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Post by dazk on Jan 26, 2022 22:52:08 GMT
Mass Effect @masseffectHappy 12th birthday Mass Effect 2! Party popper Who were your ride-or-die squadmates in your first playthrough? I swap around so much depending on the mission, on Insanity though mainly Liara/Miranda and Garrus for Overload and Singularity purposes although both Mordin and Zaeed were useful early on.
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Post by Ravenfeeder on Jan 26, 2022 23:30:43 GMT
What I'm taking from this is that they have a build.
If they have a build, it's almost certainly not from ME Next already. That seems way to early.
After a bit of digging I think she's actually on the DA4 team, not the ME one. I got distracted by the quote coming up in the ME forum.
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Post by hoku on Jan 26, 2022 23:42:23 GMT
a build of the next Dragon Age would make more sense, as it still supposedly is the next one in the pipeline. If I remember correctly the lady writer joined Bioware "overall" and not just for a specific IP. Either way, fun to speculate and another day closer to the next ME game
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Post by Hrungr on Jan 27, 2022 2:09:34 GMT
I swap around so much depending on the mission, on Insanity though mainly Liara/Miranda and Garrus for Overload and Singularity purposes although both Mordin and Zaeed were useful early on. I also try to bring whoever makes the most sense for the mission, but Zaeed, Tali, Garrus, and Miranda see a fair bit of time...
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Post by Hrungr on Jan 27, 2022 2:11:49 GMT
If they have a build, it's almost certainly not from ME Next already. That seems way to early. John is talking about a MET build from back in the day, nothing current.
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Post by dazk on Jan 27, 2022 2:15:44 GMT
I swap around so much depending on the mission, on Insanity though mainly Liara/Miranda and Garrus for Overload and Singularity purposes although both Mordin and Zaeed were useful early on. I also try to bring whoever makes the most sense for the mission, but Zaeed, Tali, Garrus, and Miranda see a fair bit of time... Surprisingly someone's post made me use Tali more especially in ME3 for the Geth missions on my Insanity run and she was amazingly effective. IIRC I had my best success on Insanity on the Geth Dreadnought with Tali and Edi after dying a few times with other squadmates.
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Post by themikefest on Jan 27, 2022 2:23:02 GMT
Mass Effect @masseffectHappy 12th birthday Mass Effect 2! Party popper Who were your ride-or-die squadmates in your first playthrough? Ha. My first playthrough was crash and burn. I don't recall who lived or died. I spent more time learning the controls then paying attention to anything happening in the game. I remember at the beginning recognizing Miranda's va and of course it's not hard to know Martin Sheen's voice when TIM spoke. Harbinger's voice also got my attention with ASSUMING DIRECT CONTROL. excellent.
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Post by Ravenfeeder on Jan 27, 2022 12:07:58 GMT
If they have a build, it's almost certainly not from ME Next already. That seems way to early. John is talking about a MET build from back in the day, nothing current. I was talking about Elle breaking the current build.
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Post by trinity0 on Jan 27, 2022 23:07:31 GMT
Mass Effect @masseffectHappy 12th birthday Mass Effect 2! Party popper Who were your ride-or-die squadmates in your first playthrough? Its to long ago to remember everything.
The only thing i remember is that i didn´t have the two DLC Charackters and that Mordin died in the Suicide Mission in the Hold the line Team.
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Post by hulluliini on Jan 28, 2022 10:36:44 GMT
I only lost Mordin on my first ME2 playthrough. I'm a completionist and careful with my decisions. And I think paragons have it easier than renegades?
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Post by apollexander on Jan 29, 2022 2:29:57 GMT
Bioware is hiring some senior devs for Mass Effect, such as gameplay director, level design director, narrative director, and presentation director. In every job description, the single-player experience is emphasized, while in the past, live service was emphasized.
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Post by Hrungr on Feb 1, 2022 16:04:02 GMT
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Post by hoku on Feb 1, 2022 17:50:28 GMT
I'm just very happy to see they're on a hiring spree, which means that the actual ME Next development isn't many years out. Narrative Director = DREAM JOB (if not for those damn requirements )
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Post by Hrungr on Feb 1, 2022 18:27:24 GMT
BioWare @biowareToday is BioWare’s 27th birthday! Party popper Party popperBirthday cake Who else is celebrating a birthday this month? #HappyBirthdayBioWare
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Post by Deleted on Feb 1, 2022 20:24:43 GMT
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Post by Hrungr on Feb 1, 2022 23:05:46 GMT
From the EA Investors Conference Call... They did say they were looking into "scripted entertainment" (read: TV/Movie series) possibilities for their franchises, and BioWare was name-dropped as one with franchises they're looking into. Apparently not so much as a profit driver on their own, but as a way to boost those franchises. For more info on EA's latest Financial Quarter: ir.ea.com/home/default.aspx
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Post by N7Pathfinder on Feb 2, 2022 13:42:15 GMT
From the EA Investors Conference Call... They did say they were looking into "scripted entertainment" (read: TV/Movie series) possibilities for their franchises, and BioWare was name-dropped as one with franchises they're looking into. Apparently not so much as a profit driver on their own, but as a way to boost those franchises. For more info on EA's latest Financial Quarter: ir.ea.com/home/default.aspxWell that's to be expected. They're already making an Alice: madness returns movie, it takes two will also become either a series/movie. We know that a mass effect series is in development, so wouldn't be surprised if they'll do something for dragon age too.
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Post by Hrungr on Feb 3, 2022 2:52:28 GMT
And for the sake of completeness, a kindly DA fan transcribed all the times BioWare was mentioned during the Investor's Conference Call.
"Our pipeline further amplifies our strength. In addition to our core franchises, we are building new experiences in some of the biggest enduring IP in entertainment. Last week we announced a new agreement with Disney and LucasFilm Games to develop new experiences in the Star Wars universe, continuing our collaboration of more than a decade. [?] is leading the development of the next game in our action-adventure Star Wars Jedi series, as well as two additional Star Wars titles. This adds to our deep pipeline of announced and unannounced projects, with our wholly-owned IP, including Need For Speed, our BioWare franchises, The Sims, Skate, Dead Space, and more."
Q: "In light of the announcement that you guys are working on those three new Star Wars games, can you talk a little bit more about your vision for that IP, and is it fair to say that going forwards you're planning to lean more towards investing in your own IP, and if so what are some of the potential pros and cons of that as a strategy?"
A: "Yeah, the very strength of our business is our balanced portfolio. We have both a deep and a broad portfolio, and what we've demonstrated over the best part of four years is to really develop both our own IP over time - Need For Speed, The Sims, Battlefield, Apex Legends, our BioWare franchises, we have Skate in development now, Dead Space on the way - so an incredible portfolio of own IP that has an extraordinary following across the industry. [...] And so if you think about our strategy going forwards, and the strength of our company, it really comes down to our ability to develop and build and publish industry-leading owned IP, and also [...]"
Q. "Paramount Plus dropped a pretty expensive-looking Halo trailer over the weekend, and Netflix has had some success with The Witcher and League of Legends on their streaming service. There's absolutely ravenous demand for content right now from half a dozen or so streaming services, and you guys have some IP, particularly within BioWare, that I think would be pretty good as a basis for a show. Are we finally at a point where video game IP has some trans-media opportunities or do you think that's still more a theory than a reality?"
A. "No, I think, based on exactly what you just said and what we've experienced, you know, video game IP or interactive entertainment IP is now some of the most culturally relevant IP in all of entertainment. And I think that's going to continue to grow. When you think about hundreds of millions of fans engaging in and around the IP we create, like Apex, like The Sims, like Need For Speed, like our BioWare franchises, like Dead Space, like Skate, it's not unnatural for that to spawn kind of a scripted entertainment element. I think traditionally, the scripted entertainment elements in our industry have not been big revenue drivers in and of themselves, but where they have been of high quality, they have lifted the overall engagement of the franchise more deeply, so there's kind of a one-two punch that drives growth in the business. I think as we think about our future, we do believe that this thing that we do, that is interactive entertainment, is becoming more and more important on a daily basis to all fans, and that our fans are going to want to experience that in many different modalities and some of that might be scripted entertainment in nature. And you should expect that we're looking at any and all aspects that allow us to extend and expand our brands for our fanbase. But that we're doing it very thoughtfully, and, again, as part of our strategy, doing it profitably."
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Post by smilesja on Feb 3, 2022 2:54:16 GMT
Netflix is adapting the books, not the games. Just throwing that nugget out.
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Post by Serza on Feb 7, 2022 10:20:09 GMT
Netflix is adapting the books, not the games. Just throwing that nugget out.
So, good first three, beyond shit fourth?
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Post by Hrungr on Feb 7, 2022 20:15:00 GMT
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Post by trinity0 on Feb 7, 2022 20:57:51 GMT
I want it so badly. I don´t care about the cost
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Post by Hrungr on Feb 9, 2022 18:21:38 GMT
BioWare @biowareWho ordered the double pepperoni? Slice of pizzaSlice of pizza Happy #NationalPizzaDay! #MassEffect #JamesGotTheMunchies
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Post by Hrungr on Feb 10, 2022 15:03:48 GMT
Lazare @lazaregvimradzeReminiscing on my favorite screenshot that I took of the Mako. There she goes. Jo Berry @joanna_BerryReminds me of a fun physics bug we had briefly on MEA during development where the Nomad was flying through the sky
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Post by Hrungr on Feb 10, 2022 21:10:08 GMT
BioWare @biowareCaption this photo! Artist palette Kate Niemczyk bit.ly/3KJ4k23#masseffect #masseffectart #masseffectfanart
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