ddraigcoch123
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Post by ddraigcoch123 on Oct 26, 2016 21:32:30 GMT
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Post by Hanako Ikezawa on Oct 26, 2016 21:37:32 GMT
Here is the content of the interview:
It’s fair to say that the Mass Effect trilogy defined a console generation. The sci-fi RPG series proved BioWare could create its own compelling universes away from LucasArts licenses and its addictive cover-shooter mechanics forced more traditional action studios to up their own games.
It comes as something of a surprise then to find that the team isn’t looking to the trilogy for Mass Effect: Andromeda, the first game in the series made for the new generation of consoles. Quite the reverse, in fact.
“[Protagonist Commander] Shepard was an almost stereotypical hero. He or she was your classic ‘been there, done that’ kinda guy or lady. Brave and tested. Trained as an elite soldier, in command of an elite group, ready to save the world. It worked, and we are very proud of this first Mass Effect trilogy, but I think as an industry we have evolved out of that," explains BioWare creative director Mac Walters during a panel around New York Comic Con at the Javits Convention Center in Manhattan recently. As the studio is keen to emphasise, Andromeda is not a sequel.
“Mass Effect: Andromeda is different because we want it to be different. Mass Effect already was an evolution from the Space Marine that just destroys everything without caring too much, without recognising the impact he has on his surrounding. But with Andromeda we want this to be a hero journey.
"You don't start as a hero, ready to face whatever lies ahead. You start as a fairly ordinary person, sure with some military training, but still, a lot to learn. You are not a natural-born leader, more a fish out of water. You start as a Pathfinder, not an Elite Soldier, and that's a totally different story."
When Mass Effect: Andromeda launches in March 2017 on PS4, Xbox One and PC, players will collectively walk out of a spaceship that we've slept in for a very, very long time. Because the Milky Way is hundreds of light years away from the Andromeda system, so the inhabitants of this spaceship were put into cryosleep.
Our job is to find a new home for the human race within the Andromeda Galaxy. Why? Reapers something something. Who knows? BioWare remains tight-lipped about possible links to the original story of the first trilogy.
What's clear though is that a Pathfinder is not first and foremost a military unit, but more an astronaut. If you take a closer look at the suit of our protagonist it's very different from Shepard’s, right?
The Ryder Family, new suits and an N7 Dad
Shepard’s suit was very dark and always looked combat ready. It was heavily focused on defense with a helmet design similar to the US Air Force. The pathfinder suit, on the other hand, looks more like something NASA would build. That’s intentional.
“It looks a bit more friendly by design," explains Walters. It's mostly white, while just the arms and parts of the leg are covered in blue. There’s a jetpack built-in though, which already shows why Mass Effect: Andromeda is different from ME3: it's much more about exploration, or how Walters phrases it: “We want to wow you again and build alien worlds that you want to spend time in. Not just for combat, but exploration. For me, personally, it's not just about writing an interesting hook for a character but putting her or him in interesting circumstances and seeing how they react to it."
In Andromeda we can choose between a female or male Ryder. (“Sorry, we do names a bit later. Well, you know us,” laughs Walters). But what we know for certain is that sister and brother are in the same Andromeda galaxy – just not necessarily on the same planet. Maybe they meet each other at one point and it becomes a family story, like Gears of War 4?
“Well, let's take it that way," says Walters, who also serves as lead writer for the game. “You've already met Daddy. He was the older guy in one of the first trailers. The one in the N7 [special forces] armour." Don’t be surprised if Daddy appears to save son or daughter (or both) during the campaign, in other words.
This feels like a real alien world again
Mass Effect 3 largely played out in your fairly classic space stations. That was okay, but a bit too predictable: here is a bridge for my sniper, there’s some more room to drop a singularity. Everyone dies, the end. It was a good game, but lacked the secret, alien-feeling worlds of the first Mass Effect. Andromeda is now ready to bring that back in its first ever demo, which starts out in a base of a still unknown alien race. Maybe it's the Remnants, maybe it’s not; it's definitely a very advanced culture with high-tech at the core of their structures. It feels and looks great because cool metal and concrete (or whatever material these aliens might use) meet organic plants that spread through the entire bunker. Ferns with thick arms bust through the walls. They come in all forms and shapes, above and below.
There are yellow and orange points too, dancing around the base like they want to point out certain things. BioWare play a lot with lighting here and, even though we just see the occasional security drone that casually follows us, there are clear steps in the structure made for feet – they’re even highlighted in blue LEDs, which is more striking than it sounds.
After all, this is an entirely new galaxy; evidently, this race walks on two feet like we do, but their tech is way more advanced, as the floor appears before you as you walk on it. It's a weird, fascinating place and it becomes clear what BioWare wants to achieve here: we are indeed wowed and we don't just want to fight here. We want to explore. Use the jetpack, poke around, try and decipher some of the literally alien hieroglyphs.
Our suit also comes equipped with a scanner, which gives us some more information about these weird alien plants. “Related to Eos surface plants with deviations,” says the DNA analysis. It's a lifeform from the planet of Thallus, uses chlorophyll, but doesn't require water nor the sun, and is classified as “Riccia Remnantis”. That's cool on one hand, because we are stunned by this level of detail, but bad for our mission to find a planet that has water sources.
“We want you to enjoy spending time in these worlds", says Walters. “Andromeda is not just about planet hopping from one combat zone to the next, but real and meaningful exploration. We want to wake up this little scientist and diplomat in you that is interested in getting to know these races, how their societies operate and how their tech works."
To boldly go into HDR
We haven't seen much from Mass Effect: Andromeda on the current gen, but it looks stunning on a Playstation 4 Pro, especially in a 4K resolution of a super crisp 4096 x 2160 (the screenshots you see here are taken from a PS4 Pro). It's the same engine that powers Battlefield 1, Frostbite.
The textures are super-sharp to the point where we can literally count every screw on our suit. DICE and EA have built up a giant Frostbite specialist team that takes care of the engine and travels from studio to studio to make the most out of every game (FIFA 17, for instance, is also powered by Frostbite).
With Andromeda, BioWare have a stunner on hand. With the PS4 Pro release on 10 November coming up fast, you can expect some more big reveals, but for now, Andromeda is the showcase and Walters has nothing but praise for the new HDR [High Dynamic Range] technology in the PS4 Pro (and Xbox One S).
“When you just walked into this hallway [in the game] a normal display would just wash and bloom everything out. You wouldn't be able to see this subtle shining that is lighting up the room just a tiny bit. Just enough so that you can see what's going on.
"We can now use the whole colour palette in a much more vivid way because there is so much more scale between different grays and whites. There is so much more contrast and we can play with that to set a certain atmosphere.
"It feels more secretive and mysterious, which I love. Like this subtle shimmering blue tone that lays over the base. In general, it's been awesome to work with the PS4 Pro, because more power brings more immersiveness and we can do so much more with shadows, lighting and reflections in the eye of our characters.”
“This is going to be powerful when it comes down to relationships because we can now portray how a person feels through eye movement and all these subtle little things. In general, we want relationships to be less formulaic, less about checklists and more about growing feelings in a very organic way, that feels natural and right. We know that our fans want that and we are ready to give it to them." Bring it on.
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Post by Arcian on Oct 26, 2016 21:47:52 GMT
When Mass Effect: Andromeda launches in March 2017 on PS4, Xbox One and PC, players will collectively walk out of a spaceship that we've slept in for a very, very long time. Because the Milky Way is hundreds of light years away from the Andromeda system, so the inhabitants of this spaceship were put into cryosleep.
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Post by Hanako Ikezawa on Oct 26, 2016 21:49:55 GMT
Arcian : I noticed that too, though I think that was just an innocent oops on the website's part, like they mixed saying 'Andromeda is millions of light years away' with 'the trip takes hundreds of years'.
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Post by dalinne on Oct 26, 2016 21:53:43 GMT
Thank you very much ddraigcoch123 and Hanako Ikezawa !!! “You've already met Daddy. He was the older guy in one of the first trailers. The one in the N7 [special forces] armour." Don’t be surprised if Daddy appears to save son or daughter (or both) during the campaign, in other words."That sounds interesting. Also, that sounds like the archetype of the mentor-figure: the one who shows you the world, who teaches you, who believes in you... and at some point, who dies for/because of you as angst-fuller (as Dumbledore, Obi Wan Kenobi, Duncan, etc.). So... be ready to daddy-Ryder will die at some point Also, I really really like how they put the emphasis on our lack of experience and the fact we are an ordinary person at first. I want to earn my scars : "You start as a fairly ordinary person, sure with some military training, but still, a lot to learn. You are not a natural-born leader, more a fish out of water. You start as a Pathfinder, not an Elite Soldier, and that's a totally different story."Also, I LOVED how they talked about the NASA-inspired design. I am hopeful: I don't mind if at some point we have the option of playing as conquerers and bastards as long as we have the option of not to do so. I want to be a hotheaded bastard but not like an human imperialist.
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Post by Hanako Ikezawa on Oct 26, 2016 22:05:48 GMT
Thank you very much ddraigcoch123 and Hanako Ikezawa !!! “You've already met Daddy. He was the older guy in one of the first trailers. The one in the N7 [special forces] armour." Don’t be surprised if Daddy appears to save son or daughter (or both) during the campaign, in other words."That sounds interesting. Also, that sounds like the archetype of the mentor-figure: the one who shows you the world, who teaches you, who believes in you... and at some point, who dies for/because of you as angst-fuller (as Dumbledore, Obi Wan Kenobi, Duncan, etc.). So... be ready to daddy-Ryder will die at some point You're welcome. I knew there was a reason the nickname I made for the N7 guy, DuncaN7, fit so well. That said, if he is going to sacrifice himself this is yet another time Bioware is forcing character drama via family death. But who knows, they may surprise us and he survives(this game). Also, I really really like how they put the emphasis on our lack of experience and the fact we are an ordinary person at first. I want to earn my scars : "You start as a fairly ordinary person, sure with some military training, but still, a lot to learn. You are not a natural-born leader, more a fish out of water. You start as a Pathfinder, not an Elite Soldier, and that's a totally different story."I know they say we still have a little military training, but I hope us being this inexperienced allows us to have say more civilian backgrounds to go along with that little training. Maybe that will be the background options since we are stuck having only one origin in regards to family stuff. And ingame what you pick can have unique bonuses, sort of like classes. Also, I LOVED how they talked about the NASA-inspired design. I am hopeful: I don't mind if at some point we have the option of playing as conquerers and bastards as long as we have the option of not to do so. I want to be a hotheaded bastard but not like an human imperialist. I like that too. The outfit designs so far(barring maybe the Asari's depending on what they do with it) I have really liked so far. I'm certain we will have the option not to do so as well. After all, the interview mentions us being able to be diplomats. Being a super good person has always been a thing in their games.
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ddraigcoch123
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Post by ddraigcoch123 on Oct 26, 2016 22:30:43 GMT
but we wont really know how long we've been in cryo until we know how we're getting there i guess... and i'm pretty sure BW will get the distance right
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Post by Ahriman on Oct 26, 2016 22:34:07 GMT
Thank you very much ddraigcoch123 and Hanako Ikezawa !!! “You've already met Daddy. He was the older guy in one of the first trailers. The one in the N7 [special forces] armour." Don’t be surprised if Daddy appears to save son or daughter (or both) during the campaign, in other words."That sounds interesting. Also, that sounds like the archetype of the mentor-figure: the one who shows you the world, who teaches you, who believes in you... and at some point, who dies for/because of you as angst-fuller (as Dumbledore, Obi Wan Kenobi, Duncan, etc.). So... be ready to daddy-Ryder will die at some point I actually think "saving" part was mostly from journalist here. Wish they had full interview without interpretations.
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ddraigcoch123
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Post by ddraigcoch123 on Oct 26, 2016 22:36:14 GMT
I guess everyones seen this as well? I like the bit about squad mate rumours "The first is a Krogan named “Drack,” who has a strong affinity for his own people and wants no harm to come to them. By defending Krogan ships and settlements against enemy attacks, you can raise his loyalty and unlock new abilities." Read more: www.digitaltrends.com/gaming/mass-effect-andromeda-news-rumors/#ixzz4OEWr3Tqv
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Post by ddraigcoch123 on Oct 26, 2016 22:40:46 GMT
Thank you very much ddraigcoch123 and Hanako Ikezawa !!! “You've already met Daddy. He was the older guy in one of the first trailers. The one in the N7 [special forces] armour." Don’t be surprised if Daddy appears to save son or daughter (or both) during the campaign, in other words."That sounds interesting. Also, that sounds like the archetype of the mentor-figure: the one who shows you the world, who teaches you, who believes in you... and at some point, who dies for/because of you as angst-fuller (as Dumbledore, Obi Wan Kenobi, Duncan, etc.). So... be ready to daddy-Ryder will die at some point I actually think "saving" part was mostly from journalist here. Wish they had full interview without interpretations. Fair point going back and reading it again... I do wish they'd make the quotes stand out better or even record the interview
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Post by Arcian on Oct 26, 2016 22:41:54 GMT
They're totally making Soldier N76 the villain.
Also, I'm getting a disturbing NMS vibe from their exploration talk.
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Post by dalinne on Oct 26, 2016 22:47:12 GMT
They're totally making Soldier N76 the villain. Also, I'm getting a disturbing NMS vibe from their exploration talk. Sssshhhhh! Don't say that, plzzz
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Post by Hanako Ikezawa on Oct 26, 2016 22:59:32 GMT
They're totally making Soldier N76 the villain. Overwatch reference?
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Post by Hanako Ikezawa on Oct 26, 2016 23:01:07 GMT
I guess everyones seen this as well? I like the bit about squad mate rumours "The first is a Krogan named “Drack,” who has a strong affinity for his own people and wants no harm to come to them. By defending Krogan ships and settlements against enemy attacks, you can raise his loyalty and unlock new abilities." Read more: www.digitaltrends.com/gaming/mass-effect-andromeda-news-rumors/#ixzz4OEWr3TqvYeah, that's from the Reedit survey leak last year.
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Post by Deleted on Oct 26, 2016 23:15:04 GMT
It sounds like they have taken the old Mass Effect formula and thrown it out the window. I'm really excited whats they're planning.
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Post by bshep on Oct 26, 2016 23:23:46 GMT
I liked the thing about the armor, it indeed reminded me a bit of The Martian suits.
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Post by CHRrOME on Oct 26, 2016 23:29:39 GMT
"As the studio is keen to emphasise, Andromeda is not a sequel"
Not a sequel, this phrase again. I remember someone here (not sure in which thread though) suggested that maybe this whole Andromeda travel situation actually occurs much earlier than we may think. Maybe before the events of ME1. It makes sense when they keep on it with the "this is not a prequel nor a sequel" Then wth is it I ask, well maybe it's a side story that occurs at the same time than the original trilogy, who knows. I'm liking the part in which daddy N7 saves everyones asses. It's nice to see someone else being the ultimate badass for a change, I'm sick of uber-hero protagonists.
Interesting info although still no mention of batarians, tsk tsk Biower...
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Post by Arcian on Oct 27, 2016 0:11:03 GMT
They're totally making Soldier N76 the villain. Overwatch reference? Team Dad, you betcha.
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Post by SofaJockey on Oct 27, 2016 0:12:29 GMT
'hundreds of light years'
to the scientifically clueless, it might just as easily be described as 'far away'...
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Post by Sartoz on Oct 27, 2016 1:09:38 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ More marketing speech. Nothing new here.
I'll wait until the N7 video.
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Post by The Biotic Trebuchet on Oct 27, 2016 2:05:47 GMT
N7 dad will be Indoctrinated and you will have to talk-convince him to shoot himself depending on the Paragon/Renegade options you choose (like Marauder Saren & MrIllusive)
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Post by dalinne on Oct 27, 2016 2:23:50 GMT
N7 dad will be Indoctrinated and you will have to talk-convince him to shoot himself depending on the Paragon/Renegade options you choose (like Marauder Saren & MrIllusive) I would like for once to convince people to live rather to die Too much of that trope, folks
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Post by jediguardian on Oct 27, 2016 3:30:29 GMT
From Article, March 2017 is official release date right?
And I want to play as Scientist/Diplomat (who can shoot biotic bomb)
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Post by KirkyX on Oct 27, 2016 6:36:59 GMT
LITERALLY FROTHING WITH EXCITEMENT. JEANNE-LUC RYDER GO!
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Post by BansheeOwnage on Oct 27, 2016 7:44:46 GMT
When Mass Effect: Andromeda launches in March 2017 on PS4, Xbox One and PC, players will collectively walk out of a spaceship that we've slept in for a very, very long time. Because the Milky Way is hundreds of light years away from the Andromeda system, so the inhabitants of this spaceship were put into cryosleep. *snip* Despite really, really needing to go to bed, I was going to post that. So thank you. That, and "Andromeda system". System. *warpity snip* LITERALLY FROTHING WITH EXCITEMENT. JEANNE-LUC RYDER GO! I wish I could be as optimistic as you Still, the info sounds good (hopefully the game will live up to it), and +1 for dancing Picard. Hopefully at some point we'll get to make contact with an alien vessel and introduce ourselves like: This is Captain (unfortunately can't say first name out-loud) Ryder of the Alliance starship Tempest/SSV Tempest/etc. *falls asleep*
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