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Post by garrusfan1 on Nov 17, 2021 13:46:53 GMT
Can't play either of the extremes, whenever I try going with a completely evil or completely good character I end up either hating it or slowly gravitating towards a morally grey area. I know roleplaying is all about pretending to be someone else but I simply cannot freaking do it. That's why I always play a character with a mindset that closely resembles my own - morally in the dark-grey-zone, like 60% ''evil'' 40% ''good''. I like to think that's what I do but in reality mine is wish fufillment. My most common character is a tall selfless qunari mage who is fearless and always does what is right. In reality I am closer to a dwarf with a less impressive beard and a gut. Although I do like playing bada** dwarves.
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Post by Giant Ambush Beetle on Nov 17, 2021 17:05:19 GMT
Can't play either of the extremes, whenever I try going with a completely evil or completely good character I end up either hating it or slowly gravitating towards a morally grey area. I know roleplaying is all about pretending to be someone else but I simply cannot freaking do it. That's why I always play a character with a mindset that closely resembles my own - morally in the dark-grey-zone, like 60% ''evil'' 40% ''good''. I like to think that's what I do but in reality mine is wish fufillment. My most common character is a tall selfless qunari mage who is fearless and always does what is right. In reality I am closer to a dwarf with a less impressive beard and a gut. Although I do like playing bada** dwarves. Of course RPG's provide us with the option to live our power fantasies (and romance fantasies) in some way, that's one of the main reasons we play and love those games. Personally though, I try to make characters that closely resemble my real self, I feel too disconnected with characters that are vastly different than me and then immersion suffers which is the most important aspect for me. I guess I'm really bad at roleplaying. Though I'm pretty cool in real life so its not that much of an issue. /jk
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LadyofNemesis
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Nov 17, 2021 18:00:51 GMT
I flipping love 'Overlord' - genuinely funny game, and thoroughly entertaining gameplay. Watching - and listening to - the minions do their thing as they run around is very enjoyable! Oh I quite agree, I tend to call the minions "gremlins" because they look like them
I've only ever finished the first game once though, but I sometimes go back to it when I feel like being shamelessly evil
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Post by Gwydden on Nov 17, 2021 18:29:27 GMT
Of course RPG's provide us with the option to live our power fantasies (and romance fantasies) in some way, that's one of the main reasons we play and love those games. Personally though, I try to make characters that closely resemble my real self, I feel too disconnected with characters that are vastly different than me and then immersion suffers which is the most important aspect for me. I guess I'm really bad at roleplaying. Though I'm pretty cool in real life so its not that much of an issue. /jk To be fair, if you like who you are, why would you want to pretend you're someone else?
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Post by Giant Ambush Beetle on Nov 17, 2021 19:03:56 GMT
Of course RPG's provide us with the option to live our power fantasies (and romance fantasies) in some way, that's one of the main reasons we play and love those games. Personally though, I try to make characters that closely resemble my real self, I feel too disconnected with characters that are vastly different than me and then immersion suffers which is the most important aspect for me. I guess I'm really bad at roleplaying. Though I'm pretty cool in real life so its not that much of an issue. /jk To be fair, if you like who you are, why would you want to pretend you're someone else? Eh I don't really like myself all that much, but roleplaying much better version of myself feels so fake and unrealistic to me that I cannot enjoy it and immersion goes downhill. Like I said, I suck at roleplaying.
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Post by garrusfan1 on Nov 17, 2021 19:15:05 GMT
I like to think that's what I do but in reality mine is wish fufillment. My most common character is a tall selfless qunari mage who is fearless and always does what is right. In reality I am closer to a dwarf with a less impressive beard and a gut. Although I do like playing bada** dwarves. Of course RPG's provide us with the option to live our power fantasies (and romance fantasies) in some way, that's one of the main reasons we play and love those games. Personally though, I try to make characters that closely resemble my real self, I feel too disconnected with characters that are vastly different than me and then immersion suffers which is the most important aspect for me. I guess I'm really bad at roleplaying. Though I'm pretty cool in real life so its not that much of an issue. /jk I just go with what feel right most of the time. I could never kill the rachni queen and the one time I poisoned the Urn it was just to get the reaver specialization and abandoned the playthrough. There were a few times I did a "bad" decision in ME2 so I could open dialouge options. My point was that it is unlikely I would be that good and selfless in real life. I like to think I would be but I would not charge a templar or an angry mage or an ancient darkspawn.
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Post by Gwydden on Nov 17, 2021 19:16:38 GMT
I just go with what feel right most of the time. I could never kill the rachni queen and the one time I poisoned the Urn it was just to get the reaver specialization and abandoned the playthrough. There were a few times I did a "bad" decision in ME2 so I could open dialouge options. My point was that it is unlikely I would be that good and selfless in real life. I like to think I would be but I would not charge a templar or an angry mage or an ancient darkspawn. I seem to recall that once you unlocked a specialization in DA:O, it stayed unlocked for that and all playthroughs even if you were to, say, reload
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Post by garrusfan1 on Nov 17, 2021 19:26:56 GMT
I just go with what feel right most of the time. I could never kill the rachni queen and the one time I poisoned the Urn it was just to get the reaver specialization and abandoned the playthrough. There were a few times I did a "bad" decision in ME2 so I could open dialouge options. My point was that it is unlikely I would be that good and selfless in real life. I like to think I would be but I would not charge a templar or an angry mage or an ancient darkspawn. I seem to recall that once you unlocked a specialization in DA:O, it stayed unlocked for that and all playthroughs even if you were to, say, reload It did. I got the specilization for my future playthroughs but canceled that one.
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Post by Axiom Schema on Nov 22, 2021 6:55:02 GMT
Ever since KOTOR I/II introduced me to a closer exploration of sith or why they might despise jedi, I’ve pretty much exclusively played evil or pragmatic/ruthless characters in any IP where possible. Never did appeal to me before that.
Ironically, naive good feels like the real evil now, only slightly behind incompetent and/or chaotic evil on the grand scale of pathetic value schemas.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Dec 4, 2021 20:04:56 GMT
I rarely play evil characters, but pragmatic/renegade all the time. I could play a evil character if it was well done, but unfortunately almost all games are like ludicrous evil and I can't buy in.
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Post by Deleted on Mar 17, 2022 17:33:34 GMT
I play morally. I also play no-nonsense. So, pragmatic and stern, but with a functioning heart in the normal place.
The content is what calls me to play evil, but it is rarely worth it. When it is worth it, it is often horrifying - Mission and Zaalbar, what have I done?
Renegade Shep can still be a good guy/gal. Most balanced of the "evil" choices.
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Post by Iddy on Mar 17, 2022 18:18:27 GMT
Yes and no. I do get a kick out of playing a character who is gonna be a dick to everybody and kill everything in sight.
However, I never get invested enough to roleplay an evil character as seriously as I do the good guys.
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Post by necrowaif on Mar 17, 2022 19:34:16 GMT
My approach to RPGs is much like my approach to horror movies. If I like the characters, then I'll root for them to survive. If I don't, then I will cheer for their horrific demise. The only difference is that, with video games, I can have an active hand in preventing or causing those deaths.
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is wanting to have some fun!
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Post by Cyberstrike on Mar 17, 2022 19:43:18 GMT
I guess we've all done it at least once.
Load up a game like Mass Effect, or Dragon Age and deliberately select the worst-possible options for every single scenario, being as rude as possible to everyone we interact with, deliberately selecting 'dick move' options that result in death, misery, suffering or alienation. We have a kind of car crash fascination in just how bad we can make things. I've done it myself, and I guess a lot of others have done it too.
Dragon Age Origins has a very large amount of potentual 'dick move' choices - ones that you'd only select out of perverse desire to be as unpleasant or evil as possible. Killing the Dalish is one such example, there's almost no justification for that course of action, along with other utterly dickish choices, such as using the "tell me or I'll kick your head in" dialogue option on the young love-struck elf who's desire will not bond with him as he has failed to pass his hunter trials... before going on to lie to her that the guy was bragging about sleeping with her, utterly ruiniing everything for them both - no justification for doing this save a desire to be as perversely nasty as possible.
But....
Whenever I try to play this way I end up feeling awful. I just can't help it. I end up feeling overcome with guilt, despite the fact it's just a game.
Killing Wrex on Virmire during my 'worst possible outcome' Mass Effect playthrough was insanely difficult to do, I had to mentally force myself to select the option, and I felt terrible afterward.
In a lot of ways I never actually 'enjoyed' these 'evil' playthoughs. They fill me with negative emotions, which is not a good way to feel - though a the same time they're interesting to experience.
Certainly in all my canon playthroughs I've been the most paragonish boy scout imaginable, helping everyone, and being an absolute goody two shoes.
So - to pose the original question: Does anyone out there genuinelly enjoy playing these kind of 'chaotic jerk' characters, and do so in an entirely guilt-free, unattached way? Or are you more like me? Doing so out of interest, but always with a sense of strange guilt?
Out of interest or as a way to blow off steam that won't get me trouble or arrested. Some times I will do a renegade/dark side/evil/closed fist option if I feel that is what the character should do in a certain situation like in ME2 shoving the merc out the window or punching the quarian admiral in ME3 the first I consider a tactical move and the second one the guy nearly got Shepard, Liara, and Tali killed, destroyed a geth dreadnought, and got his people stuck in a war requiring more of Shepard's time and resources to fight the real threat. Punching and throwing him off the Normandy is the least of what Shepard could've done to him. But like punching the reporter is stupid and just makes Shepard look like a mindless thug telling her off and making her look like a raving idiot is more fun and satisfying.
Playing a whole a game as bitching bastard often puts me in bad mood and I just don't like being in a bad mood for the time it would take me to complete a game.
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theascendent
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Post by theascendent on Mar 17, 2022 21:04:40 GMT
I prefer my Evil characters to be practical and pragmatic. If I perform an Evil action, I choose to do it knowing that it benefits me/my cause/my goals and only in those circumstances. If being Good benefits me just as equally, then no problem.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Mar 17, 2022 21:57:48 GMT
I sometimes try a few evil choices out just to see what happens, and occasionally I try out a “pragmatic” character when ruthless but not necessarily malicious options are available.
I pretty much always default back to a goody two shoes character though.
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talyn82
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Origin: Talyn82
PSN: Talyn82
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Post by talyn82 on Mar 17, 2022 22:52:13 GMT
I can't bring myself to play an evil character. Back before rpg's had voiceovers I had no problem playing as an evil character. But then in 2003 BioWare released a game that forever made be the hero instead of the villain. That game was the original KOTOR. I had no problem playing a douche but then towards the end I forced the Wookie Zaalbar to kill Mission an innocent 14 year old Twi'lek girl that was also my squadmate. On top of that Zaalbar basically raised her. Afterwards when boarding the Starforge Zaalbar realizes what he has done and turns on you forcing you to kill him. Those two moments ruined my chances of being a villain in a rpg that is voiced. But I did have fun playing a villain in Obsidian's Tyranny but that game had little to none voicework. So I did not feel bad in that game. But games like Mass Effect and Dragon Age? Nope can't do it.
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Post by DragonKingReborn on Mar 17, 2022 23:41:01 GMT
I can't bring myself to play an evil character. Back before rpg's had voiceovers I had no problem playing as an evil character. But then in 2003 BioWare released a game that forever made be the hero instead of the villain. That game was the original KOTOR. I had no problem playing a douche but then towards the end I forced the Wookie Zaalbar to kill Mission an innocent 14 year old Twi'lek girl that was also my squadmate. On top of that Zaalbar basically raised her. Afterwards when boarding the Starforge Zaalbar realizes what he has done and turns on you forcing you to kill him. Those two moments ruined my chances of being a villain in a rpg that is voiced. But I did have fun playing a villain in Obsidian's Tyranny but that game had little to none voicework. So I did not feel bad in that game. But games like Mass Effect and Dragon Age? Nope can't do it. Well, at least you can say you tried evil on the game that allows it the best. I only did one Dark side run of KOTOR, but it was hugely satisfying. Horrific. But satisfying.
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Post by Deleted on Mar 18, 2022 3:25:18 GMT
I can't bring myself to play an evil character. Back before rpg's had voiceovers I had no problem playing as an evil character. But then in 2003 BioWare released a game that forever made be the hero instead of the villain. That game was the original KOTOR. I had no problem playing a douche but then towards the end I forced the Wookie Zaalbar to kill Mission an innocent 14 year old Twi'lek girl that was also my squadmate. On top of that Zaalbar basically raised her. Afterwards when boarding the Starforge Zaalbar realizes what he has done and turns on you forcing you to kill him. Those two moments ruined my chances of being a villain in a rpg that is voiced. But I did have fun playing a villain in Obsidian's Tyranny but that game had little to none voicework. So I did not feel bad in that game. But games like Mass Effect and Dragon Age? Nope can't do it. Well, at least you can say you tried evil on the game that allows it the best. I only did one Dark side run of KOTOR, but it was hugely satisfying. Horrific. But satisfying. It demanded doing. Actually difficult. Amazing game, for C&C.
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Post by Hanako Ikezawa on Mar 18, 2022 8:58:57 GMT
I can't bring myself to play an evil character. Back before rpg's had voiceovers I had no problem playing as an evil character. But then in 2003 BioWare released a game that forever made be the hero instead of the villain. That game was the original KOTOR. I had no problem playing a douche but then towards the end I forced the Wookie Zaalbar to kill Mission an innocent 14 year old Twi'lek girl that was also my squadmate. On top of that Zaalbar basically raised her. Afterwards when boarding the Starforge Zaalbar realizes what he has done and turns on you forcing you to kill him. Those two moments ruined my chances of being a villain in a rpg that is voiced. But I did have fun playing a villain in Obsidian's Tyranny but that game had little to none voicework. So I did not feel bad in that game. But games like Mass Effect and Dragon Age? Nope can't do it. Well, at least you can say you tried evil on the game that allows it the best. I only did one Dark side run of KOTOR, but it was hugely satisfying. Horrific. But satisfying. It did have a great ending cutscene, especially the Infinite Fleet part. Can only imagine what that’ll be like in the remake.
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I'll relinquish one bullet. Where do you want it?
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Post by Xunne13 on Mar 20, 2022 11:51:16 GMT
I like to play both saint and sinner playthroughs, but often times the evil choices are either xenophobic or brutish and I prefer something a little more along the lines of psychopathy or the ends justifying the means.
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Post by Noxluxe on Apr 1, 2022 17:05:29 GMT
I love playing "evil" characters, but only when there's a psychologically coherent personality to them. Exploring vices and phobias and the brutality of different worldviews from your own is half of what I enjoy about roleplaying, but a character can't be ALL vices or phobias or brutality. There has to be a second and preferably also a third dimension to them, or those evil or morally questionable actions don't actually mean anything in terms of why people do the things they do. Which tends not to be "because I've just decided to be a dick through and through".
For example, playing through the entire Mass Effect trilogy picking only one viscous Renegade response after another seems completely pointless and boring to me, while playing a Shepard who makes almost all those same decisions and comments while showing just enough occasional tenderness, understanding and sympathy to make it clear that they're a human being at heart makes for a much more interesting playthrough.
And the same goes for vice versa. A completely positive and altruistic and idealized feel-good playthrough of anything seems meaningless. There has to be at least enough darkness and weakness and even malice to show that the protagonist is human under those strong principles, or those "good" decisions have less than no value. Because they don't represent thought or choices, just a dumb blanket decision to "act good" the way you see things beforehand. Yawn, and... eeew. No thanks.
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Post by Pounce de León on Apr 1, 2022 17:24:05 GMT
I dont enjoy playing evil characters and thus I dont play them. In general - there may be exception where I dont count beans. Member specially in SWtOR when trying out the Sith how shite and one dimensional it was. Could only play the agent - the rest were just sadistic idiots.
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Post by naughtynomad on Nov 25, 2022 7:22:30 GMT
I love playing "evil" characters, but only when there's a psychologically coherent personality to them. Exploring vices and phobias and the brutality of different worldviews from your own is half of what I enjoy about roleplaying, but a character can't be ALL vices or phobias or brutality. There has to be a second and preferably also a third dimension to them, or those evil or morally questionable actions don't actually mean anything in terms of why people do the things they do. Which tends not to be "because I've just decided to be a dick through and through". For example, playing through the entire Mass Effect trilogy picking only one viscous Renegade response after another seems completely pointless and boring to me, while playing a Shepard who makes almost all those same decisions and comments while showing just enough occasional tenderness, understanding and sympathy to make it clear that they're a human being at heart makes for a much more interesting playthrough. And the same goes for vice versa. A completely positive and altruistic and idealized feel-good playthrough of anything seems meaningless. There has to be at least enough darkness and weakness and even malice to show that the protagonist is human under those strong principles, or those "good" decisions have less than no value. Because they don't represent thought or choices, just a dumb blanket decision to "act good" the way you see things beforehand. Yawn, and... eeew. No thanks. Same. I like the evil playthroughs, but you have to make an RP and rules and values you stick to otherwise you just have this nonsensical playthrough. For example, I love playing my slightly psychopathic trio of power-hungry mages, but all of the choices they make in the game are motivated by 1) furthering their own power, and 2) acquiring forbidden knowledge. For this reason, my Warden mage sided with his fellow Circle mages over the templars, but also sided with the Spirit of the Forest and werewolves. Simply clicking through and picking the "bad guy" options is not fun.
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Post by xerrai on Nov 25, 2022 22:58:05 GMT
You know it's strange. When I am playing an Elder Scrolls game, I can play an evil character no problem. I can be a cannibalizing, pro-murder, sacrificing-a-follower, racist, bigot who murders every elf I see. It doesn't matter if they are a bandit or a civilian. If they're an elf, they're dead.
But with Dragon Age? Any time I try to play a deliberately 'evil' character, I always end up backing out or even restarting because of how untasteful the playthrough ends up becoming. I guess the story is just presented in a way that I actually end up caring about how my actions affect people.
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