altogether. EDIT: Oh back to the discussion about staring systems and resource management: If you're not against playing as pre-scripted empires you can always play as the United Nations of Earth. They start out with a preset version of Sol with far more resource deposits than in randomly generated systems; Mars is even a terraforming candidate. You can force the Sol system to be your home system for custom empires if you really want to, but it just feels too weird/cheating for me.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 1, 2018 16:32:26 GMT
I'm still not sure what my ratio should be when building fleets, between missiles/lasers/railguns. I know they can be more or less effective depending on the defenses of the enemy, so I should mix things up to ready for anything. Though I tend to stick mainly to missiles since they seem to be middle of the road for everything. Same with ship classes. I hear corvettes never really become obsolete, and no one type of ship can do everything. I like a certain degree of micromanaging, but this game seems to require a LOT. Well pirates will only have access to whatever weapon type you chose during empire creation (I think they do at any rate) so you don't necessarily have to worry about them attacking with unknown technology. As for weapon types and their pros and cons: • Mass Drivers are effective against shields but weak against armor • Lasers are effective against armor but weak against shields • Missiles are effective at both, but slow and vulnerable to point defense If you are looking for a quick leg up on the pirates when they eventually spawn I would recommend mass drivers since their ships don't have much in the way of armor and you can chew their shields pretty quickly. As far as ship classes go, corvettes are pretty solid choices for spamming, but destroyers and cruisers are far more potentially adaptable for changing enemy weapon and defensive types. Having several versions of each ship class with different ship section choices will help diversify your fleets as well. For instance, once you unlock point defense (which is tied into mass driver tech) you can create picket class destroyers. You can use those types to help screen your long range ships, and with enough of them you can effectively shut down missile weapons altogether. EDIT: Oh back to the discussion about staring systems and resource management: If you're not against playing as pre-scripted empires you can always play as the United Nations of Earth. They start out with a preset version of Sol with far more resource deposits than in randomly generated systems; Mars is even a terraforming candidate. You can force the Sol system to be your home system for custom empires if you really want to, but it just feels too weird/cheating for me. Definitely no problems with using a pregen race until I get my feet under me. Next question, what's a good size and ratio for a fleet? I mean how many corvettes is "enough" before I start adding bigger ships? Or is there no such limit? Also, should I build multiple fleets for rapid response, Or one ginormous Stack of Doom?
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Post by Vortex13 on Feb 1, 2018 16:44:46 GMT
Well pirates will only have access to whatever weapon type you chose during empire creation (I think they do at any rate) so you don't necessarily have to worry about them attacking with unknown technology. As for weapon types and their pros and cons: • Mass Drivers are effective against shields but weak against armor • Lasers are effective against armor but weak against shields • Missiles are effective at both, but slow and vulnerable to point defense If you are looking for a quick leg up on the pirates when they eventually spawn I would recommend mass drivers since their ships don't have much in the way of armor and you can chew their shields pretty quickly. As far as ship classes go, corvettes are pretty solid choices for spamming, but destroyers and cruisers are far more potentially adaptable for changing enemy weapon and defensive types. Having several versions of each ship class with different ship section choices will help diversify your fleets as well. For instance, once you unlock point defense (which is tied into mass driver tech) you can create picket class destroyers. You can use those types to help screen your long range ships, and with enough of them you can effectively shut down missile weapons altogether. EDIT: Oh back to the discussion about staring systems and resource management: If you're not against playing as pre-scripted empires you can always play as the United Nations of Earth. They start out with a preset version of Sol with far more resource deposits than in randomly generated systems; Mars is even a terraforming candidate. You can force the Sol system to be your home system for custom empires if you really want to, but it just feels too weird/cheating for me. Definitely no problems with using a pregen race until I get my feet under me. Next question, what's a good size and ratio for a fleet? I mean how many corvettes is "enough" before I start adding bigger ships? Or is there no such limit? Also, should I build multiple fleets for rapid response, Or one ginormous Stack of Doom? Well fleet composition is different for each player, but I personally go with about 15 - 20 corvettes, 10 - 12 destroyers (various classes i.e. gunships, picket ships etc.), 7 - 8 cruisers (again different variant types), and about 3-4 battleships. Granted that is a more late game setup, but keeping a similar ratio of ship diversity while growing your empire will work just as well. As for the end-end game, spamming is king. I personally never had a game go on that long, but its not unheard of to have fleets pushing 500k + in military power when you start to cap out your tech trees. As for doomstacks, in the current version of the game they are the way to go, but with the 2.0 update; dropping on the 22nd of February; they are going to overhaul the fleet mechanics to where having several smaller armadas will be the best way to defend your empire. It's your call on which one you want to practice using until then.
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Apr 25, 2024 23:55:02 GMT
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vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Feb 1, 2018 16:52:20 GMT
This might be jumping the gun a bit, since you're still getting a hang of the vanilla game, but if you are ever looking for some mods to supplement your gameplay I would recommend AlphaMod (and its various sub mods). It's not a total conversion but it does add a ton of new features and mechanics that make government type, and planet selection a lot more unique.
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