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Post by colfoley on Mar 23, 2021 7:00:20 GMT
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Post by fylimar on Mar 23, 2021 20:00:55 GMT
I would love, if the lady would be a pc concept. An anti slavery faction sounds interesting.
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Post by colfoley on Mar 23, 2021 20:35:28 GMT
I would love, if the lady would be a pc concept. An anti slavery faction sounds interesting. if it weren't for the red lyrium I'd agree. But i think this represents an 'allied faction' who uses questionable means to get the job done.
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Post by fylimar on Mar 23, 2021 20:50:17 GMT
I would love, if the lady would be a pc concept. An anti slavery faction sounds interesting. if it weren't for the red lyrium I'd agree. But i think this represents an 'allied faction' who uses questionable means to get the job done. But... is it sure, that it is red lyrium? To me, it looks like the other city lights from the trailer and that other pic, where you see the floating building. I'm not convinced, that this has anything to do with red lyrium.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 317 Likes: 619
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Post by telanadas on Mar 24, 2021 4:13:52 GMT
I don't think it would be a stretch that red lyrium is now flagrantly used amongst Tevinter's elite, which would explain the red light spilling out the windows. Assuming DA4 is set ~8-10 years post-Trespasser of course.
I get the impression this character is more a protagonist than antagonist based on their facial expression, it kinda looks to me like she's about to get some dirt on a corrupt Venatori 🤔
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Post by colfoley on Mar 24, 2021 5:16:49 GMT
You know I hope the hoods look as good as that hat does.
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Post by gervaise21 on Mar 24, 2021 7:59:44 GMT
I don't think it would be a stretch that red lyrium is now flagrantly used amongst Tevinter's elite, which would explain the red light spilling out the windows. Assuming DA4 is set ~8-10 years post-Trespasser of course. The comics are in the same time frame and the latest one is taking place 15 years after Ostagar, so 9:45 or one year after the Exalted Council. At the most the next game will have moved on to 9:46. It is clear from Tevinter Nights that red lyrium use is widespread among the Venatori and there must be enough of it that people can afford to waste it on creating fashion, although given all you need to produce it is a starter seed and a living organism on which to grow it, may be they have a plentiful supply. You will recall that the Qun's big fear in DAI was red lyrium making its way into Tevinter proper because of the implications it would have for everyone in its misuse by the leaders there. I think we can safely assume that anyone who is willing to dabble in blood magic would also be tempted to use red lyrium, on their slaves if not themselves. It is entirely possible that the assault by the Antaam was prompted as much by the need to eradicate red lyrium use as it was with the activities of the Dread Wolf.
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Post by colfoley on Mar 24, 2021 8:04:58 GMT
I don't think it would be a stretch that red lyrium is now flagrantly used amongst Tevinter's elite, which would explain the red light spilling out the windows. Assuming DA4 is set ~8-10 years post-Trespasser of course. The comics are in the same time frame and the latest one is taking place 15 years after Ostagar, so 9:45 or one year after the Exalted Council. At the most the next game will have moved on to 9:46. It is clear from Tevinter Nights that red lyrium use is widespread among the Venatori and there must be enough of it that people can afford to waste it on creating fashion, although given all you need to produce it is a starter seed and a living organism on which to grow it, may be they have a plentiful supply. You will recall that the Qun's big fear in DAI was red lyrium making its way into Tevinter proper because of the implications it would have for everyone in its misuse by the leaders there. I think we can safely assume that anyone who is willing to dabble in blood magic would also be tempted to use red lyrium, on their slaves if not themselves. It is entirely possible that the assault by the Antaam was prompted as much by the need to eradicate red lyrium use as it was with the activities of the Dread Wolf. I'm still hoping the sacking of Ventus can serve as the inciting incident at the start of the story given its prominence in the narrative and a few other desires.
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Post by gervaise21 on Mar 24, 2021 8:08:45 GMT
I'm still hoping the sacking of Ventus can serve as the inciting incident at the start of the story given its prominence in the narrative and a few other desires. I always thought that would be a natural jumping off point for a dramatic start to the game. However, both the comics and Tevinter Nights seem to have moved the narrative beyond that. We could still be involved with an invasion of another major Tevinter city though, for example Vyrantium. Or maybe Minrathous will be under siege.
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theascendent
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
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Post by theascendent on Mar 24, 2021 17:48:10 GMT
If we do get Minrathous hopefully they do it justice. It's the oldest and largest human city on the continent. Kirkwall for all its fault was a city with a character. Denerim and Orzammar had a real feeling of being a place people live. Val Royeaux, my apologies, the marketplace of Val Royeaux was an insult.
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Post by gervaise21 on Mar 24, 2021 18:18:47 GMT
If we do get Minrathous hopefully they do it justice. From what we've seen so far it looks as though they will, although the screen shots of Val Royeaux looked impressive until we discovered that was all we were going to see of the place. My main reservation comes from the fact that everyone feels the other coastal city concept art actually depict Antiva City rather than Minrathous and it is far more extensive than the night shot of Minrathous. Would they put that much effort into two cities? I'd far rather they had concentrated on Minrathous alone and have properly developed zones from the low life, seedy area we have seen in the screen shots, to the grand Altus dwellings, the gardens and dock area mentioned in Tevinter Nights and the Proving Grounds described in WoT as being a "green jewel" that can be seen throughout the city, not to mention the extensive dwarven Ambassadoria beneath the city. However, that may still be the case and maybe Antiva City will be the one where we see lots of nice concept art but little in reality.
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Post by Hanako Ikezawa on Mar 24, 2021 18:22:10 GMT
If we do get Minrathous hopefully they do it justice. From what we've seen so far it looks as though they will, although the screen shots of Val Royeaux looked impressive until we discovered that was all we were going to see of the place. My main reservation comes from the fact that everyone feels the other coastal city concept art actually depict Antiva City rather than Minrathous and it is far more extensive than the night shot of Minrathous. Would they put that much effort into two cities? I'd far rather they had concentrated on Minrathous alone and have properly developed zones from the low life, seedy area we have seen in the screen shots, to the grand Altus dwellings, the gardens and dock area mentioned in Tevinter Nights and the Proving Grounds described in WoT as being a "green jewel" that can be seen throughout the city, not to mention the extensive dwarven Ambassadoria beneath the city. However, that may still be the case and maybe Antiva City will be the one where we see lots of nice concept art but little in reality. Antiva City, or Antiva in general really, shouldn’t be in this game. It should have been the focus in the next game, since now it’s just going to be squandered like the Free Marches were.
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Post by pessimistpanda on Mar 25, 2021 22:42:08 GMT
Lol, how is that the same situation at all? No one could possibly argue that DA2 took the player to too many different countries.
And nothing is stopping them from ever going back and exploring concurrent plotlines in other parts of the world, assuming the series continues.
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Post by Hanako Ikezawa on Mar 25, 2021 22:53:41 GMT
Lol, how is that the same situation at all? No one could possibly argue that DA2 took the player to too many different countries. And nothing is stopping them from ever going back and exploring concurrent plotlines in other parts of the world, assuming the series continues. I was referring to it as us seeing one city and one countryside and Bioware going "That's enough for Antiva. No need to go there more." like they did with the Free Marches after DA2. It's not an isolated thing, since they've done that with various cultures in Mass Effect too, where one planet and then no need to explore others of theirs. With DA4 seemingly exploring half a continent, there is no question some are going to get the short end of the stick if they do. And ones like Antiva, Rivain, and Nevarra are far more likely than ones like Tevinter or Anderfels.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
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Post by Heimdall on Mar 27, 2021 14:01:24 GMT
There are too many things I want to see in Minrathous that I’m worried won’t be done justice to:
- The Juggernaut Golems at the main gate - The Grand Proving Arena, site of gladiatorial games - The Ambassadoria, effectively a smaller second city beneath Minrathous which should probably connect to the proving arena - The Circle of Magi, which is supposedly a converted temple dedicated to Razicale - The Archon’s Palace/Magisterium, I don’t think we know much about these locations but I’d like to see the halls of power - The Black Chantry? I don’t think we know where the Black Divine is headquartered, but it would be part of my list of places to see.
Sadly I have a hard time imagining them getting to all those things and cover Antiva city, unless the latter is a smaller Val Royeux situation. There are also hints of Nevarra in what’s been released but I’m guessing that will be confined to the Grand Necropolis.
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Post by xerrai on Mar 27, 2021 21:00:15 GMT
There are too many things I want to see in Minrathous that I’m worried won’t be done justice to: - The Juggernaut Golems at the main gate - The Grand Proving Arena, site of gladiatorial games - The Ambassadoria, effectively a smaller second city beneath Minrathous which should probably connect to the proving arena - The Circle of Magi, which is supposedly a converted temple dedicated to Razicale - The Archon’s Palace/Magisterium, I don’t think we know much about these locations but I’d like to see the halls of power - The Black Chantry? I don’t think we know where the Black Divine is headquartered, but it would be part of my list of places to see. Sadly I have a hard time imagining them getting to all those things and cover Antiva city, unless the latter is a smaller Val Royeux situation. There are also hints of Nevarra in what’s been released but I’m guessing that will be confined to the Grand Necropolis. I want to see all of those places to but....I also want to see flying cows. They allegedly exist up there, and my curiosity has been piqued ever since Dorian mentioned in in passing: "Ah yes. Everyone outside the Imperium always seems to be fascinated by it. Probably why they come up with so many ridiculous tales. Flying cows over Minrathous? Madness! All right, so that one’s actually true. But the cows didn’t have wings." Granted there's the logical part of me says that Dorian was most likely exaggerating, but there is a childish part of me that just wants so badly for it to be true. I want to see flying cows! And whatever Dorian was referring to about grapes, feathers, and templars up north. Cassandra: We hear odd stories of Templars in the Imperium, Dorian. Dorian: All true. Cassandra: I haven't even told you what I've heard. Dorian: Doesn't matter. All true. Particularly the part with the grapes and feathers. Cassandra: Oh. I was leading towards that one actually.
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Post by colfoley on Mar 27, 2021 22:14:00 GMT
There are too many things I want to see in Minrathous that I’m worried won’t be done justice to: - The Juggernaut Golems at the main gate - The Grand Proving Arena, site of gladiatorial games - The Ambassadoria, effectively a smaller second city beneath Minrathous which should probably connect to the proving arena - The Circle of Magi, which is supposedly a converted temple dedicated to Razicale - The Archon’s Palace/Magisterium, I don’t think we know much about these locations but I’d like to see the halls of power - The Black Chantry? I don’t think we know where the Black Divine is headquartered, but it would be part of my list of places to see. Sadly I have a hard time imagining them getting to all those things and cover Antiva city, unless the latter is a smaller Val Royeux situation. There are also hints of Nevarra in what’s been released but I’m guessing that will be confined to the Grand Necropolis. I'm not that worried about it. Last generation we have already started to see some pretty large detailed places with lots to visit. Novigrad, Athens...so it is certainly possible. The biggest question then remains can they then do that a few more times with throwing in Navarra City and Antiva City,...hmm the other nations of Thedas really need to get on their naming game.
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Post by gervaise21 on Mar 28, 2021 8:19:03 GMT
I'm not that worried about it. Last generation we have already started to see some pretty large detailed places with lots to visit. Novigrad, Athens...so it is certainly possible. I don't think any of us are questioning whether it is possible to do this in theory. Hell, Bioware were doing fully realised cities back in the old days of Baldurs Gate. What we are questioning is if they would give the amount of time and resources to doing a decent job of it. The district of Val Royeaux that we got was perfectly acceptable as a small part of a whole provided you stayed down at ground level. However, it was disappointing when you consider that Val Royeaux is meant to be one of the largest cities in Thedas and when you looked out from the upper level all you saw was some generic mountains, which was odd in itself considering Val Royeaux is on the coast. I wouldn't have minded so much not seeing the White Spire, Grand Cathedral and Royal Palace on the horizon if we had actually got to visit them but we didn't. So, to he honest, why say we were visiting Val Royeaux at all? It would have made more sense to call it another part of Halamshiral; hence the only real landmark found in the locality is the Winter Palace found outside of the city walls and which we did visit. Calling that district Val Royeaux just did seem like it was a travel guide tick list and we could mark off having visited the capital city of Orlais, even though it was a shadow of what it should have been. This is why, whilst initially getting excited by the concept art, I am feeling a bit of trepidation that the only shots of Minrathous we have been shown so far have been set in the same bit of the city, making me wonder if that is the only bit of the city we are going to see. Meanwhile, the consensus seems to be that all the daylight shots of a city on the coast are of Antiva City. To my mind they could equally show other parts of Minrathous, since that city is located on an island and if that were the case it would give me hope that Minrathous is going to be realised in all its glory. It would also make sense then that the palace we see is surrounded in some sort of magical aura. However, it is been pointed out the similarity between the architecture in the screen shots and that shown in the short story that is meant to be taking place in Antiva, which did seem to suggest that all those shots were of Antiva City. I believe that the artist has even labelled them "Antiva City" in his own blog. There is the added concern that the game was originally going to have single and multi-player elements, so many of the screen shots may have been related to the multi-player campaigns that are now not going to happen. So unless the locations are folded into the main plot we may never now get to see them, at least not in DA4.
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Post by fairdragon on Mar 28, 2021 12:00:27 GMT
We don't know yet the background of the story !!! You can make a beautiful city, but if the city doesn't fit in the story concept it is empty.
I love the cousland estate, that is city filled with life. (I know it is much smaller) Redcliff is great too, but also smaller. Denerim and Orzammar are a bit difficult for me. Denerim feels superfluous, like there's no need to be there (if you don't take the elven cityelve Origin) and a lot of fetch quests. Orzammar on the other hand was okay, but i hate the running. (i don't know how often i run through the levels the first time i played it.)
the whole game in Minrathous as shown in the concept art, like in DA2 and i'm out. Kirkwall have for me no character at all. The story is, as I have said many times, well thought out but poorly implemented and not properly connected to the city. I also thought it was a shame that we didn't see more of the Free Marches. So iam really happy that we will see more than only Minrathous.
I foud the story concept of Inquition poor. More Orlais connected to the story and less Ferelden, would have been great. Val Royeaux was empty. if I hadn't had to go there, I wouldn't have gone. The same with the Hinterlands. I thought the remaining areas were good or I could leave them out. Crestwood was really good compared to everyone else in inquisition.
They are good in small areas. bigger than Val Royeaux, but smaller than kirkwall and hinterlands. Crestwood, cousland estate or redcliff 1 are good examples. But i think this will not please the city lovers.
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Post by fairdragon on Mar 28, 2021 12:15:54 GMT
The district of Val Royeaux that we got was perfectly acceptable as a small part of a whole provided you stayed down at ground level. However, it was disappointing when you consider that Val Royeaux is meant to be one of the largest cities in Thedas and when you looked out from the upper level all you saw was some generic mountains, which was odd in itself considering Val Royeaux is on the coast. I wouldn't have minded so much not seeing the White Spire, Grand Cathedral and Royal Palace on the horizon if we had actually got to visit them but we didn't. This is why, whilst initially getting excited by the concept art, I am feeling a bit of trepidation that the only shots of Minrathous we have been shown so far have been set in the same bit of the city, making me wonder if that is the only bit of the city we are going to see. Meanwhile, the consensus seems to be that all the daylight shots of a city on the coast are of Antiva City. To my mind they could equally show other parts of Minrathous, since that city is located on an island and if that were the case it would give me hope that Minrathous is going to be realised in all its glory. It would also make sense then that the palace we see is surrounded in some sort of magical aura. However, it is been pointed out the similarity between the architecture in the screen shots and that shown in the short story that is meant to be taking place in Antiva, which did seem to suggest that all those shots were of Antiva City. I believe that the artist has even labelled them "Antiva City" in his own blog. If i understand you right, you want something like kirkwall for Minrathous and antiva city. A city like in the witcher, but you get a bigger area with the hinterlands and kirkwall and i don't hear anyone liking it. I don't thinink they can do bigger areas.
Why can't we get a bigger area than Val Royeaux, but not as big as the cities are. Because the whole city will feel empty.
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Post by fairdragon on Mar 28, 2021 12:18:03 GMT
There are too many things I want to see in Minrathous that I’m worried won’t be done justice to: - The Juggernaut Golems at the main gate - The Grand Proving Arena, site of gladiatorial games - The Ambassadoria, effectively a smaller second city beneath Minrathous which should probably connect to the proving arena - The Circle of Magi, which is supposedly a converted temple dedicated to Razicale - The Archon’s Palace/Magisterium, I don’t think we know much about these locations but I’d like to see the halls of power - The Black Chantry? I don’t think we know where the Black Divine is headquartered, but it would be part of my list of places to see. Sadly I have a hard time imagining them getting to all those things and cover Antiva city, unless the latter is a smaller Val Royeux situation. There are also hints of Nevarra in what’s been released but I’m guessing that will be confined to the Grand Necropolis. Why does it all have to be in one game ?
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Post by gervaise21 on Mar 28, 2021 13:25:39 GMT
Why does it all have to be in one game ? It is true we don't necessarily have to visit all these places in one game, assuming there is going to be a Minrathous to visit beyond DA4. However, you would at least expect to see these major features on the skyline, with the promise you might get to visit sometime in the future. Why can't we get a bigger area than Val Royeaux, but not as big as the cities are. Because the whole city will feel empty. Not necessarily. That is why I talk of spending time and resources on fleshing out the city. Also I wouldn't base it off the Hinterlands. That was meant to be largely a wilderness, so I didn't actually expect it to be heavily inhabited and lots of of different things to do. However, size-wise, a city the size of the Hinterlands would be about right for Minrathous. Then have zones with their own individual character, inhabitants and sub-plots. I refer again to earlier games by Bioware, in particular how they dealt with Athkatla in Baldur's Gate 2. There were several stories in Tevinter Nights that were based in Minrathous. In the course of them we were taken to the docks, the seedier slum areas, a market district; a noble's house, an upmarket apartment for entertaining overlooking the central public gardens, which we also visited; the sewers and the Catacombs; the Archon's Palace. This was all very interesting but I shall be disappointed if I discover that, just as with Val Royeaux (visited in both Asunder and Masked Empire), we only get to see the capital of Tevinter through the pages of stories rather than experience it for ourselves. I'd rather not go to Minrathous at all than just one or two districts the size of the market in Val Royeaux, however pretty they look.
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Post by xerrai on Mar 28, 2021 17:32:40 GMT
There are too many things I want to see in Minrathous that I’m worried won’t be done justice to: - The Juggernaut Golems at the main gate - The Grand Proving Arena, site of gladiatorial games - The Ambassadoria, effectively a smaller second city beneath Minrathous which should probably connect to the proving arena - The Circle of Magi, which is supposedly a converted temple dedicated to Razicale - The Archon’s Palace/Magisterium, I don’t think we know much about these locations but I’d like to see the halls of power - The Black Chantry? I don’t think we know where the Black Divine is headquartered, but it would be part of my list of places to see. Sadly I have a hard time imagining them getting to all those things and cover Antiva city, unless the latter is a smaller Val Royeux situation. There are also hints of Nevarra in what’s been released but I’m guessing that will be confined to the Grand Necropolis. Why does it all have to be in one game ? They can all be in one game, but I wouldn't expect them to be entirely fleshed out. For instance, the Magisterium/Archon's Palace? I can't see how the devs can justify designing the entirety of the grand structure. Particularly since the narrative purpose of having the player explore it is probably only going to be limited to a mission or two. So it'll probably get the Winter Palace treatment and we will get access to the ballroom and a few other key areas. Ditto goes for areas like the Grand Proving Arena where they should put the majority thier efforts in designing the arena itself rather than areas like the pews, neighboring restaurants, and nearby offices for officials/medical staff. The juggernauts would arguably be the simplest to implement, as they are traditionally depicted as being rarely used and usually just stand around. So assuming the game will not show them in action outside of a cutscene, they can literally be reduced to a set of stagnant textures and models. The lack of animations alone would shave off a lot of time. The trick isn't to design the entirety of those structures, it is to show enough to the player to think they have seen enough of those areas to do it justice. I doubt half of us would be complaining about DAI's Val Royeaux if we got not just the bazaar, but a noble's garden where we can pick up gossip and quests, a theater district to talk to servant elves, and the front steps of the Grand Cathedral where we may deal with Chantry officials.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,853 Likes: 13,577
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∯ Interjector in Chief
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Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
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Post by Heimdall on Mar 28, 2021 19:13:25 GMT
There are too many things I want to see in Minrathous that I’m worried won’t be done justice to: - The Juggernaut Golems at the main gate - The Grand Proving Arena, site of gladiatorial games - The Ambassadoria, effectively a smaller second city beneath Minrathous which should probably connect to the proving arena - The Circle of Magi, which is supposedly a converted temple dedicated to Razicale - The Archon’s Palace/Magisterium, I don’t think we know much about these locations but I’d like to see the halls of power - The Black Chantry? I don’t think we know where the Black Divine is headquartered, but it would be part of my list of places to see. Sadly I have a hard time imagining them getting to all those things and cover Antiva city, unless the latter is a smaller Val Royeux situation. There are also hints of Nevarra in what’s been released but I’m guessing that will be confined to the Grand Necropolis. Why does it all have to be in one game ? Well, mostly I sort of doubt we’d repeat the same location in more than one game for starters. Though it’s always possible. Given what we’ve been shown, I’m worried we’ll just get a single neighborhood of the city like Val Royeux. Personally I don’t think we need to have Minrathous as a single massive open world zone. I’d be content with a few tightly designed zones within the city as long as each was interesting and hit most of these locations between them.
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Post by colfoley on Mar 28, 2021 22:15:36 GMT
I kind of get the feeling we'll see the map handled in one of two ways.
1. Either each 'country' we visit will be its own entire world zone like in Inquisition's and each country will have a city (maybe two in Tevinter's case) that we will get to visit.
2. Or it will be handled exactly like INquisition with multiple zones in each of these countries that we get to visit (most likely Tevinter, Antiva, Nevarra, outside shot of some Dwarven lands, Seheron, and Rivain) and each of these maps will have some capital city or some small town serving as a trade hub.
I just think that especially if they go with number 2 that Minrathous could be a zone all by itself ala The Imperial City in Oblivion...and that despite the possibility that this game will really go far and wide across Northern Thedas that Tevinter could be the main focus.
Of course we can't discount the possibility that the concept art was pretty much just that, things they plan on doing but are unrelated to the actual locations we'll visit...but then I wouldn't be the least bit surprised with the bigger = better crowd that are likely in EA that they will say 'well we went to 2 countries in Inquisition...lets do four this time!'
Either way cuts could happen and a whole host of other problems could happen so lets just hope if things are cut in this concept that...well personally I would rather them cut bits from Antiva or Nevarra then Minrathous.
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