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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by trinity0 on Feb 25, 2022 17:21:25 GMT
I liked the combat in ME2 and ME3 the most. The only problem was that they put multible commands on one button.
MEA was just jumping around with the Jet Pack. And switching the combat Style with SAM Magic was just a horrible design.
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Post by lordmoral on Feb 26, 2022 2:31:27 GMT
Honestly ME2 is only saved by the squad and the Suicide Mission, its DLC was average at best considering they could have tackled additional scenes with the Virmire Survivor but even with Lair of the Shadow Broker Liara words about Ashley, as my example, are: "Don't let your friends stupidity let you down." Talk about disjointed writing, at the least it is poor Bioware writing and at the most it makes Liara look like a monster for never bothering to talk to the VS with her skills as an intel broker to help get Shepard a line of temporary contact. The way Bioware also wrote the excuse as to why the Council or SA couldn't support with a few bits and pieces of help post Horizon is disgusting. Yeah I feel ME2 is the weakest of the bunch easily, and then 3rd one as they failed to catch the "space magic" of 1st one, which Andromeda brought back for me. Also I am not saying they are bad games, just not as good for me and I've probably overplayed them, which is the reason I could not much care them anymore during LE. Actually did not complete ME3LE because of its janky combat mechanics and all out boring war. Now ME5, with Andromeda combat style (unarguably and easily the best in the series) and even more better visuals (newer engine iteration etc.) ... thats something to wait to me. I'll take Andromeda or MW, dont care so much but just dont make it like 2 or 3 ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws.
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Cyberstrike
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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PSN: cyberstrike-nTo
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Post by Cyberstrike on Feb 26, 2022 16:20:02 GMT
Yeah I feel ME2 is the weakest of the bunch easily, and then 3rd one as they failed to catch the "space magic" of 1st one, which Andromeda brought back for me. Also I am not saying they are bad games, just not as good for me and I've probably overplayed them, which is the reason I could not much care them anymore during LE. Actually did not complete ME3LE because of its janky combat mechanics and all out boring war. Now ME5, with Andromeda combat style (unarguably and easily the best in the series) and even more better visuals (newer engine iteration etc.) ... thats something to wait to me. I'll take Andromeda or MW, dont care so much but just dont make it like 2 or 3 ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws.
One thing that I think gets over looked about the original trilogy is the state of space based sci-fi in popular media at the time of it's release back in 2007. There was no new Star Trek, Star Wars, Babylon 5, Firefly/Serenity, and Battlestar Galatica and Stargate were either winding down or over. Other than Halo which had pretty much peaked and has been on it's own plateau since. So there wasn't a lot if any new space based sci-fi other than Doctor Who (which has it's space based moments but can be whatever kind of sci-fi/fantasy it wants to be) which was a still getting it's bearings. And there was a hungry market for space based sci-fi and video games industry wanting to be on the same level as Hollywood in terms of dramatic and artistic storytelling and Mass Effect 1 was in the right place at the right time in the perfect storm.
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Post by themikefest on Feb 26, 2022 19:04:31 GMT
ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws. Did ME3 fail? Outside of thing and it's neopolitan endings, it did well. Regardless of your thoughts about the remaster, it did well. ME2 may have ignored a few things, but ME3 is the best place to start playing a trilogy. If anything, ME3 is ME1 part 2
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Post by Unicephalon 40-D on Feb 26, 2022 19:05:24 GMT
MEA was just jumping around with the Jet Pack. And switching the combat Style with SAM Magic was just a horrible design. Just? How about better mobility overall, no more getting stuck into geometry or covers, much MUCH faster movements and skill executions without "still frames"/wait between different moves/skills like especially in me3's quite janky and burstspeed-to-slowmotion combat? Thats just without even using evade/jump. Jumping and evading especially in air made the combat MUCH MORE interesting than anything previously. Combine that with biotic powers for example and theres a reason why almost nobody wants to go back to OT combat anymore. Especially new players. Also companion powers were not just "window dressing", power synergies still existed and helped a lot.
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Post by lordmoral on Feb 26, 2022 22:13:08 GMT
ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws. Did ME3 fail? Outside of thing and it's neopolitan endings, it did well. Regardless of your thoughts about the remaster, it did well. ME2 may have ignored a few things, but ME3 is the best place to start playing a trilogy. If anything, ME3 is ME1 part 2 The endings was just one part of the criticism, how Ashley was treated character content wise, on rail turret sections which while they are fun lqck the freedom in Overlord DLC, many ME1 characters were left as cameos in news and emails, etc. We spent 3 games meeting people but suddenly they get just a # assigned to them? The third entry in a story driven trilogy is not the place to start.
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Post by hulluliini on Feb 28, 2022 7:46:44 GMT
In the end, every person Shepard ever encountered only represented a war asset to her. Shepard is not a people person, she objectifies everyone. I feel like whenever Bioware improves on something compared to the previous game(s), they have to introduce something new and worse to balance it, like Ashley's dollification or turning characters into war assets.
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Post by themikefest on Feb 28, 2022 15:26:40 GMT
We spent 3 games meeting people but suddenly they get just a # assigned to them? The third entry in a story driven trilogy is not the place to start. ME3 is all about getting a number. Just before thing walks towards the organic, it looks at the ems board. The number it sees is what tells it what ending to tell the organic. It doesn't care if the organic did this, that and the other thing. It only cares about the number.
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Post by lordmoral on Feb 28, 2022 18:15:53 GMT
We spent 3 games meeting people but suddenly they get just a # assigned to them? The third entry in a story driven trilogy is not the place to start. ME3 is all about getting a number. Just before thing walks towards the organic, it looks at the ems board. The number it sees is what tells it what ending to tell the organic. It doesn't care if the organic did this, that and the other thing. It only cares about the number. Hence why we hate that section.
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Post by therevanchist25 on Mar 17, 2022 18:10:34 GMT
Yeah I feel ME2 is the weakest of the bunch easily, and then 3rd one as they failed to catch the "space magic" of 1st one, which Andromeda brought back for me. Also I am not saying they are bad games, just not as good for me and I've probably overplayed them, which is the reason I could not much care them anymore during LE. Actually did not complete ME3LE because of its janky combat mechanics and all out boring war. Now ME5, with Andromeda combat style (unarguably and easily the best in the series) and even more better visuals (newer engine iteration etc.) ... thats something to wait to me. I'll take Andromeda or MW, dont care so much but just dont make it like 2 or 3 ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws. That's partly why it failed. the 18 month dev cycle EA forced on em didn't help either.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 17, 2022 23:49:55 GMT
MEA was just jumping around with the Jet Pack. And switching the combat Style with SAM Magic was just a horrible design. Just? How about better mobility overall, no more getting stuck into geometry or covers, much MUCH faster movements and skill executions without "still frames"/wait between different moves/skills like especially in me3's quite janky and burstspeed-to-slowmotion combat? Thats just without even using evade/jump. Jumping and evading especially in air made the combat MUCH MORE interesting than anything previously. Combine that with biotic powers for example and theres a reason why almost nobody wants to go back to OT combat anymore. Especially new players. Also companion powers were not just "window dressing", power synergies still existed and helped a lot. I don't know I liked ME3 speed, if I'm running on foot in a full kit I want to move at running on foot in a full kit speed which is what I got. Andromeda felt too floaty like you weren't part of the environment. I think the jump/evade made combat much less interesting. I never really felt pressured in MEA as no matter what I could zip away to a new position.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 17, 2022 23:56:20 GMT
Yeah I feel ME2 is the weakest of the bunch easily, and then 3rd one as they failed to catch the "space magic" of 1st one, which Andromeda brought back for me. Also I am not saying they are bad games, just not as good for me and I've probably overplayed them, which is the reason I could not much care them anymore during LE. Actually did not complete ME3LE because of its janky combat mechanics and all out boring war. Now ME5, with Andromeda combat style (unarguably and easily the best in the series) and even more better visuals (newer engine iteration etc.) ... thats something to wait to me. I'll take Andromeda or MW, dont care so much but just dont make it like 2 or 3 ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws. While ME2 could have done it better, ME3 failed in that regard as it didn't explain why ME2 mattered and how it did address at least some of the topics needed. If ME3 hadn't ignored it like it hadn't happened. But instead revealed what mattered about the collectors, what they were doing, how stopping them effected the reapers, how blowing up the relay effected the reapers etc it could have worked. So could have ME2 done a better job setting up ME3 sure, but ME3 didn't help the situation by just ignoring it.
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Post by lordmoral on Mar 18, 2022 1:37:04 GMT
ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws. While ME2 could have done it better, ME3 failed in that regard as it didn't explain why ME2 mattered and how it did address at least some of the topics needed. If ME3 hadn't ignored it like it hadn't happened. But instead revealed what mattered about the collectors, what they were doing, how stopping them effected the reapers, how blowing up the relay effected the reapers etc it could have worked. So could have ME2 done a better job setting up ME3 sure, but ME3 didn't help the situation by just ignoring it. ME2 dropped the ball with A/K and Liara coming scotch free for not telling them about the sin she committed by delivering Shepard corpse to Cerberus and not telling them anything before that mess on Horizon and Bioware deciding making Ashley too confrontational.
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Post by therevanchist25 on Mar 18, 2022 9:30:36 GMT
ME3 failed thanks to ME2 ignoring half the topics it needed to address, LE made me realize that ands there are more and more users who are pointing out those flaws. While ME2 could have done it better, ME3 failed in that regard as it didn't explain why ME2 mattered and how it did address at least some of the topics needed. If ME3 hadn't ignored it like it hadn't happened. But instead revealed what mattered about the collectors, what they were doing, how stopping them effected the reapers, how blowing up the relay effected the reapers etc it could have worked. So could have ME2 done a better job setting up ME3 sure, but ME3 didn't help the situation by just ignoring it. You know, your right. they both epically failed. ME2 failed because it had a totally pointless, filler narrative that meant absolutely nothing and was basically Shepard just dicking around ignoring the Reaper problem for 90% of the game, also ME2 failed to properly foreshadow a Reaper weakness that could be exploited to avoid stupid ass pull Ex Machina's. But on the other hand, I could argue ME3 didn't follow through on it, because ME2 gave ME3 almost nothing to work with. It's The Last Jedi of Mass Effect, a middle work that kind of ignores the first one, and leaves nothing for the third to work with. Now as you said, It's ME3's job (somewhat) to make nothing into something, I agree, but given Biowares roller coaster writing quality across the franchise I don't know how feasible of an idea that is to expect from them. ME3 fails because it didn't take that threadbare story left behind and do anything with it, as you said, acting like it never existed, which, lets be honest, ME2 might as well not exist at all from a narrative point of view outside of Arrival to explain why Shepard is confined, and Lair of the Shadow Broker to explain how Liara is suddenly the Shadow Broker. The only real relevance ME2 provides to 3, is if you have a Tali or Garrus romance, since that's the only content locked to ME2 that you get for the whole game in 3. ME2 provided incredible world building and characters, but I have to wonder why Bioware spent time on more world building when, at the time, they were convinced ME3 was the end of the franchise, if your franchise is ending at the end of the next game, why are you still fleshing out a setting your about to abandon? (which they did anyway, but for different reasons) I'm glad more people are finally realizing how terrible the ME2 plot is, because I feel like I've been shouting into the void the past 10 years on that Hill.
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Post by themikefest on Mar 18, 2022 11:29:29 GMT
ME3 is the best place to start playing a trilogy. ME1/2 didn't matter. If anything, ME3 is ME1 part 2. If a remake were to happen, I would have ME2 be the first game.
One of the biggest missed opportunities in ME2 was the derelict reaper. While on the reaper, Shepard scans it or have the edibot scan it. Once done, that information can be sent to whoever, likely the Alliance, mainly Hackett, to find a weakness. The same with the weapon that caused the great rift. As I've said many times before. It could be a side mission with A/K joining. Even though Cerberus found the weapon, how much did they do to investigate the thing? Shepard finds some type of schematics for the weapon. It's sent to Hackett for further studying.
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Post by hulluliini on Mar 18, 2022 11:43:34 GMT
I have to say, when it comes to anything other than Mass Effect or Star Wards, I am completely blind to any overall narrative issues or shortcomings, I just enjoy the ride if the writing and characters and ambiance are good. Perhaps it's like that for most. And right after finishing each game, I am having such a high that I'm incapable of any intelligent criticism. This is also probably a common trait. It's all about the feelzz.
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Post by lordmoral on Mar 18, 2022 14:31:26 GMT
I have to say, when it comes to anything other than Mass Effect or Star Wards, I am completely blind to any overall narrative issues or shortcomings, I just enjoy the ride if the writing and characters and ambiance are good. Perhaps it's like that for most. And right after finishing each game, I am having such a high that I'm incapable of any intelligent criticism. This is also probably a common trait. It's all about the feelzz. That can be a danger because if we are too focused on the feels then there is no feedback to give in order to make things better.
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Post by therevanchist25 on Mar 18, 2022 19:25:26 GMT
ME3 is the best place to start playing a trilogy. ME1/2 didn't matter. If anything, ME3 is ME1 part 2. If a remake were to happen, I would have ME2 be the first game. One of the biggest missed opportunities in ME2 was the derelict reaper. While on the reaper, Shepard scans it or have the edibot scan it. Once done, that information can be sent to whoever, likely the Alliance, mainly Hackett, to find a weakness. The same with the weapon that caused the great rift. As I've said many times before. It could be a side mission with A/K joining. Even though Cerberus found the weapon, how much did they do to investigate the thing? Shepard finds some type of schematics for the weapon. It's sent to Hackett for further studying. Okay ignoring the joke for a moment, the Derelict Reaper idea is actually a good one. THey also could have used Arrival as a chance narratively to do something. When SHepard is sneaking around on the Batarian planet he discovers their research on the Leviathan of Dis, which would be super detailed, and in the debrief with Hackett, Shepard gives it to him and he figures out that combining that data with the data from the dead reaper would have revealed the weak points, how to get past the shields etc. So hackett orders the Mars archives explored deeper to find a way to exploit this information. Then come ME3 Shepard arrives to follow up and we discover the Prothean Super Virus program to disable Reaper Barriers, and the Crucible which is the delivery method of the Virus. So now once the Barriers are disabled via Crucible, the Data recovered from ME2 is used to out gun them in straight up fights and boom, war over.
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Post by themikefest on Mar 18, 2022 20:13:47 GMT
Shepard has the cipher. Instead of locking Shepard up for 6 months, he/she is sent to Mars to find any clues about dealing with the reapers.
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Post by mtheillusive on Mar 18, 2022 23:05:21 GMT
Mass Effect 2 somewhat fits well depending on the ending you choose. If you choose destroy the base...then yea it's a pointless game. Thats why I always choose keep the base, as its a massive risk that could be beneficial, and by ME3 we find out that Shepard, via Cerberus, made things even worse, and makes the plot much more interesting. He/She tried their best in ME2 to find way, as is the Illusive Man in his own F'd up way, to stop the impossible. It also helps paints the Reaper's as almost truly invincible. Even if you want to use their own tech against them, they will indoctrinate you. You can't beat them conventionally. There's not enough Leviathans to help stop them totally. And the Crucible? Who knows if it'll even work...
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Post by lordmoral on Mar 19, 2022 1:27:51 GMT
ME3 is the best place to start playing a trilogy. ME1/2 didn't matter. If anything, ME3 is ME1 part 2. If a remake were to happen, I would have ME2 be the first game. One of the biggest missed opportunities in ME2 was the derelict reaper. While on the reaper, Shepard scans it or have the edibot scan it. Once done, that information can be sent to whoever, likely the Alliance, mainly Hackett, to find a weakness. The same with the weapon that caused the great rift. As I've said many times before. It could be a side mission with A/K joining. Even though Cerberus found the weapon, how much did they do to investigate the thing? Shepard finds some type of schematics for the weapon. It's sent to Hackett for further studying. Okay ignoring the joke for a moment, the Derelict Reaper idea is actually a good one. THey also could have used Arrival as a chance narratively to do something. When SHepard is sneaking around on the Batarian planet he discovers their research on the Leviathan of Dis, which would be super detailed, and in the debrief with Hackett, Shepard gives it to him and he figures out that combining that data with the data from the dead reaper would have revealed the weak points, how to get past the shields etc. So hackett orders the Mars archives explored deeper to find a way to exploit this information. Then come ME3 Shepard arrives to follow up and we discover the Prothean Super Virus program to disable Reaper Barriers, and the Crucible which is the delivery method of the Virus. So now once the Barriers are disabled via Crucible, the Data recovered from ME2 is used to out gun them in straight up fights and boom, war over. I think, the data from: the Derelic Reaper, Kasumi data, anti Reaper cannon, Leviathan of Dis data (found by chance on Arrival) should have mattered and be used in ME3 intro to hold better against the Reapers and the Mars discovery would have lead to the same solutions but this time the war be less desperate. The Solution would have been needed as there were just too many Reapers and fighting them on equal terms would have still be impossible aside from there being too many Reapers with time on their side. It would have allowed for the Virmire Survivor to factor intro ME2 DLC quests as someone who would use their skills to continue digging for more intel.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 19, 2022 2:26:35 GMT
While ME2 could have done it better, ME3 failed in that regard as it didn't explain why ME2 mattered and how it did address at least some of the topics needed. If ME3 hadn't ignored it like it hadn't happened. But instead revealed what mattered about the collectors, what they were doing, how stopping them effected the reapers, how blowing up the relay effected the reapers etc it could have worked. So could have ME2 done a better job setting up ME3 sure, but ME3 didn't help the situation by just ignoring it. You know, your right. they both epically failed. ME2 failed because it had a totally pointless, filler narrative that meant absolutely nothing and was basically Shepard just dicking around ignoring the Reaper problem for 90% of the game, also ME2 failed to properly foreshadow a Reaper weakness that could be exploited to avoid stupid ass pull Ex Machina's. But on the other hand, I could argue ME3 didn't follow through on it, because ME2 gave ME3 almost nothing to work with. It's The Last Jedi of Mass Effect, a middle work that kind of ignores the first one, and leaves nothing for the third to work with. Now as you said, It's ME3's job (somewhat) to make nothing into something, I agree, but given Biowares roller coaster writing quality across the franchise I don't know how feasible of an idea that is to expect from them. ME3 fails because it didn't take that threadbare story left behind and do anything with it, as you said, acting like it never existed, which, lets be honest, ME2 might as well not exist at all from a narrative point of view outside of Arrival to explain why Shepard is confined, and Lair of the Shadow Broker to explain how Liara is suddenly the Shadow Broker. The only real relevance ME2 provides to 3, is if you have a Tali or Garrus romance, since that's the only content locked to ME2 that you get for the whole game in 3. ME2 provided incredible world building and characters, but I have to wonder why Bioware spent time on more world building when, at the time, they were convinced ME3 was the end of the franchise, if your franchise is ending at the end of the next game, why are you still fleshing out a setting your about to abandon? (which they did anyway, but for different reasons) I'm glad more people are finally realizing how terrible the ME2 plot is, because I feel like I've been shouting into the void the past 10 years on that Hill. A quick easy way to have made ME2 more relevant would have been the data on Mars had been the data gained from the collector base, with some boost given if you had kept it. If that quest and maybe a follow up or two had been before the reaper invasion it would have given a value to ME2 and built up the invasion more. Another thing is they should have given some way having to fly here instead of using the relay weakened them. Not so much they just hid in a undiscovered part of the galaxy but enough it gave people a edge to work with to give them a chance. And to looks at other DLC overlord which was a geth control method, a raid on a Cerberus facility on that maybe helps the alliance develop a system that interferes with an AIs targeting systems, and actually a full quest not one of those you are walking around and you get a pop up you should totally talk to X now that you found Y things.
ME2 yeah most of it was gathering a crew, but the core issue was investigating the collectors as 1 they were attacking the alliance sure, but 2 and mainly they thought there was a connection to the reapers so going after them would get you something to work with against the reapers.
maybe they should have made the dream team like 5 people for the suicide squad, so the other 1/2 of the game could have been fleshing out iyour investigation nstead of like 3 quests out of 18. But the core of investigating the reapers was there, the only lead they had was the collectors. It just wasn't developed nearly enough. It still was a fantastically fun game. They could have just done more to develop the plot they gave us. So instead of me saying they could have used the data on the collector base, if 9 of the 18 missions were investigating the collectors there would be 9 story points of where they could pull from. And it could all be vague as crap like they did in so many missions, EDI chimes in ive downloaded the encrypted data do you want me to copy it and forward it to the alliance.
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Post by therevanchist25 on Mar 19, 2022 2:52:48 GMT
You know, your right. they both epically failed. ME2 failed because it had a totally pointless, filler narrative that meant absolutely nothing and was basically Shepard just dicking around ignoring the Reaper problem for 90% of the game, also ME2 failed to properly foreshadow a Reaper weakness that could be exploited to avoid stupid ass pull Ex Machina's. But on the other hand, I could argue ME3 didn't follow through on it, because ME2 gave ME3 almost nothing to work with. It's The Last Jedi of Mass Effect, a middle work that kind of ignores the first one, and leaves nothing for the third to work with. Now as you said, It's ME3's job (somewhat) to make nothing into something, I agree, but given Biowares roller coaster writing quality across the franchise I don't know how feasible of an idea that is to expect from them. ME3 fails because it didn't take that threadbare story left behind and do anything with it, as you said, acting like it never existed, which, lets be honest, ME2 might as well not exist at all from a narrative point of view outside of Arrival to explain why Shepard is confined, and Lair of the Shadow Broker to explain how Liara is suddenly the Shadow Broker. The only real relevance ME2 provides to 3, is if you have a Tali or Garrus romance, since that's the only content locked to ME2 that you get for the whole game in 3. ME2 provided incredible world building and characters, but I have to wonder why Bioware spent time on more world building when, at the time, they were convinced ME3 was the end of the franchise, if your franchise is ending at the end of the next game, why are you still fleshing out a setting your about to abandon? (which they did anyway, but for different reasons) I'm glad more people are finally realizing how terrible the ME2 plot is, because I feel like I've been shouting into the void the past 10 years on that Hill. A quick easy way to have made ME2 more relevant would have been the data on Mars had been the data gained from the collector base, with some boost given if you had kept it. If that quest and maybe a follow up or two had been before the reaper invasion it would have given a value to ME2 and built up the invasion more. Another thing is they should have given some way having to fly here instead of using the relay weakened them. Not so much they just hid in a undiscovered part of the galaxy but enough it gave people a edge to work with to give them a chance. And to looks at other DLC overlord which was a geth control method, a raid on a Cerberus facility on that maybe helps the alliance develop a system that interferes with an AIs targeting systems, and actually a full quest not one of those you are walking around and you get a pop up you should totally talk to X now that you found Y things.
ME2 yeah most of it was gathering a crew, but the core issue was investigating the collectors as 1 they were attacking the alliance sure, but 2 and mainly they thought there was a connection to the reapers so going after them would get you something to work with against the reapers.
maybe they should have made the dream team like 5 people for the suicide squad, so the other 1/2 of the game could have been fleshing out iyour investigation nstead of like 3 quests out of 18. But the core of investigating the reapers was there, the only lead they had was the collectors. It just wasn't developed nearly enough. It still was a fantastically fun game. They could have just done more to develop the plot they gave us. So instead of me saying they could have used the data on the collector base, if 9 of the 18 missions were investigating the collectors there would be 9 story points of where they could pull from. And it could all be vague as crap like they did in so many missions, EDI chimes in ive downloaded the encrypted data do you want me to copy it and forward it to the alliance. Pretty much ME2 should have been what Andromeda tried to do. Shepard and CO explore uncharted space, "dungeon diving" so to speak into ancient ruins and such looking for answers on how to deal with the Reapers in general, finding the crumbs the Reapers have missed over the millions of years of purges. The Collectors would have been the Reaper agents Harbinger used to follow you across the galaxy, fighting and trying to destroy said clues, like Relics and such. That's why they're called the Collectors. Because they collect ancient relics and artifacts, that they horde on the Base so their out of reach of everyone else. What ultimately prompts the Suicide Mission would be the revelation that the Artifact/Data with the Reaper's mystical weakness, was taken by the Collectors beyond the Omega 4 Relay, and then go to the dead reaper to get the IFF in order to get there, or alternatively, you go to the Council and present them your findings, and since the Council isn't written to be complete unrealistically stupid jack asses this time, they go "oh hey, what do you know, we got Soverign's IFF signal, take it and return these great secrets to us so we can prepare in earnest."
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Post by ClarkKent on Mar 19, 2022 10:49:55 GMT
I liked the combat in ME2 and ME3 the most. The only problem was that they put multible commands on one button. MEA was just jumping around with the Jet Pack. And switching the combat Style with SAM Magic was just a horrible design. There's a weird idea in the gaming world that quick arcadey gameplay = good gameplay and I'd lump MEA into that. MEA's gameplay was quick and responsive but that's about all its gameplay had going for it. The guns didn't feel good to shoot(no sense of weight), the enemies were boring to fight, and the level design was pretty mediocre. The game also 'streamlines' the hell out of good features like using powers but still makes you use the menus a lot if you actually want to use the silly combat profile system - so it wasn't even good at streamlining. It's actually my least favourite ME game gameplay wise.
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Post by themikefest on Mar 19, 2022 11:54:57 GMT
ME2 could have done some things to help with the story, but let's take a look at Shepard and others. After Saren takes a dirtnap, what is Shepard doing? Looking for geth. He/she is a spectre. Hey Shepard, that means you can do what you want. You did tell Udina and Anderson you were going to find a way to stop the reapers. A good place to start is go back to Ilos to talk more with Vigil for more information. And since you had the so-called prothean expert on the ship, ask her to go to Mars to examine the archives for any clues. Along comes ME2. Shepard is killed. In the next 2 years what did anyone do? Nothing. This is confirmed by the character calling himself Anderson when he tells Shepard it's up to her/him to find a way to stop the reapers. This is the same guy saying I believe you, I trust you. You're just full of hot air Anderson. Then there's the ME1 characters that were with Shepard in ME1. Instead of finding a way to stop the reapers, they decide to go to the circle of magi in Ferelden to study shapeshifting. Once done, they all turned into cockroaches scattering themselves all over the galaxy. In ME2, the collectors are the immediate threat. They have to be taken care of. Later on, Shepard learns they're working for the reapers. Either way, they have to be stopped. As I said before, a missed opportunity was the derelict reaper. There's even a comment from Shepard depending on what dialogue is chosen when on the reaper. The same for the weapon used to create the great rift. Then ME3 happens. What has changed? Nothing. The Alliance hasn't done anything as confirmed by the committee of clowns. There's the Anderson guy asking Shepard to help them find a way to stop the reapers. This is the same guy who told Shepard it was up to him/her to find a way to stop the reapers. **** you Anderson. When ME3 starts, 2.5 years have been wasted doing nothing about finding a way to stop the reapers. It appears no one can do anything on their own without Shepard holding their hand. It's all about the I don't care attitude. That would explain why Ryder has the I don't care attitude in MEA. When it comes to the plans for the crucible, I would have Vigil hand the plans to Shepard. It explains why it wasn't used during their cycle. Ilos could be the location where the protheans were to build a weapon that could destroy the reapers. Because of reasons, it never happened. I have mentioned ME2 being the first game instead of the second. Here's a post about that.
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