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Post by Deleted on Jun 8, 2021 15:06:20 GMT
Right but that doesn´t bother me that much. Well Bioware wants that the player has to earn it and not getting the best weapons and armor for free.
They done it previously because players had to buy them extra.
I really have no problem with new system. I had unlocked almost everything with extra credits which were to be fair a bit too much so no big deal. Also you can get stuff to buy with your credits. I am not sure but i think it should be still even without any boni to buy everything if the player finished every missions and found most of the credits.
Last but not least like i said i assume that Bioware wanted less Email Spam which featured those items. They only kept the interessing or funny ones.
Yeah I think the main erason was to make peopl ework for it. I tma ybe a pain when it comes to choosin gwhether to byu the weapon or the upgrade to the Normandy. But I guess that's wher the roleplaying can come in. It's not going to be a choice between buying the weapons and upgrading Normandy. Normandy is upgraded by collecting minerals and occurs late enough in the game. Later on in the game, you're generally flush with cash, so buying probes and fuel at that time is not a big deal. You can't upgrade anything at Mordin's temrinal until you get Mordin, but the weapons upgrades you buy take effect immediately.
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Post by Deleted on Jun 8, 2021 15:09:14 GMT
I always find people complaining about resource and credit grinding interesting in single player games. Whilst it sucks you can't get everything you want legit you can always just edit a save file (or use a trainer/cheat engine on PC). It has never soured a game for me to do that. You skip boring grind and get to enjoy the actual gameplay the way you want it. Only want the credits you missed via the update? add just that amount. Don't want to grind at all? just add a stupid amount. So honestly the loss of credits is no big deal for anyone except stubborn people who refuse to give themselves the missing credits (and then proceed to complain instead of accepting their choices and therefor consequences). It isn't hard to learn how to do. If I could figure it out when I was a kid back in the mid 2000s it shouldn't be a problem for anyone. There is no credit grinding in ME2 because total income is fixed by the game. Even if you grind at betting on Urz, eventually the game takes over and only pays you 1 credit when you win. The pace of acquisition of credits is also completely controlled by the game. You must do a mission to earn its mission reward and you cannot repeat a mission after you've completed it. You can grind in ME3 at the Armax Arena for an indefinite amount of credits... but most people don't do that DLC until after the end anyways.
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rahavan
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Post by rahavan on Jun 8, 2021 15:27:49 GMT
I always find people complaining about resource and credit grinding interesting in single player games. Whilst it sucks you can't get everything you want legit you can always just edit a save file (or use a trainer/cheat engine on PC). It has never soured a game for me to do that. You skip boring grind and get to enjoy the actual gameplay the way you want it. Only want the credits you missed via the update? add just that amount. Don't want to grind at all? just add a stupid amount. So honestly the loss of credits is no big deal for anyone except stubborn people who refuse to give themselves the missing credits (and then proceed to complain instead of accepting their choices and therefor consequences). It isn't hard to learn how to do. If I could figure it out when I was a kid back in the mid 2000s it shouldn't be a problem for anyone. There is no credit grinding in ME2 because total income is fixed by the game. Even if you grind at betting on Urz, eventually the game takes over and only pays you 1 credit when you win. The pace of acquisition of credits is also completely controlled by the game. You must do a mission to earn its mission reward and you cannot repeat a mission after you've completed it. You can grind in ME3 at the Armax Arena for an indefinite amount of credits... but most people don't do that DLC until after the end anyways. Forgive me by grind I mean: do anything additional amount of extra work you don't want to to achieve the result you want. This includes side quests and exploits. Plus I never had credit problems on ME2 even with the nerf I don't think you would have to worry. In ME3 you absolutely have to but I was always under the impression that you were meant to upgrade the things you used for your team and not just collect and upgrade everything.
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sjsharp2010
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Post by sjsharp2010 on Jun 8, 2021 17:04:34 GMT
There is no credit grinding in ME2 because total income is fixed by the game. Even if you grind at betting on Urz, eventually the game takes over and only pays you 1 credit when you win. The pace of acquisition of credits is also completely controlled by the game. You must do a mission to earn its mission reward and you cannot repeat a mission after you've completed it. You can grind in ME3 at the Armax Arena for an indefinite amount of credits... but most people don't do that DLC until after the end anyways. Forgive me by grind I mean: do anything additional amount of extra work you don't want to to achieve the result you want. This includes side quests and exploits. Plus I never had credit problems on ME2 even with the nerf I don't think you would have to worry. In ME3 you absolutely have to but I was always under the impression that you were meant to upgrade the things you used for your team and not just collect and upgrade everything. Yeah I didn't really have too man yissues in the original ME2 I hada fwe issues byuing the upgrades on Tuchanka thoug hbut I think that might be down to I didn' tdo enough side conten tto be abl eto afford it. It's just a case of doing more if I want more now. It' s not that big a deal though
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Post by Deleted on Jun 8, 2021 17:13:53 GMT
There is no credit grinding in ME2 because total income is fixed by the game. Even if you grind at betting on Urz, eventually the game takes over and only pays you 1 credit when you win. The pace of acquisition of credits is also completely controlled by the game. You must do a mission to earn its mission reward and you cannot repeat a mission after you've completed it. You can grind in ME3 at the Armax Arena for an indefinite amount of credits... but most people don't do that DLC until after the end anyways. Forgive me by grind I mean: do anything additional amount of extra work you don't want to to achieve the result you want. This includes side quests and exploits. Plus I never had credit problems on ME2 even with the nerf I don't think you would have to worry. In ME3 you absolutely have to but I was always under the impression that you were meant to upgrade the things you used for your team and not just collect and upgrade everything. You can take that one back too. I've always done ALL the N7 missions in every playthrough. Quests I don't necessarily do each time are the Loyalty ones BECAUSE I'm role playing a certain way. All I'm doing here is asking for a slight increase in funds available at the beginning of the game to accommodate having to purchase 1 or 2 single DLC weapons. Also, I've already acknowledged that with the 200,000 ME2 completion bonus still in place, the amount is manageable. So, the people being most adversely affected are new players who have never played ME2LE before this patch. Regardless of whether they end ME1 with 1,000,000 credits or the maximum of 9,999,999, they will start ME2 with 100,000 credits (plus the ME1 completion bonus of 20,000 to 50,000 credits depending on the ending Level of their ME1 Shepard). If they do less work in ME1 or spend too much and end with less than 1,000,000 credits, they will start with less than 100,000 credits. If they don't do ME1 at all, they will start ME2 with no credits (as they have always done in the past). The difference is that they will also, if they want, have to purchase a DLC weapon if they want to start missions with something a little better than the vanilla game gave the player rather than those weapons appearing in the Normandy's inventory and being available immediately upon getting Normandy.
I resent the implication that I'm either a grinder or a lazy SOB.
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rahavan
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Post by rahavan on Jun 9, 2021 0:11:42 GMT
Forgive me by grind I mean: do anything additional amount of extra work you don't want to to achieve the result you want. This includes side quests and exploits. Plus I never had credit problems on ME2 even with the nerf I don't think you would have to worry. In ME3 you absolutely have to but I was always under the impression that you were meant to upgrade the things you used for your team and not just collect and upgrade everything. You can take that one back too. I've always done ALL the N7 missions in every playthrough. Quests I don't necessarily do each time are the Loyalty ones BECAUSE I'm role playing a certain way. All I'm doing here is asking for a slight increase in funds available at the beginning of the game to accommodate having to purchase 1 or 2 single DLC weapons. Also, I've already acknowledged that with the 200,000 ME2 completion bonus still in place, the amount is manageable. So, the people being most adversely affected are new players who have never played ME2LE before this patch. Regardless of whether they end ME1 with 1,000,000 credits or the maximum of 9,999,999, they will start ME2 with 100,000 credits (plus the ME1 completion bonus of 20,000 to 50,000 credits depending on the ending Level of their ME1 Shepard). If they do less work in ME1 or spend too much and end with less than 1,000,000 credits, they will start with less than 100,000 credits. If they don't do ME1 at all, they will start ME2 with no credits (as they have always done in the past). The difference is that they will also, if they want, have to purchase a DLC weapon if they want to start missions with something a little better than the vanilla game gave the player rather than those weapons appearing in the Normandy's inventory and being available immediately upon getting Normandy.
I resent the implication that I'm either a grinder or a lazy SOB.
I don't know how I have offended you but that was not my intent. I also don't understand the point of the message in general? Like I'm grasping at straws here. Are you saying it sucks for new players because they have to buy weapons but they have less credits now? because I am getting mixed messages :/
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Post by Hanako Ikezawa on Jun 9, 2021 0:23:37 GMT
I always find people complaining about resource and credit grinding interesting in single player games. Whilst it sucks you can't get everything you want legit you can always just edit a save file (or use a trainer/cheat engine on PC). It has never soured a game for me to do that. You skip boring grind and get to enjoy the actual gameplay the way you want it. Only want the credits you missed via the update? add just that amount. Don't want to grind at all? just add a stupid amount. So honestly the loss of credits is no big deal for anyone except stubborn people who refuse to give themselves the missing credits (and then proceed to complain instead of accepting their choices and therefor consequences). It isn't hard to learn how to do. If I could figure it out when I was a kid back in the mid 2000s it shouldn't be a problem for anyone. Um, consoles players don't have these options.
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Post by rahavan on Jun 9, 2021 14:46:54 GMT
I always find people complaining about resource and credit grinding interesting in single player games. Whilst it sucks you can't get everything you want legit you can always just edit a save file (or use a trainer/cheat engine on PC). It has never soured a game for me to do that. You skip boring grind and get to enjoy the actual gameplay the way you want it. Only want the credits you missed via the update? add just that amount. Don't want to grind at all? just add a stupid amount. So honestly the loss of credits is no big deal for anyone except stubborn people who refuse to give themselves the missing credits (and then proceed to complain instead of accepting their choices and therefor consequences). It isn't hard to learn how to do. If I could figure it out when I was a kid back in the mid 2000s it shouldn't be a problem for anyone. Um, consoles players don't have these options. Actually you do! Simply move the game onto a detachable hard drive. Take your hard drive over to your PC and load up a save editor. Use the save editor to give yourself what you need then save the new file. Stick the hard drive back into your console load up the game and play on the new save file. Granted I haven't seen nor used the new consoles but if they don't have the ability to have an external/detachable hardrive that would be incredibly stupid and extremely anti-consumer.
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Post by sugarless on Jun 16, 2021 1:19:02 GMT
Post patch play, squaddies are still taking cover in stupid spots. This never happened to me in the OT.
Then he moved to the rope...
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Post by Deleted on Jun 16, 2021 2:19:31 GMT
Um, consoles players don't have these options. Actually you do! Simply move the game onto a detachable hard drive. Take your hard drive over to your PC and load up a save editor. Use the save editor to give yourself what you need then save the new file. Stick the hard drive back into your console load up the game and play on the new save file. Granted I haven't seen nor used the new consoles but if they don't have the ability to have an external/detachable hardrive that would be incredibly stupid and extremely anti-consumer. Yes, I'm stubborn and I find that comment offensive as well. As a console player, it's not my responsibility to use a save editor to re-balance the game. I've been saying the balance has been altered from the original because the player is now required to buy DLC weapons and armor that they were not required to buy in the past. The original game was balanced just fine, but now that balance has changed... and Bioware, in my opinion, should rebalance the amount of credits given to the player at the beginning of the game to compensate for this change. That's all... it's not an unreasonable request The player should not be expected to go to a save editor to give themselves what the game should give them... and I'm at a loss to figure why you think its more noble for a player to resort of modding the game or the save than it is to request that the dev rebalance to accommodate a change the devs themselves have made.
For me, it means I'd rather play the old game because in the old game, I bought the DLC AND I already have access to those guns for free at the start of each of the old games... which means I can spend my credits on upgrades, fuel, and probes... which enables me to fight better and explorer farther in the game early on. in short, it makes the old game more enjoyable for me to play than the new version of it.
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Post by MegaIllusiveMan on Jun 21, 2021 20:07:32 GMT
I can't see the problem with credit managing your way into ME2. Sure, there are more itens on the shop because of the DLC stuff being moved there, but RPGs were always about backtracking your way to that merchant to buy that cool piece of armor and prioritize upgrades and whatnot.
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At this rate all future Bioware games will be half done and modders need to rescue it for free.
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Post by lordmoral on Sept 5, 2021 18:00:48 GMT
General English spoken dialogue can now be selected separately from subtitle language Resolved issues with unlocking some achievements/trophies, such as the Paramours or kill count trackers Corrected pre-rendered cutscenes that were darker than intended after the previous update Wireless headsets/devices no longer cause issues with the Xbox launcher Improved PC performance across various hardware configurations, including on Virmire Fixed an issue on PC where non-standard characters in the operating system’s username would prevent the game from launching Removed the dependency on the AVX instruction set in the launcher Other minor calibrations and fixes, including some instances of crashing Mass Effect 1 Fixed an issue that prevented players from reaching the max level Fixed an issue where tier VII Spectre - Master Gear was inaccessible Various collision improvements Fixed an issue that would prevent the ability to interact with objects Lowered audio volume on Mass Relay load screens Improved eye animations for male characters in some scenes Mass Effect 2 Toned down the intensity of fog on Illium Fixed an issue where a character’s eyes at the end of the Overlord DLC were unintentionally red Reduced the max credits that can be carried from Mass Effect to Mass Effect 2 down to 100k for more balanced early-game progression Credit carryover maximum now matches carryover from the original release Posthumous banking fees are a lot! It’s a great way to dodge taxes. Mass Effect 3
Resolved an issue where English dialogue no longer played during the Citadel DLC for German and Italian localizations Fixed an issue where some key characters weren’t appearing as intended during the Citadel DLC
I find it funny that Bioware went throught the trouble of creating an entirely new email that wasn't in the original ME2 release telling players they were receiving close to 1 M credits yet they then chose to patch what really players get with both a ME2 and a ME1 character that already beated both games: 350k credits yet they decided to let this be how the support dies. They didn't bother adding new missions but they sure wasted resources on a new email telling you will get x amount of credits and then getting a capped amount of credits.
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