sjsharp2010
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Post by sjsharp2010 on Apr 7, 2021 12:41:44 GMT
I would like ME to continue with a MP component (probably an unpopular viewpoint). I love ME3 and MEA combat systems and those were a direct result of MP...though the latter suffered from lack of enemy variation. I think as long as their primary focus is on SP story content it shouldn't be an issue...and they don't try to force people to play by tying MP to SP. Yeah as long as the SP and MP arebeing kept as seperate elements like with MEA I don't see a problem with it. But as you as ysolong as the SP part of the game hasa good story and everything else falls into place as it should I don't have a problem with MP being there.
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Post by traks on Apr 8, 2021 16:34:25 GMT
If shifting back to single player only shortens the dev cycle for new games, sign me up.
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Sanunes
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Post by Sanunes on Apr 9, 2021 2:41:15 GMT
If shifting back to single player only shortens the dev cycle for new games, sign me up. I think it has to do with two things much more then single player versus multiplayer. First I think the problem is the open world facility since developers started to chase open world design for every game under the sun the development windows and budgets have gotten bigger. For some reason large numbers of players put the quality value for a game not in the quality of story or design, but instead its how many hours they spent playing the game. The second problem is chasing higher fidelity for games, for they need to spend much more time making photo-realistic games then going for something that is stylized and the frustrating part is that the stylized games at least for me age much better then ones that are trying to push fidelity.
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helios969
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Post by helios969 on Apr 9, 2021 10:05:43 GMT
If shifting back to single player only shortens the dev cycle for new games, sign me up. I'm not sure it actually does though...unless your just talking about throwing in some half-baked combat system like ME1 or DAO. I'd prefer that they not to return to those days. Of course if it were an either or proposition I'd be in favor of amazing story and RP'ing to just excellent combat.
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dmc1001
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Post by dmc1001 on Apr 9, 2021 14:53:16 GMT
If shifting back to single player only shortens the dev cycle for new games, sign me up. I think it has to do with two things much more then single player versus multiplayer. First I think the problem is the open world facility since developers started to chase open world design for every game under the sun the development windows and budgets have gotten bigger. For some reason large numbers of players put the quality value for a game not in the quality of story or design, but instead its how many hours they spent playing the game. The second problem is chasing higher fidelity for games, for they need to spend much more time making photo-realistic games then going for something that is stylized and the frustrating part is that the stylized games at least for me age much better then ones that are trying to push fidelity. ME2 was the shortest of the games, if I remember correctly. Wasn't is also the most well-received? Longer isn't everything. So, yeah, I'd prefer a quality game rather than one where I constantly have to go back and forth on the map for every quest. If they want to further enhance things, that's why dlc exist. Plus, they make more money. What's generally the first thing you do on Omega? You walk in the door and meet Zaeed. You walk through another few doors to meet Aria and she directs you down a few steps to start the Mordin recuitment quest. Then you walk down a short hallway to get the Garrus recruitment quest. There are some things along the way in each mission that enhance the game but are entirely skippable and don't send you out of your way. Oh, that batarian right in front of me needs help? Tell Mordin when you meet him. Daniel needs to be found? He's along my path. Mech needs to be wrecked? That damn thing is going through one door instead of another and then turning around . Simple stuff. Recruit Jack? The entire trek is killing everything in your path. Or you could travel across an entire map to get something, then the entire map back to give it to someone. I know you don't need to be sold on this but I'm putting it out there anyway.
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Post by traks on Apr 9, 2021 15:27:28 GMT
If shifting back to single player only shortens the dev cycle for new games, sign me up. I think it has to do with two things much more then single player versus multiplayer. First I think the problem is the open world facility since developers started to chase open world design for every game under the sun the development windows and budgets have gotten bigger. For some reason large numbers of players put the quality value for a game not in the quality of story or design, but instead its how many hours they spent playing the game. The second problem is chasing higher fidelity for games, for they need to spend much more time making photo-realistic games then going for something that is stylized and the frustrating part is that the stylized games at least for me age much better then ones that are trying to push fidelity. I didn't say single player vs. multiplayer. I simply stated, that if cutting multiplayer shortens the time needed to bring out a new game (because of a smaller work scope), then I'm supportive of that decision, because these days games simply take way too long. I mean, who wants to wait on a sequel 7 years? That doesn't make sense, when the focus is on single player first. For new IPs, a long dev cycle is fine, but in an established IP? So my if is just meant as a question. If it takes less time to bring out an ME game without multiplayer, do it! If not, then your points (open world design, fidelity) have to come into question. At least, if devs agree that the development cycles should be shortened.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on Apr 9, 2021 18:49:27 GMT
I think it has to do with two things much more then single player versus multiplayer. First I think the problem is the open world facility since developers started to chase open world design for every game under the sun the development windows and budgets have gotten bigger. For some reason large numbers of players put the quality value for a game not in the quality of story or design, but instead its how many hours they spent playing the game. The second problem is chasing higher fidelity for games, for they need to spend much more time making photo-realistic games then going for something that is stylized and the frustrating part is that the stylized games at least for me age much better then ones that are trying to push fidelity. ME2 was the shortest of the games, if I remember correctly. Wasn't is also the most well-received? Longer isn't everything. So, yeah, I'd prefer a quality game rather than one where I constantly have to go back and forth on the map for every quest. If they want to further enhance things, that's why dlc exist. Plus, they make more money. What's generally the first thing you do on Omega? You walk in the door and meet Zaeed. You walk through another few doors to meet Aria and she directs you down a few steps to start the Mordin recuitment quest. Then you walk down a short hallway to get the Garrus recruitment quest. There are some things along the way in each mission that enhance the game but are entirely skippable and don't send you out of your way. Oh, that batarian right in front of me needs help? Tell Mordin when you meet him. Daniel needs to be found? He's along my path. Mech needs to be wrecked? That damn thing is going through one door instead of another and then turning around . Simple stuff. Recruit Jack? The entire trek is killing everything in your path. Or you could travel across an entire map to get something, then the entire map back to give it to someone. I know you don't need to be sold on this but I'm putting it out there anyway. I think the trend of longer is better started about the time of Mass Effect 2, but at the same time people were okay with shorter games. I just recall with Dragon Age: Inquisition that there were threads of people complaining it "only" took 30 hours to complete the critical path in the game or the outrage about The Order 1886 when it was only a few hours long. Even when Andromeda was in development there were the expectations that "it better" be at least 100 hours or its not worth the money. To me the chasing of this audience is especially with a BioWare game you only have so long to write the story for the game so instead of having a story that doesn't feel like its bloated or stretched out it can go at its own pace. Just like with Mass Effect 1, its been awhile but I am pretty sure I can beat the game in five to six hours since I avoid most of the UNC missions.
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Sanunes
N6
    
Just a flip of the coin.
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Post by Sanunes on Apr 9, 2021 18:56:36 GMT
I think it has to do with two things much more then single player versus multiplayer. First I think the problem is the open world facility since developers started to chase open world design for every game under the sun the development windows and budgets have gotten bigger. For some reason large numbers of players put the quality value for a game not in the quality of story or design, but instead its how many hours they spent playing the game. The second problem is chasing higher fidelity for games, for they need to spend much more time making photo-realistic games then going for something that is stylized and the frustrating part is that the stylized games at least for me age much better then ones that are trying to push fidelity. I didn't say single player vs. multiplayer. I simply stated, that if cutting multiplayer shortens the time needed to bring out a new game (because of a smaller work scope), then I'm supportive of that decision, because these days games simply take way too long. I mean, who wants to wait on a sequel 7 years? That doesn't make sense, when the focus is on single player first. For new IPs, a long dev cycle is fine, but in an established IP? So my if is just meant as a question. If it takes less time to bring out an ME game without multiplayer, do it! If not, then your points (open world design, fidelity) have to come into question. At least, if devs agree that the development cycles should be shortened. What I meant is I don't think the time required for single player development against the time for multiplayer to be added is that much of a difference. The majority of the systems are part of both aspects of the game and also with how the modular design for games something like multiplayer might be in development by people that wouldn't be working on single player content at that time either. So I doubt it would be really any significant amount of time savings to remove the multiplayer to push a game out faster. The biggest addition of time going by what was released with Andromeda would have been the store and then the maps themselves. The rest of the multiplayer is pretty much taken from the single player game. The thing with sequels and BioWare is that they have one studio making multiple franchises so that was the purpose of BioWare Montreal was allow them to have multiple mainline games in development at the same time. For the average game takes three to four years to make and since BioWare alternates it pushes the date to twice the length, but the only real way with BioWare to make games faster is to have them only make Mass Effect or Dragon Age games and then is three to four years which is pretty close to industry standard.
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sjsharp2010
N7
     
Go Team!
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Post by sjsharp2010 on Apr 9, 2021 19:48:48 GMT
ME2 was the shortest of the games, if I remember correctly. Wasn't is also the most well-received? Longer isn't everything. So, yeah, I'd prefer a quality game rather than one where I constantly have to go back and forth on the map for every quest. If they want to further enhance things, that's why dlc exist. Plus, they make more money. What's generally the first thing you do on Omega? You walk in the door and meet Zaeed. You walk through another few doors to meet Aria and she directs you down a few steps to start the Mordin recuitment quest. Then you walk down a short hallway to get the Garrus recruitment quest. There are some things along the way in each mission that enhance the game but are entirely skippable and don't send you out of your way. Oh, that batarian right in front of me needs help? Tell Mordin when you meet him. Daniel needs to be found? He's along my path. Mech needs to be wrecked? That damn thing is going through one door instead of another and then turning around . Simple stuff. Recruit Jack? The entire trek is killing everything in your path. Or you could travel across an entire map to get something, then the entire map back to give it to someone. I know you don't need to be sold on this but I'm putting it out there anyway. I think the trend of longer is better started about the time of Mass Effect 2, but at the same time people were okay with shorter games. I just recall with Dragon Age: Inquisition that there were threads of people complaining it "only" took 30 hours to complete the critical path in the game or the outrage about The Order 1886 when it was only a few hours long. Even when Andromeda was in development there were the expectations that "it better" be at least 100 hours or its not worth the money. To me the chasing of this audience is especially with a BioWare game you only have so long to write the story for the game so instead of having a story that doesn't feel like its bloated or stretched out it can go at its own pace. Just like with Mass Effect 1, its been awhile but I am pretty sure I can beat the game in five to six hours since I avoid most of the UNC missions. Yeah I probabl ycoul dcompletME1 in about a cfouple of days if I just did hte main story quests I don't generally pla ytha tway as I prefer to tak eon at least some of th eside activitie4s in the games. As for wha tI choose to do generall ydepends on the character I' m RP'ing.
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Post by KaiserShep on Apr 9, 2021 20:03:25 GMT
ME2 was the shortest of the games, if I remember correctly. Wasn't is also the most well-received? Longer isn't everything. So, yeah, I'd prefer a quality game rather than one where I constantly have to go back and forth on the map for every quest. If they want to further enhance things, that's why dlc exist. Plus, they make more money. What's generally the first thing you do on Omega? You walk in the door and meet Zaeed. You walk through another few doors to meet Aria and she directs you down a few steps to start the Mordin recuitment quest. Then you walk down a short hallway to get the Garrus recruitment quest. There are some things along the way in each mission that enhance the game but are entirely skippable and don't send you out of your way. Oh, that batarian right in front of me needs help? Tell Mordin when you meet him. Daniel needs to be found? He's along my path. Mech needs to be wrecked? That damn thing is going through one door instead of another and then turning around . Simple stuff. Recruit Jack? The entire trek is killing everything in your path. Or you could travel across an entire map to get something, then the entire map back to give it to someone. I know you don't need to be sold on this but I'm putting it out there anyway. I think the trend of longer is better started about the time of Mass Effect 2, but at the same time people were okay with shorter games. I just recall with Dragon Age: Inquisition that there were threads of people complaining it "only" took 30 hours to complete the critical path in the game or the outrage about The Order 1886 when it was only a few hours long. Even when Andromeda was in development there were the expectations that "it better" be at least 100 hours or its not worth the money. To me the chasing of this audience is especially with a BioWare game you only have so long to write the story for the game so instead of having a story that doesn't feel like its bloated or stretched out it can go at its own pace. Just like with Mass Effect 1, its been awhile but I am pretty sure I can beat the game in five to six hours since I avoid most of the UNC missions. The change in perspective on what constitutes a “short” game never ceases to baffle me, especially when we had annualized fertilizer like the Call of Duty games already being made concurrently to these other games with just a few hours of campaign content with no way to stretch that out. I was able to stretch out Dragon Age: Origins to somewhere around 70 hours, but it was a LOT of meandering and futzing about with item management and perusing vendors along that time before hitting the endgame. Frankly, I’ve started tuning these complaints out, because they’re stupid as hell.
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sjsharp2010
N7
     
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Apr 9, 2021 21:27:19 GMT
ME2 was the shortest of the games, if I remember correctly. Wasn't is also the most well-received? Longer isn't everything. So, yeah, I'd prefer a quality game rather than one where I constantly have to go back and forth on the map for every quest. If they want to further enhance things, that's why dlc exist. Plus, they make more money. What's generally the first thing you do on Omega? You walk in the door and meet Zaeed. You walk through another few doors to meet Aria and she directs you down a few steps to start the Mordin recuitment quest. Then you walk down a short hallway to get the Garrus recruitment quest. There are some things along the way in each mission that enhance the game but are entirely skippable and don't send you out of your way. Oh, that batarian right in front of me needs help? Tell Mordin when you meet him. Daniel needs to be found? He's along my path. Mech needs to be wrecked? That damn thing is going through one door instead of another and then turning around . Simple stuff. Recruit Jack? The entire trek is killing everything in your path. Or you could travel across an entire map to get something, then the entire map back to give it to someone. I know you don't need to be sold on this but I'm putting it out there anyway. I think the trend of longer is better started about the time of Mass Effect 2, but at the same time people were okay with shorter games. I just recall with Dragon Age: Inquisition that there were threads of people complaining it "only" took 30 hours to complete the critical path in the game or the outrage about The Order 1886 when it was only a few hours long. Even when Andromeda was in development there were the expectations that "it better" be at least 100 hours or its not worth the money. To me the chasing of this audience is especially with a BioWare game you only have so long to write the story for the game so instead of having a story that doesn't feel like its bloated or stretched out it can go at its own pace. Just like with Mass Effect 1, its been awhile but I am pretty sure I can beat the game in five to six hours since I avoid most of the UNC missions. Yeah I think ME2 has the longest runtime of the whole trilogy it certainl ytakes me the longer to complete 2 than it does 1 or 3 1 I can getthrough in about 3 or 4 days 2 and 3 take me about a week each with 2 maybe taking a da yor so longer. I think mostly due to the fact it has more DLC to work through though as I think that's where it slows me down a little bit.
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Sanunes
N6
    
Just a flip of the coin.
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Post by Sanunes on Apr 9, 2021 22:42:30 GMT
I think the trend of longer is better started about the time of Mass Effect 2, but at the same time people were okay with shorter games. I just recall with Dragon Age: Inquisition that there were threads of people complaining it "only" took 30 hours to complete the critical path in the game or the outrage about The Order 1886 when it was only a few hours long. Even when Andromeda was in development there were the expectations that "it better" be at least 100 hours or its not worth the money. To me the chasing of this audience is especially with a BioWare game you only have so long to write the story for the game so instead of having a story that doesn't feel like its bloated or stretched out it can go at its own pace. Just like with Mass Effect 1, its been awhile but I am pretty sure I can beat the game in five to six hours since I avoid most of the UNC missions. The change in perspective on what constitutes a “short” game never ceases to baffle me, especially when we had annualized fertilizer like the Call of Duty games already being made concurrently to these other games with just a few hours of campaign content with no way to stretch that out. I was able to stretch out Dragon Age: Origins to somewhere around 70 hours, but it was a LOT of meandering and futzing about with item management and perusing vendors along that time before hitting the endgame. Frankly, I’ve started tuning these complaints out, because they’re stupid as hell. I pay attention just because I want to see where the complaints are coming from. Never understand them though, for the same complainers will then start going into reason why the games are that long and how their experience is now ruined. I just wish developers wouldn't give them as much attention and it feels like they do.
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dmc1001
N7
     
Biotic Booty
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Post by dmc1001 on Apr 10, 2021 17:44:24 GMT
The change in perspective on what constitutes a “short” game never ceases to baffle me, especially when we had annualized fertilizer like the Call of Duty games already being made concurrently to these other games with just a few hours of campaign content with no way to stretch that out. I was able to stretch out Dragon Age: Origins to somewhere around 70 hours, but it was a LOT of meandering and futzing about with item management and perusing vendors along that time before hitting the endgame. Frankly, I’ve started tuning these complaints out, because they’re stupid as hell. I pay attention just because I want to see where the complaints are coming from. Never understand them though, for the same complainers will then start going into reason why the games are that long and how their experience is now ruined. I just wish developers wouldn't give them as much attention and it feels like they do. I actually don't have an issue with length of game. I just want it fairly worthwhile. I have zero interest in crossing a huge map to find out who is messing with the fish that seem so important to the natives. Or go tell some mage his girlfriend died in the wilds. Waste of time but I can be a completionist at times. One of my better runs on DAI was when I ignored as much as possible to get to endgame. Cut out all the garbage. Main plot and companion quests are mostly what I care about.
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bullwinkl3
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Post by bullwinkl3 on Apr 12, 2021 1:44:00 GMT
Hi, personally I would like to see multiplayer included, being an old bloke I never really played multiplayer games at all, i always tended to stick to single player games and progressed at my own speed. After giving the ME3 multiplayer a try I thought it was exceptional, i loved it. If they do come thru with a multiplayer component, I just hope it's not linked to the single player game, like some galactic readiness thing, the ME3multiplayer was strong enough to stand up on its own...
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Spectr61
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Post by Spectr61 on May 4, 2021 12:30:17 GMT
At the end of the day it will be whatever Biower thinks they can monetize.
Focus on basics right now - (SP only DA4) - in order to a get a badly needed "win" under their belt after all the recent (and some not-so-recent) debacles.
Then get "all hands on deck" for ME5. If they think they can keep the servers running for a MP component at a profit (console passes, micro transactions, etc), then I wouldn't be surprised to see "a return" to MP following the SP-only DA4.
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Post by Unicephalon 40-D on May 4, 2021 13:52:09 GMT
Would like DA4 to have MP, but ...
looking at the previous MP games to MEAMP and Anthem it is quite clear they werent given enough testing/bugfixing time. I like DAIMP, but the bugs and some crazy decisions make me sometimes want to Alt-F4 out of it (and I do not like me3mp at all).
Maybe ME5 then again.
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Post by AnDromedary on May 4, 2021 15:20:56 GMT
I do hope they'll stick to SP. I don't mind them putting in an MP mode as they did in ME3/A (ideally completely disconnected from SP though).
Given that Anthem didn't do that well but the completely SP MELE seems to be very high in sales lists all over already even for pre-order, I'd hope the argument for an SP centric ME5 is there and will be made to the powers that be.
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Polka Dot
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Post by Polka Dot on May 10, 2021 15:20:27 GMT
I have seen more people posting that they upset then happy that the multiplayer aspect isn't present in Mass Effect: Legendary Edition. So knowing BioWare they are going to take the upset posts to be who everyone feels. Though I don't care for MP, I can't see how it would make any difference. Sure, we only have one launcher, but I can't see any reason why it can't connect to the existing ME3 MP. It's not like they'd have to rebuild it from scratch, or even modify it. I think the devs had some tough design choices to face in deciding whether to include MP in MELE. And any option they chose would lead to some pissed off people. Here's a few of the things they needed to figure out: -- Do you import people's MP status from an existing account or make them start anew? -- Giving them a choice would likely create a lot of technical complexities and hurdles. -- If they want to import their previous status, do you then try to keep their account coordinated between old and new? If they play MELE, do you also update their previous MP gen? If they decide to play on the previous gen, do you also update it for them in MELE? -- Make way for a deluge of support requests from people who lost track of their old account but want it imported to the new. -- How would their MP choices and play impact galactic readiness in MELE? -- Should they support cross-platform and/or cross-gen play? (e.g., you're on a PS5 wanting to play with a friend on PS4 and another on PS3.) -- It would at the very least need to be updated to work on modern hardware. All that aside, I do think that the presence of MP impacts the design of SP. In ME3->MEA we lost any tactical control (or armor, weapon, and mod choices) for squadmates and the additional talents formerly available on the power wheel. In DA2->DAI, the number of skills loaded was reduced and programmable tactics went away.
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Post by Deleted on May 10, 2021 16:23:14 GMT
^^^ It's real simple, release the MP as a standalone product that comes complimentary with the LE and is not in anyway attached to your ME3 account - it is a separate account. Veterans would honestly enjoy their grind 2.0, myself just for the epeen factor alone of wrecking lobbies with a level 1 kit with a level 1 Carnifex. Galactic Readiness? Out the airlock. All that aside, I do think that the presence of MP impacts the design of SP. In ME3->MEA we lost any tactical control (or armor, weapon, and mod choices) for squadmates and the additional talents formerly available on the power wheel. In DA2->DAI, the number of skills loaded was reduced and programmable tactics went away. This very much. Downgrading gameplay along the way has been a disappointment in both of these franchises, even in the case of Mass Effect where much was also improved over time.
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Polka Dot
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Post by Polka Dot on May 10, 2021 17:46:44 GMT
^^^ It's real simple, release the MP as a standalone product that comes complimentary with the LE and is not in anyway attached to your ME3 account - it is a separate account. Simple for you, maybe. But they'd have a lot more accounts to track, and might still want to keep data that associates your ME3 account with your new, improved MELE account. It also doesn't address any cross-gen related questions. Not surprised, and I would expect a lot of ME3 Vets would love to start over. Others might not. ¯\_(ツ)_/¯
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Post by Deleted on May 10, 2021 18:05:03 GMT
^^^ It's real simple, release the MP as a standalone product that comes complimentary with the LE and is not in anyway attached to your ME3 account - it is a separate account. Simple for you, maybe. But they'd have a lot more accounts to track, and might still want to keep data that associates your ME3 account with your new, improved MELE account. It also doesn't address any cross-gen related questions. Not surprised, and I would expect a lot of ME3 Vets would love to start over. Others might not. ¯\_(ツ)_/¯ I don't see "a lot more accounts" being anything other than a server upgrade, that stuff is all automated by script and despite all of our complaints about lOlrigin, it has mostly worked for most of us well enough to keep playing all these years. Same thing goes here, again IMO, for tracking data between the two "different" games and correlating the information. They already have a decision builder for OT (can't remember its name, never used it), so they would simply have to add flags to the new game's corresponding data points. More work yes, I just don't think any of it is that hard. This is not the hard part of game making, fairly sure I could code this kind of crap with a lackey and some grain alcohol. I am not suggesting a different EA/Origin account than your main, just that MELE ME3MP is seen by their servers as a completely different game. It will have a different install anyways, no assets are used from any old installation.
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Cyberstrike
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Post by Cyberstrike on May 10, 2021 23:14:05 GMT
I think the trend of longer is better started about the time of Mass Effect 2, but at the same time people were okay with shorter games. I just recall with Dragon Age: Inquisition that there were threads of people complaining it "only" took 30 hours to complete the critical path in the game or the outrage about The Order 1886 when it was only a few hours long. Even when Andromeda was in development there were the expectations that "it better" be at least 100 hours or its not worth the money. To me the chasing of this audience is especially with a BioWare game you only have so long to write the story for the game so instead of having a story that doesn't feel like its bloated or stretched out it can go at its own pace. Just like with Mass Effect 1, its been awhile but I am pretty sure I can beat the game in five to six hours since I avoid most of the UNC missions.Yeah I probabl ycoul dcompletME1 in about a cfouple of days if I just did hte main story quests I don't generally pla ytha tway as I prefer to tak eon at least some of th eside activitie4s in the games. As for wha tI choose to do generall ydepends on the character I' m RP'ing.
Play it on easy, skip most or all the side quests, the dialogue and play for at 12 hours a day and you can beat ME1 in about 2-3 days. Granted it's not much a great game experience doing it that way.
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Post by sjsharp2010 on May 11, 2021 1:48:39 GMT
Yeah I probabl ycoul dcompletME1 in about a cfouple of days if I just did hte main story quests I don't generally pla ytha tway as I prefer to tak eon at least some of th eside activitie4s in the games. As for wha tI choose to do generall ydepends on the character I' m RP'ing.
Play it on easy, skip most or all the side quests, the dialogue and play for at 12 hours a day and you can beat ME1 in about 2-3 days. Granted it's not much a great game experience doing it that way.
YeahI cva ndo ni tin abou t3 o r4 days I do have to take a coupl eof rests during th day to keep my legs from swelling up so I can' t divert too many hours to it but yeah I can usuall ybeat the gam ein 3 o r4 days.
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Post by KaiserShep on May 11, 2021 5:48:41 GMT
^^^ It's real simple, release the MP as a standalone product that comes complimentary with the LE and is not in anyway attached to your ME3 account - it is a separate account. Veterans would honestly enjoy their grind 2.0, myself just for the epeen factor alone of wrecking lobbies with a level 1 kit with a level 1 Carnifex. Galactic Readiness? Out the airlock. All that aside, I do think that the presence of MP impacts the design of SP. In ME3->MEA we lost any tactical control (or armor, weapon, and mod choices) for squadmates and the additional talents formerly available on the power wheel. In DA2->DAI, the number of skills loaded was reduced and programmable tactics went away. This very much. Downgrading gameplay along the way has been a disappointment in both of these franchises, even in the case of Mass Effect where much was also improved over time. If BioWare has any intentions to keep multiplayer alive in this franchise, it seems to me that the best thing to do would be to prioritize the upcoming title, rather than dragging the old one out of near retirement. The problem with reintroducing ME3MP in a remaster is that this kind of thing isn't something they can just release as a limited time engagement. They would have to keep this new, remastered multiplayer active while also supporting an entirely new game's multiplayer, both getting their own updates concurrently. That doesn't seem like a reasonable arrangement to me. On the other hand, if BioWare has no intentions to make any new MEMP, then that's even less incentive to put any development time in it whatsoever.
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Polka Dot
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Post by Polka Dot on May 19, 2021 17:13:04 GMT
Simple for you, maybe. But they'd have a lot more accounts to track, and might still want to keep data that associates your ME3 account with your new, improved MELE account. It also doesn't address any cross-gen related questions. Not surprised, and I would expect a lot of ME3 Vets would love to start over. Others might not. ¯\_(ツ)_/¯ I don't see "a lot more accounts" being anything other than a server upgrade, that stuff is all automated by script and despite all of our complaints about lOlrigin, it has mostly worked for most of us well enough to keep playing all these years. Same thing goes here, again IMO, for tracking data between the two "different" games and correlating the information. They already have a decision builder for OT (can't remember its name, never used it), so they would simply have to add flags to the new game's corresponding data points. More work yes, I just don't think any of it is that hard. This is not the hard part of game making, fairly sure I could code this kind of crap with a lackey and some grain alcohol. I am not suggesting a different EA/Origin account than your main, just that MELE ME3MP is seen by their servers as a completely different game. It will have a different install anyways, no assets are used from any old installation. FWIW - some of the things I mentioned in my original post on this topic are being mentioned by fans. These are some suggestions in a petition going around: Finally, to the team - this is an Optional note - Here are some ideas for your team:
1. If you can bring back our old data so we can pick up where we left off, that’ll be excellent. Call it “Spectre Ops” and reward us with some cool items to let us stand out to other players. That’ll be nice. 2. BattlePasses are a thing, and I’m sure many people won’t mind having one. I’d buy it. 3. Reduce the credit cost for boxes in game and increase rewards. You did great QoL adjustments to single player, so please do the same with MP. 4. Crossplay. This will bridge old and new players. If you can do this, it’ll be such a great help to bridge active communities.
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