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Post by Hrungr on Jan 6, 2022 17:21:50 GMT
Xbox News @_XboxNewsMass Effect Legendary Edition & Outer Wilds are both available today on #XboxGamePass
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Post by Unicephalon 40-D on Jan 6, 2022 18:56:36 GMT
"I’d encourage you to take a look at the poster we released on N7 Day. If you look closely, there are a handful of hidden treats; by my count, there are at least five surprises, all of which point to an amazing future in the Mass Effect universe."
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Post by Hrungr on Jan 6, 2022 19:05:22 GMT
Michael Gamble @gamblemikeThere are a few amazing roles I am looking to fill for the game. We're flexible, and some are open to candidates anywhere in North America without a relocation requirement. Be a part of where we take Mass Effect in the future. ea.com/careers/careers-overview/worldwide-studios/bioware
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Post by hoku on Jan 7, 2022 10:31:47 GMT
Michael Gamble @gamblemikeThere are a few amazing roles I am looking to fill for the game. We're flexible, and some are open to candidates anywhere in North America without a relocation requirement. Be a part of where we take Mass Effect in the future. ea.com/careers/careers-overview/worldwide-studios/bioware Overdue step, but really glad they are making it.
Wish many more companies all around the globe in all sorts of fields would follow suit!
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Post by hoku on Jan 7, 2022 10:33:07 GMT
"I’d encourage you to take a look at the poster we released on N7 Day. If you look closely, there are a handful of hidden treats; by my count, there are at least five surprises, all of which point to an amazing future in the Mass Effect universe."
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Post by Hrungr on Jan 7, 2022 21:30:15 GMT
Michael Gamble @gamblemike Dec 14, 2021 Hey, for those of you wondering. Last years trailer is coming back. We had to re-upload it, and wanted to do so without losing all the view counts. So it's a little more tricky to do. Don't worry, fam.
Michael Gamble @gamblemike Oh my God, we're back again.
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Post by Deleted on Jan 7, 2022 21:41:48 GMT
Conspiracy theorists hardest hit.
On the other hand, those that posited a copyright issue may have hit the mark.
I listened to it twice and didn't hear the War of the Worlds dialog … it was obvious before.
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Post by Hrungr on Jan 7, 2022 22:35:29 GMT
Michael Gamble @gamblemike Dec 14, 2021 Hey, for those of you wondering. Last years trailer is coming back. We had to re-upload it, and wanted to do so without losing all the view counts. So it's a little more tricky to do. Don't worry, fam. Michael Gamble @gamblemikeOh my God, we're back again. Mass Effect News @masseffect_NewsIt looks like the audioclip from 0:08 in the original video was removed, presumably for copyright reasons.
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Post by dazk on Jan 7, 2022 23:31:05 GMT
Michael Gamble @gamblemike Dec 14, 2021 Hey, for those of you wondering. Last years trailer is coming back. We had to re-upload it, and wanted to do so without losing all the view counts. So it's a little more tricky to do. Don't worry, fam. Michael Gamble @gamblemikeOh my God, we're back again. Mass Effect News @masseffect_NewsIt looks like the audioclip from 0:08 in the original video was removed, presumably for copyright reasons. Is it just that I have heard it multiple times before or is the audio much clearer in the HD version?
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Post by N7_Shadow_DK on Jan 9, 2022 16:18:57 GMT
Is it just that I have heard it multiple times before or is the audio much clearer in the HD version?
Yes, sound seems much better. My guess is, when they remade the video, they remembered to utilize better audio quality. Default max audio for youtube 1080HD is 48 KHz and 128/160 kbps, for 4K, which the video is, optional 96 KHz and up to 320 kbps.
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Post by therevanchist25 on Jan 10, 2022 6:11:10 GMT
State of BioWareblog.bioware.com/2022/01/06/state-of-bioware/by Author -BioWare - Posted on January 6, 2022 Hello, It’s been just over a year since I took over as General Manager of BioWare. As we start the new year, I wanted to take the opportunity to look back on 2021, talk about where we are as a studio right now, and share some thoughts and plans for the future. This has been another challenging year, with both work and home life continuing to be disrupted by the uncertainty of the global pandemic. We’ve had to continue to think on our feet to adapt to changing circumstances. But despite all that, it has been an absolute joy to lead a studio with so many unbelievably talented people, a team that always pushes the envelope through innovation and an unflagging pursuit of quality. Looking back, we had a couple of exciting moments when two people at the studio reached historic milestones: They both celebrated working with BioWare for 25 years! That blows my mind! The entire studio celebrated along with them, and it was amazing hearing what the studio, the people, and the journey have meant to them. Even with the challenges of the pandemic, we saw some earlier success with the incredible reception to the launch of Mass Effect Legendary Edition in May. From the press to our fans, the feedback has been insanely positive. We’re so proud to have released one of the highest-rated games on console, and the reception really underscores the value of striving for excellence and quality in every element of a game. This past year certainly hasn’t been without its challenges, though. Continuing to work under the pressure of a world pandemic has not been easy. We’ve had to adopt new tools, processes, and ways to communicate. We’re all balancing personal time and work, and each person is dealing with their own unique situation. The biggest challenge continues to be the uncertainty of it all, which makes everyone’s life more difficult and makes it hard to plan for the future. But that’s had its upsides, too. We’ve come together as a studio to help each other out, even in our personal lives. We show up for each other and pull together as a team. One example is the February “Snowpocalypse” in Austin when the storm had literally taken down the city. It was encouraging and inspiring to hear how people were going above and beyond to ensure others were safe, including finding shelter or delivering food and water. The pandemic has also taught us a lot about how we can work together, even while working across North America from hundreds of different locations. And now, we’ll use what we’ve learned and apply it to a new work model that will ensure flexibility for everyone in the studio. Our goal is to lean into the things that everyone likes about working from home, while also giving people the opportunity to return to the office with more flexibility. Going forward, we’ll have new challenges with a hybrid approach to work and are focused on new tech that will help maximize collaboration and communication between onsite and remote people. Another subtle but important change we’ve made is in our hiring practices: Previously, we were only looking for people willing to relocate to Austin and Edmonton; now we’re looking for new talent from anywhere in North America and we’ll meet them where they live. So as challenging as things have been, we have a lot of really exciting things to look forward to — especially our upcoming releases! First off, I’m excited to launch Legacy of the Sith, the latest expansion for Star Wars®: The Old Republic™, on February 15. We’re on the doorstep of a new expansion that will see the players with more combat style choices, a new storyline that returns you to the underwater depths of Manaan and the ruined Sith fortress on the planet Elom, and so much more! It all starts in February, and we’ll have more updates throughout the year. We are extremely proud of having created a game that has been running successfully for ten years now. And of course, we remain hard at work on the next iterations of Dragon Age and Mass Effect. I’m seeing some incredible work from both teams. If you’re curious about Mass Effect, I’d encourage you to take a look at the poster we released on N7 Day. If you look closely, there are a handful of hidden treats; by my count, there are at least five surprises, all of which point to an amazing future in the Mass Effect universe. As for Dragon Age, we have a veteran group of talented developers working on the next iteration of the franchise. We are focused on a single-player experience that is built on choices that matter. When I took on the GM role, I talked about rebuilding our reputation, and that remains a huge priority. We are laser-focused on building back the trust of our fans and community, and we plan to do that by delivering the types of games that we are best known for and ensuring they are of the highest quality. Our mission is to “Create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.” We want the launch of our games to be seminal moments in the industry. We want each game to earn the kind of reaction we’ve seen with Mass Effect Legendary Edition. We feel that we have the right people, the right creative focus, and the support from EA to deliver on the promise. One of my favorite quotes from 2021 comes from GameSpot’s Games of the Year roundup, and I think it illustrates that we’re moving in the right direction: “Mass Effect: Legendary Edition is a gargantuan reminder of just how good developer BioWare is when it’s firing on all cylinders.” We can’t wait for you to see what we’ve been working on and look forward to sharing more in the future. Until then, thank you for being part of our story. Wishing you all the best in the New Year, Gary All else aside, I cannot stress enough how ballsy of a statement this is. PR departments never let you admit things like this publicly, for their PR to let a sentiment like this get printed is big. It seems the LE was hopefully some sort of wake up call for the studio. Time will tell of course, they've burned too many acres to just accept their word. But publicly admitting mistakes have been made, is a big first step that I will give credit for.
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Post by therevanchist25 on Jan 10, 2022 6:13:42 GMT
Conspiracy theorists hardest hit.
On the other hand, those that posited a copyright issue may have hit the mark.
I listened to it twice and didn't hear the War of the Worlds dialog … it was obvious before. Makes me sad, hearing Orswen Welles made me smile.
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Post by hulluliini on Jan 10, 2022 8:05:40 GMT
When I took on the GM role, I talked about rebuilding our reputation, and that remains a huge priority. We are laser-focused on building back the trust of our fans and community, and we plan to do that by delivering the types of games that we are best known for and ensuring they are of the highest quality. Our mission is to “Create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.” We want the launch of our games to be seminal moments in the industry. We want each game to earn the kind of reaction we’ve seen with Mass Effect Legendary Edition. We feel that we have the right people, the right c Gary All else aside, I cannot stress enough how ballsy of a statement this is. PR departments never let you admit things like this publicly, for their PR to let a sentiment like this get printed is big. It seems the LE was hopefully some sort of wake up call for the studio. Time will tell of course, they've burned too many acres to just accept their word. But publicly admitting mistakes have been made, is a big first step that I will give credit for. It's also kind of maddening how something like this is ballsy. That PR departments genuinely believe people rather want some disingenuous talk to appease them than the truth. Why is it considered loss of face to admit mistakes and why do some people gloat about it? What's wrong with people (and the world)? I need more escapism, I can't handle the real world.
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Post by therevanchist25 on Jan 10, 2022 17:34:12 GMT
All else aside, I cannot stress enough how ballsy of a statement this is. PR departments never let you admit things like this publicly, for their PR to let a sentiment like this get printed is big. It seems the LE was hopefully some sort of wake up call for the studio. Time will tell of course, they've burned too many acres to just accept their word. But publicly admitting mistakes have been made, is a big first step that I will give credit for. It's also kind of maddening how something like this is ballsy. That PR departments genuinely believe people rather want some disingenuous talk to appease them than the truth. Why is it considered loss of face to admit mistakes and why do some people gloat about it? What's wrong with people (and the world)? I need more escapism, I can't handle the real world. PR departments generally don't actually care what the customer wants to hear, their more concerned with how investors or potential investors view the company, and admitting publicly "yea we've kinda been fucking up for a few years, sorry guys" is typically a sure fire way to scare off investment. There is 2 standard PR approaches. 1. Literally ignore every problem as if they don't exist and just keep going business as usual. 2. The typical approach Blizzard takes these days, act like you know whats best, the fans have no idea what they want, or what their talking about and ignore all feedback as misguided prior to release, only to make changes based upon the feedback months after release, and act like it was your idea.
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Post by descolada on Jan 12, 2022 19:19:51 GMT
Kinda strange for them to remove the War Of The Worlds radio broadcast piece. Copyright? Nobody really owns the rights to the broadcast. I've checked copyright information and can find none. Can find copyright information for other War Of The World's media pieces. Including Paramount's 2005 film remake. If it were owned it would be by CBS as that is the original station that broacast the radio drama in 1938. But since its been over 75 years and there is no copright info on the radio broadcast, it's technically public domain :/
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Post by smilesja on Jan 17, 2022 0:20:43 GMT
All else aside, I cannot stress enough how ballsy of a statement this is. PR departments never let you admit things like this publicly, for their PR to let a sentiment like this get printed is big. It seems the LE was hopefully some sort of wake up call for the studio. Time will tell of course, they've burned too many acres to just accept their word. But publicly admitting mistakes have been made, is a big first step that I will give credit for. It's also kind of maddening how something like this is ballsy. That PR departments genuinely believe people rather want some disingenuous talk to appease them than the truth. Why is it considered loss of face to admit mistakes and why do some people gloat about it? What's wrong with people (and the world)? I need more escapism, I can't handle the real world. Pretty late, but Bioware has a tendency to overcorrect their mistakes. Have a feeling this will not bold well to people who like Andromeda. Will Bioware's answer is to abandon the fans of that game?
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Post by hulluliini on Jan 18, 2022 9:51:06 GMT
It's also kind of maddening how something like this is ballsy. That PR departments genuinely believe people rather want some disingenuous talk to appease them than the truth. Why is it considered loss of face to admit mistakes and why do some people gloat about it? What's wrong with people (and the world)? I need more escapism, I can't handle the real world. Pretty late, but Bioware has a tendency to overcorrect their mistakes. Have a feeling this will not bold well to people who like Andromeda. Will Bioware's answer is to abandon the fans of that game? I'm of two minds about this. Either they abandon Andromeda as an overcorrection, or they stick to their guns believing that it was a good game, regardless of the fan reception, because this is what they also tend to do. They say they listen to fans but it seems to depend on whether they think some specific fan feedback is warranted or not. However, this is when Casey was still at Bioware so who knows how the current team sees it.
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Post by Hrungr on Jan 18, 2022 16:44:39 GMT
It's also kind of maddening how something like this is ballsy. That PR departments genuinely believe people rather want some disingenuous talk to appease them than the truth. Why is it considered loss of face to admit mistakes and why do some people gloat about it? What's wrong with people (and the world)? I need more escapism, I can't handle the real world. Pretty late, but Bioware has a tendency to overcorrect their mistakes. Have a feeling this will not bold well to people who like Andromeda. Will Bioware's answer is to abandon the fans of that game? It doesn't sound like it, unless their plans have changed since releasing the trailer. Mike said it wasn't a coincidence we saw both the MW and the Andromeda galaxy in the opening scene. Personally, if the scene with the Mudskipper was in the MW galaxy, I think the recent poster with the geth and newer looking ship is set in Andromeda. I think the next game will bridge the two together...
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Post by themikefest on Jan 18, 2022 20:35:25 GMT
Pretty late, but Bioware has a tendency to overcorrect their mistakes. Have a feeling this will not bold well to people who like Andromeda. Will Bioware's answer is to abandon the fans of that game? It doesn't sound like it, unless their plans have changed since releasing the trailer. Mike said it wasn't a coincidence we saw both the MW and the Andromeda galaxy in the opening scene. Personally, if the scene with the Mudskipper was in the MW galaxy, I think the recent poster with the geth and newer looking ship is set in Andromeda. I think the next game will bridge the two together... Maybe. It's possible they're trying to keep whatever fans there is for MEA believing there will be some significance related to Andromeda when really the next game will primarily focus on the Milky Way. The teaser shows dead reapers. The teaser shows a character related to the trilogy. Then there's the unidentified characters in the background. Two of them have the same silhouette as Krios and Mordin from ME2. At the moment I have no interest in them bridging both galaxies together since it might end up being some hocus pocus crap explanation how it happens. Regards to Gamble. Why should I believe what he tweets? He did tweet several years ago that players choice is something they take very seriously when that's not true.
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Post by Hrungr on Jan 25, 2022 17:04:15 GMT
(Part of a longer thread...)
Shell Games @games_shell Our landing at Sur'Kesh was met with resistance. The resistance was met with Wrex leaping out of the shuttle and hurling a half dozen salarians against a wall. Luckily Padok Wiks (*side-eyes @patrickweekes*) showed up to smooth the incident over.
Patrick Weekes @patrickweekes John Dombrow makes some interesting naming choices.
Shell Games @games_shell wait... Jondum Bau...
Patrick Weekes @patrickweekes I had my revenge.
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Post by Rascoth on Jan 25, 2022 18:02:04 GMT
Patrick Weekes @patrickweekesI had my revenge.
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Post by Hrungr on Jan 26, 2022 2:52:21 GMT
elena 'elle' tchi @elenatchii well guess who broke the build today
John Epler @eplerjc One of my former leads managed to delete all of Mass Effect.
elena 'elle' tchi @elenatchii that is almost an acheivement tbh
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Post by Ravenfeeder on Jan 26, 2022 11:36:14 GMT
What I'm taking from this is that they have a build.
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Post by Hrungr on Jan 26, 2022 19:09:17 GMT
Mass Effect @masseffectHappy 12th birthday Mass Effect 2! Party popper Who were your ride-or-die squadmates in your first playthrough?
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hoku
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 269 Likes: 484
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Dec 28, 2020 12:22:50 GMT
December 2020
hoku
Mass Effect Trilogy, Mass Effect Andromeda
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Post by hoku on Jan 26, 2022 22:06:39 GMT
What I'm taking from this is that they have a build.
If they have a build, it's almost certainly not from ME Next already. That seems way to early.
the lady writer just recently joined, so I doubt the story and dialogue is fully fleshed out, which in turn means game levels/mission also not.
I guess they have a main plot outline at best.
Bioware is also still looking for Devs with unreal engine skills and that kinda official change from Frostbite hasn't been long either.
Maybe they do have a build based on an older engine or game (whether it's ME, Anthem, DA or otherwise) to test out a base mechanic they'd like to implement.
For example: 3 squadmates instead of 2 (as the N7 Day promo art/teaser showed 4 characters), Anthem flying around instead of MEA jump jets or something like that.
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