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Post by colfoley on Apr 18, 2021 21:00:55 GMT
I said: "Features of Live Service Games- As a note this, for me, tends to be a sliding scale, just because a game has some of these things does not actually make them a live service game but the more of these things there are...and the more aggressive/ long term the post launch content the more likely it is a live service game." Which means, in essence, all LS games have DLC but not all games with DLC are live service. Longevity has nothing to do with it, though. Most of the games you've ever played had online of some form or another, long term support, patches, paid expansions/DLCs, but none of them were considered a live service. They do have the majority of the elements you've described, some more aggressively than others and some received support for a longer period of time than others. As for the roadmaps, that's more of a marketing pitch, rather than an actual live service element, since it isn't indicative of the game and doesn't necessarily affect the game in any way. Case in point: Anthem and Marvel's The Avengers. Bioware's intepretation of "live service" in this instance is simply not true. And I think we should make it clear that this is the term of "Live Service" as Casey Hudson has interpreted it and retroactively imposed it to every Bioware game of the past ... almost 20 years. point of order but Anthem was a failed LS game. The intention was ten years of support, they canceled it to rework it, then cancelled again. Avengers has been out only a year and is still getting support throughout at least this year, even if they have had to rework.
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Post by river82 on Apr 18, 2021 22:17:21 GMT
Bioware's intepretation of "live service" in this instance is simply not true. And I think we should make it clear that this is the term of "Live Service" as Casey Hudson has interpreted it and retroactively imposed it to every Bioware game of the past ... almost 20 years. Casey Hudson didn't even define it or interpret it, some fans are misinterpreting what he said because what he said was a very vague statement designed to be correct but not actually mean much. It's like saying "what I mean by ride sharing is just a means for multiple people to reach their destination using only one vehicle" Oh so you mean a bus "no not a bus, did you not understand what I said?" A train then "why is reading so difficult?" Oh I get it, you took a plane! A zeppelin? A hot air balloon? Clasping onto Casey's statement and somehow turning it into a complete and technical definition of "live service" is just ... another thing that happened on the BSN I guess
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Post by river82 on Apr 18, 2021 22:27:03 GMT
For me, Live Service is the manner in which post launch content is delivered. It (1) is typically free content, fixes, or balance changes to the game, and (2) requires an online-connection to facilitate these updates. Games as a Service in my mind is both a revenue and content delivery model designed to retain high concurrent player numbers. Games as a service and live service are actually the same thing. Different terms to mean exactly the same concept. And if you go anywhere at all you'll usually see these terms used interchangably. For example: I'm a consultant in the free-to-play and live-service games -- games-as-a-service -- business,www.gamesindustry.biz/articles/2020-02-24-the-six-common-mistakes-when-moving-into-games-as-a-service-and-free-to-play
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 18, 2021 23:52:40 GMT
Bioware's intepretation of "live service" in this instance is simply not true. And I think we should make it clear that this is the term of "Live Service" as Casey Hudson has interpreted it and retroactively imposed it to every Bioware game of the past ... almost 20 years. Casey Hudson didn't even define it or interpret it, some fans are misinterpreting what he said because what he said was a very vague statement designed to be correct but not actually mean much. It's like saying "what I mean by ride sharing is just a means for multiple people to reach their destination using only one vehicle" Oh so you mean a bus "no not a bus, did you not understand what I said?" A train then "why is reading so difficult?" Oh I get it, you took a plane! A zeppelin? A hot air balloon? Clasping onto Casey's statement and somehow turning it into a complete and technical definition of "live service" is just ... another thing that happened on the BSN I guess I would say that statement from Casey Hudson is the most vague from a BioWare employee I have read. There have been two others that I doubt I could find the source since they were made so long ago, but I think they help narrow down what Casey Hudson might have meant and it doesn't mean DLC or expansions. The first developer said that it was adding more content to the games without the player downloading anything and the second was about how they consider the Facebook and Flash games for Dragon Age and the Cellphone games for Mass Effect as such.
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Post by colfoley on Apr 19, 2021 0:17:48 GMT
Bioware's intepretation of "live service" in this instance is simply not true. And I think we should make it clear that this is the term of "Live Service" as Casey Hudson has interpreted it and retroactively imposed it to every Bioware game of the past ... almost 20 years. Casey Hudson didn't even define it or interpret it, some fans are misinterpreting what he said because what he said was a very vague statement designed to be correct but not actually mean much. It's like saying "what I mean by ride sharing is just a means for multiple people to reach their destination using only one vehicle" Oh so you mean a bus "no not a bus, did you not understand what I said?" A train then "why is reading so difficult?" Oh I get it, you took a plane! A zeppelin? A hot air balloon? Clasping onto Casey's statement and somehow turning it into a complete and technical definition of "live service" is just ... another thing that happened on the BSN I guess Strawman. And a rather disengenious one too. From Casey Hudson (as a note I do not know how to share tweets, esepcially on mobile, and I did not realize these were the same tweets): "Conversation Casey Hudson @caseydhudson Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story." Now is this a specific definition? No, the idea of air quotes is rather telling in that regard. But it is still a clue into BioWare's mindset and what BioWare means by live games, live service, and how they are treating it. This "definition" (see how easy this is?) alligns with seemingly how 99% of the industry "defines" it as well...or at the very least the trend the industry is going in whether or not they call it live service or not. (Words are fun). Now as to your metaphor again NO ONE! is suggesting that BioWare has been making live service games for twenty years. That is silly and a silly read given how many times I have to play whack-a-mole correcting that impression. Its either pure misreading of my words or a deliberate troll job at this point. Its more like comparing Bread with making a cake. Both things can have a lot of the same ingredients in them which lead to a lot of the same outcome, but they are obviously very different types of food, they are similar, they have the same structure, and a cake might even be stretched to be called a type of bread...but they are very different. Ugh I forget the exact point...my mind is mush!...but I did remember...*checks* Yeah Sire's post up there did bring up something I wanted to address...the whole idea that 'road maps' are a marketing pitch. The entire idea of a live service game is a marketing idea in the first place. Live service is not a genre for gaming, it tells us nothing about how the game plays...its not like saying 'this game is an RPG'...its pure marketing speak pure and simple. Its not about how games play, but how they are released and supported long term.
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Post by SirSourpuss on Apr 19, 2021 0:26:01 GMT
Its not about how games play, but how they are released and supported long term. No, it's not. It's a clear monetization model.
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Post by colfoley on Apr 19, 2021 0:28:23 GMT
Its not about how games play, but how they are released and supported long term. No, it's not. It's a clear monetization model. tomato tomatoe perhaps? Edit: Or to borrow another one of my favorite apherisms...a distinction without a difference.
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Post by SirSourpuss on Apr 19, 2021 0:58:22 GMT
No, it's not. It's a clear monetization model. tomato tomatoe perhaps? Edit: Or to borrow another one of my favorite apherisms...a distinction without a difference. It is a monetization model that has direct impact on the gameplay experience, because it relegates otherwise standard features to optional, in order to fit that specific model. It also promotes anti-consumer practices, like fleecing your audience with gambling mechanics.
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Post by river82 on Apr 19, 2021 2:40:37 GMT
But it is still a clue into BioWare's mindset Not a very important one. The idea that Bioware is concerned about Post launch support is as interesting as TV producers being concerned about a second season. and what BioWare means by live games, live service, and how they are treating it. Not a very important one. The idea that live service is about in post launch support is about as telling as chocolate bars are for feeding people. Sure they are, but it's beside the point. Live service, while being about post launch support, is about much more than JUST post launch support. And that's something the entire industry also accepts. Now as to your metaphor again NO ONE! is suggesting that BioWare has been making live service games for twenty years. That is silly and a silly read given how many times I have to play whack-a-mole correcting that impression. Its either pure misreading of my words or a deliberate troll job at this point. It's neither. It demonstrates how "useful" (notice the quotation marks) your, and Casey Hudson's statement, is in determining what are and aren't live services. It demonstrates the definition is pretty darn useless.
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Post by river82 on Apr 19, 2021 2:42:47 GMT
Casey Hudson didn't even define it or interpret it, some fans are misinterpreting what he said because what he said was a very vague statement designed to be correct but not actually mean much. It's like saying "what I mean by ride sharing is just a means for multiple people to reach their destination using only one vehicle" Oh so you mean a bus "no not a bus, did you not understand what I said?" A train then "why is reading so difficult?" Oh I get it, you took a plane! A zeppelin? A hot air balloon? Clasping onto Casey's statement and somehow turning it into a complete and technical definition of "live service" is just ... another thing that happened on the BSN I guess I would say that statement from Casey Hudson is the most vague from a BioWare employee I have read. There have been two others that I doubt I could find the source since they were made so long ago, but I think they help narrow down what Casey Hudson might have meant and it doesn't mean DLC or expansions. The first developer said that it was adding more content to the games without the player downloading anything and the second was about how they consider the Facebook and Flash games for Dragon Age and the Cellphone games for Mass Effect as such. Yes! This statement was much more useful, Casey's was pure marketing speak. I can recognise marketing speak designed solely to placate people and i think people in general are becoming much better at it? But this statement is an interesting interpretation of "live services", I could accept this one. It's quite an intriguing mindset. Also quite exciting to be honest listening to them speak about these sorts of things. Just the creativity about tying different media together and the possibilities and and things like that. I don't understand much about tying medias together like this so it's always exciting to hear about devs talking about these things TBH
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Post by colfoley on Apr 19, 2021 3:12:23 GMT
But it is still a clue into BioWare's mindset Not a very important one. The idea that Bioware is concerned about Post launch support is as interesting as TV producers being concerned about a second season. and what BioWare means by live games, live service, and how they are treating it. Not a very important one. The idea that live service is about in post launch support is about as telling as chocolate bars are for feeding people. Sure they are, but it's beside the point. Live service, while being about post launch support, is about much more than JUST post launch support. And that's something the entire industry also accepts. Now as to your metaphor again NO ONE! is suggesting that BioWare has been making live service games for twenty years. That is silly and a silly read given how many times I have to play whack-a-mole correcting that impression. Its either pure misreading of my words or a deliberate troll job at this point. It's neither. It demonstrates how "useful" (notice the quotation marks) your, and Casey Hudson's statement, is in determining what are and aren't live services. It demonstrates the definition is pretty darn useless. 1. I have no idea what you are getting at there. 2. Maybe. However I do not know what everyone expects here either. Its like the fandom is trying to complicate a problem that is actually very straightforward and simple. Or at the very least, as I pointed out to Logicgun on page one...the implentation of live service as a model for video games is only complicated by the fact that almost every company, indeed every franchise, has slight differences on the concept. And back to the cake metaphor, live service ingredients can include DLC but just because a game has DLC does not make it live service. If we cannot except this fairly straightforward definition then the issue would seem to be with us...not with BioWare or the industry. 3. Ah ha! I do wonder if this is a reference to something I made considering one of my big pushes on how useful a definition is when it comes to conversing about it. But, all I can say is that I find the definition personally very useful. I mean at the present time it kind of is the only useful one we got because most of the alternative definitions I have heard...advanced by fans...is quite logically flawed for one reason or another. 'live service games are multi player' yeah what about... 'live service games need to be always connected to the net'... yeah what about. IMO Hudson's definition and the various variations that me and others use who accept it as practical is the only one that is consistent enough to explain all these contradictions. Edit: Or to add onto the above further 'live service is always predatory and a bad business model'...and while this comes down to pure personal opinion since I do not think most of the things others find predatory actually are...yeah, what about.
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Post by river82 on Apr 19, 2021 3:20:40 GMT
1. I have no idea what you are getting at there. 2. Maybe. However I do not know what everyone expects here either. Its like the fandom is trying to complicate a problem that is actually very straightforward and simple. Or at the very least, as I pointed out to Logicgun on page one...the implentation of live service as a model for video games is only complicated by the fact that almost every company, indeed every franchise, has slight differences on the concept. And back to the cake metaphor, live service ingredients can include DLC but just because a game has DLC does not make it live service. If we cannot except this fairly straightforward definition then the issue would seem to be with us...not with BioWare or the industry. 3. Ah ha! I do wonder if this is a reference to something I made considering one of my big pushes on how useful a definition is when it comes to conversing about it. But, all I can say is that I find the definition personally very useful. I mean at the present time it kind of is the only useful one we got because most of the alternative definitions I have heard...advanced by fans...is quite logically flawed for one reason or another. 'live service games are multi player' yeah what about... 'live service games need to be always connected to the net'... yeah what about. IMO Hudson's definition and the various variations that me and others use who accept it as practical is the only one that is consistent enough to explain all these contradictions. Edit: Or to add onto the above further 'live service is always predatory and a bad business model'...and while this comes down to pure personal opinion since I do not think most of the things others find predatory actually are...yeah, what about. 1. When was the last time Bioware offered a game and wasn't interested in Post launch support? Also when was the last game in the Dragon Age franchise they weren't interested in post game support? And remember that for DA2 they were very much interested in supporting supporting the game more extensively post release but were hampered by poor receptions. So given their track record, how is Casey's statement, a statement designed to connect something scary (live services) with something familiar (post game support) an interesting statement at all? BTW this is a pretty common trick. 2. As we've discussed a few weeks ago the industry has a pretty solid indication of what live services are. And it doesn't go "post game support, let's branch from there". You might not want to hear this but Sirpetrakus is right that one of the first things in the decision making process is a decision based on what a monetisation model they will use. And that's when you'll discover whether the game will be live service or not. 3. The alternate definitions are not flawed because they are flawed, they're flawed because you want them to be.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 19, 2021 3:43:01 GMT
I would say that statement from Casey Hudson is the most vague from a BioWare employee I have read. There have been two others that I doubt I could find the source since they were made so long ago, but I think they help narrow down what Casey Hudson might have meant and it doesn't mean DLC or expansions. The first developer said that it was adding more content to the games without the player downloading anything and the second was about how they consider the Facebook and Flash games for Dragon Age and the Cellphone games for Mass Effect as such.Yes! This statement was much more useful, Casey's was pure marketing speak. I can recognise marketing speak designed solely to placate people and i think people in general are becoming much better at it? But this statement is an interesting interpretation of "live services", I could accept this one. It's quite an intriguing mindset. Also quite exciting to be honest listening to them speak about these sorts of things. Just the creativity about tying different media together and the possibilities and and things like that. I don't understand much about tying medias together like this so it's always exciting to hear about devs talking about these things TBH I will be the first person to say that I could be remembering those statements wrong for it has been awhile and the few times I have spent a few min trying to find them I haven't found anything. What I do remember is that the statement about Dragon Age: Origins and Dragon Age 2 both happened just after it was reported about EA's mandate about having Live Service elements in all their future games. With the comment about adding more content to the game without a patch was made after Andromeda's release and before Anthem's release for I believe it was a response to people making the claim that all future BioWare games would be exactly like Anthem after it was announced to be a live service looter shooter so they would be pushing the "live service agenda". The interesting thing is if I am remembering correctly to me that would mean that The Keep and The Archives could easily fall into the live service idea that BioWare has. For they both allow a person to create or modify a save externally of the game and then save it to EA's servers and access it in the respective games.
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Post by colfoley on Apr 19, 2021 3:55:13 GMT
1. I have no idea what you are getting at there. 2. Maybe. However I do not know what everyone expects here either. Its like the fandom is trying to complicate a problem that is actually very straightforward and simple. Or at the very least, as I pointed out to Logicgun on page one...the implentation of live service as a model for video games is only complicated by the fact that almost every company, indeed every franchise, has slight differences on the concept. And back to the cake metaphor, live service ingredients can include DLC but just because a game has DLC does not make it live service. If we cannot except this fairly straightforward definition then the issue would seem to be with us...not with BioWare or the industry. 3. Ah ha! I do wonder if this is a reference to something I made considering one of my big pushes on how useful a definition is when it comes to conversing about it. But, all I can say is that I find the definition personally very useful. I mean at the present time it kind of is the only useful one we got because most of the alternative definitions I have heard...advanced by fans...is quite logically flawed for one reason or another. 'live service games are multi player' yeah what about... 'live service games need to be always connected to the net'... yeah what about. IMO Hudson's definition and the various variations that me and others use who accept it as practical is the only one that is consistent enough to explain all these contradictions. Edit: Or to add onto the above further 'live service is always predatory and a bad business model'...and while this comes down to pure personal opinion since I do not think most of the things others find predatory actually are...yeah, what about. 1. When was the last time Bioware offered a game and wasn't interested in Post launch support? Also when was the last game in the Dragon Age franchise they weren't interested in post game support? And remember that for DA2 they were very much interested in supporting supporting the game more extensively post release but were hampered by poor receptions. So given their track record, how is Casey's statement, a statement designed to connect something scary (live services) with something familiar (post game support) an interesting statement at all? BTW this is a pretty common trick. 2. As we've discussed a few weeks ago the industry has a pretty solid indication of what live services are. And it doesn't go "post game support, let's branch from there". You might not want to hear this but Sirpetrakus is right that one of the first things in the decision making process is a decision based on what a monetisation model they will use. And that's when you'll discover whether the game will be live service or not. 3. The alternate definitions are not flawed because they are flawed, they're flawed because you want them to be. 1. If you are scared by live service then that says more about you and fans with similar mindsets. Likewise that you are scared by the term 'live service' might be negatively effecting your perceptions. 3. I don't find the alternative definitions useful and think they are contradictory. Bottom line, full stop.
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Post by river82 on Apr 19, 2021 4:06:58 GMT
1. If you are scared by live service then that says more about you and fans with similar mindsets. Likewise that you are scared by the term 'live service' might be negatively effecting your perceptions. 3. I don't find the alternative definitions useful and think they are contradictory. Bottom line, full stop. 1- Your attempts to blame fans for how they perceive live service games because they've experienced live service extensively before is pathetic. They aren't speaking from a position of ignorance unlike some others. 3- As I said before, that's a you problem.
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Post by xrayspex73 on Apr 19, 2021 4:39:46 GMT
So many of those are not even close to being live service. Witcher 3? What are you smoking? Having patches does not make a game live service. That is hilarious. DLC/Expansions is not a live service element.
according to bioware they are and I'll take their word over any amount of collective fan opinion telling me otherwise. As for TW3. I find it kind of amusing that it was basically a prototype to every live service game on the market today. It had a specific road map which released a bunch of DLC including new quests, gear, skins, and entire modes up to the time the expansions were ready...keeping players invested the entire time...until they started relessing the expansions. And yet its not a live service game because live service is automatically a bad thing and everyones favorite CDPR game can't be bad... Can it? Witcher 3 is not live service in any way shape or form. it has nothing to do with CDPR being "everyone's favorite" (ever heard of the dismal Cyberpunk 2077?). I think CDPR is well on their way to ruining their reputation just as Bioware did years ago. If a game is offline, it's not a live-service game. Period.
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Post by xrayspex73 on Apr 19, 2021 4:49:32 GMT
So many of those are not even close to being live service. Witcher 3? What are you smoking? Having patches does not make a game live service. That is hilarious. DLC/Expansions is not a live service element.
Who's talking about just patches? Witcher 3 was live service. Just because Witcher 3 had DLC content does not make it live service. If that were the case, All previous Dragon Age and Mass Effects would be live-service which they are not.
And Colofey was stating that patches indicate a game is live service (hilariously).
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Post by colfoley on Apr 19, 2021 5:16:47 GMT
1. If you are scared by live service then that says more about you and fans with similar mindsets. Likewise that you are scared by the term 'live service' might be negatively effecting your perceptions. 3. I don't find the alternative definitions useful and think they are contradictory. Bottom line, full stop. 1- Your attempts to blame fans for how they perceive live service games because they've experienced live service extensively before is pathetic. They aren't speaking from a position of ignorance unlike some others. 3- As I said before, that's a you problem. And my own experiences with LS gamea don't matter then? Or do they only matter as long i agree with you and your 'majority'?
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Post by colfoley on Apr 19, 2021 5:27:04 GMT
The frustrating thing is all this handvwringing is probably becoming more and more irrelevant. Since the term is so scccaaarrryyy the game industry is backing away from using it, despite pretty much doing all the things they were doing. We'll see what this means for DA 4.
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Post by river82 on Apr 19, 2021 5:27:08 GMT
1- Your attempts to blame fans for how they perceive live service games because they've experienced live service extensively before is pathetic. They aren't speaking from a position of ignorance unlike some others. 3- As I said before, that's a you problem. And my own experiences with LS gamea don't matter then? Or do they only matter as long i agree with you and your 'majority'? Did I say they didn't matter? Did I mock your experiences? No. I mock your definition because it's out of alignment with pretty much the entire communities but I respect your experiences with games in question. Your experiences are valid, your attempt to rewrite a definition the community has already mostly settled on are not. That's not how language works and we've already been over this also.
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Post by KaiserShep on Apr 19, 2021 11:42:24 GMT
I prefer to stick to some basic foundational things, like persistent drop-in drop-out co-op, always online requirements for the game to function, etc.. Things like DLC and the sort don’t count, so it’s always kind of weird how that’s always a sticking point. I guess people expect developers to continuously send updates via physical discs in the mail, a la AOL in the late 90’s or some shit? I dunno.
In any case, if Dragon Age or Mass Effect were to ever go “live service”, you can kiss your beloved choice and companion system goodbye, because “real people” become the focus from that point forward.
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eternalambiguity
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Post by eternalambiguity on Apr 19, 2021 12:16:36 GMT
Just because Witcher 3 had DLC content does not make it live service. If that were the case, All previous Dragon Age and Mass Effects would be live-service which they are not.
And Colofey was stating that patches indicate a game is live service (hilariously). It isn't merely the fact that it had DLC content. That link didn't make it super obvious, but that DLC was spaced out like 1 a week, with the intent of fueling continual player "engagement" with the game over a series of months. That's the definition of GAAS/"Live service" game.
In any case, if Dragon Age or Mass Effect were to ever go “live service”, you can kiss your beloved choice and companion system goodbye, because “real people” become the focus from that point forward. Huh? What does "real people" mean in context to "choice and companion system"? How are the two related?
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Post by xrayspex73 on Apr 19, 2021 13:26:57 GMT
Just because Witcher 3 had DLC content does not make it live service. If that were the case, All previous Dragon Age and Mass Effects would be live-service which they are not.
And Colofey was stating that patches indicate a game is live service (hilariously). It isn't merely the fact that it had DLC content. That link didn't make it super obvious, but that DLC was spaced out like 1 a week, with the intent of fueling continual player "engagement" with the game over a series of months. That's the definition of GAAS/"Live service" game.
In any case, if Dragon Age or Mass Effect were to ever go “live service”, you can kiss your beloved choice and companion system goodbye, because “real people” become the focus from that point forward. Huh? What does "real people" mean in context to "choice and companion system"? How are the two related?
Again, DLC spaced out or not, is not the "definition of GAAS/"Live service" games". The definition is the game requiring a live service (i.e. servers) to be playable. That's it. Everything else is just what you people incorrectly conflate as live-service.
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Post by KaiserShep on Apr 19, 2021 14:01:34 GMT
In any case, if Dragon Age or Mass Effect were to ever go “live service”, you can kiss your beloved choice and companion system goodbye, because “real people” become the focus from that point forward. Huh? What does "real people" mean in context to "choice and companion system"? How are the two related? Choice and companion system, as in the actual singleplayer story choices and companion content. Live service games typically ditch this to prioritize a co-op experience, hence “real people”, the worst kind of people there is lol
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Post by eternalambiguity on Apr 19, 2021 15:48:55 GMT
Again, DLC spaced out or not, is not the "definition of GAAS/"Live service" games". The definition is the game requiring a live service (i.e. servers) to be playable. That's it. Everything else is just what you people incorrectly conflate as live-service. Nope, my definitions are based on what people in the industry say. What are yours based on? "service" != "server," where did you even come up with that? Here's a nice GDC talk by the guy who made Slime Rancher. He describes different methods of engagement (some of which he used for his single-player offline game): content updates, community engagement, multiplayer, content creation (about 24:30, though the whole talk is great, you should watch it).
Edit - he explicitly calls out "games as a service" near the end.
That's what games as a service/"live service" means. Prescriptive semantics are irrelevant (I say that as someone who struggles with prescriptivism). If you want to communicate with people your definition needs to be something that conveys meaningful information and is universally (or commonly) agreed upon. Who's using "it has to connect to a server" as a definition for GAAS/"live service" games? Where did your definition come from?
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