ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Nov 3, 2021 11:49:03 GMT
I like to create a variety of different types of individuals when it comes to games with customizable protagonists. Although it is true that I haven't completed a run with an evil character, outside of Kingdoms of Amalur. I have a few waiting in the wings, such a couple of Neverwinter Nights modules, and Pathfinder: Wrath of the Righteous (I donated my PS4 to my nephew 05/2020, and haven't managed to find a PS5 yet). My Renegade Shepard chose about 10-15% Paragon choices. She is definitely ruthless, but not a villain.
On the other hand, one of my favorite Amalur moments was when my Fateless One was fighting the Balor alongside General Tilera. Tilera fell heroically in battle to help ensure the protagonist's victory, but when speaking with the commander afterwards, my character lies and says Tilera ran away like a coward (Tilera was shamed due to a lack of success in a previous campaign). Then my character immediately asks something like "so, when's my parade?" My character also became Forsworn, gaining power from a demon (she likes power and wealth), and killed someone after rescuing them due to a lack of immediately promised reward. Said character wanted to suddenly run off to try to defeat some nearby enemies in a castle, presuming my character's assistance, but my character was annoyed and fatally blasted the npc in the back with a spell, locking the potential quest. No regrets.
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Post by Ieldra on Nov 3, 2021 19:44:05 GMT
I can do pragmatic evil, but not asshole evil. If I try to do the latter, I inevitably end up abandoning that character because I don't find them enjoyable to play. From some angle that I can rationalize to look reasonable to my character, my decisions have to make some sort of sense. Also, what I have to gain from an evil decision has to be significant in comparison to the power level of my character. I don't like playing stupid characters, and neither do I like to play petty ones. While we're at it, neither do I like characters who are routinely overcome by their emotions and do evil stuff in a fit of rage. If my characters do evil, as a rule it's cold, calculated and never more than necessary to achieve some goal.
What I would play at least once if any game offered it to me is a character doing the kind of evil that might conceivably tempt me in real life, in this "I'd never do this IRL but this is fiction" kind of way. Oddly enough, no game I ever played gave me such options.
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Post by DragonKingReborn on Nov 3, 2021 20:15:03 GMT
I can do pragmatic evil, but not asshole evil. If I try to do the latter, I inevitably end up abandoning that character because I don't find them enjoyable to play. From some angle that I can rationalize to look reasonable to my character, my decisions have to make some sort of sense. This is what my 'evil' PT of Origins boiled down to. For a mage to annul the Circle was...pretty evil, I guess, but she hated the place. Not that that was the fault of the mages that died, of course. The choices made in the Brecillian Forest and the Deep Roads, though, were pure pragmatism. The golems are available only to a Warden that doesn't have a heart and the Werewolves of objectively superior in the Final Battle to the Dalish Archers. Can't remember a lot of the minor decisions now, but the theme of the PT was, 'if this will make me stronger in the end, I'll do it'.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Nov 3, 2021 20:36:08 GMT
re this topic, there is also a lot of difference of opinions as to what is 'evil' or not in some of these games. Or also does the end justify the means.
All hail sister Petrice!
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LadyofNemesis
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Nov 3, 2021 22:08:25 GMT
re this topic, there is also a lot of difference of opinions as to what is 'evil' or not in some of these games. Or also does the end justify the means. All hail sister Petrice! Petrice: it's Mother Petrice now Hawke: okay, Sister Petrice Petrice:
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Nov 3, 2021 22:10:42 GMT
re this topic, there is also a lot of difference of opinions as to what is 'evil' or not in some of these games. Or also does the end justify the means. All hail sister Petrice! Petrice: it's Mother Petrice now Hawke: okay, Sister Petrice Petrice: I agreed to work with her in the future but stoopid Bioware decided the stock version of her story was her getting picked off by the Qunari.
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Nov 3, 2021 22:16:14 GMT
Petrice: it's Mother Petrice now Hawke: okay, Sister Petrice Petrice: I agreed to work with her in the future but stoopid Bioware decided the stock version of her story was her getting picked off by the Qunari. to each their own, I personally liked watching her get owned at her own little game I felt more sorry for Saemus to be honest, poor kid hadn't done anything majorly wrong, and given what we know during Inquisition a bunch of peep from Kirkwall went Qun anyway so blah
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Post by githcheater on Nov 4, 2021 3:18:02 GMT
I recall enjoying playing "asshole" evil in The Darkspawn Chronicles ... but not enough to play it a second time.
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Post by yarus on Nov 4, 2021 6:02:32 GMT
For DAO and DAI I tend to play Lawful Evil characters to the extent that the game's options allows for that, but I don't make any choices that seem cartoonish evil for the sake of it. So stuff like the Dark Ritual or siding with the Werewolves are genuinely a no-go for me. But inflicting as much damage as possible among the Dalish camp, and using them as meat shields in the final battle? Executing Alistair to deny Eamon's pawn, and siding with Bhelen and possibly Branka, or attempting to kill Morrigan? --- absolutely. For DA2 it's simpler, my Hawke is mage and genuinely believes Orsino a threat to his ascent to power and will ride the Templars all the way to the Viscount's throne. He's willing to side with whoever he believes will save the most lives and, more importantly, elevate his status in Kirkwall. DAI's more complicated since it's very difficult to be lawful evil - even if you're actively trying to be. So I ended up having that be the one and only game where I deliberately try to roleplay a protag who isn't corrupted by the lust for power. I agreed to work with her in the future but stoopid Bioware decided the stock version of her story was her getting picked off by the Qunari Mother Petrice did nothing wrong and the Qunari were armed heathens occupying a city state for 3+ years. If there's one gripe I have with DA2 it's locking the ally option behind an aggressive personality.
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Post by gervaise21 on Nov 4, 2021 8:13:08 GMT
DAI's more complicated since it's very difficult to be lawful evil - even if you're actively trying to be. So I ended up having that be the one and only game where I deliberately try to roleplay a protag who isn't corrupted by the lust for power. DAI is weird like that. You really have to go out of your way to alienate some people and a lot of choices are the same whether you lust for power or not. It is not so much a case of right or wrong, good or evil, but simply whether you want radical change or not. I also thought the declaration you make when assuming leadership is a bit daft if you opt for the power one; I mean who in their right mind says "I'm doing this because I want to be powerful." As I said in my earlier post, only an idiot would advertise themselves in that way. I had a great deal of fun playing a Dalish who pretended to be a devout Andrastrian. Of course, the game makes no distinction between someone who is genuinely of the faith and someone who fakes it but I enjoyed the irony of my elf mage claiming to be Andraste's Chosen, whilst secretly laughing at the suckers for believing him. He was constantly going against the traditional way of doing things but when you are the Herald of Andraste, who is going to dispute your right to do this? Conversely, I tried playing a human mage who was pro-Circle/pro-Chantry and genuinely devout. In some ways you can say he was lawful good because he promoted the status quo and the established way of doing things. Vivienne just loved him but I never got to the end of that play through because in the end I couldn't stand him.
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Post by Catilina on Nov 5, 2021 21:45:17 GMT
Playing "evil" character isn't my cup of tea. But playing a morally questionable character is fun.
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Post by garrusfan1 on Nov 6, 2021 12:21:42 GMT
I can do pragmatic evil, but not asshole evil. If I try to do the latter, I inevitably end up abandoning that character because I don't find them enjoyable to play. From some angle that I can rationalize to look reasonable to my character, my decisions have to make some sort of sense. This is what my 'evil' PT of Origins boiled down to. For a mage to annul the Circle was...pretty evil, I guess, but she hated the place. Not that that was the fault of the mages that died, of course. The choices made in the Brecillian Forest and the Deep Roads, though, were pure pragmatism. The golems are available only to a Warden that doesn't have a heart and the Werewolves of objectively superior in the Final Battle to the Dalish Archers. Can't remember a lot of the minor decisions now, but the theme of the PT was, 'if this will make me stronger in the end, I'll do it'. Yeah the anvil actually made alot of sense to do, even though it was obviously wrong from an ethical standpoint. The brecillian forest was harder though and I never annulled the circle since it wasn't neccesary and mages are worth more against the darkspawn then templars are.
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Pon.ee
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: TheFinalPon
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Post by Pon.ee on Nov 11, 2021 12:54:17 GMT
I'm super into seeing every option play out for myself so I've played some characters that were just absolutely the worst people. I've got a world state saved in the keep called *ya done goofed* which is just all the worst choices I could possibly think of. Can't wait to see how that plays out.
Some of the choices really make me feel bad like giving Fenris back to Danarius for example, but I'm holding out hope having to experience the remorse will at least give a unique experience related to it in DA4.
I do kind of enjoy being evil to people in games 90% of the time though. Side effect of working in customer service I think 😂
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Post by magenpie on Nov 11, 2021 13:15:39 GMT
I'm fascinated by this. Somewhat to my embarrassment, because I feel so weedy about it, I've never played a properly 'evil' character. The closest I've come is being a grey area character but that's it. My problem is so many evil/arsehole choices end up making your character sound either like a pantomime villian, or at the very least, so horrible it's a wonder they get anything done, because surely most people would walk away, or you'd get court-martialed (depending on your game ofc), or sent to a high-security hospital for the dangerously unpleasant. So if you play as an evil arsehole, do you moderate your choices for story purposes, so your character can realistically stay in play, or do you head-canon justifications? Do games generally give you clever reasons for your behaviour? Is it fun? I genuinely want to know!!
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Post by gervaise21 on Nov 11, 2021 13:43:53 GMT
My problem is so many evil/arsehole choices end up making your character sound either like a pantomime villian, or at the very least, so unpleasant it's a wonder they get anything done, because surely most people would walk away, or you'd get court-martialed (depending on your game ofc), or sent to a high-security hospital for the dangerously unpleasant. This is what I have been saying in my earlier posts. There has to be some sort of justification why your person does something that may be viewed by others as evil because otherwise they ought to simply walk away, not wanting to have anything more to do with you. In DAO it is sort of understandable that people would stick with you because you are dealing with the Blight and historically the Grey Wardens are known for doing what they have to do to get the job done. With you being only one of 2 wardens in Ferelden for much of the game, you could argue that you shouldn't risk yourselves unnecessarily, so why end up fighting someone if you don't have to? So from that point of view, you could justify doing a deal with the slaver or with Kolgrim, although at least with the latter that will definitely turn some companions against you. In DAI, again, it is sort of understandable that people will ignore or try to excuse more questionable decisions and actions because you are the only person who can seal rifts. You also have a degree of quasi religious authority to back you up as well and historically the Chantry has endorsed some really questionable characters simply because they did what they did in the name of the Maker. People could leave your party but usually it is because you tell them to, not because they exercise a degree of self determination. However, in DA2 I never understood why there wouldn't be a mass rejection of you if you give Fenris back to Denarius, which to my mind is a really evil and unnecessary thing to do with no real justification to it. He is variously Varric's drinking and gambling party associate, Isabella's friend with benefits and Sebastian's potential convert to the faith and yet all of these people continue to support Hawke after this. Even Merrill, who at least makes vocal objection at the time, still continues to regard them as a friend. (I've never done this myself, only seen it on You Tube). Many actions in game that people label as evil or at least ruthless, can actually be justified in the context of the game world as either pragmatic or the common sense approach but if it goes against the moral compass of a companion, it ought to have consequences beyond just losing a few plus points on the approval scale. That did happen in DAO but has become less common since then. I also feel there should be negative consequences when you take the goody two shoes decision even though it is patently extremely risky and may put other people in danger. For example, leaving Connor running around possessed and free whilst you head off for the Circle. In some respects this is not a "good" decision, yet it always has the best outcome.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Nov 11, 2021 14:06:32 GMT
I don't play evil characters that much, lawful evil pragmatic is as far as I go.
The game where I think evil PT works the best is SWTOR. Especially with the Imperial side characters as you evolve in a Lawful Evil Empire with a lots of Chaotic Evil Sith around who ask you to do unethical things all the time. Playing a "good Imp" character is pretty hard, especially for the Sith storylines. There are side quests on Imperial side that you shouldn't even do if you see your character is good too (but I do then anyway because XP/rewards). That game really highlight how hypocritical "good characters" are in video games thought.
The only issue with SWTOR is that companions will stick with you no matter what during the core story, because players during closed beta complained they had killed some of them. It's different since KoTXX thought.
Dragon Age, I feel doesn't really allow for a really evil character. You're mostly a jerk/greedy for the small stuff, the rest is just hard choices with moral ambiguity. It's all about "the road to hell is paved with good intentions".
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Post by Pounce de León on Nov 11, 2021 14:47:17 GMT
I don't like one-dimensional characters so much. With Shepard it was usually a good mix between the two, with the odd extremist PT in between to see what that brought.
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Post by warden on Nov 14, 2021 22:04:35 GMT
I do enjoy them if I pre plan it from the get go and I know what i'm going to do with it, otherwise being evil for the sake of being evil it's kinda meh for me.
I normally do neutral characters, love grey morality, it doesn't limit me.
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Post by garrusfan1 on Nov 14, 2021 22:14:30 GMT
I don't like one-dimensional characters so much. With Shepard it was usually a good mix between the two, with the odd extremist PT in between to see what that brought. Yeah but the problem with that in ME2 and ME3 was that if you weren't consistantly bad or consistently good you wouldn't get all the dialouge options later in the game. Like I never got the renegade dialouge option when it came to Tali and Legion's dispute after their loyalty missions in ME2.
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Post by Giant Ambush Beetle on Nov 15, 2021 21:32:43 GMT
Can't play either of the extremes, whenever I try going with a completely evil or completely good character I end up either hating it or slowly gravitating towards a morally grey area. I know roleplaying is all about pretending to be someone else but I simply cannot freaking do it. That's why I always play a character with a mindset that closely resembles my own - morally in the dark-grey-zone, like 60% ''evil'' 40% ''good''.
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Elhanan's Ghost
N1
Damaged, but without the tattoo
Games: Shattered Steel, Anthem
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Post by Elhanan's Ghost on Nov 16, 2021 6:15:55 GMT
Genuinely evil?
No - but I can't recall a game that I've played which let me be so. Let me be a really shitty person? Sure, plenty of those. Heartless? Of course.
But actually 'evil', through and through?
I'd really like a game that lets me lean into being an 'agent of chaos'. I'd really just like to be able mess everything up for everyone, while fixing...whatever is wrong with the world in that given moment.
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LadyofNemesis
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Nov 16, 2021 7:46:33 GMT
Genuinely evil? No - but I can't recall a game that I've played which let me be so. Let me be a really shitty person? Sure, plenty of those. Heartless? Of course. But actually 'evil', through and through? I'd really like a game that lets me lean into being an 'agent of chaos'. I'd really just like to be able mess everything up for everyone, while fixing...whatever is wrong with the world in that given moment. unless you already heard about it...I've got only one game in mind that allows you to do so You "fix" the world by being...an evil Overlord plus they give you the choice of being evil...and EVIL...the difference being that in the first case you can still be considered a somewhat decent person (aka. Lawful Evil) and the other just has you being outright evil, burning everything in your path, stealing cattle...the villager's wives (aka. Chaotic Evil)
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Post by gaycaravaggio on Nov 16, 2021 15:57:39 GMT
Genuinely evil? No - but I can't recall a game that I've played which let me be so. Let me be a really shitty person? Sure, plenty of those. Heartless? Of course. But actually 'evil', through and through? I'd really like a game that lets me lean into being an 'agent of chaos'. I'd really just like to be able mess everything up for everyone, while fixing...whatever is wrong with the world in that given moment. There's the Obsidian RPG called Tyranny. I hear that's basically tailor made for evil characters.
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Post by magenpie on Nov 17, 2021 8:57:48 GMT
Genuinely evil? No - but I can't recall a game that I've played which let me be so. Let me be a really shitty person? Sure, plenty of those. Heartless? Of course. But actually 'evil', through and through? I'd really like a game that lets me lean into being an 'agent of chaos'. I'd really just like to be able mess everything up for everyone, while fixing...whatever is wrong with the world in that given moment. unless you already heard about it...I've got only one game in mind that allows you to do so You "fix" the world by being...an evil Overlord plus they give you the choice of being evil...and EVIL...the difference being that in the first case you can still be considered a somewhat decent person (aka. Lawful Evil) and the other just has you being outright evil, burning everything in your path, stealing cattle...the villager's wives (aka. Chaotic Evil)
I flipping love 'Overlord' - genuinely funny game, and thoroughly entertaining gameplay. Watching - and listening to - the minions do their thing as they run around is very enjoyable!
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Post by garrusfan1 on Nov 17, 2021 13:42:22 GMT
Genuinely evil? No - but I can't recall a game that I've played which let me be so. Let me be a really shitty person? Sure, plenty of those. Heartless? Of course. But actually 'evil', through and through? I'd really like a game that lets me lean into being an 'agent of chaos'. I'd really just like to be able mess everything up for everyone, while fixing...whatever is wrong with the world in that given moment. I don't know. DAO lets you do some pretty evil things especially when your replaying the game and know you don't have to do them. Kill the dalish tribe and also force the werewolves to live with their curse is pretty evil in my opinion. Annuling the circle when you know you don't have to is pretty freaking evil as it means little kids and other innocent people will get slaughtered for no reason. The anvil is a grey area since it makes logical sense to have golems to fight the dark spawn and it's the old "do a little evil to save the world". But there are alot of choices that you can do that are pretty much straight up evil and have no logical reason to do them. The werewolves for example will eventually go insane and kill innocent people until the humans make a real effort to kill them. So that is pretty much being evil just to cause chaos.
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