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Post by hulluliini on Mar 21, 2022 7:48:04 GMT
Along comes ME2. Shepard is killed. In the next 2 years what did anyone do? Nothing. This is confirmed by the character calling himself Anderson when he tells Shepard it's up to her/him to find a way to stop the reapers. This is the same guy saying I believe you, I trust you. You're just full of hot air Anderson. Then there's the ME1 characters that were with Shepard in ME1. Instead of finding a way to stop the reapers, they decide to go to the circle of magi in Ferelden to study shapeshifting. Once done, they all turned into cockroaches scattering themselves all over the galaxy. Shepard's a hero, a bloody icon. Nobody else could do it so why should they even bother trying? Shepard's spectre status helps a lot with funding and access to places.
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Post by Iakus on Mar 22, 2022 21:15:45 GMT
ME2 could have done some things to help with the story, but let's take a look at Shepard and others. After Saren takes a dirtnap, what is Shepard doing? Looking for geth. He/she is a spectre. Hey Shepard, that means you can do what you want. You did tell Udina and Anderson you were going to find a way to stop the reapers. A good place to start is go back to Ilos to talk more with Vigil for more information. And since you had the so-called prothean expert on the ship, ask her to go to Mars to examine the archives for any clues. Along comes ME2. Shepard is killed. In the next 2 years what did anyone do? Nothing. This is confirmed by the character calling himself Anderson when he tells Shepard it's up to her/him to find a way to stop the reapers. This is the same guy saying I believe you, I trust you. You're just full of hot air Anderson. Then there's the ME1 characters that were with Shepard in ME1. Instead of finding a way to stop the reapers, they decide to go to the circle of magi in Ferelden to study shapeshifting. Once done, they all turned into cockroaches scattering themselves all over the galaxy. In ME2, the collectors are the immediate threat. They have to be taken care of. Later on, Shepard learns they're working for the reapers. Either way, they have to be stopped. As I said before, a missed opportunity was the derelict reaper. There's even a comment from Shepard depending on what dialogue is chosen when on the reaper. The same for the weapon used to create the great rift. Then ME3 happens. What has changed? Nothing. The Alliance hasn't done anything as confirmed by the committee of clowns. There's the Anderson guy asking Shepard to help them find a way to stop the reapers. This is the same guy who told Shepard it was up to him/her to find a way to stop the reapers. **** you Anderson. When ME3 starts, 2.5 years have been wasted doing nothing about finding a way to stop the reapers. It appears no one can do anything on their own without Shepard holding their hand. It's all about the I don't care attitude. That would explain why Ryder has the I don't care attitude in MEA. When it comes to the plans for the crucible, I would have Vigil hand the plans to Shepard. It explains why it wasn't used during their cycle. Ilos could be the location where the protheans were to build a weapon that could destroy the reapers. Because of reasons, it never happened. I have mentioned ME2 being the first game instead of the second. Here's a post about that. The lesson here is: When you're writing a trilogy, especially one where player choice supposedly affects the story: OUTLINE!!!
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Post by Iakus on Mar 22, 2022 21:20:13 GMT
Shepard has the cipher. Instead of locking Shepard up for 6 months, he/she is sent to Mars to find any clues about dealing with the reapers. Shepard should have been doing what Doctor Kenson was doing: looking for artifacts from previous cycles. Including Reaper artifacts, looking for weaknesses and such. (preferably without getting indoctrinated, of course) Heck, Arrival would have made a better central story for ME2 than the Collectors.
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Post by therevanchist25 on Mar 23, 2022 1:08:56 GMT
Shepard has the cipher. Instead of locking Shepard up for 6 months, he/she is sent to Mars to find any clues about dealing with the reapers. Shepard should have been doing what Doctor Kenson was doing: looking for artifacts from previous cycles. Including Reaper artifacts, looking for weaknesses and such. (preferably without getting indoctrinated, of course) Heck, Arrival would have made a better central story for ME2 than the Collectors. You know the part that boggles my mind, is how mind bending stupid everything becomes when you really sit back and think about Arrival. You can do Arrival before the suicide mission, for some reason, which means the Reapers are literally RIGHT THERE while still fighting the collectors. So in that case, why are the Reapers even bothering with the Collector thing at all? Why not just have em hang back for a few weeks more until they reach Karshan when the Harvest begins? Secondly, it means the Reapers are already awake and coming, before the final game cutscene where they finally wake up and start heading towards us. Literally contradictory information that cannot co-exist. Secondly even if you ignore that, and just assume Arrival is post game only content in the timeline, which is a safe assumption to make. Again, how long after the suicide mission is Arrival exactly? 6 months? a week? a year? I don't know, and I don't think Bioware ever said. Regardless of what the answer is, WTF was Shepard doing during that time period after the suicide mission? Either A) Absolutely nothing or the same stupid crap they were doing before the suicide mission, aka wasting time on random things instead of working on the Reaper problem. They didn't go back to Anderson or Hackett prior to Arrival, they don't do anymore work for the Illusive Man, they don't do bloody anything apparently, just aimlessly wander around space until Hackett hits em up, doing Shepard's job for them. Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? it's asinine how little thought and effort Bioware put into constructing a coherent series long narrative. Not even basic ass outline work was done. Now it seems like Drew kinda sorta had one, that they just discarded in favor of just making shit up as they go, but even Drew's outline was unacceptably bare bones, which is I suppose not surprising, but still disappointing, because Drew was one of their better writers.
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Post by Hanako Ikezawa on Mar 23, 2022 1:45:27 GMT
Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment).
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Post by ahglock on Mar 23, 2022 2:14:44 GMT
Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment).
That could have been fixed if Shepard and crew were on ilos looking for more information on the reapers. When the reapers shut down all the relays you somehow manage to get the mini relay going, jump into the citadel and retake it and flee to a hidden rally point. Reapers don't fit inside the citadel very well so jumping inside makes retaking it action game plausible.
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Post by themikefest on Mar 23, 2022 3:48:20 GMT
Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment). That was done to make the reapers stupid. ME3 tells you that. At the beginning, the destroyer destroys the shuttles instead of firing at the SR2. As been said, they don't go to the Citadel. On Tuchanka and Rannoch, both destroyers decide it would be better to fire their red beam of doom vertically instead of horizontally at Shepard. They decide it was a good idea to let this oversized contraption the organics built attach to the Citadel instead of destroying it. They do some damage if ems is low enough, but I wonder what materials were used to build the thing? When a reaper is seen firing at a ship, that ship is either destroyed or incapable of doing anything. Why didn't they shutoff the beam up to the Citadel? Harbinger with his pinpoint accuracy killing everyone in sight isn't able to kill Shepard. Opps. I forgot. Shepard sprayed him/herself with anti- reaper repellant before doing the stupid beam run crap. And speaking of the beam run, the SR2 in front of the beam to pick up the squadmates while Harbinger looks on. It would have been awesome if Harbinger fired on the Normandy. In other words, Bioware had to make the reapers stupid so the galaxy has a chance to destroy the reapers. The reapers should have harvested this cycle with ease with the numbers they supposedly have regardless if this cycle has the crucible.
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Post by alanc9 on Mar 23, 2022 4:24:27 GMT
Let it dock? Actually, they shoot at the Crucible the whole time. That's why War assets are a thing.
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Post by Hanako Ikezawa on Mar 23, 2022 5:24:51 GMT
While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment).
That could have been fixed if Shepard and crew were on ilos looking for more information on the reapers. When the reapers shut down all the relays you somehow manage to get the mini relay going, jump into the citadel and retake it and flee to a hidden rally point. Reapers don't fit inside the citadel very well so jumping inside makes retaking it action game plausible.
Eh, if you let the timer in the Arrival DLC run out you can see that a Reaper is inside the Presidium blasting people (as a side note, checking that reminded me that yet again Bioware explicitly brutally kills Kelly so thanks for that ). While obviously Harbinger whom they used couldn't fit, perhaps a Reaper Destroyer or some smaller force could. More likely, they'd be keeping such a tight eye on things that even in Shepard gets close they'd just destroy the Citadel tower. They need to rebuild and repair it anyway for the signal to work next time.
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Post by Iakus on Mar 23, 2022 13:17:48 GMT
Let it dock? Actually, they shoot at the Crucible the whole time. That's why War assets are a thing. A Reaper beam can one-shot a dreadnaught. Again, WTF did they build the Crucible from?
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Post by Iakus on Mar 23, 2022 13:24:18 GMT
Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment). But they waited thousands of years between the Rachni Wars and Saren. Why, when they could have arrived in the Milky Way and harvested the galaxy in a fraction of that time? And in the end, it was ME3 that made the Reapers so powerful. In ME1 their numbers are uncertain (we have Sovereign's boasts, but no verification) And the Reapers have at least one exploitable weakness in that tehy can be stunned if the husk they are controlling is killed. In addition, it is implied that their power supply is not infinite (Vigil speculates that they hibernate in dark space to conserve power) And it is outright stated that Reapers are NOT invulnerable, and that Sovereign recruited the Heretics specifically because it couldn't take the Citadel Fleet by itself. If ME2 had been about finding a way to make the Reaper threat manageable for ME3, rather than Shepard just spinning wheels on bug hunts, the IP might not be in the state it's in now.
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Post by themikefest on Mar 23, 2022 13:50:09 GMT
Let it dock? Actually, they shoot at the Crucible the whole time. That's why War assets are a thing. A Reaper beam can one-shot a dreadnaught. Again, WTF did they build the Crucible from? They built it using the materials provided by plot.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2022 16:07:23 GMT
That could have been fixed if Shepard and crew were on ilos looking for more information on the reapers. When the reapers shut down all the relays you somehow manage to get the mini relay going, jump into the citadel and retake it and flee to a hidden rally point. Reapers don't fit inside the citadel very well so jumping inside makes retaking it action game plausible.
Eh, if you let the timer in the Arrival DLC run out you can see that a Reaper is inside the Presidium blasting people (as a side note, checking that reminded me that yet again Bioware explicitly brutally kills Kelly so thanks for that ). While obviously Harbinger whom they used couldn't fit, perhaps a Reaper Destroyer or some smaller force could. More likely, they'd be keeping such a tight eye on things that even in Shepard gets close they'd just destroy the Citadel tower. They need to rebuild and repair it anyway for the signal to work next time. The presidium is pretty much outdoors most of the citadel isn't. The team jumps in and quickly gets underground and sneaks to where they want, or while fixing the relay on Ilus they calculate a way to jump in directly to a spot in the interior of the citadel. The reapers may be willing to destroy the tower but I don't think it would be their first response to any problems. They would most likely just fix the collectors and let them fix it from the inside, so that wouldn't be a go to plan unless needed. And when they determine its needed they are moments too late.
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Post by explorerclass on Mar 24, 2022 0:41:44 GMT
This is the second cosmic Geth imagery. They were also shown in the first trailer as a constellation.
The are alive, but they can’t be rebuilt in destroy however
This is also a time skip if at least 634 years.
So by now, they have time to “build a new life fork in the shape of the Geth, even if their culture is no longer their own” “Synthesis/control has come up, and time goes on, and this is Geth now”
Either way it’ll be an unrecognizable culture but just more evidence that they’re actively going to retcon all 3 endings so they work amicably.
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Post by therevanchist25 on Mar 24, 2022 16:31:15 GMT
Arrival also just takes a massive dump all over ME1. Because what's the fucking point of the Citadel Relay if they can just FTL over here in a few months, with no consequences to their power reserves or...well anything. If the Cycle is so late that their concerned, why did they wait for Sovereign to open the relay when they coulda just flown over in like 6 months or w/e, DURING THE FUCKING RACHNI WAR THAT SOVERIGN STARTED and just use THEM as your groundside meat puppets and just harvest shit then? Arrival honestly just kinda ruins fucking everything, because the Reapers suffered NO drawbacks from flying over, so why not just do that at any point in the past during this cycle? While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment). See, this explanation, provided by Bioware I grant you, still makes no sense. As ME3 proves, The Relay plan is fucking pointless, and makes absolutely no difference. Even with the Galaxies leadership fully intact and the Citadel still standing, with full access to the Relay network, the Reapers still curb-stomp the galaxy with absolute ease, so yes, they became more sophisticated in their methods, but narratively they did so for literally no reason, because the only reason you would adopt a strategy like that is if the organics pose a serious threat to you, to the point where you would otherwise lose the war if you didn't do that, which, they did admittedly, but imo that only further reinforces the point. Just fly over during the Rachni War. You win. Without effort. No one knew Humanity existed and the Crucible plans are apparently only on Mars, since the Reapers have no weakness other than that, then not flying over then is just nonsensical.
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Post by Iakus on Mar 24, 2022 16:50:10 GMT
While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment). See, this explanation, provided by Bioware I grant you, still makes no sense. As ME3 proves, The Relay plan is fucking pointless, and makes absolutely no difference. Even with the Galaxies leadership fully intact and the Citadel still standing, with full access to the Relay network, the Reapers still curb-stomp the galaxy with absolute ease, so yes, they became more sophisticated in their methods, but narratively they did so for literally no reason, because the only reason you would adopt a strategy like that is if the organics pose a serious threat to you, to the point where you would otherwise lose the war if you didn't do that, which, they did admittedly, but imo that only further reinforces the point. Just fly over during the Rachni War. You win. Without effort. No one knew Humanity existed and the Crucible plans are apparently only on Mars, since the Reapers have no weakness other than that, then not flying over then is just nonsensical. Like I said, the explanation makes sense in ME1, when the Reapers had limits, couldn't take on the entire galaxy at once, and NEEDED a decapitation strike to deal with leadership, control interstellar travel, and deal with the galaxy piecemeal. By ME3, all weaknesses had been removed and the Reapers were operating in stupidly high numbers. ME3 rendered the first two games utterly pointless.
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Post by Hanako Ikezawa on Mar 24, 2022 18:42:12 GMT
While I agree with the earlier problems, this one isn’t one. It’s already explained in ME1 why the Reapers use the Citadel plan: it takes out galactic leadership and allows them to isolate everyone before they even know they’re under attack. As Leviathan explains, over the cycles the Reapers became more efficient with them. So with the Citadel Relay a bust, they just resorted to an earlier method of operation that still works. Granted why they didn’t just blitzkrieg to the Citadel instead of attacking the Batarians and Humans first is a logical issue, but that’s forced stupidity for game sake (can’t be much of a game when you already lost in the first moment). See, this explanation, provided by Bioware I grant you, still makes no sense. As ME3 proves, The Relay plan is fucking pointless, and makes absolutely no difference. Even with the Galaxies leadership fully intact and the Citadel still standing, with full access to the Relay network, the Reapers still curb-stomp the galaxy with absolute ease, so yes, they became more sophisticated in their methods, but narratively they did so for literally no reason, because the only reason you would adopt a strategy like that is if the organics pose a serious threat to you, to the point where you would otherwise lose the war if you didn't do that, which, they did admittedly, but imo that only further reinforces the point. Just fly over during the Rachni War. You win. Without effort. No one knew Humanity existed and the Crucible plans are apparently only on Mars, since the Reapers have no weakness other than that, then not flying over then is just nonsensical. I don’t really buy the whole “Rachni Wars was part of the invasion plan” fan theory. We don’t even know for certain that the Reapers were the ones controlling the Rachni. It could have been the Leviathans, or simply Sovereign testing the galaxy if they reached the point to harvest yet. I also disagree that they’d only do that if organics posed a threat. First of all, they do pose more of a threat since more Reapers were lost than most cycles. But also we have instances all the time throughout all fields where even if something works completely fine we still refine that process.
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Post by Hanako Ikezawa on Mar 24, 2022 18:45:27 GMT
This is the second cosmic Geth imagery. They were also shown in the first trailer as a constellation. The are alive, but they can’t be rebuilt in destroy however This is also a time skip if at least 634 years. So by now, they have time to “build a new life fork in the shape of the Geth, even if their culture is no longer their own” “Synthesis/control has come up, and time goes on, and this is Geth now” Either way it’ll be an unrecognizable culture but just more evidence that they’re actively going to retcon all 3 endings so they work amicably. So basically no matter what Geth fans are screwed since either way they’re no longer Geth. Oh joy.
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Post by Iakus on Mar 24, 2022 19:29:50 GMT
See, this explanation, provided by Bioware I grant you, still makes no sense. As ME3 proves, The Relay plan is fucking pointless, and makes absolutely no difference. Even with the Galaxies leadership fully intact and the Citadel still standing, with full access to the Relay network, the Reapers still curb-stomp the galaxy with absolute ease, so yes, they became more sophisticated in their methods, but narratively they did so for literally no reason, because the only reason you would adopt a strategy like that is if the organics pose a serious threat to you, to the point where you would otherwise lose the war if you didn't do that, which, they did admittedly, but imo that only further reinforces the point. Just fly over during the Rachni War. You win. Without effort. No one knew Humanity existed and the Crucible plans are apparently only on Mars, since the Reapers have no weakness other than that, then not flying over then is just nonsensical. I don’t really buy the whole “Rachni Wars was part of the invasion plan” fan theory. We don’t even know for certain that the Reapers were the ones controlling the Rachni. It could have been the Leviathans, or simply Sovereign testing the galaxy if they reached the point to harvest yet. But we do: "Shepard. We hide, we burrow, we build, but we know that you seek those who soured the songs of our mothers. When the time comes our voice will join with yours and our crescendo will burn the darkness clean.
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Post by Son of Dorn on Mar 24, 2022 20:50:55 GMT
I don’t really buy the whole “Rachni Wars was part of the invasion plan” fan theory. We don’t even know for certain that the Reapers were the ones controlling the Rachni. It could have been the Leviathans, or simply Sovereign testing the galaxy if they reached the point to harvest yet. But we do: "Shepard. We hide, we burrow, we build, but we know that you seek those who soured the songs of our mothers. When the time comes our voice will join with yours and our crescendo will burn the darkness clean. Didn't that get reconed in one of ME3's DLCs?
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Post by Hanako Ikezawa on Mar 24, 2022 21:00:14 GMT
But we do: "Shepard. We hide, we burrow, we build, but we know that you seek those who soured the songs of our mothers. When the time comes our voice will join with yours and our crescendo will burn the darkness clean.Didn't that get reconed in one of ME3's DLCs? Not completely retconned, but more suggested it was actually the Leviathans who did that instead of the Reapers.
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Post by Son of Dorn on Mar 24, 2022 21:05:30 GMT
Didn't that get reconed in one of ME3's DLCs? Not completely retconned, but more suggested it was actually the Leviathans who did that instead of the Reapers. Ah. Guess 7 years of not playing the MET is finally taking its toll on the old nugging.
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Post by Iakus on Mar 24, 2022 21:09:20 GMT
But we do: "Shepard. We hide, we burrow, we build, but we know that you seek those who soured the songs of our mothers. When the time comes our voice will join with yours and our crescendo will burn the darkness clean.Didn't that get reconed in one of ME3's DLCs? Not exactly. The rachni data just proved irrelevant to tracking down the leviathans. It doesn't prove or disprove anything about the rachni being indoctrinated by Sovereign. The game itself, however, totally retcons the rachni's activities if you free the queen in ME1. It turns out they did about as much to prepare for the Reapers as the Council did, despite KNOWING they were coming.
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Post by Son of Dorn on Mar 24, 2022 21:11:27 GMT
Didn't that get reconed in one of ME3's DLCs? Not exactly. The rachni data just proved irrelevant to tracking down the leviathans. It doesn't prove or disprove anyhting about the rachni being indoctrinated by Sovereign. The game itself, however, totally retcons the rachni's activities f you free the queen in ME1. It turns out they did about as much to prepare for the Reapers as the Council did, despite KNOWING they were coming. ME3 does alot of that. Lol.
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Post by Hanako Ikezawa on Mar 25, 2022 0:28:55 GMT
Didn't that get reconed in one of ME3's DLCs? Not exactly. The rachni data just proved irrelevant to tracking down the leviathans. It doesn't prove or disprove anyhting about the rachni being indoctrinated by Sovereign. The game itself, however, totally retcons the rachni's activities f you free the queen in ME1. It turns out they did about as much to prepare for the Reapers as the Council did, despite KNOWING they were coming. To be fair, they had only three years and unlike most other races have absolutely no infrastructure so had to start completely from scratch. We also never see what they did do since by the time of the war the Reapers already subjugated them.
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