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Post by GannayevOfDreams on Oct 30, 2016 22:22:57 GMT
This may make me strange, but I've never bothered to find out who wrote what. In any ME game there are moments I liked more than others. Maybe they'd coincide with a single writer? I prefer to look at the story in whole. Even the moments that aren't so great are important because just like in life they make good ones even better.
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Post by pdomi on Oct 31, 2016 10:10:42 GMT
Chris L'Etoile, Karpyshyn, Patrick Weekes and Kristjanson were my favorite writers at the time of Me 1, most of whom were also involved in ME 2. Currently, of the writers working for the MAss Effect franchise, I'd say John Dombrow is the best. Kristjanson switched to Dragon Age a long time ago, and Weekes switched or was asked to switch soon after ME 3. Chris L'Etoile was indeed a team player, he and Karpyshyn built the believable universe of Mass Effect. His friendship with the likes of Dombrow and Weekes was so evident, that they named a salarian STG officer after him, Lieutenant Tolan. If you don't import a savegame or simply had Kirrahe die on virmire, this Tolan guy is in the Sur'Kesh base. In the same manner, if Mordin isn't in your game, Dombrow named his substitute "Padok Wiks", a name based on Patrick Weekes' name. This is confirmed by Dombrow and Weekes in a few interviews. Weekes named a salarian spectre Jondum Bau after J. Dombrow. masseffect.wikia.com/wiki/Padok_Wiksmasseffect.wikia.com/wiki/Jondum_Baumasseffect.wikia.com/wiki/Lieutenant_TolanDombrow and Weekes were in charge of the Tuchanka and Rannoch arcs in ME3, the high points in a game that had its story altered considerably during development.
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Post by Deleted on Oct 31, 2016 10:51:29 GMT
Chris L'Etoile, Karpyshyn, Patrick Weekes and Kristjanson were my favorite writers at the time of Me 1, most of whom were also involved in ME 2. Currently, of the writers working for the MAss Effect franchise, I'd say John Dombrow is the best. Kristjanson switched to Dragon Age a long time ago, and Weekes switched or was asked to switch soon after ME 3. Chris L'Etoile was indeed a team player, he and Karpyshyn built the believable universe of Mass Effect. His friendship with the likes of Dombrow and Weekes was so evident, that they named a salarian STG officer after him, Lieutenant Tolan. If you don't import a savegame or simply had Kirrahe die on virmire, this Tolan guy is in the Sur'Kesh base. In the same manner, if Mordin isn't in your game, Dombrow named his substitute "Padok Wiks", a name based on Patrick Weekes' name. This is confirmed by Dombrow and Weekes in a few interviews. Weekes named a salarian spectre Jondum Bau after J. Dombrow. masseffect.wikia.com/wiki/Padok_Wiksmasseffect.wikia.com/wiki/Jondum_Baumasseffect.wikia.com/wiki/Lieutenant_TolanDombrow and Weekes were in charge of the Tuchanka and Rannoch arcs in ME3, the high points in a game that had its story altered considerably during development. Ah, see, you misunderstand... I never said he was not a team player... I said spouting off about higher ups overruling him publicly made me think he was not a team player. ME1 is not my favorite of the Trilogy for the dialogue writing. Not by a long shot. There is not enough variety in it with selections there only to give the illusion of variety... but, frequently, regardless of where you click on the wheel, you get exactly the same line or essentially the same line. I personally find a lot of codices irrelevant. So many little facts and hints at things that just went absolutely nowhere (leading to why people are now complaining that they've not explored 99% of that galaxy despite having played 3 games in it. Some people like to read a lot of random facts that go no where... I don't. The Cerberus/ExoGeni/Binary Helix stuff all could have been connected... there were hints at possible connections but it all was too vague and ultimately it all went nowhere. ME2 is the high point of the series in my mind... but it was also the easiest of the three to meld the various writing styles into a single whole because each individual squad mate was supposed to be a "different" personality from the others. The ending is what pulled it all together while allowing for a huge amount of player agency in how the whole thing plays out. Despite L'Etoile's complaints about Legion's armor... I liked the idea... it enabled me to justify Shepard not just airlocking him... and if I had of just airlocked him or left him to stagnate in the med bay... L'Etoile's writing in Legion's conversations (which was indeed well done) would have never been heard by me. ME3 was also about pulling it all together... but the task on the table was much more difficult than just pulling ME2 together. It's a credible job given the immensity of the problems. The Reaper concept was too big and too esoteric an idea from the start... "beyond our comprehension" (and that was written into ME1)... so, it should be little wonder why the team just couldn't quite pull the endings out of the fire they were headed to right from the start. As I said in my first reply on this thread (and I'll rephrase a bit to make myself clearer)... I don't think the individual parts written by different authors in the game should be in competition with one another. That people set them up in competition with each other IS a failing of the ME Trilogy overall. Hopefully, ME:A will be so cohesively written that people will just stop with this "who's your favorite writer" crap.
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Post by linksocarina on Oct 31, 2016 14:52:00 GMT
Best is subjective...
Personally, I think Weekes and Gaider were the top two for the company since 2010, both had strong character writing chops and good scenario writing here and there.
Honestly though, comparing who the best writer is at BioWare is sort of a misnomer, many of them were frankly excellent at their job.
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Post by Deleted on Oct 31, 2016 15:20:49 GMT
That's one thing I never really liked about L'Etoile... that he publicly complained about the people who were higher paid than he directing how they wanted characters like Legion to be portrayed in the game. That's their job... and it just made me think that L'Etoile really isn't much of a team player. Even though individuals write their own segments... someone has to pull the whole game together... and that means that every writer just can't do their own thing exactly as they want to. From what I can recall of that, it was more that he thought that some of the things they wanted such as Legion's "obsession" with Shepard didn't seem to fit with the geth's characterization and manner of thinking and were done for the sake of Rule of Cool. It was exactly because it didn't work when you pulled the whole game together that he disliked it.
The way I see it though is that without any visual reason for Shepard to become curious about Legion as being any different from all the ton of other geth he/she has already shot, Shepard has no reason to even start up any conversation with him. So, Legion doesn't get woken up on the Normandy at all... either going off to Cerberus (as is in the game) or getting sent to the Migrant Fleet (like the geth data was given to Tali in ME1) or getting shipped off to the Alliance (if Shepard exhibits some lingering loyalty to them). Legion then becomes a "non-character" in the game and all of L'Etoile's ideas and writing just don't happen anyways. The armor was, IMO, merely a visual "hook" for Shepard to become curious about... enough to wake Legion up in the first place. Admittedly, that led to the difficulty of explaining why a geth would do such a thing without introducing a "stalkerish" angle. Really, IMO, it was the idea of trying to put a geth on the team that was faulty from the get go... and I have no idea who first suggested that one. I do think it predates Walters though.
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Post by shechinah on Oct 31, 2016 15:31:45 GMT
From what I can recall of that, it was more that he thought that some of the things they wanted such as Legion's "obsession" with Shepard didn't seem to fit with the geth's characterization and manner of thinking and were done for the sake of Rule of Cool. It was exactly because it didn't work when you pulled the whole game together that he disliked it.
The way I see it though is that without any visual reason for Shepard to become curious about Legion as being any different from all the ton of other geth he/she has already shot, Shepard has no reason to even start up any conversation with him. On the Derelict Reaper, Legion snipes three husks that's creeping up on Shepard from behind which Shepard notices. Legion then stands up, acknowledges Shepard and all while displaying no aggressive or otherwise hostile behavior towards Shepard or the squad before leaving. I consider that to be providing a sufficent reason for Shepard to be curious about Legion and view its behavior as at odds with Shepard's usual experiences with the Geth.
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Post by Arcian on Nov 1, 2016 21:43:06 GMT
I still stalk him on Reddit sometimes. What's he even doing now? I want him back too, and I don't understand why he left. Perhaps it was frustration with Mac and Casey's wants for the finale, personal differences, maybe he disliked the game-direction of the series post EA, maybe he hated EA, none of us will know I bet. Also, Drew is such a troll. Comes back to EA/BioWare... to work more on KOTOR. I mean, what the hell? Maybe he permanently checked out of Mass Effect after leaving in the middle of ME2. I read an interview with him once where he in my view implied the writers were incompetent, because he said "I don't wanna say they don't know what they're doing, but..." even though this is mind reading. I just want better writing in BioWare after 2.5 games of really mediocre scripts. Double post sorry. That's one thing I never really liked about L'Etoile... that he publicly complained about the people who were higher paid than he directing how they wanted characters like Legion to be portrayed in the game. That's their job... and it just made me think that L'Etoile really isn't much of a team player. Even though individuals write their own segments... someone has to pull the whole game together... and that means that every writer just can't do their own thing exactly as they want to. Having read the thread you're discussing, Chris wasn't complaining, he was answering questions. Complaining would be to express some kind of displeasure with the result. Chris only said, "I had/ the team had this idea, the higherups preferred another idea."
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Post by Deleted on Nov 1, 2016 23:09:46 GMT
The way I see it though is that without any visual reason for Shepard to become curious about Legion as being any different from all the ton of other geth he/she has already shot, Shepard has no reason to even start up any conversation with him. On the Derelict Reaper, Legion snipes three husks that's creeping up on Shepard from behind which Shepard notices. Legion then stands up, acknowledges Shepard and all while displaying no aggressive or otherwise hostile behavior towards Shepard or the squad before leaving. I consider that to be providing a sufficent reason for Shepard to be curious about Legion and view its behavior as at odds with Shepard's usual experiences with the Geth. Not necessarily... lots of geth missed my Shepard's head prior to that point.
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Post by Deleted on Nov 1, 2016 23:10:58 GMT
That's one thing I never really liked about L'Etoile... that he publicly complained about the people who were higher paid than he directing how they wanted characters like Legion to be portrayed in the game. That's their job... and it just made me think that L'Etoile really isn't much of a team player. Even though individuals write their own segments... someone has to pull the whole game together... and that means that every writer just can't do their own thing exactly as they want to. Having read the thread you're discussing, Chris wasn't complaining, he was answering questions. Complaining would be to express some kind of displeasure with the result. Chris only said, "I had/ the team had this idea, the higherups preferred another idea." ... he also added that all he could do was downplay it... and that statement didn't sound to me like he was being very "team playerish"... Listen, you can love him to bits and be defensive as all get out for him... I don't really care. I still don't think that writers on a team should be held in competition with one another for the "best" spot... the "best" thing for the project overall is if it is cohesive enough that it appears like it was all been written by just one person even if it wasn't and a number of different people did the writing. (Just my opinion.)
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Post by Arcian on Nov 1, 2016 23:30:21 GMT
Having read the thread you're discussing, Chris wasn't complaining, he was answering questions. Complaining would be to express some kind of displeasure with the result. Chris only said, "I had/ the team had this idea, the higherups preferred another idea." ... he also added that all he could do was downplay it... and that statement didn't sound to me like he was being very "team playerish"... Listen, you can love him to bits and be defensive as all get out for him... I don't really care. I still don't think that writers on a team should be held in competition with one another for the "best" spot... the "best" thing for the project overall is if it is cohesive enough that it appears like it was all been written by just one person even if it wasn't and a number of different people did the writing. (Just my opinion.) Jesus Christ, downplaying it is perfectly within his right as a writer. The fact that he did the best he could with ideas he didn't like makes him the ultimate team player.
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Post by Element Zero on Nov 2, 2016 5:23:14 GMT
BioWare has had, and still has, some great writers. I'd say my favorites have been l'Etoile, Gaider, Karpyshyn and Weekes. That doesn't mean I think they did flawless work, or that I don't blame Weekes for Tali's silly inclusion as a crew member in ME3. Those guys have each contributed work of exceptional quality, in my opinion, that sets them apart. I still occasionally wonder what ME would've been if Karpyshyn and l'Etoile had stayed for the duration, and the story had reflected more of their influences. This conversation is actually making me feel depressed and pessimistic in regard to MEA. I can't help but doubt the team's ability to recapture the "feel of ME1" with Drew, Chris and Casey long gone. We shall see. I want the dial turned more toward scifi, this time, and the science fantasy dialed down a bit. As for DA, I hope Patrick does well. It's hard to imagine DA without Gaider, who is incredibly talented, in my opinion. I do think the games could see some improvements with a new mind at the helm. Gaider's writing lacked a certain deftness, at times, from which DA could benefit. Weekes is a very gifted writer, and I'm sure he's grown a lot professionally to be entrusted with this assignment.
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Post by Link"Guess"ski on Nov 2, 2016 11:23:12 GMT
I know it's silly to speculate on this, but I can just see Mac go up and say "wouldn't it be COOL if Legion was wearing a piece of Shepard's armor as if he's stalking him? No, I'm Lead Writer you have to do it! " Similarly Patrick said Walters suggested you'd have to shoot Mordin to make him stop dispersing the cure in ME3 and that normally he'd go "what, no!?" at such a suggestion, but in the instane of Mordin he saw a way it made sense. I think it's great they are team players, i mean, they have to when they're 6+ writers having to write a cohesive narrative together, but sometimes it's really painful to hear how some worse ideas get to make the cut over more sensible ones. But I'm not saying Weekes is more sacred than Mac because some time later he'd decide it would make sense if Tali joined Shepard despite of her rank and duties, and he also wrote Solas in DA:I... so, he's hit and miss. Whatever he wanted me to feel with the Trespasser ending it felt overwrought and self-indulgent, but that's another story. Also, those side missions he wrote for the CItadel in ME3 were just plain bad, but at least someone tried to do it >_>
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Post by pdomi on Nov 2, 2016 11:47:55 GMT
I know I'm entering the field of speculation, rumors... there isn't definite proof in favor or against this little story about certain possible tensions within the ME writing team after the game's release. Google "Takyris Mass Effect 3 endings". I'm not traying to derail the post or go ooff topic, so just look into it if you are curious about alleged creative issues between Weekes and Walters. Again, Bioware officially said there was nothing to this story and that they were all moving forward, which is logical. But I thought it was an interesting read, that's all.
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Post by Link"Guess"ski on Nov 2, 2016 12:24:14 GMT
I know there can be tension between the writers. David Gaider said at worst they sometimes had meetings with door-slamming during DA:I, although that game was also cut drastically back from the entire team's initial vision so I guess everybody had days of frustration, and similarly ME3 went through drastic setbacks too so... yeah.
As for Weekes and Casey/Walters regarding the ME3 ending, there were probably some conflict between the leads and the senior writers in general, but whatever it was it probably resolved and those Takyris posts can probably be boiled down to Weekes venting about how it turned out. The game was pressed for time and they had to pick some idea from a bunch of iterations and I bet they didn't have time for peer-review when they were a month away from ceritifcation and finalization, so they left the other writers out because it was the only way to release on time.
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Post by Steelcan on Nov 2, 2016 14:10:48 GMT
Patrick Weekes and John Dumbrow are at the top
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Post by Link"Guess"ski on Nov 2, 2016 14:19:38 GMT
Patrick Weekes is one of the good remaining legacy writers, but he's not that good IMHO. Trespasser DLC was all the proof I needed that he's overrated, along with how I don't think the Rannoch arc in ME3 is even that good. He wrote awesome romances, Mordin and Tali's loyalty mission... I guess, Solas...? He's competent, but he has improvement in store if he wants to be a good writer IMO. He did a terrible job of pacing Solas's plot in Inquisition and that moment at the end of Trespasser DLC was not earned in the slightest.
Too often he nerds out when he writes, whether that shows in Cortez talking about techno-babble car porn or Solas or Quarians talking about asinine lore dumps. He's an expository machine or a sit-com writer. He's really in his zone when he writes strange or quirky characters though.
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Post by Element Zero on Nov 2, 2016 14:48:17 GMT
Patrick Weekes is one of the good remaining legacy writers, but he's not that good IMHO. Trespasser DLC was all the proof I needed that he's overrated, along with how I don't think the Rannoch arc in ME3 is even that good. He wrote awesome romances, Mordin and Tali's loyalty mission... I guess, Solas...? He's competent, but he has improvement in store if he wants to be a good writer IMO. He did a terrible job of pacing Solas's plot in Inquisition and that moment at the end of Trespasser DLC was not earned in the slightest. Too often he nerds out when he writes, whether that shows in Cortez talking about techno-babble car porn or Solas or Quarians talking about asinine lore dumps. He's an expository machine or a sit-com writer. He's really in his zone when he writes strange or quirky characters though. I agree with this, to an extent. I think he's very talented, but he does have some tendencies that bear watching. I'd hope he's aware of them and growing beyond them as he matures professionally. As Lead Writer, I'd not expect most of these problems to be magnified. The only issue he might run into is his getting too attached to certain characters, as clearly happened with Tali. That can't happen when you're in charge. You have to be the one that's able to tell the others that it's time to let go.
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Post by Deleted on Nov 2, 2016 16:43:01 GMT
... he also added that all he could do was downplay it... and that statement didn't sound to me like he was being very "team playerish"... Listen, you can love him to bits and be defensive as all get out for him... I don't really care. I still don't think that writers on a team should be held in competition with one another for the "best" spot... the "best" thing for the project overall is if it is cohesive enough that it appears like it was all been written by just one person even if it wasn't and a number of different people did the writing. (Just my opinion.) Jesus Christ, downplaying it is perfectly within his right as a writer. The fact that he did the best he could with ideas he didn't like makes him the ultimate team player. Jesus Christ... I should not be under any obligation here to like the guy as much as you do... stop being his apologist. I have every "right" to form my own impression of him based on what HE says, not you. And I disagree with your premise - The "ultimate" team player does not undermine the public's impression of the team by making such statements in public.
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Post by Arcian on Nov 2, 2016 21:43:53 GMT
Jesus Christ, downplaying it is perfectly within his right as a writer. The fact that he did the best he could with ideas he didn't like makes him the ultimate team player. Jesus Christ... I should not be under any obligation here to like the guy as much as you do... stop being his apologist. I have every "right" to form my own impression of him based on what HE says, not you. Look, you can dislike him without baselessly accusing him of slander. Most of the questions he was asked in that thread pertained to ME3, which he wasn't involved in developing. All he did was provide his own perspective from being involved in ME1 and ME2, and then weighing in on possible reasons why certain deviations from the original plan was made. And I disagree with your premise - The "ultimate" team player does not undermine the public's impression of the team by making such statements in public. That was not my premise. It seems you have a persistent problem with misrepresenting people's statements. I said he was the ultimate teamplayer because he worked with ideas he didn't like and made the best of it. Considering he left BioWare before ME3's development took off, all of his commentary on that game relates to what he knew from being involved in making the original plan for the trilogy, and how ME3 ended up deviating from that plan. Is he undermining the team by saying "This is not what we planned on doing back when we developed ME2"? This is of course beside the point that the public's impression of BioWare by the time this thread was made was already rock-bottom. Nothing he could have said would have made that impression worse than it already was.
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Post by shechinah on Nov 2, 2016 22:12:24 GMT
Jesus Christ, downplaying it is perfectly within his right as a writer. The fact that he did the best he could with ideas he didn't like makes him the ultimate team player. Jesus Christ... I should not be under any obligation here to like the guy as much as you do... stop being his apologist. I have every "right" to form my own impression of him based on what HE says, not you. And I disagree with your premise - The "ultimate" team player does not undermine the public's impression of the team by making such statements in public. Jesus hot sauce Christmas cake, I don't think anybody has asked you to like the guy: people have just been coming with their own opinions and impressions of him and his statements and why they disagree with yours.
Quite frankly, you've been coming across as a lot more hostile to other people having different opinions such as with lines like these: "stop being his apologist." and "... Listen, you can love him to bits and be defensive as all get out for him"
The latter quote was in the comment you posted in response to this post of Arcian's: "Having read the thread you're discussing, Chris wasn't complaining, he was answering questions. Complaining would be to express some kind of displeasure with the result. Chris only said, "I had/ the team had this idea, the higherups preferred another idea."
That is not being defensive, that is not loving L'Etoile to bits, that is not disparaging you for having an opinion: that's disagreeing with you.
Seriously, when did Arcian do anything but disagree with your impression of L'Etoile? Because backtracking through the conversation, I haven't seen Arcian aim a rude comment towards you besides the implied exasperation in the "Jesus Christ" in the above comment.
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Post by Link"Guess"ski on Nov 2, 2016 22:40:06 GMT
When it comes to weeks my impression is that in general he gets too much into his own work at times and forgets what might be better for the work than his own desires. Another strange things BioWare writers share is that they all talk about on podcasts and blogs how "listening to movie scores" make them write better. Like, someone said something to the effect of writing while listening to a horror soundtrack and his writing "became really creepy". I don't know what that's about but it sounds more to me like they think the music affects their writing but then if they take a step back, turn off the music they'll probably see it's not as much as they thought. It's just, sometimes I wonder how aware BioWare's writers are about subtext or planning. It's as if they think good writing will come naturally if they just follow on their emotions.
I've written some stuff before where I was forcing myself into a certain mood and was really into it; thought what I was writing was the shit, but then the same evening I re-read it and started cringing because all the errors and tryhardness became apparent.
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Post by shechinah on Nov 2, 2016 22:57:44 GMT
When it comes to weeks my impression is that in general he gets too much into his own work at times and forgets what might be better for the work than his own desires. Another strange things BioWare writers share is that they all talk about on podcasts and blogs how "listening to movie scores" make them write better. Like, someone said something to the effect of writing while listening to a horror soundtrack and his writing "became really creepy". I don't know what that's about but it sounds more to me like they think the music affects their writing but then if they take a step back, turn off the music they'll probably see it's not as much as they thought. It's just, sometimes I wonder how aware BioWare's writers are about subtext or planning. It's as if they think good writing will come naturally if they just follow on their emotions. I've written some stuff before where I was forcing myself into a certain mood and was really into it; thought what I was writing was the shit, but then the same evening I re-read it and started cringing because all the errors and tryhardness became apparent. For some writers, music helps to place oneself in a desired atmosphere and to some, it can also be used as a tool to visualize scenes. This is similar to how ambient tracks are used by some to better immerse oneself in a setting and consider how to better describe a scene setting like, say, a market place with bartering people, animal noises and wagons rolling by.
Example: If you're preparing to plot out or write a battle or invasion, you can play a track that gives you the sense of something foreboding approaching, the building anticipation and then the culmination of overwhelming forces, chaos pouring in past broken gates and then the quiet.
It dosen't necessarily mean you don't plan or employ subtext in your works. It's a writing tool,
I would also like to note that I do think that the Mass Effect series needed better planning and that there were lapses in that. It's part of why I think Mass Effect 2 didn't work as the middle installment of a trilogy. Just so this isn't mistaken as me saying I didn't feel there were any problems with the writing, planning and such. Also, I did like Mass Effect 2 so don't confuse it as me saying I didn't.
Note: I'm saying some because writing techniques and methods differ from writer to writher and so this does not apply to all.
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Post by Deleted on Nov 2, 2016 23:08:46 GMT
Jesus Christ... I should not be under any obligation here to like the guy as much as you do... stop being his apologist. I have every "right" to form my own impression of him based on what HE says, not you. And I disagree with your premise - The "ultimate" team player does not undermine the public's impression of the team by making such statements in public. Jesus hot sauce Christmas cake, I don't think anybody has asked you to like the guy: people have just been coming with their own opinions and impressions of him and his statements and why they disagree with yours.
Quite frankly, you've been coming across as a lot more hostile to other people having different opinions such as with lines like these: "stop being his apologist." and "... Listen, you can love him to bits and be defensive as all get out for him"
The latter quote was in the comment you posted in response to this post of Arcian's: "Having read the thread you're discussing, Chris wasn't complaining, he was answering questions. Complaining would be to express some kind of displeasure with the result. Chris only said, "I had/ the team had this idea, the higherups preferred another idea."
That is not being defensive, that is not loving L'Etoile to bits, that is not disparaging you for having an opinion: that's disagreeing with you.
Seriously, when did Arcian do anything but disagree with your impression of L'Etoile? Because backtracking through the conversation, I haven't seen Arcian aim a rude comment towards you besides the implied exasperation in the "Jesus Christ" in the above comment.
Arcian started with the "Jesus Christ" business first. I have explained 4 times now that I formed an impression that L'Etoile was not a team player from what he said... I am entitled to form an impression of the guy. Repeat - I NEVER said that he was not a team player as though it was a fact... I merely said I formed an IMPRESSION that he was not a team player from what he said.
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Post by shechinah on Nov 2, 2016 23:11:00 GMT
Arcian started with the "Jesus Christ" business first. As I noted in my post:
"Because backtracking through the conversation, I haven't seen Arcian aim a rude comment towards you besides the implied exasperation in the "Jesus Christ" in the above comment."
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Post by Deleted on Nov 2, 2016 23:20:45 GMT
Arcian started with the "Jesus Christ" business first. As I noted in my post:
"Because backtracking through the conversation, I haven't seen Arcian aim a rude comment towards you besides the implied exasperation in the "Jesus Christ" in the above comment." ... and you expanded the "Jesus Christ" business... so... Jesus Christ Christmas Cakes... get off my back too... please. I am not being hostile to anyone... even L'Etoile... yet, I am continually accused of it (and that, forgive me, I find rather frustrating). I am entitled to form an impression from what he said... and what he said does sound like complaining to me. A higher up wanted to add an idea to his character and he didn't like it, so rather than run with the idea to the best of his ability, he downplayed the idea as much as he could. That's the way what he said sounds to me... my impression only.
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